Object elvenboots
editor_folder armour/boots
name elven boots
name_pl elven boots
client_type 290
nrof 1
face elvenboots.111
value 30000
weight 500
type 99
exp 3
material 8
stealth 1
item_power 3
body_foot -2
end
Object high_boots
editor_folder armour/boots
name jack boots
name_pl jack boots
client_type 291
face high_boots.111
value 60
weight 6500
ac 1
nrof 1
resist_physical 4
type 99
material 8
body_foot -2
gen_sp_armour 4
end
Object high_boots_b
editor_folder armour/boots
name jack boots
name_pl jack boots
client_type 291
face high_boots_b.111
value 1700
weight 6500
ac 1
nrof 1
Cha 1
resist_death 1
resist_physical 4
type 99
material 8
materialname black leather
body_foot -2
gen_sp_armour 4
end
Object high_boots_b_d
editor_folder armour/boots
name jack boots
name_pl jack boots
client_type 291
face high_boots_b.111
title of death
value 30000
weight 13000
ac 1
nrof 1
Cha 1
resist_death 25
resist_physical 25
type 99
material 2
materialname black steel
body_foot -2
gen_sp_armour 4
end
Object high_boots_w
editor_folder armour/boots
name jack boots
name_pl jack boots
client_type 291
face high_boots_w.111
value 2000
weight 6500
ac 1
nrof 1
Cha 1
resist_blind 1
resist_physical 4
type 99
material 8
materialname white leather
body_foot -2
gen_sp_armour 4
end
Object high_boots_w_l
editor_folder armour/boots
name jack boots
name_pl jack boots
client_type 291
face high_boots_w.111
title of light
value 40000
weight 13000
ac 1
nrof 1
Cha 1
resist_blind 25
resist_physical 25
type 99
material 2
materialname white steel
body_foot -2
gen_sp_armour 4
end
Object idaten
editor_folder armour/boots
name Idaten boots
name_pl Idaten boots
client_type 290
nrof 1
face idaten.111
animation idaten
anim_speed 3
client_anim_random 1
exp 20
value 50000
weight 5000
type 99
material 8
resist_physical 3
body_foot -2
item_power 25
end
Object levitationboots
editor_folder armour/boots
name levitation boots
name_pl levitation boots
client_type 290
nrof 1
face lev_boots.111
value 35000
weight 2500
type 99
material 8
resist_physical 3
move_type fly_low
body_foot -2
item_power 1
map_layer item
end
Object low_boots
editor_folder armour/boots
name pair of shoes
name_pl pairs of shoes
client_type 291
face low_boots.111
value 25
weight 2000
nrof 1
ac 1
resist_physical 1
type 99
material 8
body_foot -2
gen_sp_armour 1
end
Object sandals
editor_folder armour/boots
name sandals
name_pl sandals
client_type 291
face sandals.111
value 5
weight 500
resist_physical 1
nrof 1
type 99
material 8
body_foot -2
gen_sp_armour 1
end
Object speedboots
editor_folder armour/boots
name speed boots
name_pl speed boots
client_type 290
nrof 1
exp 6
face speedboots.111
animation speedboots
anim_speed 5
client_anim_random 1
value 50000
weight 5000
type 99
material 8
resist_physical 3
body_foot -2
item_power 6
end
Object bracers_ac
editor_folder armour/bracers
nrof 1
name bracers
name_pl bracers
client_type 311
type 104
face bracers_ac.111
ac 1
value 1000
material 2
weight 3000
body_wrist -2
end
Object bracers_dex
editor_folder armour/bracers
nrof 1
name bracers
name_pl bracers
client_type 311
title of dexterity
face bracersdex.111
type 104
Dex 2
value 65000
weight 3000
body_wrist -2
item_power 2
end
Object cloak
editor_folder armour/cloak
name cloak
name_pl cloaks
client_type 281
type 87
face cloak.111
ac 0
weight 5000
value 40
material 136
nrof 1
body_shoulder -1
end
Object magic_resist
editor_folder armour/cloak
name Cloak of Magic Resistance
name_pl Cloaks of Magic Resistance
client_type 280
nrof 1
type 87
face magic_resist.111
ac 0
weight 5000
value 220000
startequip 1
no_steal 1
material 128
materialname astolare
resist_magic 95
body_shoulder -1
item_power 4
end
Object oilskin
editor_folder armour/cloak
name oilskin cloak
name_pl oilskin cloaks
client_type 280
type 87
face oilskin.111
Dex -1
ac 1
resist_physical 3
weight 1000
value 120000
material 8
nrof 1
resist_acid 70
magic -4
damned 1
body_shoulder -1
end
Object serp_cloak
editor_folder armour/cloak
name serpent cloak
name_pl serpent cloaks
client_type 280
type 87
face serp_cloak.111
ac 1
weight 700
resist_poison 30
value 900
material 8
materialname snakeskin
nrof 1
body_shoulder -1
item_power 2
end
Object b_gauntlets
editor_folder armour/gauntlets
name gauntlets
client_type 305
face b_gauntlet_s.111
type 100
resist_physical 2
value 6
nrof 1
material 2
materialname bronze
weight 1800
body_hand -2
end
Object gauntlets
editor_folder armour/gauntlets
name gauntlets
client_type 305
face gauntlet_s.111
type 100
resist_physical 3
value 25
nrof 1
material 2
weight 1800
body_hand -2
end
Object gauntlets_dex
editor_folder armour/gauntlets
nrof 1
name gauntlets
client_type 305
title of dexterity
face gauntlet_s.111
type 100
Dex 2
resist_physical 3
value 65000
material 2
weight 1800
body_hand -2
item_power 1
end
Object gauntlets_str
editor_folder armour/gauntlets
nrof 1
name gauntlets
name_pl gauntlets
client_type 305
title of strength
face gauntlet_s.111
type 100
Str 1
resist_physical 3
value 65000
material 2
weight 2000
body_hand -2
item_power 0
end
Object gloves
editor_folder armour/gauntlets
name gloves
client_type 301
face gloves.111
type 100
resist_physical 1
nrof 1
value 4
material 8
weight 100
body_hand -2
end
Object gloves_b
editor_folder armour/gauntlets
name gloves
client_type 301
face gloves_b.111
type 100
resist_physical 1
nrof 1
value 64
material 8
materialname black leather
weight 100
body_hand -2
end
Object gloves_w
editor_folder armour/gauntlets
name gloves
client_type 301
face gloves_w.111
type 100
resist_physical 1
Cha 1
resist_blind 2
nrof 1
value 6000
material 8
materialname white leather
weight 100
body_hand -2
end
Object gloves_w_l
editor_folder armour/gauntlets
name gloves
client_type 301
face gloves_w.111
type 100
resist_physical 20
Cha 1
resist_blind 20
title of light
nrof 1
value 42000
material 2
materialname white steel
weight 200
body_hand -2
end
Object god_finger
editor_folder armour/gauntlets
nrof 1
name God Finger
name_pl God Fingers
client_type 300
type 100
face god_finger.111
animation god_finger
anim_speed 10
client_anim_random 1
Str 2
Dex -1
resist_physical 3
dam +3
make_invisible 1
value 120000
material 2
weight 1800
body_hand -2
item_power 2
end
Object shining_finger
editor_folder armour/gauntlets
nrof 1
name Shining Finger
name_pl Shining Fingers
client_type 300
type 100
face shining_finger.111
animation shining_finger
anim_speed 10
client_anim_random 1
Str 2
resist_physical 3
dam +3
value 120000
material 2
weight 1800
body_hand -2
item_power 1
end
Object girdle_strcon
editor_folder armour/girdle
nrof 1
type 113
name girdle
name_pl girdles
client_type 321
title of fighting
face gir_strcon.111
animation girdle_strcon
anim_speed 10
client_anim_random 1
Str 1
Con 1
weight 2500
value 75000
material 8
body_waist -1
item_power 1
end
Object girdle_con
editor_folder armour/girdle
nrof 1
type 113
name girdle
name_pl girdles
client_type 321
title of constitution
face girdle_con.111
animation girdle_con
anim_speed 10
client_anim_random 1
Con 2
weight 2500
value 85000
material 8
body_waist -1
item_power 1
end
Object girdle_dam
editor_folder armour/girdle
nrof 1
type 113
name girdle
name_pl girdles
client_type 321
title of damage
face girdle_dam.111
animation girdle_dam
anim_speed 10
client_anim_random 1
dam 10
weight 2500
value 70000
material 8
body_waist -1
item_power 1
end
Object girdle_str
editor_folder armour/girdle
nrof 1
type 113
name girdle
name_pl girdles
client_type 321
title of strength
face girdle_str.111
animation girdle_str
anim_speed 10
client_anim_random 1
Str 2
weight 2500
value 80000
material 8
body_waist -1
item_power 1
end
Object a_helmet
editor_folder armour/helmet
name helmet
name_pl helmets
client_type 271
nrof 1
type 34
face a_helmet.111
weight 5000
ac 1
resist_physical 5
value 14
material 2
body_head -1
gen_sp_armour 5
end
Object b_full_helmet
editor_folder armour/helmet
nrof 1
name full helmet
name_pl full helmets
client_type 271
type 34
face b_fullhelmet.111
ac 1
resist_physical 5
weight 12000
value 4
material 2
materialname bronze
body_head -1
gen_sp_armour 10
end
Object b_helmet
editor_folder armour/helmet
name helmet
name_pl helmets
client_type 271
nrof 1
type 34
face b_helmet.111
weight 5000
ac 1
resist_physical 3
value 4
material 2
materialname bronze
body_head -1
gen_sp_armour 5
end
Object b_horned_helmet
editor_folder armour/helmet
nrof 1
name horned helmet
name_pl horned helmets
client_type 271
type 34
face b_hornhelmet.111
ac 1
resist_physical 1
weight 6000
value 3
material 18
materialname bronze
body_head -1
gen_sp_armour 2
end
Object bighorned_helmet
editor_folder armour/helmet
nrof 1
name horned helmet
name_pl horned helmets
client_type 271
type 34
face bighorn_he.111
ac 1
resist_physical 5
weight 10000
value 22
material 18
body_head -1
gen_sp_armour 3
end
Object crown
editor_folder armour/helmet
name crown
nrof 1
face crown.111
type 34
material 2
resist_physical 3
weight 12300
value 1700
name_pl crowns
client_type 271
body_head -1
end

Object crown_r
editor_folder armour/helmet
name crown
nrof 1
face crown_r.111
type 34
material 2
resist_physical 3
weight 12300
value 1700
name_pl crowns
client_type 271
body_head -1
end

Object crown_gray
editor_folder armour/helmet
name crown
nrof 1
face crown_gray.111
type 34
material 2
resist_physical 3
weight 12300
value 1700
name_pl crowns
client_type 271
body_head -1
end

Object crown_white
editor_folder armour/helmet
name crown
nrof 1
face crown_white.111
type 34
material 2
resist_physical 3
weight 12300
value 1700
name_pl crowns
client_type 271
body_head -1
end

Object crown_dark
editor_folder armour/helmet
name crown
nrof 1
face crown_dark.111
type 34
material 2
resist_physical 3
weight 12300
value 1700
name_pl crowns
client_type 271
body_head -1
end
Object eyeglasses
editor_folder armour/helmet
nrof 1
name eye glasses
client_type 275
type 34
face eyeglasses.111
weight 120
value 1000
Dex 2
Cha -2
material 4
materialname glass
body_head -1
end
Object full_helmet
editor_folder armour/helmet
nrof 1
name full helmet
name_pl full helmets
client_type 271
type 34
face fullhelmet.111
ac 1
resist_physical 10
weight 12000
value 16
material 2
body_head -1
gen_sp_armour 10
end
Object helmet
editor_folder armour/helmet
name helmet
name_pl helmets
client_type 271
nrof 1
type 34
face helmet.111
weight 5000
ac 1
resist_physical 5
value 14
material 2
body_head -1
gen_sp_armour 5
end
Object helmet_of_brilliance
editor_folder armour/helmet
name helmet
name_pl helmets
client_type 270
nrof 1
title of brilliance
face helmet_bri.111
type 34
weight 7000
ac 2
resist_physical 5
value 95000
Int 2
Pow 2
sp 1
body_head -1
item_power 5
end
Object helmet_of_xrays
editor_folder armour/helmet
name helmet
name_pl helmets
client_type 270
nrof 1
title of xray vision
face helmetxray.111
animation helmetxray
anim_speed 20
client_anim_random 1
type 34
weight 6000
ac 2
resist_physical 5
value 70000
material 2
xrays 1
body_head -1
item_power 3
end
Object horned_helmet
editor_folder armour/helmet
nrof 1
name horned helmet
name_pl horned helmets
client_type 271
type 34
face hornhelmet.111
ac 1
resist_physical 2
weight 6000
value 12
material 18
body_head -1
gen_sp_armour 2
end
Object kog
editor_folder armour/helmet
name Kabuto of Geisya
name_pl Kabutos of Geisya
client_type 270
nrof 1
type 34
face kog.111
Wis 1
Cha 2
Int 1
weight 2000
ac 3
resist_physical 10
value 100000
material 2
body_head -1
gen_sp_armour 5
item_power 4
end
Object turban
editor_folder armour/helmet
name turban
name_pl turbans
client_type 272
nrof 1
type 34
face turban.111
weight 500
resist_physical 1
value 8
material 128
body_head -1
gen_sp_armour 1
end
Object wig
editor_folder armour/helmet
name wig
name_pl wigs
client_type 273
nrof 1
type 34
face wig.111
weight 500
Cha 1
value 140
material 32
body_head -1
end
Object wiz_hat
editor_folder armour/helmet
name Wizard Hat
name_pl Wizard Hats
client_type 270
nrof 1
type 34
face wiz_hat.111
animation wiz_hat
anim_speed 10
client_anim_random 1
last_sp 12
ac 1
Int 2
sp 4
resist_fire 15
resist_cold 15
resist_drain 30
resist_slow 30
resist_paralyze 30
weight 1000
value 50000
material 128
body_head -1
item_power 10
end
Object Pdragon_mail
editor_folder armour/mail
name Power Dragon Mail
name_pl Power Dragon Mails
client_type 251
nrof 1
type 16
face Pdragonmail.111
animation Pdragon_mail
anim_speed 5
client_anim_random 1
last_sp 13
ac 8
material 256
resist_physical 60
weight 40000
value 990000
exp 1
resist_fire 50
resist_electricity 30
magic 4
identified 1
body_torso -1
gen_sp_armour 9
item_power 12
end
Object b_plate_mail
editor_folder armour/mail
nrof 1
name plate mail
name_pl plate mails
client_type 252
type 16
face b_plate_mail.111
last_sp 7
material 2
materialname bronze
ac 5
resist_physical 20
weight 100000
value 25
body_torso -1
gen_sp_armour 30
end
Object b_scale_mail
editor_folder armour/mail
nrof 1
name scale mail
name_pl scale mails
client_type 253
type 16
face b_scale_mail.111
last_sp 9
material 8
materialname bronze
ac 3
resist_physical 10
weight 20000
value 8
body_torso -1
gen_sp_armour 10
end
Object chain_mail
editor_folder armour/mail
nrof 1
name chain mail
name_pl chain mails
client_type 253
type 16
face chainmail.111
last_sp 10
material 2
ac 4
resist_physical 30
weight 60000
value 75
body_torso -1
gen_sp_armour 15
end
Object dragon_mail
editor_folder armour/mail
name red dragon mail
name_pl red dragon mails
client_type 251
nrof 1
type 16
face dragonmail.111
last_sp 13
ac 6
resist_physical 50
material 2048
materialname dragonscale
weight 60000
value 50000
resist_fire 40
magic 3
identified 1
body_torso -1
gen_sp_armour 9
item_power 5
end
Object blue_dragon_mail
editor_folder armour/mail
name blue dragon mail
name_pl blue dragon mails
client_type 251
nrof 1
type 16
face bluedragonmail.111
last_sp 13
ac 6
resist_physical 50
material 2048
materialname dragonscale
weight 60000
value 50000
resist_electricity 40
magic 3
identified 1
body_torso -1
gen_sp_armour 9
item_power 5
end
Object green_dragon_mail
editor_folder armour/mail
name green dragon mail
name_pl green dragon mails
client_type 251
nrof 1
type 16
face greendragonmail.111
last_sp 13
ac 6
resist_physical 50
material 2048
materialname dragonscale
weight 60000
value 50000
resist_cold 40
magic 3
identified 1
body_torso -1
gen_sp_armour 9
item_power 5
end
Object black_dragon_mail
editor_folder armour/mail
name black dragon mail
name_pl black dragon mails
client_type 251
nrof 1
type 16
face blackdragonmail.111
last_sp 13
ac 7
resist_physical 60
material 2048
materialname dragonscale
weight 60000
value 50000
resist_cold 25
resist_fire 25
resist_electricity 15
magic 4
identified 1
body_torso -1
gen_sp_armour 9
item_power 8
end
Object dress1
editor_folder armour/mail
name dress
name_pl dresses
client_type 255
nrof 1
type 16
face dress1.111
resist_physical 1
last_sp 5
Cha 2
ac 1
weight 10000
value 10000
material 128
body_torso -1
end
Object dress2
editor_folder armour/mail
name dress
name_pl dresses
client_type 255
nrof 1
type 16
face dress2.111
last_sp 8
ac 1
Cha 1
weight 5000
value 3000
material 128
body_torso -1
end
Object dress3
editor_folder armour/mail
name dress
name_pl dresses
client_type 255
nrof 1
type 16
face dress3.111
last_sp 8
Cha 1
weight 4500
value 1000
material 128
body_torso -1
end
Object elven_robe
editor_folder armour/mail
name Elven Robe
name_pl Elven Robes
client_type 256
nrof 1
type 16
face elven_robe.111
last_sp 12
ac 3
stealth 1
resist_confusion 60
Dex 4
magic 1
food 4
weight 5000
value 3000
material 128
body_torso -1
item_power 13
end
Object gale
editor_folder armour/mail
name Gale Armour
name_pl Gale Armours
client_type 250
nrof 1
face gale.111
Dex 2
ac 4
resist_physical 40
speed 2.000000
type 16
resist_electricity 30
material 8
value 220000
weight 10000
last_sp 50
body_torso -1
item_power 4
end
Object lapron
editor_folder armour/mail
name apron
name_pl aprons
client_type 257
type 16
face lapron.111
last_sp 11
ac 1
resist_physical 5
weight 20000
nrof 1
value 10
material 8
body_torso -1
end
Object leather_armour
editor_folder armour/mail
nrof 1
name armour
name_pl armours
client_type 254
type 16
face leather_ar.111
last_sp 13
ac 2
resist_physical 10
weight 20000
value 40
material 8
body_torso -1
gen_sp_armour 8
end
Object mithril_chainmail
editor_folder armour/mail
nrof 1
name mithril chainmail
name_pl mithril chainmails
client_type 250
type 16
material 2
materialname mithril
face mithril_ar.111
animation mithril_chainmail
anim_speed 10
client_anim_random 1
ac 6
resist_physical 35
last_sp 18
weight 15000
value 8000
body_torso -1
gen_sp_armour 5
item_power 1
end
Object mithril_ar_ele
editor_folder armour/mail
nrof 1
name mithril chainmail of lightning
name_pl mithril chainmails of lightning
client_type 250
type 16
material 2
materialname mithril
face mithril_ar_ele.111
animation mithril_ar_ele
anim_speed 3
client_anim_random 1
ac 6
resist_physical 40
resist_electricity 30
Cha 1
Str 1
exp 1
magic 3
last_sp 27
weight 15000
value 4000
body_torso -1
gen_sp_armour 2
item_power 9
end
Object plate_mail
editor_folder armour/mail
nrof 1
name plate mail
name_pl plate mails
client_type 252
type 16
face plate_mail.111
last_sp 7
material 2
ac 5
resist_physical 40
weight 100000
value 100
body_torso -1
gen_sp_armour 30
end
Object ring_mail
editor_folder armour/mail
nrof 1
name hauberk
name_pl hauberks
client_type 253
type 16
face ring_mail.111
last_sp 10
material 2
ac 4
resist_physical 25
weight 50000
value 60
body_torso -1
gen_sp_armour 15
end
Object ring_mail2
editor_folder armour/mail
nrof 1
name ring mail
name_pl ring mails
client_type 253
type 16
face ring_mail2.111
last_sp 11
material 2
ac 4
resist_physical 20
weight 40000
value 85
body_torso -1
gen_sp_armour 15
end
Object robe
editor_folder armour/mail
name robe
name_pl robes
client_type 256
nrof 1
type 16
face robe.111
last_sp 12
ac 1
weight 10000
value 30
material 128
body_torso -1
end
Object robe2
editor_folder armour/mail
name robe
name_pl robes
client_type 256
type 16
face robe2.111
last_sp 12
ac 1
nrof 1
weight 10000
value 9
material 128
body_torso -1
end
Object robe_midnight
editor_folder armour/mail
name Midnight Robe
name_pl Midnight Robes
client_type 250
nrof 1
type 16
face robe_midnight.111
animation robe_midnight
anim_speed 10
client_anim_random 1
ac 5
Dex 1
Int 2
Pow 2
resist_magic 30
resist_fire 20
resist_cold 20
resist_drain 20
resist_slow 20
resist_paralyze 20
resist_acid 75
resist_ghosthit -100
reflect_spell 1
magic 5
weight 5000
value 100000
material 128
body_torso -1
item_power 25
end
Object scale_mail
editor_folder armour/mail
nrof 1
name scale mail
name_pl scale mails
client_type 253
type 16
face scale_mail.111
last_sp 9
material 8
ac 3
resist_physical 20
weight 20000
value 30
body_torso -1
gen_sp_armour 10
end
Object tunic
editor_folder armour/mail
name shirt
name_pl shirts
client_type 256
type 16
face tunic.111
last_sp 20
weight 1000
nrof 1
value 3
material 128
body_torso -1
end
Object wdsm
editor_folder armour/mail
name White Dragon Scale Mail
name_pl White Dragon Scale Mails
client_type 251
nrof 1
type 16
face wdsm.111
animation wdsm
anim_speed 10
client_anim_random 1
last_sp 13
cursed 1
startequip 1
no_steal 1
ac 5
resist_physical 45
weight 5000
value 220000
resist_cold 30
resist_fire 95
magic -3
body_torso -1
gen_sp_armour 9
item_power 5
end
Object DShield
editor_folder armour/shield
name Demonspawn Shield
name_pl Demonspawn Shields
client_type 260
nrof 1
type 33
material 256
materialname abyssium
face DShield.111
animation DShield
anim_speed 5
client_anim_random 1
msg
  There is an evil spirit in the shield.
endmsg
Cha -3
resist_fire 30
resist_drain 100
resist_ghosthit 70
ac 3
resist_physical 10
weight 25000
value 50000
body_arm -1
item_power 5
end
Object DShieldm
editor_folder armour/shield
name Demonspawn Shield
name_pl Demonspawn Shields
client_type 260
nrof 1
type 33
material 256
materialname abyssium
face DShield.111
animation DShieldm
anim_speed 5
client_anim_random 1
msg
  There is a strong evil spirit in the shield trying to dominate you.
endmsg
Cha -3
resist_fire 30
resist_drain 100
resist_ghosthit 75
reflect_missile 1
ac 4
resist_physical 10
weight 25000
value 100000
body_arm -1
item_power 7
end
Object DShieldms
editor_folder armour/shield
name Demonspawn Shield
name_pl Demonspawn Shields
client_type 260
nrof 1
type 33
material 256
materialname abyssium
face DShield.111
animation DShieldms
anim_speed 4
client_anim_random 1
Cha -5
msg
  There is a powerful evil spirit in the shield dominating your mind. You are struggling to retain control of yourself.
endmsg
resist_fire 30
resist_drain 100
resist_ghosthit 80
reflect_missile 1
reflect_spell 1
ac 7
resist_physical 15
weight 25000
value 300000
body_arm -1
item_power 10
end
Object DShields
editor_folder armour/shield
name Demonspawn Shield
name_pl Demonspawn Shields
client_type 260
nrof 1
type 33
material 256
materialname abyssium
face DShield.111
animation DShields
anim_speed 5
client_anim_random 1
msg
  There is a strong evil spirit in the shield trying to dominate you.
endmsg
Cha -3
resist_fire 30
resist_drain 100
resist_ghosthit 75
ac 4
reflect_spell 1
resist_physical 10
weight 25000
value 100000
body_arm -1
item_power 8
end
Object b_shield
editor_folder armour/shield
name shield
name_pl shields
client_type 261
nrof 1
material 2
materialname bronze
type 33
face b_shield.111
ac 1
resist_physical 3
weight 15000
value 6
body_arm -1
end
Object b_small_shield
editor_folder armour/shield
nrof 1
name small shield
name_pl small shields
client_type 261
type 33
face b_small_shie.111
ac 1
weight 11000
value 4
material 2
materialname bronze
body_arm -1
end
Object dragon_shield
editor_folder armour/shield
name dragon shield
name_pl dragon shields
client_type 260
nrof 1
material 2048
materialname dragonscale
face dragon_shi.111
type 33
ac 1
resist_physical 8
magic 2
resist_fire 30
weight 5000
value 28000
identified 1
body_arm -1
item_power 2
end
Object eyeshield
editor_folder armour/shield
name eyeshield
name_pl eyeshields
client_type 260
nrof 1
material 32
materialname organics
type 33
face eyeshield.111
ac 3
resist_physical 3
resist_magic 30
weight 15000
value 30000
identified 1
body_arm -1
item_power 2
end
Object frostshield
editor_folder armour/shield
nrof 1
name Frost Shield
name_pl Frost Shields
client_type 261
type 33
face frostshield.111
dam 1
ac -1
resist_fire 10
resist_physical 3
resist_cold 15
weight 2000
value 100
material 18
end
Object high_shield
editor_folder armour/shield
nrof 1
name high shield
name_pl high shields
client_type 261
type 33
face highshield.111
ac 1
resist_physical 8
weight 20000
value 24
material 2
body_arm -1
end
Object holy_shield
editor_folder armour/shield
name holy shield
name_pl holy shields
client_type 260
nrof 1
face holyshield.111
material 2
type 33
weight 20000
value 35000
ac 4
resist_physical 10
resist_drain 100
resist_ghosthit 50
body_arm -1
item_power 6
end
Object reflector
editor_folder armour/shield
name polished shield
name_pl polished shields
client_type 260
nrof 1
type 33
material 256
face reflector.111
animation reflector
anim_speed 4
client_anim_random 1
ac 3
resist_physical 5
reflect_spell 1
weight 18000
value 100000
body_arm -1
item_power 2
end
Object round_shield
editor_folder armour/shield
nrof 1
name shield
name_pl shields
client_type 261
type 33
face round_shiel.111
ac 1
resist_physical 7
weight 15000
value 21
material 18
body_arm -1
end
Object shield
editor_folder armour/shield
name shield
name_pl shields
client_type 261
nrof 1
material 2
type 33
face shield.111
ac 1
resist_physical 5
weight 15000
value 22
body_arm -1
end
Object small_shield
editor_folder armour/shield
nrof 1
name small shield
name_pl small shields
client_type 261
type 33
face small_shie.111
ac 1
weight 10000
value 20
material 2
body_arm -1
end
Object spiked_shield
editor_folder armour/shield
nrof 1
name spiked shield
name_pl spiked shields
client_type 261
type 33
face spiked_shield.111
dam 3
ac 1
resist_physical 3
weight 2000
value 21
material 18
body_arm -1
end
Object uw_shield
editor_folder armour/shield
name Belzebub's shield
name_pl Belzebub's shields
client_type 260
nrof 1
material 256
materialname abyssium
face uw_shield.111
type 33
weight 25000
value 80000
ac 4
resist_physical 15
resist_deplete 100
body_arm -1
item_power 5
end
Object wds
editor_folder armour/shield
name White Dragon Shield
name_pl White Dragon Shields
client_type 260
nrof 1
face wds.111
ac 2
resist_physical 8
type 33
resist_fire 30
resist_cold 30
value 45000
weight 6000
magic 2
identified 1
body_arm -1
item_power 4
end
Object slotmachine1
editor_folder connect/Casino
name slotmachine
slaying goldcoin
food 1
type 31
exp 30
face slotmachine1.111
animation slotmachine1
is_animated 0
no_pick 1
move_on walk
client_type 25041
end
Object slotmachine2
editor_folder connect/Casino
name slotmachine
slaying goldcoin
food 1
type 31
exp 30
face slotmachine2.111
animation slotmachine2
is_animated 0
no_pick 1
move_on walk
client_type 25041
end
Object slotmachine3
editor_folder connect/Casino
name slotmachine
slaying goldcoin
food 1
type 31
exp 30
face slotmachine3.111
animation slotmachine3
is_animated 0
no_pick 1
move_on walk
client_type 25041
end
Object director_turn
editor_folder connect/Director
name director
face director.181
animation director_turn
speed 0.2
type 112
activate_on_push 1
activate_on_release 1
no_pick 1
sp 8
maxsp 1
move_on walk fly_low
end
Object director_1
editor_folder connect/Director
name director
face director.111
animation director_1
speed 0.2
type 112
activate_on_push 1
activate_on_release 1
no_pick 1
sp 1
move_on walk fly_low
end
Object director_2
editor_folder connect/Director
name director
face director.121
animation director_2
speed 0.2
type 112
activate_on_push 1
activate_on_release 1
no_pick 1
sp 2
move_on walk fly_low
end
Object director_3
editor_folder connect/Director
name director
face director.131
animation director_3
speed 0.2
type 112
activate_on_push 1
activate_on_release 1
no_pick 1
sp 3
move_on walk fly_low
end
Object director_4
editor_folder connect/Director
name director
face director.141
animation director_4
speed 0.2
type 112
activate_on_push 1
activate_on_release 1
no_pick 1
sp 4
move_on walk fly_low
end
Object director_5
editor_folder connect/Director
name director
face director.151
animation director_5
speed 0.2
type 112
activate_on_push 1
activate_on_release 1
no_pick 1
sp 5
move_on walk fly_low
end
Object director_6
editor_folder connect/Director
name director
face director.161
animation director_6
speed 0.2
type 112
activate_on_push 1
activate_on_release 1
no_pick 1
sp 6
move_on walk fly_low
end
Object director_7
editor_folder connect/Director
name director
face director.171
animation director_7
speed 0.2
type 112
activate_on_push 1
activate_on_release 1
no_pick 1
sp 7
move_on walk fly_low
end
Object director_8
editor_folder connect/Director
name director
face director.181
animation director_8
speed 0.2
type 112
activate_on_push 1
activate_on_release 1
no_pick 1
sp 8
move_on walk fly_low
end
Object mdoor_closed_1
editor_folder connect/Doors
name wood door
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face wdoor.114
animation mdoor_closed_1
is_animated 0
move_block all
no_magic 1
damned 1
blocksview 1
wc 3
maxsp 0
dam 6
end
Object mdoor_closed_2
editor_folder connect/Doors
name stone door
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face sdoor.114
animation mdoor_closed_2
is_animated 0
move_block all
no_magic 1
damned 1
blocksview 1
wc 3
maxsp 0
dam 6
end
Object mdoor_open_1
editor_folder connect/Doors
name wood door
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
damned 1
no_magic 1
face wdoor.111
animation mdoor_open_1
is_animated 0
wc 0
dam 6
maxsp 1
end
Object mdoor_open_2
editor_folder connect/Doors
name stone door
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
damned 1
no_magic 1
face sdoor.111
animation mdoor_open_2
is_animated 0
wc 0
dam 6
maxsp 1
end
Object mvsdoor_closed_1
editor_folder connect/Doors
name stone door
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face mvsdoor.114
animation mvsdoor_closed
is_animated 0
move_block all
no_magic 1
damned 1
blocksview 1
wc 3
maxsp 0
dam 6
end
Object mvsdoor_open_1
editor_folder connect/Doors
name stone door
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
damned 1
no_magic 1
face mvsdoor.111
animation mvsdoor_open
is_animated 0
wc 0
dam 6
maxsp 1
end
Object mvwdoor_closed_1
editor_folder connect/Doors
name wood door
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face mvwdoor.114
animation mvwdoor_closed
is_animated 0
move_block all
no_magic 1
damned 1
blocksview 1
wc 3
maxsp 0
dam 6
end
Object mvwdoor_open_1
editor_folder connect/Doors
name wood door
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
damned 1
no_magic 1
face mvwdoor.111
animation mvwdoor_open
is_animated 0
wc 0
dam 6
maxsp 1
end
Object odoorm2_closed_1
editor_folder connect/Doors
name wood door
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face odoorm2.111
animation odoorm2_closed_1
is_animated 0
move_block all
no_magic 1
damned 1
blocksview 1
wc 3
maxsp 0
dam 6
end
Object odoorm2_open_1
editor_folder connect/Doors
name wood door
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
damned 1
no_magic 1
face odoorm2.114
animation odoorm2_open_1
is_animated 0
wc 0
dam 6
maxsp 1
end

Object odoorm2bg_closed_1
editor_folder connect/Doors
name wood door
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face odoorm2bg.111
animation odoorm2bg_closed_1
is_animated 0
move_block all
no_magic 1
damned 1
blocksview 1
wc 3
maxsp 0
dam 6
end
Object odoorm2bg_open_1
editor_folder connect/Doors
name wood door
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
damned 1
no_magic 1
face odoorm2bg.114
animation odoorm2bg_open_1
is_animated 0
wc 0
dam 6
maxsp 1
end

Object odoorm2rw_closed_1
editor_folder connect/Doors
name wood door
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face odoorm2rw.111
animation odoorm2rw_closed_1
is_animated 0
move_block all
no_magic 1
damned 1
blocksview 1
wc 3
maxsp 0
dam 6
end
Object odoorm2rw_open_1
editor_folder connect/Doors
name wood door
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
damned 1
no_magic 1
face odoorm2rw.114
animation odoorm2rw_open_1
is_animated 0
wc 0
dam 6
maxsp 1
end

Object odoorn2_closed_1
editor_folder connect/Doors
name wood door
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face odoorn2.111
animation odoorn2_closed_1
is_animated 0
move_block all
no_magic 1
damned 1
blocksview 1
wc 3
maxsp 0
dam 6
end
Object odoorn2_open_1
editor_folder connect/Doors
name wood door
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
damned 1
no_magic 1
face odoorn2.114
animation odoorn2_open_1
is_animated 0
wc 0
dam 6
maxsp 1
end

Object ggate_open
editor_folder connect/Garden_gate
name garden gate
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face gard_gate.114
animation ggate_open
is_animated 0
hp 0
dam 0
maxsp 1
ac 1
wc 0
end
Object ggate_closed
editor_folder connect/Garden_gate
name garden gate
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face gard_gate.111
animation ggate_closed
is_animated 0
hp 0
dam 0
maxsp 0
ac 1
wc 3
move_block all
end
Object gate_open_1
editor_folder connect/Gates
name gate
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face gate_1.111
animation gate_open_1
is_animated 0
wc 0
dam 1
maxsp 1
end
Object gate_closed_1
editor_folder connect/Gates
name gate
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face gate_1.117
animation gate_closed_1
is_animated 0
move_block all
blocksview 1
wc 6
maxsp 0
dam 1
end
Object gate_open_2
editor_folder connect/Gates
name gate
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face gate_2.111
animation gate_open_2
is_animated 0
hp 0
dam 1
maxsp 1
end
Object gate_closed_2
editor_folder connect/Gates
name gate
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face gate_2.115
animation gate_closed_2
is_animated 0
move_block all
blocksview 1
wc 7
dam 1
maxsp 0
end
Object gateTrg1
editor_folder connect/Gates
name gate
type 26
activate_on_push 1
activate_on_release 1
no_pick 1
face gate_1.117
animation gateTrg1
is_animated 0
move_block all
blocksview 1
wc 6
maxsp 0
dam 1
maxhp 20
hp 20
speed 0.35
value 1
end
Object gateTrg2
editor_folder connect/Gates
name gate
type 26
activate_on_push 1
activate_on_release 1
no_pick 1
face gate_2.115
animation gateTrg2
is_animated 0
move_block all
blocksview 1
wc 7
dam 1
maxsp 0
maxhp 20
hp 20
speed 0.35
value 1
end
Object grate_open_1
editor_folder connect/Gates
name grate
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face grate_1.111
animation grate_open_1
is_animated 0
wc 0
dam 5
maxsp 1
ac 1
end
Object grate_closed_1
editor_folder connect/Gates
name grate
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face grate_1.118
animation grate_closed_1
is_animated 0
move_block all
wc 7
maxsp 0
dam 5
ac 1
end
Object grate_open_2
editor_folder connect/Gates
name iron gate
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face grate_2.111
animation grate_open_2
is_animated 0
hp 0
dam 5
maxsp 1
ac 1
end
Object grate_closed_2
editor_folder connect/Gates
name grate
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face grate_2.118
animation grate_closed_2
is_animated 0
move_block all
wc 7
ac 1
dam 5
maxsp 0
end
Object gratedoor_1
editor_folder connect/Gates
face gratedoor1.111
blocksview 1
no_pick 1
move_block all
end
Object gratedoor_2
editor_folder connect/Gates
face gratedoor2.111
blocksview 1
no_pick 1
move_block all
end
Object igateTrg1
editor_folder connect/Gates
name iron gate
type 26
activate_on_push 1
activate_on_release 1
no_pick 1
face iron_gate1.118
animation igateTrg1
is_animated 0
move_block all
no_magic 1
damned 1
blocksview 1
wc 7
maxsp 0
dam 6
maxhp 20
hp 20
speed 0.35
value 1
end
Object igateTrg2
editor_folder connect/Gates
name iron gate
type 26
activate_on_push 1
activate_on_release 1
no_pick 1
face iron_gate2.116
animation igateTrg2
is_animated 0
move_block all
no_magic 1
damned 1
blocksview 1
wc 5
dam 6
maxsp 0
maxhp 20
hp 20
speed 0.35
value 1
end
Object igate_closed_1
editor_folder connect/Gates
name iron gate
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face iron_gate1.118
animation igate_closed_1
is_animated 0
move_block all
no_magic 1
damned 1
blocksview 1
wc 7
maxsp 0
dam 6
end
Object igate_closed_2
editor_folder connect/Gates
name iron gate
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face iron_gate2.116
animation igate_closed_2
is_animated 0
move_block all
damned 1
no_magic 1
blocksview 1
wc 5
dam 6
maxsp 0
end
Object igate_open_1
editor_folder connect/Gates
name iron gate
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
damned 1
no_magic 1
face iron_gate1.111
animation igate_open_1
is_animated 0
wc 0
dam 6
maxsp 1
end
Object igate_open_2
editor_folder connect/Gates
name iron gate
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
damned 1
no_magic 1
face iron_gate2.111
animation igate_open_2
is_animated 0
hp 0
dam 6
maxsp 1
end
Object spike_moving
editor_folder connect/Gates
name spike
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face spike.114
speed -2
animation spike_moving
is_animated 0
move_block all
wc 6
maxsp 0
dam 256
ac 1
end
Object spike_open
editor_folder connect/Gates
name spike
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face spike.122
animation spike_open
is_animated 0
wc 0
dam 256
maxsp 1
ac 1
end
Object spike_closed
editor_folder connect/Gates
name spike
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face spike.111
animation spike_closed
is_animated 0
move_block all
wc 8
maxsp 0
dam 256
ac 1
end
Object spike_hidden
editor_folder connect/Gates
name spike
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face spike.110
animation spike_hidden
is_animated 0
wc 0
dam 256
maxsp 1
ac 1
end
Object spikes_moving
editor_folder connect/Gates
name spikes
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face spikes.113
speed -1
animation spikes_moving
is_animated 0
move_block all
wc 6
maxsp 0
dam 8
ac 1
end
Object spikes_open
editor_folder connect/Gates
name spikes
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face spikes.119
animation spikes_open
is_animated 0
wc 0
dam 8
maxsp 1
ac 1
end
Object spikes_closed
editor_folder connect/Gates
name spikes
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face spikes.111
animation spikes_closed
is_animated 0
move_block all
wc 8
maxsp 0
dam 8
ac 1
end
Object spikes_hidden
editor_folder connect/Gates
name spikes
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face spikes.110
animation spikes_hidden
is_animated 0
wc 0
dam 8
maxsp 1
ac 1
end
Object manhole_closed_1
editor_folder connect/Hole
name manhole
type 94
activate_on_push 1
activate_on_release 1
no_pick 1
face manhole.114
animation manhole
is_animated 0
wc 4
end
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Object manhole_closed_1a
editor_folder connect/Hole
face manhole.114
animation manhole
x 1
end
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Object manhole_closed_1b
editor_folder connect/Hole
face manhole.114
animation manhole
y 1
end
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Object manhole_closed_1c
editor_folder connect/Hole
face manhole.114
animation manhole
x 1
y 1
end
Object manhole_open_1
editor_folder connect/Hole
name manhole
type 94
activate_on_push 1
activate_on_release 1
no_pick 1
face manhole.111
animation manhole
is_animated 0
move_on walk
wc 0
maxsp 1
end
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Object manhole_open_1a
editor_folder connect/Hole
face manhole.111
animation manhole
maxsp 1
x 1
end
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Object manhole_open_1b
editor_folder connect/Hole
face manhole.111
animation manhole
maxsp 1
y 1
end
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Object manhole_open_1c
editor_folder connect/Hole
face manhole.111
maxsp 1
animation manhole
x 1
y 1
end
Object pit_closed
editor_folder connect/Hole
name pit
type 94
activate_on_push 1
activate_on_release 1
no_pick 1
face hole.11A
animation pit_closed
is_animated 0
wc 10
maxsp 0
end
Object pit_open
editor_folder connect/Hole
name pit
type 94
activate_on_push 1
activate_on_release 1
no_pick 1
face hole.111
animation pit_open
is_animated 0
move_on walk
wc 0
maxsp 1
end
Object pit_white-pink-c-marble_111_closed
editor_folder connect/Hole
name marble
is_floor 1
type 94
activate_on_push 1
activate_on_release 1
no_pick 1
face white-pink-c-marble.111
animation pit_white-pink-c-marble_111_closed
is_animated 0
wc 10
maxsp 0
end
Object pit_white-pink-c-marble_111_open
editor_folder connect/Hole
name pit
is_floor 1
type 94
activate_on_push 1
activate_on_release 1
no_pick 1
face hole_white-any-c-marble.111
animation pit_white-pink-c-marble_111_open
is_animated 0
move_on walk
wc 0
maxsp 1
end


Object pit_white-pink-c-marble_112_closed
editor_folder connect/Hole
name marble
is_floor 1
type 94
activate_on_push 1
activate_on_release 1
no_pick 1
face white-pink-c-marble.112
animation pit_white-pink-c-marble_112_closed
is_animated 0
wc 10
maxsp 0
end
Object pit_white-pink-c-marble_112_open
editor_folder connect/Hole
name pit
is_floor 1
type 94
activate_on_push 1
activate_on_release 1
no_pick 1
face hole_white-any-c-marble.112
animation pit_white-pink-c-marble_112_open
is_animated 0
move_on walk
wc 0
maxsp 1
end


Object pit_white-pink-c-marble_113_closed
editor_folder connect/Hole
name marble
is_floor 1
type 94
activate_on_push 1
activate_on_release 1
no_pick 1
face white-pink-c-marble.113
animation pit_white-pink-c-marble_113_closed
is_animated 0
wc 10
maxsp 0
end
Object pit_white-pink-c-marble_113_open
editor_folder connect/Hole
name pit
is_floor 1
type 94
activate_on_push 1
activate_on_release 1
no_pick 1
face hole_white-any-c-marble.113
animation pit_white-pink-c-marble_113_open
is_animated 0
move_on walk
wc 0
maxsp 1
end


Object pit_white-pink-c-marble_114_closed
editor_folder connect/Hole
name marble
is_floor 1
type 94
activate_on_push 1
activate_on_release 1
no_pick 1
face white-pink-c-marble.114
animation pit_white-pink-c-marble_114_closed
is_animated 0
wc 10
maxsp 0
end
Object pit_white-pink-c-marble_114_open
editor_folder connect/Hole
name pit
is_floor 1
type 94
activate_on_push 1
activate_on_release 1
no_pick 1
face hole_white-any-c-marble.114
animation pit_white-pink-c-marble_114_open
is_animated 0
move_on walk
wc 0
maxsp 1
end
Object pit_white-red-c-marble_111_closed
editor_folder connect/Hole
name marble
is_floor 1
type 94
activate_on_push 1
activate_on_release 1
no_pick 1
face white-red-c-marble.111
animation pit_white-red-c-marble_111_closed
is_animated 0
wc 10
maxsp 0
end
Object pit_white-red-c-marble_111_open
editor_folder connect/Hole
name pit
is_floor 1
type 94
activate_on_push 1
activate_on_release 1
no_pick 1
face hole_white-any-c-marble.111
animation pit_white-red-c-marble_111_open
is_animated 0
move_on walk
wc 0
maxsp 1
end


Object pit_white-red-c-marble_112_closed
editor_folder connect/Hole
name marble
is_floor 1
type 94
activate_on_push 1
activate_on_release 1
no_pick 1
face white-red-c-marble.112
animation pit_white-red-c-marble_112_closed
is_animated 0
wc 10
maxsp 0
end
Object pit_white-red-c-marble_112_open
editor_folder connect/Hole
name pit
is_floor 1
type 94
activate_on_push 1
activate_on_release 1
no_pick 1
face hole_white-any-c-marble.112
animation pit_white-red-c-marble_112_open
is_animated 0
move_on walk
wc 0
maxsp 1
end


Object pit_white-red-c-marble_113_closed
editor_folder connect/Hole
name marble
is_floor 1
type 94
activate_on_push 1
activate_on_release 1
no_pick 1
face white-red-c-marble.113
animation pit_white-red-c-marble_113_closed
is_animated 0
wc 10
maxsp 0
end
Object pit_white-red-c-marble_113_open
editor_folder connect/Hole
name pit
is_floor 1
type 94
activate_on_push 1
activate_on_release 1
no_pick 1
face hole_white-any-c-marble.113
animation pit_white-red-c-marble_113_open
is_animated 0
move_on walk
wc 0
maxsp 1
end


Object pit_white-red-c-marble_114_closed
editor_folder connect/Hole
name marble
is_floor 1
type 94
activate_on_push 1
activate_on_release 1
no_pick 1
face white-red-c-marble.114
animation pit_white-red-c-marble_114_closed
is_animated 0
wc 10
maxsp 0
end
Object pit_white-red-c-marble_114_open
editor_folder connect/Hole
name pit
is_floor 1
type 94
activate_on_push 1
activate_on_release 1
no_pick 1
face hole_white-any-c-marble.114
animation pit_white-red-c-marble_114_open
is_animated 0
move_on walk
wc 0
maxsp 1
end
Object trapdoor_1
editor_folder connect/Hole
name trapdoor
type 95
face trapdoor_1.111
animation trapdoor_1
move_on walk
no_pick 1
weight 100000
end
Object trapdoor_2
editor_folder connect/Hole
name trapdoor
type 95
face trapdoor_2.111
animation trapdoor_2
move_on walk
no_pick 1
weight 999999
end
Object trapdoor_3
editor_folder connect/Hole
name trapdoor
type 95
face trapdoor_3.111
animation trapdoor_3
move_on walk
no_pick 1
weight 1
end
Object trapdoor_4
editor_folder connect/Hole
name trapdoor
type 95
face trapdoor_4.111
animation trapdoor_4
move_on walk
no_pick 1
weight 120000
end
Object spinner_-135
editor_folder connect/Spinner
name spinner
face spinner.11B
anim_speed 1
client_anim_random 1
type 90
no_pick 1
sp 3
move_on walk fly_low
animation spinner_-135
end
Object spinner_-90
editor_folder connect/Spinner
name spinner
face spinner.11B
anim_speed 1
client_anim_random 1
type 90
no_pick 1
sp 2
move_on walk fly_low
animation spinner_-90
end
Object spinner_-45
editor_folder connect/Spinner
name spinner
face spinner.11B
anim_speed 2
client_anim_random 1
type 90
no_pick 1
sp 1
move_on walk fly_low
animation spinner_-45
end
Object spinner_45
editor_folder connect/Spinner
name spinner
face spinner.111
anim_speed 2
client_anim_random 1
type 90
no_pick 1
sp -1
move_on walk fly_low
animation spinner_45
end
Object spinner_90
editor_folder connect/Spinner
name spinner
face spinner.111
anim_speed 1
client_anim_random 1
type 90
no_pick 1
sp -2
move_on walk fly_low
animation spinner_90
end
Object spinner_135
editor_folder connect/Spinner
name spinner
face spinner.111
anim_speed 1
client_anim_random 1
type 90
no_pick 1
sp -3
move_on walk fly_low
animation spinner_135
end
Object spinner_180
editor_folder connect/Spinner
name spinner
face spinner.11B
anim_speed 1
client_anim_random 1
type 90
no_pick 1
sp 4
move_on walk fly_low
animation spinner_180
end
Object altar
editor_folder connect
slaying food
type 18
activate_on_push 1
activate_on_release 1
face altar.111
food 10
animation altar
no_pick 1
move_on walk
end
Object button_plate
editor_folder connect
name large button
type 92
face button_big.111
activate_on_push 1
activate_on_release 1
animation button_plate
is_animated 0
no_pick 1
weight 1000000
move_on walk
move_off walk
end
Object button_small
editor_folder connect
name small button
type 92
activate_on_push 1
activate_on_release 1
face button_sma.111
animation button_small
is_animated 0
no_pick 1
weight 1
move_on walk
move_off walk
end
Object check_inv
editor_folder connect
name check_inv
invisible 1
type 64
face check_inv.111
no_pick 1
move_on walk
move_off walk
last_sp 1
end
Object cwall_closed_1
editor_folder connect
name wall
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face cwallsec.118
animation cwall_closed_1
is_animated 0
move_block all
no_magic 1
damned 1
blocksview 1
wc 7
maxsp 0
dam 6
end
Object cwall_open_1
editor_folder connect
name wall
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
damned 1
no_magic 1
face cwallsec.111
animation cwall_open_1
is_animated 0
wc 0
dam 6
maxsp 1
end
Object cwallmural1_closed_1
editor_folder connect
name wall
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face cwallsec_mural_1.118
animation cwallmural1_closed_1
is_animated 0
move_block all
no_magic 1
damned 1
blocksview 1
wc 7
maxsp 0
dam 6
end
Object cwallmural1_open_1
editor_folder connect
name wall
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
damned 1
no_magic 1
face cwallsec_mural_1.111
animation cwallmural1_open_1
is_animated 0
wc 0
dam 6
maxsp 1
end
Object detector
editor_folder connect
name detector
slaying player
type 51
face pedestal.112
animation detector
speed 0.5
no_pick 1
sp 1
end
Object button_handle
editor_folder connect
name handle
type 93
activate_on_push 1
activate_on_release 1
face handle.111
no_pick 1
animation button_handle
client_type 25042
end
Object button_lever
editor_folder connect
name lever
type 93
activate_on_push 1
activate_on_release 1
face lever.111
no_pick 1
animation button_lever
client_type 25042
end
Object magic_ear
editor_folder connect
type 29
face magic_ear.111
msg
@match sesame
Click.
endmsg
no_pick 1
invisible 1
end
Object magic_mouth
editor_folder connect
face magicmouth.111
type 98
subtype 54
activate_on_push 1
activate_on_release 1
move_on walk fly_low
no_pick 1
invisible 1
end
Object mover_turn
editor_folder connect
name mover
face director.181
animation mover_turn
invisible 1
speed 0.2
type 40
move_type walk
no_pick 1
maxsp 1
move_on walk fly_low
end
Object mover_1
editor_folder connect
name mover
face director.111
animation mover_1
speed -0.2
invisible 1
type 40
move_type walk
no_pick 1
sp 1
move_on walk fly_low
end
Object mover_2
editor_folder connect
name mover
face director.121
animation mover_2
invisible 1
speed -0.2
type 40
move_type walk
no_pick 1
sp 2
move_on walk fly_low
end
Object mover_3
editor_folder connect
name mover
face director.131
animation mover_3
invisible 1
speed -0.2
type 40
move_type walk
no_pick 1
sp 3
move_on walk fly_low
end
Object mover_4
editor_folder connect
name mover
face director.141
invisible 1
animation mover_4
speed -0.2
type 40
move_type walk
no_pick 1
sp 4
move_on walk fly_low
end
Object mover_5
editor_folder connect
name mover
invisible 1
face director.151
animation mover_5
speed -0.2
type 40
move_type walk
no_pick 1
sp 5
move_on walk fly_low
end
Object mover_6
editor_folder connect
name mover
invisible 1
face director.161
animation mover_6
speed -0.2
type 40
move_type walk
no_pick 1
sp 6
move_on walk fly_low
end
Object mover_7
editor_folder connect
name mover
invisible 1
face director.171
animation mover_7
speed -0.2
type 40
move_type walk
no_pick 1
sp 7
move_on walk fly_low
end
Object mover_8
editor_folder connect
name mover
invisible 1
face director.181
animation mover_8
speed -0.2
type 40
move_type walk
no_pick 1
sp 8
move_on walk fly_low
end
Object pedestal
editor_folder connect
name pedestal
slaying player
type 17
activate_on_push 1
activate_on_release 1
face pedestal.112
animation pedestal
no_pick 1
move_on walk
move_off walk
end
Object stwall_closed_1
editor_folder connect
name stone wall
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face stwallsec.118
animation stwall_closed_1
is_animated 0
move_block all
no_magic 1
damned 1
blocksview 1
wc 7
maxsp 0
dam 6
end
Object stwall_open_1
editor_folder connect
name stone wall
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
damned 1
no_magic 1
face stwallsec.111
animation stwall_open_1
is_animated 0
wc 0
dam 6
maxsp 1
end
Object altar_trigger
editor_folder connect
name altar
slaying food
food 5
type 31
exp 30
face altar.111
animation altar_trigger
is_animated 0
no_pick 1
move_on walk
end
Object button_trigger
editor_folder connect
name button
type 30
face button_sma.111
animation button_trigger
is_animated 0
exp 30
no_pick 1
move_on walk
move_off walk
weight 1
end
Object trigger
editor_folder connect
name trigger
type 27
face handle.111
no_pick 1
animation trigger
is_animated 0
exp 30
client_type 25042
end
Object pedestal_trigger
editor_folder connect
name pedestal
slaying player
type 32
face pedestal.112
animation pedestal_trigger
is_animated 0
exp 30
no_pick 1
move_on walk
move_off walk
end
Object westcwall_closed_1
editor_folder connect
name wall
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face westcwallsec.118
animation westcwall_closed_1
is_animated 0
move_block all
no_magic 1
damned 1
blocksview 1
wc 7
maxsp 0
dam 6
end
Object westcwall_open_1
editor_folder connect
name wall
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
damned 1
no_magic 1
face westcwallsec.111
animation westcwall_open_1
is_animated 0
wc 0
dam 6
maxsp 1
end
Object dark_palace
editor_folder construct/Palace
type 66
face dark_palace.x11
no_pick 1
client_type 25012
end
More
Object dark_palace_2
editor_folder construct/Palace
type 66
face dark_palace.x11
x 1
no_pick 1
end
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Object dark_palace_3
editor_folder construct/Palace
type 66
face dark_palace.x11
x 2
no_pick 1
end
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Object dark_palace_4
editor_folder construct/Palace
type 66
face dark_palace.x11
x 3
no_pick 1
end
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Object dark_palace_5
editor_folder construct/Palace
type 66
face dark_palace.x11
y 1
no_pick 1
end
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Object dark_palace_6
editor_folder construct/Palace
type 66
face dark_palace.x11
x 1
y 1
no_pick 1
end
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Object dark_palace_7
editor_folder construct/Palace
type 66
face dark_palace.x11
x 2
y 1
no_pick 1
end
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Object dark_palace_8
editor_folder construct/Palace
type 66
face dark_palace.x11
x 3
y 1
no_pick 1
end
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Object dark_palace_9
editor_folder construct/Palace
type 66
face dark_palace.x11
y 2
no_pick 1
end
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Object dark_palace_10
editor_folder construct/Palace
type 66
face dark_palace.x11
x 1
y 2
no_pick 1
end
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Object dark_palace_11
editor_folder construct/Palace
type 66
face dark_palace.x11
x 2
y 2
no_pick 1
end
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Object dark_palace_12
editor_folder construct/Palace
type 66
face dark_palace.x11
x 3
y 2
no_pick 1
end
Object palace
editor_folder construct/Palace
type 66
face palace.x11
no_pick 1
client_type 25012
end
More
Object palace_2
editor_folder construct/Palace
type 66
face palace.x11
x 1
no_pick 1
end
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Object palace_3
editor_folder construct/Palace
type 66
face palace.x11
x 2
no_pick 1
end
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Object palace_4
editor_folder construct/Palace
type 66
face palace.x11
x 3
no_pick 1
end
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Object palace_5
editor_folder construct/Palace
type 66
face palace.x11
y 1
no_pick 1
end
More
Object palace_6
editor_folder construct/Palace
type 66
face palace.x11
x 1
y 1
no_pick 1
end
More
Object palace_7
editor_folder construct/Palace
type 66
face palace.x11
x 2
y 1
no_pick 1
end
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Object palace_8
editor_folder construct/Palace
type 66
face palace.x11
x 3
y 1
no_pick 1
end
More
Object palace_9
editor_folder construct/Palace
type 66
face palace.x11
y 2
no_pick 1
end
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Object palace_10
editor_folder construct/Palace
type 66
face palace.x11
x 1
y 2
no_pick 1
end
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Object palace_11
editor_folder construct/Palace
type 66
face palace.x11
x 2
y 2
no_pick 1
end
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Object palace_12
editor_folder construct/Palace
type 66
face palace.x11
x 3
y 2
no_pick 1
end
Object s_barn
editor_folder construct/Snow
type 66
face s_barn.x11
speed -0.1
no_pick 1
end
More
Object s_barn_2
editor_folder construct/Snow
type 66
face s_barn.x11
speed -0.1
no_pick 1
x 1
end
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Object s_barn_3
editor_folder construct/Snow
type 66
face s_barn.x11
speed -0.1
no_pick 1
y 1
end
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Object s_barn_4
editor_folder construct/Snow
type 66
face s_barn.x11
speed -0.1
no_pick 1
x 1
y 1
end
Object s_barrack_up
editor_folder construct/Snow
name s_barrack
type 66
face s_barrack_u.x11
animation s_barrack_up
anim_speed 1
client_anim_random 10
no_pick 1
end
More
Object s_barrack_up_2
editor_folder construct/Snow
name s_barrack
type 66
face s_barrack_u.x11
animation s_barrack_up_2
anim_speed 1
client_anim_random 10
y 1
no_pick 1
end
Object s_bungalow
editor_folder construct/Snow
type 66
face s_bungalow.111
no_pick 1
end
Object s_castle
editor_folder construct/Snow
name castle
type 66
face s_castle.x11
no_pick 1
end
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Object s_castle_b
editor_folder construct/Snow
name castle
type 66
face s_castle.x11
x 1
no_pick 1
end
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Object s_castle_c
editor_folder construct/Snow
name castle
type 66
face s_castle.x11
y 1
no_pick 1
end
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Object s_castle_d
editor_folder construct/Snow
name castle
type 66
face s_castle.x11
x 1
y 1
no_pick 1
end
Object s_church
editor_folder construct/Snow
type 66
face s_church.x11
no_pick 1
end
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Object s_church_2
editor_folder construct/Snow
name church
type 66
face s_church.x11
x 1
no_pick 1
end
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Object s_church_3
editor_folder construct/Snow
name church
type 66
face s_church.x11
y 1
no_pick 1
end
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Object s_church_4
editor_folder construct/Snow
name church
type 66
face s_church.x11
x 1
y 1
no_pick 1
end
Object s_citytower
editor_folder construct/Snow
name tower
type 66
face s_citytower.x11
speed -0.1
no_pick 1
end
More
Object s_citytower_2
editor_folder construct/Snow
name s_citytower
type 66
face s_citytower.x11
speed -0.1
y 1
no_pick 1
end
Object s_guild
editor_folder construct/Snow
face s_guild.x11
type 66
no_pick 1
move_block all
end
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Object s_guild_2
editor_folder construct/Snow
name guild
face s_guild.x11
type 66
no_pick 1
move_block all
x 1
end
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Object s_guild_3
editor_folder construct/Snow
name guild
face s_guild.x11
type 66
no_pick 1
y 1
end
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Object s_guild_4
editor_folder construct/Snow
name guild
face s_guild.x11
type 66
no_pick 1
x 1
y 1
end
Object s_inn
editor_folder construct/Snow
name snowed inn
face s_inn.x11
type 66
no_pick 1
end
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Object s_inn_2
editor_folder construct/Snow
name snowed inn
face s_inn.x11
type 66
x 1
no_pick 1
end
Object s_lighthouse
editor_folder construct/Snow
name Lighthouse
face s_lighthouse.x11
type 66
no_pick 1
glow_radius 4
client_type 25012
end
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Object s_lighthouse_2
editor_folder construct/Snow
face s_lighthouse.x11
y 1
end
Object treefort
editor_folder construct/Treehouse
name treefort
type 66
face treefort.x11
no_pick 1
client_type 25012
end
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Object treefort_1
editor_folder construct/Treehouse
name treefort
type 66
face treefort.x11
no_pick 1
x 1
end
Object treefort2
editor_folder construct/Treehouse
name treefort
type 66
face treefort2.x11
no_pick 1
client_type 25012
end
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Object treefort2_1
editor_folder construct/Treehouse
name treefort
type 66
face treefort2.x11
no_pick 1
y 1
end
Object treefort3
editor_folder construct/Treehouse
name treefort
type 66
face treefort3.111
no_pick 1
client_type 25012
end
Object treehouse
editor_folder construct/Treehouse
name treehouse
type 66
face treehouse.111
no_pick 1
client_type 25012
end
Object barrack_long
editor_folder construct/barrack
name barrack
type 66
face barrack_l.x11
animation barrack_l
anim_speed 10
client_anim_random 1
no_pick 1
client_type 25012
end
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Object barrack_long_2
editor_folder construct/barrack
name barrack
type 66
face barrack_l.x11
animation barrack_l
anim_speed 10
client_anim_random 1
x 1
no_pick 1
end
Object barrack_small
editor_folder construct/barrack
name small barrack
type 66
face barrack_s.111
no_pick 1
client_type 25012
end
Object barrack_up
editor_folder construct/barrack
name barrack
type 66
face barrack_u.x11
animation barrack_u
anim_speed 10
client_anim_random 1
no_pick 1
client_type 25012
end
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Object barrack_up_2
editor_folder construct/barrack
name barrack
type 66
face barrack_u.x11
animation barrack_u
anim_speed 10
client_anim_random 1
y 1
no_pick 1
end
Object bungalow
editor_folder construct
type 66
face bungalow.111
no_pick 1
client_type 25012
end
Object castle
editor_folder construct/castle
type 66
face castle.111
no_pick 1
client_type 25012
end
Object castle_a
editor_folder construct/castle
name castle
type 66
face castle_a.x11
anim_speed 3
client_anim_random 1
animation castle_a
no_pick 1
client_type 25012
end
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Object castle_b
editor_folder construct/castle
name castle
type 66
face castle_a.x11
animation castle_a
x 1
no_pick 1
end
More
Object castle_c
editor_folder construct/castle
name castle
type 66
face castle_a.x11
animation castle_a
y 1
no_pick 1
end
More
Object castle_d
editor_folder construct/castle
name castle
type 66
face castle_a.x11
animation castle_a
x 1
y 1
no_pick 1
end
Object castle_a_east
editor_folder construct/castle
name kyassuru
type 66
face castle_a_east.x11
no_pick 1
client_type 25012
end
More
Object castle_b_east
editor_folder construct/castle
name kyassuru
type 66
face castle_a_east.x11
x 1
no_pick 1
end
More
Object castle_c_east
editor_folder construct/castle
name kyassuru
type 66
face castle_a_east.x11
y 1
no_pick 1
end
More
Object castle_d_east
editor_folder construct/castle
name kyassuru
type 66
face castle_a_east.x11
x 1
y 1
no_pick 1
end
Object castle_a_northwest
editor_folder construct/castle
name castle
type 66
face castle_a_northwest.x11
anim_speed 3
client_anim_random 1
animation castle_a_northwest
no_pick 1
client_type 25012
end
More
Object castle_b_northwest
editor_folder construct/castle
name castle
type 66
face castle_a_northwest.x11
animation castle_a_northwest
x 1
no_pick 1
end
More
Object castle_c_northwest
editor_folder construct/castle
name castle
type 66
face castle_a_northwest.x11
animation castle_a_northwest
y 1
no_pick 1
end
More
Object castle_d_northwest
editor_folder construct/castle
name castle
type 66
face castle_a_northwest.x11
animation castle_a_northwest
x 1
y 1
no_pick 1
end
Object castle_a_western
editor_folder construct/castle
name castle
type 66
face castle_a_western.x11
anim_speed 3
client_anim_random 1
animation castle_a_western
no_pick 1
client_type 25012
end
More
Object castle_b_western
editor_folder construct/castle
name castle
type 66
face castle_a_western.x11
animation castle_a_western
x 1
no_pick 1
end
More
Object castle_c_western
editor_folder construct/castle
name castle
type 66
face castle_a_western.x11
animation castle_a_western
y 1
no_pick 1
end
More
Object castle_d_western
editor_folder construct/castle
name castle
type 66
face castle_a_western.x11
animation castle_a_western
x 1
y 1
no_pick 1
end
Object castle_west
editor_folder construct/castle
name castle
type 66
face castle_west.111
no_pick 1
client_type 25012
end
Object fort
editor_folder construct/fort
name fortress
type 66
face fort.x11
no_pick 1
client_type 25012
end
More
Object fort_2
editor_folder construct/fort
name fortress
type 66
face fort.x11
x 1
no_pick 1
end
More
Object fort_3
editor_folder construct/fort
name fortress
type 66
face fort.x11
y 1
no_pick 1
end
More
Object fort_4
editor_folder construct/fort
name fortress
type 66
face fort.x11
x 1
y 1
no_pick 1
end
Object fort_sym
editor_folder construct/fort
name fortress
type 66
face fort_sym.111
no_pick 1
client_type 25012
end
Object fountain
editor_folder construct/fountain
name fountain
face fountain.111
type 67
animation fountain
move_on walk
no_pick 1
anim_speed 2
client_anim_random 1
end
Object darkhold
editor_folder construct/hold
name darkhold
type 66
face darkhold.x11
no_pick 1
move_block all
client_type 25012
end
More
Object darkhold_2
editor_folder construct/hold
name darkhold
type 66
face darkhold.x11
x 1
no_pick 1
move_block all
end
More
Object darkhold_3
editor_folder construct/hold
name darkhold
type 66
face darkhold.x11
x 2
no_pick 1
move_block all
end
More
Object darkhold_4
editor_folder construct/hold
name darkhold
type 66
face darkhold.x11
y 1
no_pick 1
move_block all
end
More
Object darkhold_5
editor_folder construct/hold
name darkhold
type 66
face darkhold.x11
x 1
y 1
no_pick 1
move_block all
end
More
Object darkhold_6
editor_folder construct/hold
name darkhold
type 66
face darkhold.x11
x 2
y 1
no_pick 1
move_block all
end
More
Object darkhold_7
editor_folder construct/hold
name darkhold
type 66
face darkhold.x11
y 2
no_pick 1
move_block all
end
More
Object darkhold_8
editor_folder construct/hold
name darkhold
type 66
face darkhold.x11
x 1
y 2
no_pick 1
move_block all
end
More
Object darkhold_9
editor_folder construct/hold
name darkhold
type 66
face darkhold.x11
x 2
y 2
no_pick 1
move_block all
end
More
Object darkhold_10
editor_folder construct/hold
name darkhold
type 66
face darkhold.x11
y 3
no_pick 1
move_block all
end
More
Object darkhold_11
editor_folder construct/hold
name darkhold
type 66
face darkhold.x11
x 1
y 3
no_pick 1
move_block all
end
More
Object darkhold_12
editor_folder construct/hold
name darkhold
type 66
face darkhold.x11
x 2
y 3
no_pick 1
move_block all
end
More
Object darkhold_13
editor_folder construct/hold
name darkhold
type 66
face darkhold.x11
y 4
no_pick 1
move_block all
end
More
Object darkhold_14
editor_folder construct/hold
name darkhold
type 66
face darkhold.x11
x 1
y 4
no_pick 1
end
More
Object darkhold_15
editor_folder construct/hold
name darkhold
type 66
face darkhold.x11
x 2
y 4
no_pick 1
move_block all
end
Object darkhold_sym
editor_folder construct/hold
name darkhold
type 66
face darkhold_s.111
no_pick 1
client_type 25012
end
Object stronghold
editor_folder construct/hold
type 66
face stronghold.x11
no_pick 1
move_block all
client_type 25012
end
More
Object stronghold_2
editor_folder construct/hold
name stronghold
type 66
face stronghold.x11
x 1
no_pick 1
move_block all
end
More
Object stronghold_3
editor_folder construct/hold
name stronghold
type 66
face stronghold.x11
x 2
no_pick 1
move_block all
end
More
Object stronghold_4
editor_folder construct/hold
name stronghold
type 66
face stronghold.x11
y 1
no_pick 1
move_block all
end
More
Object stronghold_5
editor_folder construct/hold
name stronghold
type 66
face stronghold.x11
x 1
y 1
no_pick 1
move_block all
end
More
Object stronghold_6
editor_folder construct/hold
name stronghold
type 66
face stronghold.x11
x 2
y 1
no_pick 1
move_block all
end
More
Object stronghold_7
editor_folder construct/hold
name stronghold
type 66
face stronghold.x11
y 2
no_pick 1
move_block all
end
More
Object stronghold_8
editor_folder construct/hold
name stronghold
type 66
face stronghold.x11
x 1
y 2
no_pick 1
end
More
Object stronghold_9
editor_folder construct/hold
name stronghold
type 66
face stronghold.x11
x 2
y 2
no_pick 1
move_block all
end
Object stronghold_east
editor_folder construct/hold
type 66
face stronghold_east.x11
name honrui
no_pick 1
move_block all
client_type 25012
end
More
Object stronghold_2_east
editor_folder construct/hold
name honrui
type 66
face stronghold_east.x11
x 1
no_pick 1
move_block all
end
More
Object stronghold_3_east
editor_folder construct/hold
name honrui
type 66
face stronghold_east.x11
x 2
no_pick 1
move_block all
end
More
Object stronghold_4_east
editor_folder construct/hold
name honrui
type 66
face stronghold_east.x11
y 1
no_pick 1
move_block all
end
More
Object stronghold_5_east
editor_folder construct/hold
name honrui
type 66
face stronghold_east.x11
x 1
y 1
no_pick 1
move_block all
end
More
Object stronghold_6_east
editor_folder construct/hold
name honrui
type 66
face stronghold_east.x11
x 2
y 1
no_pick 1
move_block all
end
More
Object stronghold_7_east
editor_folder construct/hold
name honrui
type 66
face stronghold_east.x11
y 2
no_pick 1
move_block all
end
More
Object stronghold_8_east
editor_folder construct/hold
name honrui
type 66
face stronghold_east.x11
x 1
y 2
no_pick 1
end
More
Object stronghold_9_east
editor_folder construct/hold
name honrui
type 66
face stronghold_east.x11
x 2
y 2
no_pick 1
move_block all
end
Object stronghold_fant
editor_folder construct/hold
type 66
face stronghold_fant.x11
no_pick 1
move_block all
end
More
Object stronghold_2_fant
editor_folder construct/hold
name stronghold
type 66
face stronghold_fant.x11
x 1
no_pick 1
move_block all
end
More
Object stronghold_3_fant
editor_folder construct/hold
name stronghold
type 66
face stronghold_fant.x11
x 2
no_pick 1
move_block all
end
More
Object stronghold_4_fant
editor_folder construct/hold
name stronghold
type 66
face stronghold_fant.x11
y 1
no_pick 1
move_block all
end
More
Object stronghold_5_fant
editor_folder construct/hold
name stronghold
type 66
face stronghold_fant.x11
x 1
y 1
no_pick 1
move_block all
end
More
Object stronghold_6_fant
editor_folder construct/hold
name stronghold
type 66
face stronghold_fant.x11
x 2
y 1
no_pick 1
move_block all
end
More
Object stronghold_7_fant
editor_folder construct/hold
name stronghold
type 66
face stronghold_fant.x11
y 2
no_pick 1
move_block all
end
More
Object stronghold_8_fant
editor_folder construct/hold
name stronghold
type 66
face stronghold_fant.x11
x 1
y 2
no_pick 1
end
More
Object stronghold_9_fant
editor_folder construct/hold
name stronghold
type 66
face stronghold_fant.x11
x 2
y 2
no_pick 1
move_block all
end
Object stronghold_fant_symmetrical
editor_folder construct/hold
type 66
face stronghold_fant_symmetrical.x11
no_pick 1
move_block all
client_type 25012
end
More
Object stronghold_2_fant_symmetrical
editor_folder construct/hold
name stronghold
type 66
face stronghold_fant_symmetrical.x11
x 1
no_pick 1
move_block all
end
More
Object stronghold_3_fant_symmetrical
editor_folder construct/hold
name stronghold
type 66
face stronghold_fant_symmetrical.x11
x 2
no_pick 1
move_block all
end
More
Object stronghold_4_fant_symmetrical
editor_folder construct/hold
name stronghold
type 66
face stronghold_fant_symmetrical.x11
y 1
no_pick 1
move_block all
end
More
Object stronghold_5_fant_symmetrical
editor_folder construct/hold
name stronghold
type 66
face stronghold_fant_symmetrical.x11
x 1
y 1
no_pick 1
move_block all
end
More
Object stronghold_6_fant_symmetrical
editor_folder construct/hold
name stronghold
type 66
face stronghold_fant_symmetrical.x11
x 2
y 1
no_pick 1
move_block all
end
More
Object stronghold_7_fant_symmetrical
editor_folder construct/hold
name stronghold
type 66
face stronghold_fant_symmetrical.x11
y 2
no_pick 1
move_block all
end
More
Object stronghold_8_fant_symmetrical
editor_folder construct/hold
name stronghold
type 66
face stronghold_fant_symmetrical.x11
x 1
y 2
no_pick 1
end
More
Object stronghold_9_fant_symmetrical
editor_folder construct/hold
name stronghold
type 66
face stronghold_fant_symmetrical.x11
x 2
y 2
no_pick 1
move_block all
end
Object stronghold_northwest
editor_folder construct/hold
type 66
face stronghold_northwest.x11
no_pick 1
move_block all
end
More
Object stronghold_2_northwest
editor_folder construct/hold
name stronghold
type 66
face stronghold_northwest.x11
x 1
no_pick 1
move_block all
end
More
Object stronghold_3_northwest
editor_folder construct/hold
name stronghold
type 66
face stronghold_northwest.x11
x 2
no_pick 1
move_block all
end
More
Object stronghold_4_northwest
editor_folder construct/hold
name stronghold
type 66
face stronghold_northwest.x11
y 1
no_pick 1
move_block all
end
More
Object stronghold_5_northwest
editor_folder construct/hold
name stronghold
type 66
face stronghold_northwest.x11
x 1
y 1
no_pick 1
move_block all
end
More
Object stronghold_6_northwest
editor_folder construct/hold
name stronghold
type 66
face stronghold_northwest.x11
x 2
y 1
no_pick 1
move_block all
end
More
Object stronghold_7_northwest
editor_folder construct/hold
name stronghold
type 66
face stronghold_northwest.x11
y 2
no_pick 1
move_block all
end
More
Object stronghold_8_northwest
editor_folder construct/hold
name stronghold
type 66
face stronghold_northwest.x11
x 1
y 2
no_pick 1
end
More
Object stronghold_9_northwest
editor_folder construct/hold
name stronghold
type 66
face stronghold_northwest.x11
x 2
y 2
no_pick 1
move_block all
end
Object stronghold_west
editor_folder construct/hold
type 66
face stronghold_west.x11
no_pick 1
move_block all
client_type 25012
end
More
Object stronghold_2_west
editor_folder construct/hold
name stronghold
type 66
face stronghold_west.x11
x 1
no_pick 1
move_block all
end
More
Object stronghold_3_west
editor_folder construct/hold
name stronghold
type 66
face stronghold_west.x11
x 2
no_pick 1
move_block all
end
More
Object stronghold_4_west
editor_folder construct/hold
name stronghold
type 66
face stronghold_west.x11
y 1
no_pick 1
move_block all
end
More
Object stronghold_5_west
editor_folder construct/hold
name stronghold
type 66
face stronghold_west.x11
x 1
y 1
no_pick 1
move_block all
end
More
Object stronghold_6_west
editor_folder construct/hold
name stronghold
type 66
face stronghold_west.x11
x 2
y 1
no_pick 1
move_block all
end
More
Object stronghold_7_west
editor_folder construct/hold
name stronghold
type 66
face stronghold_west.x11
y 2
no_pick 1
move_block all
end
More
Object stronghold_8_west
editor_folder construct/hold
name stronghold
type 66
face stronghold_west.x11
x 1
y 2
no_pick 1
end
More
Object stronghold_9_west
editor_folder construct/hold
name stronghold
type 66
face stronghold_west.x11
x 2
y 2
no_pick 1
move_block all
end
Object stronghold_sym
editor_folder construct/hold
name stronghold
type 66
face stronghsym.111
no_pick 1
client_type 25012
end
Object chess_club
editor_folder construct/house
name chess club
type 66
blocksview 1
face chess_club.111
no_pick 1
client_type 25012
end
Object draughts_house
editor_folder construct/house
name Draughts House
face draughts_house.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object draughts_house_2
editor_folder construct/house
name Draughts House
face draughts_house.x11
type 66
x 1
no_pick 1
move_block all
end
More
Object draughts_house_3
editor_folder construct/house
name Draughts House
face draughts_house.x11
type 66
y 1
no_pick 1
end
More
Object draughts_house_4
editor_folder construct/house
name Draughts House
face draughts_house.x11
type 66
x 1
y 1
no_pick 1
end
Object farmhouse
editor_folder construct/house
name farmhouse
type 66
blocksview 1
face farmhouse.x11
no_pick 1
client_type 25012
end
More
Object farmhouse_2
editor_folder construct/house
name farmhouse
type 66
blocksview 1
face farmhouse.x11
x 1
no_pick 1
end
Object house1_east
editor_folder construct/house
name sumai
face house1_east.111
type 66
no_pick 1
blocksview 1
client_type 25012
end
Object house2_east
editor_folder construct/house
name sumai
face house2_east.111
type 66
no_pick 1
blocksview 1
client_type 25012
end
Object house_1
editor_folder construct/house
name house
type 66
blocksview 1
face house_1.111
no_pick 1
client_type 25012
end
Object house_1_green
editor_folder construct/house
name house
type 66
blocksview 1
face house_1_green.111
no_pick 1
client_type 25012
end
Object house_2
editor_folder construct/house
name house
type 66
blocksview 1
face house_2.111
no_pick 1
client_type 25012
end
Object house_largish
editor_folder construct/house
name house
type 66
blocksview 1
face house_larg.x11
no_pick 1
client_type 25012
end
More
Object house_largish_2
editor_folder construct/house
name house
type 66
blocksview 1
face house_larg.x11
no_pick 1
x 1
end
Object house_larg_west
editor_folder construct/house
name house
type 66
face house_larg_west.x11
no_pick 1
client_type 25012
end
More
Object house_larg_west_2
editor_folder construct/house
name house
type 66
face house_larg_west.x11
no_pick 1
x 1
end
Object house_long
editor_folder construct/house
name house
type 66
blocksview 1
face house_long.x11
no_pick 1
client_type 25012
end
More
Object house_long_2
editor_folder construct/house
name house
type 66
blocksview 1
face house_long.x11
x 1
no_pick 1
end
Object house_up
editor_folder construct/house
name house
type 66
blocksview 1
face house_up.x11
no_pick 1
client_type 25012
end
More
Object house_up_2
editor_folder construct/house
name house
type 66
blocksview 1
face house_up.x11
y 1
no_pick 1
end
Object house_small
editor_folder construct/house
name small house
type 66
blocksview 1
face housesmall.111
no_pick 1
client_type 25012
end
Object hut
editor_folder construct/house
type 66
blocksview 1
face hut.111
no_pick 1
client_type 25012
end
Object hut_hori
editor_folder construct/house
type 66
name hut
face hut_hori.x11
no_pick 1
end
More
Object hut_hori_2
editor_folder construct/house
type 66
name hut
face hut_hori.x11
no_pick 1
x 1
end
Object hut_vert
editor_folder construct/house
type 66
name hut
face hut_vert.x11
no_pick 1
end
More
Object hut_vert_2
editor_folder construct/house
type 66
name hut
face hut_vert.x11
no_pick 1
y 1
end
Object inn
editor_folder construct/house
name inn
face inn.x11
type 66
blocksview 1
no_pick 1
client_type 25012
end
More
Object inn_2
editor_folder construct/house
name inn
face inn.x11
type 66
blocksview 1
x 1
no_pick 1
end
Object inn_fant
editor_folder construct/house
name inn
face inn_fant.x11
type 66
blocksview 1
no_pick 1
client_type 25012
end
More
Object inn_fant_2
editor_folder construct/house
name inn
face inn_fant.x11
type 66
blocksview 1
x 1
no_pick 1
end

Object minihouse
editor_folder construct/house
name small house
type 66
blocksview 1
face minihouse.111
no_pick 1
client_type 25012
end
Object small_temple
editor_folder construct/house
name small temple
type 66
blocksview 1
face smalltemple.111
no_pick 1
client_type 25012
end
Object small_temple2
editor_folder construct/house
name small temple
type 66
blocksview 1
face smalltemple2.111
no_pick 1
client_type 25012
end
Object tavern
editor_folder construct/house
name tavern
face tavern.111
type 66
blocksview 1
no_pick 1
client_type 25012
end
Object woodhouse
editor_folder construct/house
type 66
blocksview 1
face woodhouse.111
no_pick 1
client_type 25012
end
Object capitalhold_east
editor_folder construct/keep
type 66
face capitalhold_east.x11
name keiraku honrui
no_pick 1
move_block all
client_type 25012
end
More
Object capitalhold_2_east
editor_folder construct/keep
name keiraku honrui
type 66
face capitalhold_east.x11
x 1
no_pick 1
move_block all
end
More
Object capitalhold_3_east
editor_folder construct/keep
name keiraku honrui
type 66
face capitalhold_east.x11
x 2
no_pick 1
move_block all
end
More
Object capitalhold_4_east
editor_folder construct/keep
name keiraku honrui
type 66
face capitalhold_east.x11
y 1
no_pick 1
move_block all
end
More
Object capitalhold_5_east
editor_folder construct/keep
name keiraku honrui
type 66
face capitalhold_east.x11
x 1
y 1
no_pick 1
move_block all
end
More
Object capitalhold_6_east
editor_folder construct/keep
name keiraku honrui
type 66
face capitalhold_east.x11
x 2
y 1
no_pick 1
move_block all
end
More
Object capitalhold_7_east
editor_folder construct/keep
name keiraku honrui
type 66
face capitalhold_east.x11
y 2
no_pick 1
move_block all
end
More
Object capitalhold_8_east
editor_folder construct/keep
name keiraku honrui
type 66
face capitalhold_east.x11
x 1
y 2
no_pick 1
end
More
Object capitalhold_9_east
editor_folder construct/keep
name keiraku honrui
type 66
face capitalhold_east.x11
x 2
y 2
no_pick 1
move_block all
end
Object capitalhold_west
editor_folder construct/keep
type 66
face capitalhold_west.x11
name capitalhold
no_pick 1
move_block all
client_type 25012
end
More
Object capitalhold_2_west
editor_folder construct/keep
name capitalhold
type 66
face capitalhold_west.x11
x 1
no_pick 1
move_block all
end
More
Object capitalhold_3_west
editor_folder construct/keep
name capitalhold
type 66
face capitalhold_west.x11
x 2
no_pick 1
move_block all
end
More
Object capitalhold_4_west
editor_folder construct/keep
name capitalhold
type 66
face capitalhold_west.x11
y 1
no_pick 1
move_block all
end
More
Object capitalhold_5_west
editor_folder construct/keep
name capitalhold
type 66
face capitalhold_west.x11
x 1
y 1
no_pick 1
move_block all
end
More
Object capitalhold_6_west
editor_folder construct/keep
name capitalhold
type 66
face capitalhold_west.x11
x 2
y 1
no_pick 1
move_block all
end
More
Object capitalhold_7_west
editor_folder construct/keep
name capitalhold
type 66
face capitalhold_west.x11
y 2
no_pick 1
move_block all
end
More
Object capitalhold_8_west
editor_folder construct/keep
name capitalhold
type 66
face capitalhold_west.x11
x 1
y 2
no_pick 1
end
More
Object capitalhold_9_west
editor_folder construct/keep
name capitalhold
type 66
face capitalhold_west.x11
x 2
y 2
no_pick 1
end
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Object capitalhold_10_west
editor_folder construct/keep
name capitalhold
type 66
face capitalhold_west.x11
x 3
no_pick 1
move_block all
end
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Object capitalhold_11_west
editor_folder construct/keep
name capitalhold
type 66
face capitalhold_west.x11
x 3
y 1
no_pick 1
move_block all
end
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Object capitalhold_12_west
editor_folder construct/keep
name capitalhold
type 66
face capitalhold_west.x11
x 3
y 2
no_pick 1
end
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Object capitalhold_13_west
editor_folder construct/keep
name capitalhold
type 66
face capitalhold_west.x11
x 4
no_pick 1
move_block all
end
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Object capitalhold_14_west
editor_folder construct/keep
name capitalhold
type 66
face capitalhold_west.x11
x 4
y 1
no_pick 1
move_block all
end
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Object capitalhold_15_west
editor_folder construct/keep
name capitalhold
type 66
face capitalhold_west.x11
x 4
y 2
no_pick 1
move_block all
end
Object keep
editor_folder construct/keep
type 66
face keep.x11
animation keep
anim_speed 10
client_anim_random 1
no_pick 1
client_type 25012
end
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Object keep_2
editor_folder construct/keep
type 66
face keep.x11
animation keep
anim_speed 10
client_anim_random 1
no_pick 1
x 1
end
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Object keep_3
editor_folder construct/keep
type 66
face keep.x11
animation keep
anim_speed 10
client_anim_random 1
no_pick 1
y 1
end
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Object keep_4
editor_folder construct/keep
type 66
face keep.x11
animation keep
anim_speed 10
client_anim_random 1
no_pick 1
x 1
y 1
end
Object keep_sym
editor_folder construct/keep
name keep
face keep_sym.111
no_pick 1
type 66
client_type 25012
end
Object chemney_1
editor_folder construct/roof
name chemney
face chemney_1.111
map_layer fly
no_pick 1
end
Object chemney_2
editor_folder construct/roof
name chemney
face chemney_2.111
map_layer fly
no_pick 1
end
Object roof_1
editor_folder construct/roof
name grey roof
face roof_1.111
move_block all -fly_high
no_pick 1
end
Object roof_2
editor_folder construct/roof
name grey roof
face roof_2.111
move_block all -fly_high
no_pick 1
end
Object roof_1red
editor_folder construct/roof
name red roof
face roof_1red.111
move_block all -fly_high
no_pick 1
end
Object roof_2red
editor_folder construct/roof
name red roof
face roof_2red.111
move_block all -fly_high
no_pick 1
end
Object roof_1blue
editor_folder construct/roof
name blue roof
face roof_1blue.111
move_block all -fly_high
no_pick 1
end
Object roof_2blue
editor_folder construct/roof
name blue roof
face roof_2blue.111
move_block all -fly_high
no_pick 1
end
Object roof_1green
editor_folder construct/roof
name green roof
face roof_1green.111
move_block all -fly_high
no_pick 1
end
Object roof_2green
editor_folder construct/roof
name green roof
face roof_2green.111
move_block all -fly_high
no_pick 1
end
Object cathedral
editor_folder construct/temple
name cathedral
type 66
face cathedral.x11
no_pick 1
move_block all
client_type 25012
end
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Object cathedral_2
editor_folder construct/temple
name cathedral
type 66
face cathedral.x11
x 1
no_pick 1
move_block all
end
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Object cathedral_3
editor_folder construct/temple
name cathedral
type 66
face cathedral.x11
x 2
no_pick 1
move_block all
end
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Object cathedral_4
editor_folder construct/temple
name cathedral
type 66
face cathedral.x11
y 1
no_pick 1
move_block all
end
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Object cathedral_5
editor_folder construct/temple
name cathedral
type 66
face cathedral.x11
x 1
y 1
no_pick 1
move_block all
end
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Object cathedral_6
editor_folder construct/temple
name cathedral
type 66
face cathedral.x11
x 2
y 1
no_pick 1
move_block all
end
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Object cathedral_7
editor_folder construct/temple
name cathedral
type 66
face cathedral.x11
y 2
no_pick 1
move_block all
end
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Object cathedral_8
editor_folder construct/temple
name cathedral
type 66
face cathedral.x11
x 1
y 2
no_pick 1
move_block all
end
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Object cathedral_9
editor_folder construct/temple
name cathedral
type 66
face cathedral.x11
x 2
y 2
no_pick 1
move_block all
end
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Object cathedral_10
editor_folder construct/temple
name cathedral
type 66
face cathedral.x11
y 3
no_pick 1
move_block all
end
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Object cathedral_11
editor_folder construct/temple
name cathedral
type 66
face cathedral.x11
x 1
y 3
no_pick 1
end
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Object cathedral_12
editor_folder construct/temple
name cathedral
type 66
face cathedral.x11
x 2
y 3
no_pick 1
move_block all
end
Object devourers_cathedral
editor_folder construct/temple
name Cathedral of Devourers
type 66
face devourers_cathedral.x11
no_pick 1
move_block all
client_type 25012
end
More
Object devourers_cathedral_2
editor_folder construct/temple
name Cathedral of Devourers
type 66
face devourers_cathedral.x11
x 1
no_pick 1
move_block all
end
More
Object devourers_cathedral_3
editor_folder construct/temple
name Cathedral of Devourers
type 66
face devourers_cathedral.x11
x 2
no_pick 1
move_block all
end
More
Object devourers_cathedral_4
editor_folder construct/temple
name Cathedral of Devourers
type 66
face devourers_cathedral.x11
y 1
no_pick 1
move_block all
end
More
Object devourers_cathedral_5
editor_folder construct/temple
name Cathedral of Devourers
type 66
face devourers_cathedral.x11
x 1
y 1
no_pick 1
move_block all
end
More
Object devourers_cathedral_6
editor_folder construct/temple
name Cathedral of Devourers
type 66
face devourers_cathedral.x11
x 2
y 1
no_pick 1
move_block all
end
More
Object devourers_cathedral_7
editor_folder construct/temple
name Cathedral of Devourers
type 66
face devourers_cathedral.x11
y 2
no_pick 1
move_block all
end
More
Object devourers_cathedral_8
editor_folder construct/temple
name Cathedral of Devourers
type 66
face devourers_cathedral.x11
x 1
y 2
no_pick 1
move_block all
end
More
Object devourers_cathedral_9
editor_folder construct/temple
name Cathedral of Devourers
type 66
face devourers_cathedral.x11
x 2
y 2
no_pick 1
move_block all
end
More
Object devourers_cathedral_10
editor_folder construct/temple
name Cathedral of Devourers
type 66
face devourers_cathedral.x11
y 3
no_pick 1
move_block all
end
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Object devourers_cathedral_11
editor_folder construct/temple
name Cathedral of Devourers
type 66
face devourers_cathedral.x11
x 1
y 3
no_pick 1
end
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Object devourers_cathedral_12
editor_folder construct/temple
name Cathedral of Devourers
type 66
face devourers_cathedral.x11
x 2
y 3
no_pick 1
move_block all
end
Object devourers_church
editor_folder construct/temple
name Church of Devourers
type 66
face devourers_church.x11
no_pick 1
client_type 25012
end
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Object devourers_church_2
editor_folder construct/temple
name Church of Devourers
type 66
face devourers_church.x11
x 1
no_pick 1
end
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Object devourers_church_3
editor_folder construct/temple
name Church of Devourers
type 66
face devourers_church.x11
y 1
no_pick 1
end
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Object devourers_church_4
editor_folder construct/temple
name Church of Devourers
type 66
face devourers_church.x11
x 1
y 1
no_pick 1
end
Object devourers_temple
editor_folder construct/temple
name Temple of Devourers
type 66
blocksview 1
face devourers_temple.111
no_pick 1
end
Object gaea_cathedral
editor_folder construct/temple
name Cathedral of Gaea
type 66
face gaea_cathedral.x11
no_pick 1
move_block all
client_type 25012
end
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Object gaea_cathedral_2
editor_folder construct/temple
name Cathedral of Gaea
type 66
face gaea_cathedral.x11
x 1
no_pick 1
move_block all
end
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Object gaea_cathedral_3
editor_folder construct/temple
name Cathedral of Gaea
type 66
face gaea_cathedral.x11
x 2
no_pick 1
move_block all
end
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Object gaea_cathedral_4
editor_folder construct/temple
name Cathedral of Gaea
type 66
face gaea_cathedral.x11
y 1
no_pick 1
move_block all
end
More
Object gaea_cathedral_5
editor_folder construct/temple
name Cathedral of Gaea
type 66
face gaea_cathedral.x11
x 1
y 1
no_pick 1
move_block all
end
More
Object gaea_cathedral_6
editor_folder construct/temple
name Cathedral of Gaea
type 66
face gaea_cathedral.x11
x 2
y 1
no_pick 1
move_block all
end
More
Object gaea_cathedral_7
editor_folder construct/temple
name Cathedral of Gaea
type 66
face gaea_cathedral.x11
y 2
no_pick 1
move_block all
end
More
Object gaea_cathedral_8
editor_folder construct/temple
name Cathedral of Gaea
type 66
face gaea_cathedral.x11
x 1
y 2
no_pick 1
move_block all
end
More
Object gaea_cathedral_9
editor_folder construct/temple
name Cathedral of Gaea
type 66
face gaea_cathedral.x11
x 2
y 2
no_pick 1
move_block all
end
More
Object gaea_cathedral_10
editor_folder construct/temple
name Cathedral of Gaea
type 66
face gaea_cathedral.x11
y 3
no_pick 1
move_block all
end
More
Object gaea_cathedral_11
editor_folder construct/temple
name Cathedral of Gaea
type 66
face gaea_cathedral.x11
x 1
y 3
no_pick 1
end
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Object gaea_cathedral_12
editor_folder construct/temple
name Cathedral of Gaea
type 66
face gaea_cathedral.x11
x 2
y 3
no_pick 1
move_block all
end
Object gaea_church
editor_folder construct/temple
name Church of Gaea
type 66
face gaea_church.x11
no_pick 1
client_type 25012
end
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Object gaea_church_2
editor_folder construct/temple
name Church of Gaea
type 66
face gaea_church.x11
x 1
no_pick 1
end
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Object gaea_church_3
editor_folder construct/temple
name Church of Gaea
type 66
face gaea_church.x11
y 1
no_pick 1
end
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Object gaea_church_4
editor_folder construct/temple
name Church of Gaea
type 66
face gaea_church.x11
x 1
y 1
no_pick 1
end
Object gaea_temple
editor_folder construct/temple
name Temple of Gaea
type 66
blocksview 1
face gaea_temple.111
no_pick 1
end
Object gnarg_cathedral
editor_folder construct/temple
name Cathedral of Gnarg
type 66
face gnarg_cathedral.x11
no_pick 1
move_block all
client_type 25012
end
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Object gnarg_cathedral_2
editor_folder construct/temple
name Cathedral of Gnarg
type 66
face gnarg_cathedral.x11
x 1
no_pick 1
move_block all
end
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Object gnarg_cathedral_3
editor_folder construct/temple
name Cathedral of Gnarg
type 66
face gnarg_cathedral.x11
x 2
no_pick 1
move_block all
end
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Object gnarg_cathedral_4
editor_folder construct/temple
name Cathedral of Gnarg
type 66
face gnarg_cathedral.x11
y 1
no_pick 1
move_block all
end
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Object gnarg_cathedral_5
editor_folder construct/temple
name Cathedral of Gnarg
type 66
face gnarg_cathedral.x11
x 1
y 1
no_pick 1
move_block all
end
More
Object gnarg_cathedral_6
editor_folder construct/temple
name Cathedral of Gnarg
type 66
face gnarg_cathedral.x11
x 2
y 1
no_pick 1
move_block all
end
More
Object gnarg_cathedral_7
editor_folder construct/temple
name Cathedral of Gnarg
type 66
face gnarg_cathedral.x11
y 2
no_pick 1
move_block all
end
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Object gnarg_cathedral_8
editor_folder construct/temple
name Cathedral of Gnarg
type 66
face gnarg_cathedral.x11
x 1
y 2
no_pick 1
move_block all
end
More
Object gnarg_cathedral_9
editor_folder construct/temple
name Cathedral of Gnarg
type 66
face gnarg_cathedral.x11
x 2
y 2
no_pick 1
move_block all
end
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Object gnarg_cathedral_10
editor_folder construct/temple
name Cathedral of Gnarg
type 66
face gnarg_cathedral.x11
y 3
no_pick 1
move_block all
end
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Object gnarg_cathedral_11
editor_folder construct/temple
name Cathedral of Gnarg
type 66
face gnarg_cathedral.x11
x 1
y 3
no_pick 1
end
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Object gnarg_cathedral_12
editor_folder construct/temple
name Cathedral of Gnarg
type 66
face gnarg_cathedral.x11
x 2
y 3
no_pick 1
move_block all
end
Object gnarg_church
editor_folder construct/temple
name Church of Gnarg
type 66
face gnarg_church.x11
no_pick 1
client_type 25012
end
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Object gnarg_church_2
editor_folder construct/temple
name Church of Gnarg
type 66
face gnarg_church.x11
x 1
no_pick 1
end
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Object gnarg_church_3
editor_folder construct/temple
name Church of Gnarg
type 66
face gnarg_church.x11
y 1
no_pick 1
end
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Object gnarg_church_4
editor_folder construct/temple
name Church of Gnarg
type 66
face gnarg_church.x11
x 1
y 1
no_pick 1
end
Object gnarg_temple
editor_folder construct/temple
name Temple of Gnarg
type 66
blocksview 1
face gnarg_temple.111
no_pick 1
end
Object gorokh_cathedral
editor_folder construct/temple
name Cathedral of Gorokh
type 66
face gorokh_cathedral.x11
no_pick 1
move_block all
client_type 25012
end
More
Object gorokh_cathedral_2
editor_folder construct/temple
name Cathedral of Gorokh
type 66
face gorokh_cathedral.x11
x 1
no_pick 1
move_block all
end
More
Object gorokh_cathedral_3
editor_folder construct/temple
name Cathedral of Gorokh
type 66
face gorokh_cathedral.x11
x 2
no_pick 1
move_block all
end
More
Object gorokh_cathedral_4
editor_folder construct/temple
name Cathedral of Gorokh
type 66
face gorokh_cathedral.x11
y 1
no_pick 1
move_block all
end
More
Object gorokh_cathedral_5
editor_folder construct/temple
name Cathedral of Gorokh
type 66
face gorokh_cathedral.x11
x 1
y 1
no_pick 1
move_block all
end
More
Object gorokh_cathedral_6
editor_folder construct/temple
name Cathedral of Gorokh
type 66
face gorokh_cathedral.x11
x 2
y 1
no_pick 1
move_block all
end
More
Object gorokh_cathedral_7
editor_folder construct/temple
name Cathedral of Gorokh
type 66
face gorokh_cathedral.x11
y 2
no_pick 1
move_block all
end
More
Object gorokh_cathedral_8
editor_folder construct/temple
name Cathedral of Gorokh
type 66
face gorokh_cathedral.x11
x 1
y 2
no_pick 1
move_block all
end
More
Object gorokh_cathedral_9
editor_folder construct/temple
name Cathedral of Gorokh
type 66
face gorokh_cathedral.x11
x 2
y 2
no_pick 1
move_block all
end
More
Object gorokh_cathedral_10
editor_folder construct/temple
name Cathedral of Gorokh
type 66
face gorokh_cathedral.x11
y 3
no_pick 1
move_block all
end
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Object gorokh_cathedral_11
editor_folder construct/temple
name Cathedral of Gorokh
type 66
face gorokh_cathedral.x11
x 1
y 3
no_pick 1
end
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Object gorokh_cathedral_12
editor_folder construct/temple
name Cathedral of Gorokh
type 66
face gorokh_cathedral.x11
x 2
y 3
no_pick 1
move_block all
end
Object gorokh_church
editor_folder construct/temple
name Church of Gorokh
type 66
face gorokh_church.x11
no_pick 1
client_type 25012
end
More
Object gorokh_church_2
editor_folder construct/temple
name Church of Gorokh
type 66
face gorokh_church.x11
x 1
no_pick 1
end
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Object gorokh_church_3
editor_folder construct/temple
name Church of Gorokh
type 66
face gorokh_church.x11
y 1
no_pick 1
end
More
Object gorokh_church_4
editor_folder construct/temple
name Church of Gorokh
type 66
face gorokh_church.x11
x 1
y 1
no_pick 1
end
Object gorokh_temple
editor_folder construct/temple
name Temple of Gorokh
type 66
blocksview 1
face gorokh_temple.111
no_pick 1
end
Object ixalovh_cathedral
editor_folder construct/temple
name Cathedral of Ixalovh
type 66
face ixalovh_cathedral.x11
no_pick 1
move_block all
client_type 25012
end
More
Object ixalovh_cathedral_2
editor_folder construct/temple
name Cathedral of Ixalovh
type 66
face ixalovh_cathedral.x11
x 1
no_pick 1
move_block all
end
More
Object ixalovh_cathedral_3
editor_folder construct/temple
name Cathedral of Ixalovh
type 66
face ixalovh_cathedral.x11
x 2
no_pick 1
move_block all
end
More
Object ixalovh_cathedral_4
editor_folder construct/temple
name Cathedral of Ixalovh
type 66
face ixalovh_cathedral.x11
y 1
no_pick 1
move_block all
end
More
Object ixalovh_cathedral_5
editor_folder construct/temple
name Cathedral of Ixalovh
type 66
face ixalovh_cathedral.x11
x 1
y 1
no_pick 1
move_block all
end
More
Object ixalovh_cathedral_6
editor_folder construct/temple
name Cathedral of Ixalovh
type 66
face ixalovh_cathedral.x11
x 2
y 1
no_pick 1
move_block all
end
More
Object ixalovh_cathedral_7
editor_folder construct/temple
name Cathedral of Ixalovh
type 66
face ixalovh_cathedral.x11
y 2
no_pick 1
move_block all
end
More
Object ixalovh_cathedral_8
editor_folder construct/temple
name Cathedral of Ixalovh
type 66
face ixalovh_cathedral.x11
x 1
y 2
no_pick 1
move_block all
end
More
Object ixalovh_cathedral_9
editor_folder construct/temple
name Cathedral of Ixalovh
type 66
face ixalovh_cathedral.x11
x 2
y 2
no_pick 1
move_block all
end
More
Object ixalovh_cathedral_10
editor_folder construct/temple
name Cathedral of Ixalovh
type 66
face ixalovh_cathedral.x11
y 3
no_pick 1
move_block all
end
More
Object ixalovh_cathedral_11
editor_folder construct/temple
name Cathedral of Ixalovh
type 66
face ixalovh_cathedral.x11
x 1
y 3
no_pick 1
end
More
Object ixalovh_cathedral_12
editor_folder construct/temple
name Cathedral of Ixalovh
type 66
face ixalovh_cathedral.x11
x 2
y 3
no_pick 1
move_block all
end
Object ixalovh_church
editor_folder construct/temple
name Church of Ixalovh
type 66
face ixalovh_church.x11
no_pick 1
client_type 25012
end
More
Object ixalovh_church_2
editor_folder construct/temple
name Church of Ixalovh
type 66
face ixalovh_church.x11
x 1
no_pick 1
end
More
Object ixalovh_church_3
editor_folder construct/temple
name Church of Ixalovh
type 66
face ixalovh_church.x11
y 1
no_pick 1
end
More
Object ixalovh_church_4
editor_folder construct/temple
name Church of Ixalovh
type 66
face ixalovh_church.x11
x 1
y 1
no_pick 1
end
Object ixalovh_temple
editor_folder construct/temple
name Temple of Ixalovh
type 66
blocksview 1
face ixalovh_temple.111
no_pick 1
end
Object lyth_temple
editor_folder construct/temple
name Temple of Lythander
type 66
blocksview 1
face lyth_temple.111
no_pick 1
end
Object lythander_cathedral
editor_folder construct/temple
name Cathedral of Lythander
type 66
face lythander_cathedral.x11
no_pick 1
move_block all
client_type 25012
end
More
Object lythander_cathedral_2
editor_folder construct/temple
name Cathedral of Lythander
type 66
face lythander_cathedral.x11
x 1
no_pick 1
move_block all
end
More
Object lythander_cathedral_3
editor_folder construct/temple
name Cathedral of Lythander
type 66
face lythander_cathedral.x11
x 2
no_pick 1
move_block all
end
More
Object lythander_cathedral_4
editor_folder construct/temple
name Cathedral of Lythander
type 66
face lythander_cathedral.x11
y 1
no_pick 1
move_block all
end
More
Object lythander_cathedral_5
editor_folder construct/temple
name Cathedral of Lythander
type 66
face lythander_cathedral.x11
x 1
y 1
no_pick 1
move_block all
end
More
Object lythander_cathedral_6
editor_folder construct/temple
name Cathedral of Lythander
type 66
face lythander_cathedral.x11
x 2
y 1
no_pick 1
move_block all
end
More
Object lythander_cathedral_7
editor_folder construct/temple
name Cathedral of Lythander
type 66
face lythander_cathedral.x11
y 2
no_pick 1
move_block all
end
More
Object lythander_cathedral_8
editor_folder construct/temple
name Cathedral of Lythander
type 66
face lythander_cathedral.x11
x 1
y 2
no_pick 1
move_block all
end
More
Object lythander_cathedral_9
editor_folder construct/temple
name Cathedral of Lythander
type 66
face lythander_cathedral.x11
x 2
y 2
no_pick 1
move_block all
end
More
Object lythander_cathedral_10
editor_folder construct/temple
name Cathedral of Lythander
type 66
face lythander_cathedral.x11
y 3
no_pick 1
move_block all
end
More
Object lythander_cathedral_11
editor_folder construct/temple
name Cathedral of Lythander
type 66
face lythander_cathedral.x11
x 1
y 3
no_pick 1
end
More
Object lythander_cathedral_12
editor_folder construct/temple
name Cathedral of Lythander
type 66
face lythander_cathedral.x11
x 2
y 3
no_pick 1
move_block all
end
Object lythander_church
editor_folder construct/temple
name Church of Lythander
type 66
face lythander_church.x11
no_pick 1
client_type 25012
end
More
Object lythander_church_2
editor_folder construct/temple
name Church of Lythander
type 66
face lythander_church.x11
x 1
no_pick 1
end
More
Object lythander_church_3
editor_folder construct/temple
name Church of Lythander
type 66
face lythander_church.x11
y 1
no_pick 1
end
More
Object lythander_church_4
editor_folder construct/temple
name Church of Lythander
type 66
face lythander_church.x11
x 1
y 1
no_pick 1
end
Object mos_temple
editor_folder construct/temple
name Temple of Mostrai
type 66
blocksview 1
face mos_temple.111
no_pick 1
end
Object mostrai_cathedral
editor_folder construct/temple
name Cathedral of Mostrai
type 66
face mostrai_cathedral.x11
no_pick 1
move_block all
client_type 25012
end
More
Object mostrai_cathedral_2
editor_folder construct/temple
name Cathedral of Mostrai
type 66
face mostrai_cathedral.x11
x 1
no_pick 1
move_block all
end
More
Object mostrai_cathedral_3
editor_folder construct/temple
name Cathedral of Mostrai
type 66
face mostrai_cathedral.x11
x 2
no_pick 1
move_block all
end
More
Object mostrai_cathedral_4
editor_folder construct/temple
name Cathedral of Mostrai
type 66
face mostrai_cathedral.x11
y 1
no_pick 1
move_block all
end
More
Object mostrai_cathedral_5
editor_folder construct/temple
name Cathedral of Mostrai
type 66
face mostrai_cathedral.x11
x 1
y 1
no_pick 1
move_block all
end
More
Object mostrai_cathedral_6
editor_folder construct/temple
name Cathedral of Mostrai
type 66
face mostrai_cathedral.x11
x 2
y 1
no_pick 1
move_block all
end
More
Object mostrai_cathedral_7
editor_folder construct/temple
name Cathedral of Mostrai
type 66
face mostrai_cathedral.x11
y 2
no_pick 1
move_block all
end
More
Object mostrai_cathedral_8
editor_folder construct/temple
name Cathedral of Mostrai
type 66
face mostrai_cathedral.x11
x 1
y 2
no_pick 1
move_block all
end
More
Object mostrai_cathedral_9
editor_folder construct/temple
name Cathedral of Mostrai
type 66
face mostrai_cathedral.x11
x 2
y 2
no_pick 1
move_block all
end
More
Object mostrai_cathedral_10
editor_folder construct/temple
name Cathedral of Mostrai
type 66
face mostrai_cathedral.x11
y 3
no_pick 1
move_block all
end
More
Object mostrai_cathedral_11
editor_folder construct/temple
name Cathedral of Mostrai
type 66
face mostrai_cathedral.x11
x 1
y 3
no_pick 1
end
More
Object mostrai_cathedral_12
editor_folder construct/temple
name Cathedral of Mostrai
type 66
face mostrai_cathedral.x11
x 2
y 3
no_pick 1
move_block all
end
Object mostrai_church
editor_folder construct/temple
name Church of Mostrai
type 66
face mostrai_church.x11
no_pick 1
client_type 25012
end
More
Object mostrai_church_2
editor_folder construct/temple
name Church of Mostrai
type 66
face mostrai_church.x11
x 1
no_pick 1
end
More
Object mostrai_church_3
editor_folder construct/temple
name Church of Mostrai
type 66
face mostrai_church.x11
y 1
no_pick 1
end
More
Object mostrai_church_4
editor_folder construct/temple
name Church of Mostrai
type 66
face mostrai_church.x11
x 1
y 1
no_pick 1
end
Object ruggilli_cathedral
editor_folder construct/temple
name Cathedral of Ruggilli
type 66
face ruggilli_cathedral.x11
no_pick 1
move_block all
client_type 25012
end
More
Object ruggilli_cathedral_2
editor_folder construct/temple
name Cathedral of Ruggilli
type 66
face ruggilli_cathedral.x11
x 1
no_pick 1
move_block all
end
More
Object ruggilli_cathedral_3
editor_folder construct/temple
name Cathedral of Ruggilli
type 66
face ruggilli_cathedral.x11
x 2
no_pick 1
move_block all
end
More
Object ruggilli_cathedral_4
editor_folder construct/temple
name Cathedral of Ruggilli
type 66
face ruggilli_cathedral.x11
y 1
no_pick 1
move_block all
end
More
Object ruggilli_cathedral_5
editor_folder construct/temple
name Cathedral of Ruggilli
type 66
face ruggilli_cathedral.x11
x 1
y 1
no_pick 1
move_block all
end
More
Object ruggilli_cathedral_6
editor_folder construct/temple
name Cathedral of Ruggilli
type 66
face ruggilli_cathedral.x11
x 2
y 1
no_pick 1
move_block all
end
More
Object ruggilli_cathedral_7
editor_folder construct/temple
name Cathedral of Ruggilli
type 66
face ruggilli_cathedral.x11
y 2
no_pick 1
move_block all
end
More
Object ruggilli_cathedral_8
editor_folder construct/temple
name Cathedral of Ruggilli
type 66
face ruggilli_cathedral.x11
x 1
y 2
no_pick 1
move_block all
end
More
Object ruggilli_cathedral_9
editor_folder construct/temple
name Cathedral of Ruggilli
type 66
face ruggilli_cathedral.x11
x 2
y 2
no_pick 1
move_block all
end
More
Object ruggilli_cathedral_10
editor_folder construct/temple
name Cathedral of Ruggilli
type 66
face ruggilli_cathedral.x11
y 3
no_pick 1
move_block all
end
More
Object ruggilli_cathedral_11
editor_folder construct/temple
name Cathedral of Ruggilli
type 66
face ruggilli_cathedral.x11
x 1
y 3
no_pick 1
end
More
Object ruggilli_cathedral_12
editor_folder construct/temple
name Cathedral of Ruggilli
type 66
face ruggilli_cathedral.x11
x 2
y 3
no_pick 1
move_block all
end
Object ruggilli_church
editor_folder construct/temple
name Church of Ruggilli
type 66
face ruggilli_church.x11
no_pick 1
client_type 25012
end
More
Object ruggilli_church_2
editor_folder construct/temple
name Church of Ruggilli
type 66
face ruggilli_church.x11
x 1
no_pick 1
end
More
Object ruggilli_church_3
editor_folder construct/temple
name Church of Ruggilli
type 66
face ruggilli_church.x11
y 1
no_pick 1
end
More
Object ruggilli_church_4
editor_folder construct/temple
name Church of Ruggilli
type 66
face ruggilli_church.x11
x 1
y 1
no_pick 1
end
Object ruggilli_temple
editor_folder construct/temple
name Temple of Ruggilli
type 66
blocksview 1
face ruggilli_temple.111
no_pick 1
end
Object shrine
editor_folder construct/temple
name shrine
face shrine.111
type 66
no_pick 1
client_type 25012
end
Object shrine_east
editor_folder construct/temple
name ichidou
type 66
face shrine_east.x11
no_pick 1
client_type 25012
end
More
Object shrine_east_2
editor_folder construct/temple
name ichidou
type 66
face shrine_east.x11
no_pick 1
y 1
end

Object shrine_east_r
editor_folder construct/temple
name ichidou
type 66
face shrine_east_r.x11
no_pick 1
client_type 25012
end
More
Object shrine_east_r_2
editor_folder construct/temple
name ichidou
type 66
face shrine_east_r.x11
no_pick 1
y 1
end

Object sorig_cathedral
editor_folder construct/temple
name Cathedral of Sorig
type 66
face sorig_cathedral.x11
no_pick 1
move_block all
client_type 25012
end
More
Object sorig_cathedral_2
editor_folder construct/temple
name Cathedral of Sorig
type 66
face sorig_cathedral.x11
x 1
no_pick 1
move_block all
end
More
Object sorig_cathedral_3
editor_folder construct/temple
name Cathedral of Sorig
type 66
face sorig_cathedral.x11
x 2
no_pick 1
move_block all
end
More
Object sorig_cathedral_4
editor_folder construct/temple
name Cathedral of Sorig
type 66
face sorig_cathedral.x11
y 1
no_pick 1
move_block all
end
More
Object sorig_cathedral_5
editor_folder construct/temple
name Cathedral of Sorig
type 66
face sorig_cathedral.x11
x 1
y 1
no_pick 1
move_block all
end
More
Object sorig_cathedral_6
editor_folder construct/temple
name Cathedral of Sorig
type 66
face sorig_cathedral.x11
x 2
y 1
no_pick 1
move_block all
end
More
Object sorig_cathedral_7
editor_folder construct/temple
name Cathedral of Sorig
type 66
face sorig_cathedral.x11
y 2
no_pick 1
move_block all
end
More
Object sorig_cathedral_8
editor_folder construct/temple
name Cathedral of Sorig
type 66
face sorig_cathedral.x11
x 1
y 2
no_pick 1
move_block all
end
More
Object sorig_cathedral_9
editor_folder construct/temple
name Cathedral of Sorig
type 66
face sorig_cathedral.x11
x 2
y 2
no_pick 1
move_block all
end
More
Object sorig_cathedral_10
editor_folder construct/temple
name Cathedral of Sorig
type 66
face sorig_cathedral.x11
y 3
no_pick 1
move_block all
end
More
Object sorig_cathedral_11
editor_folder construct/temple
name Cathedral of Sorig
type 66
face sorig_cathedral.x11
x 1
y 3
no_pick 1
end
More
Object sorig_cathedral_12
editor_folder construct/temple
name Cathedral of Sorig
type 66
face sorig_cathedral.x11
x 2
y 3
no_pick 1
move_block all
end
Object sorig_church
editor_folder construct/temple
name Church of Sorig
type 66
face sorig_church.x11
no_pick 1
client_type 25012
end
More
Object sorig_church_2
editor_folder construct/temple
name Church of Sorig
type 66
face sorig_church.x11
x 1
no_pick 1
end
More
Object sorig_church_3
editor_folder construct/temple
name Church of Sorig
type 66
face sorig_church.x11
y 1
no_pick 1
end
More
Object sorig_church_4
editor_folder construct/temple
name Church of Sorig
type 66
face sorig_church.x11
x 1
y 1
no_pick 1
end
Object sorig_temple
editor_folder construct/temple
name Temple of Sorig
type 66
blocksview 1
face sorig_temple.111
no_pick 1
end
Object temple1
editor_folder construct/temple
name temple
face temple1.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object temple1_2
editor_folder construct/temple
name temple
face temple1.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object temple1_3
editor_folder construct/temple
name temple
face temple1.x11
type 66
no_pick 1
y 1
end
More
Object temple1_4
editor_folder construct/temple
name temple
face temple1.x11
type 66
no_pick 1
x 1
y 1
end
Object temple_ruin
editor_folder construct/temple
name ruined temple
face temple_ruin.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object temple_ruin2
editor_folder construct/temple
name ruined temple
face temple_ruin.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object temple_ruin3
editor_folder construct/temple
name ruined temple
face temple_ruin.x11
type 66
no_pick 1
y 1
end
More
Object temple_ruin4
editor_folder construct/temple
name ruined temple
face temple_ruin.x11
type 66
no_pick 1
x 1
y 1
end
Object valkyrie_cathedral
editor_folder construct/temple
name Cathedral of Valkyrie
type 66
face valkyrie_cathedral.x11
no_pick 1
move_block all
client_type 25012
end
More
Object valkyrie_cathedral_2
editor_folder construct/temple
name Cathedral of Valkyrie
type 66
face valkyrie_cathedral.x11
x 1
no_pick 1
move_block all
end
More
Object valkyrie_cathedral_3
editor_folder construct/temple
name Cathedral of Valkyrie
type 66
face valkyrie_cathedral.x11
x 2
no_pick 1
move_block all
end
More
Object valkyrie_cathedral_4
editor_folder construct/temple
name Cathedral of Valkyrie
type 66
face valkyrie_cathedral.x11
y 1
no_pick 1
move_block all
end
More
Object valkyrie_cathedral_5
editor_folder construct/temple
name Cathedral of Valkyrie
type 66
face valkyrie_cathedral.x11
x 1
y 1
no_pick 1
move_block all
end
More
Object valkyrie_cathedral_6
editor_folder construct/temple
name Cathedral of Valkyrie
type 66
face valkyrie_cathedral.x11
x 2
y 1
no_pick 1
move_block all
end
More
Object valkyrie_cathedral_7
editor_folder construct/temple
name Cathedral of Valkyrie
type 66
face valkyrie_cathedral.x11
y 2
no_pick 1
move_block all
end
More
Object valkyrie_cathedral_8
editor_folder construct/temple
name Cathedral of Valkyrie
type 66
face valkyrie_cathedral.x11
x 1
y 2
no_pick 1
move_block all
end
More
Object valkyrie_cathedral_9
editor_folder construct/temple
name Cathedral of Valkyrie
type 66
face valkyrie_cathedral.x11
x 2
y 2
no_pick 1
move_block all
end
More
Object valkyrie_cathedral_10
editor_folder construct/temple
name Cathedral of Valkyrie
type 66
face valkyrie_cathedral.x11
y 3
no_pick 1
move_block all
end
More
Object valkyrie_cathedral_11
editor_folder construct/temple
name Cathedral of Valkyrie
type 66
face valkyrie_cathedral.x11
x 1
y 3
no_pick 1
end
More
Object valkyrie_cathedral_12
editor_folder construct/temple
name Cathedral of Valkyrie
type 66
face valkyrie_cathedral.x11
x 2
y 3
no_pick 1
move_block all
end
Object valkyrie_church
editor_folder construct/temple
name Church of Valkyrie
type 66
face valkyrie_church.x11
no_pick 1
client_type 25012
end
More
Object valkyrie_church_2
editor_folder construct/temple
name Church of Valkyrie
type 66
face valkyrie_church.x11
x 1
no_pick 1
end
More
Object valkyrie_church_3
editor_folder construct/temple
name Church of Valkyrie
type 66
face valkyrie_church.x11
y 1
no_pick 1
end
More
Object valkyrie_church_4
editor_folder construct/temple
name Church of Valkyrie
type 66
face valkyrie_church.x11
x 1
y 1
no_pick 1
end
Object valkyrie_temple
editor_folder construct/temple
name Temple of Valkyrie
type 66
blocksview 1
face valkyrie_temple.111
no_pick 1
end
Object valriel_cathedral
editor_folder construct/temple
name Cathedral of Valriel
type 66
face valriel_cathedral.x11
no_pick 1
move_block all
client_type 25012
end
More
Object valriel_cathedral_2
editor_folder construct/temple
name Cathedral of Valriel
type 66
face valriel_cathedral.x11
x 1
no_pick 1
move_block all
end
More
Object valriel_cathedral_3
editor_folder construct/temple
name Cathedral of Valriel
type 66
face valriel_cathedral.x11
x 2
no_pick 1
move_block all
end
More
Object valriel_cathedral_4
editor_folder construct/temple
name Cathedral of Valriel
type 66
face valriel_cathedral.x11
y 1
no_pick 1
move_block all
end
More
Object valriel_cathedral_5
editor_folder construct/temple
name Cathedral of Valriel
type 66
face valriel_cathedral.x11
x 1
y 1
no_pick 1
move_block all
end
More
Object valriel_cathedral_6
editor_folder construct/temple
name Cathedral of Valriel
type 66
face valriel_cathedral.x11
x 2
y 1
no_pick 1
move_block all
end
More
Object valriel_cathedral_7
editor_folder construct/temple
name Cathedral of Valriel
type 66
face valriel_cathedral.x11
y 2
no_pick 1
move_block all
end
More
Object valriel_cathedral_8
editor_folder construct/temple
name Cathedral of Valriel
type 66
face valriel_cathedral.x11
x 1
y 2
no_pick 1
move_block all
end
More
Object valriel_cathedral_9
editor_folder construct/temple
name Cathedral of Valriel
type 66
face valriel_cathedral.x11
x 2
y 2
no_pick 1
move_block all
end
More
Object valriel_cathedral_10
editor_folder construct/temple
name Cathedral of Valriel
type 66
face valriel_cathedral.x11
y 3
no_pick 1
move_block all
end
More
Object valriel_cathedral_11
editor_folder construct/temple
name Cathedral of Valriel
type 66
face valriel_cathedral.x11
x 1
y 3
no_pick 1
end
More
Object valriel_cathedral_12
editor_folder construct/temple
name Cathedral of Valriel
type 66
face valriel_cathedral.x11
x 2
y 3
no_pick 1
move_block all
end
Object valriel_church
editor_folder construct/temple
name Church of Valriel
type 66
face valriel_church.x11
no_pick 1
client_type 25012
end
More
Object valriel_church_2
editor_folder construct/temple
name Church of Valriel
type 66
face valriel_church.x11
x 1
no_pick 1
end
More
Object valriel_church_3
editor_folder construct/temple
name Church of Valriel
type 66
face valriel_church.x11
y 1
no_pick 1
end
More
Object valriel_church_4
editor_folder construct/temple
name Church of Valriel
type 66
face valriel_church.x11
x 1
y 1
no_pick 1
end
Object valriel_temple
editor_folder construct/temple
name Temple of Valriel
type 66
blocksview 1
face valriel_temple.111
no_pick 1
end
Object city_tower
editor_folder construct/tower
name tower
type 66
face city-tower.x11
no_pick 1
client_type 25012
end
More
Object city_tower_2
editor_folder construct/tower
name tower
type 66
face city-tower.x11
no_pick 1
y 1
end
Object city_tower_east
editor_folder construct/tower
name tou
type 66
face city_tower_east.x11
no_pick 1
client_type 25012
end
More
Object city_tower_east_2
editor_folder construct/tower
name tou
type 66
face city_tower_east.x11
no_pick 1
y 1
end
Object city_tower_fant
editor_folder construct/tower
name tower
type 66
face city_tower_fant.x11
no_pick 1
client_type 25012
end
More
Object city_tower_fant_2
editor_folder construct/tower
name tower
type 66
face city_tower_fant.x11
no_pick 1
y 1
end
Object city_tower_northwest
editor_folder construct/tower
name tower
type 66
face city_tower_northwest.x11
no_pick 1
end
More
Object city_tower_northwest_2
editor_folder construct/tower
name tower
type 66
face city_tower_northwest.x11
no_pick 1
y 1
end
Object city_tower_west
editor_folder construct/tower
name tower
type 66
face city-tower_west.x11
no_pick 1
client_type 25012
end
More
Object city_tower_west_2
editor_folder construct/tower
name tower
type 66
face city-tower_west.x11
no_pick 1
y 1
end
Object lighthouse
editor_folder construct/tower
name Lighthouse
face lighthouse.x11
type 66
no_pick 1
glow_radius 4
client_type 25012
end
More
Object lighthouse_2
editor_folder construct/tower
face lighthouse.x11
y 1
end
Object lighthouse_northwest
editor_folder construct/tower
name Lighthouse
face lighthouse_northwest.x11
type 66
no_pick 1
glow_radius 4
client_type 25012
end
More
Object lighthouse_northwest_2
editor_folder construct/tower
face lighthouse_northwest.x11
y 1
end
Object lighthouse_west
editor_folder construct/tower
name Lighthouse
face lighthouse_west.x11
type 66
no_pick 1
glow_radius 4
client_type 25012
end
More
Object lighthouse_west_2
editor_folder construct/tower
face lighthouse_west.x11
y 1
end
Object outpost_tower
editor_folder construct/tower
name outpost tower
type 66
face out_tower.x11
no_pick 1
client_type 25012
end
More
Object outpost_tower_2
editor_folder construct/tower
name outpost tower
type 66
face out_tower.x11
no_pick 1
x 1
end
More
Object outpost_tower_3
editor_folder construct/tower
name outpost tower
type 66
face out_tower.x11
no_pick 1
y 1
end
More
Object outpost_tower_4
editor_folder construct/tower
name outpost tower
type 66
face out_tower.x11
no_pick 1
x 1
y 1
end
Object pagoda_tower_east
editor_folder construct/tower
face pagoda_tower_east.x11
name tou
type 66
no_pick 1
client_type 25012
end
More
Object pagoda_tower_2_east
editor_folder construct/tower
name tou
face pagoda_tower_east.x11
type 66
no_pick 1
x 1
end
More
Object pagoda_tower_3_east
editor_folder construct/tower
name tou
face pagoda_tower_east.x11
type 66
no_pick 1
y 1
end
More
Object pagoda_tower_4_east
editor_folder construct/tower
name tou
face pagoda_tower_east.x11
type 66
no_pick 1
x 1
y 1
end
More
Object pagoda_tower_5_east
editor_folder construct/tower
name tou
face pagoda_tower_east.x11
type 66
no_pick 1
y 2
end
More
Object pagoda_tower_6_east
editor_folder construct/tower
name tou
face pagoda_tower_east.x11
type 66
no_pick 1
x 1
y 2
end
Object ruined_tower
editor_folder construct/tower
name ruined tower
type 66
face ruined_tower.x11
no_pick 1
client_type 25012
end
More
Object ruined_tower_2
editor_folder construct/tower
name ruined_tower
type 66
face ruined_tower.x11
no_pick 1
y 1
end
Object s_tower1
editor_folder construct/tower
name spiral tower
face s_tower1.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object s_tower1_2
editor_folder construct/tower
name spiral tower
face s_tower1.x11
type 66
no_pick 1
y 1
end
Object s_tower2
editor_folder construct/tower
name spiral tower
face s_tower2.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object s_tower2_2
editor_folder construct/tower
name spiral tower
face s_tower2.x11
type 66
no_pick 1
y 1
end
Object s_tower2_top
editor_folder construct/tower
name spiral tower
face s_tower2_top.x11
type 66
no_pick 1
move_block all
client_type 25012
end
Object tower_a
editor_folder construct/tower
name tower
type 66
face tower_a.x11
no_pick 1
client_type 25012
end
More
Object tower_b
editor_folder construct/tower
name tower
type 66
face tower_a.x11
y 1
no_pick 1
end
Object tower_tob
editor_folder construct/tower
name tower
type 66
face tower_tob.111
no_pick 1
client_type 25012
end
Object tower_tob_fant
editor_folder construct/tower
name tower
type 66
face tower_tob_fant.111
no_pick 1
client_type 25012
end
Object tower_tob_northwest
editor_folder construct/tower
name tower
type 66
face tower_tob_northwest.111
no_pick 1
end
Object wizard_tower
editor_folder construct/tower
name tower
type 66
face wizard_tower.x11
animation wizard_tower
anim_speed 3
client_anim_random 1
no_pick 1
client_type 25012
end
More
Object wizard_tower2
editor_folder construct/tower
name tower
type 66
face wizard_tower.x11
animation wizard_tower
anim_speed 3
client_anim_random 1
y 1
no_pick 1
end
Object a_civic
editor_folder construct/town
name civic building
face a_civic.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object a_civic_2
editor_folder construct/town
name civic building
face a_civic.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object a_civic_3
editor_folder construct/town
name civic building
face a_civic.x11
type 66
no_pick 1
x 2
end
More
Object a_civic_4
editor_folder construct/town
name civic building
face a_civic.x11
type 66
no_pick 1
y 1
end
More
Object a_civic_5
editor_folder construct/town
name civic building
face a_civic.x11
type 66
no_pick 1
x 1
y 1
end
More
Object a_civic_6
editor_folder construct/town
name civic building
face a_civic.x11
type 66
no_pick 1
x 2
y 1
end
More
Object a_civic_7
editor_folder construct/town
name civic building
face a_civic.x11
type 66
no_pick 1
y 2
end
More
Object a_civic_8
editor_folder construct/town
name civic building
face a_civic.x11
type 66
no_pick 1
x 1
y 2
end
More
Object a_civic_9
editor_folder construct/town
name civic building
face a_civic.x11
type 66
no_pick 1
x 2
y 2
end
Object barn
editor_folder construct/town
type 66
face barn.x11
no_pick 1
client_type 25012
end
More
Object barn_2
editor_folder construct/town
name barn
type 66
face barn.x11
no_pick 1
x 1
end
More
Object barn_3
editor_folder construct/town
name barn
type 66
face barn.x11
no_pick 1
y 1
end
More
Object barn_4
editor_folder construct/town
name barn
type 66
face barn.x11
no_pick 1
x 1
y 1
end
Object barn2
editor_folder construct/town
name barn
type 66
face barn2.x11
no_pick 1
client_type 25012
end
More
Object barn2_2
editor_folder construct/town
name barn
type 66
face barn2.x11
no_pick 1
x 1
end
More
Object barn2_3
editor_folder construct/town
name barn
type 66
face barn2.x11
no_pick 1
y 1
end
More
Object barn2_4
editor_folder construct/town
name barn
type 66
face barn2.x11
no_pick 1
x 1
y 1
end
Object barn2_northwest
editor_folder construct/town
name barn
type 66
face barn2_northwest.x11
no_pick 1
client_type 25012
end
More
Object barn2_northwest_2
editor_folder construct/town
name barn
type 66
face barn2_northwest.x11
no_pick 1
x 1
end
More
Object barn2_northwest_3
editor_folder construct/town
name barn
type 66
face barn2_northwest.x11
no_pick 1
y 1
end
More
Object barn2_northwest_4
editor_folder construct/town
name barn
type 66
face barn2_northwest.x11
no_pick 1
x 1
y 1
end
Object barn_west
editor_folder construct/town
name barn
type 66
face barn_west.x11
no_pick 1
client_type 25012
end
More
Object barn_west_2
editor_folder construct/town
name barn
type 66
face barn_west.x11
no_pick 1
x 1
end
More
Object barn_west_3
editor_folder construct/town
name barn
type 66
face barn_west.x11
no_pick 1
y 1
end
More
Object barn_west_4
editor_folder construct/town
name barn
type 66
face barn_west.x11
no_pick 1
x 1
y 1
end
Object building10_east
editor_folder construct/town
face building10_east.x11
name tatemono
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object building10_2_east
editor_folder construct/town
name tatemono
face building10_east.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object building10_3_east
editor_folder construct/town
name tatemono
face building10_east.x11
type 66
no_pick 1
y 1
end
More
Object building10_4_east
editor_folder construct/town
name tatemono
face building10_east.x11
type 66
no_pick 1
x 1
y 1
end
Object building1_east
editor_folder construct/town
face building1_east.111
name tatemono
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object building1_2_east
editor_folder construct/town
name tatemono
face building1_east.111
type 66
no_pick 1
move_block all
x 1
end
More
Object building1_3_east
editor_folder construct/town
name tatemono
face building1_east.111
type 66
no_pick 1
y 1
end
More
Object building1_4_east
editor_folder construct/town
name tatemono
face building1_east.111
type 66
no_pick 1
x 1
y 1
end
Object building2_east
editor_folder construct/town
face building2_east.x11
name tatemono
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object building2_2_east
editor_folder construct/town
name tatemono
face building2_east.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object building2_3_east
editor_folder construct/town
name tatemono
face building2_east.x11
type 66
no_pick 1
y 1
end
More
Object building2_4_east
editor_folder construct/town
name tatemono
face building2_east.x11
type 66
no_pick 1
x 1
y 1
end
Object building3_east
editor_folder construct/town
face building3_east.x11
name tatemono
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object building3_2_east
editor_folder construct/town
name tatemono
face building3_east.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object building3_3_east
editor_folder construct/town
name tatemono
face building3_east.x11
type 66
no_pick 1
y 1
end
More
Object building3_4_east
editor_folder construct/town
name tatemono
face building3_east.x11
type 66
no_pick 1
x 1
y 1
end
Object building4_east
editor_folder construct/town
face building4_east.x11
name tatemono
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object building4_2_east
editor_folder construct/town
name tatemono
face building4_east.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object building4_3_east
editor_folder construct/town
name tatemono
face building4_east.x11
type 66
no_pick 1
y 1
end
More
Object building4_4_east
editor_folder construct/town
name tatemono
face building4_east.x11
type 66
no_pick 1
x 1
y 1
end
Object building5_east
editor_folder construct/town
face building5_east.x11
name tatemono
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object building5_2_east
editor_folder construct/town
name tatemono
face building5_east.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object building5_3_east
editor_folder construct/town
name tatemono
face building5_east.x11
type 66
no_pick 1
y 1
end
More
Object building5_4_east
editor_folder construct/town
name tatemono
face building5_east.x11
type 66
no_pick 1
x 1
y 1
end
Object building6_east
editor_folder construct/town
face building6_east.x11
name tatemono
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object building6_2_east
editor_folder construct/town
name tatemono
face building6_east.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object building6_3_east
editor_folder construct/town
name tatemono
face building6_east.x11
type 66
no_pick 1
y 1
end
More
Object building6_4_east
editor_folder construct/town
name tatemono
face building6_east.x11
type 66
no_pick 1
x 1
y 1
end
Object building7_east
editor_folder construct/town
face building7_east.x11
name tatemono
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object building7_2_east
editor_folder construct/town
name tatemono
face building7_east.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object building7_3_east
editor_folder construct/town
name tatemono
face building7_east.x11
type 66
no_pick 1
y 1
end
More
Object building7_4_east
editor_folder construct/town
name tatemono
face building7_east.x11
type 66
no_pick 1
x 1
y 1
end
Object building8_east
editor_folder construct/town
face building8_east.x11
name tatemono
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object building8_2_east
editor_folder construct/town
name tatemono
face building8_east.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object building8_3_east
editor_folder construct/town
name tatemono
face building8_east.x11
type 66
no_pick 1
y 1
end
More
Object building8_4_east
editor_folder construct/town
name tatemono
face building8_east.x11
type 66
no_pick 1
x 1
y 1
end
Object building9_east
editor_folder construct/town
face building9_east.x11
name tatemono
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object building9_2_east
editor_folder construct/town
name tatemono
face building9_east.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object building9_3_east
editor_folder construct/town
name tatemono
face building9_east.x11
type 66
no_pick 1
y 1
end
More
Object building9_4_east
editor_folder construct/town
name tatemono
face building9_east.x11
type 66
no_pick 1
x 1
y 1
end
Object church
editor_folder construct/town
type 66
face church.x11
no_pick 1
client_type 25012
end
More
Object church_2
editor_folder construct/town
name church
type 66
face church.x11
x 1
no_pick 1
end
More
Object church_3
editor_folder construct/town
name church
type 66
face church.x11
y 1
no_pick 1
end
More
Object church_4
editor_folder construct/town
name church
type 66
face church.x11
x 1
y 1
no_pick 1
end
Object church_fant
editor_folder construct/town
name church
type 66
face church_fant.x11
no_pick 1
client_type 25012
end
More
Object church_2_fant
editor_folder construct/town
name church
type 66
face church_fant.x11
x 1
no_pick 1
end
More
Object church_3_fant
editor_folder construct/town
name church
type 66
face church_fant.x11
y 1
no_pick 1
end
More
Object church_4_fant
editor_folder construct/town
name church
type 66
face church_fant.x11
x 1
y 1
no_pick 1
end
Object collesium
editor_folder construct/town
name collesium
face collesium.x11
type 66
no_pick 1
client_type 25012
end
More
Object collesium_2
editor_folder construct/town
name collesium
face collesium.x11
type 66
no_pick 1
x 1
end
More
Object collesium_3
editor_folder construct/town
name collesium
face collesium.x11
type 66
no_pick 1
x 2
end
More
Object collesium_4
editor_folder construct/town
name collesium
face collesium.x11
type 66
no_pick 1
x 3
end
More
Object collesium_5
editor_folder construct/town
name collesium
face collesium.x11
type 66
no_pick 1
x 4
end
More
Object collesium_6
editor_folder construct/town
name collesium
face collesium.x11
type 66
no_pick 1
y 1
end
More
Object collesium_7
editor_folder construct/town
name collesium
face collesium.x11
type 66
no_pick 1
x 1
y 1
end
More
Object collesium_8
editor_folder construct/town
name collesium
face collesium.x11
type 66
no_pick 1
x 2
y 1
end
More
Object collesium_9
editor_folder construct/town
name collesium
face collesium.x11
type 66
no_pick 1
x 3
y 1
end
More
Object collesium_10
editor_folder construct/town
name collesium
face collesium.x11
type 66
no_pick 1
x 4
y 1
end
More
Object collesium_11
editor_folder construct/town
name collesium
face collesium.x11
type 66
no_pick 1
y 2
end
More
Object collesium_12
editor_folder construct/town
name collesium
face collesium.x11
type 66
no_pick 1
x 1
y 2
end
More
Object collesium_13
editor_folder construct/town
name collesium
face collesium.x11
type 66
no_pick 1
x 2
y 2
end
More
Object collesium_14
editor_folder construct/town
name collesium
face collesium.x11
type 66
no_pick 1
x 3
y 2
end
More
Object collesium_15
editor_folder construct/town
name collesium
face collesium.x11
type 66
no_pick 1
x 4
y 2
end
Object courthouse
editor_folder construct/town
face courthouse.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object courthouse_2
editor_folder construct/town
name courthouse
face courthouse.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object courthouse_3
editor_folder construct/town
name courthouse
face courthouse.x11
type 66
no_pick 1
y 1
end
More
Object courthouse_4
editor_folder construct/town
name courthouse
face courthouse.x11
type 66
no_pick 1
x 1
y 1
end
Object Dragon Guild
editor_folder construct/town
face dragon_guild.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object dragon_guild_2
editor_folder construct/town
name Dragon Guild
face dragon_guild.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object dragon_guild_3
editor_folder construct/town
name Dragon Guild
face dragon_guild.x11
type 66
no_pick 1
y 1
end
More
Object dragon_guild_4
editor_folder construct/town
name Dragon Guild
face dragon_guild.x11
type 66
no_pick 1
x 1
y 1
end
Object Dragon Guild 2
editor_folder construct/town
face dragon_guild2.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object dragon_guild2_2
editor_folder construct/town
name Dragon Guild 2
face dragon_guild2.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object dragon_guild2_3
editor_folder construct/town
name Dragon Guild 2
face dragon_guild2.x11
type 66
no_pick 1
y 1
end
More
Object dragon_guild2_4
editor_folder construct/town
name Dragon Guild 2
face dragon_guild2.x11
type 66
no_pick 1
x 1
y 1
end
Object guild
editor_folder construct/town
face guild.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object guild_2
editor_folder construct/town
name guild
face guild.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object guild_3
editor_folder construct/town
name guild
face guild.x11
type 66
no_pick 1
y 1
end
More
Object guild_4
editor_folder construct/town
name guild
face guild.x11
type 66
no_pick 1
x 1
y 1
end
Object guild2
editor_folder construct/town
face guild2.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object guild2_2
editor_folder construct/town
name guild2
face guild2.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object guild2_3
editor_folder construct/town
name guild2
face guild2.x11
type 66
no_pick 1
y 1
end
More
Object guild2_4
editor_folder construct/town
name guild2
face guild2.x11
type 66
no_pick 1
x 1
y 1
end
Object guild2_fant
editor_folder construct/town
face guild2_fant.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object guild2_2_fant
editor_folder construct/town
name guild
face guild2_fant.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object guild2_3_fant
editor_folder construct/town
name guild
face guild2_fant.x11
type 66
no_pick 1
y 1
end
More
Object guild2_4_fant
editor_folder construct/town
name guild
face guild2_fant.x11
type 66
no_pick 1
x 1
y 1
end
Object guild2_northwest
editor_folder construct/town
face guild2_northwest.x11
type 66
no_pick 1
move_block all
end
More
Object guild2_2_northwest
editor_folder construct/town
name guild
face guild2_northwest.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object guild2_3_northwest
editor_folder construct/town
name guild
face guild2_northwest.x11
type 66
no_pick 1
y 1
end
More
Object guild2_4_northwest
editor_folder construct/town
name guild
face guild2_northwest.x11
type 66
no_pick 1
x 1
y 1
end
Object guild2_west
editor_folder construct/town
face guild2_west.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object guild2_west_2
editor_folder construct/town
name guild2
face guild2_west.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object guild2_west_3
editor_folder construct/town
name guild2
face guild2_west.x11
type 66
no_pick 1
y 1
end
More
Object guild2_west_4
editor_folder construct/town
name guild2
face guild2_west.x11
type 66
no_pick 1
x 1
y 1
end
Object guildstorage
editor_folder construct/town
face guild2storage.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object guildstorage_2
editor_folder construct/town
name guild storage
face guild2storage.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object guildstorage_3
editor_folder construct/town
name guild storage
face guild2storage.x11
type 66
no_pick 1
y 1
end
More
Object guildstorage_4
editor_folder construct/town
name guild storage
face guild2storage.x11
type 66
no_pick 1
x 1
y 1
end
Object guild2storage_fant
editor_folder construct/town
face guild2storage_fant.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object guild2storage_fant_2
editor_folder construct/town
name guild storage
face guild2storage_fant.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object guild2storage_fant_3
editor_folder construct/town
name guild storage
face guild2storage_fant.x11
type 66
no_pick 1
y 1
end
More
Object guildstorage_fant_4
editor_folder construct/town
name guild storage
face guild2storage_fant.x11
type 66
no_pick 1
x 1
y 1
end
Object guild2storage_northwest
editor_folder construct/town
face guild2storage_northwest.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object guild2storage_northwest_2
editor_folder construct/town
name guild storage
face guild2storage_northwest.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object guild2storage_northwest_3
editor_folder construct/town
name guild storage
face guild2storage_northwest.x11
type 66
no_pick 1
y 1
end
More
Object guild2storage_northwest_4
editor_folder construct/town
name guild storage
face guild2storage_northwest.x11
type 66
no_pick 1
x 1
y 1
end
Object guild2storage_west
editor_folder construct/town
face guild2storage_west.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object guild2storage_west_2
editor_folder construct/town
name guild storage
face guild2storage_west.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object guild2storage_west_3
editor_folder construct/town
name guild storage
face guild2storage_west.x11
type 66
no_pick 1
y 1
end
More
Object guild2storage_west_4
editor_folder construct/town
name guild storage
face guild2storage_west.x11
type 66
no_pick 1
x 1
y 1
end
Object guild_fant
editor_folder construct/town
face guild_fant.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object guild_2_fant
editor_folder construct/town
name guild
face guild_fant.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object guild_3_fant
editor_folder construct/town
name guild
face guild_fant.x11
type 66
no_pick 1
y 1
end
More
Object guild_4_fant
editor_folder construct/town
name guild
face guild_fant.x11
type 66
no_pick 1
x 1
y 1
end
Object guild_northwest
editor_folder construct/town
face guild_northwest.x11
type 66
no_pick 1
move_block all
end
More
Object guild_2_northwest
editor_folder construct/town
name guild
face guild_northwest.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object guild_3_northwest
editor_folder construct/town
name guild
face guild_northwest.x11
type 66
no_pick 1
y 1
end
More
Object guild_4_northwest
editor_folder construct/town
name guild
face guild_northwest.x11
type 66
no_pick 1
x 1
y 1
end
Object guild_west
editor_folder construct/town
face guild_west.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object guild_2_west
editor_folder construct/town
name guild
face guild_west.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object guild_3_west
editor_folder construct/town
name guild
face guild_west.x11
type 66
no_pick 1
y 1
end
More
Object guild_4_west
editor_folder construct/town
name guild
face guild_west.x11
type 66
no_pick 1
x 1
y 1
end
Object hovels
editor_folder construct/town
name houses
face hovels.111
type 66
no_pick 1
client_type 25012
end
Object hovels2
editor_folder construct/town
name hovels
face hovels2.x11
type 66
no_pick 1
client_type 25012
end
More
Object hovels2_2
editor_folder construct/town
name hovels
face hovels2.x11
type 66
no_pick 1
x 1
end
More
Object hovels2_3
editor_folder construct/town
name hovels
face hovels2.x11
type 66
no_pick 1
y 1
end
More
Object hovels2_4
editor_folder construct/town
name hovels
face hovels2.x11
type 66
no_pick 1
x 1
y 1
end
Object l_shop1
editor_folder construct/town
name shop
face l_shop1.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object l_shop1_2
editor_folder construct/town
name shop
face l_shop1.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object l_shop1_3
editor_folder construct/town
name shop
face l_shop1.x11
type 66
no_pick 1
y 1
end
More
Object l_shop1_4
editor_folder construct/town
name shop
face l_shop1.x11
type 66
no_pick 1
x 1
y 1
end
Object market1
editor_folder construct/town
name market
face market1.111
type 66
no_pick 1
client_type 25012
end
Object market1_east
editor_folder construct/town
name shijou
face market1_east.111
type 66
no_pick 1
blocksview 1
client_type 25012
end
Object market2
editor_folder construct/town
name market
face market2.111
type 66
no_pick 1
client_type 25012
end
Object market2_east
editor_folder construct/town
name shijou
face market2_east.111
type 66
no_pick 1
blocksview 1
client_type 25012
end
Object market3
editor_folder construct/town
name market
face market3.111
type 66
no_pick 1
client_type 25012
end
Object market3_east
editor_folder construct/town
name shijou
face market3_east.111
type 66
no_pick 1
blocksview 1
client_type 25012
end
Object prison
editor_folder construct/town
face prison.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object prison_2
editor_folder construct/town
name prison
face prison.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object prison_3
editor_folder construct/town
name prison
face prison.x11
type 66
no_pick 1
y 1
end
More
Object prison_4
editor_folder construct/town
name prison
face prison.x11
type 66
no_pick 1
x 1
y 1
end
Object prison_fant
editor_folder construct/town
name prison
face prison_fant.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object prison_2_fant
editor_folder construct/town
name prison
face prison_fant.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object prison_3_fant
editor_folder construct/town
name prison
face prison_fant.x11
type 66
no_pick 1
y 1
end
More
Object prison_4_fant
editor_folder construct/town
name prison
face prison_fant.x11
type 66
no_pick 1
x 1
y 1
end
Object r_house1
editor_folder construct/town
name apartments
face r_house1.111
type 66
no_pick 1
client_type 25012
end
Object r_house2
editor_folder construct/town
name apartments
face r_house2.111
type 66
no_pick 1
client_type 25012
end
Object rl_house1
editor_folder construct/town
name apartments
face rl_house1.x11
type 66
no_pick 1
client_type 25012
end
More
Object rl_house1_2
editor_folder construct/town
name apartments
face rl_house1.x11
type 66
no_pick 1
x 1
end
More
Object rl_house1_3
editor_folder construct/town
name apartments
face rl_house1.x11
type 66
no_pick 1
y 1
end
More
Object rl_house1_4
editor_folder construct/town
name apartments
face rl_house1.x11
type 66
no_pick 1
x 1
y 1
end
Object rl_house2
editor_folder construct/town
name apartments
face rl_house2.x11
type 66
no_pick 1
client_type 25012
end
More
Object rl_house2_2
editor_folder construct/town
name apartments
face rl_house2.x11
type 66
no_pick 1
x 1
end
More
Object rl_house2_3
editor_folder construct/town
name apartments
face rl_house2.x11
type 66
no_pick 1
y 1
end
More
Object rl_house2_4
editor_folder construct/town
name apartments
face rl_house2.x11
type 66
no_pick 1
x 1
y 1
end
Object rl_house3
editor_folder construct/town
name apartments
face rl_house3.x11
type 66
no_pick 1
client_type 25012
end
More
Object rl_house3_2
editor_folder construct/town
name apartments
face rl_house3.x11
type 66
no_pick 1
x 1
end
More
Object rl_house3_3
editor_folder construct/town
name apartments
face rl_house3.x11
type 66
no_pick 1
y 1
end
More
Object rl_house3_4
editor_folder construct/town
name apartments
face rl_house3.x11
type 66
no_pick 1
x 1
y 1
end
Object rl_house_west
editor_folder construct/town
name apartments
face rl_house_west.x11
type 66
no_pick 1
client_type 25012
end
More
Object rl_house_west_2
editor_folder construct/town
name apartments
face rl_house_west.x11
type 66
no_pick 1
x 1
end
More
Object rl_house_west_3
editor_folder construct/town
name apartments
face rl_house_west.x11
type 66
no_pick 1
y 1
end
More
Object rl_house_west_4
editor_folder construct/town
name apartments
face rl_house_west.x11
type 66
no_pick 1
x 1
y 1
end
Object s_house1
editor_folder construct/town
name house
face s_house1.111
type 66
no_pick 1
client_type 25012
end
Object s_shop1
editor_folder construct/town
name small shop
face s_shop1.111
type 66
no_pick 1
client_type 25012
end
Object s_shop2
editor_folder construct/town
name small shop
face s_shop2.111
type 66
no_pick 1
client_type 25012
end
Object slum1
editor_folder construct/town
name slum
face slum1.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object slum1_2
editor_folder construct/town
name slum
face slum1.x11
type 66
no_pick 1
y 1
end
Object slum2
editor_folder construct/town
name slum
face slum2.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object slum2_2
editor_folder construct/town
name slum
face slum2.x11
type 66
no_pick 1
y 1
end
Object slum3
editor_folder construct/town
name slum
face slum3.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object slum3_2
editor_folder construct/town
name slum
face slum3.x11
type 66
no_pick 1
y 1
end
Object t_house1
editor_folder construct/town
name town house
face t_house1.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object t_house1_2
editor_folder construct/town
name town house
face t_house1.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object t_house1_3
editor_folder construct/town
name town house
face t_house1.x11
type 66
no_pick 1
y 1
end
More
Object t_house1_4
editor_folder construct/town
name town house
face t_house1.x11
type 66
no_pick 1
x 1
y 1
end
Object t_house2
editor_folder construct/town
name town house
face t_house2.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object t_house2_2
editor_folder construct/town
name town house
face t_house2.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object t_house2_3
editor_folder construct/town
name town house
face t_house2.x11
type 66
no_pick 1
y 1
end
More
Object t_house2_4
editor_folder construct/town
name town house
face t_house2.x11
type 66
no_pick 1
x 1
y 1
end
Object t_house2_fant
editor_folder construct/town
name town house
face t_house2_fant.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object t_house2_2_fant
editor_folder construct/town
name town house
face t_house2_fant.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object t_house2_3_fant
editor_folder construct/town
name town house
face t_house2_fant.x11
type 66
no_pick 1
y 1
end
More
Object t_house2_4_fant
editor_folder construct/town
name town house
face t_house2_fant.x11
type 66
no_pick 1
x 1
y 1
end
Object university
editor_folder construct/town
name university
face university.x11
type 66
no_pick 1
client_type 25012
end
More
Object university_2
editor_folder construct/town
name university
face university.x11
type 66
no_pick 1
x 1
end
More
Object university_3
editor_folder construct/town
name university
face university.x11
type 66
no_pick 1
x 2
end
More
Object university_4
editor_folder construct/town
name university
face university.x11
type 66
no_pick 1
x 3
end
More
Object university_5
editor_folder construct/town
name university
face university.x11
type 66
no_pick 1
x 4
end
More
Object university_6
editor_folder construct/town
name university
face university.x11
type 66
no_pick 1
y 1
end
More
Object university_7
editor_folder construct/town
name university
face university.x11
type 66
no_pick 1
x 1
y 1
end
More
Object university_8
editor_folder construct/town
name university
face university.x11
type 66
no_pick 1
x 2
y 1
end
More
Object university_9
editor_folder construct/town
name university
face university.x11
type 66
no_pick 1
x 3
y 1
end
More
Object university_10
editor_folder construct/town
name university
face university.x11
type 66
no_pick 1
x 4
y 1
end
More
Object university_11
editor_folder construct/town
name university
face university.x11
type 66
no_pick 1
y 2
end
More
Object university_12
editor_folder construct/town
name university
face university.x11
type 66
no_pick 1
x 1
y 2
end
More
Object university_13
editor_folder construct/town
name university
face university.x11
type 66
no_pick 1
x 2
y 2
end
More
Object university_14
editor_folder construct/town
name university
face university.x11
type 66
no_pick 1
x 3
y 2
end
More
Object university_15
editor_folder construct/town
name university
face university.x11
type 66
no_pick 1
x 4
y 2
end
More
Object university_16
editor_folder construct/town
name university
face university.x11
type 66
no_pick 1
y 3
end
More
Object university_17
editor_folder construct/town
name university
face university.x11
type 66
no_pick 1
x 1
y 3
end
More
Object university_18
editor_folder construct/town
name university
face university.x11
type 66
no_pick 1
x 2
y 3
end
More
Object university_19
editor_folder construct/town
name university
face university.x11
type 66
no_pick 1
x 3
y 3
end
More
Object university_20
editor_folder construct/town
name university
face university.x11
type 66
no_pick 1
x 4
y 3
end
Object zoo_1
editor_folder construct/town
name zoo
type 66
face zoo.x11
no_pick 1
client_type 25012
end
More
Object zoo_2
editor_folder construct/town
name zoo
face zoo.x11
type 66
no_pick 1
x 1
end
More
Object zoo_3
editor_folder construct/town
name zoo
type 66
face zoo.x11
no_pick 1
y 1
end
More
Object zoo_4
editor_folder construct/town
name zoo
type 66
face zoo.x11
no_pick 1
x 1
y 1
end
Object intermediate_window_11
editor_folder construct/window
name intermediate_window
face intermediate_window_1.111
end
More
Object intermediate_window_12
editor_folder construct/window
name intermediate_window
face intermediate_window_1.111
x 1
end
Object intermediate_window_21
editor_folder construct/window
name intermediate_window
face intermediate_window_2.111
end

Object window_31
editor_folder construct/window
name window
face window_3.111
move_block all
end
More
Object window_32
editor_folder construct/window
name window
face window_3.111
y 1
move_block all
end
More
Object window_33
editor_folder construct/window
name window
face window_3.111
y 2
move_block all
end

Object window_21
editor_folder construct/window
name window
face window_2.111
move_block all
end
More
Object window_22
editor_folder construct/window
name window
face window_2.111
y 1
move_block all
end
More
Object window_23
editor_folder construct/window
name window
face window_2.111
y 2
move_block all
end
More
Object window_24
editor_folder construct/window
name window
face window_2.111
x 1
move_block all
end
More
Object window_25
editor_folder construct/window
name window
face window_2.111
x 1
y 1
move_block all
end
More
Object window_26
editor_folder construct/window
name window
face window_2.111
x 1
y 2
move_block all
end
Object window_41
editor_folder construct/window
name window
face window_4.111
move_block all
end
More
Object window_42
editor_folder construct/window
name window
face window_4.111
y 1
move_block all
end
More
Object window_43
editor_folder construct/window
name window
face window_4.111
y 2
move_block all
end
More
Object window_44
editor_folder construct/window
name window
face window_4.111
x 1
move_block all
end
More
Object window_45
editor_folder construct/window
name window
face window_4.111
x 1
y 1
move_block all
end
More
Object window_46
editor_folder construct/window
name window
face window_4.111
x 1
y 2
move_block all
end
Object window_arcade_11
editor_folder construct/window
name window
face window_arcade_1.111
move_block all
end
More
Object window_arcade_12
editor_folder construct/window
name window
face window_arcade_1.111
y 1
move_block all
end
More
Object window_arcade_13
editor_folder construct/window
name window
face window_arcade_1.111
y 2
move_block all
end
More
Object window_arcade_14
editor_folder construct/window
name window
face window_arcade_1.111
y 3
end
More
Object window_arcade_15
editor_folder construct/window
name window
face window_arcade_1.111
x 1
move_block all
end
More
Object window_arcade_16
editor_folder construct/window
name window
face window_arcade_1.111
x 1
y 1
move_block all
end
More
Object window_arcade_17
editor_folder construct/window
name window
face window_arcade_1.111
x 1
y 2
move_block all
end
More
Object window_arcade_18
editor_folder construct/window
name window
face window_arcade_1.111
x 1
y 3
end
Object anthrax
editor_folder disease
name anthrax
type 158
attacktype 1048576
invisible 1
wc 5
magic 1
Str -3
Con -4
Dex -3
maxhp 100
dam -5
maxgrace 23
food -1
speed 0.05
last_sp 50
maxsp 0
ac 0
last_eat 0
exp 1000
hp 1
sp 1
msg
You feel feverish.  Your muscles spasm oddly....  Breathing is difficult.
endmsg
race animal
level 12
end
Object arthritis
editor_folder disease
name arthritis
type 158
invisible 1
attacktype 1048576
wc 5
magic 0
Str -1
Dex -2
maxhp 1
maxgrace -1
food -1
speed 0.001
last_sp 0
maxsp 0
ac 1
last_eat 0
exp 10000
msg
Your joints are swollen.  You feel weak and less dextrous.
endmsg
race *
level 7
end
Object atheletes_foot
editor_folder disease
name athelete's foot
type 158
invisible 1
attacktype 1
wc 1
magic 1
Dex -1
maxhp 1
speed 0.005
maxgrace 10
last_sp 0
maxsp 0
ac 0
last_eat 0
exp 100
msg
Your feet itch.  They burn.
endmsg
race *
level 5
end
Object disease_cold
editor_folder disease
name cold
type 158
invisible 1
attacktype 1048576
wc 20
magic 3
Con -1
Cha -1
maxhp 10
dam 1
maxgrace 6
last_grace 1
food -1
speed 0.05
last_sp 50
maxsp 0
ac 0
last_eat 0
exp 100
hp 1
sp 1
msg
You develop a sniffle.
endmsg
race *
level 2
end
Object creeping_frost
editor_folder disease
name creeping frost
title You freeze
type 158
face fireball.111
no_pick 1
no_drop 1
attacktype 16
wc 3
magic 0
maxhp 0
dam -10
maxgrace 10
food -1
speed 0.1
last_sp 50
maxsp 0
ac 0
last_eat 0
last_heal 1
exp 10000
hp 1
sp 1
msg
Frost creeps over your body!
endmsg
race *
level 10
end
Object creeping_frost_immunity
editor_folder disease
name creeping frost
type 98
level 127
invisible 1
no_pick 1
no_drop 1
end
Object diarrhea
editor_folder disease
name the runs
type 158
invisible 1
attacktype 1
other_arch disgusting_puddle
wc 0
magic 0
maxhp 1
dam 0
maxgrace 10
speed 0.001
last_sp 0
maxsp 0
last_eat 0
exp 100
msg
You can't control your sphincter.  You have a messy accident.  Yuck!
endmsg
race *
level 5
end
Object disgusting_puddle
editor_folder disease
name stinking puddle of diarrhea
type 72
face icor.111
animation disgusting_puddle
is_used_up 1
speed 0.005
food 1
weight 20
nrof 1
end
Object trap_diseased_needle
editor_folder disease
name diseased needle
type 154
face needle.111
randomitems needle_diseases
speed 1
hp 1
msg
You are pricked by a needle!
endmsg
animation trap_diseased_needle
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 1
dam 10
Cha 20
end
Object ebola
editor_folder disease
name Red Death
type 158
invisible 1
attacktype 1048576
wc 30
magic -1
Str -3
last_grace 5
Con -4
Dex -2
Wis -2
Int -4
Cha -7
maxhp 5
dam -10
maxgrace 15
food -1
speed 0.05
last_sp 50
maxsp 0
ac 0
last_eat 0
exp 10000
hp 1
sp 1
msg
Blood leaks out of your eyes and your pores!
endmsg
race *
level 10
end
Object egg_disease
editor_folder disease
name egg disease
type 158
invisible 1
attacktype 1
other_arch chicken_egg
wc 0
magic 0
maxhp 1
dam 0
maxgrace 5
speed 0.001
last_sp 0
maxsp 0
last_eat 0
exp 100
msg
Buck, buck, buck, buck!  You lay an EGG!!
You feel ridiculous.
endmsg
race *
level 5
end
Object flaming_fart
editor_folder disease
name flaming farts
type 158
invisible 1
attacktype 1
other_arch burnout
wc 0
magic 0
maxhp 1
dam 0
maxgrace 10
speed 0.001
last_sp 0
maxsp 0
last_eat 0
exp 100
msg
You blow a great fart.  It ignites.  My God, the REEK!
endmsg
race *
level 5
end
Object flu
editor_folder disease
name flu
type 158
invisible 1
attacktype 1048576
wc 20
last_grace 1
magic 3
Str -1
Con -1
Dex -1
Wis -1
Int -1
Cha -1
maxhp 10
dam 2
maxgrace 6
food -1
speed 0.05
last_sp 50
maxsp 0
ac 0
last_eat 0
exp 100
hp 1
sp 1
msg
You have aches and fever, and you feel nauseous.
endmsg
race *
level 2
end
Object immolation
editor_folder disease
name immolation
other_arch burnout
title You set fire to
type 158
face fireball.111
no_pick 1
startequip 1
invisible 1
no_drop 1
attacktype 4
wc 3
magic 0
maxhp 0
dam -10
maxgrace 11
food -1
speed 0.1
last_sp 50
maxsp 0
ac 0
last_eat 0
last_heal 1
exp 10000
hp 1
sp 1
msg
You burn!
endmsg
race *,undead
level 10
last_grace 10
end
Object immolation_immunity
editor_folder disease
name immolation
startequip 1
type 98
level 127
invisible 1
no_pick 1
no_drop 1
end
Object immunity
editor_folder disease
title immunity
face bone_head.111
type 98
invisible 1
no_pick 1
no_drop 1
end
Object incontinence
editor_folder disease
name lack of bladder control
type 158
invisible 1
attacktype 1
other_arch reeking_urine
wc 0
magic 0
maxhp 1
dam 0
maxgrace 20
speed 0.001
last_sp 0
maxsp 0
last_eat 0
exp 100
msg
You can't control your bladder.  You have a messy accident.  Yuck!
endmsg
race *
level 5
end
Object reeking_urine
editor_folder disease
name reeking puddle of urine
type 72
face residue.111
is_used_up 1
speed 0.0002
food 1
weight 20
nrof 1
end
Object insanity
editor_folder disease
name insanity
type 158
invisible 1
attacktype 32
wc 10
magic 0
Wis -1
Int -1
maxhp 1
dam 1
maxgrace -1
food -1
speed 0.001
last_sp 0
maxsp 0
ac 3
last_eat 0
exp 10000
msg
You start gibbering incoherently.  You forget where you are and what you were doing.
endmsg
race *
level 15
end
Object leprosy
editor_folder disease
name leprosy
type 158
invisible 1
attacktype 1048576
other_arch leprous_skin
wc 10
magic 0
Str -1
Con -1
Dex -1
Cha -2
maxhp 1
dam 1
maxgrace -1
food -1
speed 0.005
last_sp 0
maxsp 0
ac 5
last_eat 0
exp 1000
hp 1
sp 1
msg
Splotches are spreading around your body. You feel disgusted with yourself.  A piece of skin flakes off and falls to the ground.
endmsg
race *
level 5
end
Object leprous_skin
editor_folder disease
name leprous flake of skin
face skin.111
type 72
food 5
weight 7
nrof 1
end
Object bubonic_plague
editor_folder disease
name Black Death
type 158
attacktype 1048576
invisible 1
wc 10
magic -1
last_grace 1
Str -3
Con -4
Dex -3
Cha -4
maxhp 7
dam -11
maxgrace 10
food -1
speed 0.05
last_sp 50
maxsp 0
ac 0
last_eat 0
exp 10000
hp 1
sp 1
msg
You have aches and fever, and you feel nauseous.
endmsg
race human,goblin,giant,troll,animal,insect
level 15
end
Object pneumonic_plague
editor_folder disease
name pneumonic plague
type 158
attacktype 1048576
invisible 1
wc 20
last_grace 1
magic 4
Str -3
Con -4
Dex -3
Cha -4
maxhp 7
dam -11
maxgrace 15
food -1
speed 0.05
last_sp 50
maxsp 0
ac 0
last_eat 0
exp 10000
hp 1
sp 1
msg
You cough up some nasty green phlegm.
endmsg
race *
level 15
end
Object rabies
editor_folder disease
name rabies
type 158
invisible 1
attacktype 1048608
other_arch puddle_of_saliva
wc 10
magic 1
Str -2
Dex -2
Cha -10
maxhp 3
dam 2
maxgrace -1
food -1
speed 0.01
last_sp 50
maxsp 2
ac 2
last_eat 0
exp 5000
hp 1
sp 1
msg
You notice everyone is looking at you with evil intent.  You must kill them!  You begin to salivate.
endmsg
race *
level 12
end
Object puddle_of_saliva
editor_folder disease
name puddle of froth and saliva
face residue.111
is_used_up 1
speed 0.0002
type 72
food 2
weight 2
nrof 1
end
Object scurvy
editor_folder disease
name scurvy
type 158
invisible 1
attacktype 1
other_arch tooth
wc 0
Con -1
magic 0
maxhp 1
dam 0
maxgrace 15
speed 0.001
last_sp 0
maxsp 0
last_eat 0
exp 100
msg
You spit out a tooth.  Better increase that dietary vitamin C!
endmsg
race *
level 5
end
Object smallpox
editor_folder disease
name smallpox
type 158
invisible 1
attacktype 1048576
wc 20
last_grace 1
magic -3
Str -1
Con -4
Dex -1
maxhp 5
dam -10
maxgrace 12
food -1
speed 0.08
last_sp 0
maxsp 0
ac 0
last_eat 0
exp 10000
hp 1
sp 1
msg
You have a nasty rash all over you.  Are those pustules?
endmsg
race goblin,human,troll,giant,dwarf
level 20
end
Object symptom
editor_folder disease
face bone_head.111
type 159
invisible 1
speed 0.001
end
Object tapeworms
editor_folder disease
name tapeworms
type 158
invisible 1
attacktype 1
wc 1
magic 1
maxhp 1
maxgrace -1
food -1
speed 0.001
last_sp 0
maxsp 0
ac 0
last_eat 1
exp 100
msg
You feel more hungry than usual.  You also feel an urge to refer to yourself in the plural.
endmsg
race *
level 5
end
Object tooth_decay
editor_folder disease
name tooth decay
type 158
other_arch tooth
invisible 1
attacktype 1
wc 1
magic 1
Cha -1
maxhp 1
maxgrace 24
speed 0.005
last_sp 0
maxsp 0
ac 0
last_eat 0
exp 100
msg
A tooth wiggles loose and falls to the ground.  You should brush more.  Have I mentioned that your breath is disgusting, too?
endmsg
race *
level 5
end
Object typhoid
editor_folder disease
name typhoid
type 158
attacktype 1048576
invisible 1
wc 25
last_grace 1
magic -1
Str -3
Con -4
Dex -3
maxhp 5
dam -7
maxgrace 16
food -1
speed 0.05
last_sp 30
maxsp 0
ac 0
last_eat 0
exp 1000
hp 1
sp 1
msg
You feel feverish.  Your muscles spasm oddly....  Breathing is difficult.
endmsg
race human,goblin,giant,troll
level 12
end
Object warts
editor_folder disease
name warts
type 158
invisible 1
attacktype 1
wc 1
magic 1
Cha -1
maxhp 1
maxgrace 50
speed 0.001
last_sp 0
maxsp 0
ac 0
last_eat 0
exp 100
msg
You have warts.  They are ugly and annoying.
endmsg
race *
level 5
end
Object door_0
editor_folder door/Door
name door
randomitems door
move_block all
blocksview 1
face door_0.111
hp 400
exp 1
ac 20
type 23
material 16
no_pick 1
alive 1
level 1
end
Object door_1_1
editor_folder door/Door
name door
randomitems door
move_block all
blocksview 1
face door_1.111
hp 400
exp 1
ac 20
type 23
material 16
no_pick 1
alive 1
level 1
end
Object door_1_3
editor_folder door/Door
name door
randomitems door
move_block all
blocksview 1
face door_2.111
hp 400
exp 1
ac 20
type 23
material 16
no_pick 1
alive 1
level 1
end
Object door_2_2_1
editor_folder door/Door
name door
randomitems door
move_block all
blocksview 1
face door_3.111
hp 400
exp 1
ac 20
type 23
material 16
no_pick 1
alive 1
level 1
end
Object door_1_2
editor_folder door/Door
name door
randomitems door
move_block all
blocksview 1
face door_4.111
hp 400
exp 1
ac 20
type 23
material 16
no_pick 1
alive 1
level 1
end
Object door_2_1_1
editor_folder door/Door
name door
randomitems door
move_block all
blocksview 1
face door_5.111
hp 400
exp 1
ac 20
type 23
material 16
no_pick 1
alive 1
level 1
end
Object door_2_2_2
editor_folder door/Door
name door
randomitems door
move_block all
blocksview 1
face door_6.111
hp 400
exp 1
ac 20
type 23
material 16
no_pick 1
alive 1
level 1
end
Object door_3_2
editor_folder door/Door
name door
randomitems door
move_block all
blocksview 1
face door_7.111
hp 400
exp 1
ac 20
type 23
material 16
no_pick 1
alive 1
level 1
end
Object door_1_4
editor_folder door/Door
name door
randomitems door
move_block all
blocksview 1
face door_8.111
hp 400
exp 1
ac 20
type 23
material 16
no_pick 1
alive 1
level 1
end
Object door_2_2_4
editor_folder door/Door
name door
randomitems door
move_block all
blocksview 1
face door_9.111
hp 400
exp 1
ac 20
type 23
material 16
no_pick 1
alive 1
level 1
end
Object door_2_1_2
editor_folder door/Door
randomitems door
name door
move_block all
blocksview 1
face door_A.111
hp 400
exp 1
ac 20
type 23
material 16
no_pick 1
alive 1
level 1
end
Object door_3_1
editor_folder door/Door
randomitems door
name door
move_block all
blocksview 1
face door_B.111
hp 400
exp 1
ac 20
type 23
material 16
no_pick 1
alive 1
level 1
end
Object door_2_2_3
editor_folder door/Door
randomitems door
name door
move_block all
blocksview 1
face door_C.111
hp 400
exp 1
ac 20
type 23
material 16
no_pick 1
alive 1
level 1
end
Object door_3_4
editor_folder door/Door
randomitems door
name door
move_block all
blocksview 1
face door_D.111
hp 400
exp 1
ac 20
type 23
material 16
no_pick 1
alive 1
level 1
end
Object door_3_3
editor_folder door/Door
randomitems door
name door
move_block all
blocksview 1
face door_E.111
hp 400
exp 1
ac 20
type 23
material 16
no_pick 1
alive 1
level 1
end
Object door_4
editor_folder door/Door
randomitems door
name door
move_block all
blocksview 1
face door_F.111
hp 400
exp 1
ac 20
type 23
material 16
no_pick 1
alive 1
level 1
end
Object key2
editor_folder door/Locked
name strange key
race keys
slaying set_individual_value
face key2.111
type 21
value 100
weight 100
name_pl strange keys
client_type 810
end
Object blue_key
editor_folder door/Locked
name strange key
race keys
slaying set_individual_value
face key_blue.111
type 21
value 100
weight 100
name_pl strange keys
client_type 810
end

Object brown_key
editor_folder door/Locked
name strange key
race keys
slaying set_individual_value
face key_brown.111
type 21
value 100
weight 100
name_pl strange keys
client_type 810
end

Object darkgray_key
editor_folder door/Locked
name strange key
race keys
slaying set_individual_value
face key_darkgray.111
type 21
value 100
weight 100
name_pl strange keys
client_type 810
end

Object darkgreen_key
editor_folder door/Locked
name strange key
race keys
slaying set_individual_value
face key_darkgreen.111
type 21
value 100
weight 100
name_pl strange keys
client_type 810
end

Object gray_key
editor_folder door/Locked
name strange key
race keys
slaying set_individual_value
face key_gray.111
type 21
value 100
weight 100
name_pl strange keys
client_type 810
end

Object green_key
editor_folder door/Locked
name strange key
race keys
slaying set_individual_value
face key_green.111
type 21
value 100
weight 100
name_pl strange keys
client_type 810
end

Object magenta_key
editor_folder door/Locked
name strange key
race keys
slaying set_individual_value
face key_magenta.111
type 21
value 100
weight 100
name_pl strange keys
client_type 810
end

Object red_key
editor_folder door/Locked
name strange key
race keys
slaying set_individual_value
face key_red.111
type 21
value 100
weight 100
name_pl strange keys
client_type 810
end

Object white_key
editor_folder door/Locked
name strange key
race keys
slaying set_individual_value
face key_white.111
type 21
value 100
weight 100
name_pl strange keys
client_type 810
end
Object locked_door1
editor_folder door/Locked
slaying set_individual_value
name locked door
msg
You need the special key to open this door.
endmsg
move_block all
face ldoor1.111
type 20
no_pick 1
no_magic 1
damned 1
end
Object locked_door2
editor_folder door/Locked
slaying set_individual_value
name locked door
msg
You need the special key to open this door.
endmsg
move_block all
face ldoor2.111
type 20
no_pick 1
no_magic 1
damned 1
end
Object locked_blue_door1
editor_folder door/Locked
slaying set_individual_value
name locked door
msg
You need the special key to open this door.
endmsg
move_block all
face ldoor_blue1.111
type 20
no_pick 1
no_magic 1
damned 1
end
Object locked_blue_door2
editor_folder door/Locked
slaying set_individual_value
name locked door
msg
You need the special key to open this door.
endmsg
move_block all
face ldoor_blue2.111
type 20
no_pick 1
no_magic 1
damned 1
end
Object locked_brown_door1
editor_folder door/Locked
slaying set_individual_value
name locked door
msg
You need the special key to open this door.
endmsg
move_block all
face ldoor_brown1.111
type 20
no_pick 1
no_magic 1
damned 1
end
Object locked_brown_door2
editor_folder door/Locked
slaying set_individual_value
name locked door
msg
You need the special key to open this door.
endmsg
move_block all
face ldoor_brown2.111
type 20
no_pick 1
no_magic 1
damned 1
end
Object locked_white_door1
editor_folder door/Locked
slaying set_individual_value
name locked door
msg
You need the special key to open this door.
endmsg
move_block all
face ldoor_white1.111
type 20
no_pick 1
no_magic 1
damned 1
end
Object locked_white_door2
editor_folder door/Locked
slaying set_individual_value
name locked door
msg
You need the special key to open this door.
endmsg
move_block all
face ldoor_white2.111
type 20
no_pick 1
no_magic 1
damned 1
end
Object key
editor_folder door
race keys
face key1.111
nrof 1
type 24
material 2
value 10
weight 10
name_pl keys
client_type 801
end
Object large_hdoor1
editor_folder door
name large door
move_block 0
face large_hdoor.111
type 23
material 2
no_pick 1
end
More
Object large_hdoor2
editor_folder door
name large door
move_block 0
face large_hdoor.111
type 23
material 2
no_pick 1
x 1
end
More
Object large_hdoor3
editor_folder door
name large door
move_block 0
face large_hdoor.111
type 23
material 2
no_pick 1
x 2
end
Object large_vdoor1
editor_folder door
name large door
move_block 0
face large_vdoor.111
type 23
material 2
no_pick 1
end
More
Object large_vdoor2
editor_folder door
name large door
move_block 0
face large_vdoor.111
type 23
material 2
no_pick 1
y 1
end
More
Object large_vdoor3
editor_folder door
name large door
move_block 0
face large_vdoor.111
type 23
material 2
no_pick 1
y 2
end
Object lockable_hdoor
editor_folder door
name unlocked door
move_block 0
face unlocked_hwooddoor.111
randomitems lockable_door
hp 400
exp 100
ac 20
type 20
material 2
no_pick 1
level 1
lockable 1
other_arch lockable_hdoor_locked
msg
This door is locked.
endmsg
end
Object lockable_hdoor_locked
editor_folder door
name locked door
face locked_hwooddoor.111
randomitems lockable_door
hp 400
exp 100
ac 20
move_block all
alive 1
type 20
material 2
no_pick 1
level 1
lockable 1
other_arch lockable_hdoor
msg
This door is locked.
endmsg
end
Object lockable_vdoor
editor_folder door
name unlocked door
move_block 0
face unlocked_vwooddoor.111
randomitems lockable_door
hp 400
exp 100
ac 20
type 20
material 2
no_pick 1
level 1
lockable 1
other_arch lockable_vdoor_locked
msg
This door is locked.
endmsg
end
Object lockable_vdoor_locked
editor_folder door
name locked door
face locked_vwooddoor.111
randomitems lockable_door
hp 400
exp 100
ac 20
move_block all
alive 1
type 20
material 2
no_pick 1
level 1
lockable 1
other_arch lockable_vdoor
msg
This door is locked.
endmsg
end
Object locking_key
editor_folder door
race keys
face key1.111
material 2
value 10
weight 10
name locking key
name_pl locking keys
client_type 801
randomitems locking_key
end
Object locking_key_apply
editor_folder door
face event_apply.111
type 116
subtype 1
invisible 1
no_drop 1
title Python
slaying /python/items/lockable_doors.py
end
Object lockable_door_trigger
editor_folder door
face event_trigger.111
type 116
subtype 10
invisible 1
no_drop 1
title Python
slaying /python/items/lockable_doors.py
end
Object door_1
editor_folder door
name door
randomitems door
move_block all
blocksview 1
face odoor_1.111
hp 400
exp 1
ac 20
type 23
material 16
no_pick 1
alive 1
level 1
end
Object door_2
editor_folder door
name door
randomitems door
move_block all
blocksview 1
face odoor_2.111
hp 400
exp 1
ac 20
type 23
material 16
no_pick 1
alive 1
level 1
end
Object odoor_2_fant_blue-green
editor_folder door
name door
randomitems door
move_block all
blocksview 1
face odoor_2_fant_blue-green.111
hp 400
exp 1
ac 20
type 23
material 16
no_pick 1
alive 1
level 1
end

Object odoor_2_fant_blue-yellow
editor_folder door
name door
randomitems door
move_block all
blocksview 1
face odoor_2_fant_blue-yellow.111
hp 400
exp 1
ac 20
type 23
material 16
no_pick 1
alive 1
level 1
end

Object odoor_2_fant_brown
editor_folder door
name door
randomitems door
move_block all
blocksview 1
face odoor_2_fant_brown.111
hp 400
exp 1
ac 20
type 23
material 16
no_pick 1
alive 1
level 1
end

Object odoor_2_fant_red-white
editor_folder door
name door
randomitems door
move_block all
blocksview 1
face odoor_2_fant_red-white.111
hp 400
exp 1
ac 20
type 23
material 16
no_pick 1
alive 1
level 1
end

Object odoor_2_fant_red-yellow
editor_folder door
name door
randomitems door
move_block all
blocksview 1
face odoor_2_fant_red-yellow.111
hp 400
exp 1
ac 20
type 23
material 16
no_pick 1
alive 1
level 1
end

Object door_look_1
editor_folder door
name door
randomitems door
move_block all
face wooddoor_1.111
hp 400
exp 1
ac 20
type 23
material 2
no_pick 1
alive 1
level 1
end
Object door_look_2
editor_folder door
name door
randomitems door
move_block all
face wooddoor_2.111
hp 400
exp 1
ac 20
type 23
material 2
no_pick 1
alive 1
level 1
end
Object ladder_bi_down
editor_folder exit/Ladder
name ladder going down
face ladder2_do.111
type 66
no_pick 1
client_type 25012
end
Object ladder_bi_up
editor_folder exit/Ladder
name ladder going up
face ladder2_up.111
type 66
no_pick 1
client_type 25012
end
Object ladder_down
editor_folder exit/Ladder
name ladder going down
face ladder_down.111
type 66
no_pick 1
client_type 25012
end
Object ladder_up
editor_folder exit/Ladder
name ladder going up
face ladder_up.111
type 66
no_pick 1
client_type 25012
end
Object pentagram_111
editor_folder exit/Pentagram
name pentagram
face pentagram.x11
speed 0
type 41
activate_on_push 1
activate_on_release 1
no_pick 1
end
More
Object pentagram_112
editor_folder exit/Pentagram
name pentagram
face pentagram.x11
speed 0
type 41
activate_on_push 1
activate_on_release 1
no_pick 1
x 1
end
More
Object pentagram_113
editor_folder exit/Pentagram
name pentagram
face pentagram.x11
speed 0
type 41
activate_on_push 1
activate_on_release 1
no_pick 1
x 2
end
More
Object pentagram_121
editor_folder exit/Pentagram
name pentagram
face pentagram.x11
speed 0
type 41
activate_on_push 1
activate_on_release 1
no_pick 1
y 1
end
More
Object pentagram_122
editor_folder exit/Pentagram
name pentagram
face pentagram.x11
speed 0
type 41
activate_on_push 1
activate_on_release 1
no_pick 1
y 1
x 1
end
More
Object pentagram_123
editor_folder exit/Pentagram
name pentagram
face pentagram.x11
speed 0
type 41
activate_on_push 1
activate_on_release 1
no_pick 1
y 1
x 2
end
More
Object pentagram_131
editor_folder exit/Pentagram
name pentagram
face pentagram.x11
speed 0
type 41
activate_on_push 1
activate_on_release 1
no_pick 1
y 2
end
More
Object pentagram_132
editor_folder exit/Pentagram
name pentagram
face pentagram.x11
x 1
speed 0
type 41
activate_on_push 1
activate_on_release 1
no_pick 1
y 2
end
More
Object pentagram_133
editor_folder exit/Pentagram
name pentagram
face pentagram.x11
speed 0
type 41
activate_on_push 1
activate_on_release 1
no_pick 1
x 2
y 2
end
Object town_1
editor_folder exit/Town
name village
type 66
face jcity_0.111
no_pick 1
client_type 25012
end
Object town_2
editor_folder exit/Town
name small town
type 66
face jcity_2.111
no_pick 1
client_type 25012
end
More
Object town_2.2
editor_folder exit/Town
name small town
type 66
face jcity_8.111
x 1
no_pick 1
end
Object town_3
editor_folder exit/Town
name small town
type 66
face jcity_4.111
no_pick 1
client_type 25012
end
More
Object town_3.2
editor_folder exit/Town
name small town
type 66
face jcity_1.111
y 1
no_pick 1
end
Object town_4
editor_folder exit/Town
name medium town
type 66
face jcity_6.111
no_pick 1
client_type 25012
end
More
Object town_4.2
editor_folder exit/Town
name medium town
type 66
face jcity_C.111
x 1
no_pick 1
end
More
Object town_4.3
editor_folder exit/Town
name medium town
type 66
face jcity_3.111
y 1
no_pick 1
end
More
Object town_4.4
editor_folder exit/Town
name medium town
type 66
face jcity_9.111
x 1
y 1
no_pick 1
end
Object town_5
editor_folder exit/Town
name city
type 66
face jcity_6.111
no_pick 1
client_type 25012
end
More
Object town_5.2
editor_folder exit/Town
name city
type 66
face jcity_E.111
x 1
no_pick 1
end
More
Object town_5.3
editor_folder exit/Town
name city
type 66
face jcity_C.111
x 2
no_pick 1
end
More
Object town_5.4
editor_folder exit/Town
name city
type 66
face jcity_3.111
y 1
no_pick 1
end
More
Object town_5.5
editor_folder exit/Town
name city
type 66
face jcity_B.111
x 1
y 1
no_pick 1
end
More
Object town_5.6
editor_folder exit/Town
name city
type 66
face jcity_9.111
x 2
y 1
no_pick 1
end
Object town_6
editor_folder exit/Town
name city
type 66
face jcity_6.111
no_pick 1
client_type 25012
end
More
Object town_6.2
editor_folder exit/Town
name city
type 66
face jcity_C.111
x 1
no_pick 1
end
More
Object town_6.3
editor_folder exit/Town
name city
type 66
face jcity_7.111
y 1
no_pick 1
end
More
Object town_6.4
editor_folder exit/Town
name city
type 66
face jcity_D.111
x 1
y 1
no_pick 1
end
More
Object town_6.5
editor_folder exit/Town
name city
type 66
face jcity_3.111
y 2
no_pick 1
end
More
Object town_6.6
editor_folder exit/Town
name city
type 66
face jcity_9.111
x 1
y 2
no_pick 1
end
Object town_7
editor_folder exit/Town
name large city
type 66
face jcity_6.111
no_pick 1
client_type 25012
end
More
Object town_7.2
editor_folder exit/Town
name large city
type 66
face jcity_E.111
x 1
no_pick 1
end
More
Object town_7.3
editor_folder exit/Town
name large city
type 66
face jcity_C.111
x 2
no_pick 1
end
More
Object town_7.4
editor_folder exit/Town
name large city
type 66
face jcity_7.111
y 1
no_pick 1
end
More
Object town_7.5
editor_folder exit/Town
name large city
type 66
face jcity_F.111
x 1
y 1
no_pick 1
end
More
Object town_7.6
editor_folder exit/Town
name large city
type 66
face jcity_D.111
x 2
y 1
no_pick 1
end
More
Object town_7.7
editor_folder exit/Town
name large city
type 66
face jcity_3.111
y 2
no_pick 1
end
More
Object town_7.8
editor_folder exit/Town
name large city
type 66
face jcity_B.111
x 1
y 2
no_pick 1
end
More
Object town_7.9
editor_folder exit/Town
name large city
type 66
face jcity_9.111
x 2
y 2
no_pick 1
end
Object cave_stair_up_2
editor_folder exit/Up_down
name stairs going up
face cave_stair_up_2.111
type 66
no_pick 1
client_type 25012
end
Object stair2_down
editor_folder exit/Up_down
name stairs going down
face stair2_do.111
type 66
no_pick 1
client_type 25012
end
Object stair2_up
editor_folder exit/Up_down
name stairs going up
face stair2_up.111
type 66
no_pick 1
client_type 25012
end
Object stair_3_down
editor_folder exit/Up_down
name stairs going down
face stair3_do.111
type 66
no_pick 1
client_type 25012
end
Object stair3_gstone_do
editor_folder exit/Up_down
name stairs going down
face stair3_gstone_do.111
type 66
no_pick 1
client_type 25012
end
Object stair3_gstone_up
editor_folder exit/Up_down
name stairs going up
face stair3_gstone_up.111
type 66
no_pick 1
client_type 25012
end
Object stair_3_up
editor_folder exit/Up_down
name stairs going up
face stair3_up.111
type 66
no_pick 1
client_type 25012
end
Object stair3_ystone_do
editor_folder exit/Up_down
name stairs going down
face stair3_ystone_do.111
type 66
no_pick 1
client_type 25012
end
Object stair3_ystone_up
editor_folder exit/Up_down
name stairs going up
face stair3_ystone_up.111
type 66
no_pick 1
client_type 25012
end
Object stair_down
editor_folder exit/Up_down
name stairs going down
face stair_down.111
type 66
no_pick 1
client_type 25012
end
Object stair_down_1
editor_folder exit/Up_down
name stairs going down
face stair_down_1.111
type 66
no_pick 1
client_type 25012
end
Object stair_down_2
editor_folder exit/Up_down
name stairs going down
face stair_down_2.111
type 66
no_pick 1
client_type 25012
end
Object stair_down_3
editor_folder exit/Up_down
name stairs going down
face stair_down_3.111
type 66
no_pick 1
client_type 25012
end
Object stair_down_4
editor_folder exit/Up_down
name stairs going down
face stair_down_4.111
type 66
no_pick 1
client_type 25012
end
Object stair_up
editor_folder exit/Up_down
name stairs going up
face stair_up.111
type 66
no_pick 1
client_type 25012
end
Object stair_up_1
editor_folder exit/Up_down
name stairs going up
face stair_up_1.111
type 66
no_pick 1
client_type 25012
end
Object stair_up_2
editor_folder exit/Up_down
name stairs going up
face stair_up_2.111
type 66
no_pick 1
client_type 25012
end
Object stair_up_3
editor_folder exit/Up_down
name stairs going up
face stair_up_3.111
type 66
no_pick 1
client_type 25012
end
Object stair_up_4
editor_folder exit/Up_down
name stairs going up
face stair_up_4.111
type 66
no_pick 1
client_type 25012
end
Object archway
editor_folder exit
name archway
face archwood.111
type 66
no_pick 1
client_type 25012
end
Object archway_green
editor_folder exit
name green archway
face archgreen.111
type 66
no_pick 1
client_type 25012
end
Object archway_gold
editor_folder exit
name golden archway
face archgold.111
type 66
no_pick 1
client_type 25012
end
Object archway_tree
editor_folder exit
name archway made of tree
face archtree.111
type 66
no_pick 1
client_type 25012
end
Object archway_black
editor_folder exit
name dark archway
face archblack.111
animation archblack
type 66
no_pick 1
client_type 25012
anim_speed 3
client_anim_random 1
end
Object bloodwell
editor_folder exit
type 66
face bloodwell.111
no_pick 1
client_type 25012
end
Object chole_1
editor_folder exit
name hole in the ground
face chole_1.111
type 66
no_pick 1
client_type 25012
end
Object chole_2
editor_folder exit
name hole in the ground
face chole_2.111
type 66
no_pick 1
client_type 25012
end
Object dforest_exit
editor_folder exit
type 66
face darkforest.111
no_pick 1
is_floor 1
move_on walk
smoothlevel 136
client_type 25012
end
Object exit
editor_folder exit
face exit.111
anim_speed 2
client_anim_random 1
type 66
no_pick 1
animation exit
move_on walk fly_low
client_type 25012
end
Object fogexit
editor_folder exit
name mysterious fog
face fog.111
anim_speed 5
client_anim_random 1
type 66
no_pick 1
animation fogexit
move_on walk fly_low
client_type 25012
end
Object hole
editor_folder exit
face hole1.111
type 66
no_pick 1
is_floor 1
smoothlevel 10
client_type 25012
end
Object invis_exit
editor_folder exit
face exit.113
type 66
invisible 1
no_pick 1
move_on walk fly_low
client_type 25012
end
Object look_door_exit_1
editor_folder exit
name door
face wooddoor_1.111
type 66
no_pick 1
client_type 25012
end

Object look_door_exit_2
editor_folder exit
name door
face wooddoor_2.111
type 66
no_pick 1
client_type 25012
end
Object perm_magic_portal
editor_folder exit/magic_portal
name magic portal
face magic_portal.111
slaying /city/city
hp 15
sp 19
anim_speed 3
client_anim_random 1
type 66
no_pick 1
animation perm_magic_portal
client_type 25011
end
Object magic_portal
editor_folder exit/magic_portal
face magic_portal.11L
slaying /city/city
hp 15
sp 19
speed 0.3
type 66
no_pick 1
animation magic_portal
is_used_up 1
food 59
changing 1
client_type 25011
end
Object town_portal_open
editor_folder exit/magic_portal
editor_folder exit/magic_portal
name town portal
face magic_portal.11M
animation town_portal_open
speed 1
food 22
is_used_up 1
no_pick 1
end
Object oakdoor
editor_folder exit
face oakdoor.111
type 66
no_pick 1
client_type 25012
end
Object oakdoor_1
editor_folder exit
name oakdoor
face oakdoor_1.111
type 66
no_pick 1
client_type 25012
end

Object oakdoor_2
editor_folder exit
name oakdoor
face oakdoor_2.111
type 66
no_pick 1
client_type 25012
end
Object ruins
editor_folder exit
type 66
face ruins.111
no_pick 1
client_type 25012
end
Object sewer_access
editor_folder exit
name sewer
face sewer_access.111
type 66
no_pick 1
msg
You open the sewer access grid and jump down. My god, you are stinking!
endmsg
client_type 25012
end
Object sewer_access2
editor_folder exit
name sewer
face sewer_access.112
type 66
no_pick 1
msg
You open the sewer access grid and jump down. My god, you are stinking!
endmsg
client_type 25012
end

Object smallpark
editor_folder exit
name small park
face smallpark.111
type 66
no_pick 1
client_type 25012
end

Object teleporter
editor_folder exit
face teleporter.111
speed 0.1
type 41
activate_on_push 1
activate_on_release 1
no_pick 1
animation teleporter
end
Object volcano_high
editor_folder exit
name high volcano
type 66
face volcano_hi.x11
no_pick 1
move_slow walk
move_slow_penalty 20
blocksview 1
client_type 25012
end
More
Object volcano_high_2
editor_folder exit
name high volcano
face volcano_hi.x11
no_pick 1
x 1
move_slow walk
move_slow_penalty 20
blocksview 1
type 66
end
More
Object volcano_high_3
editor_folder exit
name high volcano
face volcano_hi.x11
no_pick 1
y 1
move_slow walk
move_slow_penalty 20
blocksview 1
type 66
end
More
Object volcano_high_4
editor_folder exit
name high volcano
face volcano_hi.x11
no_pick 1
x 1
y 1
move_slow walk
move_slow_penalty 20
blocksview 1
type 66
end
Object volcano_low
editor_folder exit
name volcano
type 66
face volcano_lo.x11
no_pick 1
move_slow walk
move_slow_penalty 15
blocksview 1
client_type 25012
end
More
Object volcano_low_2
editor_folder exit
name volcano
face volcano_lo.x11
type 66
no_pick 1
x 1
move_slow walk
move_slow_penalty 15
blocksview 1
end
Object well
editor_folder exit
type 66
face well.111
no_pick 1
client_type 25012
end
Object whirlwind_exit
editor_folder exit
name whirl wind
face stalkergen.111
anim_speed 5
client_anim_random 1
type 66
no_pick 1
animation whirlwind_exit
move_on walk fly_low
client_type 25012
end
Object demon_head
editor_folder flesh/demon
name head
face demon_head.111
material 32
type 72
nrof 1
weight 25
value 400
name_pl heads
client_type 625
end
Object icor
editor_folder flesh/demon
nrof 1
face icor.111
animation icor
is_used_up 1
used_up_message vanishes in a cloud of smoke
material 32
food 40
type 72
weight 45
speed 0.03
hp -100
value 400
name_pl icors
client_type 627
end
Object dragonclaw
editor_folder flesh/dragon
name dragon's claw
nrof 1
face dragon_claw.111
material 32
weight 1
value 55
name_pl dragon's claws
client_type 626
end
Object dragon_eye
editor_folder flesh/dragon
name eye
nrof 1
face dragon_eye.111
material 32
type 72
weight 2
value 30
name_pl eyes
client_type 625
end
Object dragon_scale
editor_folder flesh/dragon
name red dragon scale
nrof 1
type 73
face dragon_sca.111
weight 25000
name_pl red dragon scales
client_type 627
end
Object blue_dragon_scale
editor_folder flesh/dragon
name blue dragon scale
nrof 1
type 73
face dragon_blue_scale.111
weight 25000
name_pl blue dragon scales
client_type 627
end
Object green_dragon_scale
editor_folder flesh/dragon
name green dragon scale
nrof 1
type 73
face dragon_green_scale.111
weight 25000
name_pl green dragon scales
client_type 627
end
Object black_dragon_scale
editor_folder flesh/dragon
name black dragon scale
nrof 1
type 73
face dragon_black_scale.111
weight 25000
name_pl black dragon scales
client_type 627
end
Object orange_dragon_scale
editor_folder flesh/dragon
name orange dragon scale
nrof 1
type 73
face dragon_orange_scale.111
weight 25000
name_pl orange dragon scales
client_type 627
end
Object dragon_wing
editor_folder flesh/dragon
name wing
nrof 1
face dragon_wing.111
material 32
type 72
weight 25
value 100
name_pl wings
client_type 626
end
Object big_eye
editor_folder flesh/generic
name eye
nrof 1
face big_eye.111
material 32
type 72
food 35
weight 1
value 15
name_pl eyes
client_type 625
end
Object brain
editor_folder flesh/generic
name brain
face brain.111
material 32
type 72
weight 4
value 220
nrof 1
name_pl brains
client_type 627
end
Object eye
editor_folder flesh/generic
nrof 1
face eye.111
material 32
type 72
food 1
weight 1
value 15
name_pl eyes
client_type 625
end
Object eyes
editor_folder flesh/generic
nrof 1
face eyes.111
material 32
type 72
food 1
weight 1
value 30
end
Object heart
editor_folder flesh/generic
name heart
nrof 1
face heart.111
material 32
type 72
weight 4
value 200
name_pl hearts
client_type 627
end
Object hide_black
editor_folder flesh/generic
name hide
nrof 1
face hide_black.111
material 32
type 72
weight 20
value 300
end
Object hide_brown
editor_folder flesh/generic
name hide
nrof 1
face hide_brown.111
material 32
type 72
weight 20
value 300
end
Object hide_grey
editor_folder flesh/generic
name hide
nrof 1
face hide_grey.111
material 32
type 72
weight 20
value 300
end
Object hide_white
editor_folder flesh/generic
name hide
nrof 1
face hide_white.111
material 32
type 72
weight 20
value 300
end
Object liver
editor_folder flesh/generic
name liver
face liver.111
material 32
type 72
weight 4
value 120
nrof 1
name_pl livers
client_type 627
end
Object tongue
editor_folder flesh/generic
nrof 1
face tongue.111
material 32
type 72
food 2
weight 1
value 20
name_pl tongues
client_type 625
end
Object goblin_head
editor_folder flesh/goblin
nrof 1
name head
face goblin_head.111
material 32
type 72
food 30
weight 25
value 15
name_pl heads
client_type 625
end
Object arm
editor_folder flesh/human
nrof 1
face arm.111
material 32
type 72
food 150
weight 8
value 10
name_pl arms
client_type 626
end
Object corpse
editor_folder flesh/human
face corpse.111
nrof 1
material 32
weight 75000
name_pl corpses
client_type 622
end
Object corpse1
editor_folder flesh/human
face corpse1.111
nrof 1
type 7
material 32
weight 75000
name corpse
name_pl corpses
client_type 622
end
Object corpse_pl
editor_folder flesh/human
face corpse1.111
nrof 1
type 157
material 32
weight 75000
resist_physical 100
resist_magic 100
resist_fire 100
resist_electricity 100
resist_cold 100
resist_confusion 100
resist_acid 100
resist_drain 100
resist_weaponmagic 100
resist_ghosthit 100
resist_poison 100
resist_slow 100
resist_paralyze 100
resist_turn_undead 100
resist_fear 100
resist_cancellation 100
resist_deplete 100
resist_death 100

name_pl corpse_pls
client_type 622
end
Object finger
editor_folder flesh/human
nrof 1
face finger.111
material 32
type 72
food 1
weight 2
value 2
name_pl fingers
client_type 626
end
Object fl_corpse
editor_folder flesh/human
name corpse
face corpse.111
material 32
type 72
weight 100
nrof 1
value 50
food 600
name_pl corpses
client_type 622
end
Object foot
editor_folder flesh/human
nrof 1
face foot.111
material 32
type 72
food 50
weight 5
value 10
name_pl feet
client_type 626
end
Object hand
editor_folder flesh/human
nrof 1
face hand.111
material 32
type 72
food 2
weight 3
value 10
name_pl hands
client_type 626
end
Object hands
editor_folder flesh/human
nrof 1
face hands.111
material 32
type 72
food 2
weight 6
value 20
name_pl hands
client_type 626
end
Object head
editor_folder flesh/human
nrof 1
face head.111
material 32
type 72
food 50
weight 15
value 15
name_pl heads
client_type 625
end
Object leg
editor_folder flesh/human
nrof 1
face leg.111
material 32
type 72
food 450
weight 15
value 10
name_pl legs
client_type 626
end
Object skin
editor_folder flesh/human
nrof 1
face skin.111
material 32
type 72
food 1
weight 7
value 5
name_pl skins
client_type 627
end
Object tooth
editor_folder flesh/human
nrof 1
face tooth.111
material 64
type 72
weight 1
value 10
name_pl teeth
client_type 625
end
Object bat_wing
editor_folder flesh/misc
name wing
nrof 1
face bat_wing.111
material 32
type 72
weight 15
value 50
name_pl wings
client_type 626
end
Object beholdereye
editor_folder flesh/misc
name beholdereye
nrof 1
face behold_eye.111
material 32
weight 2500
name_pl beholdereyes
client_type 625
end
Object dead_neko
editor_folder flesh/misc
name corpse
face dead_neko.111
food 10
nrof 1
type 6
material 32
value 1
weight 650
identified 1
name_pl corpses
client_type 622
end
Object ectoplasm
editor_folder flesh/misc
nrof 1
name ectoplasm
face ectoplasm.111
type 72
material 64
weight 20
value 200
food 0
identified 1
name_pl ectoplasms
client_type 627
end
Object insect_stinger
editor_folder flesh/misc
nrof 1
name stinger
face insect_sting.111
type 72
material 32
weight 10
value 20
name_pl stingers
client_type 627
end
Object insect_wing
editor_folder flesh/misc
nrof 1
name wing
face insect_wing.111
type 72
material 32
weight 10
value 20
name_pl wings
client_type 627
end
Object lich_dust
editor_folder flesh/misc
nrof 1
name lich dust
face pix_dust.111
material 4
weight 100
value 800
identified 1
name_pl lich dusts
client_type 628
end
Object pix_dust
editor_folder flesh/misc
nrof 1
name pixie dust
face pix_dust.111
material 4
weight 100
value 200
identified 1
name_pl pixie dusts
client_type 628
end
Object pix_wing
editor_folder flesh/misc
nrof 1
name wings
face pix_wing.111
type 72
material 32
weight 10
value 50
name_pl wings
client_type 627
end
Object residue
editor_folder flesh/misc
nrof 1
name residue
face residue.111
type 72
material 64
weight 50
value 200
food 0
identified 1
name_pl residues
client_type 627
end
Object serp_skin
editor_folder flesh/misc
name skin
nrof 1
face serpent_skin.111
type 72
weight 1000
name_pl skins
client_type 627
end
Object sheepskin
editor_folder flesh/misc
name sheepskin
nrof 1
face sheepskin.111
material 32
type 72
weight 30
value 100
end
Object u_horn
editor_folder flesh/misc
name unicorn horn
material 32
dam 9
last_sp 9
face u_horn.111
weight 10000
value 500
magic 3
animation u_horn
anim_speed 2
client_anim_random 1
type 15
nrof 1
name_pl unicorn horns
client_type 627
item_power 2
skill one handed weapons
body_arm -1
end
Object afloor_right
editor_folder floor/Afloor
name a floor
face afloor.131
no_pick 1
is_floor 1
end
Object afloor_left
editor_folder floor/Afloor
name a floor
face afloor.171
no_pick 1
is_floor 1
end
Object ahole_right
editor_folder floor/Afloor
face ahole.131
type 66
no_pick 1
client_type 25012
end
Object ahole_left
editor_folder floor/Afloor
face ahole.171
type 66
no_pick 1
client_type 25012
end
Object afloor_blue_right
editor_folder floor/Afloor
name a floor
face afloor_blue.131
no_pick 1
is_floor 1
end
Object afloor_blue_left
editor_folder floor/Afloor
name a floor
face afloor_blue.171
no_pick 1
is_floor 1
end
Object ahole_blue_right
editor_folder floor/Afloor
face ahole_blue.131
type 66
no_pick 1
client_type 25012
end
Object ahole_blue_left
editor_folder floor/Afloor
face ahole_blue.171
type 66
no_pick 1
client_type 25012
end
Object afloor_magenta_right
editor_folder floor/Afloor
name a floor
face afloor_magenta.131
no_pick 1
is_floor 1
end
Object afloor_magenta_left
editor_folder floor/Afloor
name a floor
face afloor_magenta.171
no_pick 1
is_floor 1
end
Object ahole_magenta_right
editor_folder floor/Afloor
face ahole_magenta.131
type 66
no_pick 1
end
Object ahole_magenta_left
editor_folder floor/Afloor
face ahole_magenta.171
type 66
no_pick 1
end
Object beigemarble
editor_folder floor
face beigemarble.111
name marble
no_pick 1
is_floor 1
smoothlevel 30
end
Object blackmarble
editor_folder floor
face blackmarble.111
no_pick 1
is_floor 1
smoothlevel 30
end
Object bluemarble
editor_folder floor
name bluemarble
face bluemarble.111
no_pick 1
is_floor 1
smoothlevel 30
end
Object bluemarblemedium
editor_folder floor
name bluemarble
face bluemarblemedium.111
no_pick 1
is_floor 1
smoothlevel 30
end
Object cloudfloor
editor_folder floor
name cloud
face fog.111
no_pick 1
smoothlevel 1
end
Object thickcloudfloor
editor_folder floor
name thick cloud
face fog_2.111
no_pick 1
end
Object cobblestones
editor_folder floor
face cobblesto2.111
no_pick 1
is_floor 1
smoothlevel 30
move_block boat swim
end
Object cobblestones2
editor_folder floor
name cobblestones
face cobblesto1.111
no_pick 1
is_floor 1
smoothlevel 30
move_block boat swim
end
Object cyanmarble
editor_folder floor
face cyanmarble.111
name marble
no_pick 1
is_floor 1
smoothlevel 30
end
Object dcross-red
editor_folder floor
face dcross-red.111
no_pick 1
is_floor 1
smoothlevel 30
move_block boat swim
end
Object dcross-white
editor_folder floor
face dcross-white.111
no_pick 1
is_floor 1
smoothlevel 30
move_block boat swim
end
Object dirtfloor
editor_folder floor
name dirt floor
face dirtfloor.111
no_pick 1
is_floor 1
smoothlevel 16
end
Object dungeon_floor
editor_folder floor
name stones
face dung_floor.111
no_pick 1
is_floor 1
end
Object fcross-blue
editor_folder floor
face fcross-blue.111
no_pick 1
is_floor 1
smoothlevel 30
move_block boat swim
end
Object fcross-white
editor_folder floor
face fcross-white.111
no_pick 1
is_floor 1
smoothlevel 30
move_block boat swim
end
Object fireholes_moving
editor_folder floor
name holes
face fireholes.111
no_pick 1
speed -0.02
end
Object flagstone
editor_folder floor
face flagstone.111
no_pick 1
is_floor 1
smoothlevel 29
end
Object goldflagstone
editor_folder floor
name drop 10 gold coins
slaying goldcoin
msg
Click!
endmsg
type 18
activate_on_push 1
activate_on_release 1
face goldflagstone.111
food 10
animation goldflagstone
no_pick 1
move_on walk
is_floor 1
end
Object goldfloor
editor_folder floor
name drop 10 gold coins
slaying goldcoin
msg
Click!
endmsg
type 18
activate_on_push 1
activate_on_release 1
face goldfloor.111
food 10
animation goldfloor
no_pick 1
move_on walk
is_floor 1
end
Object goldfloor2
editor_folder floor
name drop 10 gold coins
slaying goldcoin
msg
Click!
endmsg
type 18
activate_on_push 1
activate_on_release 1
face goldfloor2.111
food 10
animation goldfloor2
no_pick 1
move_on walk
is_floor 1
end
Object graymarble
editor_folder floor
face graymarble.111
no_pick 1
is_floor 1
smoothlevel 30
end
Object greenmarble
editor_folder floor
face greenmarble.111
no_pick 1
is_floor 1
smoothlevel 30
end
Object greenmarblelight
editor_folder floor
name greenmarble
face greenmarblelight.111
no_pick 1
is_floor 1
smoothlevel 30
end
Object greenmarblemedium
editor_folder floor
name greenmarble
face greenmarblemedium.111
no_pick 1
is_floor 1
smoothlevel 30
end
Object beige-cyan-c-marble_111
editor_folder floor/inlayed
face beige-cyan-c-marble.111
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object beige-cyan-c-marble_112
editor_folder floor/inlayed
face beige-cyan-c-marble.112
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object beige-cyan-c-marble_113
editor_folder floor/inlayed
face beige-cyan-c-marble.113
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object beige-cyan-c-marble_114
editor_folder floor/inlayed
face beige-cyan-c-marble.114
name marble
no_pick 1
is_floor 1
smoothlevel 30
end
Object beige-green-c-marble_111
editor_folder floor/inlayed
face beige-green-c-marble.111
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object beige-green-c-marble_112
editor_folder floor/inlayed
face beige-green-c-marble.112
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object beige-green-c-marble_113
editor_folder floor/inlayed
face beige-green-c-marble.113
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object beige-green-c-marble_114
editor_folder floor/inlayed
face beige-green-c-marble.114
name marble
no_pick 1
is_floor 1
smoothlevel 30
end
Object beige-pink-c-marble_111
editor_folder floor/inlayed
face beige-pink-c-marble.111
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object beige-pink-c-marble_112
editor_folder floor/inlayed
face beige-pink-c-marble.112
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object beige-pink-c-marble_113
editor_folder floor/inlayed
face beige-pink-c-marble.113
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object beige-pink-c-marble_114
editor_folder floor/inlayed
face beige-pink-c-marble.114
name marble
no_pick 1
is_floor 1
smoothlevel 30
end
Object beige-white-c-marble_111
editor_folder floor/inlayed
face beige-white-c-marble.111
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object beige-white-c-marble_112
editor_folder floor/inlayed
face beige-white-c-marble.112
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object beige-white-c-marble_113
editor_folder floor/inlayed
face beige-white-c-marble.113
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object beige-white-c-marble_114
editor_folder floor/inlayed
face beige-white-c-marble.114
name marble
no_pick 1
is_floor 1
smoothlevel 30
end
Object cyan-beige-c-marble_111
editor_folder floor/inlayed
face cyan-beige-c-marble.111
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object cyan-beige-c-marble_112
editor_folder floor/inlayed
face cyan-beige-c-marble.112
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object cyan-beige-c-marble_113
editor_folder floor/inlayed
face cyan-beige-c-marble.113
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object cyan-beige-c-marble_114
editor_folder floor/inlayed
face cyan-beige-c-marble.114
name marble
no_pick 1
is_floor 1
smoothlevel 30
end
Object gray-white-h-marble_111
editor_folder floor/inlayed
face gray-white-h-marble.111
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object gray-white-h-marble_112
editor_folder floor/inlayed
face gray-white-h-marble.112
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object green-beige-c-marble_111
editor_folder floor/inlayed
face green-beige-c-marble.111
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object green-beige-c-marble_112
editor_folder floor/inlayed
face green-beige-c-marble.112
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object green-beige-c-marble_113
editor_folder floor/inlayed
face green-beige-c-marble.113
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object green-beige-c-marble_114
editor_folder floor/inlayed
face green-beige-c-marble.114
name marble
no_pick 1
is_floor 1
smoothlevel 30
end
Object green-white-c-marble_111
editor_folder floor/inlayed
face green-white-c-marble.111
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object green-white-c-marble_112
editor_folder floor/inlayed
face green-white-c-marble.112
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object green-white-c-marble_113
editor_folder floor/inlayed
face green-white-c-marble.113
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object green-white-c-marble_114
editor_folder floor/inlayed
face green-white-c-marble.114
name marble
no_pick 1
is_floor 1
smoothlevel 30
end
Object green-white-h-marble_111
editor_folder floor/inlayed
face green-white-h-marble.111
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object green-white-h-marble_112
editor_folder floor/inlayed
face green-white-h-marble.112
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object lightmagent-green-p-marble_111
editor_folder floor/inlayed
face lightmagent-green-p-marble.111
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object lightmagent-green-p-marble_112
editor_folder floor/inlayed
face lightmagent-green-p-marble.112
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object lightmagent-green-p-marble_113
editor_folder floor/inlayed
face lightmagent-green-p-marble.113
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object lightmagent-green-p-marble_114
editor_folder floor/inlayed
face lightmagent-green-p-marble.114
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object lightmagent-green-p-marble_121
editor_folder floor/inlayed
face lightmagent-green-p-marble.121
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object lightmagent-green-p-marble_122
editor_folder floor/inlayed
face lightmagent-green-p-marble.122
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object lightmagent-green-p-marble_123
editor_folder floor/inlayed
face lightmagent-green-p-marble.123
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object lightmagent-green-p-marble_124
editor_folder floor/inlayed
face lightmagent-green-p-marble.124
name marble
no_pick 1
is_floor 1
smoothlevel 30
end
Object pink-beige-c-marble_111
editor_folder floor/inlayed
face pink-beige-c-marble.111
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object pink-beige-c-marble_112
editor_folder floor/inlayed
face pink-beige-c-marble.112
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object pink-beige-c-marble_113
editor_folder floor/inlayed
face pink-beige-c-marble.113
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object pink-beige-c-marble_114
editor_folder floor/inlayed
face pink-beige-c-marble.114
name marble
no_pick 1
is_floor 1
smoothlevel 30
end
Object white-beige-c-marble_111
editor_folder floor/inlayed
face white-beige-c-marble.111
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-beige-c-marble_112
editor_folder floor/inlayed
face white-beige-c-marble.112
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-beige-c-marble_113
editor_folder floor/inlayed
face white-beige-c-marble.113
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-beige-c-marble_114
editor_folder floor/inlayed
face white-beige-c-marble.114
name marble
no_pick 1
is_floor 1
smoothlevel 30
end
Object white-gray-h-marble_111
editor_folder floor/inlayed
face white-gray-h-marble.111
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-gray-h-marble_112
editor_folder floor/inlayed
face white-gray-h-marble.112
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-gray-x-marble_111
editor_folder floor/inlayed
face white-gray-x-marble.111
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-gray-x-marble_112
editor_folder floor/inlayed
face white-gray-x-marble.112
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-gray-x-marble_113
editor_folder floor/inlayed
face white-gray-x-marble.113
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-gray-x-marble_114
editor_folder floor/inlayed
face white-gray-x-marble.114
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-gray-x-marble_115
editor_folder floor/inlayed
face white-gray-x-marble.115
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-gray-x-marble_116
editor_folder floor/inlayed
face white-gray-x-marble.116
name marble
no_pick 1
is_floor 1
smoothlevel 30
end


Object white-gray-x-marble_117
editor_folder floor/inlayed
face white-gray-x-marble.117
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-gray-x-marble_118
editor_folder floor/inlayed
face white-gray-x-marble.118
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-gray-x-marble_119
editor_folder floor/inlayed
face white-gray-x-marble.119
name marble
no_pick 1
is_floor 1
smoothlevel 30
end
Object white-green-c-marble_111
editor_folder floor/inlayed
face white-green-c-marble.111
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-green-c-marble_112
editor_folder floor/inlayed
face white-green-c-marble.112
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-green-c-marble_113
editor_folder floor/inlayed
face white-green-c-marble.113
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-green-c-marble_114
editor_folder floor/inlayed
face white-green-c-marble.114
name marble
no_pick 1
is_floor 1
smoothlevel 30
end
Object white-green-h-marble_111
editor_folder floor/inlayed
face white-green-h-marble.111
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-green-h-marble_112
editor_folder floor/inlayed
face white-green-h-marble.112
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-green-x-marble_111
editor_folder floor/inlayed
face white-green-x-marble.111
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-green-x-marble_112
editor_folder floor/inlayed
face white-green-x-marble.112
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-green-x-marble_113
editor_folder floor/inlayed
face white-green-x-marble.113
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-green-x-marble_114
editor_folder floor/inlayed
face white-green-x-marble.114
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-green-x-marble_115
editor_folder floor/inlayed
face white-green-x-marble.115
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-green-x-marble_116
editor_folder floor/inlayed
face white-green-x-marble.116
name marble
no_pick 1
is_floor 1
smoothlevel 30
end


Object white-green-x-marble_117
editor_folder floor/inlayed
face white-green-x-marble.117
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-green-x-marble_118
editor_folder floor/inlayed
face white-green-x-marble.118
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-green-x-marble_119
editor_folder floor/inlayed
face white-green-x-marble.119
name marble
no_pick 1
is_floor 1
smoothlevel 30
end
Object white-pink-c-marble_111
editor_folder floor/inlayed
face white-pink-c-marble.111
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-pink-c-marble_112
editor_folder floor/inlayed
face white-pink-c-marble.112
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-pink-c-marble_113
editor_folder floor/inlayed
face white-pink-c-marble.113
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-pink-c-marble_114
editor_folder floor/inlayed
face white-pink-c-marble.114
name marble
no_pick 1
is_floor 1
smoothlevel 30
end
Object white-red-c-marble_111
editor_folder floor/inlayed
face white-red-c-marble.111
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-red-c-marble_112
editor_folder floor/inlayed
face white-red-c-marble.112
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-red-c-marble_113
editor_folder floor/inlayed
face white-red-c-marble.113
name marble
no_pick 1
is_floor 1
smoothlevel 30
end

Object white-red-c-marble_114
editor_folder floor/inlayed
face white-red-c-marble.114
name marble
no_pick 1
is_floor 1
smoothlevel 30
end
Object lightgreenmarble
editor_folder floor
face lightgreenmarble.111
no_pick 1
is_floor 1
smoothlevel 30
end
Object lightmagentamarble
editor_folder floor
face lightmagentamarble.111
no_pick 1
is_floor 1
smoothlevel 30
end
Object magentamarble
editor_folder floor
face magentamarble.111
no_pick 1
is_floor 1
smoothlevel 30
end
Object magentamarblemedium
editor_folder floor
name magentamarble
face magentamarblemedium.111
no_pick 1
is_floor 1
smoothlevel 30
end
Object marble
editor_folder floor
face marble.111
no_pick 1
is_floor 1
smoothlevel 30
end
Object marble_blgr
editor_folder floor
face marble_blgr.111
no_pick 1
is_floor 1
smoothlevel 30
end
Object magic_banned
editor_folder floor
name no_magic
face no_magic.111
no_pick 1
no_magic 1
invisible 1
end
#for backward compatibility, this arch is named "dungeon magic"
#It forbids both magic and cleric spells.
Object dungeon_magic
editor_folder floor
name no_spells
face no_spells.111
damned 1
no_pick 1
no_magic 1
invisible 1
end
Object pinkmarble
editor_folder floor
face pinkmarble.111
no_pick 1
is_floor 1
smoothlevel 30
end
Object redmarble
editor_folder floor
face redmarble.111
no_pick 1
is_floor 1
smoothlevel 30
end

Object sewerfloor
editor_folder floor
name Sewer Floor
face sewerfloor.111
no_pick 1
is_floor 1
end
Object blackslate
editor_folder floor
face slate_b.111
no_pick 1
is_floor 1
smoothlevel 30
end

Object whiteslate
editor_folder floor
face slate_w.111
no_pick 1
is_floor 1
smoothlevel 30
end

Object redslate
editor_folder floor
face slate_r.111
no_pick 1
is_floor 1
smoothlevel 30
end


Object stonefloor2
editor_folder floor
face stfloor.111
no_pick 1
is_floor 1
smoothlevel 30
end
Object strangefloor
editor_folder floor
name Strange Floor
face strangefloor.111
no_pick 1
is_floor 1
end
Object tile_floor
editor_folder floor
face tile.111
no_pick 1
is_floor 1
end
Object tile_shop
editor_folder floor
name tiles
face shop_empty.111
no_pick 1
is_floor 1
end
Object tile_tan_floor
editor_folder floor
face tile_tan.111
no_pick 1
is_floor 1
end
Object tile_white_floor
editor_folder floor
face tile_white.111
no_pick 1
is_floor 1
end
Object unholy_ground
editor_folder floor
name unholy ground
face unholy_ground.111
no_pick 1
damned 1
invisible 1
end
Object woodfloor
editor_folder floor
name wood floor
face woodfloor.111
no_pick 1
is_floor 1
smoothlevel 30
end
Object woodfloor2
editor_folder floor
name wood floor
face woodfloor2.111
no_pick 1
is_floor 1
smoothlevel 30
end
Object woodfloorvert
editor_folder floor
name wood floor vertical
face woodfloorvert.111
no_pick 1
is_floor 1
smoothlevel 30
end
Object woodlarge
editor_folder floor
name wood floor
face woodlarge.111
no_pick 1
is_floor 1
smoothlevel 30
move_block boat swim
end
Object woodlgvertical
editor_folder floor
name wood floor vertical
face woodlargevertical.111
no_pick 1
is_floor 1
smoothlevel 30
move_block boat swim
end
Object apple
editor_folder food
face apple.111
food 25
nrof 1
type 6
material 32
value 2
weight 100
identified 1
name_pl apples
client_type 601
end
Object apple_half
editor_folder food
face apple_half.111
name apple halve
name_pl apple halves
food 12
nrof 1
type 6
material 32
value 1
weight 50
identified 1
client_type 601
end

Object apple_fourth
editor_folder food
face apple_fourth.111
name apple fourth
name_pl apple fourths
food 6
nrof 1
type 6
material 32
value 1
weight 25
identified 1
client_type 601
end

Object apple_eighth
editor_folder food
face apple_eighth.111
name apple eighth
name_pl apple eighths
food 3
nrof 1
type 6
material 32
value 1
weight 12
identified 1
client_type 601
end

Object bag_popcorn
editor_folder food
name bag of popcorn
face bag_popcorn.111
on_use_yield bag_empty
food 50
nrof 1
type 6
material 32
value 6
weight 250
identified 1
name_pl bags of popcorn
client_type 601
end
Object blackroot
editor_folder food
name blackroot
face blackroot.111
food 15
nrof 1
type 6
material 32
value 300
weight 300
identified 1
name_pl blackroot
client_type 601
end
Object booze
editor_folder food
face booze.111
on_use_yield boozebottle_empty
food 100
nrof 1
type 54
material 32
value 5
weight 6500
identified 1
name_pl boozes
client_type 611
slaying vial_poison:poison
end
Object cabbage
editor_folder food
face cabbage.111
food 80
nrof 1
type 6
material 32
value 4
weight 1500
identified 1
name_pl cabbages
client_type 601
end
Object cake
editor_folder food
face cake.111
food 125
nrof 1
type 6
material 32
value 8
weight 3000
identified 1
name_pl cakes
client_type 601
end
Object caramel
editor_folder food
face caramel.111
food 5
nrof 1
type 6
material 32
value 2
weight 30
identified 1
name_pl cakes
client_type 601
end
Object carrot
editor_folder food
name carrots
face carrot.111
food 20
nrof 1
type 6
material 32
value 1
weight 100
identified 1
name_pl carrots
client_type 601
end
Object cheeseburger
editor_folder food
face ch_burger.111
food 350
nrof 1
type 6
material 32
value 10
weight 6500
identified 1
client_type 601
end
Object chicken_egg
editor_folder food
name egg
type 72
face ant_egg.111
food 10
weight 20
nrof 1
end
Object chocolate
editor_folder food
face chocolate.111
food 50
nrof 1
type 6
material 32
value 10
weight 100
identified 1
name_pl chocolates
client_type 601
end
Object clover
editor_folder food
face clover.111
food 5
nrof 1
type 6
material 32
value 5
weight 100
name_pl clovers
client_type 601
end
Object coffee
editor_folder food
name cup of coffee
on_use_yield coffee_empty
face coffee.111
food 10
nrof 1
type 7
material 32
value 1
weight 100
identified 1
name_pl cups of coffee
client_type 601
end
Object dragon_steak
editor_folder food
name steak
face drag_steak.111
food 400
nrof 1
type 72
material 32
value 10
weight 5
identified 1
name_pl steaks
client_type 624
end
Object fish_1
editor_folder food
name fish
face fish_1.111
food 100
nrof 1
type 6
material 32
value 4
weight 3500
identified 1
name_pl fishes
client_type 601
harvestable 1
harvest_race fish
harvest_exp 100
harvest_level 1
harvest_tool pole
end

Object fish_2
editor_folder food
name fish
face fish_2.111
food 100
nrof 1
type 6
material 32
value 4
weight 3500
identified 1
name_pl fishes
client_type 601
harvestable 1
harvest_race fish
harvest_exp 100
harvest_level 1
harvest_tool pole
end



Object fish_3
editor_folder food
name fish
face fish_3.111
food 100
nrof 1
type 6
material 32
value 4
weight 3500
identified 1
name_pl fishes
client_type 601
harvestable 1
harvest_race fish
harvest_exp 100
harvest_level 1
harvest_tool pole
end

Object fish_4
editor_folder food
name fish
face fish_4.111
food 100
nrof 1
type 6
material 32
value 4
weight 3500
identified 1
name_pl fishes
client_type 601
harvestable 1
harvest_race fish
harvest_exp 100
harvest_level 1
harvest_tool pole
end

Object fish_5
editor_folder food
name fish
face fish_5.111
food 100
nrof 1
type 6
material 32
value 4
weight 3500
identified 1
name_pl fishes
client_type 601
harvestable 1
harvest_race fish
harvest_exp 100
harvest_level 1
harvest_tool pole
end

Object fish_6
editor_folder food
name fish
face fish_6.111
food 100
nrof 1
type 6
material 32
value 4
weight 3500
identified 1
name_pl fishes
client_type 601
harvestable 1
harvest_race fish
harvest_exp 100
harvest_level 1
harvest_tool pole
end
Object fishfood
editor_folder food
name fish
face fishfood.111
food 100
nrof 1
type 6
material 32
value 4
weight 3500
identified 1
name_pl fishes
client_type 601
harvest_race fish
harvest_exp 100
harvest_level 1
harvest_tool pole
end
Object food
editor_folder food
face food.111
food 200
nrof 1
type 6
material 32
value 10
weight 6500
identified 1
name_pl foods
client_type 601
end
Object fried_egg
editor_folder food
name fried egg
type 72
face fried_egg.111
food 20
weight 50
nrof 1
end
Object gen_mushroom
editor_folder food
face gen_mushroom.111
name mouldy patch
randomitems random_mushroom
no_pick 1
alive 1
exp 1
level 1
ac 25
hp 1
maxhp 1
speed -1.0
invisible 1
is_used_up 1
end
Object haggis
editor_folder food
name haggis
face haggis.111
food 500
nrof 1
type 6
material 32
value 80
weight 8000
identified 1
name_pl haggises
client_type 601
end
Object leg_mutton
editor_folder food
face leg_mutton.111
food 150
nrof 1
type 6
material 32
value 50
weight 1500
identified 1
name leg of mutton
name_pl legs of mutton
client_type 601
end
Object loaf
editor_folder food
name bread
face loaf.111
food 100
nrof 1
type 6
material 32
value 5
weight 3000
identified 1
name_pl breads
client_type 601
end
Object mandrake_root
editor_folder food
name mandrake root
face root.111
food 15
nrof 1
type 6
material 32
value 300
weight 300
identified 1
name_pl mandrake roots
client_type 601
end
Object mint
editor_folder food
name mint sprig
face mint.111
food 5
nrof 1
type 6
material 32
value 5
weight 100
name_pl mint sprigs
client_type 601
end
Object mushroom_1
editor_folder food
name mushroom
face mushroom_1.111
food 50
nrof 1
type 6
material 32
value 5
weight 100
name_pl mushrooms
client_type 601
end
Object mushroom_2
editor_folder food
name mushroom
face mushroom_2.111
nrof 1
type 6
material 32
value 6
food 55
weight 100
name_pl mushrooms
client_type 601
end
Object mushroom_3
editor_folder food
name mushroom
face mushroom_3.111
food 60
nrof 1
type 6
material 32
value 7
weight 50
name_pl mushrooms
client_type 601
end
Object onion
editor_folder food
name onion
face onion.111
food 50
nrof 1
type 6
material 32
value 2
weight 100
identified 1
name_pl onions
client_type 601
end
Object orange
editor_folder food
name orange
face orange.111
food 25
nrof 1
type 6
material 32
value 2
weight 100
identified 1
name_pl oranges
client_type 601
end
Object orcchop
editor_folder food
name orc chop
face orcchop.111
food 10
nrof 1
type 6
material 32
value 1
weight 650
identified 1
name_pl orc chops
client_type 624
end
Object pear
editor_folder food
face pear.111
food 25
nrof 1
type 6
material 32
value 2
weight 100
identified 1
name_pl pears
client_type 601
end
Object pipeweed
editor_folder food
name pipeweed
face pipeweed.111
food 5
nrof 1
type 6
material 32
value 300
weight 32
name_pl pipeweed
client_type 601
end
Object poison
editor_folder food
name booze
face booze.111
on_use_yield boozebottle_empty
nrof 1
type 7
material 32
weight 6500
identified 0
name_pl boozes
client_type 611
cursed 1
known_cursed 0
title of poison
end
Object wine_poison
editor_folder food
name bottle of wine
face wine.111
on_use_yield winebottle_empty
food 75
nrof 1
type 7
material 36
value 10
weight 1000
identified 0
name_pl bottles of wine
client_type 611
cursed 1
known_cursed 0
title of poison
end
Object w_glass_poison
editor_folder food
name glass of wine
face w_glass.111
food 10
nrof 1
type 7
material 36
value 2
weight 1000
identified 0
name_pl glasses of wine
client_type 611
cursed 1
known_cursed 0
title of poison
end
Object water_poison
editor_folder food
face water.111
on_use_yield wbottle_empty
food 5
nrof 1
type 7
material 32
value 5
weight 1500
name water
name_pl waters
client_type 611
identified 0
cursed 1
known_cursed 0
title of poison
end
Object potato
editor_folder food
name potatoes
face potato.111
food 200
nrof 1
type 6
material 32
value 7
weight 4000
identified 1
name_pl potatoes
client_type 601
end
Object roast_bird
editor_folder food
name roast bird
face roast_bird.111
food 450
nrof 1
type 6
material 32
value 40
weight 7500
identified 1
name_pl roast birds
client_type 601
end
Object rose_pink
editor_folder food
name pink rose
face rose_pink.111
food 5
nrof 1
type 6
material 32
value 60
weight 2
name_pl pink roses
client_type 601
end
Object rose_red
editor_folder food
name red rose
face rose_red.111
food 5
nrof 1
type 6
material 32
value 80
weight 2
name_pl red roses
client_type 601
end
Object rose_white
editor_folder food
name white rose
face rose_wh.111
food 5
nrof 1
type 6
material 32
value 45
weight 2
name_pl white roses
client_type 601
end
Object rose_yellow
editor_folder food
name yellow rose
face rose_yel.111
food 5
nrof 1
type 6
material 32
value 45
weight 2
name_pl yellow roses
client_type 601
end
Object rose_black
editor_folder food
name black rose
face rose_black.111
food 5
nrof 1
type 6
material 32
value 160
weight 2
name_pl black roses
client_type 601
end
Object s_weasel
editor_folder food
name sizzling weasel on a stick
face s_weasel.111
food 30
nrof 1
type 6
material 32
value 5
weight 10
identified 1
name_pl sizzling weasels on a stick
client_type 601
end
Object tomato
editor_folder food
name tomato
face tomato.111
food 50
nrof 1
type 6
material 32
value 7
weight 1000
identified 1
name_pl tomatoes
client_type 601
end

Object tomato_big
editor_folder food
name very large tomato
face tomato_big.111
food 200
nrof 1
type 6
material 32
value 14
weight 1000
identified 1
name_pl very large tomatoes
client_type 601
end
Object uf6
editor_folder food
face uf6.111
on_use_yield wbottle_empty
food 1
nrof 1
type 54
material 32
value 155
weight 11500
name uranium hexafluoride gas
name_pl uranium hexafluoride gas
client_type 611
end
Object w_glass
editor_folder food
name glass of wine
face w_glass.111
on_use_yield w_glass_empty
food 10
nrof 1
type 54
material 36
value 2
weight 1000
identified 1
name_pl glasses of wine
client_type 611
slaying vial_poison:w_glass_poison
end
Object water
editor_folder food
face water.111
on_use_yield wbottle_empty
food 5
nrof 1
type 54
material 32
value 5
weight 1500
name_pl waters
client_type 611
on_use_with_vial_poison remove $1 remove $2 add water_poison
end
Object waybread
editor_folder food
face waybread.111
food 500
nrof 1
type 6
material 32
value 30
weight 1000
identified 1
name_pl waybreads
client_type 601
end
Object wine
editor_folder food
name bottle of wine
face wine.111
on_use_yield winebottle_empty
food 75
nrof 1
type 54
material 36
value 10
weight 1000
identified 1
name_pl bottles of wine
client_type 611
slaying vial_poison:wine_poison
end
Object altar_devourers
editor_folder gods/altars
name Altar of Devourers
type 56
level 100
other_arch Devourers
face altardevo.111
no_pick 1
resist_physical 100
end
Object altar_gaea
editor_folder gods/altars
name Altar of Gaea
other_arch Gaea
type 56
level 100
face altargaea.111
no_pick 1
end
Object altar_gnarg
editor_folder gods/altars
name Altar of Gnarg
other_arch Gnarg
type 56
face altargnarg.111
no_pick 1
level 100
end
Object altar_gorokh
editor_folder gods/altars
name Altar of Gorokh
other_arch Gorokh
type 56
face altargoro.111
no_pick 1
level 100
anim_speed 0.5
animation altar_gorokh
speed 0.5
end
Object altar_ixalovh
editor_folder gods/altars
name Altar of Ixalovh
other_arch Ixalovh
type 56
face altarixalovh.111
no_pick 1
level 100
end
Object altar_lythander
editor_folder gods/altars
name Altar of Lythander
other_arch Lythander
type 56
level 100
face altarlyth.111
no_pick 1
end
Object altar_mostrai
editor_folder gods/altars
name Altar of Mostrai
other_arch Mostrai
type 56
level 100
face altarmostr.111
no_pick 1
end
Object altar_none
editor_folder gods/altars
name altar
type 56
face altarnone.111
no_pick 1
end
Object altar_ruggilli
editor_folder gods/altars
name Altar of Ruggilli
other_arch Ruggilli
type 56
level 100
face altarrugg.111
no_pick 1
client_anim_random 1
anim_speed 2
animation altar_ruggilli
end
Object altar_sorig
editor_folder gods/altars
name Altar of Sorig
other_arch Sorig
type 56
level 100
face altarsori.111
no_pick 1
client_anim_random 1
anim_speed 2
animation altar_sorig
end
Object altar_valkyrie
editor_folder gods/altars
name Altar of Valkyrie
other_arch Valkyrie
type 56
face altarvalk.111
no_pick 1
level 100
arch altar_valkyrie_pray_event
end
end
Object altar_valkyrie_pray_event
editor_folder gods/altars
title Python
slaying /python/gods/altar_valkyrie.py
type 116
subtype 1
end

Object altar_valriel
editor_folder gods/altars
name Altar of Valriel
other_arch Valriel
type 56
level 100
face altarvalr.111
no_pick 1
resist_physical 100
anim_speed 0.5
animation altar_valriel
anim_suffix intervention
speed 0.5
end
Object Gnarg
editor_folder gods/demihumans
title Lythander
type 50
face smalltroll.111
slaying faerie,dwarf
race goblin,giant,troll
animation small_troll
is_animated 1
monster 1
move_type walk
alive 1
Str 30
Con 30
Dex 30
Int 30
Wis 30
Pow 30
attacktype 1024
path_attuned 131088
path_repelled 65537
resist_poison 100
resist_magic -20
hp 500
maxhp 500
ac -5
wc -3
dam 50
level 15
speed 0.25
can_use_shield 1
can_use_weapon 1
can_use_armour 1
can_cast_spell 1
msg
Father of goblins, Lord Troll, Master of poisons, Patron of assassins
endmsg
exp 1
weight 500000
randomitems Gnarg
end
Object gnarg_avatar
editor_folder gods/demihumans
face smalltroll.111
slaying faerie,dwarf
race goblin,giant,troll
animation small_troll
is_animated 1
monster 1
move_type walk
alive 1
Str 20
Con 30
Dex 30
Int 30
Wis 30
Pow 30
attacktype 1025
path_attuned 131088
path_repelled 65792
resist_poison 100
resist_magic -10
resist_physical 40
hp 500
maxhp 500
ac 5
wc 3
dam 30
level 19
speed 0.25
can_use_shield 1
can_use_weapon 1
can_use_armour 1
can_cast_spell 1
exp 1
weight 500000
end
Object gnarg_avatar_info
editor_folder gods/demihumans
type 8
invisible 1
name avatar
other_arch gnarg_avatar
end
Object gnarg_general_info
editor_folder gods/demihumans
type 8
invisible 1
name message
msg
You are filled with a desire to slay all faeries and dwarfs.
endmsg
end
Object gnarg_holy_servant_info
editor_folder gods/demihumans
type 8
invisible 1
name holy servant
other_arch small_troll
end
Object Lythander
editor_folder gods/demihumans
title Gnarg
type 50
face elf_1.111
race faerie
slaying goblin,troll
animation elf_1
is_animated 1
monster 1
move_type walk
alive 1
Str 30
Con 30
Dex 30
Int 30
Wis 30
Pow 30
attacktype 2080
resist_confusion 100
resist_acid -15
resist_poison -30
path_attuned 65552
path_denied 512
ac -7
wc -1
dam 40
hp 350
maxhp 350
level 15
speed 0.25
luck 2
stealth 1
last_sp 1
can_cast_spell 1
can_use_weapon 1
can_use_armour 1
can_use_shield 1
msg
Elven god of luck, Huntsman of Goblins, Trollslayer, the Trickster
endmsg
exp 1
weight 500000
randomitems Lythander
end
Object lythander_avatar
editor_folder gods/demihumans
face elf_1.111
race faerie
slaying goblin,troll
animation elf_1
is_animated 1
monster 1
move_type walk
alive 1
Str 30
Con 30
Dex 30
Int 30
Wis 30
Pow 30
attacktype 33
resist_confusion 100
path_attuned 65536
path_repelled 131088
resist_physical 50
ac 3
wc 4
dam 40
hp 350
maxhp 350
level 19
speed 0.25
luck 2
stealth 1
can_cast_spell 1
can_use_weapon 1
can_use_armour 1
can_use_shield 1
exp 1
weight 500000
end
Object lythander_avatar_info
editor_folder gods/demihumans
type 8
invisible 1
name avatar
other_arch lythander_avatar
end
Object lythander_general_info
editor_folder gods/demihumans
type 8
invisible 1
name message
msg
You are filled with a desire to slay all goblins and trolls.
endmsg
end
Object lythander_holy_servant_info
editor_folder gods/demihumans
type 8
invisible 1
name holy servant
other_arch unicorn
end
Object Mostrai
editor_folder gods/demihumans
title Gnarg
type 50
face dwarf.111
race dwarf
slaying goblin,giant
animation dwarf
is_animated 1
monster 1
move_type walk
alive 1
attacktype 256
Str 30
Con 30
Dex 30
Int 30
Wis 30
Pow 30
path_attuned 18432
path_repelled 64
resist_fire 20
resist_slow -50
resist_confusion -10
ac -10
wc -6
dam 50
hp 350
maxhp 350
level 15
speed 0.20
can_cast_spell 1
can_use_weapon 1
can_use_armour 1
can_use_shield 1
msg
Dwarven deity of metal smithing and warcraft, Giant basher, Delver of secrets
endmsg
exp 1
weight 100000
randomitems Mostrai
end
Object mostrai_avatar
editor_folder gods/demihumans
face dwarf.111
race dwarf
slaying goblin,giant
animation dwarf
is_animated 1
monster 1
move_type walk
alive 1
attacktype 256
Str 30
Con 30
Dex 30
Int 30
Wis 30
Pow 30
path_attuned 18432
path_repelled 64
resist_fire 60
resist_physical 75
ac 1
wc 9
dam 50
hp 350
maxhp 350
level 19
speed 0.20
can_cast_spell 1
can_use_weapon 1
can_use_armour 1
can_use_shield 1
exp 1
weight 100000
end
Object mostrai_avatar_info
editor_folder gods/demihumans
type 8
invisible 1
name avatar
other_arch mostrai_avatar
end
Object mostrai_general_info
editor_folder gods/demihumans
type 8
invisible 1
name message
msg
You are filled with a desire to slay all goblins and giants.
endmsg
end
Object mostrai_holy_servant_info
editor_folder gods/demihumans
type 8
invisible 1
name holy servant
other_arch dwarf
end
Object Valkyrie
editor_folder gods/demihumans
#title Byd
type 50
slaying unnatural,angel,demon,undead
face knight.111
animation knight
race human,troll
monster 1
move_type walk
alive 1
attacktype 257
Str 30
Con 30
Dex 30
Int 30
Wis 30
Pow 30
path_denied 1048575
path_attuned 0
resist_magic 100
wc 6
dam 20
hp 350
last_sp -5
level 15
speed 0.20
can_cast_spell 0
can_use_weapon 1
can_use_armour 1
can_use_shield 1
msg
the Brave, the Just, Deathbringer
endmsg
exp 1
weight 100000
randomitems Valkyrie
end
Object valkyrie_general_info
editor_folder gods/demihumans
type 8
invisible 1
name message
msg
You are filled with a desire to fight - but with honor, not with filthy magics.
endmsg
end
Object Gaea
editor_folder gods/elemental
title Devourers
face panther.131
race animal,bird,slime,insect,reptile,water_elemental,earth_elemental,air_elemental,fire_elemental
slaying undead,unnatural
animation panther
is_animated 1
monster 1
move_type walk
alive 1
Str 30
Con 30
Dex 30
Int 30
Wis 30
Pow 30
type 50
attacktype 16384
path_attuned 65
path_denied 393216
resist_drain 100
resist_deplete 100
resist_death 100
resist_fear -100
ac -5
wc -1
dam 50
hp 500
last_heal 2
last_grace 3
maxhp 500
level 15
speed 0.18
can_cast_spell 1
can_use_armour 1
can_use_shield 1
msg
Goddess of peace, Guardian of life, Mother of nature
endmsg
exp 1
weight 500000
randomitems Gaea
end
Object gaea_avatar
editor_folder gods/elemental
face panther.131
race animal,bird,slime,insect,reptile,water_elemental,earth_elemental,air_elemental,fire_elemental
slaying undead,unnatural
animation panther
is_animated 1
monster 1
move_type walk
alive 1
Str 30
Con 30
Dex 30
Int 30
Wis 30
Pow 30
attacktype 1
path_attuned 526784
path_denied 393216
path_repelled 30
resist_drain 100
resist_deplete 100
resist_death 100
resist_fear -100
resist_physical 50
ac 5
wc 5
dam 40
hp 500
last_heal 2
last_grace 3
maxhp 500
level 19
speed 0.18
can_cast_spell 1
can_use_armour 1
can_use_shield 1
exp 1
weight 500000
end
Object gaea_avatar_info
editor_folder gods/elemental
type 8
invisible 1
name avatar
other_arch gaea_avatar
end
Object gaea_general_info
editor_folder gods/elemental
type 8
invisible 1
name message
msg
You are filled with a desire to slay all undead and unnatural creatures.
endmsg
end
Object gaea_holy_servant_info
editor_folder gods/elemental
type 8
invisible 1
name holy servant
other_arch para_earth
end
Object Ixalovh
editor_folder gods/elemental
title Ruggilli
race chaotic_water_creatures
slaying consuming_fire_creatures
face witch_water.111
animation Ixalovh
is_animated 1
Str 30
Con 30
Dex 30
Int 30
Wis 30
Pow 30
monster 1
move_type walk
alive 1
type 50
attacktype 17
path_attuned 16388
path_repelled 514
path_denied 65536
resist_fire -30
resist_physical 20
resist_magic 20
resist_cold 80
ac -5
wc -3
dam 60
hp 400
maxhp 400
level 15
speed 0.50
can_use_armour 1
can_use_shield 1
can_use_weapon 1
can_cast_spell 1
msg
Chaos Goddess of many tentacles, Sea Serpent, Ocean Wave
endmsg
exp 1
weight 500000
randomitems Ixalovh
end
Object ixalovh_avatar
editor_folder gods/elemental
race chaotic_water_creatures
face elem_water.111
animation water_elemental
is_animated 1
Str 30
Con 30
Dex 30
Int 30
Wis 30
Pow 30
monster 1
move_type walk
alive 1
attacktype 17
path_attuned 131074
path_repelled 10500
path_denied 82945
resist_fire -100
resist_cold 100
resist_magic 30
resist_physical 40
ac 5
wc 11
dam 40
hp 400
maxhp 400
level 19
speed 0.50
can_use_weapon 1
can_cast_spell 1
reflect_missile 1
last_heal 1
last_eat 1
exp 1
weight 500000
end
Object ixalovh_avatar_info
editor_folder gods/elemental
type 8
invisible 1
name avatar
other_arch ixalovh_avatar
end
Object ixalovh_general_info
editor_folder gods/elemental
type 8
invisible 1
name message
msg
Your blood chills and you can feel the waves of the world.
endmsg
end
Object ixalovh_holy_servant_info
editor_folder gods/elemental
type 8
invisible 1
name holy servant
other_arch water_witch
end
Object Ruggilli
editor_folder gods/elemental
title Ixalovh
race consuming_fire_creatures
slaying chaotic_water_creatures
face elem_fire.111
animation fire_elemental
is_animated 1
Str 30
Con 30
Dex 30
Int 30
Wis 30
Pow 30
monster 1
move_type walk
alive 1
type 50
attacktype 5
path_attuned 131074
path_repelled 2308
path_denied 65536
resist_fire 100
resist_physical 30
resist_magic 30
resist_cold -30
ac -5
wc -3
dam 60
hp 400
maxhp 400
level 15
speed 0.50
can_use_weapon 1
can_cast_spell 1
reflect_missile 1
last_heal 1
last_eat -1
msg
Chaos God of slaughter and terror, Consuming worm, Greedy gut
endmsg
exp 1
weight 500000
randomitems Ruggilli
end
Object ruggilli_avatar
editor_folder gods/elemental
race consuming_fire_creatures
face elem_fire.111
animation fire_elemental
is_animated 1
Str 30
Con 30
Dex 30
Int 30
Wis 30
Pow 30
monster 1
move_type walk
alive 1
attacktype 5
path_attuned 131074
path_repelled 10500
path_denied 82945
resist_fire 100
resist_cold -100
resist_magic 30
resist_physical 40
ac 5
wc 11
dam 40
hp 400
maxhp 400
level 19
speed 0.50
can_use_weapon 1
can_cast_spell 1
reflect_missile 1
last_heal 1
last_eat 1
exp 1
weight 500000
end
Object ruggilli_avatar_info
editor_folder gods/elemental
type 8
invisible 1
name avatar
other_arch ruggilli_avatar
end
Object ruggilli_general_info
editor_folder gods/elemental
type 8
invisible 1
name message
msg
You feel a bond with all things which are made of fire.
endmsg
end
Object ruggilli_holy_servant_info
editor_folder gods/elemental
type 8
invisible 1
name holy servant
other_arch dragon
end
Object Sorig
editor_folder gods/elemental
type 50
face para_light.111
race air_elemental
animation para_lightning
is_animated 1
Str 30
Con 30
Dex 30
Int 30
Wis 30
Pow 30
monster 1
move_type walk
alive 1
attacktype 8
resist_electricity 100
path_attuned 131096
path_repelled 256
path_denied 65537
ac -5
wc -1
dam 40
hp 300
maxhp 300
level 15
speed 0.40
can_cast_spell 1
can_use_weapon 1
can_use_armour 1
can_use_shield 1
msg
Lord of Storms, King of Thunder and Lightning, Sky Lord
endmsg
exp 1
weight 1
randomitems Sorig
end
Object sorig_avatar
editor_folder gods/elemental
face para_light.111
race para_air,air_elemental,para_lightning
animation para_lightning
is_animated 1
Str 30
Con 30
Dex 30
Int 30
Wis 30
Pow 30
monster 1
move_type walk
alive 1
attacktype 8
resist_electricity 100
resist_physical 40
path_attuned 131096
path_repelled 256
path_denied 66561
ac 5
wc 5
dam 40
hp 300
maxhp 300
level 19
speed 0.40
can_cast_spell 1
can_use_weapon 1
can_use_armour 1
can_use_shield 1
exp 1
weight 1
end
Object sorig_avatar_info
editor_folder gods/elemental
type 8
invisible 1
name avatar
other_arch sorig_avatar
end
Object sorig_general_info
editor_folder gods/elemental
type 8
invisible 1
name message
msg
You feel a bond with all things which are made of air and lightning.
endmsg
end
Object sorig_holy_servant_info
editor_folder gods/elemental
type 8
invisible 1
name holy servant
other_arch para_lightning
end
Object bow_lythander
editor_folder gods/items
name Lythander's Elven Bow
name_pl Lythander's Elven Bows
client_type 150
race arrows
face elven_bow.111
msg
  You look at this wonderful bow with pride. It is only granted to the best of Lythander's disciples.
endmsg
luck 1
sp 70
dam 30
wc 3
nrof 1
startequip 1
attacktype 1
type 14
weight 8000
magic 5
body_arm -2
skill missile weapons
end
Object bracers_gnarg
editor_folder gods/items
nrof 1
name bracers
title of strength of Wargs
face bracersdex.111
msg
  An exceptional pair of bracers. Not only do they provide the wearer with protection from cold, they also increase the wearer's damage and strength, and help heal the body from damage.

  A mighty gift from Gnarg sent to aid you in annihilating His enemies.
endmsg
type 104
Str 2
resist_physical 30
resist_cold 20
Dam 15
hp 1
value 65000
weight 9000
startequip 1
name_pl bracers
client_type 310
body_wrist -2
end
Object burningtail
editor_folder gods/items/burning_tail
name Burning Tail of many lashings of Ruggilli
nrof 1
last_sp 8
type 15
face burningtail.111
weapontype 6
animation burningtail
anim_speed 10
client_anim_random 1
material 256
dam 40
weight 10000
value 75000
magic 15
resist_cold 25
resist_fire 15
attacktype 4101
startequip 1
name_pl Burning Tails of many lashings of Ruggilli
client_type 100
body_arm -1
item_power 25
glow_radius 3
skill one handed weapons
end
Object shield_gaea
editor_folder gods/items/earth_shield
name Gaea's Shield of Earth
face earth_shield.111
animation shield_gaea
msg
  This shield is highly enchanted by the forces of life and nature. It is a personal gift from Gaea, to protect her beloved children.
endmsg
is_animated 1
ac 4
anim_speed 5
client_anim_random 1
nrof 1
startequip 1
type 33
resist_physical 15
resist_fire 30
resist_cold 30
resist_electricity 30
resist_ghosthit -20
weight 20000
name_pl Gaea's Shields of Earth
client_type 260
body_arm -1
end
Object glovesofsun
editor_folder gods/items/glovesofsun
name Gloves of the Sun
name_pl Gloves of the Sun
client_type 300
msg
  This pair of gloves will aid any of Gaea's most faithful in seeing her will protected.
endmsg
nrof 1
type 100
face glovesofsun.111
animation glovesofsun
anim_speed 4
client_anim_random 1
material 8
weight 900
value 20000
attacktype 5
ac 1
dam 2
Dex 2
wc 2
magic 1
startequip 1
body_hand -2
end
Object helmet_gnarg
editor_folder gods/items
name Gnarg's Orc Helmet
name_pl Gnarg's Orc Helmets
client_type 270
face bighorn_he.111
msg
  This helmet good protection. From mighty Gnarg it is.
endmsg
Dex 1
ac 3
nrof 1
startequip 1
type 34
resist_physical 20
resist_poison 30
weight 7000
gen_sp_armour 1
body_head -1
end
Object horn_siren
editor_folder gods/items
name horn
title of the Sirens
face shellhorn1.111
randomitems horn_siren
msg
  Putting this shell to your ear, you hear a strange and haunting melody.
endmsg
type 3
level 40
value 590
weight 1500
material 2
hp 20
maxhp 20
speed 0.2
name_pl horns
startequip 1
client_type 721
body_range -1
end
Object horn_waves
editor_folder gods/items
name horn
title of Ocean Waves
face shellhorn2.111
randomitems horn_waves
msg
  Putting this shell to your ear, you hear the crashing sound of ocean waves.
endmsg
type 3
level 30
value 590
weight 1000
material 2
hp 24
maxhp 24
speed 0.1
name_pl horns
client_type 721
startequip 1
body_range -1
end
Object mail_mostrai
editor_folder gods/items
name Thorin's Plate Mail
name_pl Thorin's Plate Mails
client_type 250
face plate_mail.111
msg
  This shining plate mail is Mostrai's gift to the bravest of his warriors. It is highly enchanted, increasing the strength of the wearer and protecting against fire.
endmsg
ac 3
Str 1
nrof 1
startequip 1
type 16
resist_physical 50
resist_fire 30
weight 50000
magic 2
gen_sp_armour 9
last_sp 13
body_torso -1
item_power 4
end
Object mithril_ar_ele_sorig
editor_folder gods/items
nrof 1
name mithril chainmail of lightning of Sorig
type 16
face mithril_ar_ele.111
animation mithril_ar_ele
anim_speed 3
client_anim_random 1
ac 6
resist_physical 40
resist_electricity 40
msg
  Sorig has granted you this fine mail.  It grants great protection from electricity and physical attacks without reducing your mobility. Be warned that what Sorig gives, Sorig can take away.
endmsg
startequip 1
Dex 1
Str 1
exp 1
magic 5
gen_sp_armour 2
last_sp 27
weight 15000
value 4000
name_pl mithril chainmails of lightning of Sorig
client_type 250
body_torso -1
item_power 10
end
Object pipe_lythander
editor_folder gods/items
name Lythander's pipe
name_pl Lythander's pipes
face claypipe.111
randomitems pipe_lythander
msg
    This pipe is the finest you have ever seen.  Imagine the smoke rings you could blow with it...
endmsg
type 3
luck 1
material 256
hp 60
level 35
maxhp 60
speed 0.1
value 58
weight 40
client_type 721
body_range -1
startequip 1
end
Object spear_ixalovh
editor_folder gods/items
name Ixalovh's spear
nrof 1
last_sp 9
type 15
face spear_ixalovh.111
weapontype 5
animation spear_ixalovh
anim_speed 10
client_anim_random 1
Pow 1
sp 1
material 256
dam 35
weight 26500
value 75000
magic 12
resist_magic 10
resist_fire 15
attacktype 17
startequip 1
name_pl Ixalovh's spears
client_type 136
can_impale 1
glow_radius 2
body_arm -2
item_power 20
skill two handed weapons
end
Object tear_gaea
editor_folder gods/items
name Gaea's tear
face tear.111
animation tear_gaea
nrof 1
level 10
anim_speed 4
client_anim_random 1
type 5
weight 10
name_pl Gaea's tears
client_type 650
arch spell_heal
end
end
Object valkyrie_amulet_lifesave
editor_folder gods/items
name Valkyrie's Torc
name_pl Valkyrie's Torcs
title of Lifesaving
face torc.111
type 39
material 12
weight 600
value 20000
lifesave 1
nrof 1
client_type 381
body_neck -1
item_power 3
startequip 1
inv_locked 1
end

Object god_cure_blindness
editor_folder gods/randomitems
type 8
invisible 1
name heal spell
slaying cure blindness
end
Object god_cure_confusion
editor_folder gods/randomitems
type 8
invisible 1
name heal spell
slaying cure confusion
end
Object god_cure_disease
editor_folder gods/randomitems
type 8
invisible 1
name heal spell
slaying cure disease
end
Object god_cure_poison
editor_folder gods/randomitems
type 8
invisible 1
name heal spell
slaying cure poison
end
Object god_enchant_weapon_high
editor_folder gods/randomitems
name enchant weapon
face blank.111
invisible 1
type 8
level 4
end
Object god_enchant_weapon_low
editor_folder gods/randomitems
name enchant weapon
face blank.111
invisible 1
type 8
level 10
end
Object god_enchant_weapon_medium
editor_folder gods/randomitems
name enchant weapon
face blank.111
invisible 1
type 8
level 6
end
Object god_grace_limit_high
editor_folder gods/randomitems
name grace limit
face god_grace_limit.111
invisible 1
type 8
grace 600
end
Object god_grace_limit_insane
editor_folder gods/randomitems
name grace limit
face god_grace_limit.111
invisible 1
type 8
grace 1000
end
Object god_grace_limit_low
editor_folder gods/randomitems
name grace limit
face god_grace_limit.111
invisible 1
type 8
grace 100
end
Object god_grace_limit_medium
editor_folder gods/randomitems
name grace limit
face god_grace_limit.111
invisible 1
type 8
grace 300
end
Object god_grace_limit_wimpy
editor_folder gods/randomitems
name grace limit
face god_grace_limit.111
invisible 1
type 8
grace 35
end
Object god_heal
editor_folder gods/randomitems
type 8
invisible 1
name heal spell
slaying heal
end
Object god_major_healing
editor_folder gods/randomitems
type 8
invisible 1
name heal spell
slaying major healing
end
Object god_medium_healing
editor_folder gods/randomitems
type 8
invisible 1
name heal spell
slaying medium healing
end
Object god_minor_healing
editor_folder gods/randomitems
type 8
invisible 1
name heal spell
slaying minor healing
end
Object god_remove_curse
editor_folder gods/randomitems
type 8
invisible 1
name remove curse
end
Object god_remove_damnation
editor_folder gods/randomitems
type 8
invisible 1
name remove damnation
end
Object god_remove_depletion
editor_folder gods/randomitems
type 8
invisible 1
name heal depletion
end
Object god_restore_grace
editor_folder gods/randomitems
type 8
invisible 1
name restore grace
end
Object god_restore_hitpoints
editor_folder gods/randomitems
type 8
invisible 1
name restore hitpoints
end
Object god_restore_spellpoints_high
editor_folder gods/randomitems
type 8
invisible 1
name restore spellpoints
maxsp 150
end
Object god_restore_spellpoints_low
editor_folder gods/randomitems
type 8
invisible 1
name restore spellpoints
maxsp 80
end
Object god_restore_spellpoints_medium
editor_folder gods/randomitems
type 8
invisible 1
name restore spellpoints
maxsp 100
end
Object god_restore_spellpoints_very_high
editor_folder gods/randomitems
type 8
invisible 1
name restore spellpoints
maxsp 200
end
Object god_spellbook_protection_from_fire
editor_folder gods/randomitems
name prayerbook
slaying protection from fire
face quarto.111
type 85
skill literacy

material 1
value 0
weight 5000
identified 1
startequip 1
nrof 1
end
Object Devourers
editor_folder gods/supernatural
type 50
title Gaea
face grimreaper.112
race undead
animation grimreaper
is_animated 1
monster 1
move_type walk
alive 1
Str 30
Con 30
Dex 30
Int 30
Wis 30
Pow 30
attacktype 16973824
path_attuned 393216
path_denied 65536
path_repelled 524547
resist_drain 100
resist_fear 100
resist_deplete 100
resist_death 100
resist_ghosthit 50
resist_poison 100
resist_cold 15
resist_fire -5
ac -12
wc -1
hp 350
maxhp 350
dam 50
last_eat 60
last_heal -1
level 15
speed 0.35
can_cast_spell 1
can_use_weapon 1
can_use_armour 1
can_use_shield 1
undead 1
can_see_in_dark 1
msg
Soul Eaters, Harbingers of Death, Nameless Lords of the Tomb
endmsg
exp 1
weight 1
randomitems Devourers
end
Object devourers_avatar
editor_folder gods/supernatural
face grimreaper.112
race undead
animation grimreaper
is_animated 1
monster 1
move_type walk
alive 1
Str 30
Con 30
Dex 30
Int 30
Wis 30
Pow 30
attacktype 196752
path_attuned 262144
path_denied 590082
path_repelled 129
resist_death 100
resist_deplete 100
resist_fear 100
resist_drain 100
resist_fire -50
resist_cold 50
resist_physical 20
ac 1
wc 10
hp 350
maxhp 350
dam 40
last_eat -3
last_heal -1
level 19
speed 0.35
can_cast_spell 1
can_use_weapon 1
can_use_armour 1
can_use_shield 1
undead 1
can_see_in_dark 1
exp 1
weight 1
end
Object devourers_avatar_info
editor_folder gods/supernatural
type 8
invisible 1
name avatar
other_arch devourers_avatar
end
Object devourers_general_info
editor_folder gods/supernatural
type 8
invisible 1
name message
msg
You feel a bond with all things which are undead.
endmsg
end
Object devourers_holy_servant_info
editor_folder gods/supernatural
type 8
invisible 1
name holy servant
other_arch wight
end
Object Gorokh
editor_folder gods/supernatural
title Valriel
type 50
face devil.111
slaying angel
race demon
animation devil
is_animated 1
Str 30
Con 30
Dex 30
Int 30
Wis 30
Pow 30
monster 1
move_type walk
alive 1
attacktype 16384
path_attuned 131072
path_repelled 257
resist_magic 30
resist_cold -5
resist_fear 100
ac -5
wc -3
dam 50
hp 350
maxhp 350
level 15
speed 0.25
luck -1
last_heal -2
last_sp -1
can_cast_spell 1
can_use_armour 1
can_use_weapon 1
can_use_shield 1
msg
Demon King, Duke of Hell, Temptor and Tormentor
endmsg
exp 1
weight 400000
randomitems Gorokh
end
Object gorokh_avatar
editor_folder gods/supernatural
face devil.111
slaying angel
race demon
animation devil
is_animated 1
Str 30
Con 30
Dex 30
Int 30
Wis 30
Pow 30
monster 1
move_type walk
alive 1
attacktype 16385
path_attuned 393216
path_denied 1025
resist_physical 50
resist_fear 100
resist_magic 20
ac 5
wc 3
dam 40
hp 350
maxhp 350
level 19
speed 0.25
can_cast_spell 1
can_use_armour 1
can_use_weapon 1
can_use_shield 1
exp 1
weight 400000
end
Object gorokh_avatar_info
editor_folder gods/supernatural
type 8
invisible 1
name avatar
other_arch gorokh_avatar
end
Object gorokh_general_info
editor_folder gods/supernatural
type 8
invisible 1
name message
msg
You are filled with a desire to slay all angels.
endmsg
end
Object gorokh_holy_servant_info
editor_folder gods/supernatural
type 8
invisible 1
name holy servant
other_arch devil
end
Object Valriel
editor_folder gods/supernatural
title Gorokh
face highangel.115
slaying demon
race angel
animation highangel
Str 30
Con 30
Dex 30
Int 30
Wis 30
Pow 30
is_animated 1
type 50
monster 1
move_type walk
alive 1
attacktype 4194304
path_attuned 1025
path_denied 393216
resist_confusion 20
resist_blind 100
resist_fear 100
ac -7
wc -1
hp 350
maxhp 350
dam 50
level 15
speed 0.25
can_cast_spell 1
can_use_armour 1
can_use_weapon 1
can_use_shield 1
msg
Lord of Angels, Duke of the Heavens, Healer and Protector
endmsg
exp 1
weight 100000
randomitems Valriel
end
Object valriel_avatar
editor_folder gods/supernatural
face highangel.115
slaying demon
race angel
animation highangel
Str 30
Con 30
Dex 30
Int 30
Wis 30
Pow 30
is_animated 1
monster 1
move_type walk
alive 1
attacktype 4194305
path_attuned 1025
path_denied 393216
resist_confusion 20
resist_blind 100
resist_fear 100
resist_physical 50
ac 3
wc 7
hp 350
maxhp 350
dam 40
level 19
speed 0.25
can_cast_spell 1
can_use_armour 1
can_use_weapon 1
can_use_shield 1
exp 1
weight 100000
end
Object valriel_avatar_info
editor_folder gods/supernatural
type 8
invisible 1
name avatar
other_arch valriel_avatar
end
Object valriel_general_info
editor_folder gods/supernatural
type 8
invisible 1
name message
msg
You are filled with a desire to slay all demons.
endmsg
end
Object valriel_holy_servant_info
editor_folder gods/supernatural
type 8
invisible 1
name holy servant
other_arch angel
end
Object valriel_player_glow
editor_folder gods/supernatural
name Valriel's light
face highangel.115
glow_radius 9
type 98
startequip 1
invisible 1
end
Object lake
editor_folder ground/Lake
face blake_0.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_n
editor_folder ground/Lake
face blake_1.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_e
editor_folder ground/Lake
face blake_2.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_ne
editor_folder ground/Lake
face blake_3.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_s
editor_folder ground/Lake
face blake_4.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_sn
editor_folder ground/Lake
face blake_5.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_se
editor_folder ground/Lake
face blake_6.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_nes
editor_folder ground/Lake
face blake_7.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_w
editor_folder ground/Lake
face blake_8.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_nw
editor_folder ground/Lake
face blake_9.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_ew
editor_folder ground/Lake
face blake_A.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_new
editor_folder ground/Lake
face blake_B.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_sw
editor_folder ground/Lake
face blake_C.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_nse
editor_folder ground/Lake
face blake_D.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_sew
editor_folder ground/Lake
face blake_E.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_center
editor_folder ground/Lake
face blake_F.111
move_block all
no_pick 1
is_water 1
is_floor 1
smoothlevel 255
end
Object biglake_0
editor_folder ground/Lake
face blake_0.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_3_3
editor_folder ground/Lake
face blake_1.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_3_4
editor_folder ground/Lake
face blake_2.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_2_2_3
editor_folder ground/Lake
face blake_3.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_3_1
editor_folder ground/Lake
face blake_4.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_2_1_2
editor_folder ground/Lake
face blake_5.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_2_2_4
editor_folder ground/Lake
face blake_6.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_1_3
editor_folder ground/Lake
face blake_7.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_3_2
editor_folder ground/Lake
face blake_8.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_2_2_2
editor_folder ground/Lake
face blake_9.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_2_1_1
editor_folder ground/Lake
face blake_A.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_1_1
editor_folder ground/Lake
face blake_B.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_2_2_1
editor_folder ground/Lake
face blake_C.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_1_4
editor_folder ground/Lake
face blake_D.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_1_2
editor_folder ground/Lake
face blake_E.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object biglake_4
editor_folder ground/Lake
face blake_F.111
move_block all
no_pick 1
is_water 1
is_floor 1
smoothlevel 255
end
Object mountain_cave
editor_folder ground/Mountain
name cave
type 66
face moun_cave1.111
no_pick 1
is_floor 1
smoothlevel 100
client_type 25012
end
Object mountain_cave2
editor_folder ground/Mountain
name cave
type 66
face moun_cave2.111
no_pick 1
is_floor 1
smoothlevel 100
client_type 25012
end
Object mountain
editor_folder ground/Mountain
name mountains
face mountain1.111
type 67
race /terrain/mountain
move_on walk
no_pick 1
blocksview 1
is_hilly 1
move_slow walk
move_slow_penalty 5
smoothlevel 100
is_floor 1
end
Object mountain2
editor_folder ground/Mountain
name high mountains
face mountain2.111
type 67
race /terrain/mountain
move_on walk
no_pick 1
is_hilly 1
move_slow walk
move_slow_penalty 10
blocksview 1
smoothlevel 100
is_floor 1
end
Object mountain3
editor_folder ground/Mountain
name mountains
face mountain3.111
type 67
race /terrain/mountain
move_on walk
no_pick 1
blocksview 1
is_hilly 1
move_slow walk
move_slow_penalty 5
end
Object mountain4
editor_folder ground/Mountain
name high mountains
face mountain4.111
type 67
race /terrain/mountain
no_pick 1
move_block all
blocksview 1
smoothlevel 100
is_floor 1
end
Object mountain5
editor_folder ground/Mountain
name very high mountains
face mountain5.111
type 67
race /terrain/mountain
no_pick 1
move_block all
blocksview 1
smoothlevel 102
is_floor 1
end
Object mountain_2
editor_folder ground/Mountain
name high mountain
face mountain_2.x11
no_pick 1
move_slow walk
move_slow_penalty 20
is_hilly 1
blocksview 1
is_floor 1
end
More
Object mountain_2_2
editor_folder ground/Mountain
name high mountain
face mountain_2.x11
no_pick 1
x 1
move_slow walk
move_slow_penalty 20
is_hilly 1
blocksview 1
is_floor 1
end
More
Object mountain_2_3
editor_folder ground/Mountain
name high mountain
face mountain_2.x11
no_pick 1
y 1
move_slow walk
move_slow_penalty 20
is_hilly 1
blocksview 1
is_floor 1
end
More
Object mountain_2_4
editor_folder ground/Mountain
name high mountain
face mountain_2.x11
no_pick 1
x 1
y 1
move_slow walk
move_slow_penalty 20
is_hilly 1
blocksview 1
is_floor 1
end
Object s_mountain_cave
editor_folder ground/Mountain
name snow cave
type 66
face s_moun_cave.111
no_pick 1
is_floor 1
client_type 25012
end
Object s_mountain
editor_folder ground/Mountain
name mountains
face s_mountain.111
type 67
race /terrain/mountain
move_on walk
no_pick 1
blocksview 1
is_hilly 1
move_slow walk
move_slow_penalty 8
is_floor 1
end
Object gstone_4
editor_folder ground/Pstone
name mossy rocks
face gstone_4.111
no_pick 1
is_floor 1
move_slow walk
move_slow_penalty 1
is_hilly 1
end
Object phole_1
editor_folder ground/Pstone
name hole in the sand
type 66
face phole_1.111
no_pick 1
client_type 25012
end
Object phole_2
editor_folder ground/Pstone
name hole in the stones
type 66
face phole_2.111
no_pick 1
client_type 25012
end
Object phole_3
editor_folder ground/Pstone
name hole in the stones
type 66
face phole_3.111
no_pick 1
move_on walk
client_type 25012
end
Object pstone_1
editor_folder ground/Pstone
name sand
face pstone_1.111
no_pick 1
is_floor 1
smoothlevel 18
move_block boat swim
end
Object pstone_2
editor_folder ground/Pstone
name stones and sand
face pstone_2.111
no_pick 1
is_floor 1
smoothlevel 18
end
Object pstone_3
editor_folder ground/Pstone
name stones
face pstone_3.111
no_pick 1
is_floor 1
smoothlevel 18
end
Object pstone_4
editor_folder ground/Pstone
name big stones
face pstone_4.111
no_pick 1
is_floor 1
move_slow walk
move_slow_penalty 1
is_hilly 1
smoothlevel 37
end
Object pstone_5
editor_folder ground/Pstone
name crater
face pstone_5.111
no_pick 1
is_floor 1
move_slow walk
move_slow_penalty 2
is_hilly 1
end
Object crater
editor_folder ground/Stone
face crater.111
no_pick 1
move_slow walk
move_slow_penalty 3
is_hilly 1
is_floor 1
smoothlevel 12
end
Object large_stones
editor_folder ground/Stone
name stones
face largestone.111
no_pick 1
move_slow walk
move_slow_penalty 2
is_hilly 1
is_floor 1
smoothlevel 15
end
Object medium_stones
editor_folder ground/Stone
name stones
face mediumston.111
no_pick 1
move_slow walk
move_slow_penalty 1
is_hilly 1
is_floor 1
smoothlevel 14
end
Object small_stones
editor_folder ground/Stone
name stones
face smallstone.111
no_pick 1
is_floor 1
smoothlevel 13
end
Object mountain1_rivlets
editor_folder ground/Weather
name rivlets
face mountain1_rivlets.111
no_pick 1
is_water 1
end
Object mountain1_snow
editor_folder ground/Weather
name snow
face mountain1_snow.111
no_pick 1
is_water 1
end
Object mountain2_rivlets
editor_folder ground/Weather
name rivlets
face mountain2_rivlets.111
no_pick 1
is_water 1
end
Object mountain2_snow
editor_folder ground/Weather
name snow
face mountain2_snow.111
no_pick 1
is_water 1
end
Object mountain_foilage
editor_folder ground/Weather
name foilage
face mountain_foilage.111
no_pick 1
is_water 1
end
Object rain
editor_folder ground/Weather
name rain
face rain.111
animation rain
material 512
no_pick 1
is_water 1
map_layer fly
anim_speed 1
client_anim_random 1
end
Object rain1
editor_folder ground/Weather
name puddle
face rain1.111
no_pick 1
is_water 1
end
Object rain2
editor_folder ground/Weather
name rain
face rain.111
animation rain
material 512
no_pick 1
is_water 1
map_layer fly
anim_speed 1
client_anim_random 1
end
Object rain3
editor_folder ground/Weather
name big puddle
face rain3.111
no_pick 1
is_water 1
end
Object rain4
editor_folder ground/Weather
name big puddle
face rain4.111
no_pick 1
is_water 1
end
Object rain5
editor_folder ground/Weather
name puddle
face rain2.111
no_pick 1
is_water 1
end
Object snow_c
editor_folder ground/Weather
name snow
face snow_c.111
animation snow_c
materialname ice
no_pick 1
is_water 1
map_layer fly
anim_speed 3
client_anim_random 1
end
Object cforest1
editor_folder ground/Winter
face cforest1.111
type 67
race /terrain/forest
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 3
is_wooded 1
is_floor 1
end
Object cforest2
editor_folder ground/Winter
face cforest2.111
type 67
race /terrain/forest
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 3
is_wooded 1
is_floor 1
end
Object cforest3
editor_folder ground/Winter
face cforest3.111
type 67
race /terrain/forest
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 3
is_wooded 1
is_floor 1
end
Object cforest4
editor_folder ground/Winter
face cforest4.111
type 67
race /terrain/forest
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 3
is_wooded 1
end
Object cforest5
editor_folder ground/Winter
face cforest5.111
type 67
race /terrain/forest
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 3
is_wooded 1
end
Object cforest6
editor_folder ground/Winter
face cforest6.111
type 67
race /terrain/forest
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 3
is_wooded 1
end
Object christmas_tree5
editor_folder ground/Winter
name christmas tree
face tree_5_christmas.x11
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
glow_radius 2
end


Object christmas_s_tree5
editor_folder ground/Winter
name snow covered christmas tree
face s_tree_5_christmas.x11
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
glow_radius 2
end
Object drifts
editor_folder ground/Winter
face drifts.111
type 67
race /terrain/hills
move_on walk
is_hilly 1
no_pick 1
move_slow walk
move_slow_penalty 3
is_floor 1
smoothlevel 24
end
Object evil_ice
editor_folder ground/Winter
type 102
subtype 7
level 1
move_on walk
wc -30
lifesave 1
name strange looking ice
face evil_ice.111
animation evil_ice
speed 0.2
no_pick 1
attacktype 16
hp 1
dam 10
is_floor 1
end
Object glacier
editor_folder ground/Winter
name glacier
face glacier.111
type 67
race /terrain/mountain
move_on walk
is_hilly 1
no_pick 1
move_slow walk
move_slow_penalty 15
is_floor 1
dam 2
attacktype 16
smoothlevel 23
end
Object ice
editor_folder ground/Winter
name ice
face ice.111
move_slow walk
move_slow_penalty 8
no_pick 1
smoothlevel 22
end
Object ice2
editor_folder ground/Winter
name Ice
face ice2.111
no_pick 1
is_floor 1
smoothlevel 4
end
Object ihole
editor_folder ground/Winter
name hole in the snow
type 66
face ihole.111
no_pick 1
client_type 25012
end
Object ipond
editor_folder ground/Winter
name small pond
type 67
race /terrain/plains
move_on walk
face ipond.111
no_pick 1
is_floor 1
smoothlevel 21
end
Object istone
editor_folder ground/Winter
name ice_stone
face istone.111
no_pick 1
is_floor 1
smoothlevel 3
end
Object s_tree5
editor_folder ground/Winter
name snow covered tree
face s_tree_5.x11
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
end
Object snow
editor_folder ground/Winter
name snow
face snow.111
no_pick 1
is_floor 1
smoothlevel 21
end
Object snow2
editor_folder ground/Winter
name snow
face snow2.111
no_pick 1
is_floor 1
smoothlevel 25
end
Object snow3
editor_folder ground/Winter
name snow
face snow3.111
no_pick 1
is_floor 1
smoothlevel 26
end
Object snow4
editor_folder ground/Winter
name snow
face snow4.111
no_pick 1
smoothlevel 31
end
Object snow5
editor_folder ground/Winter
name light snow
face snow5.111
no_pick 1
smoothlevel 100
end
Object snowroad
editor_folder ground/Winter
name road
face snowroad.111
no_pick 1
is_floor 1
smoothlevel 3
end
Object snowroad2
editor_folder ground/Winter
name road
face snowroad2.111
no_pick 1
is_floor 1
smoothlevel 3
end
Object spalm
editor_folder ground/Winter
name snow covered palm
face spalm.111
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
end
Object spalms1
editor_folder ground/Winter
name snow covered palms
face spalms1.111
type 67
race /terrain/forest
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 2
is_wooded 1
end

Object spalms2
editor_folder ground/Winter
name snow covered palms
face spalms2.111
type 67
race /terrain/forest
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 2
is_wooded 1
end
Object brush
editor_folder ground/Wood
face brush.111
type 67
move_on walk
race /terrain/plains
no_pick 1
move_slow walk
move_slow_penalty 2
is_wooded 1
is_floor 1
smoothlevel 40
move_block boat swim
end
Object cyanbrush
editor_folder ground/Wood
face cyanbrush.111
type 67
move_on walk
race /terrain/plains
no_pick 1
move_slow walk
move_slow_penalty 2
is_wooded 1
is_floor 1
smoothlevel 45
move_block boat swim
end
Object darkforest
editor_folder ground/Wood
face darkforest.111
type 67
race /terrain/forest
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 5
is_wooded 1
blocksview 1
is_floor 1
smoothlevel 136
move_block boat swim
end
Object evergreens
editor_folder ground/Wood
face evergreens.111
type 67
race /terrain/forest
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 3
is_wooded 1
is_floor 1
smoothlevel 135
move_block boat swim
end
Object evergreens2
editor_folder ground/Wood
name evergreens
face evergreens_2.111
type 67
race /terrain/forest
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 3
is_wooded 1
smoothlevel 125
move_block boat swim
end
Object jungle_1
editor_folder ground/Wood
name jungle
face jungle_1.111
type 67
race /terrain/jungle
move_on walk
no_pick 1
blocksview 1
move_slow walk
move_slow_penalty 5
smoothlevel 129
is_wooded 1
is_floor 1
move_block boat swim
end
Object jungle_2
editor_folder ground/Wood
name jungle
face jungle_2.111
type 67
race /terrain/jungle
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 5
is_wooded 1
blocksview 1
smoothlevel 128
is_floor 1
move_block boat swim
end
Object tree
editor_folder ground/Wood
face tree_1.111
move_slow walk
move_slow_penalty 1
is_wooded 1
no_pick 1
is_floor 1
smoothlevel 125
end
Object evergreen
editor_folder ground/Wood
face tree_2.111
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
is_floor 1
smoothlevel 125
end
Object tree3
editor_folder ground/Wood
name tree
face tree_3.111
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
end
Object tree4
editor_folder ground/Wood
name tree
face tree_4.111
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
end
Object tree5
editor_folder ground/Wood
name tree
face tree_5.111
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
end
Object tree6
editor_folder ground/Wood
name tree
face tree_6.111
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
end
Object treed_hills
editor_folder ground/Wood
face treed_hills.111
type 67
race /terrain/hills
move_on walk
is_hilly 1
no_pick 1
is_wooded 1
move_slow walk
move_slow_penalty 5
is_floor 1
smoothlevel 130
move_block boat swim
end
Object woods
editor_folder ground/Wood
face woods_1.111
type 67
race /terrain/forest
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
is_floor 1
smoothlevel 127
move_block boat swim
end
Object woods_2
editor_folder ground/Wood
name woods
face woods_2.111
type 67
race /terrain/forest
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
is_floor 1
smoothlevel 127
move_block boat swim
end
Object woods_3
editor_folder ground/Wood
name woods
face woods_3.111
type 67
race /terrain/forest
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
is_floor 1
smoothlevel 127
move_block boat swim
end
Object woods4
editor_folder ground/Wood
name woods4
face woods_4.111
race /terrain/forest
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
smoothlevel 12
move_block boat swim
end
Object woods5
editor_folder ground/Wood
name woods
face woods_5.111
type 67
race /terrain/forest
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
move_block boat swim
end
Object ytree
editor_folder ground/Wood
name tree
face ytree_1.111
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
end
Object ytree_2
editor_folder ground/Wood
name tree
face ytree_2.111
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
end
Object battleground
editor_folder ground
name battleground
face pstone_1.111
type 58
no_pick 1
is_floor 1
end
Object beach
editor_folder ground
face beach.111
type 67
race /terrain/desert
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 0
is_floor 1
smoothlevel 10
move_block boat swim
end
Object blackrock
editor_folder ground
name blackrock
face blackrock.111
no_pick 1
is_floor 1
smoothlevel 50
end
Object blood_sea
editor_folder ground
face blood_sea.111
animation blood_sea
name sea of blood
name_pl sea of blood
smoothlevel 29
anim_speed 5
client_anim_sync 1
move_block all
no_pick 1
is_water 1
is_floor 1
end
Object brefjell
editor_folder ground
face brefjell.111
blocksview 1
no_pick 1
move_block all
end
Object chaos
editor_folder ground
type 102
subtype 7
move_on walk
level 1
wc -30
lifesave 1
name chaos
face ball_lightning.111
animation chaos
speed 1
no_pick 1
attacktype 262144
dam 2
is_floor 1
end
Object major_chaos
editor_folder ground
type 102
subtype 7
move_on walk
level 1
wc -30
lifesave 1
name chaos
face ball_lightning.111
animation major_chaos
speed 1
no_pick 1
attacktype 262144
dam 10
is_floor 1
end
Object chaos_ball
editor_folder ground
name chaos
type 102
subtype 7
level 1
move_on walk fly_low
wc -30
lifesave 1
face ball_lightning.111
animation chaos_ball
is_used_up 1
random_movement 1
speed 1
attacktype 262144
move_type fly_low
no_pick 1
dam 5
end
Object cmarsh
editor_folder ground
name cold marsh
face cmarsh.111
type 67
race /terrain/swamp
move_on walk
no_pick 1
is_water 1
move_slow walk
move_slow_penalty 20
is_wooded 0
is_floor 1
smoothlevel 8
end
Object cyangrass
editor_folder ground
face cyangrass.111
type 67
race /terrain/plains
move_on walk
is_floor 1
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
smoothlevel 45
end
Object cyangrass_only
editor_folder ground
name cyangrass
face cyangrass.111
type 67
move_on walk
is_floor 1
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
smoothlevel 45
end
Object cyangrasspond
editor_folder ground
name small pond
type 67
race /terrain/plains
move_on walk
face cyangrasspond.111
no_pick 1
is_water 1
is_floor 1
smoothlevel 45
end
Object deep_sea
editor_folder ground
face deep_sea.111
animation deep_sea
smoothlevel 17
anim_speed 5
client_anim_sync 1
no_pick 1
is_water 1
is_floor 1
move_block all -boat
end
Object deep_swamp
editor_folder ground
name swamp
type 138
face deep_swamp.111
speed -0.07
animation deep_swamp
no_pick 1
is_water 1
move_on walk
move_slow walk
move_slow_penalty 5
is_wooded 1
smoothlevel 8
is_floor 1
end
Object desert
editor_folder ground
face desert.111
type 67
race /terrain/desert
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
is_floor 1
smoothlevel 37
move_block boat swim
end
Object falls
editor_folder ground
face falls.111
is_water 1
no_pick 1
end
Object falls_2
editor_folder ground
face falls2.111
is_water 1
no_pick 1
end
Object falls_3
editor_folder ground
face falls3.111
is_water 1
no_pick 1
end
Object falls_4
editor_folder ground
face falls4.111
is_water 1
no_pick 1
end
Object farmland
editor_folder ground
face farmland.111
type 67
move_on walk
is_floor 1
no_pick 1
is_wooded 1
move_slow walk
move_slow_penalty 1
smoothlevel 35
move_block boat swim
end
Object flowers_permanent
editor_folder ground
name flower
name_pl flowers
material 32
face flowers.111
weight 20
nrof 1
end
Object fog
editor_folder ground
face fog.111
other_arch fog
animation fog
type 67
move_type fly_low
no_pick 1
is_used_up 1
resist_fire 100
resist_electricity 100
resist_confusion 100
resist_acid 100
resist_drain 100
resist_weaponmagic 100
resist_ghosthit 100
resist_poison 100
resist_slow 100
resist_paralyze 100
resist_turn_undead 100
resist_fear 100
resist_cancellation 100
resist_deplete 100
resist_death 100

material 1
changing 1
generator 1
speed 0.001
blocksview 1
end
Object fog_wall
editor_folder ground
name fog
face fog.111
animation fog_wall
type 102
subtype 7
move_type fly_low
no_pick 1
resist_fire 100
resist_electricity 100
resist_confusion 100
resist_acid 100
resist_drain 100
resist_weaponmagic 100
resist_ghosthit 100
resist_poison 100
resist_slow 100
resist_paralyze 100
resist_turn_undead 100
resist_fear 100
resist_cancellation 100
resist_deplete 100
resist_death 100
material 1
changing 1
speed 0.001
blocksview 1
end
Object glue
editor_folder ground
face glue.111
anim_speed 15
client_anim_random 1
animation glue
no_pick 1
move_slow walk
move_slow_penalty 4
material 32
end
Object goldgrass
editor_folder ground
name drop 10 gold coins
slaying goldcoin
msg
Click!
endmsg
type 18
activate_on_push 1
activate_on_release 1
face goldgrass.111
food 10
animation goldgrass
no_pick 1
move_on walk
is_floor 1
end

Object grass
editor_folder ground
face grass.111
type 67
race /terrain/plains
move_on walk
is_floor 1
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
smoothlevel 40
move_block boat swim
end
Object grass_only
editor_folder ground
name grass
face grass.111
type 67
move_on walk
is_floor 1
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
smoothlevel 40
move_block boat swim
end
Object grasspond
editor_folder ground
name small pond
type 67
race /terrain/plains
move_on walk
face grasspond.111
no_pick 1
is_water 1
is_floor 1
smoothlevel 40
move_block boat swim
end
Object hills
editor_folder ground
face hills.111
type 67
race /terrain/hills
move_on walk
is_hilly 1
no_pick 1
move_slow walk
move_slow_penalty 3
is_floor 1
smoothlevel 59
move_block boat swim
end
Object hills_rocky
editor_folder ground
name hills
face hillsrocky.111
type 67
race /terrain/hills
move_on walk
is_hilly 1
no_pick 1
move_slow walk
move_slow_penalty 2
is_floor 1
smoothlevel 60
move_block boat swim
end
Object lava
editor_folder ground
type 102
subtype 7
level 1
move_on walk
wc -30
name lava
face lava.111
animation lava
smoothlevel 28
speed 0.2
no_pick 1
attacktype 4
duration 60
dam 3
is_floor 1
move_block boat swim
end
Object permanent_lava
editor_folder ground
type 102
subtype 7
level 1
move_on walk
wc -30
lifesave 1
name lava
face lava.111
animation permanent_lava
speed 0.2
no_pick 1
smoothlevel 28
attacktype 4
hp 1
dam 3
is_floor 1
move_block boat swim
end
Object marsh
editor_folder ground
face marsh.111
type 67
race /terrain/swamp
move_on walk
no_pick 1
is_water 1
move_slow walk
move_slow_penalty 15
is_wooded 1
smoothlevel 9
is_floor 1
move_block boat swim
end
Object dunes
editor_folder ground/new
face dunes.111
type 67
race /terrain/desert
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
smoothlevel 36
is_floor 1
end
Object earth
editor_folder ground/new
name earth
face earth.111
type 67
move_on walk
is_floor 1
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
smoothlevel 11
end
Object fernsdense
editor_folder ground/new
face fernsdense.111
type 67
race /terrain/forest
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 3
is_wooded 1
end
Object fernssparse
editor_folder ground/new
face fernssparse.111
type 67
race /terrain/forest
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 2
is_wooded 1
end
Object forestsparse
editor_folder ground/new
face forestsparse.111
type 67
race /terrain/forest
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 2
is_wooded 1
end
Object grass_br_gr
editor_folder ground/new
name dying grass
face grass_br_gr.111
type 67
move_on walk
is_floor 1
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
smoothlevel 38
end
Object grassbrown
editor_folder ground/new
name brown grass
face grassbrown.111
type 67
move_on walk
is_floor 1
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
smoothlevel 37
end
Object grassdark
editor_folder ground/new
name dark grass
face grassdark.111
type 67
move_on walk
is_floor 1
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
smoothlevel 39
end
Object grassmedium
editor_folder ground/new
name medium grass
face grassmedium.111
type 67
move_on walk
is_floor 1
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
smoothlevel 41
end
Object palm
editor_folder ground/new
name palm
face palm.111
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
end
Object palms
editor_folder ground/new
face palms.111
type 67
race /terrain/forest
move_on walk
no_pick 1
move_slow walk
move_slow_penalty 2
is_wooded 1
end
Object Nimground3_purple
editor_folder ground/nimground
name purple flesh
face Nimground3_purple.111
animation Nimground3_purple
no_pick 1
is_floor 1
speed 0.3
end

Object oil_sea
editor_folder ground
face oil_sea.111
animation oil_sea
name oil ocean
name_pl oil ocean
smoothlevel 16
anim_speed 10
client_anim_sync 1
move_block all
no_pick 1
is_water 1
is_floor 1
end

Object oil_sea_ultra_viscous
editor_folder ground
#So thick you can almost walk on it (To be used where one needs walk-on-able/nonblocking oil)
#(ex: some random maps). For most applications you should use the regular oil_sea
#which will be swimmable as water is (but much slower swimming of course)
face oil_sea.111
animation oil_sea_ultra_viscous
name ultra viscous oil
name_pl ultra viscous oil
smoothlevel 16
anim_speed 10
client_anim_sync 1
no_pick 1
is_water 1
is_floor 1
end

Object quicksilver_sea
editor_folder ground
face quicksilver_sea.111
animation quicksilver_sea
name quicksilver sea
name_pl quicksilver sea
smoothlevel 16
anim_speed 3
client_anim_sync 1
move_block all
no_pick 1
is_water 1
is_floor 1
end

Object sea
editor_folder ground
face sea.111
animation sea
move_block all -boat
no_pick 1
is_water 1
is_floor 1
smoothlevel 20
client_anim_sync 1
anim_speed 5
end
Object sea1
editor_folder ground
name sea
face sea.111
animation sea
no_pick 1
is_water 1
is_floor 1
smoothlevel 20
client_anim_sync 1
anim_speed 5
end
Object sea_nw
editor_folder ground
name sea
face sea_nw.111
speed 0.2
move_block all
no_pick 1
is_water 1
smoothlevel 20
end
Object sea_ne
editor_folder ground
name sea
face sea_ne.111
speed 0.2
move_block all
no_pick 1
is_water 1
smoothlevel 20
end
Object sea_sw
editor_folder ground
name sea
face sea_sw.111
speed 0.2
move_block all
no_pick 1
is_water 1
smoothlevel 20
end
Object sea_se
editor_folder ground
name sea
face sea_se.111
speed 0.2
no_pick 1
move_block all
is_water 1
smoothlevel 20
end
Object sea_nes
editor_folder ground
name sea
face sea_7.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object sea_new
editor_folder ground
name sea
face sea_B.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object sea_nse
editor_folder ground
name sea
face sea_D.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object sea_sew
editor_folder ground
name sea
face sea_E.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object sea_nsew
editor_folder ground
name sea
face sea_F.111
move_block all
no_pick 1
is_water 1
smoothlevel 255
end
Object shallow_sea
editor_folder ground
face shallow_sea.111
animation shallow_sea
smoothlevel 19
anim_speed 5
client_anim_sync 1
no_pick 1
is_water 1
is_floor 1
move_block all
randomitems fish
end
Object cloud_1_1_1
editor_folder ground/sky
name cloud
face cloud_1_1.x11
type 67
move_on walk
is_floor 1
no_pick 1
move_slow walk
end
Object cloud_1_2_1
editor_folder ground/sky
name cloud
face cloud_1_2.x11
type 67
move_on walk
is_floor 1
no_pick 1
move_slow walk
end
Object cloud_1_3_1
editor_folder ground/sky
name cloud
face cloud_1_3.x11
type 67
move_on walk
is_floor 1
no_pick 1
move_slow walk
end
Object cloud_2_1_1
editor_folder ground/sky
name cloud
face cloud_2_1.x11
type 67
move_on walk
is_floor 1
no_pick 1
move_slow walk
end
Object cloud_2_2_1
editor_folder ground/sky
name cloud
face cloud_2_2.x11
type 67
move_on walk
is_floor 1
no_pick 1
move_slow walk
end
Object cloud_2_3_1
editor_folder ground/sky
name cloud
face cloud_2_3.x11
type 67
move_on walk
is_floor 1
no_pick 1
move_slow walk
end
Object cloud_3_1_1
editor_folder ground/sky
name cloud
face cloud_3_1.x11
type 67
move_on walk
is_floor 1
no_pick 1
move_slow walk
end
Object cloud_3_2_1
editor_folder ground/sky
name cloud
face cloud_3_2.x11
type 67
move_on walk
is_floor 1
no_pick 1
move_slow walk
end
Object cloud_3_3_1
editor_folder ground/sky
name cloud
face cloud_3_3.x11
type 67
move_on walk
is_floor 1
no_pick 1
move_slow walk
end
Object cloud_4_1_1
editor_folder ground/sky
name cloud
face cloud_4_1.x11
type 67
move_on walk
is_floor 1
no_pick 1
move_slow walk
end
Object cloud_4_2_1
editor_folder ground/sky
name cloud
face cloud_4_2.x11
type 67
move_on walk
is_floor 1
no_pick 1
move_slow walk
end
Object cloud_4_3_1
editor_folder ground/sky
name cloud
face cloud_4_3.x11
type 67
move_on walk
is_floor 1
no_pick 1
move_slow walk
end
Object cloud_5_1_1
editor_folder ground/sky
name cloud
face cloud_5_1.x11
type 67
move_on walk
is_floor 1
no_pick 1
move_slow walk
end
Object cloud_5_2_1
editor_folder ground/sky
name cloud
face cloud_5_2.x11
type 67
move_on walk
is_floor 1
no_pick 1
move_slow walk
end
Object cloud_5_3_1
editor_folder ground/sky
name cloud
face cloud_5_3.x11
type 67
move_on walk
is_floor 1
no_pick 1
move_slow walk
end
Object empty_sky
editor_folder ground/sky
name sky
face sky.x11
type 67
move_on walk
is_floor 1
no_pick 1
move_slow walk
end
Object spider_web
editor_folder ground
name spider web
face spider_web.111
anim_speed 20
client_anim_sync 1
animation spider_web
no_pick 1
move_slow walk
move_slow_penalty 7
material 128
end
Object steppe
editor_folder ground
face steppe.111
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
is_floor 1
smoothlevel 27
move_block boat swim
end
Object steppelight
editor_folder ground
name steppe
face steppelight.111
no_pick 1
move_slow walk
move_slow_penalty 1
is_wooded 1
is_floor 1
move_block boat swim
end
Object swamp
editor_folder ground
face swamp.111
type 67
race /terrain/swamp
move_on walk
no_pick 1
is_water 1
move_slow walk
move_slow_penalty 3
is_wooded 1
smoothlevel 9
is_floor 1
move_block boat swim
end
Object temp_fog
editor_folder ground
name fog
face fog.111
animation temp_fog
type 67
move_type fly_low
no_pick 1
is_used_up 1
resist_fire 100
resist_electricity 100
resist_confusion 100
resist_acid 100
resist_drain 100
resist_weaponmagic 100
resist_ghosthit 100
resist_poison 100
resist_slow 100
resist_paralyze 100
resist_turn_undead 100
resist_fear 100
resist_cancellation 100
resist_deplete 100
resist_death 100

material 1
changing 1
speed 0.001
blocksview 1
end
Object temp_fog_moving
editor_folder ground
name fog
face fog.111
animation temp_fog
type 67
move_type fly_low
no_pick 1
is_used_up 1
resist_fire 100
resist_electricity 100
resist_confusion 100
resist_acid 100
resist_drain 100
resist_weaponmagic 100
resist_ghosthit 100
resist_poison 100
resist_slow 100
resist_paralyze 100
resist_turn_undead 100
resist_fear 100
resist_cancellation 100
resist_deplete 100
resist_death 100
material 1
changing 1
blocksview 1
weight 1000
value 1
speed 0.5
arch event_destroy
name GenerateFog
title Python
slaying /python/Moving_Fog.py
end
end
Object temp_summon_fog
editor_folder ground
name fog
face fog.111
animation temp_fog
type 67
move_type fly_low
no_pick 1
is_used_up 1
resist_fire 100
resist_electricity 100
resist_confusion 100
resist_acid 100
resist_drain 100
resist_weaponmagic 100
resist_ghosthit 100
resist_poison 100
resist_slow 100
resist_paralyze 100
resist_turn_undead 100
resist_fear 100
resist_cancellation 100
resist_deplete 100
resist_death 100
material 1
changing 1
blocksview 1
weight 100000
value 1
speed 0.5
arch event_destroy
name GenerateFog
title Python
slaying /python/Moving_Fog.py
end
end
Object thorns
editor_folder ground
type 102
subtype 7
level 1
wc -1
food 1
name thorns
face thorns.111
no_pick 1
move_on walk
is_wooded 1
move_slow walk
move_slow_penalty 3
attacktype 1
speed 0.2
dam 3
move_block boat swim
end
Object active_volcano
editor_folder ground
name volcano
other_arch spell_create_lava
face volcano_lo.x11
type 62
activate_on_push 1
activate_on_release 1
level 1
no_pick 1
move_slow walk
move_slow_penalty 15
is_hilly 1
speed -0.02
move_block boat swim
end
More
Object active_volcano_2
editor_folder ground
name volcano
other_arch spell_create_lava
face volcano_lo.x11
type 62
activate_on_push 1
activate_on_release 1
level 1
x 1
no_pick 1
move_slow walk
move_slow_penalty 15
is_hilly 1
move_block boat swim
end
Object wasteland
editor_folder ground
face wasteland.111
blocksview 1
no_pick 1
move_block all
is_floor 1
smoothlevel 51
end
Object barrel
editor_folder indoor
face barrel.111
material 16
weight 100000
move_block all
can_roll 1
move_type 1
name_pl barrels
client_type 8002
end
Object bed_1
editor_folder indoor
name bed
face bed_1.111
weight 200000
value 35
material 16
name_pl beds
client_type 8002
end
Object bed_save
editor_folder indoor
name bed to reality
type 106
face bed_save.111
weight 200000
value 40
no_pick 1
no_magic 1
damned 1
client_type 25091
end
Object chair
editor_folder indoor
face chair.111
weight 40000
value 20
material 16
name_pl chairs
client_type 8002
end
Object chair_1.1
editor_folder indoor
name chair
weight 45000
face chair_1.101
value 25
material 16
name_pl chairs
client_type 8002
end
Object chair_1.2
editor_folder indoor
name chair
weight 45000
face chair_1.111
value 25
material 16
name_pl chairs
client_type 8002
end
Object chair_1.3
editor_folder indoor
name chair
weight 45000
face chair_1.121
value 25
material 16
name_pl chairs
client_type 8002
end
Object chair_1.4
editor_folder indoor
name chair
weight 45000
face chair_1.131
value 25
material 16
name_pl chairs
client_type 8002
end
Object chair_2.1
editor_folder indoor
name chair
weight 50000
face chair_2.101
value 25
material 16
name_pl chairs
client_type 8002
end

Object chair_2.2
editor_folder indoor
name chair
weight 50000
face chair_2.111
value 25
material 16
name_pl chairs
client_type 8002
end

Object chair_2.3
editor_folder indoor
name chair
weight 50000
face chair_2.121
value 25
material 16
name_pl chairs
client_type 8002
end

Object chair_2.4
editor_folder indoor
name chair
weight 50000
face chair_2.131
value 25
material 16
name_pl chairs
client_type 8002
end
Object chair_3.1
editor_folder indoor
name chair
weight 60000
face chair_3.101
value 25
material 16
name_pl chairs
client_type 8002
end

Object chair_3.2
editor_folder indoor
name chair
weight 60000
face chair_3.111
value 25
material 16
name_pl chairs
client_type 8002
end
Object chair_bc_2.1
editor_folder indoor
name chair
weight 50000
face chair_bc_2.101
value 1600
material 16
materialname satin covered wood
name_pl chairs
client_type 8002
end

Object chair_bc_2.2
editor_folder indoor
name chair
weight 50000
face chair_bc_2.111
value 1600
material 16
materialname satin covered wood
name_pl chairs
client_type 8002
end

Object chair_bc_2.3
editor_folder indoor
name chair
weight 50000
face chair_bc_2.121
value 1600
material 16
materialname satin covered wood
name_pl chairs
client_type 8002
end

Object chair_bc_2.4
editor_folder indoor
name chair
weight 50000
face chair_bc_2.131
value 1600
material 16
materialname satin covered wood
name_pl chairs
client_type 8002
end
Object chair_cw_1.1
editor_folder indoor
name chair
weight 45000
face chair_cw_1.101
value 150
material 16
materialname cherry
name_pl chairs
client_type 8002
end
Object chair_cw_1.2
editor_folder indoor
name chair
weight 45000
face chair_cw_1.111
value 150
material 16
materialname cherry
name_pl chairs
client_type 8002
end
Object chair_cw_1.3
editor_folder indoor
name chair
weight 45000
face chair_cw_1.121
value 150
material 16
materialname cherry
name_pl chairs
client_type 8002
end
Object chair_cw_1.4
editor_folder indoor
name chair
weight 45000
face chair_cw_1.131
value 150
material 16
materialname cherry
name_pl chairs
client_type 8002
end
Object chair_gv_1.1
editor_folder indoor
name chair
weight 45000
face chair_gv_1.101
value 45000
material 2
materialname gold
name_pl chairs
client_type 8002
end
Object chair_gv_1.2
editor_folder indoor
name chair
weight 45000
face chair_gv_1.111
value 45000
material 2
materialname gold
name_pl chairs
client_type 8002
end
Object chair_gv_1.3
editor_folder indoor
name chair
weight 45000
face chair_gv_1.121
value 45000
material 2
materialname gold
name_pl chairs
client_type 8002
end
Object chair_gv_1.4
editor_folder indoor
name chair
weight 45000
face chair_gv_1.131
value 45000
material 2
materialname gold
name_pl chairs
client_type 8002
end
Object chair_wv_1.1
editor_folder indoor
name chair
weight 45000
face chair_wv_1.101
value 25000
material 16
materialname velvet covered wood
name_pl chairs
client_type 8002
end
Object chair_wv_1.2
editor_folder indoor
name chair
weight 45000
face chair_wv_1.111
value 25000
material 16
materialname velvet covered wood
name_pl chairs
client_type 8002
end
Object chair_wv_1.3
editor_folder indoor
name chair
weight 45000
face chair_wv_1.121
value 25000
material 16
materialname velvet covered wood
name_pl chairs
client_type 8002
end
Object chair_wv_1.4
editor_folder indoor
name chair
weight 45000
face chair_wv_1.131
value 25000
material 16
materialname velvet covered wood
name_pl chairs
client_type 8002
end
Object clock
editor_folder indoor
type 9
nrof 1
face clock.111
animation clock
anim_speed 20
client_anim_random 1
weight 80000
value 100
material 20
name_pl clocks
client_type 8001
end
Object clock_ag
editor_folder indoor
name ancient gnomish clock
type 9
nrof 1
face clock_ag.111
animation clock_ag
anim_speed 20
client_anim_random 1
weight 320000
value 52890
material 20
materialname ancient wood
name_pl ancient gnomish clocks
client_type 8001
end
Object clock_cw
editor_folder indoor
name clock
type 9
nrof 1
face clock_cw.111
animation clock_cw
anim_speed 20
client_anim_random 1
weight 80000
value 1400
material 20
materialname cherry
name_pl clocks
client_type 8001
end

Object clock_grand
editor_folder indoor
name clock
type 9
nrof 1
face clock_grand.111
animation clock_grand
anim_speed 20
client_anim_random 1
weight 80000
value 500
material 20
name_pl clocks
client_type 8001
end

Object harpsichord1
editor_folder indoor
name harpsichord
slaying goldcoin
food 1
type 31
exp 30
face harpsichord1.x11
no_pick 1
move_on walk
end
More
Object harpsichord1_2
editor_folder indoor
name harpsichord
slaying goldcoin
food 1
type 31
x 1
exp 30
face harpsichord1.x11
no_pick 1
move_on walk
end
More
Object harpsichord1_3
editor_folder indoor
name harpsichord
slaying goldcoin
food 1
type 31
y 1
exp 30
face harpsichord1.x11
no_pick 1
move_on walk
end
More
Object harpsichord1_4
editor_folder indoor
name harpsichord
slaying goldcoin
food 1
type 31
x 1
y 1
exp 30
face harpsichord1.x11
no_pick 1
move_on walk
end

Object harpsichord2
editor_folder indoor
name harpsichord
slaying goldcoin
food 1
type 31
exp 30
face harpsichord2.x11
no_pick 1
move_on walk
end
More
Object harpsichord2_2
editor_folder indoor
name harpsichord
slaying goldcoin
food 1
type 31
x 1
exp 30
face harpsichord2.x11
no_pick 1
move_on walk
end
More
Object harpsichord2_3
editor_folder indoor
name harpsichord
slaying goldcoin
food 1
type 31
y 1
exp 30
face harpsichord2.x11
no_pick 1
move_on walk
end
More
Object harpsichord2_4
editor_folder indoor
name harpsichord
slaying goldcoin
food 1
type 31
x 1
y 1
exp 30
face harpsichord2.x11
no_pick 1
move_on walk
end

Object harpsichord3
editor_folder indoor
name harpsichord
slaying goldcoin
food 1
type 31
exp 30
face harpsichord3.x11
no_pick 1
move_on walk
end
More
Object harpsichord3_2
editor_folder indoor
name harpsichord
slaying goldcoin
food 1
type 31
x 1
exp 30
face harpsichord3.x11
no_pick 1
move_on walk
end
More
Object harpsichord3_3
editor_folder indoor
name harpsichord
slaying goldcoin
food 1
type 31
y 1
exp 30
face harpsichord3.x11
no_pick 1
move_on walk
end
More
Object harpsichord3_4
editor_folder indoor
name harpsichord
slaying goldcoin
food 1
type 31
x 1
y 1
exp 30
face harpsichord3.x11
no_pick 1
move_on walk
end

Object harpsichord4
editor_folder indoor
name harpsichord
slaying goldcoin
food 1
type 31
exp 30
face harpsichord4.x11
no_pick 1
move_on walk
end
More
Object harpsichord4_2
editor_folder indoor
name harpsichord
slaying goldcoin
food 1
type 31
x 1
exp 30
face harpsichord4.x11
no_pick 1
move_on walk
end
More
Object harpsichord4_3
editor_folder indoor
name harpsichord
slaying goldcoin
food 1
type 31
y 1
exp 30
face harpsichord4.x11
no_pick 1
move_on walk
end
More
Object harpsichord4_4
editor_folder indoor
name harpsichord
slaying goldcoin
food 1
type 31
x 1
y 1
exp 30
face harpsichord4.x11
no_pick 1
move_on walk
end

Object mat
editor_folder indoor
face mat.111
weight 150
value 10
material 128
nrof 1
name_pl mats
end
Object stol_king_1
editor_folder indoor
face stolking_1.111
name throne
no_pick 1
material 144
name_pl thrones
client_type 8002
end
Object stol_king_2
editor_folder indoor
face stolking_2.111
name throne
no_pick 1
material 144
name_pl thrones
client_type 8002
end
Object table
editor_folder indoor
face table_1.111
weight 80000
value 30
material 16
name_pl tables
client_type 8002
end
Object table_1x2
editor_folder indoor
name large table
face table_1x2.111
no_pick 1
weight 150000
value 55
material 16
name_pl tables
client_type 8002
end
More
Object table_1x2_2
editor_folder indoor
name large table
face table_1x2.111
no_pick 1
weight 150000
value 55
material 16
name_pl tables
client_type 8002
y 1
end
Object table_2
editor_folder indoor
name table
face table_2.111
weight 80000
value 30
material 16
name_pl tables
client_type 8002
end
Object table_2x1
editor_folder indoor
name long table
face table_2x1.111
no_pick 1
weight 150000
value 55
material 16
name_pl tables
client_type 8002
end
More
Object table_2x1_2
editor_folder indoor
name long table
face table_2x1.111
no_pick 1
weight 150000
value 55
material 16
name_pl tables
client_type 8002
x 1
end
Object table_2x2
editor_folder indoor
name big table
face table_2x2.111
no_pick 1
weight 300000
value 100
material 16
name_pl tables
client_type 8002
end
More
Object table_2x2_2
editor_folder indoor
name big table
face table_2x2.111
no_pick 1
weight 300000
value 100
material 16
name_pl tables
client_type 8002
x 1
end
More
Object table_2x2_3
editor_folder indoor
name big table
face table_2x2.111
no_pick 1
weight 300000
value 100
material 16
name_pl tables
client_type 8002
y 1
end
More
Object table_2x2_4
editor_folder indoor
name big table
face table_2x2.111
no_pick 1
weight 300000
value 100
material 16
name_pl tables
client_type 8002
x 1
y 1
end
Object table_3
editor_folder indoor
name table
face table_3.111
weight 80000
value 30
material 16
name_pl tables
client_type 8002
end
Object table_4
editor_folder indoor
name table
face table_4.111
weight 80000
value 30
material 16
name_pl tables
client_type 8002
end
Object table_burl_3
editor_folder indoor
name table
face table_burl_3.111
weight 80000
value 12000
material 16
materialname burlwood
name_pl tables
client_type 8002
end
Object table_cw_3
editor_folder indoor
name table
face table_cw_3.111
weight 80000
value 420
material 16
materialname cherry
name_pl tables
client_type 8002
end
Object wall_art_0
editor_folder indoor/wall
name wall art
face wallart_0.111
no_pick 1
end
Object wall_art_1
editor_folder indoor/wall
name wall art
face wallart_1.111
no_pick 1
end
Object wall_art_2
editor_folder indoor/wall
name wall art
face wallart_2.111
no_pick 1
end
Object wall_art_3
editor_folder indoor/wall
name wall art
face wallart_3.111
no_pick 1
end
Object wall_art_4
editor_folder indoor/wall
name wall art
face wallart_4.111
no_pick 1
end
Object wall_art_5
editor_folder indoor/wall
name wall art
face wallart_5.111
no_pick 1
end
Object wall_art_6
editor_folder indoor/wall
name wall art
face wallart_6.111
no_pick 1
end
Object wallclock
editor_folder indoor/wall
name clock
type 9
nrof 1
face wallclock.111
speed -0.05
weight 80000
value 100
material 20
name_pl clocks
client_type 8001
end
Object ashes
editor_folder inorganic
face ashes.111
nrof 1
weight 100
client_type 642
type 73
identified 1
end

Object dust_effect
editor_folder inorganic
name cloud of dust
type 79
level 1
face dust_effect.111
animation dust_effect
anim_speed 1
client_anim_random 1
attacktype 4194304
wc -3
dam 1
move_type fly_low
no_pick 1
name_pl clouds of dust
client_type 641
end
Object gravedirt
editor_folder inorganic
nrof 1
name graveyard dirt
face dirt.111
type 73
material 64
weight 100
value 1
identified 1
name_pl graveyard dirts
client_type 641
end
Object lead
editor_folder inorganic
face lead.111
material 2
value 100
resist_magic 30
type 73
resist_acid 100
materialname lead
weight 5000
nrof 1
name_pl leads
client_type 642
end
Object mercury
editor_folder inorganic
face mercury.111
value 210
resist_electricity 100
resist_acid 100
type 73
nrof 1
weight 3000
material 512
materialname mercury
identified 1
name_pl mercuries
client_type 642
end
Object fix_mercury
editor_folder inorganic
name block
title of fixed mercury
face fix_mercury.111
animation mercury
anim_speed 2
client_anim_random 1
material 512
materialname mercury
value 400
resist_electricity 100
resist_acid 100
type 73
nrof 1
weight 8000
name_pl blocks
client_type 642
end
Object min_oil
editor_folder inorganic
name bottle
title of mineral oil
face min_oil.111
nrof 1
material 4
type 73
value 40
resist_fire -100
weight 2500
name_pl bottles
client_type 641
end

Object salt
editor_folder inorganic
name pile
title of salt
face salt.111
nrof 1
material 64
materialname salt
type 73
value 10
weight 500
name_pl piles
client_type 641
end

Object sulphur
editor_folder inorganic
name pile
title of sulphur
face sulphur.111
nrof 1
material 64
materialname sulphur
type 73
value 15
resist_fire -100
resist_acid 100
weight 500
name_pl piles
client_type 641
end

Object graphite
editor_folder inorganic
name pile
title of graphite
face graphite.111
nrof 1
material 64
materialname graphite
type 73
value 1
resist_fire -100
resist_electricity -100
resist_acid 100
weight 500
name_pl piles
client_type 641
end

Object phosphorus
editor_folder inorganic
name pile
title of phosphorus
face phosphor.111
nrof 1
material 64
materialname phosphorus
type 73
value 45
resist_fire -100
resist_electricity -100
resist_acid 100
weight 1000
name_pl piles
client_type 641
end

Object cinnabar
editor_folder inorganic
name pile
title of cinnabar
face cinna.111
nrof 1
material 64
materialname cinnabar
type 73
value 70
weight 3000
name_pl piles
client_type 641
end

Object pyrite
editor_folder inorganic
name pile
title of pyrite
face pyrite.111
nrof 1
material 66
materialname pyrite
type 73
value 8
weight 2000
name_pl piles
client_type 641
end

Object gypsum
editor_folder inorganic
name pile
title of gypsum
face gypsum.111
nrof 1
material 64
materialname gypsum
type 73
value 9
resist_acid 100
weight 1500
name_pl piles
client_type 641
end
Object phil_oil
editor_folder inorganic
name bottle
title of philosophical oil
face min_oil.111
nrof 1
material 4
type 73
value 280
resist_fire -100
weight 500
name_pl bottles
client_type 642
end

Object phil_sulphur
editor_folder inorganic
name pile
title of philosophical sulphur
face phil_sulphur.111
nrof 1
animation phil_sulphur
material 64
type 73
anim_speed 3
client_anim_random 1
value 110
resist_fire -100
resist_acid 100
weight 500
name_pl piles
client_type 642
end

Object phil_phosphorus
editor_folder inorganic
name pile
title of philosophical phosphorus
face phil_phos.111
nrof 1
animation phil_phosphorus
material 64
anim_speed 2
client_anim_random 1
type 73
value 350
resist_fire -100
resist_electricity -100
resist_acid 100
weight 1000
name_pl piles
client_type 642
end

Object phil_salt
editor_folder inorganic
name pile
title of philosophical salt
face phil_salt.111
nrof 1
animation phil_salt
material 64
type 73
anim_speed 3
client_anim_random 1
value 80
weight 500
name_pl piles
client_type 642
end
Object rock2
editor_folder inorganic
name rock
face rock2.111
material 64
value 100
type 73
weight 220
nrof 1
name_pl rocks
client_type 641
end
Object river_stone
editor_folder inorganic
name river stone
face lstone.111
material 64
value 1
resist_acid 100
type 73
weight 800
nrof 1
name_pl river stones
client_type 641
end
Object mountain_stone
editor_folder inorganic
name mountain stone
face lstone.111
material 64
value 1
resist_acid 100
type 73
weight 800
nrof 1
name_pl mountain stones
client_type 641
end
Object field_stone
editor_folder inorganic
name stone
face lstone.111
material 64
value 1
resist_acid 100
type 73
weight 800
nrof 1
name_pl stones
client_type 641
end
Object true_lead
editor_folder inorganic
name block
title of true lead
face true_lead.111
material 2
value 530
resist_fire 100
resist_acid 100
materialname lead
type 73
nrof 1
weight 5000
name_pl blocks
client_type 642
end
Object uf6pile
editor_folder inorganic
name pile
title of uranium hexafluoride
face uf6pile.111
nrof 1
material 64
materialname uranium hexafluoride
type 73
value 77
weight 5000
name_pl piles
client_type 641
end

Object duf6pile
editor_folder inorganic
name pile
title of depleted uranium hexafluoride
face uf6pile.111
nrof 1
material 64
materialname uranium hexafluoride
type 73
value 5
weight 5000
name_pl piles
client_type 641
end

Object euf6pile
editor_folder inorganic
name pile
title of enriched uranium hexafluoride
face uf6pile.111
nrof 1
material 64
materialname uranium hexafluoride
type 73
value 200
weight 5000
name_pl piles
client_type 641
end

Object uraniumpile
editor_folder inorganic
name pile
title of uranium
face uranium.111
nrof 1
material 2
materialname uranium
type 73
value 25
weight 5000
name_pl piles
client_type 641
end

Object enricheduraniumpile
editor_folder inorganic
name pile
title of enriched uranium
face uranium.111
nrof 1
material 2
materialname enriched uranium
type 73
glow_radius 1
value 4000
weight 5000
name_pl piles
client_type 641
end

Object depleteduraniumpile
editor_folder inorganic
name pile
title of depleted uranium
face uranium.111
nrof 1
material 2
materialname depleted uranium
type 73
value 10
weight 5000
name_pl piles
client_type 641
end



Object uraniumoxide
editor_folder inorganic
name pile
title of uraniumoxide
face sulphur.111
nrof 1
material 64
materialname uraniumoxide
type 73
value 2
weight 5000
name_pl piles
client_type 641
end


Object vial_poison
editor_folder inorganic
nrof 1
type 7
face vial_yellow.111
material 4
materialname glass
weight 100
value 1000
name vial
name_pl vials
title poison
client_type 649
slaying taint
food 5
msg
A poison of some sort. Maybe it could be used to taint someone's food.
endmsg
end
Object ambercoin
editor_folder jewel
name amberium coin
race gold and jewels
face amber_coin.111
nrof 1
type 36
material 2
materialname amberium
value 500000
weight 23
name_pl amberium coins
client_type 2001
end
Object amethyst
editor_folder jewel
name amethyst
race gold and jewels
type 60
face amethyst.111
animation amethyst
nrof 1
anim_speed 10
client_anim_random 1
value 126
weight 50
material 64
identified 1
name_pl amethysts
client_type 2011
end
Object bronzebar
editor_folder jewel
name bronze bar
race gold and jewels
face bronzebar.111
nrof 1
type 73
material 2
materialname bronze
value 675
weight 10000
identified 1
name_pl bronze bars
client_type 2005
end
Object copperbar
editor_folder jewel
name copper bar
race gold and jewels
face copperbar.111
nrof 1
type 73
material 2
materialname copper
value 500
weight 10000
identified 1
name_pl copper bars
client_type 2005
end
Object copperore
editor_folder jewel
name ore
name_pl ores
title of copper
race gold and jewels
face ore_g.111
nrof 1
type 73
material 64
materialname rock
value 100
weight 20000
identified 0
client_type 2005
end
Object copperore1kg
editor_folder jewel
name ore
name_pl ores
title of copper
race gold and jewels
face oresmall_g.111
nrof 1
type 73
material 64
materialname rock
value 5
weight 1000
identified 0
client_type 2005
end
Object emerald
editor_folder jewel
face emerald.111
race gold and jewels
type 60
animation emerald
nrof 1
anim_speed 10
client_anim_random 1
value 160
weight 50
identified 1
name_pl emeralds
client_type 2011
end
Object gem
editor_folder jewel
name diamond
race gold and jewels
type 60
face gem.111
animation gem
nrof 1
anim_speed 10
client_anim_random 1
value 400
weight 50
material 64
identified 1
name_pl diamonds
client_type 2011
end
Object goldbar
editor_folder jewel
name gold bar
race gold and jewels
face goldbar.111
nrof 1
type 60
material 2
materialname gold
value 10000
weight 10000
identified 1
name_pl gold bars
client_type 2005
end
Object goldblock
editor_folder jewel
name gold block
race gold and jewels
face goldblock.111
nrof 1
type 60
material 2
materialname gold
value 1000000
weight 1000000
identified 1
name_pl gold blocks
client_type 2005
end
Object goldcoin
editor_folder jewel
name gold coin
race gold and jewels
face goldcoin.111
nrof 1
type 36
material 2
materialname gold
value 10
weight 10
name_pl gold coins
client_type 2001
end
Object goldore
editor_folder jewel
name ore
name_pl ores
title of gold
race gold and jewels
face ore_y.111
nrof 1
type 73
material 64
materialname rock
value 2000
weight 20000
identified 0
client_type 2005
end
Object goldore1kg
editor_folder jewel
name ore
name_pl ores
title of gold
race gold and jewels
face oresmall_y.111
nrof 1
type 73
material 64
materialname rock
value 100
weight 1000
identified 0
client_type 2005
end
Object goldround
editor_folder jewel
name gold round
name_pl gold rounds
race gold and jewels
face goldround.111
nrof 1
type 60
material 2
materialname gold
value 1000
weight 1000
identified 1
client_type 2005
end
Object ironbar
editor_folder jewel
name iron bar
race gold and jewels
face ironbar.111
nrof 1
type 73
material 2
materialname iron
value 100
weight 10000
identified 1
name_pl iron bars
client_type 2005
end
Object ironore
editor_folder jewel
name ore
name_pl ores
title of iron
race gold and jewels
face ore_r.111
nrof 1
type 73
material 64
materialname rock
value 20
weight 20000
identified 0
client_type 2005
end
Object ironore1kg
editor_folder jewel
name ore
name_pl ores
title of iron
race gold and jewels
face oresmall_r.111
nrof 1
type 73
material 64
materialname rock
value 1
weight 1000
identified 0
client_type 2005
end
Object jadecoin
editor_folder jewel
name jade coin
race gold and jewels
face jade_coin.111
nrof 1
type 36
material 2
materialname jade
value 5000
weight 10
name_pl jade coins
client_type 2001
end
Object leadbar
editor_folder jewel
name lead bar
race gold and jewels
face leadbar.111
nrof 1
type 73
material 2
materialname lead
value 100
weight 10000
identified 1
name_pl lead bars
client_type 2005
end
Object leadore
editor_folder jewel
name ore
name_pl ores
title of lead
race gold and jewels
face ore_b.111
nrof 1
type 73
material 64
materialname rock
value 20
weight 20000
identified 0
client_type 2005
end
Object leadore1kg
editor_folder jewel
name ore
name_pl ores
title of lead
race gold and jewels
face oresmall_b.111
nrof 1
type 73
material 64
materialname rock
value 1
weight 1000
identified 0
client_type 2005
end
Object mithril
editor_folder jewel
name mithril crystal
race gold and jewels
type 73
face mithril.111
animation mithril
nrof 1
anim_speed 5
client_anim_random 1
value 800
weight 50
material 2
materialname mithril
identified 1
name_pl mithril crystals
client_type 2011
end
Object hugenugget
editor_folder jewel
name huge gold nugget
race gold and jewels
face nugget_huge.111
nrof 1
material 2
materialname gold
type 73
value 700000000
weight 700000000
name_pl huge gold nuggets
client_type 2005
end
Object largenugget
editor_folder jewel
name large gold nugget
race gold and jewels
face nugget_lar.111
nrof 1
type 60
material 2
materialname gold
value 400
weight 400
name_pl large gold nuggets
client_type 2005
end
Object smallnugget
editor_folder jewel
name small gold nugget
race gold and jewels
face nugget_sma.111
nrof 1
type 60
material 2
materialname gold
value 40
weight 40
name_pl small gold nuggets
client_type 2005
end
Object pearl
editor_folder jewel
face pearl.111
race gold and jewels
type 60
animation pearl
nrof 1
anim_speed 10
client_anim_random 1
value 50
weight 50
material 64
identified 1
name_pl pearls
client_type 2011
end
Object platbar
editor_folder jewel
name platinum bar
race gold and jewels
face platbar.111
nrof 1
type 60
material 2
materialname platinum
value 50000
weight 10000
identified 1
name_pl platinum bars
client_type 2005
end
Object platblock
editor_folder jewel
name platinum block
name_pl platinum blocks
race gold and jewels
face platblock.111
nrof 1
type 60
material 2
materialname platinum
value 5000000
weight 1000000
identified 1
client_type 2005
end
Object platore
editor_folder jewel
name ore
name_pl ores
title of platinum
race gold and jewels
face ore_b.111
nrof 1
type 73
material 64
materialname rock
value 10000
weight 20000
identified 0
client_type 2005
end
Object platore1kg
editor_folder jewel
name ore
name_pl ores
title of platinum
race gold and jewels
face oresmall_b.111
nrof 1
type 73
material 64
materialname rock
value 500
weight 1000
identified 0
client_type 2005
end
Object platround
editor_folder jewel
name platinum round
name_pl platinum rounds
race gold and jewels
face platround.111
nrof 1
type 60
material 2
materialname platinum
value 5000
weight 1000
identified 1
client_type 2005
end
Object platinacoin
editor_folder jewel
name platinum coin
race gold and jewels
face plt_coin.111
nrof 1
type 36
material 2
materialname platinum
value 50
weight 10
name_pl platinum coins
client_type 2001
end
Object raw_diamond_great_value
editor_folder jewel
name raw diamond of great value
race gold and jewels
type 60
face pretty_crystal.111
nrof 1
value 40
weight 1000
material 64
identified 1
name_pl raw diamonds of great value
client_type 2011
end
Object raw_diamond_exceptional_beauty
editor_folder jewel
name raw diamond of exceptional beauty
race gold and jewels
type 60
face diamond_exceptional.111
nrof 1
value 400
weight 1300
material 64
identified 1
name_pl raw diamonds of exceptional beauty
client_type 2011
end
Object raw_diamond_flawless_beauty
editor_folder jewel
name raw diamond of flawless beauty
race gold and jewels
type 60
face diamond_flawless.111
nrof 1
value 4000
weight 1600
material 64
identified 1
name_pl raw diamonds of flawless beauty
client_type 2011
end

Object raw_ruby_great_value
editor_folder jewel
name raw ruby of great value
race gold and jewels
type 60
face pretty_ruby.111
nrof 1
value 20
weight 1000
material 64
identified 1
name_pl raw rubies of great value
client_type 2011
end
Object raw_ruby_exceptional_beauty
editor_folder jewel
name raw ruby of exceptional beauty
race gold and jewels
type 60
face ruby_exceptional.111
nrof 1
value 200
weight 1300
material 64
identified 1
name_pl raw rubies of exceptional beauty
client_type 2011
end
Object raw_ruby_flawless_beauty
editor_folder jewel
name raw ruby of flawless beauty
race gold and jewels
type 60
face ruby_flawless.111
nrof 1
value 2000
weight 1600
material 64
identified 1
name_pl raw rubies of flawless beauty
client_type 2011
end

Object raw_sapphire_great_value
editor_folder jewel
name raw sapphire of great value
race gold and jewels
type 60
face pretty_sapphire.111
nrof 1
value 18
weight 1000
material 64
identified 1
name_pl raw sapphires of great value
client_type 2011
end
Object raw_sapphire_exceptional_beauty
editor_folder jewel
name raw sapphire of exceptional beauty
race gold and jewels
type 60
face sapphire_exceptional.111
nrof 1
value 185
weight 1300
material 64
identified 1
name_pl raw sapphires of exceptional beauty
client_type 2011
end
Object raw_sapphire_flawless_beauty
editor_folder jewel
name raw sapphire of flawless beauty
race gold and jewels
type 60
face sapphire_flawless.111
nrof 1
value 1850
weight 1600
material 64
identified 1
name_pl raw sapphires of flawless beauty
client_type 2011
end

Object raw_emerald_great_value
editor_folder jewel
name raw emerald of great value
race gold and jewels
type 60
face pretty_emerald.111
nrof 1
value 16
weight 1000
material 64
identified 1
name_pl raw emeralds of great value
client_type 2011
end
Object raw_emerald_exceptional_beauty
editor_folder jewel
name raw emerald of exceptional beauty
race gold and jewels
type 60
face emerald_exceptional.111
nrof 1
value 160
weight 1300
material 64
identified 1
name_pl raw emeralds of exceptional beauty
client_type 2011
end
Object raw_emerald_flawless_beauty
editor_folder jewel
name raw emerald of flawless beauty
race gold and jewels
type 60
face emerald_flawless.111
nrof 1
value 1600
weight 1600
material 64
identified 1
name_pl raw emeralds of flawless beauty
client_type 2011
end

Object raw_amethyst_great_value
editor_folder jewel
name raw amethyst of great value
race gold and jewels
type 60
face pretty_amethyst.111
nrof 1
value 12
weight 1000
material 64
identified 1
name_pl raw amethysts of great value
client_type 2011
end
Object raw_amethyst_exceptional_beauty
editor_folder jewel
name raw amethyst of exceptional beauty
race gold and jewels
type 60
face amethyst_exceptional.111
nrof 1
value 126
weight 1300
material 64
identified 1
name_pl raw amethysts of exceptional beauty
client_type 2011
end
Object raw_amethyst_flawless_beauty
editor_folder jewel
name raw amethyst of flawless beauty
race gold and jewels
type 60
face amethyst_flawless.111
nrof 1
value 1260
weight 1600
material 64
identified 1
name_pl raw amethysts of flawless beauty
client_type 2011
end
Object ruby
editor_folder jewel
face ruby.111
race gold and jewels
type 60
animation ruby
nrof 1
anim_speed 10
client_anim_random 1
value 200
weight 50
identified 1
name_pl rubies
client_type 2011
end
Object sapphire
editor_folder jewel
face sapphire.111
race gold and jewels
type 60
animation sapphire
nrof 1
anim_speed 10
client_anim_random 1
value 185
weight 50
identified 1
name_pl sapphires
client_type 2011
end
Object silverbar
editor_folder jewel
name silver bar
race gold and jewels
face silverbar.111
nrof 1
type 60
material 2
materialname silver
value 1000
weight 10000
identified 1
name_pl silver bars
client_type 2005
end
Object silverblock
editor_folder jewel
name silver block
name_pl silver blocks
race gold and jewels
face silverblock.111
nrof 1
type 60
material 2
materialname silver
value 100000
weight 1000000
identified 1
client_type 2005
end
Object silvercoin
editor_folder jewel
name silver coin
race gold and jewels
face silvercoin.111
nrof 1
type 36
material 2
materialname silver
value 1
weight 28
name_pl silver coins
client_type 2001
end
Object silverore
editor_folder jewel
name ore
name_pl ores
title of silver
race gold and jewels
face ore_b.111
nrof 1
type 73
material 64
materialname rock
value 200
weight 20000
identified 0
client_type 2005
end
Object silverore1kg
editor_folder jewel
name ore
name_pl ores
title of silver
race gold and jewels
face oresmall_b.111
nrof 1
type 73
material 64
materialname rock
value 10
weight 1000
identified 0
client_type 2005
end
Object silverround
editor_folder jewel
name silver round
name_pl silver rounds
race gold and jewels
face silverround.111
nrof 1
type 60
material 2
materialname silver
value 100
weight 1000
identified 1
client_type 2005
end
Object steelbar
editor_folder jewel
name steel bar
race gold and jewels
face steelbar.111
nrof 1
type 73
material 0
#Durable material
materialname steel
value 150
weight 10000
identified 1
name_pl steel bars
client_type 2005
end
Object tinbar
editor_folder jewel
name tin bar
race gold and jewels
face tinbar.111
nrof 1
type 73
material 2
materialname tin
value 50
weight 10000
identified 1
name_pl tin bars
client_type 2005
end
Object tinore
editor_folder jewel
name ore
name_pl ores
title of tin
race gold and jewels
face ore_b.111
nrof 1
type 73
material 64
materialname rock
value 10
weight 20000
identified 0
client_type 2005
end
Object tinore1kg
editor_folder jewel
name ore
name_pl ores
title of tin
race gold and jewels
face oresmall_b.111
nrof 1
type 73
material 64
materialname rock
value 1
weight 1000
identified 0
client_type 2005
end
Object uraniumbar
editor_folder jewel
name uranium bar
race gold and jewels
face uraniumbar.111
nrof 1
type 73
material 2
materialname uranium
value 50
weight 10000
identified 1
name_pl uranium bars
client_type 2005
end
#Above composition ^^
#99.5% U238
#0.5% U235
#(Note in the real world usually 0.7% U235).

Object enricheduraniumbar
editor_folder jewel
name enriched uranium bar
race gold and jewels
face uraniumbar.111
attacktype 4
dam 5
speed 0.100000
nrof 1
type 73
material 2
materialname enriched uranium
glow_radius 1
value 400000
weight 10000
identified 1
name_pl enriched uranium bars
client_type 2005
end
#Above composition ^^
#99.9% U235

Object depleteduraniumbar
editor_folder jewel
name depleted uranium bar
race gold and jewels
face uraniumbar.111
nrof 1
type 73
material 2
materialname depleted uranium
value 20
weight 10000
identified 1
name_pl depleted uranium bars
client_type 2005
end
#Above composition ^^
#99.9% U238

Object uraniumore
editor_folder jewel
name ore
name_pl ores
title of uranium
race gold and jewels
face ore_y.111
nrof 1
type 73
material 64
materialname rock
value 10
weight 20000
identified 0
client_type 2005
end
Object uraniumore1kg
editor_folder jewel
name ore
name_pl ores
title of uranium
race gold and jewels
face oresmall_y.111
nrof 1
type 73
material 64
materialname rock
value 1
weight 1000
identified 0
client_type 2005
end
Object worthlessore_b
editor_folder jewel
name ore
name_pl ores
title of nothing
race gold and jewels
face ore_b.111
nrof 1
type 73
material 64
materialname rock
value 1
weight 20000
identified 0
client_type 2005
end
Object worthlessore_g
editor_folder jewel
name ore
name_pl ores
title of nothing
race gold and jewels
face ore_g.111
nrof 1
type 73
material 64
materialname rock
value 1
weight 20000
identified 0
client_type 2005
end
Object worthlessore_r
editor_folder jewel
name ore
name_pl ores
title of nothing
race gold and jewels
face ore_r.111
nrof 1
type 73
material 64
materialname rock
value 1
weight 20000
identified 0
client_type 2005
end
Object worthlessore_y
editor_folder jewel
name ore
name_pl ores
title of nothing
race gold and jewels
face ore_y.111
nrof 1
type 73
material 64
materialname rock
value 1
weight 20000
identified 0
client_type 2005
end
Object worthlessoresmall_b
editor_folder jewel
name ore
name_pl ores
title of nothing
race gold and jewels
face oresmall_b.111
nrof 1
type 73
material 64
materialname rock
value 1
weight 1000
identified 0
client_type 2005
end
Object worthlessoresmall_g
editor_folder jewel
name ore
name_pl ores
title of nothing
race gold and jewels
face oresmall_g.111
nrof 1
type 73
material 64
materialname rock
value 1
weight 1000
identified 0
client_type 2005
end
Object worthlessoresmall_r
editor_folder jewel
name ore
name_pl ores
title of nothing
race gold and jewels
face oresmall_r.111
nrof 1
type 73
material 64
materialname rock
value 1
weight 1000
identified 0
client_type 2005
end
Object worthlessoresmall_y
editor_folder jewel
name ore
name_pl ores
title of nothing
race gold and jewels
face oresmall_y.111
nrof 1
type 73
material 64
materialname rock
value 1
weight 1000
identified 0
client_type 2005
end
Object zincbar
editor_folder jewel
name zinc bar
race gold and jewels
face zincbar.111
nrof 1
type 73
material 2
materialname zinc
value 50
weight 10000
identified 1
name_pl zinc bars
client_type 2005
end
Object zincore
editor_folder jewel
name ore
name_pl ores
title of zinc
race gold and jewels
face ore_b.111
nrof 1
type 73
material 64
materialname rock
value 10
weight 20000
identified 0
client_type 2005
end
Object zincore1kg
editor_folder jewel
name ore
name_pl ores
title of zinc
race gold and jewels
face oresmall_b.111
nrof 1
type 73
material 64
materialname rock
value 1
weight 1000
identified 0
client_type 2005
end
Object flint_and_steel
editor_folder light
face flint_and_steel.111
name flint and steel
type 75
last_eat 1
food 500
weight 300
value 2000
material 66
name_pl flints and steels
client_type 1101
nrof 1
end
Object lantern_unlit
editor_folder light
name lantern
face lantern_off.111
other_arch lantern_1
material 2
value 5000
weight 1500
food 10000
type 82
nrof 1
glow_radius 0
is_lightable 1
name_pl lanterns
client_type 1102
end
Object lantern_1
editor_folder light
name lantern
face lantern.111
other_arch lantern_unlit
material 2
food 10000
changing 1
value 0
type 82
weight 1500
speed 0.01
glow_radius 5
is_lightable 1
name_pl lanterns
client_type 1102
end
Object lantern2_unlit
editor_folder light
name bright lantern
face lantern2_off.111
other_arch lantern2_1
material 2
value 15000
weight 2500
food 10000
type 82
nrof 1
glow_radius 0
is_lightable 1
name_pl lanterns
client_type 1102
end
Object lantern2_1
editor_folder light
name bright lantern
face lantern2.111
other_arch lantern2_unlit
material 2
food 10000
changing 1
value 0
type 82
weight 2500
speed 0.02
glow_radius 8
is_lightable 1
name_pl lanterns
client_type 1102
end
Object light1
editor_folder light
name light
face light_bulb_1.111
glow_radius 1
invisible 1
end
Object light2
editor_folder light
name light
face light_bulb_2.111
glow_radius 2
invisible 1
end
Object light3
editor_folder light
name light
face light_bulb_3.111
glow_radius 3
invisible 1
end
Object light4
editor_folder light
name light
face light_bulb_4.111
glow_radius 4
invisible 1
end
Object torch_unlit
editor_folder light
name torch
face torch_unlit.111
other_arch torch_1
material 144
value 15
weight 500
food 1
changing 1
nrof 1
glow_radius 0
is_lightable 1
name_pl torches
client_type 1102
end

Object torch_1
editor_folder light
name torch
face torch_lit1.111
other_arch dim_torch
animation torch_1
material 144
food 500
changing 1
value 0
weight 500
speed 0.15
client_anim_random 1
glow_radius 3
name_pl torches
client_type 1102
end

Object dim_torch
editor_folder light
name torch
face torch_lit2.111
other_arch burnt_torch
animation dim_torch
material 144
food 60
changing 1
value 0
weight 500
speed 0.15
client_anim_random 1
glow_radius 2
is_lightable 1
name_pl torches
client_type 1102
end

Object burnt_torch
editor_folder light
name burnt out torch
face torch_unlit.111
material 144
nrof 1
value 0
weight 500
name_pl burnt out torches
client_type 1102
end
Object building_builder
editor_folder mapbuilding
nrof 1
name generic builder
weight 1500
value 150
type 160
subtype 1
face mbstove.111
end
Object building_destroyer
editor_folder mapbuilding
name generic destroyer
nrof 1
weight 1500
value 150
type 160
subtype 2
face mbhammer.111
end
Object shop_building
editor_folder mapbuilding
name tiles
is_floor 1
face shop_building.111
no_pick 1
no_magic 1
damned 1
type 68
auto_apply 1
randomitems shop_building
end
Object shop_building_fant
editor_folder mapbuilding
name tiles
is_floor 1
face shop_building.111
no_pick 1
no_magic 1
damned 1
type 68
auto_apply 1
randomitems shop_building_fant
end
Object shop_building_west
editor_folder mapbuilding
name tiles
is_floor 1
face shop_building.111
no_pick 1
no_magic 1
damned 1
type 68
auto_apply 1
randomitems shop_building_west
end
Object shop_building_east
editor_folder mapbuilding
name tiles
is_floor 1
face shop_building.111
no_pick 1
no_magic 1
damned 1
type 68
auto_apply 1
randomitems shop_building_east
end
Object shop_building_pupland
editor_folder mapbuilding
name tiles
is_floor 1
face shop_building.111
no_pick 1
no_magic 1
damned 1
type 68
auto_apply 1
randomitems shop_building_pupland
end
Object building_woodfloor
editor_folder mapbuilding
name Wood floor material
nrof 1
weight 1500
value 1500
type 161
subtype 1
face mbwoodfloor.111
slaying woodfloor
end
Object building_woodfloor2
editor_folder mapbuilding
name Dark Wood floor material
nrof 1
weight 1500
value 1500
type 161
subtype 1
face mbwoodfloor2.111
slaying woodfloor2
end
Object building_wall
editor_folder mapbuilding
name Wall material
nrof 1
weight 1500
value 1500
type 161
subtype 2
face mbwall.111
slaying wall_0
end
Object building_wall2
editor_folder mapbuilding
name DWall material
nrof 1
weight 1700
value 1750
type 161
subtype 2
face mbdwall_0.111
slaying dwall_0
end
Object building_wall3
editor_folder mapbuilding
name WestCWall material
nrof 1
weight 1700
value 1650
type 161
subtype 2
face mbwestcwall_0.111
slaying westcwall_0
end
Object building_wall4
editor_folder mapbuilding
name Red CWall material
nrof 1
weight 1700
value 1900
type 161
subtype 2
face mbredcwall_0.111
slaying redcwall_0
end
Object building_wall5
editor_folder mapbuilding
name EastWall material
nrof 1
weight 1000
value 1600
type 161
subtype 2
face mbewall_0.111
slaying ewall_0
end
Object building_swall
editor_folder mapbuilding
name Fence material
nrof 1
weight 1200
value 1200
type 161
subtype 2
face mbswall_0.111
slaying swall_0
end
Object building_vertical_gate
editor_folder mapbuilding
name Vertical gate material
nrof 1
weight 150
value 1500
type 161
subtype 3
slaying igate_closed_1
face mbiron_gate1.111
end
Object building_horizontal_gate
editor_folder mapbuilding
name Horizontal gate material
nrof 1
weight 150
value 1500
type 161
subtype 3
slaying igate_closed_2
face mbiron_gate2.111
end
Object building_pedestal
editor_folder mapbuilding
name Pedestal material
nrof 1
weight 150
value 1500
type 161
subtype 3
slaying pedestal
face mbpedestal.111
Str 1
end
Object building_lever
editor_folder mapbuilding
name Lever material
nrof 1
weight 150
value 1500
type 161
subtype 3
slaying button_lever
face mblever.111
end
Object building_button
editor_folder mapbuilding
name Button material
nrof 1
weight 100
value 2000
type 161
subtype 3
slaying button_small
face mbbutton.111
end
Object building_vertical_gate_inv
editor_folder mapbuilding
name Vertical inverted gate material
nrof 1
weight 150
value 3000
type 161
subtype 3
slaying igate_open_1
face mbiron_gate_inv1.111
end
Object building_horizontal_gate_inv
editor_folder mapbuilding
name Horizontal inverted gate material
nrof 1
weight 150
value 3000
type 161
subtype 3
slaying igate_open_2
face mbiron_gate_inv2.111
end
Object building_window
editor_folder mapbuilding
name Window material
nrof 1
weight 200
value 2000
type 161
subtype 4
face mbwindow.111
slaying dwall_win1
end
Object building_marble
editor_folder mapbuilding
name White Marble floor material
nrof 1
weight 1500
value 40540
type 161
subtype 1
face mbmarble.111
slaying marble
end
Object building_blackmarble
editor_folder mapbuilding
name Black Marble floor material
nrof 1
weight 1500
value 40540
type 161
subtype 1
face mbblackmarble.111
slaying blackmarble
end
Object building_pinkmarble
editor_folder mapbuilding
name Pink Marble floor material
nrof 1
weight 1500
value 50000
type 161
subtype 1
face mbpinkmarble.111
slaying pinkmarble
end
Object building_greenmarble
editor_folder mapbuilding
name Green Marble floor material
nrof 1
weight 1500
value 50000
type 161
subtype 1
face mbgreenmarble.111
slaying greenmarble
end
Object building_lightmagentamarble
editor_folder mapbuilding
name Light Magenta Marble floor material
nrof 1
weight 1500
value 50000
type 161
subtype 1
face mblightmagentamarble.111
slaying lightmagentamarble
end
Object building_firepot
editor_folder mapbuilding
name Firepot material
nrof 1
weight 1500
value 7500
type 161
subtype 3
face mbfirepot.111
slaying firepot
end
Object building_brazier
editor_folder mapbuilding
name Brazier material
nrof 1
weight 1500
value 9500
type 161
subtype 3
face mbbrazier.111
slaying brazier
end
Object building_fireplace
editor_folder mapbuilding
name Fireplace material
nrof 1
weight 2500
value 10000
type 161
subtype 3
face mbfireplace.111
slaying fireplace
end
Object building_fountain
editor_folder mapbuilding
name Fountain material
nrof 1
weight 25000
value 50500
type 161
subtype 3
face mbfountain.111
slaying fountain
end
Object building_sign
editor_folder mapbuilding
name Sign material
nrof 1
weight 1500
value 25000
type 161
subtype 3
face mbsign.111
slaying sign
end
Object building_bed_save
editor_folder mapbuilding
name Bed of reality material
nrof 1
weight 50000
value 100000
type 161
subtype 3
face mbbed_save.111
slaying bed_save
end
Object building_altar
editor_folder mapbuilding
name Altar material
nrof 1
weight 25000
value 900000
type 161
subtype 3
level 30
face mbaltar_none.111
slaying altar_none
end
Object building_earbook
editor_folder mapbuilding
name Listening book material
nrof 1
weight 1000
value 70000
type 161
subtype 3
face mbbook.111
slaying magic_ear
end
Object building_mouthbook
editor_folder mapbuilding
name Talking book material
nrof 1
weight 1000
value 45000
type 161
subtype 3
face mbbook.111
slaying magic_mouth
end
Object bagpipe
editor_folder misc/Bagpipe
name small bagpipe
name_pl small bagpipes
client_type 8006
nrof 1
type 24
face bagpipe.111
animation bagpipe
anim_speed 3
client_anim_random 1
weight 3000
value 1000
end
Object campfire
editor_folder misc/Camp
face campfire.111
animation campfire
type 102
subtype 7
level 1
move_on walk
lifesave 1
wc -30
dam 3
attacktype 4
speed -0.2
glow_radius 2
no_pick 1
end

Object campfire_talking
editor_folder misc/Camp
name talking campfire
randomitems campfire_talking
face campfire.111
animation campfire
type 73
glow_radius 2
no_pick 1
anim_speed 3
client_anim_random 1
is_animated 1
end

Object campfire_say
editor_folder misc/Camp
type 116
subtype 6
title Python
slaying /python/items/campfire_say.py
end
Object campfire_timer
editor_folder misc/Camp
type 116
subtype 12
title Python
slaying /python/items/campfire_timer.py
end
Object campfire_out
editor_folder misc/Camp
name old campfire
face campfire_out.111
no_pick 1
end
Object attache
editor_folder misc/Container
name attache case
other_arch close_attache
race scrolls
face attache.111
type 122
material 128
value 150
weight 900
container 14000
Str 10
identified 1
end
Object close_attache
editor_folder misc/Container
name close the attache case
face close_attache.111
type 121
no_drop 1
no_pick 1
identified 1
end
Object bag
editor_folder misc/Container
name bag
other_arch close_bag
face bag.111
type 122
material 128
weight 10
container 80000
Str 10
value 50
identified 1
name_pl bags
client_type 51
end
Object close_bag
editor_folder misc/Container
name close the bag
face close_bag.111
type 121
no_pick 1
no_drop 1
identified 1
end
Object bookshelf
editor_folder misc/Container
name bookshelf
other_arch close_shelf
face bookshelf.111
type 122
material 18
value 50
container 150000
weight 80000
identified 1
name_pl bookshelves
client_type 51
end
Object close_shelf
editor_folder misc/Container
name in the shelf
face bookshelf.111
type 121
no_pick 1
no_drop 1
identified 1
end
Object bookshelf_left
editor_folder misc/Container
name bookshelf
other_arch bookshelf_left_close
face bookshelf_left.111
type 122
material 18
value 50
container 150000
weight 80000
identified 1
name_pl bookshelves
client_type 51
end
Object bookshelf_left_close
editor_folder misc/Container
name in the shelf
face bookshelf_left.111
type 121
no_pick 1
no_drop 1
identified 1
end
Object bookshelf_bottom
editor_folder misc/Container
name bookshelf
other_arch bookshelf_bottom_close
face bookshelf_bottom.111
type 122
material 18
value 50
container 150000
weight 80000
identified 1
name_pl bookshelves
client_type 51
end
Object bookshelf_bottom_close
editor_folder misc/Container
name in the shelf
face bookshelf_bottom.111
type 121
no_pick 1
no_drop 1
identified 1
end
Object bookshelf_right
editor_folder misc/Container
name bookshelf
other_arch bookshelf_right_close
face bookshelf_right.111
type 122
material 18
value 50
container 150000
weight 80000
identified 1
name_pl bookshelves
client_type 51
end
Object bookshelf_right_close
editor_folder misc/Container
name in the shelf
face bookshelf_right.111
type 121
no_pick 1
no_drop 1
identified 1
end
Object bookshelf2
editor_folder misc/Container
name bookshelf
other_arch close_shelf2
face bookshelf2.111
type 122
material 18
value 50
container 150000
weight 80000
identified 1
name_pl bookshelves
client_type 51
end
Object close_shelf2
editor_folder misc/Container
name in the shelf
face bookshelf2.111
type 121
no_pick 1
no_drop 1
identified 1
end
Object carton_box_1
editor_folder misc/Container
name box
other_arch close_carton_box_1
face carton_box_1.111
type 122
material 1
value 70
container 50000
weight 1000
identified 1
name_pl boxes
client_type 51
end
Object close_carton_box_1
editor_folder misc/Container
name close the box
face carton_box_1_open.111
type 121
no_pick 1
no_drop 1
identified 1
end
Object cauldron
editor_folder misc/Container
other_arch cauldron_open
face cauldron.111
type 122
material 2
weight 80000
container 800000
is_cauldron 1
Str 0
value 18000
name_pl cauldrons
client_type 51
end
Object bad_cauldron
editor_folder misc/Container
name cracked cauldron
other_arch cauldron_open
face cauldron.111
type 122
material 2
weight 20000
container 800000
Str -80
value 5000
name_pl cracked cauldrons
client_type 51
end
Object cauldron_open
editor_folder misc/Container
name close the cauldron
face cauldron_open.111
type 121
no_pick 1
no_drop 1
end
Object checkbook
editor_folder misc/Container
name check book
face checkbook.111
type 122
material 1
weight 10
container 100
Str 10
value 0
identified 1
name_pl checkbooks
client_type 51
end
Object chest
editor_folder misc/Container
face chest_1.111
nrof 0
type 4
hp 1
material 18
value 50
weight 50000
identified 1
randomitems chest
name_pl chests
client_type 51
end
Object chest_green
editor_folder misc/Container
name chest
face chest_green_1.111
nrof 0
type 4
hp 1
material 18
value 50
weight 50000
identified 1
randomitems chest
name_pl chests
client_type 51
end
Object chest_blue
editor_folder misc/Container
name chest
face chest_blue_1.111
nrof 0
type 4
hp 1
material 18
value 50
weight 50000
identified 1
randomitems chest
name_pl chests
client_type 51
end
Object chest_pink
editor_folder misc/Container
name chest
face chest_pink_1.111
nrof 0
type 4
hp 1
material 18
value 50
weight 50000
identified 1
randomitems chest
name_pl chests
client_type 51
end
Object chest_red
editor_folder misc/Container
name chest
face chest_red_1.111
nrof 0
type 4
hp 1
material 18
value 50
weight 50000
identified 1
randomitems chest
name_pl chests
client_type 51
end
Object chest_yellow
editor_folder misc/Container
name chest
face chest_yellow_1.111
nrof 0
type 4
hp 1
material 18
value 50
weight 50000
identified 1
randomitems chest
name_pl chests
client_type 51
end
Object chest_2
editor_folder misc/Container
name chest
other_arch close_chest
face chest_1.111
type 122
material 18
value 50
container 150000
weight 40000
identified 1
name_pl chests
client_type 51
end
Object close_chest
editor_folder misc/Container
name close the chest
face closechest.111
type 121
no_pick 1
no_drop 1
identified 1
end
Object chest_white_2
editor_folder misc/Container
name chest
other_arch close_chest_white_2
face chest_white_1.111
type 122
material 18
value 50
container 150000
weight 40000
identified 1
name_pl chests
client_type 51
end
Object close_chest_white_2
editor_folder misc/Container
name close the chest
face chest_white_1.111
type 121
no_pick 1
no_drop 1
identified 1
end

#This chest is for errac's heaven area. Don't use elsewhare please. --MikeeUSA--
Object chest_valriel_2
editor_folder misc/Container
name chest
other_arch close_chest_valriel_2
face chest_valriel_1.111
animation chest_valriel_2
speed 0.3
type 122
material 18
value 50
container 150000
weight 40000
identified 1
name_pl chests
client_type 51
end
Object close_chest_valriel_2
editor_folder misc/Container
name close the chest
face chest_valriel_1.111
animation close_chest_valriel_2
speed 0.3
type 121
no_pick 1
no_drop 1
identified 1
end

Object depositbox
editor_folder misc/Container
name deposit box
other_arch close_dbox
race gold and jewels
face depositbox.111
type 122
material 66
container 150000
no_pick 1
identified 1
end
Object close_dbox
editor_folder misc/Container
name close the deposit box
face close_dbox.111
type 121
no_drop 1
no_pick 1
identified 1
end
Object desk
editor_folder misc/Container
name desk
other_arch close_desk
face desk.111
type 122
material 18
weight 120000
container 80000
Str 10
value 150
identified 1
name_pl desks
client_type 51
end
Object close_desk
editor_folder misc/Container
name close the desk
face close_desk.111
type 121
no_pick 1
no_drop 1
identified 1
end
Object wizdesk
editor_folder misc/Container
name desk
other_arch close_wizdesk
face wizdesk.111
type 122
material 18
weight 120000
container 80000
Str 10
value 190
identified 1
name_pl desks
client_type 51
end
Object close_wizdesk
editor_folder misc/Container
name close the desk
face close_wizdesk.111
type 121
no_pick 1
no_drop 1
identified 1
end
Object desk_cw
editor_folder misc/Container
name desk
other_arch close_desk_cw
face desk_cw.111
type 122
material 18
materialname cherry
weight 120000
container 80000
Str 10
value 2100
identified 1
name_pl desks
client_type 51
end
Object close_desk_cw
editor_folder misc/Container
name close the desk
face close_desk_cw.111
type 121
no_pick 1
no_drop 1
identified 1
end


Object dresser
editor_folder misc/Container
name dresser
other_arch close_dresser
face dresser.111
type 122
material 18
value 150
container 150000
weight 160000
identified 1
name_pl dressers
client_type 51
end
Object close_dresser
editor_folder misc/Container
name in the dresser
face close_dresser.111
type 121
no_pick 1
no_drop 1
identified 1
end
Object dresser2
editor_folder misc/Container
name dresser
other_arch close_dresser2
face dresser2.111
type 122
material 18
value 150
container 150000
weight 160000
identified 1
name_pl dressers
client_type 51
end
Object close_dresser2
editor_folder misc/Container
name in the dresser
face close_dresser2.111
type 121
no_pick 1
no_drop 1
identified 1
end
Object dresser_cw
editor_folder misc/Container
name dresser
other_arch close_dresser_cw
face dresser_cw.111
type 122
material 18
materialname cherry
value 2400
container 150000
weight 160000
identified 1
name_pl dressers
client_type 51
end
Object close_dresser_cw
editor_folder misc/Container
name in the dresser
face close_dresser_cw.111
type 121
no_pick 1
no_drop 1
identified 1
end
Object dresser2_cw
editor_folder misc/Container
name dresser
other_arch close_dresser2_cw
face dresser2_cw.111
type 122
material 18
materialname cherry
value 2400
container 150000
weight 160000
identified 1
name_pl dressers
client_type 51
end
Object close_dresser2_cw
editor_folder misc/Container
name in the dresser
face close_dresser2_cw.111
type 121
no_pick 1
no_drop 1
identified 1
end
Object forge
editor_folder misc/Container
face forge.111
animation forge
anim_speed 5
client_anim_random 1
glow_radius 1
no_pick 1
type 122
material 66
weight 80000
container 800000
is_cauldron 1
Str 0
value 18000
name_pl forges
client_type 51
end
Object frypan_closed
editor_folder misc/Container
name frypan
other_arch frypan_opened
face frypan_closed.111
type 122
material 66
container 150000
identified 1
end
Object frypan_opened
editor_folder misc/Container
name frypan
face frypan_opened.111
type 121
no_drop 1
identified 1
end

Object jeweler_bench
editor_folder misc/Container
face jeweler_bench.111
name jeweler's workbench
no_pick 1
type 122
material 16
weight 80000
container 800000
is_cauldron 1
Str 0
value 18000
name_pl jeweler's workbenches
client_type 51
end
Object key_ring
editor_folder misc/Container
name key ring
other_arch close_key_ring
race keys
face key_ring.111
type 122
material 128
value 20
weight 100
container 50000
Str 10
identified 1
name_pl key rings
client_type 60
end
Object close_key_ring
editor_folder misc/Container
name close the key ring
face close_keys.111
type 121
no_drop 1
no_pick 1
identified 1
end
Object luggage
editor_folder misc/Container
name The Luggage
face luggage.111
animation luggage
anim_speed 2
client_anim_random 1
type 122
material 2
value 100000
weight 20000
container 500000
Str 50
identified 1
name_pl The Luggages
client_type 51
end
Object mailbox
editor_folder misc/Container
name mailbox
other_arch close_mail
face mailbox.111
type 122
material 18
value 50
container 1500
weight 4000
identified 1
no_pick 1
end
Object close_mail
editor_folder misc/Container
name close the mailbox
face closemail.111
type 121
no_pick 1
no_drop 1
identified 1
end
Object NPCGift
editor_folder misc/Container
name NPC_Gift_Box
face present_box_1.111
type 122
material 1
value 0
container 50000
weight 1000
identified 1
no_drop 1
client_type 51
end
Object package
editor_folder misc/Container
name package
other_arch close_package
face package.111
type 122
material 1
value 70
container 50000
weight 20
identified 1
name_pl packages
client_type 51
end
Object close_package
editor_folder misc/Container
name close the package
face package.111
type 121
no_pick 1
no_drop 1
identified 1
end
Object pouch
editor_folder misc/Container
name pouch
other_arch close_pouch
race gold and jewels
face pouch.111
type 122
material 128
value 40
weight 100
container 150000
Str 10
identified 1
name_pl pouchs
client_type 55
end
Object close_pouch
editor_folder misc/Container
name close the pouch
face close_pouc.111
type 121
no_drop 1
no_pick 1
identified 1
end
Object present_box_1
editor_folder misc/Container
name box
other_arch close_present_box_1
face present_box_1.111
type 122
material 1
value 70
container 50000
weight 1000
identified 1
name_pl boxes
client_type 51
end
Object close_present_box_1
editor_folder misc/Container
name close the box
face close_present_box_1.111
type 121
no_pick 1
no_drop 1
identified 1
end

Object present_box_2
editor_folder misc/Container
name box
other_arch close_present_box_2
face present_box_2.111
type 122
material 1
value 70
container 50000
weight 1000
identified 1
name_pl boxes
client_type 51
end
Object close_present_box_2
editor_folder misc/Container
name close the box
face close_present_box_2.111
type 121
no_pick 1
no_drop 1
identified 1
end

Object present_box_3
editor_folder misc/Container
name box
other_arch close_present_box_3
face present_box_3.111
type 122
material 1
value 70
container 50000
weight 1000
identified 1
name_pl boxes
client_type 51
end
Object close_present_box_3
editor_folder misc/Container
name close the box
face close_present_box_3.111
type 121
no_pick 1
no_drop 1
identified 1
end

Object present_box_4
editor_folder misc/Container
name box
other_arch close_present_box_4
face present_box_4.111
type 122
material 1
value 70
container 50000
weight 1000
identified 1
name_pl boxes
client_type 51
end
Object close_present_box_4
editor_folder misc/Container
name close the box
face close_present_box_4.111
type 121
no_pick 1
no_drop 1
identified 1
end

Object present_box_5
editor_folder misc/Container
name box
other_arch close_present_box_5
face present_box_5.111
type 122
material 1
value 70
container 50000
weight 1000
identified 1
name_pl boxes
client_type 51
end
Object close_present_box_5
editor_folder misc/Container
name close the box
face close_present_box_5.111
type 121
no_pick 1
no_drop 1
identified 1
end

Object present_box_6
editor_folder misc/Container
name box
other_arch close_present_box_6
face present_box_6.111
type 122
material 1
value 70
container 50000
weight 1000
identified 1
name_pl boxes
client_type 51
end
Object close_present_box_6
editor_folder misc/Container
name close the box
face close_present_box_6.111
type 121
no_pick 1
no_drop 1
identified 1
end

Object quiver
editor_folder misc/Container
name quiver
title of arrows
race arrows
food 13
other_arch close_quiver
face quiver.111
type 122
material 128
value 50
weight 100
container 150000
Str 10
identified 1
name_pl quivers
client_type 60
end
Object close_quiver
editor_folder misc/Container
name close the quiver
face close_quiv.111
type 121
no_drop 1
no_pick 1
identified 1
end
Object quiver_throwing
editor_folder misc/Container
name quiver
title of throwing items
race throwing
other_arch close_quiver_throwing
face quiver.111
type 122
material 128
value 50
weight 100
container 150000
Str 10
identified 1
name_pl quivers
client_type 60
end
Object close_quiver_throwing
editor_folder misc/Container
name close the quiver
face close_quiv.111
type 121
no_drop 1
no_pick 1
identified 1
end
Object r_sack
editor_folder misc/Container
name rucksack
other_arch close_rsack
face r_sack.111
type 122
material 128
value 150
weight 100
container 550000
Str 15
identified 1
name_pl rucksacks
client_type 51
end
Object close_rsack
editor_folder misc/Container
name close the rucksack
face close_rsack.111
type 121
no_drop 1
no_pick 1
identified 1
end
Object sack
editor_folder misc/Container
name sack
other_arch close_sack
face sack.111
type 122
material 128
value 50
weight 100
container 150000
Str 10
identified 1
name_pl sacks
client_type 51
end
Object close_sack
editor_folder misc/Container
name close the sack
face close_sack.111
type 121
no_drop 1
no_pick 1
identified 1
end
Object sarcophagus_container
editor_folder misc/Container
name sarcophagus
face sarcophagus.111
nrof 0
type 4
hp 1
material 0
materialname stone
value 50
weight 800000
no_pick 1
identified 1
name_pl sarcophaguses
client_type 51
end

Object sarcophagus_container2
editor_folder misc/Container
name sarcophagus
other_arch close_sarcophagus_container
face close_sarcophagus.111
type 122
material 0
materialname stone
value 50
container 150000
weight 800000
no_pick 1
identified 1
name_pl sarcophaguses
client_type 51
end
Object close_sarcophagus_container
editor_folder misc/Container
name close the sarcophagus
face sarcophagus.111
type 121
no_pick 1
no_drop 1
identified 1
end
Object schest_2
editor_folder misc/Container
name chest
other_arch close_schest
face schest.111
type 122
material 0
value 200
container 175000
weight 55000
identified 1
name_pl chests
client_type 51
end
Object close_schest
editor_folder misc/Container
name close the chest
face close_schest.111
type 121
no_pick 1
no_drop 1
identified 1
end
Object scrollcase
editor_folder misc/Container
name scroll case
other_arch close_scrollcase
race scrolls
face r_sack.111
type 122
material 128
value 50
weight 500
container 7000
Str 10
identified 1
end
Object close_scrollcase
editor_folder misc/Container
name close the scroll case
face close_rsack.111
type 121
no_drop 1
no_pick 1
identified 1
end
Object stove
editor_folder misc/Container
face stove.111
animation stove
anim_speed 5
client_anim_random 1
glow_radius 1
no_pick 1
type 122
material 66
weight 80000
container 800000
is_cauldron 1
Str 0
value 18000
name_pl stoves
client_type 51
end
Object tanbench
editor_folder misc/Container
name tanning bench
face tanbench.111
no_pick 1
type 122
material 16
weight 35000
container 350000
is_cauldron 1
Str 0
value 18000
name_pl tanning benches
client_type 51
end
Object thaumaturg_desk
editor_folder misc/Container
face thaumaturg_desk.111
name thaumaturgist's desk
no_pick 1
type 122
material 16
weight 80000
container 800000
is_cauldron 1
Str 0
value 18000
name_pl thaumaturgist's desks
client_type 51
end
Object workbench
editor_folder misc/Container
name workbench
face workbench.111
no_pick 1
type 122
material 16
weight 80000
container 800000
is_cauldron 1
Str 0
value 18000
name_pl workbenches
client_type 51
end
Object acid_spit
editor_folder misc
race spit_acid
type 13
name acid spit
face acidspit.111
nrof 1
animation acid_spit
is_animated 0
is_turnable 1
no_drop 1
attacktype 65
wc -10
dam 5
food 100
end
Object anchor_1
editor_folder misc
can_roll 1
client_type 8002
face anchor.111
material 18
move_block walk swim boat
name anchor
name_pl anchors
no_pick 1
weight 500000
end
More
Object anchor_2
editor_folder misc
face anchor.111
x 1
end
Object blood
editor_folder misc
name puddle of blood
name_pl puddles of blood
nrof 1
face blood.111
material 32
type 79
weight 1
value 0
client_type 627
end
Object bones1
editor_folder misc
name bones
face bones1.111
type 15
dam 20
last_sp 19
weight 7000
value 0
material 16
nrof 1
name_pl bones
client_type 8002
skill one handed weapons
body_arm -1
end

Object bones2
editor_folder misc
name bones
face bones2.111
type 15
dam 20
last_sp 19
weight 2000
value 0
material 16
nrof 1
name_pl bones
client_type 8002
skill one handed weapons
body_arm -1
end

Object bones3
editor_folder misc
name bones
face bones3.111
type 15
dam 20
last_sp 19
weight 1000
value 0
material 16
nrof 1
name_pl bones
client_type 8002
skill one handed weapons
body_arm -1
end

Object bones4
editor_folder misc
name bones
face bones4.111
type 15
dam 20
last_sp 19
weight 7000
value 0
material 16
nrof 1
name_pl bones
client_type 8002
skill one handed weapons
body_arm -1
end

Object bones5
editor_folder misc
name bones
face bones5.111
type 15
dam 20
last_sp 19
weight 11000
value 0
material 16
nrof 1
name_pl bones
client_type 8002
skill one handed weapons
body_arm -1
end
Object boulder
editor_folder misc
face boulder.111
weight 1000000
move_block all
can_roll 1
no_pick 1
move_type 1
end
Object bouquet
editor_folder misc
face bouquet.111
name bouquet
nrof 1
is_animated 1
weight 100
client_type 2030
end
Object brazier
editor_folder misc
face brazier.111
animation brazier
anim_speed 5
client_anim_random 1
glow_radius 3
no_pick 1
move_block all
end
Object cannon
editor_folder misc
other_arch spell_shell
name cannon
type 62
activate_on_push 1
activate_on_release 1
level 1
face cannon_0.111
speed -0.4
move_block all
blocksview 1
no_pick 1
end
Object cannon_1
editor_folder misc
other_arch spell_shell
name cannon
type 62
activate_on_push 1
activate_on_release 1
level 1
face cannon_1.111
sp 1
speed -0.1
move_block all
blocksview 1
no_pick 1
end
Object cannon_2
editor_folder misc
other_arch spell_shell
name cannon
type 62
activate_on_push 1
activate_on_release 1
level 1
face cannon_2.111
sp 2
speed -0.1
move_block all
blocksview 1
no_pick 1
end
Object cannon_3
editor_folder misc
other_arch spell_shell
name cannon
type 62
activate_on_push 1
activate_on_release 1
level 1
face cannon_3.111
sp 3
speed -0.1
move_block all
blocksview 1
no_pick 1
end
Object cannon_4
editor_folder misc
other_arch spell_shell
name cannon
type 62
level 1
activate_on_push 1
activate_on_release 1
face cannon_4.111
sp 4
speed -0.1
move_block all
blocksview 1
no_pick 1
end
Object cannon_5
editor_folder misc
other_arch spell_shell
name cannon
type 62
activate_on_push 1
activate_on_release 1
level 1
face cannon_5.111
sp 5
speed -0.1
move_block all
blocksview 1
no_pick 1
end
Object cannon_6
editor_folder misc
other_arch spell_shell
name cannon
type 62
activate_on_push 1
activate_on_release 1
level 1
face cannon_6.111
sp 6
speed -0.1
move_block all
blocksview 1
no_pick 1
end
Object cannon_7
editor_folder misc
other_arch spell_shell
name cannon
type 62
activate_on_push 1
activate_on_release 1
level 1
face cannon_7.111
sp 7
speed -0.1
move_block all
blocksview 1
no_pick 1
end
Object cannon_8
editor_folder misc
other_arch spell_shell
name cannon
type 62
activate_on_push 1
activate_on_release 1
level 1
face cannon_8.111
sp 8
speed -0.1
move_block all
blocksview 1
no_pick 1
end
Object chalice
editor_folder misc
face chalice.111
type 60
nrof 1
weight 23700
is_animated 1
material 2
value 2500
anim_speed 5
client_anim_random 1
animation chalice
name_pl chalices
client_type 2030
end
Object chalice_sil
editor_folder misc
face chalice_sil.111
type 60
nrof 1
weight 23700
is_animated 1
material 2
materialname silver
value 1200
anim_speed 5
client_anim_random 1
animation chalice_sil
name chalice
name_pl chalices
client_type 2030
end

Object chalice_cop
editor_folder misc
face chalice_cop.111
type 60
nrof 1
weight 23700
is_animated 1
material 2
materialname copper
value 500
anim_speed 5
client_anim_random 1
animation chalice_cop
name chalice
name_pl chalices
client_type 2030
end

Object chalice_bro
editor_folder misc
face chalice_bro.111
type 60
nrof 1
weight 23700
is_animated 1
material 2
materialname bronze
value 700
anim_speed 5
client_anim_random 1
animation chalice_bro
name chalice
name_pl chalices
client_type 2030
end

Object chalice_iro
editor_folder misc
face chalice_iro.111
type 60
nrof 1
weight 23700
is_animated 1
material 2
materialname iron
value 200
anim_speed 5
client_anim_random 1
animation chalice_iro
name chalice
name_pl chalices
client_type 2030
end

Object chalice_tin
editor_folder misc
face chalice_tin.111
type 60
nrof 1
weight 23700
is_animated 1
material 2
materialname tin
value 50
anim_speed 5
client_anim_random 1
animation chalice_tin
name chalice
name_pl chalices
client_type 2030
end

Object chalice_plat
editor_folder misc
face chalice_plat.111
type 60
nrof 1
weight 23700
is_animated 1
material 2
materialname platinum
value 5000
anim_speed 5
client_anim_random 1
animation chalice_plat
name chalice
name_pl chalices
client_type 2030
end
Object chandelier_1
editor_folder misc
name grand chandelier
face chandelier_1.x11
glow_radius 5
no_pick 1
end
More
Object chandelier_2_1
editor_folder misc
name grand chandelier
face chandelier_1.x11

no_pick 1
x 1
end
More
Object chandelier_3_1
editor_folder misc
name grand chandelier
face chandelier_1.x11
glow_radius 5
no_pick 1
x 2
end
More
Object chandelier_4_1
editor_folder misc
name grand chandelier
face chandelier_1.x11
glow_radius 5
no_pick 1
x 3
end
More
Object chandelier_5_1
editor_folder misc
name grand chandelier
face chandelier_1.x11
glow_radius 5
no_pick 1
y 1
end
More
Object chandelier_6_1
editor_folder misc
name grand chandelier
face chandelier_1.x11
glow_radius 5
no_pick 1
x 1
y 1
end
More
Object chandelier_7_1
editor_folder misc
name grand chandelier
face chandelier_1.x11
glow_radius 5
no_pick 1
x 2
y 1
end
More
Object chandelier_8_1
editor_folder misc
name grand chandelier
face chandelier_1.x11
glow_radius 5
no_pick 1
x 3
y 1
end
More
Object chandelier_9_1
editor_folder misc
name grand chandelier
face chandelier_1.x11
glow_radius 5
no_pick 1
y 2
end
More
Object chandelier_10_1
editor_folder misc
name grand chandelier
face chandelier_1.x11
glow_radius 5
no_pick 1
x 1
y 2
end
More
Object chandelier_11_1
editor_folder misc
name grand chandelier
face chandelier_1.x11
glow_radius 5
no_pick 1
x 2
y 2
end
More
Object chandelier_12_1
editor_folder misc
name grand chandelier
face chandelier_1.x11
glow_radius 5
no_pick 1
x 3
y 2
end
More
Object chandelier_13_1
editor_folder misc
name grand chandelier
face chandelier_1.x11
glow_radius 5
no_pick 1
y 3
end
More
Object chandelier_14_1
editor_folder misc
name grand chandelier
face chandelier_1.x11
glow_radius 5
no_pick 1
x 1
y 3
end
More
Object chandelier_15_1
editor_folder misc
name grand chandelier
face chandelier_1.x11
glow_radius 5
no_pick 1
x 2
y 3
end
More
Object chandelier_16_1
editor_folder misc
name grand chandelier
face chandelier_1.x11
glow_radius 5
no_pick 1
x 3
y 3
end
Object chandelier_2
editor_folder misc
name chandelier
face chandelier_2.111
animation chandelier_2
anim_speed 3
client_anim_random 1
glow_radius 4
no_pick 1
end

Object chandelier_2_copper
editor_folder misc
name chandelier
face chandelier_2_copper.111
animation chandelier_2_copper
anim_speed 3
client_anim_random 1
glow_radius 4
no_pick 1
end
Object claypipe
editor_folder misc
nrof 1
face claypipe.111
speed 0.1
level 1
value 50
weight 50
material 4
skill one handed weapons
body_arm -1
end
Object smoking_pipe
editor_folder misc
nrof 1
face claypipe.111
name smoking pipe
name_pl smoking pipes
weight 50
value 500
arch event_apply
title Python
slaying /python/items/smoking_pipe.py
end
end
Object coffin
editor_folder misc
face coffin.111
type 15
dam 10
last_sp 19
weight 80000
value 30
material 16
nrof 1
skill two handed weapons
body_arm -2
end
Object cplate
editor_folder misc
face cplate.111
nrof 1
material 32
value 10
weight 6500
identified 1
name chicken
name_pl chickens
client_type 601
end
Object crystalball
editor_folder misc
name glass sphere
nrof 1
face crystalball.111
material 4
weight 10000
value 10000
name_pl glass spheres
client_type 2030
end
Object d_statue
editor_folder misc
face d_statue.111
type 98
subtype 45
no_pick 1
move_block all
end
Object dice
editor_folder misc
face dice.111
animation dice
anim_speed 5
client_anim_random 1
name dice
nrof 1
is_animated 1
weight 100
client_type 2030
end
Object black_draught
editor_folder misc/draughts
name black draught
name_pl black draughts
face b-draughts.111
nrof 1
material 16
weight 500
end
Object black_draught_king
editor_folder misc/draughts
name black draught king
name_pl black draught kings
face b-king-draughts.111
nrof 1
material 16
weight 500
end
Object red_draught
editor_folder misc/draughts
name red draught
name_pl red draught kings
face r-draughts.111
nrof 1
material 16
weight 500
end
Object red_draught_king
editor_folder misc/draughts
name red draught king
name_pl red draught kings
face r-king-draughts.111
nrof 1
material 16
weight 500
end
Object fireplace
editor_folder misc
face fireplace.111
animation fireplace
anim_speed 5
client_anim_random 1
glow_radius 2
no_pick 1
move_block all
material 66
end
Object firepot
editor_folder misc
face firepot.111
animation firepot
anim_speed 3
client_anim_random 1
no_pick 1
move_block all
glow_radius 3
material 2
end
Object firepot_bright
editor_folder misc
face firepot.111
animation firepot
anim_speed 3
client_anim_random 1
no_pick 1
move_block all
glow_radius 7
material 2
end
Object gps
editor_folder misc
name ground positioning system
face gps.111
type 9
weight 6500
identified 1
randomitems gps
end
Object gps_event
editor_folder misc
type 116
subtype 1
title Python
slaying /python/items/positioning_system.py
end
Object grand_piano_black
editor_folder misc
name grand piano
slaying goldcoin
food 1
type 31
exp 30
face grand_piano_black.x11
no_pick 1
move_on walk
end
More
Object grand_piano_2_black
editor_folder misc
name grand piano
slaying goldcoin
food 1
type 31
x 1
exp 30
face grand_piano_black.x11
no_pick 1
move_on walk
end
More
Object grand_piano_3_black
editor_folder misc
name grand piano
slaying goldcoin
food 1
type 31
y 1
exp 30
face grand_piano_black.x11
no_pick 1
move_on walk
end
More
Object grand_piano_4_black
editor_folder misc
name grand piano
slaying goldcoin
food 1
type 31
x 1
y 1
exp 30
face grand_piano_black.x11
no_pick 1
move_on walk
end

Object grand_piano_white
editor_folder misc
name grand piano
slaying goldcoin
food 1
type 31
exp 30
face grand_piano_white.x11
no_pick 1
move_on walk
end
More
Object grand_piano_2_white
editor_folder misc
name grand piano
slaying goldcoin
food 1
type 31
x 1
exp 30
face grand_piano_white.x11
no_pick 1
move_on walk
end
More
Object grand_piano_3_white
editor_folder misc
name grand piano
slaying goldcoin
food 1
type 31
y 1
exp 30
face grand_piano_white.x11
no_pick 1
move_on walk
end
More
Object grand_piano_4_white
editor_folder misc
name grand piano
slaying goldcoin
food 1
type 31
x 1
y 1
exp 30
face grand_piano_white.x11
no_pick 1
move_on walk
end

Object gravestone
editor_folder misc
face gravestone.111
type 98
subtype 48
material 64
weight 200000
value 40
nrof 1
name_pl gravestones
client_type 8011
end
Object gravestone2
editor_folder misc
name gravestone
face gravestone2.111
type 98
subtype 49
material 64
weight 200000
value 40
nrof 1
name_pl gravestones
client_type 8011
end
Object hangingfirepot
editor_folder misc
name hanging firepot
face hangingfirepot.111
animation hangingfirepot
anim_speed 3
client_anim_random 1
glow_radius 3
no_pick 1
end

Object icecube
editor_folder misc
move_slow walk
move_slow_penalty 1
face icecube.111
material 68
weight 15000
resist_cold 100

name_pl icecubes
client_type 8020
end
Object bolt_silk
editor_folder misc/item
name bolt of silk
nrof 1
face bolt_silk.111
weight 5000
value 3000
material 128
end
Object lamppost
editor_folder misc
face lampost.111
no_pick 1
glow_radius 4
end
Object Machine.1
editor_folder misc
name Machine
title of the Empire
face machine.x11
move_block 0
blocksview 0
identified 1
no_pick 1
end
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Object Machine.2
editor_folder misc
face machine.x11
move_block all
x 1
end
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Object Machine.3
editor_folder misc
face machine.x11
move_block 0
blocksview 0
x 2
end
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Object Machine.4
editor_folder misc
face machine.x11
move_block all
blocksview 0
y 1
end
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Object Machine.5
editor_folder misc
face machine.x11
move_block all
blocksview 1
x 1
y 1
end
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Object Machine.6
editor_folder misc
face machine.x11
move_block all
blocksview 1
x 2
y 1
end
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Object Machine.7
editor_folder misc
face machine.x11
move_block all
blocksview 1
y 2
end
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Object Machine.8
editor_folder misc
face machine.x11
move_block all
blocksview 0
x 1
y 2
end
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Object Machine.9
editor_folder misc
face machine.x11
move_block all
blocksview 1
x 2
y 2
end
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Object Machine.A
editor_folder misc
face machine.x11
move_block 0
blocksview 0
y 3
end
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Object Machine.B
editor_folder misc
face machine.x11
move_block all
blocksview 0
x 1
y 3
end
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Object Machine.C
editor_folder misc
face machine.x11
move_block 0
blocksview 0
x 2
y 3
end
Object magic_whistle
editor_folder misc
name magic pet's whistle
face magic_whistle.111
type 9
weight 1100
identified 1
randomitems magic_whistle
end
Object magic_whistle_event
editor_folder misc
type 116
subtype 1
title Python
slaying /python/items/magic_whistle.py
end
Object magnifier
editor_folder misc
name magnifying glass
slaying ant
nrof 1
last_sp 2
type 15
face magnifier.111
material 4
materialname glass
Dex 1
dam 1
weight 2000
value 500
name_pl magnifying glasses
client_type 145
skill one handed weapons
body_arm -1
end
Object naz_report
editor_folder misc
name Nazgul Report
msg
A Nazgul is somewhat like a grimreaper. However, while grimreapers are vulnerable to magic, Nazgul seem to be immune to magic.

Nazgul have a drain attack. Nazgul cannot be attacked physically, except in a Special Case:
* this scroll is broken, *
* so I cannot continue to read *
endmsg
face naz_report.111
nrof 1
type 8
subtype 34
material 1
value 20000
weight 300
name_pl Nazgul Reports
client_type 1042
skill literacy
end
Object pentagram
editor_folder misc
name pentagram
face penta.111
no_pick 1
end
Object pillars
editor_folder misc
face pillars.111
no_pick 1
name_pl pillars
client_type 8013
end
Object plate
editor_folder misc
face plate.111
nrof 1
material 32
value 10
weight 6500
identified 1
name plate
name_pl plate
client_type 601
end
Object platter1_gol
editor_folder misc
face platter1_gol.111
type 60
nrof 1
weight 40000
material 2
materialname gold
value 80000
name platter
name_pl platters
client_type 2030
end
Object platter1_sil
editor_folder misc
face platter1_sil.111
type 60
nrof 1
weight 40000
material 2
materialname silver
value 8000
name platter
name_pl platters
client_type 2030
end
Object platter1_plat
editor_folder misc
face platter1_plat.111
type 60
nrof 1
weight 40000
material 2
materialname platinum
value 400000
name platter
name_pl platters
client_type 2030
end
Object platter1_bro
editor_folder misc
face platter1_bro.111
type 60
nrof 1
weight 40000
material 2
materialname bronze
value 5400
name platter
name_pl platters
client_type 2030
end
Object platter1_cop
editor_folder misc
face platter1_cop.111
type 60
nrof 1
weight 40000
material 2
materialname copper
value 4000
name platter
name_pl platters
client_type 2030
end
Object platter1_iro
editor_folder misc
face platter1_iro.111
type 60
nrof 1
weight 40000
material 2
materialname iron
value 800
name platter
name_pl platters
client_type 2030
end
Object platter1_tin
editor_folder misc
face platter1_tin.111
type 60
nrof 1
weight 40000
material 2
materialname tin
value 400
name platter
name_pl platters
client_type 2030
end

Object rock
editor_folder misc
face rock.111
material 64
weight 1500000
move_block all
can_roll 1
no_pick 1
move_type 1
end
Object rubble
editor_folder misc
name rubble
face rubble1.111
no_pick 1
move_slow walk
move_slow_penalty 8
material 64
end
Object shipswheel
editor_folder misc
client_type 8002
face shipswheel.111
material 18
move_block walk swim boat
name ships wheel
name_pl ships wheels
no_pick 1
weight 100000
end
Object sky
editor_folder misc/sky
name sky
face sky.111
move_block all
no_pick 1
is_floor 1
end
Object b_slicingknife
editor_folder misc
nrof 1
type 15
body_arm -1
face b_slicingknife.111
material 2
materialname bronze
skill one handed weapon
weight 1000
value 7
name slicing knife
name_pl slicing knives
client_type 101
#slaying cut
attacktype 1
weapontype 1
dam 1
last_sp 8
end

Object slicingknife
editor_folder misc
nrof 1
type 15
body_arm -1
face slicingknife.111
material 2
skill one handed weapon
weight 1000
value 14
name slicing knife
name_pl slicing knives
client_type 101
#slaying cut
attacktype 1
weapontype 1
dam 1
last_sp 8
end
Object smallicecube
editor_folder misc
name small icecube
move_slow walk
move_slow_penalty 1
face smallicecube.111
material 68
weight 1500
resist_cold 100
name_pl small icecubes
client_type 8020
end

Object pirate_hat
editor_folder misc/social
name pirate hat
name_pl pirate hats
client_type 271
nrof 1
type 34
face pirate_hat.111
weight 1000
ac 1
Cha -5
resist_poison 15
resist_fear 50
value 140
material 128
body_head -1
gen_sp_armour 1
end
Object statue
editor_folder misc
face statue.111
type 98
subtype 45
no_pick 1
move_block all
end
Object statue2
editor_folder misc
face statue2.111
type 98
subtype 46
no_pick 1
move_block all
end
Object statue_ruined
editor_folder misc
type 98
subtype 45
no_pick 1
move_block all
face statue_ruined.x11
end
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Object statue_ruined2
editor_folder misc
face statue_ruined.x11
type 98
subtype 45
no_pick 1
move_block all
x 1
end
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Object statue_ruined_3
editor_folder misc
face statue_ruined.x11
type 98
subtype 45
no_pick 1
move_block all
y 1
end
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Object statue_ruined_4
editor_folder misc
face statue_ruined.x11
type 98
subtype 45
no_pick 1
move_block all
x 1
y 1
end
Object t_boulder
editor_folder misc
race rock
name boulder
face boulder.111
nrof 1
weight 300000
value 1
material 64
name_pl boulders
client_type 8012
is_thrown 1
end
Object t_lboulder
editor_folder misc
race rock
name large boulder
face boulder.111
nrof 1
weight 600000
value 11
material 64
name_pl large boulders
client_type 8012
is_thrown 1
end
Object t_lrock
editor_folder misc
race rock
name large rock
face t_rock.111
nrof 1
weight 50000
value 1
material 64
name_pl large rocks
client_type 8012
is_thrown 1
end
Object t_rock
editor_folder misc
race rock
name rock
face t_rock.111
nrof 1
weight 500
value 1
material 64
name_pl rocks
client_type 8012
is_thrown 1
end
Object ten_kilo
editor_folder misc
nrof 1
name 10 kilo
face ten_kilo.111
weight 10000
name_pl 10 kilos
client_type 8003
end
Object thewheel_short_static
editor_folder misc/thewheel
face thewheel_short.111
name the wheel
no_pick 1
move_block all
end

Object thewheel_tall_static
editor_folder misc/thewheel
face thewheel_tall.x11
name the wheel
no_pick 1
move_block all
end
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Object thewheel_tall_2_static
editor_folder misc/thewheel
y 1
face thewheel_tall.x11
name the wheel
no_pick 1
end

Object thewheel_short_ccwise-back
editor_folder misc/thewheel
face thewheel_short.111
name the wheel
is_animated 1
no_pick 1
move_block all
anim_speed 10
client_anim_random 1
animation thewheel_short_ccwise-back
end


Object thewheel_tall_ccwise-back
editor_folder misc/thewheel
face thewheel_tall.x11
name the wheel
is_animated 1
no_pick 1
move_block all
anim_speed 10
client_anim_random 1
animation thewheel_tall_ccwise-back
end
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Object thewheel_tall_2_ccwise-back
editor_folder misc/thewheel
y 1
face thewheel_tall.x11
name the wheel
is_animated 1
no_pick 1
anim_speed 10
client_anim_random 1
animation thewheel_tall_2_ccwise-back
end
Object torch_cyan
editor_folder misc
name torch of cyan light
nrof 1
face torch_cyan.111
animation torch_cyan
material 144
value 0
weight 3000
anim_speed 10
client_anim_random 1
name_pl torches of cyan light
client_type 1103
end
Object torch_indigo
editor_folder misc
name torch of indigo light
nrof 1
face torch_indigo.111
animation torch_indigo
material 144
value 0
weight 3000
anim_speed 10
client_anim_random 1
name_pl torches of indigo light
client_type 1103
end
Object torch_vermilion
editor_folder misc
name torch of vermilion light
nrof 1
face torch_vermilion.111
animation torch_vermilion
material 144
value 0
weight 3000
anim_speed 10
client_anim_random 1
name_pl torches of vermilion light
client_type 1103
end
Object violin
editor_folder misc
name violin
name_pl violins
nrof 1
face violin.x11
animation violin
speed -0.3
type 3
level 1
value 20000
weight 1800
client_type 721
body_range -1
skill use magic item
end
Object wheelbarrow
editor_folder misc
face wheelbarrow.111
material 16
weight 100000
move_block all
can_roll 1
move_type 1
name_pl wheelbarrows
client_type 8002
end
Object wplate
editor_folder misc
face wplate.111
nrof 1
material 32
value 10
weight 6500
identified 1
name wine
name_pl wines
client_type 601
end
Object acid_pool
editor_folder monster/acid
race slime
name acid pool
generator 1
alive 1
level 1
no_pick 1
face acid_pool.111
animation acid_pool
other_arch acid_sphere
hp 100
maxhp 100
ac 8
exp 100
can_see_in_dark 1
resist_blind 100
speed 0.01
anim_speed 10
weight 750000
generator_limit 5
end
Object acid_sphere
editor_folder monster/acid
race slime
name acid sphere
face acidsphere.111
animation acid_sphere
monster 1
move_type walk
sleep 1
Wis 5
alive 1
ac 5
wc 1
dam 50
weight 1
level 4
resist_fire 100
resist_electricity 100
resist_cold 100
resist_confusion 100
resist_acid 100
resist_drain 100
resist_weaponmagic 100
resist_ghosthit 100
resist_poison 100
resist_slow 100
resist_paralyze 100
resist_turn_undead 100
resist_blind 100
attacktype 64
hitback 1
hp 1
maxhp 1
speed 0.01
anim_speed 1
exp 100
one_hit 1
end
Object black_pudding
editor_folder monster/acid
race slime
other_arch black_pudding_split
name black pudding
face bpudding.111
animation black_pudding
splitting 1
food 1
monster 1
move_type walk
sleep 1
Wis 15
alive 1
ac 5
wc 8
dam 15
hp 100
maxhp 100
Con 1
can_see_in_dark 1
speed -0.2
exp 1200
weight 20000
level 7
attacktype 64
resist_fire -100
resist_blind 100
hitback 1
end
Object black_pudding_grow
editor_folder monster/acid
name black pudding
other_arch black_pudding
face bpudding_g.111
animation black_pudding_grow
changing 1
food 1
monster 1
move_type walk
alive 1
ac 5
wc 8
dam 10
hp 100
maxhp 100
Con 1
speed 0.2
exp 600
weight 20000
level 7
attacktype 64
resist_fire -100
hitback 1
end
Object black_pudding_split
editor_folder monster/acid
name black pudding
other_arch black_pudding_grow
face bpudding_s.111
animation black_pudding_split
changing 1
food 2
monster 1
move_type walk
alive 1
ac 5
wc 8
dam 10
hp 100
maxhp 100
Con 1
speed 0.2
exp 600
weight 20000
level 7
attacktype 64
resist_fire -100
hitback 1
end
Object green_slime
editor_folder monster/acid
race slime
name green slime
face greenslime.111
animation green_slime
monster 1
move_type walk
sleep 1
Wis 5
alive 1
ac 7
wc 11
dam 20
can_see_in_dark 1
resist_blind 100
speed -0.2
exp 175
weight 5000
level 5
attacktype 64
hitback 1
hp 40
maxhp 40
end
Object pet_necro
editor_folder monster/acid
race animal
name pet of Necromancer
face pet_necro.111
animation pet_necro
Con 1
Wis 15
hp 100
maxhp 100
exp 300
dam 20
wc -100
ac -5
speed -1.000000
level 80
attacktype 1
resist_fire -100
weight 30000
alive 1
monster 1
move_type walk
hitback 1
sleep 1
end
Object rustmonster
editor_folder monster/acid
race animal
name rustmonster
face rustmonste.131
animation rustmonster
monster 1
move_type walk
sleep 1
Wis 15
alive 1
ac 5
wc 10
dam 1
hp 65
maxhp 65
Con 1
speed -0.5
exp 100
weight 30000
level 5
attacktype 64
resist_fire -100
hitback 1
end
Object slime
editor_folder monster/acid
race slime
other_arch slime
face slime.111
animation slime
monster 1
move_type walk
sleep 1
Wis 5
no_pick 1
can_see_in_dark 1
resist_blind 100
generator 1
maxsp 10
alive 1
exp 2
ac 10
wc 18
dam 4
hp 5
maxhp 5
level 1
speed 0.06
weight 20000
end
Object slimecrawler
editor_folder monster/acid/slimecrawler
name slime crawler
race slime
is_animated 1
face slimecrawler.112
animation slimecrawler
anim_speed 6
monster 1
move_type walk
sleep 1
alive 1
see_invisible 1
can_see_in_dark 1
exp 500
level 6
ac 6
wc 9
dam 16
attacktype 81
hp 70
maxhp 70
Con 1
Wis 5
speed -0.1
attack_movement 5
hitback 1
weight 150000
pick_up 6
resist_cold 50
resist_physical 40
resist_acid 90
resist_blind 80
end
Object angel
editor_folder monster/angel
randomitems angel
race angel
name angel
face angel.111
animation angel
is_animated 1
monster 1
move_type walk fly_low
sleep 1
Wis 15
see_invisible 1
no_pick 1
alive 1
exp 8000
ac 3
wc 4
dam 20
Pow 16
maxsp 40
hp 150
maxhp 150
Int 20
Con 3
level 12
resist_magic 100
resist_blind 80
speed 0.2
weight 75000
run_away 18
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_cast_spell 1
can_use_bow 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
attack_movement 4
attacktype 1048577
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
end
Object angel_knight
editor_folder monster/angel
name Angel Knight
race angel
face angelknight.x11
monster 1
move_type walk fly_low
level 8
hp 100
maxhp 100
ac 4
wc 13
dam 20
speed 0.3
Wis 12
see_invisible 1
no_pick 1
alive 1
exp 2200
resist_magic 50
resist_holyword 40
resist_blind 90
weight 75000
run_away 18
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_cast_spell 1
can_use_bow 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
attacktype 1048577
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
randomitems all_spell_skills
end
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Object angel_knight_2
editor_folder monster/angel
name Angel Knight
face angelknight.x11
monster 1
move_type walk fly_low
alive 1
no_pick 1
y 1
weight 75000
end
Object ArchAngel
editor_folder monster/angel
randomitems archangel
name Arch Angel
race angel
face archangel.x11
animation archangel
monster 1
move_type walk fly_low
sleep 1
see_invisible 1
no_pick 1
alive 1
reflect_spell 1
level 50
Str 29
Int 25
Pow 60
exp 500000
ac -5
wc -40
dam 60
speed 0.300000
attacktype 20745
sp 100
maxsp 200
hp 16000
maxhp 16000
Con 40
resist_magic 100
resist_electricity 100
resist_confusion 100
resist_drain 100
resist_poison 100
resist_slow 100
resist_paralyze 100
resist_fear 100
resist_physical 75
resist_fire 75
resist_cold 75
resist_blind 100
resist_holyword 30
resist_godpower 80
weight 150000
run_away 18
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_cast_spell 1
can_use_bow 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
end
More
Object ArchAngel_2
editor_folder monster/angel
name Arch Angel
face archangel.x11
animation archangel
monster 1
move_type walk fly_low
alive 1
no_pick 1
x 1
weight 75000
end
More
Object ArchAngel_3
editor_folder monster/angel
name Arch Angel
face archangel.x11
animation archangel
monster 1
move_type walk fly_low
alive 1
no_pick 1
y 1
weight 75000
end
More
Object ArchAngel_4
editor_folder monster/angel
name Arch Angel
face archangel.x11
animation archangel
monster 1
move_type walk fly_low
alive 1
no_pick 1
y 1
x 1
weight 75000
end
More
Object ArchAngel_5
editor_folder monster/angel
name Arch Angel
face archangel.x11
animation archangel
monster 1
move_type walk fly_low
alive 1
no_pick 1
y 2
x 0
weight 75000
end
More
Object ArchAngel_6
editor_folder monster/angel
name Arch Angel
face archangel.x11
animation archangel
monster 1
move_type walk fly_low
alive 1
no_pick 1
y 2
x 1
weight 75000
end
Object cherub
editor_folder monster/angel
race angel
name cherub
face cherub.111
monster 1
move_type walk fly_low
see_invisible 1
can_see_in_dark 1
no_pick 1
alive 1
exp 35
ac 6
wc 16
dam 5
hp 25
maxhp 25
Wis 8
level 3
resist_magic 50
speed 0.3
weight 25000
run_away 18
attacktype 1
end
Object HighAngel
editor_folder monster/angel
randomitems high_angel
name High Angel
race angel
face highangel.118
animation highangel
monster 1
move_type walk fly_low
sleep 1
Wis 15
see_invisible 1
no_pick 1
alive 1
reflect_spell 1
Str 29
Int 25
Pow 60
exp 200000
ac -2
wc -20
dam 20
sp 100
maxsp 200
hp 2500
maxhp 2500
Con 40
level 25
resist_magic 100
resist_electricity 100
resist_confusion 100
resist_drain 100
resist_poison 100
resist_slow 100
resist_paralyze 100
resist_fear 100
resist_physical 50
resist_fire 50
resist_cold 50
resist_holyword 80
resist_blind 80
attacktype 20745
speed 0.400000
weight 150000
run_away 18
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_cast_spell 1
can_use_bow 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
attack_movement 4
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
end
Object holyghost
editor_folder monster/angel
race angel
face holyghost.111
name holy ghost
monster 1
move_type walk fly_low
sleep 1
see_invisible 1
can_see_in_dark 1
no_pick 1
alive 1
exp 225
ac 6
wc 12
dam 15
hp 60
maxhp 60
Wis 10
level 5
resist_magic 50
resist_blind 50
speed 0.2
weight 25000
attacktype 512
end
Object liteangel
editor_folder monster/angel
name light angel
randomitems liteangel
race angel
face liteangel.112
animation liteangel
monster 1
move_type walk fly_low
sleep 1
Wis 15
see_invisible 1
no_pick 1
alive 1
unaggressive 0
Str 18
exp 20000
ac -2
wc -10
dam 15
Pow 40
Int 20
maxsp 200
hp 500
maxhp 500
Con 16
level 20
resist_physical 30
resist_fire 30
resist_cold 30
speed 0.25
weight 150000
run_away 18
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_cast_spell 1
can_use_bow 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
attack_movement 4
attacktype 1048577
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
end
Object mesangel
editor_folder monster/angel
name messenger
randomitems mesangel
race angel
face mesangel.112
animation mesangel
monster 1
move_type walk fly_low
sleep 1
Wis 15
see_invisible 1
no_pick 1
alive 1
unaggressive 0
Str 20
exp 80000
ac -2
wc -10
dam 15
Pow 32
Int 23
maxsp 500
hp 500
maxhp 500
Con 12
level 21
resist_physical 30
resist_fire 30
resist_cold 30
attacktype 5
speed -0.50
weight 150000
run_away 18
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_cast_spell 1
can_use_bow 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
attack_movement 4
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
end
Object destroying_angel
editor_folder monster/angel
name Retributioner
race angel
face retributioner.x11
randomitems angel
monster 1
move_type walk fly_low
level 27
hp 4000
maxhp 4000
ac -2
wc -30
dam 50
speed 0.3
attacktype 1048577
Con 10
Pow 32
maxsp 60
sp 60
Wis 12
exp 150000
see_invisible 1
no_pick 1
alive 1
resist_magic 80
resist_holyword 80
resist_blind 100
weight 75000
run_away 18
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_cast_spell 1
can_use_bow 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
end
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Object destroying_angel_2
editor_folder monster/angel
name Retributioner
face retributioner.x11
monster 1
move_type walk fly_low
alive 1
no_pick 1
x 1
weight 75000
end
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Object destroying_angel_3
editor_folder monster/angel
name Retributioner
face retributioner.x11
monster 1
move_type walk fly_low
alive 1
no_pick 1
y 1
weight 75000
end
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Object destroying_angel_4
editor_folder monster/angel
name Retributioner
face retributioner.x11
monster 1
move_type walk fly_low
alive 1
no_pick 1
y 1
x 1
weight 75000
end
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Object destroying_angel_5
editor_folder monster/angel
name Retributioner
face retributioner.x11
monster 1
move_type walk fly_low
alive 1
no_pick 1
y 2
x 0
weight 75000
end
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Object destroying_angel_6
editor_folder monster/angel
name Retributioner
face retributioner.x11
monster 1
move_type walk fly_low
alive 1
no_pick 1
y 2
x 1
weight 75000
end
Object whim
editor_folder monster/angel
race angel
name whim
face whim.111
animation whim
is_animated 1
monster 1
move_type walk fly_low
see_invisible 1
can_see_in_dark 1
no_pick 1
alive 1
exp 7
ac 10
wc 15
dam 2
hp 10
maxhp 10
Wis 8
level 1
resist_magic 100
speed 0.2
weight 75000
run_away 18
attacktype 1
end
Object bear
editor_folder monster/animal/Bear
race animal
name bear
randomitems bear
monster 1
move_type walk
sleep 1
Wis 10
face bear.x31
animation bear
exp 1500
ac 6
wc 9
dam 20
hp 150
maxhp 150
attacktype 1
attack_movement 4
Con 2
Str 30
Int 5
level 8
alive 1
no_pick 1
speed -0.085
weight 300000
run_away 6
end
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Object bear_2
editor_folder monster/animal/Bear
name bear
face bear.x31
animation bear
monster 1
move_type walk
alive 1
no_pick 1
y 1
end
Object polarbear
editor_folder monster/animal/Bear
race animal
name polar bear
randomitems polarbear
monster 1
move_type walk
sleep 1
Wis 10
face polarbear.x31
animation polarbear
resist_cold 50
exp 3000
attacktype 1
attack_movement 4
ac 4
wc 8
dam 20
hp 175
Con 4
Str 30
Int 13
maxhp 175
level 9
alive 1
no_pick 1
speed -0.085
weight 600000
run_away 6
end
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Object polarbear_2
editor_folder monster/animal/Bear
name polar bear
face polarbear.x31
animation polarbear
monster 1
move_type walk
alive 1
no_pick 1
y 1
end
Object behemoth
editor_folder monster/animal/Behemoth
face behemoth.x31
animation behemoth
race animal
randomitems behemoth
attacktype 1025
monster 1
move_type walk
sleep 1
Wis 20
resist_fear 100
resist_poison 90
resist_magic 30
exp 20000
ac -3
wc -10
dam 16
hp 800
maxhp 800
Con 2
level 20
alive 1
speed -0.5
weight 1800000
end
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Object behemoth_2
editor_folder monster/animal/Behemoth
face behemoth.x31
animation behemoth
x 1
alive 1
end
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Object behemoth_3
editor_folder monster/animal/Behemoth
face behemoth.x31
animation behemoth
y 1
alive 1
end
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Object behemoth_4
editor_folder monster/animal/Behemoth
face behemoth.x31
animation behemoth
x 1
y 1
alive 1
end
Object dog
editor_folder monster/animal/Dog
face dog.131
race animal
animation dog
monster 1
move_type walk
sleep 1
Wis 20
alive 1
hp 25
maxhp 25
Con 2
speed -0.2
exp 35
ac 6
dam 5
wc 15
level 3
weight 30000
run_away 15
attack_movement 3
end
Object mastif
editor_folder monster/animal/Dog
name mastif
face mastif.131
race animal
animation mastif
monster 1
move_type walk
sleep 1
Wis 20
alive 1
hp 120
maxhp 120
Con 2
speed -0.2
exp 1800
ac 3
dam 9
wc 9
level 8
can_see_in_dark 1
weight 60000
run_away 5
attack_movement 3
end
Object pup
editor_folder monster/animal/Dog
face pup.131
race animal
animation pup
monster 1
move_type walk
sleep 1
Wis 10
alive 1
hp 10
maxhp 10
Con 1
speed -0.2
exp 10
ac 7
dam 2
wc 15
level 1
weight 5000
run_away 60
attack_movement 3
end
Object awful_rat
editor_folder monster/animal/Giant_rat
name awful rat
Con 50
hp 6000
maxhp 6000
exp 900000
dam 95
wc -100
ac -60
speed -0.99
level 120
resist_physical 95
resist_magic 95
resist_fire 95
resist_electricity 95
resist_cold 95
resist_confusion 95
resist_acid 95
resist_drain 95
resist_weaponmagic 75
resist_ghosthit 95
resist_poison 100
resist_slow 95
resist_paralyze -50
resist_turn_undead 95
resist_deplete 95
resist_death 95
resist_chaos 95
resist_godpower 95
resist_holyword 95
resist_blind 95
see_invisible 1
reflect_missile 1
run_away 10
can_cast_spell 0
can_see_in_dark 1
face giantrat.x31
animation giantrat
race animal
randomitems giantrat
attack_movement 3
monster 1
move_type walk
sleep 1
Wis 10
resist_fear 100
Str 30
Dex 30
alive 1
weight 2400000
attacktype 1
end
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Object awful_rat_2
editor_folder monster/animal/Giant_rat
face giantrat.x31
animation giantrat
x 1
alive 1
end
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Object awful_rat_3
editor_folder monster/animal/Giant_rat
face giantrat.x31
animation giantrat
y 1
alive 1
end
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Object awful_rat_4
editor_folder monster/animal/Giant_rat
face giantrat.x31
animation giantrat
x 1
y 1
alive 1
end
Object giantrat
editor_folder monster/animal/Giant_rat
name giant rat
face giantrat.x31
animation giantrat
race animal
randomitems giantrat
speed -0.4
attack_movement 3
monster 1
move_type walk
sleep 1
Wis 10
resist_fear 100
resist_poison 75
exp 30000
ac -3
wc -10
dam 60
hp 4000
maxhp 4000
Con 20
Str 30
Dex 30
level 25
alive 1
weight 2400000
can_cast_spell 1
attacktype 1
end
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Object giantrat_2
editor_folder monster/animal/Giant_rat
face giantrat.x31
animation giantrat
x 1
alive 1
end
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Object giantrat_3
editor_folder monster/animal/Giant_rat
face giantrat.x31
animation giantrat
y 1
alive 1
end
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Object giantrat_4
editor_folder monster/animal/Giant_rat
face giantrat.x31
animation giantrat
x 1
y 1
alive 1
end
Object neko
editor_folder monster/animal/Neko
race animal
name neko chan
face neko.111
animation neko
monster 1
move_type walk
sleep 1
Wis 8
no_pick 1
alive 1
exp 2
ac 12
wc 15
dam 2
hp 2
maxhp 2
level 1
speed 0.3
weight 30000
run_away 90
randomitems neko
end
Object dire_wolf
editor_folder monster/animal/Wolf
name dire wolf
face dwolf.171
race animal
randomitems dwolf
animation dire_wolf
monster 1
move_type walk
sleep 1
Wis 20
alive 1
hp 250
maxhp 250
Con 4
speed 0.2
exp 8000
no_pick 1
can_see_in_dark 1
ac 6
wc 8
dam 30
attacktype 17
resist_cold 50
resist_fire -25
resist_physical 40
level 11
can_cast_spell 1
sp 30
maxsp 30
Pow 5
weight 80000
run_away 7
attack_movement 3
end
Object dire_wolf_sire
editor_folder monster/animal/Wolf
name dire wolf sire
face dwolf.171
race animal
randomitems dwolf_sire
animation dire_wolf_sire
monster 1
move_type walk
sleep 1
Wis 20
alive 1
hp 400
maxhp 400
Con 4
speed 0.2
exp 18000
no_pick 1
can_see_in_dark 1
ac 4
dam 45
attacktype 17
resist_cold 60
resist_fire -5
wc 5
level 18
can_cast_spell 1
sp 45
maxsp 45
Pow 7
weight 160000
run_away 4
attack_movement 3
end
Object wolf
editor_folder monster/animal/Wolf
face wolf.171
race animal
randomitems wolf
animation wolf
monster 1
move_type walk
sleep 1
Wis 20
alive 1
hp 100
maxhp 100
can_see_in_dark 1
attacktype 1
Con 2
speed -0.2
exp 1400
ac 4
dam 15
wc 12
level 7
weight 55000
run_away 15
attack_movement 3
end
Object ape
editor_folder monster/animal
name ape
randomitems ape
race animal
face ape.171
animation ape
monster 1
move_type walk
sleep 1
no_pick 1
alive 1
exp 1400
level 7
ac 4
wc 11
hp 100
maxhp 100
Con 2
Wis 6
Str 24
Dex 25
Int 8
dam 14
speed -0.2
resist_electricity 30
resist_physical 20
weight 90000
run_away 35
end
Object bat
editor_folder monster/animal
face bat.111
race animal
animation bat
monster 1
move_type walk fly_low
sleep 1
Wis 15
no_pick 1
alive 1
see_invisible 1
speed 0.2
hp 5
maxhp 5
run_away 80
exp 6
wc 16
dam 3
ac 7
level 1
weight 20
resist_physical 30
end
Object generate_bat
editor_folder monster/animal
name bat generator
other_arch bat
race animal
face bat_gen.111
generator 1
no_pick 1
alive 1
level 1
exp 20
speed 0.015
hp 100
resist_physical 30
generator_limit 5
end
Object bird
editor_folder monster/animal
face bird.111
race bird
animation bird
monster 1
move_type walk fly_low
sleep 1
Wis 8
no_pick 1
alive 1
ac 5
level 1
hp 10
maxhp 10
run_away 80
wc 15
dam 1
speed -0.3
exp 8
weight 1500
attack_movement 3
end
Object generate_bird
editor_folder monster/animal
name nest
race bird
other_arch bird
generator 1
face bird_gen.111
hp 30
maxhp 30
exp 200
ac 5
speed 0.01
alive 1
level 1
maxsp 1
weight 1000
generator_limit 5
end
Object cobra
editor_folder monster/animal
name giant cobra
face cobra.x12
animation cobra
race reptile
speed -0.2
anim_speed 3
monster 1
move_type walk
sleep 1
Wis 10
alive 1
no_pick 1
exp 225
ac 4
wc 12
dam 15
attacktype 1025
hp 40
maxhp 40
level 5
weight 20000
end
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Object cobra_2
editor_folder monster/animal
name giant cobra
face cobra.x12
animation cobra
alive 1
no_pick 1
y 1
end
Object chicken
editor_folder monster/animal/farmyard
race bird
face chicken.131
animation chicken
monster 1
move_type walk
Wis 1
alive 1
level 1
ac 9
hp 10
maxhp 10
run_away 80
wc 15
dam 0
speed -0.2
exp 7
weight 1500
attack_movement 2
end
Object goose
editor_folder monster/animal/farmyard
race bird
face goose.131
animation goose
monster 1
move_type walk
Wis 1
alive 1
level 2
ac 9
hp 12
maxhp 12
run_away 80
wc 15
dam 3
speed -0.2
exp 20
weight 8500
attack_movement 2
end
Object horse
editor_folder monster/animal/farmyard
race animal
name horse
monster 1
move_type walk
friendly 1
Wis 13
face horse.171
animation horse
exp 1000
wc 9
no_pick 1
alive 1
level 8
ac 13
hp 125
maxhp 125
run_away 35
Con 2
Str 16
Int 6
dam 12
speed -0.07
pick_up 1
can_see_in_dark 1
attacktype 1
attack_movement 56
resist_physical 25
resist_slow 50
resist_fear -10
weight 50000
end
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Object horse_2
editor_folder monster/animal/farmyard
name horse
face horse.171
animation horse
alive 1
no_pick 1
x 1
end
Object sheep
editor_folder monster/animal/farmyard
race sheep
face sheep.131
animation sheep
monster 1
move_type walk
Wis 5
alive 1
level 1
ac 9
hp 15
maxhp 15
randomitems sheep
run_away 80
wc 15
dam 1
attacktype 18
speed 0.2
exp 6
weight 60000
resist_cold 10
attack_movement 2
end
Object fungus
editor_folder monster/animal
other_arch fungus
name violent fungi
race slime
face fungus.111
speed -0.08
generator 1
sp 129
maxsp 20
no_pick 1
animation fungus
monster 1
move_type walk
sleep 1
Wis 5
alive 1
exp 15
ac 8
wc 14
dam 3
attacktype 1024
hp 20
maxhp 20
level 2
weight 10000
end
Object giant_bat
editor_folder monster/animal
name giant bat
race animal
face giant_bat.111
randomitems giant_bat
animation giant_bat
monster 1
move_type walk fly_low
sleep 1
Wis 15
no_pick 1
alive 1
ac 4
level 5
hp 40
maxhp 40
see_invisible 1
wc 13
dam 10
speed 0.3
exp 225
weight 5000
attack_movement 3
end
Object event_attack_purple_worm
editor_folder monster/animal/giant_worm
title Python
slaying /python/misc/swallow_whole.py
type 116
subtype 2
end
Object g_worm
editor_folder monster/animal/giant_worm
name Giant Worm
face g_worm.x31
animation g_worm
race animal
monster 1
move_type walk
sleep 1
Str 40
Pow 30
Wis 20
Dex 15
Con 30
Int 10
resist_physical 85
resist_magic 30
resist_acid 100
resist_fire 30
resist_electricity 50
resist_poison 100
resist_paralyze 100
resist_death 100
resist_blind 100
exp 100000
ac -7
wc -10
dam 50
attacktype 3137
hp 4000
maxhp 4000
sp 80
maxsp 80
randomitems giant_worm
level 35
alive 1
speed -0.05
weight 1800000
can_cast_spell 1
can_see_in_dark 1
see_invisible 1
end
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Object g_worm_2
editor_folder monster/animal/giant_worm
name Giant Worm
face g_worm.x31
animation g_worm
x 1
alive 1
end
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Object g_worm_3
editor_folder monster/animal/giant_worm
name Giant Worm
face g_worm.x31
animation g_worm
y 1
alive 1
end
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Object g_worm_4
editor_folder monster/animal/giant_worm
name Giant Worm
face g_worm.x31
animation g_worm
x 1
y 1
alive 1
end
Object purple_worm
editor_folder monster/animal/giant_worm
name Purple Worm
face purple_worm.x31
animation purple_worm
race animal
monster 1
sleep 1
Str 40
Pow 30
Wis 20
Dex 15
Con 30
Int 10
resist_physical 85
resist_magic 30
resist_acid 100
resist_fire 30
resist_electricity 50
resist_poison 100
resist_paralyze 100
resist_death 100
resist_blind 100
exp 100000
ac -7
wc -100
dam 50
attacktype 3137
hp 9000
maxhp 9000
sp 80
maxsp 80
randomitems purple_worm
level 116
alive 1
speed -0.05
weight 1800000
can_cast_spell 1
can_see_in_dark 1
see_invisible 1
end
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Object purple_worm_2
editor_folder monster/animal/giant_worm
name Purple Worm
face purple_worm.x31
animation purple_worm
x 1
alive 1
end
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Object purple_worm_3
editor_folder monster/animal/giant_worm
name Purple Worm
face purple_worm.x31
animation purple_worm
y 1
alive 1
end
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Object purple_worm_4
editor_folder monster/animal/giant_worm
name Purple Worm
face purple_worm.x31
animation purple_worm
x 1
y 1
alive 1
end
Object gryphon
editor_folder monster/animal/gryphon
race animal
name Dark Gryphon
randomitems gryphon
monster 1
move_type walk
sleep 1
Wis 15
face gryphon.x31
animation gryphon
level 29
attacktype 128
Dex 30
Str 80
Con 28
Pow 48
sp 100
maxsp 100
hp 3500
maxhp 3500
resist_holyword 60
resist_godpower 60
resist_magic 100
resist_poison 100
resist_paralyze 100
resist_fear 100
ac -7
wc -20
dam 19
exp 350000
see_invisible 0
alive 1
no_pick 1
speed 0.5
anim_speed 0.4
weight 400000
can_use_scroll 1
can_use_range 1
can_cast_spell 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
attack_movement 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
end
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Object gryphon2
editor_folder monster/animal/gryphon
name Dark Gryphon
face gryphon.x31
animation gryphon
monster 1
move_type walk
alive 1
anim_speed 1.0
x 1
end
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Object gryphon3
editor_folder monster/animal/gryphon
name Dark Gryphon
face gryphon.x31
animation gryphon
alive 1
anim_speed 1.0
x 2
end
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Object gryphon4
editor_folder monster/animal/gryphon
name Dark Gryphon
face gryphon.x31
animation gryphon
monster 1
move_type walk
alive 1
anim_speed 1.0
y 1
end
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Object gryphon5
editor_folder monster/animal/gryphon
name Dark Gryphon
face gryphon.x31
animation gryphon
monster 1
move_type walk
alive 1
anim_speed 1.0
x 1
y 1
end
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Object gryphon6
editor_folder monster/animal/gryphon
name Dark Gryphon
face gryphon.x31
animation gryphon
monster 1
move_type walk
alive 1
anim_speed 1.0
x 2
y 1
end
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Object gryphon7
editor_folder monster/animal/gryphon
name Dark Gryphon
face gryphon.x31
animation gryphon
monster 1
move_type walk
alive 1
anim_speed 1.0
y 2
end
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Object gryphon8
editor_folder monster/animal/gryphon
name Dark Gryphon
face gryphon.x31
animation gryphon
monster 1
move_type walk
alive 1
anim_speed 1.0
x 1
y 2
end
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Object gryphon9
editor_folder monster/animal/gryphon
name Dark Gryphon
face gryphon.x31
animation gryphon
monster 1
move_type walk
alive 1
anim_speed 1.0
x 2
y 2
end
Object leech
editor_folder monster/animal/leech
name giant leech
race animal
face leech.171
animation leech
anim_speed 4
randomitems leech
monster 1
move_type walk
sleep 1
no_pick 1
alive 1
can_see_in_dark 1
exp 7000
level 20
ac 4
wc 0
dam 30
attacktype 16844928
hp 350
maxhp 350
Con 2
Wis 5
speed -0.2
attack_movement 5
run_away 0
weight 500000
resist_physical 20
resist_cold 30
resist_electricity -20
resist_acid -70
resist_drain 70
resist_poison 50
end

Object mouse
editor_folder monster/animal
other_arch mouse
face mouse.111
race animal
animation mouse
monster 1
move_type walk
no_pick 1
generator 1
maxsp 100
alive 1
exp 1
ac 7
wc 20
dam 2
hp 4
maxhp 4
level 1
speed -0.11
weight 80
attack_movement 2
end
Object generate_mouse
editor_folder monster/animal
race animal
other_arch mouse
name mouse hole
generator 1
face mouse_gen.111
alive 1
level 1
speed 0.006
hp 30
maxhp 30
ac 3
exp 50
maxsp 1
generator_limit 5
end
Object mushman1
editor_folder monster/animal
other_arch mushman1
name Mushroom Man
race slime
face mushman1.111
speed -0.08
generator 1
sp 129
maxsp 20
no_pick 1
animation mushman1
monster 1
move_type walk
sleep 1
Wis 5
alive 1
exp 15
ac 8
wc 14
dam 3
attacktype 1024
hp 20
maxhp 20
level 2
weight 10000
end
Object panther
editor_folder monster/animal
face panther.131
race animal
animation panther
monster 1
move_type walk
sleep 1
Wis 20
alive 1
hp 50
maxhp 50
Con 3
can_see_in_dark 1
speed -0.3
exp 200
ac 4
dam 10
wc 13
level 5
weight 60000
run_away 15
attack_movement 3
end
Object generate_panther
editor_folder monster/animal
race animal
name panther cave
other_arch panther
face panthergen.111
generator 1
alive 1
level 1
hp 100
speed 0.004
exp 50
weight 900000
generator_limit 5
end
Object generate_scorpion
editor_folder monster/animal
race animal
other_arch scorpion
name scorpion generator
generator 1
face scorpi_gen.111
alive 1
level 1
speed 0.002
hp 50
maxhp 50
ac 3
exp 50
maxsp 1
weight 10000
generator_limit 5
end
Object scorpion
editor_folder monster/animal
face scorpion.111
race animal
randomitems scorpion
animation scorpion
monster 1
move_type walk
sleep 1
Wis 8
no_pick 1
alive 1
ac 6
hp 30
maxhp 30
Con 2
wc 14
level 3
dam 10
attacktype 1025
resist_fire 100
resist_electricity 50
resist_cold -100
resist_confusion -100
speed 0.1
exp 40
weight 500
end
Object shadowpup
editor_folder monster/animal/shadowtiger
name shadowtiger pup
face panther.131
race animal
animation shadowpup
monster 1
move_type walk
sleep 1
Wis 20
alive 1
hp 75
maxhp 75
Con 2
speed -0.3
exp 700
ac 8
dam 10
wc 11
level 6
weight 200000
run_away 15
attack_movement 3
end
Object shadowtiger
editor_folder monster/animal/shadowtiger
name Shadow Tiger
race animal
face shadowtiger.x31
animation shadowtiger
exp 100000
monster 1
move_type walk fly_low
alive 1
no_pick 1
see_invisible 1
Con 30
maxhp 2000
hp 2000
ac -6
wc -20
dam 33
level 20
resist_physical 100
resist_magic 100
resist_confusion 100
resist_drain 100
resist_poison 100
resist_slow 100
resist_paralyze 100
resist_electricity 50
resist_weaponmagic 50
attacktype 71041
speed -0.3
weight 2000000
run_away 2
attack_movement 3
end
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Object shadowtiger_2
editor_folder monster/animal/shadowtiger
name Shadow Tiger
face shadowtiger.x31
animation shadowtiger
x 1
alive 1
end
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Object shadowtiger_3
editor_folder monster/animal/shadowtiger
name Shadow Tiger
face shadowtiger.x31
animation shadowtiger
y 1
alive 1
end
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Object shadowtiger_4
editor_folder monster/animal/shadowtiger
name Shadow Tiger
face shadowtiger.x31
animation shadowtiger
x 1
y 1
alive 1
end
Object snake
editor_folder monster/animal
randomitems snake
race reptile
other_arch snake
face snake.111
speed -0.1
generator 1
sp 134
maxsp 60
no_pick 1
animation snake
monster 1
move_type walk
sleep 1
Wis 8
alive 1
exp 25
ac 7
wc 18
dam 8
hp 15
maxhp 15
level 2
weight 1000
end
Object generate_beholder
editor_folder monster/beholder
race unnatural
other_arch beholder
name beholder hive
generator 1
face behold_gen.111
hp 100
maxhp 100
exp 180
ac 13
speed -0.001
resist_magic 100
alive 1
level 1
maxsp 1
weight 90000
generator_limit 5
end
Object beholder
editor_folder monster/beholder
randomitems beholder
race unnatural
face beholder.151
animation beholder
monster 1
move_type walk fly_low
sleep 1
Wis 15
see_invisible 1
no_pick 1
alive 1
exp 2000
ac 5
wc 7
dam 10
Con 1
Pow 2
can_cast_spell 1
maxsp 15
hp 80
maxhp 80
level 8
resist_magic 100
resist_poison 100
resist_paralyze 100
resist_fear 100
resist_blind -75
speed -0.15
weight 1000
run_away 15
attack_movement 1
end
Object beholder_leader_arc
editor_folder monster/beholder
name strange beholder
randomitems beholder
race unnatural
face beholder_leader.111
animation beholder_leader_arc
monster 1
move_type walk fly_low
sleep 1
Wis 15
see_invisible 1
no_pick 1
alive 1
exp 5000
ac 2
wc 10
dam 20
Con 1
Pow 2
can_cast_spell 1
sp 15
maxsp 15
hp 120
maxhp 120
level 10
resist_magic 100
resist_poison 100
resist_paralyze 100
resist_fear 100
resist_physical 40
resist_blind -60
speed -0.20
weight 1000
run_away 15
attack_movement 1
end
Object dread
editor_folder monster/beholder
name Dread
race unnatural
randomitems dread
face dread.x11
animation dread
exp 50000
monster 1
move_type walk fly_low
sleep 1
Wis 20
alive 1
no_pick 1
see_invisible 1
Con 5
Pow 14
maxsp 30
can_cast_spell 1
hp 1500
maxhp 1500
ac -5
wc -20
dam 25
level 60
resist_magic 90
resist_fire 100
resist_poison 100
resist_paralyze 100
resist_fear 100
resist_blind -50
speed -0.30
weight 30000
run_away 2
attack_movement 1
end
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Object dread_2
editor_folder monster/beholder
name Dread
face dread.x11
animation dread
x 1
alive 1
no_pick 1
move_type walk fly_low
end
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Object dread_3
editor_folder monster/beholder
name Dread
face dread.x11
animation dread
y 1
alive 1
no_pick 1
move_type walk fly_low
end
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Object dread_4
editor_folder monster/beholder
name Dread
face dread.x11
animation dread
x 1
y 1
alive 1
no_pick 1
move_type walk fly_low
end
Object archon
editor_folder monster/chaos
name Archon
randomitems liv_chaos
race chaos
face archon.111
animation archon
is_animated 1
move_type walk fly_low
level 30
hp 1500
maxhp 1500
Int 50
Pow 50
sp 300
maxsp 300
ac -15
wc -30
dam 80
alive 1
weight 30000
exp 100000
speed -0.6
attacktype 262180
Con 3
Wis 15
can_cast_spell 1
resist_ghosthit 100
resist_poison 100
resist_fear 100
resist_death 100
resist_chaos 100
resist_physical 50
resist_magic 50
resist_fire 100
resist_electricity 100
resist_cold 100
resist_confusion -100
resist_drain -100
monster 1
end
Object living_chaos
editor_folder monster/chaos
name living chaos
randomitems liv_chaos
race chaos
face liv_chaos.111
animation living_chaos
is_animated 1
move_type walk fly_low
level 40
hp 250
maxhp 250
Int 3
Pow 3
sp 1
maxsp 50
ac -7
wc -5
dam 20
alive 1
weight 30000
exp 50000
speed -0.6
attacktype 262144
Con 3
Wis 15
can_cast_spell 1
resist_ghosthit 100
resist_poison 100
resist_fear 100
resist_death 100
resist_chaos 100

resist_physical 50
resist_magic 50
resist_fire 50
resist_electricity 50
resist_cold 50

resist_confusion -100
resist_drain -100
resist_weaponmagic -100

monster 1
end
Object chaos_witch
editor_folder monster/chaos
name chaos witch
race chaos
face witch_chaos.111
animation witch_chaos
randomitems witch_chaos
monster 1
move_type walk fly_low
alive 1
resist_ghosthit 100
resist_poison 100
resist_fear 100
resist_death 100
resist_chaos 100
resist_physical 50
resist_magic 50
resist_fire 50
resist_electricity 50
resist_cold 50
resist_confusion -100
resist_drain -100
resist_weaponmagic -100
attacktype 262144
attack_movement 3
ac -4
wc -7
dam 30
hp 1200
maxhp 1200
level 20
speed -0.4
exp 10000
weight 900
can_cast_spell 1
can_use_skill 1
sp 50
maxsp 100
Pow 10
Wis 10
Con 10
end
Object Balrog
editor_folder monster/demon
name Balrog
randomitems Balrog
race demon
face jessyb.x11
animation jessyb
attacktype 1029
resist_magic 80
resist_physical 80
resist_godpower 80
resist_holyword 80
resist_fire 100
resist_confusion 100
resist_fear 100
resist_paralyze 100
resist_poison 100
resist_blind 100
monster 1
move_type walk
sleep 1
Wis 20
Con 40
no_pick 1
see_invisible 1
attack_movement 5
alive 1
exp 400000
ac -10
wc -30
dam 60
Str 90
Int 30
Dex 40
Pow 40
maxsp 90
hp 4000
maxhp 4000
level 30
speed 0.4
weight 500000
pick_up 24
will_apply 14
run_away 10
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_use_bow 1
can_use_ring 1
can_cast_spell 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
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Object Balrog_2
editor_folder monster/demon
name Balrog
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 1
weight 300000
end
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Object Balrog_3
editor_folder monster/demon
name Balrog
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 2
weight 300000
end
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Object Balrog_4
editor_folder monster/demon
name Balrog
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 3
weight 300000
end
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Object Balrog_5
editor_folder monster/demon
name Balrog
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
y 1
weight 300000
end
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Object Balrog_6
editor_folder monster/demon
name Balrog
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 1
y 1
weight 300000
end
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Object Balrog_7
editor_folder monster/demon
name Balrog
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 2
y 1
weight 300000
end
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Object Balrog_8
editor_folder monster/demon
name Balrog
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 3
y 1
weight 300000
end
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Object Balrog_9
editor_folder monster/demon
name Balrog
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
y 2
weight 300000
end
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Object Balrog_10
editor_folder monster/demon
name Balrog
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 1
y 2
weight 300000
end
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Object Balrog_11
editor_folder monster/demon
name Balrog
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 2
y 2
weight 300000
end
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Object Balrog_12
editor_folder monster/demon
name Balrog
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 3
y 2
weight 300000
end
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Object Balrog_13
editor_folder monster/demon
name Balrog
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
y 3
weight 300000
end
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Object Balrog_14
editor_folder monster/demon
name Balrog
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 1
y 3
weight 300000
end
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Object Balrog_15
editor_folder monster/demon
name Balrog
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 2
y 3
weight 300000
end
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Object Balrog_16
editor_folder monster/demon
name Balrog
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 3
y 3
weight 300000
end
Object big_demon
editor_folder monster/demon/Big_Demon
name big demon
randomitems imp
race demon
face big_demon.x71
animation big_demon
resist_magic 50
resist_godpower 50
resist_holyword 50
resist_blind 100
resist_fire 100
resist_confusion 100
resist_poison 100
attacktype 1029
can_see_in_dark 1
see_invisible 1
exp 20000
ac -1
wc -3
dam 30
Str 40
Pow 10
Dex 15
Con 10
hp 1000
sp 30
maxsp 50
maxhp 1000
level 20
speed 0.3
weight 300000
monster 1
move_type walk
Wis 13
alive 1
will_apply 12
run_away 3
attack_movement 5
can_use_weapon 1
can_use_skill 1
can_cast_spell 1
body_skill 1
body_arm 2
end
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Object big_demon_2
editor_folder monster/demon/Big_Demon
name big demon
face big_demon.x31
animation big_demon
monster 1
move_type walk
alive 1
x 1
weight 300000
end
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Object big_demon_3
editor_folder monster/demon/Big_Demon
name big demon
face big_demon.x31
animation big_demon
monster 1
move_type walk
alive 1
x 2
weight 300000
end
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Object big_demon_4
editor_folder monster/demon/Big_Demon
name big demon
face big_demon.x31
animation big_demon
monster 1
move_type walk
alive 1
y 1
weight 300000
end
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Object big_demon_5
editor_folder monster/demon/Big_Demon
name big demon
face big_demon.x31
animation big_demon
monster 1
move_type walk
alive 1
x 1
y 1
weight 300000
end
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Object big_demon_6
editor_folder monster/demon/Big_Demon
name big demon
face big_demon.x31
animation big_demon
monster 1
move_type walk
alive 1
x 2
y 1
weight 300000
end
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Object big_demon_7
editor_folder monster/demon/Big_Demon
name big demon
face big_demon.x31
animation big_demon
monster 1
move_type walk
alive 1
y 2
weight 300000
end
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Object big_demon_8
editor_folder monster/demon/Big_Demon
name big demon
face big_demon.x71
animation big_demon
monster 1
move_type walk
alive 1
x 1
y 2
weight 300000
end
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Object big_demon_9
editor_folder monster/demon/Big_Demon
name big demon
face big_demon.x71
animation big_demon
monster 1
move_type walk
alive 1
x 2
y 2
weight 300000
end
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Object big_demon_A
editor_folder monster/demon/Big_Demon
name big demon
face big_demon.x71
animation big_demon
monster 1
move_type walk
alive 1
y 3
weight 300000
end
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Object big_demon_B
editor_folder monster/demon/Big_Demon
name big demon
face big_demon.x71
animation big_demon
monster 1
move_type walk
alive 1
x 1
y 3
weight 300000
end
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Object big_demon_C
editor_folder monster/demon/Big_Demon
name big demon
face big_demon.x71
animation big_demon
monster 1
move_type walk
alive 1
x 2
y 3
weight 300000
end
Object demon_lord
editor_folder monster/demon/Demon_Lord
name Demon Lord
randomitems demonlord
race demon
face demon_lord.x11
animation demon_lord
Con 8
Pow 35
can_cast_spell 1
sp 80
maxsp 80
hp 3000
maxhp 3000
exp 300000
ac -5
dam 40
wc -30
weight 8000000
attacktype 5
resist_physical 75
resist_fire 100
resist_cold 80
resist_fear 100
resist_paralyze 100
resist_holyword 90
resist_godpower 90
resist_magic 80
resist_blind 100
level 69
speed -0.2
alive 1
monster 1
move_type walk
sleep 1
Wis 20
see_invisible 1
will_apply 12
run_away 2
end
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Object demon_lord_1
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x -1
y -3
alive 1
end
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Object demon_lord_2
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
y -3
alive 1
end
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Object demon_lord_3
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x 1
y -3
alive 1
end
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Object demon_lord_4
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x 2
y -3
alive 1
end
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Object demon_lord_5
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x -1
y -2
alive 1
end
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Object demon_lord_6
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
y -2
alive 1
end
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Object demon_lord_7
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x 1
y -2
alive 1
end
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Object demon_lord_8
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x 2
y -2
alive 1
end
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Object demon_lord_9
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x -1
y -1
alive 1
end
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Object demon_lord_10
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
y -1
alive 1
end
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Object demon_lord_11
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x 1
y -1
alive 1
end
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Object demon_lord_12
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x 2
y -1
alive 1
end
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Object demon_lord_13
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x -1
alive 1
end
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Object demon_lord_15
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x 1
alive 1
end
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Object demon_lord_16
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x 2
alive 1
end
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Object demon_lord_17
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x -1
y 1
alive 1
end
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Object demon_lord_18
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
y 1
alive 1
end
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Object demon_lord_19
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x 1
y 1
alive 1
end
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Object demon_lord_20
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x 2
y 1
alive 1
end
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Object demon_lord_21
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x -1
y 2
alive 1
end
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Object demon_lord_22
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
y 2
alive 1
end
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Object demon_lord_23
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x 1
y 2
alive 1
end
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Object demon_lord_24
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x 2
y 2
alive 1
end
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Object demon_lord_25
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x -1
y 3
alive 1
end
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Object demon_lord_26
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
y 3
alive 1
end
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Object demon_lord_27
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x 1
y 3
alive 1
end
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Object demon_lord_28
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x 2
y 3
alive 1
end
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Object demon_lord_29
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x -1
y 4
alive 1
end
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Object demon_lord_30
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
y 4
alive 1
end
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Object demon_lord_31
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x 1
y 4
alive 1
end
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Object demon_lord_32
editor_folder monster/demon/Demon_Lord
name Demon Lord
face demon_lord.x11
animation demon_lord
x 2
y 4
alive 1
end
Object Greater_Demon
editor_folder monster/demon/GreatDemon
name Greater Demon
randomitems Balrog
race demon
face GreatDemon.x11
Con 80
Pow 80
can_see_in_dark 1
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_use_bow 1
can_use_ring 1
can_cast_spell 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
sp 150
maxsp 150
hp 8000
maxhp 8000
exp 550000
ac -6
dam 80
wc -50
weight 8000000
attacktype 1029
attack_movement 5
resist_physical 90
resist_fire 100
resist_confusion 100
resist_fear 100
resist_paralyze 100
resist_poison 100
resist_magic 80
resist_blind 100
resist_godpower 90
resist_holyword 90
level 40
speed 0.3
alive 1
monster 1
move_type walk
sleep 1
Wis 20
see_invisible 1
will_apply 14
run_away 2
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
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Object Greater_Demon_1
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 1
y 0
alive 1
end
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Object Greater_Demon_2
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 2
y 0
alive 1
end
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Object Greater_Demon_3
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 3
y 0
alive 1
end
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Object Greater_Demon_4
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 4
y 0
alive 1
end
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Object Greater_Demon_5
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 5
y 0
alive 1
end
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Object Greater_Demon_6
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 0
y 1
alive 1
end
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Object Greater_Demon_7
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 1
y 1
alive 1
end
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Object Greater_Demon_8
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 2
y 1
alive 1
end
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Object Greater_Demon_9
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 3
y 1
alive 1
end
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Object Greater_Demon_A
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 4
y 1
alive 1
end
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Object Greater_Demon_B
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 5
y 1
alive 1
end
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Object Greater_Demon_C
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 0
y 2
alive 1
end
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Object Greater_Demon_D
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 1
y 2
alive 1
end
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Object Greater_Demon_E
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 2
y 2
alive 1
end
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Object Greater_Demon_F
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 3
y 2
alive 1
end
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Object Greater_Demon_G
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 4
y 2
alive 1
end
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Object Greater_Demon_H
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 5
y 2
alive 1
end
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Object Greater_Demon_I
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 0
y 3
alive 1
end
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Object Greater_Demon_J
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 1
y 3
alive 1
end
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Object Greater_Demon_K
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 2
y 3
alive 1
end
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Object Greater_Demon_L
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 3
y 3
alive 1
end
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Object Greater_Demon_M
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 4
y 3
alive 1
end
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Object Greater_Demon_N
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 5
y 3
alive 1
end
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Object Greater_Demon_O
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 0
y 4
alive 1
end
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Object Greater_Demon_P
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 1
y 4
alive 1
end
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Object Greater_Demon_Q
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 2
y 4
alive 1
end
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Object Greater_Demon_R
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 3
y 4
alive 1
end
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Object Greater_Demon_S
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 4
y 4
alive 1
end
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Object Greater_Demon_T
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 5
y 4
alive 1
end
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Object Greater_Demon_U
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 0
y 5
alive 1
end
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Object Greater_Demon_V
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 1
y 5
alive 1
end
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Object Greater_Demon_W
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 2
y 5
alive 1
end
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Object Greater_Demon_X
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 3
y 5
alive 1
end
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Object Greater_Demon_Y
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 4
y 5
alive 1
end
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Object Greater_Demon_Z
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 5
y 5
alive 1
end
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Object Greater_Demon_a
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 0
y 6
alive 1
end
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Object Greater_Demon_b
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 1
y 6
alive 1
end
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Object Greater_Demon_c
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 2
y 6
alive 1
end
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Object Greater_Demon_d
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 3
y 6
alive 1
end
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Object Greater_Demon_e
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 4
y 6
alive 1
end
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Object Greater_Demon_f
editor_folder monster/demon/GreatDemon
name Greater Demon
face GreatDemon.x11
x 5
y 6
alive 1
end
Object bone_head
editor_folder monster/demon
name Evil Master, Bonehead
randomitems beholder
race demon
face bone_head.111
animation bone_head
monster 1
move_type walk fly_low
friendly 1
Wis 20
no_pick 1
alive 1
sleep 1
undead 1
exp 3500
level 100
attacktype 17
resist_magic 100
resist_cold 100
resist_poison 100
resist_paralyze 100
resist_fear 100
ac -1
Pow 16
maxsp 50
hp 25000
Con 50
maxhp 25000
wc -5
dam 15
speed 0.2
weight 1500
run_away 15
can_cast_spell 1
can_see_in_dark 1
attack_movement 1
end
Object devil
editor_folder monster/demon
name demon
race demon
randomitems devil
face devil.111
animation devil
monster 1
move_type walk
sleep 1
Wis 15
see_invisible 1
no_pick 1
alive 1
exp 2500
ac 4
resist_physical 30
wc 8
dam 12
Pow 4
Int 15
sp 30
maxsp 30
hp 165
Con 4
maxhp 165
level 9
resist_fire 100
resist_blind 30
resist_cold -100
resist_confusion -100
speed 0.11
weight 180000
run_away 15
will_apply 14
pick_up 24
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_cast_spell 1
can_use_bow 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
end
Object generate_devil
editor_folder monster/demon
race demon
other_arch devil
name demon gate
generator 1
face devil_gen.111
hp 400
maxhp 400
exp 180
ac 7
speed 0.01
resist_fire 100
resist_cold -100
resist_confusion -100
alive 1
level 1
maxsp 1
weight 300000
generator_limit 5
end
Object evil_master1
editor_folder monster/demon
race demon
name Evil Master
face evil_master.111
animation evil_master1
Con 100
Wis 50
Pow 50
Int 30
hp 30000
maxhp 30000
sp 1000
maxsp 1000
exp 1000000
dam 50
wc -50
ac -25
resist_physical 100
resist_cold 100
resist_electricity 60
resist_fire 30
resist_magic 30
resist_acid 30
resist_weaponmagic 60
resist_paralyze 100
resist_fear 30
resist_turn_undead 100
resist_death 100
resist_blind 100
resist_holyword 95
resist_godpower 100
speed 0.850000
level 117
attacktype 66332
pick_up 24
will_apply 15
alive 1
no_pick 1
monster 1
move_type walk
see_invisible 1
unaggressive 1
can_cast_spell 1
can_use_scroll 1
can_use_bow 1
can_use_range 1
can_use_skill 1
can_use_ring 1
sleep 1
body_finger 2
body_range 1
randomitems all_spell_skills
end
Object evil_master2
editor_folder monster/demon
name Evil Master
race demon
face evil_master2.111
animation evil_master2
Con 100
Wis 40
Pow 30
Int 30
hp 20000
maxhp 20000
sp 1000
maxsp 1000
exp 400000
dam 80
wc -60
ac -25
attacktype 5242880
resist_physical 100
resist_magic 30
resist_fire 80
resist_weaponmagic 50
resist_blind 100
speed 0.700000
attack_movement 3
level 100
weight 75000
run_away 3
pick_up 24
will_apply 15
alive 1
no_pick 1
is_animated 1
monster 1
move_type walk fly_low
see_invisible 1
unaggressive 1
can_cast_spell 1
can_use_scroll 1
can_use_bow 1
can_use_ring 1
sleep 1
can_use_skill 1
can_use_range 1
body_finger 2
body_skill 1
body_arm 2
body_range 1
randomitems all_spell_skills
end
Object evil_master3
editor_folder monster/demon
name Evil Master
race demon
face evil_master3.111
animation evil_master3
Con 100
Wis 40
Pow 40
Int 30
hp 31000
maxhp 31000
sp 1000
maxsp 1000
exp 1000000
dam 30
wc -80
ac -25
resist_physical 100
resist_fire 100
resist_electricity 50
resist_cold 100
resist_confusion 30
resist_acid 30
resist_drain 100
resist_weaponmagic 95
resist_poison 100
resist_paralyze 100
resist_fear 100
resist_blind 100
resist_godpower 100
resist_holyword 30
speed 0.500000
level 120
attacktype 1049089
carrying 100
weight 180000
run_away 3
pick_up 24
will_apply 15
alive 1
no_pick 1
is_animated 1
monster 1
move_type walk
undead 1
see_invisible 1
unaggressive 1
can_cast_spell 1
can_use_bow 1
can_see_in_dark 1
sleep 1
can_use_skill 1
can_use_range 1
body_finger 2
body_skill 1
body_arm 2
body_range 1
end
Object evil_master4
editor_folder monster/demon
name Evil Master
race demon
face evil_master4.111
animation evil_master4
Str 30
Con 80
Wis 25
Pow 25
Int 25
hp 20000
maxhp 20000
sp 250
maxsp 250
exp 200000
dam 100
wc -50
ac -27
resist_physical 100
resist_magic 20
speed 0.500000
attack_movement 5
level 100
attacktype 1
resist_fire -100
weight 200000
run_away 15
will_apply 15
alive 1
no_pick 1
is_animated 1
monster 1
move_type walk
unaggressive 1
end
Object fiend
editor_folder monster/demon
name Fiend
race demon
randomitems fiend
face fiend.111
animation fiend
monster 1
move_type walk
Wis 15
see_invisible 1
no_pick 1
alive 1
exp 15000
ac 3
resist_physical 30
wc 6
dam 22
Pow 8
Int 15
sp 40
maxsp 40
hp 265
maxhp 265
Con 5
level 15
resist_magic 50
resist_fire 100
resist_cold -50
resist_blind 50
speed 0.2
weight 180000
run_away 15
will_apply 14
pick_up 24
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_cast_spell 1
can_use_bow 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
end
Object hellhound
editor_folder monster/demon
name hellhound
face hellhound.131
randomitems hellhound
race demon
animation hellhound
monster 1
move_type walk
sleep 1
Wis 20
alive 1
hp 800
maxhp 800
Con 6
speed -0.2
exp 5000
ac -4
dam 9
wc -20
level 20
attacktype 1029
can_cast_spell 1
sp 25
maxsp 40
Pow 5
can_see_in_dark 1
resist_physical 30
resist_fire 100
resist_cold -10
resist_magic 20
weight 40000
run_away 5
attack_movement 5
end
Object gr_hellhound
editor_folder monster/demon
name greater hellhound
randomitems gr_hellhound
race demon
face greater_hellhound.131
animation gr_hellhound
Con 40
Pow 60
can_cast_spell 1
can_see_in_dark 1
can_use_skill 1
sp 150
maxsp 150
hp 6000
maxhp 6000
exp 300000
ac -5
dam 70
wc -30
weight 130000
attacktype 1029
attack_movement 5
resist_physical 90
resist_fire 100
resist_confusion 100
resist_fear 100
resist_paralyze 100
resist_poison 100
resist_magic 80
resist_blind 100
resist_godpower 60
resist_holyword 60
level 40
speed -0.2
alive 1
monster 1
move_type walk
sleep 1
Wis 20
see_invisible 1
run_away 2
end

Object imp
editor_folder monster/demon
name imp
randomitems imp
face imp.171
animation imp
race demon
monster 1
move_type walk fly_low
can_see_in_dark 1
can_cast_spell 1
see_invisible 1
Wis 3
no_pick 1
alive 1
exp 10
ac 4
resist_physical 20
wc 18
dam 2
Int 0
sp 0
maxsp 5
hp 10
maxhp 10
Con 1
Str 24
Pow 1
level 1
resist_magic 30
resist_fire 100
speed 0.25
weight 200000
run_away 15
attacktype 5
attack_movement 5
end
Object medium_demon
editor_folder monster/demon/medium_demon
name demon
race demon
randomitems devil
face mdemon.x11
animation mdemon
resist_magic 50
resist_godpower 50
resist_holyword 50
resist_fire 100
resist_confusion 100
resist_poison 100
resist_blind 75
attacktype 5
can_see_in_dark 1
see_invisible 1
exp 10000
ac -1
wc -3
dam 30
Str 40
Pow 10
Dex 15
Con 10
sp 30
maxsp 50
hp 2000
maxhp 2000
level 20
speed 0.3
weight 300000
monster 1
move_type walk
Wis 13
alive 1
will_apply 12
run_away 3
attack_movement 5
can_use_weapon 1
can_use_skill 1
can_cast_spell 1
body_skill 1
body_arm 2
end
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Object medium_demon_2
editor_folder monster/demon/medium_demon
name demon
face mdemon.x11
animation mdemon
monster 1
move_type walk
alive 1
x 1
weight 300000
end
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Object medium_demon_3
editor_folder monster/demon/medium_demon
name demon
face mdemon.x11
animation mdemon
monster 1
move_type walk
alive 1
y 1
weight 300000
end
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Object medium_demon_4
editor_folder monster/demon/medium_demon
name demon
face mdemon.x11
animation mdemon
monster 1
move_type walk
alive 1
y 1
x 1
weight 300000
end
Object raas
editor_folder monster/demon
name raas
randomitems raas
msg
@match *
Rrrgghhg kill you
endmsg
face raas.131
animation raas
race demon
monster 1
move_type walk
Wis 10
no_pick 1
alive 1
exp 4000
ac 4
resist_physical 20
wc 10
dam 25
Int 0
maxsp 5
hp 100
Con 14
Str 24
maxhp 165
level 9
resist_fire -100
resist_blind 30
speed 0.20
weight 200000
run_away 15
attacktype 1
attack_movement 5
end
Object big_chaos_dragon
editor_folder monster/dragon/Chaos_Dra
name dragon of chaos
race dragon
randomitems chaosdragon
monster 1
move_type walk
sleep 1
Wis 30
face chaos_dragon.x71
animation chaos_dragon
level 68
Con 68
Pow 86
can_cast_spell 1
sp 1800
maxsp 1800
hp 32000
maxhp 32000
resist_physical 100
resist_fire 100
resist_electricity 50
resist_cold 100
resist_paralyze 100
resist_blind 100
attacktype 29
ac -6
wc -20
dam 30
exp 450000
see_invisible 1
alive 1
no_pick 1
speed -0.4
weight 400000
run_away 3
end
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Object big_chaos_dragon.2
editor_folder monster/dragon/Chaos_Dra
name dragon of chaos
face chaos_dragon.x71
animation chaos_dragon
monster 1
move_type walk
alive 1
x 1
weight 4000000
end
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Object big_chaos_dragon.3
editor_folder monster/dragon/Chaos_Dra
name dragon of chaos
face chaos_dragon.x71
animation chaos_dragon
monster 1
move_type walk
alive 1
x 2
weight 4000000
end
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Object big_chaos_dragon.4
editor_folder monster/dragon/Chaos_Dra
name dragon of chaos
face chaos_dragon.x71
animation chaos_dragon
monster 1
move_type walk
alive 1
y 1
weight 4000000
end
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Object big_chaos_dragon.5
editor_folder monster/dragon/Chaos_Dra
name dragon of chaos
face chaos_dragon.x71
animation chaos_dragon
monster 1
move_type walk
alive 1
x 1
y 1
weight 4000000
end
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Object big_chaos_dragon.6
editor_folder monster/dragon/Chaos_Dra
name dragon of chaos
face chaos_dragon.x71
animation chaos_dragon
monster 1
move_type walk
alive 1
x 2
y 1
weight 4000000
end
Object ancient_chinese_dragon
editor_folder monster/dragon/Chinese_Dra
name Ancient dragon
hp 4000
maxhp 4000
maxsp 60
exp 100000
dam 30
ac -6
speed -0.300000
level 20
randomitems chinese
race dragon
face chinese_dr.x71
animation chinese_dragon
monster 1
move_type walk
sleep 1
Wis 20
Con 4
Pow 32
can_cast_spell 1
resist_cold 100
resist_fear 100
resist_blind 100
resist_fire -100
resist_magic 30
wc -15
see_invisible 1
alive 1
no_pick 1
weight 200000
run_away 4
end
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Object ancient_chinese_dragon_2
editor_folder monster/dragon/Chinese_Dra
name Ancient dragon
face chinese_dr.x71
animation chinese_dragon
alive 1
x 1
end
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Object ancient_chinese_dragon_3
editor_folder monster/dragon/Chinese_Dra
name Ancient dragon
face chinese_dr.x71
animation chinese_dragon
alive 1
y 1
end
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Object ancient_chinese_dragon_4
editor_folder monster/dragon/Chinese_Dra
name Ancient dragon
face chinese_dr.x71
animation chinese_dragon
alive 1
x 1
y 1
end
Object chinese_dragon
editor_folder monster/dragon/Chinese_Dra
name chinese dragon
randomitems chinese
race dragon
face chinese_dr.x71
animation chinese_dragon
monster 1
move_type walk
sleep 1
Wis 20
level 25
Con 4
Pow 32
can_cast_spell 1
maxsp 40
hp 1000
maxhp 1000
resist_cold 100
resist_fear 100
resist_blind 100
resist_fire -100
resist_magic 30
ac -4
wc -15
dam 15
exp 40000
see_invisible 1
alive 1
no_pick 1
speed -0.2
weight 200000
run_away 4
end
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Object chinese_dragon_2
editor_folder monster/dragon/Chinese_Dra
name chinese dragon
face chinese_dr.x71
animation chinese_dragon
alive 1
x 1
end
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Object chinese_dragon_3
editor_folder monster/dragon/Chinese_Dra
name chinese dragon
face chinese_dr.x71
animation chinese_dragon
alive 1
y 1
end
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Object chinese_dragon_4
editor_folder monster/dragon/Chinese_Dra
name chinese dragon
face chinese_dr.x71
animation chinese_dragon
alive 1
x 1
y 1
end
Object eternal_chinese_dragon
editor_folder monster/dragon/Chinese_Dra
name_pl Eternal dragons
name Eternal dragon
Wis 29
hp 32000
maxhp 32000
maxsp 400
exp 900000
dam 100
ac -6
speed -0.300000
level 110
resist_magic 100
randomitems eternal_chinese_dragon
race dragon
face chinese_dr.x71
animation chinese_dragon
monster 1
move_type walk
sleep 1
Con 4
Pow 32
can_cast_spell 1
resist_cold 100
resist_fear 100
resist_blind 100
resist_fire -100
wc -15
see_invisible 1
alive 1
no_pick 1
weight 200000
run_away 4
end
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Object eternal_chinese_dragon_2
editor_folder monster/dragon/Chinese_Dra
name chinese dragon
face chinese_dr.x71
animation chinese_dragon
alive 1
x 1
end
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Object eternal_chinese_dragon_3
editor_folder monster/dragon/Chinese_Dra
name chinese dragon
face chinese_dr.x71
animation chinese_dragon
alive 1
y 1
end
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Object eternal_chinese_dragon_4
editor_folder monster/dragon/Chinese_Dra
name chinese dragon
face chinese_dr.x71
animation chinese_dragon
alive 1
x 1
y 1
end
Object legendary_chinese_dragon
editor_folder monster/dragon/Chinese_Dra
name_pl Legendary dragons
name Legendary dragon
Wis 24
hp 12000
maxhp 12000
maxsp 300
exp 300000
dam 70
ac -6
speed -0.300000
level 90
resist_magic 60
carrying 75000
randomitems legendary_chinese_dragon
race dragon
face chinese_dr.x71
animation chinese_dragon
monster 1
move_type walk
sleep 1
Con 4
Pow 32
can_cast_spell 1
resist_cold 100
resist_fear 100
resist_blind 100
resist_fire -100
wc -15
see_invisible 1
alive 1
no_pick 1
weight 200000
run_away 4
end
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Object legendary_chinese_dragon_2
editor_folder monster/dragon/Chinese_Dra
name chinese dragon
face chinese_dr.x71
animation chinese_dragon
alive 1
x 1
end
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Object legendary_chinese_dragon_3
editor_folder monster/dragon/Chinese_Dra
name chinese dragon
face chinese_dr.x71
animation chinese_dragon
alive 1
y 1
end
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Object legendary_chinese_dragon_4
editor_folder monster/dragon/Chinese_Dra
name chinese dragon
face chinese_dr.x71
animation chinese_dragon
alive 1
x 1
y 1
end
Object Cwyvern
editor_folder monster/dragon
name wyvern of chaos
randomitems Cwyvern
race dragon
monster 1
move_type walk
sleep 1
Wis 30
Con 48
Pow 76
face Cwyvern.x71
animation Cwyvern
level 30
can_cast_spell 1
maxsp 300
hp 3000
maxhp 3000
resist_physical 100
resist_fire 100
resist_cold 100
resist_paralyze 100
resist_blind 100
resist_electricity 50
attacktype 29
ac -5
wc -20
dam 30
exp 200000
see_invisible 1
alive 1
no_pick 1
speed -0.400000
weight 150000
run_away 6
end
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Object Cwyvern_2
editor_folder monster/dragon
name wyvern of chaos
face Cwyvern.x71
animation Cwyvern
monster 1
move_type walk
x 1
alive 1
no_pick 1
weight 800000
end
Object big_dragon
editor_folder monster/dragon/Dragon
name dragon
race dragon
randomitems dragon
monster 1
move_type walk
sleep 1
Wis 20
face dragon.x71
animation big_dragon
level 29
Con 11
Pow 26
can_cast_spell 1
sp 60
maxsp 60
hp 3500
maxhp 3500
resist_fire 100
resist_fear 100
resist_magic 50
resist_blind 100
resist_cold -100
resist_confusion -100
ac -6
wc -20
dam 25
exp 90000
see_invisible 1
alive 1
no_pick 1
speed -0.4
weight 400000
run_away 3
end
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Object big_dragon_2
editor_folder monster/dragon/Dragon
name dragon
face dragon.x71
animation big_dragon
monster 1
move_type walk
alive 1
x 1
weight 4000000
end
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Object big_dragon_3
editor_folder monster/dragon/Dragon
name dragon
face dragon.x71
animation big_dragon
monster 1
move_type walk
alive 1
x 2
weight 4000000
end
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Object big_dragon_4
editor_folder monster/dragon/Dragon
name dragon
face dragon.x71
animation big_dragon
monster 1
move_type walk
alive 1
y 1
weight 4000000
end
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Object big_dragon_5
editor_folder monster/dragon/Dragon
name dragon
face dragon.x71
animation big_dragon
monster 1
move_type walk
alive 1
x 1
y 1
weight 4000000
end
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Object big_dragon_6
editor_folder monster/dragon/Dragon
name dragon
face dragon.x71
animation big_dragon
monster 1
move_type walk
alive 1
x 2
y 1
weight 4000000
end
Object big_dragon_ancient
editor_folder monster/dragon/Dragon
name ancient red dragon
race dragon
randomitems dragon
monster 1
move_type walk
sleep 1
Wis 20
face dragon_ac.x71
animation big_dragon_ancient
level 26
Con 11
Pow 26
Int 5
can_cast_spell 1
sp 60
maxsp 80
hp 7500
maxhp 7500
resist_physical 40
resist_fire 100
resist_acid 30
resist_fear 100
resist_magic 50
resist_blind 100
resist_cold -50
resist_confusion -100
resist_paralyze 80
ac -8
wc -25
dam 40
attacktype 5
exp 200000
see_invisible 1
alive 1
no_pick 1
speed -0.5
weight 400000
run_away 3
end
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Object big_dragon_ancient2
editor_folder monster/dragon/Dragon
name dragon
face dragon_ac.x71
animation big_dragon_ancient
monster 1
move_type walk
alive 1
x 1
weight 4000000
end
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Object big_dragon_ancient3
editor_folder monster/dragon/Dragon
name dragon
face dragon_ac.x71
animation big_dragon_ancient
monster 1
move_type walk
alive 1
x 2
weight 4000000
end
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Object big_dragon_ancient4
editor_folder monster/dragon/Dragon
name dragon
face dragon_ac.x71
animation big_dragon_ancient
monster 1
move_type walk
alive 1
y 1
weight 4000000
end
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Object big_dragon_ancient5
editor_folder monster/dragon/Dragon
name dragon
face dragon_ac.x71
animation big_dragon_ancient
monster 1
move_type walk
alive 1
x 1
y 1
weight 4000000
end
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Object big_dragon_ancient6
editor_folder monster/dragon/Dragon
name dragon
face dragon_ac.x71
animation big_dragon_ancient
monster 1
move_type walk
alive 1
x 2
y 1
weight 4000000
end
Object dragonman
editor_folder monster/dragon/Dragonman
name dragonman
race dragon
randomitems dragon
monster 1
move_type walk
sleep 1
Wis 20
face dragonman.x31
animation dragonman
level 39
Con 11
Pow 13
can_cast_spell 1
sp 80
maxsp 80
hp 3500
maxhp 3500
resist_fire 100
resist_electricity 100
resist_acid 100
resist_drain 100
resist_poison 100
resist_slow 100
resist_paralyze 100
resist_fear 100
resist_physical 30
resist_cold -30
resist_confusion 30
resist_blind 100
ac -5
wc -10
dam 10
exp 160000
see_invisible 1
alive 1
no_pick 1
speed -0.4
weight 150000
run_away 3
end
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Object dragonman_2
editor_folder monster/dragon/Dragonman
name dragon man
face dragonman.x31
animation dragonman
monster 1
move_type walk
alive 1
y 1
weight 4000000
end
Object big_elec
editor_folder monster/dragon/Electric
name electric dragon
race dragon
randomitems big_elec
monster 1
move_type walk
sleep 1
Wis 20
face elec_dr.x11
animation big_elec
level 27
Con 11
Pow 32
can_cast_spell 1
sp 70
maxsp 100
hp 3500
maxhp 3500
resist_electricity 100
resist_cold 100
resist_confusion 100
resist_fear 100
resist_blind 100
resist_fire -100
ac -6
wc -20
dam 25
exp 70000
see_invisible 1
alive 1
no_pick 1
speed -0.4
weight 200000
run_away 3
end
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Object big_elec_2
editor_folder monster/dragon/Electric
name electric dragon
face elec_dr.x11
animation big_elec
monster 1
move_type walk
alive 1
x 1
weight 4000000
end
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Object big_elec_3
editor_folder monster/dragon/Electric
name electric dragon
face elec_dr.x11
animation big_elec
monster 1
move_type walk
alive 1
y 1
weight 4000000
end
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Object big_elec_4
editor_folder monster/dragon/Electric
name electric dragon
face elec_dr.x11
animation big_elec
monster 1
move_type walk
alive 1
x 1
y 1
weight 4000000
end
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Object big_elec_5
editor_folder monster/dragon/Electric
name electric dragon
face elec_dr.x11
animation big_elec
monster 1
move_type walk
alive 1
y 2
weight 4000000
end
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Object big_elec_6
editor_folder monster/dragon/Electric
name electric dragon
face elec_dr.x11
animation big_elec
monster 1
move_type walk
alive 1
x 1
y 2
weight 4000000
end
Object cold_dragon
editor_folder monster/dragon/Hatchlings
race dragon
name cold dragon hatchling
randomitems cold_dragon
face cold_drag.171
animation cold_dragon
level 7
monster 1
move_type walk fly_low
sleep 1
Wis 15
see_invisible 1
no_pick 1
alive 1
exp 1000
ac 5
wc 7
dam 15
Con 3
Pow 2
can_cast_spell 1
sp 40
maxsp 40
hp 80
maxhp 80
resist_cold 100
resist_blind 50
resist_magic 30
speed -0.07
weight 70000
run_away 20
attack_movement 1
end
Object elec_dragon
editor_folder monster/dragon/Hatchlings
race dragon
name electric dragon hatchling
randomitems spark
face elec_drag.171
animation elec_dragon
level 8
monster 1
move_type walk fly_low
sleep 1
Wis 15
see_invisible 1
no_pick 1
alive 1
exp 1800
ac 5
wc 10
dam 15
Con 3
Pow 2
can_cast_spell 1
sp 40
maxsp 40
hp 90
maxhp 90
resist_electricity 100
resist_blind 50
resist_magic 30
speed -0.15
weight 70000
run_away 20
attack_movement 1
end
Object fire_dragon
editor_folder monster/dragon/Hatchlings
race dragon
name dragon hatchling
randomitems wyvern
face fire_drag.171
animation fire_dragon
level 8
monster 1
move_type walk fly_low
sleep 1
Wis 15
see_invisible 1
no_pick 1
alive 1
exp 2000
ac 5
wc 10
dam 15
Con 3
Pow 3
can_cast_spell 1
sp 40
maxsp 40
hp 100
maxhp 100
resist_fire 100
resist_blind 50
resist_magic 30
speed -0.15
weight 70000
run_away 20
attack_movement 1
end
Object shadow_dragon
editor_folder monster/dragon/Shadow_Dra
name shadow dragon
race dragon
randomitems shadow_dragon
monster 1
move_type walk
sleep 1
Wis 20
face shadow_dragon.x31
animation shadow_dragon
level 35
Con 11
Pow 26
can_cast_spell 1
sp 800
maxsp 800
hp 5500
maxhp 5500
resist_fire 100
resist_fear 100
resist_magic 60
resist_blind 100
resist_cold -20
resist_confusion -50
ac -7
wc -22
dam 30
exp 150000
see_invisible 1
alive 1
no_pick 1
speed -0.4
weight 400000
run_away 3
end
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Object shadow_dragon_2
editor_folder monster/dragon/Shadow_Dra
name shadow dragon
face shadow_dragon.x31
animation shadow_dragon
monster 1
move_type walk
alive 1
x 1
weight 4000000
end
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Object shadow_dragon_3
editor_folder monster/dragon/Shadow_Dra
name shadow dragon
face shadow_dragon.x31
animation shadow_dragon
monster 1
move_type walk
alive 1
x 2
weight 4000000
end
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Object shadow_dragon_4
editor_folder monster/dragon/Shadow_Dra
name shadow dragon
face shadow_dragon.x31
animation shadow_dragon
monster 1
move_type walk
alive 1
y 1
weight 4000000
end
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Object shadow_dragon_5
editor_folder monster/dragon/Shadow_Dra
name shadow dragon
face shadow_dragon.x31
animation shadow_dragon
monster 1
move_type walk
alive 1
x 1
y 1
weight 4000000
end
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Object shadow_dragon_6
editor_folder monster/dragon/Shadow_Dra
name shadow dragon
face shadow_dragon.x31
animation shadow_dragon
monster 1
move_type walk
alive 1
x 2
y 1
weight 4000000
end
Object big_dragon_worthless
editor_folder monster/dragon/WDragon
name worthless dragon
race dragon
randomitems dragon
monster 1
move_type walk
sleep 1
Wis 20
face worthless_dragon.x71
animation worthless_dragon
level 29
Con 11
Pow 26
can_cast_spell 1
sp 60
maxsp 60
hp 3500
maxhp 3500
resist_fire 100
resist_fear 100
resist_magic 30
resist_cold -100
resist_confusion -100
ac -6
wc -20
dam 25
exp 1
see_invisible 1
alive 1
no_pick 1
speed -0.4
weight 400000
run_away 3
end
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Object big_worthless_dragon_2
editor_folder monster/dragon/WDragon
name worthless_dragon
face worthless_dragon.x71
animation worthless_dragon
monster 1
move_type walk
alive 1
x 1
weight 4000000
end
More
Object big_worthless_dragon_3
editor_folder monster/dragon/WDragon
name worthless_dragon
face worthless_dragon.x71
animation worthless_dragon
monster 1
move_type walk
alive 1
x 2
weight 4000000
end
More
Object big_worthless_dragon_4
editor_folder monster/dragon/WDragon
name worthless_dragon
face worthless_dragon.x71
animation worthless_dragon
monster 1
move_type walk
alive 1
y 1
weight 4000000
end
More
Object big_worthless_dragon_5
editor_folder monster/dragon/WDragon
name worthless_dragon
face worthless_dragon.x71
animation worthless_dragon
monster 1
move_type walk
alive 1
x 1
y 1
weight 4000000
end
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Object big_worthless_dragon_6
editor_folder monster/dragon/WDragon
name worthless_dragon
face worthless_dragon.x71
animation worthless_dragon
monster 1
move_type walk
alive 1
x 2
y 1
weight 4000000
end
Object baby_dragon
editor_folder monster/dragon
name baby dragon
race dragon
randomitems dragon
monster 1
move_type walk
sleep 1
Wis 20
face baby_drag.111
animation baby_dragon
level 25
Con 8
Pow 8
can_cast_spell 1
maxsp 40
hp 550
maxhp 550
resist_fire 100
resist_fear 100
resist_blind 50
resist_magic 30
resist_cold -100
ac -4
wc -10
dam 10
exp 55000
see_invisible 1
alive 1
no_pick 1
speed -0.3
weight 225000
run_away 3
end
Object bone_drake
editor_folder monster/dragon/bone_drake
name bone drake
randomitems chinese
race dragon
face bone_drake.x11
animation bone_drake
monster 1
move_type walk
sleep 1
level 50
Con 6
maxsp 40
hp 8000
maxhp 8000
resist_cold 70
resist_fear 100
resist_fire 70
resist_electricity 70
resist_blind 100
ac -10
wc -60
dam 40
exp 100000
alive 1
no_pick 1
speed -0.2
weight 200000
run_away 4
end
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Object bone_drake_2
editor_folder monster/dragon/bone_drake
name bone drake
face bone_drake.x11
animation bone_drake
alive 1
x 1
end
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Object bone_drake_3
editor_folder monster/dragon/bone_drake
name bone drake
face bone_drake.x11
animation bone_drake
alive 1
y 1
end
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Object bone_drake_4
editor_folder monster/dragon/bone_drake
name bone drake
face bone_drake.x11
animation bone_drake
alive 1
x 1
y 1
end
Object generate_dragon
editor_folder monster/dragon
race dragon
other_arch dragon
name dragon cave
generator 1
face dragoncave.111
speed 0.0008
level 10
hp 300
maxhp 300
ac 3
exp 1000
resist_fire 100
no_pick 1
alive 1
maxsp 1
weight 1000000
generator_limit 5
end
Object drake
editor_folder monster/dragon/drake
race dragon
name drake
randomitems drake
face drake.111
animation drake
level 10
monster 1
move_type walk fly_low
sleep 1
Wis 15
see_invisible 1
no_pick 1
alive 1
exp 6000
ac 5
wc 14
dam 20
Str 15
Con 5
can_cast_spell 0
hp 200
maxhp 200
resist_magic 85
resist_blind 30
attacktype 1025
speed 0.42
weight 70000
end
Object faerie_dragon
editor_folder monster/dragon
race faerie
name faerie dragon
randomitems wyvern
face fae_drag.171
animation faerie_dragon
level 8
monster 1
move_type walk fly_low
sleep 1
unaggressive 1
Wis 15
see_invisible 1
no_pick 1
alive 1
exp 1000
ac 5
wc 7
dam 10
Con 1
Pow 6
can_cast_spell 1
sp 20
maxsp 40
hp 40
maxhp 40
resist_magic 100
resist_poison 100
resist_paralyze 100
resist_fear 100
resist_blind 60
speed -0.07
weight 70000
run_away 20
attack_movement 1
end
Object dragon
editor_folder monster/dragon
name wyvern
randomitems wyvern
race dragon
monster 1
move_type walk
sleep 1
Wis 20
face wyvern.x71
animation wyvern
level 10
Con 2
Pow 2
can_cast_spell 1
maxsp 10
hp 200
maxhp 200
resist_fire 100
resist_fear 100
resist_blind 50
resist_cold -100
resist_confusion -100
attacktype 1
ac 5
wc 8
dam 25
exp 5000
see_invisible 1
alive 1
no_pick 1
speed -0.15
weight 150000
run_away 6
end
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Object dragon_2
editor_folder monster/dragon
name wyvern
face wyvern.x71
animation wyvern
monster 1
move_type walk
x 1
alive 1
no_pick 1
weight 150000
end
Object para_air
editor_folder monster/elemental/Para
race air_elemental
name air para-elemental
randomitems para_elemental
face para_air.111
animation para_air
monster 1
move_type walk fly_low
alive 1
resist_electricity 100
attacktype 8
ac 6
wc 10
dam 10
hp 50
maxhp 50
speed -0.5
exp 1100
weight 200
level 7
end
Object para_earth
editor_folder monster/elemental/Para
race earth_elemental
name earth para-elemental
face para_earth.111
randomitems para_elemental
animation para_earth
monster 1
move_type walk
alive 1
ac 5
wc 9
dam 20
hp 100
maxhp 100
speed -0.15
exp 1500
weight 100000
level 7
resist_cold 100
attacktype 16
end
Object para_fire
editor_folder monster/elemental/Para
race fire_elemental
name fire para-elemental
face para_fire.111
randomitems para_elemental
animation para_fire
monster 1
move_type walk fly_low
alive 1
resist_fire 100
attacktype 4
resist_confusion -100
ac 5
wc 16
dam 20
hp 75
maxhp 75
level 7
speed -0.35
exp 1200
weight 200
end
Object para_ice
editor_folder monster/elemental/Para
race water_elemental
name ice para-elemental
face para_ice.111
randomitems para_elemental
animation para_ice
monster 1
move_type walk
alive 1
ac 8
wc 9
dam 30
hp 60
maxhp 60
speed -0.2
exp 1100
weight 50000
level 7
resist_cold 100
resist_confusion 100
attacktype 16
resist_fire -100
end
Object para_lava
editor_folder monster/elemental/Para
race fire_elemental
name lava para-elemental
face para_lava.111
randomitems para_elemental
animation para_lava
monster 1
move_type walk fly_low
alive 1
resist_fire 100
attacktype 4
resist_cold -100
ac 5
wc 16
dam 20
hp 75
maxhp 75
level 7
speed -0.35
exp 1200
weight 50000
end
Object para_lightning
editor_folder monster/elemental/Para
race air_elemental
name lightning para-elemental
face para_light.111
randomitems para_elemental
animation para_lightning
monster 1
move_type walk fly_low
alive 1
ac 5
wc 9
dam 10
hp 60
maxhp 60
speed -0.4
exp 1100
weight 200
level 7
resist_fire 100
resist_electricity 100
attacktype 8
end
Object para_mud
editor_folder monster/elemental/Para
race earth_elemental
name mud para-elemental
face para_mud.111
randomitems para_elemental
animation para_mud
monster 1
move_type walk
alive 1
ac 7
wc 9
dam 30
hp 75
maxhp 75
speed -0.15
exp 1200
weight 100000
level 7
resist_cold 100
attacktype 1
resist_fire -100
end
Object para_water
editor_folder monster/elemental/Para
race water_elemental
name water para-elemental
face para_water.111
randomitems para_elemental
animation para_water
monster 1
move_type walk
alive 1
ac 6
wc 10
dam 30
hp 60
maxhp 60
speed -0.2
exp 1400
weight 50000
level 7
resist_confusion 100
attacktype 1
resist_cold -100
end
Object s_mastif
editor_folder monster/elemental/Shadow
name shadow mastif
face s_mastif.131
race shadow
animation s_mastif
monster 1
move_type walk
sleep 1
Wis 20
alive 1
hp 600
maxhp 600
Con 20
speed -0.4
exp 20000
ac -10
dam 13
wc -15
level 25
can_see_in_dark 1
resist_physical 50
resist_magic 25
resist_fire 50
resist_cold 100
resist_confusion 100
resist_acid 100
resist_drain 100
resist_poison 100
resist_fear 100
resist_deplete 100
resist_blind 100
attacktype 32912
weight 1000
run_away 5
attack_movement 3
end
Object s_wyvern
editor_folder monster/elemental/Shadow
name shadow wyvern
face s_wyvern.x71
animation s_wyvern
race shadow
randomitems s_wyvern
monster 1
move_type walk
sleep 1
Wis 20
alive 1
hp 1500
maxhp 1500
Con 25
speed -0.3
exp 50000
ac -12
dam 33
wc -17
level 40
can_see_in_dark 1
resist_physical 50
resist_magic 25
resist_fire 50
resist_cold 100
resist_confusion 100
resist_acid 100
resist_drain 100
resist_poison 100
resist_fear 100
resist_deplete 100
resist_blind 100
attacktype 32912
can_cast_spell 1
can_use_skill 1
sp 30
maxsp 50
Pow 5
weight 1000
run_away 5
attack_movement 3
end
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Object s_wyvern_2
editor_folder monster/elemental/Shadow
name shadow wyvern
face s_wyvern.x71
animation s_wyvern
monster 1
move_type walk
x 1
alive 1
no_pick 1
weight 1000
end
Object shadow
editor_folder monster/elemental/Shadow
name shadow
face shadow.111
race shadow
randomitems shadow
animation shadow
monster 1
move_type walk
sleep 1
Wis 20
alive 1
hp 900
maxhp 900
Con 20
speed -0.4
exp 30000
ac -10
dam 13
wc -15
level 30
can_see_in_dark 1
resist_physical 50
resist_magic 25
resist_fire 50
resist_cold 100
resist_confusion 100
resist_acid 100
resist_drain 100
resist_poison 100
resist_fear 100
resist_deplete 100
resist_blind 100
attacktype 32912
weight 1000
can_cast_spell 1
can_use_skill 1
sp 20
maxsp 30
Pow 5
run_away 5
attack_movement 3
end
Object air_elemental
editor_folder monster/elemental
race air_elemental
name air elemental
face elem_air.111
animation air_elemental
monster 1
move_type walk fly_low
alive 1
resist_electricity 100
resist_blind 100
attacktype 8
resist_physical -100
ac 4
wc 10
dam 10
hp 140
maxhp 140
speed -0.3
exp 3500
weight 200
level 9
end
Object elem_dust
editor_folder monster/elemental
animation elem_dust
name dust devil
race air_elemental
face elem_dust.111
monster 1
move_type walk fly_low
alive 1
resist_electricity 100
resist_blind 100
attacktype 8
resist_physical -100
ac 4
wc 10
dam 10
hp 500
maxhp 500
speed -0.3
exp 4500
weight 200
level 11
end
Object earth_elemental
editor_folder monster/elemental
name earth elemental
race earth_elemental
face elem_earth.111
animation earth_elemental
monster 1
move_type walk
alive 1
ac 6
wc 10
dam 50
hp 280
maxhp 280
speed -0.08
exp 4000
weight 100000
level 9
resist_physical 70
resist_cold 50
resist_blind 100
attacktype 1
resist_fire -60
end
Object greater_earth_elemental
editor_folder monster/elemental
name greater earth elemental
hp 500
maxhp 500
exp 6000
race earth_elemental
face elem_earth.111
animation earth_elemental
monster 1
move_type walk
alive 1
ac 6
wc 10
dam 50
speed -0.08
weight 100000
level 10
resist_physical 70
resist_cold 50
resist_blind 100
attacktype 1
resist_fire -60
end
Object fire_elemental
editor_folder monster/elemental
name fire elemental
race fire_elemental
face elem_fire.111
animation fire_elemental
monster 1
move_type walk fly_low
alive 1
resist_fire 100
attacktype 4
resist_confusion -100
resist_blind 100
glow_radius 1
ac 4
wc 13
dam 20
hp 175
maxhp 175
level 9
speed -0.25
exp 3000
weight 200
end
Object elem_fire_black
editor_folder monster/elemental
animation elem_fire_black
name black fire
hp 1000
maxhp 1000
exp 5000
race fire_elemental
face elem_fire_black.111
monster 1
move_type walk fly_low
alive 1
resist_fire 100
attacktype 4
resist_confusion -100
resist_blind 100
glow_radius 1
ac 4
wc 13
dam 20
level 10
speed -0.25
weight 200
end
Object water_elemental
editor_folder monster/elemental
name water elemental
race water_elemental
face elem_water.111
animation water_elemental
monster 1
move_type walk
alive 1
ac 4
wc 8
dam 40
hp 140
maxhp 140
speed -0.1
exp 3000
weight 50000
level 9
resist_confusion 100
resist_blind 100
attacktype 17
resist_cold 50
resist_fire -50
end
Object fireborn
editor_folder monster/elemental
name fireborn
race fireborn
randomitems fireborn
face fireborn.111
animation fireborn
is_animated 1
hp 50
maxhp 50
level 1
ac 0
wc 21
dam 0
can_use_shield 0
can_use_armour 0
can_use_weapon 0
alive 1
weight 30000
food 999
speed 1
attacktype 5
Str 3
Dex 14
Con 6
Cha 6
Int 13
Pow 16
resist_fire 100
resist_poison 100
resist_cold -100
resist_drain -100
resist_ghosthit -100
body_range 1
body_neck 1
body_skill 1
body_finger 2
end
Object ice_warrior
editor_folder monster/elemental
name ice warrior
race elemental
face ice_warrior.x11
randomitems ice_warrior
monster 1
move_type walk 
level 35
hp 6000
maxhp 6000
ac -2
wc -34
dam 65
speed 0.4
attacktype 2065
can_see_in_dark 1
will_apply 4
Con 10
Pow 32
maxsp 40
sp 40
Wis 12
exp 180000
see_invisible 1
no_pick 1
alive 1
resist_magic 80
resist_blind 100
resist_fire -20
resist_cold 100
resist_paralyze 90
resist_fear 100
weight 75000
run_away 18
pick_up 24
can_use_skill 1
can_cast_spell 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
end
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Object ice_warrior_2
editor_folder monster/elemental
name ice warrior
face ice_warrior.x11
monster 1
move_type walk 
alive 1
no_pick 1
x 1
weight 75000
end
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Object ice_warrior_3
editor_folder monster/elemental
name ice warrior
face ice_warrior.x11
monster 1
move_type walk 
alive 1
no_pick 1
y 1
weight 75000
end
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Object ice_warrior_4
editor_folder monster/elemental
name ice warrior
face ice_warrior.x11
monster 1
move_type walk 
alive 1
no_pick 1
y 1
x 1
weight 75000
end
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Object ice_warrior_5
editor_folder monster/elemental
name ice warrior
face ice_warrior.x11
monster 1
move_type walk 
alive 1
no_pick 1
y 2
x 0
weight 75000
end
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Object ice_warrior_6
editor_folder monster/elemental
name ice warrior
face ice_warrior.x11
monster 1
move_type walk 
alive 1
no_pick 1
y 2
x 1
weight 75000
end
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Object ice_warrior_7
editor_folder monster/elemental
name ice warrior
face ice_warrior.x11
monster 1
move_type walk 
alive 1
no_pick 1
y 3
x 0
weight 75000
end
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Object ice_warrior_8
editor_folder monster/elemental
name ice warrior
face ice_warrior.x11
monster 1
move_type walk 
alive 1
no_pick 1
y 3
x 1
weight 75000
end
Object golem_red
editor_folder monster/elemental
animation golem_red
hp 750
maxhp 750
exp 6000
name lava man
type 46
face golem_red.111
monster 1
alive 1
ac 5
wc 12
dam 8
attacktype 1
level 8
speed 0.1
weight 200000
end
Object tsunami
editor_folder monster/elemental
name tsunami
hp 400
maxhp 400
exp 5000
race water_elemental
face elem_water.111
animation water_elemental
monster 1
move_type walk
alive 1
ac 4
wc 8
dam 40
speed -0.1
weight 50000
level 11
resist_confusion 100
resist_blind 100
attacktype 17
resist_cold 50
resist_fire -50
end
Object air_witch
editor_folder monster/elemental
name air witch
race air_elemental
face witch_air.111
randomitems witch_air
animation air_witch
monster 1
move_type walk fly_low
alive 1
resist_magic 25
resist_poison 100
resist_physical 100
resist_electricity 50
resist_cold -75
attacktype 9
attack_movement 1
ac 1
wc 10
dam 15
hp 200
maxhp 200
level 15
speed -0.6
exp 15000
weight 50
can_cast_spell 1
can_use_skill 1
sp 50
maxsp 70
Pow 5
Wis 10
Con 2
end
Object earth_witch
editor_folder monster/elemental
name earth witch
race earth_elemental
face witch_earth.111
randomitems witch_earth
animation earth_witch
monster 1
move_type walk
alive 1
resist_magic 25
resist_poison 100
resist_physical 50
resist_cold 50
resist_fire -20
attacktype 1
attack_movement 3
ac 2
wc 10
dam 40
hp 350
maxhp 350
level 15
speed -0.17
exp 15000
weight 5200
can_cast_spell 1
can_use_skill 1
sp 30
maxsp 50
Pow 5
Wis 10
Con 2
end
Object fire_witch
editor_folder monster/elemental
name fire witch
race fire_elemental
face witch_fire.111
randomitems witch_fire
animation fire_witch
monster 1
move_type walk fly_low
alive 1
resist_magic 25
resist_poison 100
resist_physical 100
resist_fire 100
attacktype 4
attack_movement 4
resist_cold -100
glow_radius 2
ac 4
wc 12
dam 25
hp 300
maxhp 300
level 14
speed -0.4
exp 14000
weight 20
can_cast_spell 1
can_use_skill 1
sp 50
maxsp 70
Pow 5
Wis 10
Con 2
end
Object water_witch
editor_folder monster/elemental
name water witch
race water_elemental
face witch_water.111
randomitems witch_water
animation water_witch
monster 1
move_type walk
alive 1
resist_magic 25
resist_poison 100
resist_physical 90
resist_cold 100
resist_fire -100
attacktype 17
attack_movement 3
ac 3
wc 8
dam 30
hp 250
maxhp 250
level 14
speed -0.2
exp 12000
weight 1200
can_cast_spell 1
can_use_skill 1
sp 40
maxsp 60
Pow 5
Wis 10
Con 2
end
Object belzebub
editor_folder monster/giant/Belzebub
race demon
name Belzebub
randomitems belzebub
monster 1
move_type walk
sleep 1
Wis 25
face belzebub.x11
animation belzebub
resist_magic 100
resist_electricity 30
resist_poison 30
resist_blind 100
exp 300000
ac -7
wc -20
dam 40
resist_physical 35
Str 80
Dex 30
Int 25
Pow 40
sp 200
maxsp 200
hp 5000
maxhp 5000
Con 50
level 30
alive 1
no_pick 1
speed -0.5
weight 1000000
run_away 1
see_invisible 1
will_apply 12
unaggressive 1
pick_up 1
can_use_scroll 1
can_use_skill 1
can_cast_spell 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
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Object belzebub_2
editor_folder monster/giant/Belzebub
name Belzebub
face belzebub.x11
animation belzebub
no_pick 1
alive 1
weight 100000
x 1
end
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Object belzebub_3
editor_folder monster/giant/Belzebub
name Belzebub
face belzebub.x11
animation belzebub
no_pick 1
alive 1
weight 100000
y 1
end
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Object belzebub_4
editor_folder monster/giant/Belzebub
name Belzebub
face belzebub.x11
animation belzebub
no_pick 1
alive 1
weight 100000
y 1
x 1
end
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Object belzebub_5
editor_folder monster/giant/Belzebub
name Belzebub
face belzebub.x11
animation belzebub
no_pick 1
alive 1
weight 100000
y 2
end
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Object belzebub_6
editor_folder monster/giant/Belzebub
name Belzebub
face belzebub.x11
animation belzebub
no_pick 1
alive 1
weight 100000
y 2
x 1
end
Object big_wiz
editor_folder monster/giant/Big_Wiz
race giant
name wizard
randomitems big_wizard
monster 1
move_type walk
sleep 1
Wis 15
face big_wiz.x11
animation big_wiz
level 49
attacktype 128
Con 28
Pow 48
sp 100
maxsp 100
hp 3500
maxhp 3500
resist_holyword 60
resist_godpower 60
resist_magic 100
resist_poison 100
resist_paralyze 100
resist_fear 100
resist_blind 75
ac -7
wc -20
dam 19
exp 100000
see_invisible 1
alive 1
no_pick 1
speed 1.0
weight 400000
run_away 3
pick_up 1
can_use_scroll 1
can_use_range 1
can_cast_spell 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
will_apply 12
attack_movement 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
end
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Object big_wiz2
editor_folder monster/giant/Big_Wiz
name wizard
face big_wiz.x11
animation big_wiz
monster 1
move_type walk
alive 1
x 1
y 0
weight 4000000
end
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Object big_wiz3
editor_folder monster/giant/Big_Wiz
name wizard
face big_wiz.x11
animation big_wiz
monster 1
move_type walk
alive 1
x 2
y 0
weight 4000000
end
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Object big_wiz4
editor_folder monster/giant/Big_Wiz
name wizard
face big_wiz.x11
animation big_wiz
monster 1
move_type walk
alive 1
y 1
x 0
weight 4000000
end
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Object big_wiz5
editor_folder monster/giant/Big_Wiz
name wizard
face big_wiz.x11
animation big_wiz
monster 1
move_type walk
alive 1
x 1
y 1
weight 4000000
end
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Object big_wiz6
editor_folder monster/giant/Big_Wiz
name wizard
face big_wiz.x11
animation big_wiz
monster 1
move_type walk
alive 1
x 2
y 1
weight 4000000
end
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Object big_wiz7
editor_folder monster/giant/Big_Wiz
name wizard
face big_wiz.x11
animation big_wiz
monster 1
move_type walk
alive 1
y 2
x 0
weight 4000000
end
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Object big_wiz8
editor_folder monster/giant/Big_Wiz
name wizard
face big_wiz.x11
animation big_wiz
monster 1
move_type walk
alive 1
x 1
y 2
weight 4000000
end
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Object big_wiz9
editor_folder monster/giant/Big_Wiz
name wizard
face big_wiz.x11
animation big_wiz
monster 1
move_type walk
alive 1
x 2
y 2
weight 4000000
end
Object bigblue_wiz
editor_folder monster/giant/Big_Wiz
race giant
name sorcerer
randomitems big_wizard
monster 1
move_type walk
sleep 1
Wis 16
face bigblue_wiz.x11
animation bigblue_wiz
level 22
attacktype 128
Con 29
Pow 50
sp 140
maxsp 140
hp 4000
maxhp 4000
resist_holyword 70
resist_godpower 70
resist_magic 100
resist_poison 100
resist_paralyze 100
resist_fear 100
resist_blind 80
ac -7
wc -20
dam 22
exp 120000
see_invisible 1
alive 1
no_pick 1
speed 1.1
weight 400000
run_away 3
can_use_scroll 1
can_use_range 1
can_cast_spell 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
attack_movement 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
end
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Object bigblue_wiz2
editor_folder monster/giant/Big_Wiz
name sorcerer
face bigblue_wiz.x11
animation bigblue_wiz
monster 1
move_type walk
alive 1
x 1
y 0
weight 4000000
end
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Object bigblue_wiz3
editor_folder monster/giant/Big_Wiz
name sorcerer
face bigblue_wiz.x11
animation bigblue_wiz
monster 1
move_type walk
alive 1
x 2
y 0
weight 4000000
end
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Object bigblue_wiz4
editor_folder monster/giant/Big_Wiz
name sorcerer
face bigblue_wiz.x11
animation bigblue_wiz
monster 1
move_type walk
alive 1
y 1
x 0
weight 4000000
end
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Object bigblue_wiz5
editor_folder monster/giant/Big_Wiz
name sorcerer
face bigblue_wiz.x11
animation bigblue_wiz
monster 1
move_type walk
alive 1
x 1
y 1
weight 4000000
end
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Object bigblue_wiz6
editor_folder monster/giant/Big_Wiz
name sorcerer
face bigblue_wiz.x11
animation bigblue_wiz
monster 1
move_type walk
alive 1
x 2
y 1
weight 4000000
end
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Object bigblue_wiz7
editor_folder monster/giant/Big_Wiz
name sorcerer
face bigblue_wiz.x11
animation bigblue_wiz
monster 1
move_type walk
alive 1
y 2
x 0
weight 4000000
end
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Object bigblue_wiz8
editor_folder monster/giant/Big_Wiz
name sorcerer
face bigblue_wiz.x11
animation bigblue_wiz
monster 1
move_type walk
alive 1
x 1
y 2
weight 4000000
end
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Object bigblue_wiz9
editor_folder monster/giant/Big_Wiz
name sorcerer
face bigblue_wiz.x11
animation bigblue_wiz
monster 1
move_type walk
alive 1
x 2
y 2
weight 4000000
end
Object DK
editor_folder monster/giant/DreadKnight
race giant
name Dread Knight
randomitems DK
face Bk.x11
animation DK
exp 200000
hp 4500
speed 0.32
maxhp 4500
maxsp 200
sp 100
level 30
Str 45
Dex 20
Con 25
Pow 81
Int 20
Wis 30
monster 1
move_type walk
sleep 1
alive 1
no_pick 1
run_away 1
see_invisible 1
pick_up 11
weight 300000
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
will_apply 12
resist_physical 50
resist_magic 100
resist_electricity 50
resist_cold 50
resist_confusion 100
resist_drain 100
resist_paralyze 100
resist_fear 100
ac -7
wc -35
dam 30
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
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Object DK3
editor_folder monster/giant/DreadKnight
name Dread Knight
face Bk.x11
animation DK
alive 1
no_pick 1
y 1
end
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Object DK5
editor_folder monster/giant/DreadKnight
name Dread Knight
face Bk.x11
animation DK
alive 1
no_pick 1
y 2
end
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Object DK2
editor_folder monster/giant/DreadKnight
name Dread Knight
face Bk.x11
animation DK
alive 1
no_pick 1
x 1
end
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Object DK4
editor_folder monster/giant/DreadKnight
name Dread Knight
face Bk.x11
animation DK
alive 1
no_pick 1
x 1
y 1
end
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Object DK6
editor_folder monster/giant/DreadKnight
name Dread Knight
face Bk.x11
animation DK
alive 1
no_pick 1
x 1
y 2
end
Object EDK
editor_folder monster/giant/DreadKnight
race giant
name Elite Dread Knight
randomitems EDK
face Bk.x11
animation EDK
exp 500000
hp 6000
speed 0.40
maxhp 6000
maxsp 200
sp 100
level 50
Str 65
Dex 24
Con 38
Int 28
Pow 115
Wis 30
monster 1
move_type walk
sleep 1
alive 1
no_pick 1
run_away 1
see_invisible 1
pick_up 11
weight 300000
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
will_apply 12
resist_physical 70
resist_magic 100
resist_fire 50
resist_cold 50
resist_electricity 90
resist_confusion 100
resist_drain 100
resist_paralyze 100
resist_fear 100
attacktype 5
ac -7
wc -35
dam 45
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
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Object EDK3
editor_folder monster/giant/DreadKnight
name Elite Dread Knight
face Bk.x11
animation EDK
alive 1
no_pick 1
y 1
end
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Object EDK5
editor_folder monster/giant/DreadKnight
name Elite Dread Knight
face Bk.x11
animation EDK
alive 1
no_pick 1
y 2
end
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Object EDK2
editor_folder monster/giant/DreadKnight
name Elite Dread Knight
face Bk.x11
animation EDK
alive 1
no_pick 1
x 1
end
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Object EDK4
editor_folder monster/giant/DreadKnight
name Elite Dread Knight
face Bk.x11
animation EDK
alive 1
no_pick 1
x 1
y 1
end
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Object EDK6
editor_folder monster/giant/DreadKnight
name Elite Dread Knight
face Bk.x11
animation EDK
alive 1
no_pick 1
x 1
y 2
end
Object jessyb
editor_folder monster/giant/JessyB
race demon
name Jessy
randomitems big_wizard
face jessyb.x11
animation jessyb
attacktype 65023
resist_physical 95
resist_magic 80
resist_fire 100
resist_cold 100
resist_confusion 100
resist_acid 100
resist_drain 100
resist_ghosthit 100
resist_poison 100
resist_slow 100
resist_paralyze 100
resist_turn_undead 100
resist_blind 100
resist_electricity -100
resist_fear -100
monster 1
move_type walk
sleep 1
Wis 20
Con 90
no_pick 1
see_invisible 1
alive 1
exp 2000000
ac -10
wc -30
dam 40
Str 90
Int 30
Dex 40
Pow 100
maxsp 200
hp 8000
maxhp 8000
level 30
speed 0.9
weight 500000
pick_up 24
will_apply 2
run_away 10
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_use_bow 1
can_use_ring 1
can_cast_spell 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
attack_movement 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
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Object jessyb_2
editor_folder monster/giant/JessyB
name Jessy
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 1
weight 300000
end
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Object jessyb_3
editor_folder monster/giant/JessyB
name Jessy
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 2
weight 300000
end
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Object jessyb_4
editor_folder monster/giant/JessyB
name Jessy
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 3
weight 300000
end
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Object jessyb_5
editor_folder monster/giant/JessyB
name Jessy
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
y 1
weight 300000
end
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Object jessyb_6
editor_folder monster/giant/JessyB
name Jessy
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 1
y 1
weight 300000
end
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Object jessyb_7
editor_folder monster/giant/JessyB
name Jessy
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 2
y 1
weight 300000
end
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Object jessyb_8
editor_folder monster/giant/JessyB
name Jessy
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 3
y 1
weight 300000
end
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Object jessyb_9
editor_folder monster/giant/JessyB
name Jessy
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
y 2
weight 300000
end
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Object jessyb_10
editor_folder monster/giant/JessyB
name Jessy
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 1
y 2
weight 300000
end
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Object jessyb_11
editor_folder monster/giant/JessyB
name Jessy
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 2
y 2
weight 300000
end
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Object jessyb_12
editor_folder monster/giant/JessyB
name Jessy
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 3
y 2
weight 300000
end
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Object jessyb_13
editor_folder monster/giant/JessyB
name Jessy
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
y 3
weight 300000
end
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Object jessyb_14
editor_folder monster/giant/JessyB
name Jessy
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 1
y 3
weight 300000
end
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Object jessyb_15
editor_folder monster/giant/JessyB
name Jessy
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 2
y 3
weight 300000
end
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Object jessyb_16
editor_folder monster/giant/JessyB
name Jessy
face jessyb.x11
animation jessyb
monster 1
move_type walk
alive 1
no_pick 1
x 3
y 3
weight 300000
end
Object titan
editor_folder monster/giant/Titan
race giant
randomitems titan
monster 1
move_type walk
sleep 1
Wis 20
face titan.x71
animation titan
resist_electricity 100
resist_fear 100
resist_magic 50
exp 100000
ac -2
wc -20
dam 20
Str 60
Int 15
Dex 25
Pow 15
Con 6
maxsp 30
hp 4000
maxhp 4000
level 80
alive 1
no_pick 1
speed -0.33
weight 1500000
run_away 1
see_invisible 1
will_apply 2
pick_up 24
can_use_scroll 1
can_use_range 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
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Object titan_2
editor_folder monster/giant/Titan
name titan
face titan.x71
animation titan
no_pick 1
alive 1
x -1
end
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Object titan_3
editor_folder monster/giant/Titan
name titan
face titan.x71
animation titan
no_pick 1
alive 1
x -1
y -1
end
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Object titan_4
editor_folder monster/giant/Titan
name titan
face titan.x71
animation titan
no_pick 1
alive 1
y -1
end
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Object titan_5
editor_folder monster/giant/Titan
name titan
face titan.x71
animation titan
no_pick 1
alive 1
x 1
y -1
end
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Object titan_6
editor_folder monster/giant/Titan
name titan
face titan.x71
animation titan
no_pick 1
alive 1
x 1
end
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Object titan_7
editor_folder monster/giant/Titan
name titan
face titan.x71
animation titan
no_pick 1
alive 1
x 1
y 1
end
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Object titan_8
editor_folder monster/giant/Titan
name titan
face titan.x71
animation titan
no_pick 1
alive 1
y 1
end
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Object titan_9
editor_folder monster/giant/Titan
name titan
face titan.x71
animation titan
no_pick 1
alive 1
x -1
y 1
invisible 1
end
Object byakie
editor_folder monster/giant/byakie
randomitems byakie
face byakie.x11
animation byakie
race chaos
monster 1
move_type walk
sleep 1
Wis 21
level 25
Con 20
Str 100
sp 20
maxsp 20
Int 1
Pow 1
resist_physical 100
resist_magic 100
resist_poison 100
resist_fear 100
resist_chaos 100
resist_fire 50
resist_electricity 50
resist_cold 50
resist_acid 50
resist_drain 50
resist_slow 50
resist_paralyze 50
resist_confusion -100
see_invisible 1
exp 250000
ac -5
wc -15
dam 30
hp 4000
maxhp 4000
alive 1
no_pick 1
speed -0.35
can_cast_spell 1
will_apply 12
weight 30000000
run_away 2
end
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Object byakie_2
editor_folder monster/giant/byakie
name byakie
face byakie.x11
animation byakie
monster 1
move_type walk
alive 1
no_pick 1
x 1
weight 30000000
end
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Object byakie_3
editor_folder monster/giant/byakie
name byakie
face byakie.x11
animation byakie
monster 1
move_type walk
alive 1
no_pick 1
y 1
weight 30000000
end
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Object byakie_4
editor_folder monster/giant/byakie
name byakie
face byakie.x11
animation byakie
monster 1
move_type walk
alive 1
no_pick 1
x 1
y 1
weight 30000000
end
Object cave_byakie
editor_folder monster/giant/byakie
Str 90
Dex 65
name cave byakie
Con 90
Wis 20
Pow 75
Int 30
hp 10000
maxhp 8000
sp 200
maxsp 200
exp 500000
dam 60
wc -50
ac -17
speed -0.700000
level 50
resist_confusion 100
resist_paralyze 100
carrying 25000
randomitems cave_byakie
face byakie.x11
animation byakie
race chaos
monster 1
move_type walk
sleep 1
resist_physical 100
resist_magic 100
resist_poison 100
resist_fear 100
resist_chaos 100
resist_fire 50
resist_electricity 50
resist_cold 50
resist_acid 50
resist_drain 50
resist_slow 50
see_invisible 1
alive 1
no_pick 1
can_cast_spell 1
will_apply 12
weight 30000000
run_away 2
end
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Object cave_byakie_2
editor_folder monster/giant/byakie
name cave byakie
face byakie.x11
animation byakie
monster 1
move_type walk
alive 1
no_pick 1
x 1
weight 30000000
end
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Object cave_byakie_3
editor_folder monster/giant/byakie
name cave byakie
face byakie.x11
animation byakie
monster 1
move_type walk
alive 1
no_pick 1
y 1
weight 30000000
end
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Object cave_byakie_4
editor_folder monster/giant/byakie
name cave byakie
face byakie.x11
animation byakie
monster 1
move_type walk
alive 1
no_pick 1
x 1
y 1
weight 30000000
end
Object cyclops
editor_folder monster/giant/cyclops
randomitems cyclops
face cyclops.x31
animation cyclops
race giant
monster 1
move_type walk
sleep 1
Wis 11
level 25
Con 56
Str 80
Int 13
Dex 30
resist_physical 50
resist_poison 100
resist_chaos 100
resist_magic 50
resist_fire 50
resist_electricity 50
resist_cold 50
resist_acid 50
resist_drain 50
resist_slow 50
resist_paralyze 50
resist_godpower 75
resist_holyword 85
resist_confusion -100
resist_blind -100
see_invisible 1
exp 250000
ac -5
wc -15
dam 50
hp 8000
maxhp 8000
alive 1
no_pick 1
speed -0.35
weight 30000000
run_away 5
pick_up 1
can_use_weapon 1
can_use_bow 1
can_use_range 1
can_use_skill 1
will_apply 12
body_skill 1
body_arm 2
body_range 1
end
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Object cyclops_2
editor_folder monster/giant/cyclops
name cyclops
face cyclops.x31
animation cyclops
monster 1
move_type walk
alive 1
no_pick 1
x 1
end
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Object cyclops_3
editor_folder monster/giant/cyclops
name cyclops
face cyclops.x31
animation cyclops
monster 1
move_type walk
alive 1
no_pick 1
y 1
end
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Object cyclops_4
editor_folder monster/giant/cyclops
name cyclops
face cyclops.x31
animation cyclops
monster 1
move_type walk
alive 1
no_pick 1
x 1
y 1
end
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Object cyclops_5
editor_folder monster/giant/cyclops
name cyclops
face cyclops.x31
animation cyclops
monster 1
move_type walk
alive 1
no_pick 1
y 2
end
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Object cyclops_6
editor_folder monster/giant/cyclops
name cyclops
face cyclops.x31
animation cyclops
monster 1
move_type walk
alive 1
no_pick 1
x 1
y 2
end
Object djinn
editor_folder monster/giant/djinn
race faerie
name Major djinn
randomitems djinn
face djinn.x31
animation djinn
monster 1
move_type walk
sleep 1
Wis 25
level 40
Con 10
Int 30
Pow 30
can_cast_spell 1
maxsp 300
sp 300
resist_drain 50
resist_chaos 50
resist_physical 100
resist_magic 100
resist_fire 100
resist_electricity 100
resist_cold 100
resist_acid 100
resist_ghosthit 100
resist_poison 100
resist_fear 100
attack_movement 7
attacktype 15
see_invisible 1
exp 300000
ac -10
wc -15
dam 30
hp 5000
maxhp 5000
alive 1
no_pick 1
speed -0.50
weight 300000
run_away 5
pick_up 1
can_use_weapon 1
can_use_shield 1
can_use_armour 1
can_use_range 1
can_use_ring 1
can_use_scroll 1
will_apply 12
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
end
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Object djinn_2
editor_folder monster/giant/djinn
name Major djinn
face djinn.x31
animation djinn
monster 1
move_type walk
alive 1
no_pick 1
y 1
weight 300000
end
Object djinn_magenta
editor_folder monster/giant/djinn
race faerie
name djinn
randomitems djinn_magenta
face djinn_magenta.x11
animation djinn_magenta
monster 1
move_type walk
sleep 1
Wis 25
level 100
Con 50
Int 50
Pow 50
can_cast_spell 1
maxsp 2200
sp 2200
resist_drain 50
resist_chaos 50
resist_physical 100
resist_magic 100
resist_fire 100
resist_electricity 100
resist_cold 100
resist_acid 100
resist_ghosthit 100
resist_poison 100
resist_fear 100
attack_movement 7
attacktype 15
see_invisible 1
exp 800000
ac -10
wc -15
dam 30
hp 20000
maxhp 20000
alive 1
no_pick 1
speed -0.50
weight 300000
run_away 5
can_use_weapon 1
can_use_shield 1
can_use_armour 1
can_use_range 1
can_use_ring 1
can_use_scroll 1
will_apply 12
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
end
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Object djinn_magenta_2
editor_folder monster/giant/djinn
name djinn
face djinn_magenta.x11
animation djinn_magenta
monster 1
move_type walk
alive 1
no_pick 1
y 1
weight 300000
end
Object djinn_magenta_big
editor_folder monster/giant/djinn
race faerie
name djinn
randomitems djinn_magenta
face djinn_magenta_big.x11
animation djinn_magenta_big
monster 1
move_type walk
sleep 1
Wis 50
level 116
Con 70
Int 70
Pow 70
can_cast_spell 1
maxsp 3300
sp 3300
resist_drain 70
resist_chaos 70
resist_physical 100
resist_magic 100
resist_fire 100
resist_electricity 100
resist_cold 100
resist_acid 100
resist_ghosthit 100
resist_poison 100
resist_fear 100
attack_movement 7
attacktype 15
see_invisible 1
exp 800000
ac -25
wc -45
dam 90
hp 31000
maxhp 31000
alive 1
no_pick 1
speed -0.50
weight 900000
run_away 5
can_use_weapon 1
can_use_shield 1
can_use_armour 1
can_use_range 1
can_use_ring 1
can_use_scroll 1
will_apply 12
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
end
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Object djinn_magenta_big_2
editor_folder monster/giant/djinn
name djinn
face djinn_magenta_big.x11
animation djinn_magenta_big
monster 1
move_type walk
alive 1
no_pick 1
y 1
weight 900000
end
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Object djinn_magenta_big_3
editor_folder monster/giant/djinn
name djinn
face djinn_magenta_big.x11
animation djinn_magenta_big
monster 1
move_type walk
alive 1
no_pick 1
y 2
weight 900000
end
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Object djinn_magenta_big_4
editor_folder monster/giant/djinn
name djinn
face djinn_magenta_big.x11
animation djinn_magenta_big
monster 1
move_type walk
alive 1
no_pick 1
y 3
weight 900000
end
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Object djinn_magenta_big_5
editor_folder monster/giant/djinn
name djinn
face djinn_magenta_big.x11
animation djinn_magenta_big
monster 1
move_type walk
alive 1
no_pick 1
y 4
weight 900000
end
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Object djinn_magenta_big_6
editor_folder monster/giant/djinn
name djinn
face djinn_magenta_big.x11
animation djinn_magenta_big
monster 1
move_type walk
alive 1
no_pick 1
y 5
weight 900000
end
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Object djinn_magenta_big_7
editor_folder monster/giant/djinn
name djinn
face djinn_magenta_big.x11
animation djinn_magenta_big
monster 1
move_type walk
alive 1
no_pick 1
x 1
weight 900000
end
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Object djinn_magenta_big_8
editor_folder monster/giant/djinn
name djinn
face djinn_magenta_big.x11
animation djinn_magenta_big
monster 1
move_type walk
alive 1
no_pick 1
x 1
y 1
weight 900000
end
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Object djinn_magenta_big_9
editor_folder monster/giant/djinn
name djinn
face djinn_magenta_big.x11
animation djinn_magenta_big
monster 1
move_type walk
alive 1
no_pick 1
x 1
y 2
weight 900000
end
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Object djinn_magenta_big_10
editor_folder monster/giant/djinn
name djinn
face djinn_magenta_big.x11
animation djinn_magenta_big
monster 1
move_type walk
alive 1
no_pick 1
x 1
y 3
weight 900000
end
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Object djinn_magenta_big_12
editor_folder monster/giant/djinn
name djinn
face djinn_magenta_big.x11
animation djinn_magenta_big
monster 1
move_type walk
alive 1
no_pick 1
x 1
y 4
weight 900000
end
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Object djinn_magenta_big_13
editor_folder monster/giant/djinn
name djinn
face djinn_magenta_big.x11
animation djinn_magenta_big
monster 1
move_type walk
alive 1
no_pick 1
x 1
y 5
weight 900000
end
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Object djinn_magenta_big_14
editor_folder monster/giant/djinn
name djinn
face djinn_magenta_big.x11
animation djinn_magenta_big
monster 1
move_type walk
alive 1
no_pick 1
x 2
weight 900000
end
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Object djinn_magenta_big_15
editor_folder monster/giant/djinn
name djinn
face djinn_magenta_big.x11
animation djinn_magenta_big
monster 1
move_type walk
alive 1
no_pick 1
x 2
y 1
weight 900000
end
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Object djinn_magenta_big_16
editor_folder monster/giant/djinn
name djinn
face djinn_magenta_big.x11
animation djinn_magenta_big
monster 1
move_type walk
alive 1
no_pick 1
x 2
y 2
weight 900000
end
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Object djinn_magenta_big_17
editor_folder monster/giant/djinn
name djinn
face djinn_magenta_big.x11
animation djinn_magenta_big
monster 1
move_type walk
alive 1
no_pick 1
x 2
y 3
weight 900000
end
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Object djinn_magenta_big_18
editor_folder monster/giant/djinn
name djinn
face djinn_magenta_big.x11
animation djinn_magenta_big
monster 1
move_type walk
alive 1
no_pick 1
x 2
y 4
weight 900000
end
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Object djinn_magenta_big_19
editor_folder monster/giant/djinn
name djinn
face djinn_magenta_big.x11
animation djinn_magenta_big
monster 1
move_type walk
alive 1
no_pick 1
x 2
y 5
weight 900000
end
Object minor_djinn
editor_folder monster/giant/djinn
race faerie
name minor djinn
randomitems minor_djinn
face djinn.x31
animation djinn
monster 1
move_type walk
sleep 1
Wis 15
level 40
Con 10
Int 10
Pow 10
can_cast_spell 1
maxsp 100
sp 100
resist_confusion 100
resist_acid 100
resist_ghosthit 100
resist_poison 100
resist_fear 100
resist_drain -100
resist_weaponmagic -100
resist_chaos -100
resist_physical 50
resist_magic 50
resist_fire 50
resist_electricity 50
resist_cold 50
attack_movement 7
see_invisible 1
exp 70000
ac -7
wc -5
dam 15
hp 2500
maxhp 2500
alive 1
no_pick 1
speed -0.35
weight 300000
run_away 5
attacktype 3
can_use_weapon 1
can_use_shield 1
can_use_armour 1
can_use_range 1
can_use_ring 1
can_use_scroll 1
will_apply 12
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
end
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Object minor_djinn_2
editor_folder monster/giant/djinn
name minor djinn
face djinn.x31
animation djinn
monster 1
move_type walk
alive 1
no_pick 1
y 1
weight 300000
end
Object giant
editor_folder monster/giant
race giant
name hill giant
randomitems giant
monster 1
move_type walk
sleep 1
Wis 10
face giant.x11
animation giant
resist_physical 30
resist_electricity 50
resist_blind -30
exp 4000
ac 6
wc 8
dam 20
hp 200
maxhp 200
Con 4
Str 30
Int 13
level 10
alive 1
no_pick 1
speed -0.15
weight 300000
run_away 6
pick_up 1
can_use_weapon 1
can_use_skill 1
will_apply 12
body_skill 1
body_arm 2
end
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Object giant_2
editor_folder monster/giant
name hill giant
face giant.x11
animation giant
monster 1
move_type walk
alive 1
no_pick 1
y 1
weight 300000
end
Object giant_chief
editor_folder monster/giant
race giant
name giant chief
randomitems giant
monster 1
move_type walk
sleep 1
Wis 12
face giant_chief.x11
animation giant_chief
resist_physical 30
resist_electricity 60
resist_blind -25
exp 5800
ac 2
wc 3
dam 60
hp 520
maxhp 520
Con 4
Str 36
Int 13
level 14
alive 1
no_pick 1
speed -0.15
weight 300000
run_away 6
pick_up 1
can_use_weapon 1
can_use_skill 1
will_apply 12
body_skill 1
body_arm 2
end
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Object giant_chief_2
editor_folder monster/giant
name giant chief
face giant_chief.x11
animation giant_chief
monster 1
move_type walk
alive 1
no_pick 1
y 1
weight 300000
end
Object generate_giant
editor_folder monster/giant
race giant
other_arch giant
name bean stalk
generator 1
face giant_gen.111
speed 0.003
hp 100
maxhp 100
exp 200
level 10
alive 1
no_pick 1
maxsp 1
weight 30000
generator_limit 5
end
Object giant_leader
editor_folder monster/giant
race giant
name giant champion
randomitems giant
monster 1
move_type walk
sleep 1
Wis 10
face giant_leader.x11
animation giant_leader
resist_physical 30
resist_electricity 50
resist_blind -30
exp 4800
ac 3
wc 4
dam 40
hp 360
maxhp 360
Con 4
Str 33
Int 13
level 12
alive 1
no_pick 1
speed -0.15
weight 300000
run_away 6
pick_up 1
can_use_weapon 1
can_use_skill 1
will_apply 12
body_skill 1
body_arm 2
end
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Object giant_leader_2
editor_folder monster/giant
name giant champion
face giant_leader.x11
animation giant_leader
monster 1
move_type walk
alive 1
no_pick 1
y 1
weight 300000
end
Object mabu
editor_folder monster/giant
race giant
name mabu suke
randomitems giant
monster 1
move_type walk
sleep 1
Wis 10
face mabu.x11
animation mabu
resist_electricity 50
exp 4000
ac 6
wc 8
dam 20
hp 200
Con 4
Str 30
Int 13
maxhp 200
level 10
alive 1
no_pick 1
speed -0.15
weight 300000
run_away 6
pick_up 1
can_use_weapon 1
can_use_skill 1
will_apply 12
body_skill 1
body_arm 2
end
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Object mabu_2
editor_folder monster/giant
name mabu suke
face mabu.x11
animation mabu
monster 1
move_type walk
alive 1
no_pick 1
y 1
weight 300000
end
Object fire_serpent
editor_folder monster/giant/serpent
race reptile
name fire serpent
randomitems fire_serpent
face serpent.x31
monster 1
move_type walk
Wis 15
animation serpent
level 9
Con 4
resist_cold -100
resist_fire 30
attacktype 5
exp 2500
ac 5
wc 8
dam 15
hp 120
maxhp 120
Pow 2
sp 5
maxsp 5
alive 1
no_pick 1
speed -0.20
can_cast_spell 1
weight 90000
end
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Object fire_serpent_2
editor_folder monster/giant/serpent
name fire serpent
face serpent.x31
animation serpent
monster 1
move_type walk
alive 1
no_pick 1
x 1
weight 900000
end
Object serpent
editor_folder monster/giant/serpent
name serpent
race reptile
randomitems serpent
face serpent.x31
animation serpent
monster 1
move_type walk
Wis 15
level 6
Con 4
resist_cold -100
resist_poison 100
exp 500
ac 4
wc 14
dam 9
hp 100
maxhp 100
alive 1
no_pick 1
speed -0.15
weight 90000
end
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Object serpent_2
editor_folder monster/giant/serpent
name serpent
face serpent.x31
animation serpent
monster 1
move_type walk
alive 1
no_pick 1
x 1
weight 900000
end
Object slug
editor_folder monster/giant/slug
race insect
name slug
face slug.x31
animation slug
randomitems slug
monster 1
move_type walk
sleep 1
Wis 15
level 12
Con 10
resist_acid 100
resist_fear 100
resist_blind 100
resist_fire -100
resist_electricity 50
attacktype 65
exp 8000
ac 6
wc 8
dam 40
hp 250
maxhp 250
alive 1
no_pick 1
speed -0.12
weight 300000
run_away 5
end
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Object slug_2
editor_folder monster/giant/slug
name slug
face slug.x31
animation slug
monster 1
move_type walk
alive 1
no_pick 1
x 1
weight 300000
end
Object slug_slime
editor_folder monster/giant/slug
nrof 1
name slug's slime
face slug_slime.111
material 32
weight 6000
value 200
food 0
name_pl slug's slimes
client_type 627
end
Object h_kobold
editor_folder monster/goblin/Kobold
name hyper kobold
race goblin
face h_kobold.111
animation h_kobold
Str 30
Dex 30
Con 30
Wis 50
hp 2000
maxhp 2000
exp 50000
dam 70
wc -30
ac -15
speed 1.200000
attack_movement 3
level 50
resist_cold -100
carrying 6000
weight 30000
alive 1
no_pick 1
monster 1
move_type walk
sleep 1
end
Object pygmy
editor_folder monster/goblin/Kobold
name Pygmy of the Forest
face unusual_kobold.111
animation unusual_kobold
race Pygmy
Con 25
Wis 7
Int 100
hp 15000
maxhp 15000
exp 400000
dam 15
wc -35
ac -13
speed 2.0
level 120
attacktype 1280
resist_physical 100
resist_magic 80
resist_fire 80
resist_electricity 80
resist_cold 80
resist_confusion 100
resist_acid 80
resist_drain 100
resist_weaponmagic 80
resist_ghosthit 80
resist_poison 100
resist_slow 100
resist_paralyze 100
resist_turn_undead 100
resist_fear 100
resist_deplete 100
resist_death 100
resist_chaos 80
resist_godpower 80
resist_holyword 100
resist_blind 100
randomitems goblin_parts
see_invisible 1
undead 1
can_use_skill 1
can_see_in_dark 1
msg
@match *
The Pygmy doesn't answer back...instead it gives you the evil eye.
endmsg
monster 1
move_type walk
sleep 1
Str 30
Dex 30
no_pick 1
alive 1
carrying 6000
is_animated 1
end
Object pygmy_assassin
editor_folder monster/goblin/Kobold
name Pygmy Assassin
face unusual_kobold.111
animation unusual_kobold
race Pygmy
Wis 10
Int 100
exp 1000
dam 150
wc -100
speed 5.0
level 120
attacktype 1280
resist_physical 100
resist_magic 25
resist_fire 50
resist_electricity 75
resist_cold 75
resist_confusion 100
resist_acid 25
resist_drain 100
resist_poison 100
resist_slow 100
resist_paralyze 100
resist_turn_undead 100
resist_fear 100
resist_deplete 100
resist_death 100
resist_chaos 25
resist_godpower 25
resist_holyword 100
resist_blind 100
glow_radius 4
see_invisible 1
can_use_skill 1
can_see_in_dark 1
one_hit 1
monster 1
move_type walk
sleep 1
Str 30
Dex 30
Con 100
no_pick 1
alive 1
hp 10000
maxhp 10000
ac -15
carrying 6000
weight 30000
is_animated 1
end
Object unusual_kobold
editor_folder monster/goblin/Kobold
name unusual kobold
face unusual_kobold.111
race goblin
animation unusual_kobold
monster 1
move_type walk
sleep 1
Str 30
Dex 30
Con 100
Wis 50
no_pick 1
alive 1
hp 10000
maxhp 10000
exp 30000
dam 70
wc -20
ac -15
resist_physical 100
speed .4
level 30
resist_cold -100
carrying 6000
weight 30000
is_animated 1
end
Object gnoll
editor_folder monster/goblin
randomitems gnoll
race goblin
face gnoll.111
animation gnoll
monster 1
move_type walk
sleep 1
Wis 8
Int 8
Dex 12
Str 15
no_pick 1
alive 1
exp 15
ac 7
wc 15
dam 4
hp 20
maxhp 20
level 2
speed -0.1
weight 45000
run_away 30
can_use_skill 1
body_skill 1
end
Object gnoll_chief_arc
editor_folder monster/goblin
name gnoll chief
randomitems gnoll
race goblin
face gnoll_chief.111
animation gnoll_chief_arc
monster 1
move_type walk
sleep 1
Wis 8
Int 8
Dex 12
Str 15
no_pick 1
alive 1
exp 60
ac 5
wc 13
dam 8
hp 40
maxhp 40
level 4
resist_physical 30
speed -0.1
weight 45000
run_away 30
can_use_skill 1
body_skill 1
end
Object generate_gnoll
editor_folder monster/goblin
race goblin
other_arch gnoll
name generator
generator 1
face gnoll_gen.111
hp 40
maxhp 40
exp 80
ac 9
speed 0.004
alive 1
level 1
maxsp 1
weight 1000000
generator_limit 5
end
Object gnoll_leader_arc
editor_folder monster/goblin
name gnoll champion
randomitems gnoll
race goblin
face gnoll_leader.111
animation gnoll_leader_arc
monster 1
move_type walk
sleep 1
Wis 8
Int 8
Dex 12
Str 15
no_pick 1
alive 1
exp 25
ac 6
wc 14
dam 5
hp 30
maxhp 30
level 3
speed 0.1
weight 45000
run_away 30
can_use_skill 1
body_skill 1
end
Object goblin
editor_folder monster/goblin
randomitems goblin
race goblin
face goblin.151
animation goblin
monster 1
move_type walk
sleep 1
Wis 10
no_pick 1
alive 1
exp 10
ac 8
wc 17
dam 3
hp 20
maxhp 20
level 2
speed -0.1
weight 50000
run_away 10
will_apply 2
pick_up 24
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object goblin_chief_arc
editor_folder monster/goblin
name goblin chief
randomitems goblin
race goblin
face goblin_chief.111
animation goblin_chief_arc
monster 1
move_type walk
sleep 1
Wis 10
no_pick 1
alive 1
exp 50
ac 6
wc 15
dam 10
hp 40
maxhp 40
level 4
resist_physical 30
speed 0.1
weight 50000
run_away 10
will_apply 2
pick_up 24
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object generate_goblin
editor_folder monster/goblin
race goblin
other_arch goblin
name generator
generator 1
face goblin_gen.111
hp 30
maxhp 30
ac 8
exp 100
alive 1
level 1
no_pick 1
speed 0.02
maxsp 1
weight 1000000
generator_limit 5
end
Object goblin_leader_arc
editor_folder monster/goblin
name goblin champion
randomitems goblin
race goblin
face goblin_leader.151
animation goblin_leader_arc
monster 1
move_type walk
sleep 1
Wis 10
no_pick 1
alive 1
exp 25
ac 7
wc 16
dam 8
hp 25
maxhp 25
level 3
speed 0.1
weight 50000
run_away 10
will_apply 2
pick_up 24
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object kobold
editor_folder monster/goblin
face kobold.111
race goblin
animation kobold
monster 1
move_type walk
sleep 1
Wis 8
no_pick 1
alive 1
exp 2
ac 9
wc 21
dam 2
hp 10
maxhp 10
level 1
speed 0.2
weight 30000
run_away 90
end
Object generate_kobold
editor_folder monster/goblin
race goblin
other_arch kobold
name generator
generator 1
face kobold_gen.111
hp 20
maxhp 20
exp 30
ac 10
speed 0.02
alive 1
level 1
maxsp 1
weight 1000000
generator_limit 5
end
Object ogre
editor_folder monster/goblin
name ogre
randomitems ogre
race giant
face ogre.111
animation ogre
monster 1
move_type walk
sleep 1
no_pick 1
alive 1
exp 60
level 4
ac 8
can_see_in_dark 1
hp 50
maxhp 50
Con 2
Wis 10
Str 22
Dex 20
Int 8
wc 12
dam 12
speed -0.08
resist_electricity 30
weight 140000
run_away 30
can_use_scroll 1
can_use_skill 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object ogre_chief_arc
editor_folder monster/goblin
name ogre chief
randomitems ogre
race giant
face ogre_chief.111
animation ogre_chief_arc
monster 1
move_type walk
sleep 1
no_pick 1
alive 1
exp 1500
level 8
ac 5
wc 8
can_see_in_dark 1
hp 150
maxhp 150
Con 2
Wis 10
Str 22
Dex 20
Int 8
dam 30
speed 0.08
resist_electricity 30
resist_physical 30
weight 140000
run_away 30
can_use_scroll 1
can_use_skill 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object generate_ogre
editor_folder monster/goblin
race giant
other_arch ogre
name generator
generator 1
face ogre_gen.111
hp 60
maxhp 60
exp 300
ac 7
speed 0.002
alive 1
level 1
maxsp 1
weight 1000000
generator_limit 5
end
Object ogre_leader_arc
editor_folder monster/goblin
name ogre champion
randomitems ogre
race giant
face ogre_leader.111
animation ogre_leader_arc
monster 1
move_type walk
sleep 1
no_pick 1
alive 1
exp 500
level 6
ac 6
wc 8
can_see_in_dark 1
hp 75
maxhp 75
Con 2
Wis 10
Str 22
Dex 20
Int 8
dam 22
speed 0.08
resist_electricity 50
weight 140000
run_away 30
can_use_scroll 1
can_use_skill 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object ologhi
editor_folder monster/goblin
name Olog-hi
race goblin
face ologhi.111
animation ologhi
monster 1
move_type walk
sleep 1
no_pick 1
alive 1
exp 1000
level 20
ac -50
can_see_in_dark 1
Str 30
Dex 20
Con 10
Wis 4
Int 8
hp 5000
maxhp 5000
wc -100
dam 100
speed -0.25
attack_movement 5
resist_physical 100
resist_magic -100
resist_electricity -100
carrying 20000
weight 140000
randomitems throw_stnd
is_animated 1
end
Object orc
editor_folder monster/goblin
randomitems orc
race goblin
face orc.111
animation orc
monster 1
move_type walk
sleep 1
Wis 8
no_pick 1
alive 1
exp 5
ac 8
wc 17
dam 1
hp 20
maxhp 20
level 1
speed -0.15
weight 23000
run_away 25
will_apply 2
pick_up 24
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object orc_chief_arc
editor_folder monster/goblin
name orc chief
randomitems orc
race goblin
face orc_chief.111
animation orc_chief_arc
monster 1
move_type walk
sleep 1
Wis 8
no_pick 1
alive 1
exp 30
ac 6
wc 15
dam 4
hp 40
maxhp 40
level 3
resist_physical 30
speed -0.15
weight 23000
run_away 25
will_apply 2
pick_up 24
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object generate_orc
editor_folder monster/goblin
race goblin
other_arch orc
name generator
generator 1
face orc_gen.111
hp 30
maxhp 30
exp 60
ac 9
speed 0.006
alive 1
level 1
maxsp 1
weight 1000000
generator_limit 5
end
Object orc_leader_arc
editor_folder monster/goblin
name orc champion
randomitems orc
race goblin
face orc_leader.111
animation orc_leader_arc
monster 1
move_type walk
sleep 1
Wis 8
no_pick 1
alive 1
exp 10
ac 7
wc 16
dam 2
hp 25
maxhp 25
level 2
speed -0.15
weight 23000
run_away 25
will_apply 2
pick_up 24
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object a_guard_h
editor_folder monster/humanoid/Arabic
race human
name High guard
randomitems guard_h
face a_guard_h.111
speed 0.06
alive 1
monster 1
move_type walk
sleep 1
Wis 15
see_invisible 1
no_pick 1
no_magic 1
resist_magic 100
reflect_missile 1
reflect_spell 1
hp 250
maxhp 250
Int 13
Dex 12
Con 15
Pow 3
sp 25
maxsp 25
ac 0
resist_physical 75
exp 1200
wc 1
dam 15
level 10
weight 150000
stand_still 1
unaggressive 1
Str 25
can_cast_spell 1
can_use_weapon 1
can_use_shield 1
can_use_armour 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
end
Object a_guard_l
editor_folder monster/humanoid/Arabic
race human
name light guard
randomitems guard_l
face a_guard_l.111
speed 0.06
alive 1
monster 1
move_type walk
sleep 1
Wis 5
see_invisible 1
no_pick 1
resist_magic 30

sp 10
maxsp 10
Int 1
Pow 1
hp 80
maxhp 80
Con 15
ac 3
resist_physical 30
exp 150
wc 5
dam 10
level 4
weight 150000
stand_still 1
unaggressive 1
Str 25
can_cast_spell 1
can_use_weapon 1
can_use_shield 1
can_use_armour 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
end
Object a_guard_m
editor_folder monster/humanoid/Arabic
race human
name Medium guard
randomitems guard_m
face a_guard_m.111
speed 0.06
alive 1
monster 1
move_type walk
sleep 1
Wis 10
see_invisible 1
no_pick 1
resist_magic 30

reflect_missile 1
hp 120
maxhp 120
sp 20
maxsp 20
Int 2
Pow 2
Con 15
ac 1
resist_physical 65
exp 250
wc 1
dam 15
level 6
weight 150000
stand_still 1
unaggressive 1
Str 25
can_cast_spell 1
can_use_weapon 1
can_use_shield 1
can_use_armour 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
end
Object a_priest
editor_folder monster/humanoid/Arabic
race human
name priest
randomitems a_priest
face a_priest.111
Wis 5
monster 1
move_type walk
unaggressive 1
sp 10
maxsp 10
Int 3
Pow 3
hp 50
maxhp 50
Con 10
no_pick 1
exp 500
resist_magic 30
speed 0.16
ac 5
wc 9
dam 8
alive 1
level 7
weight 100000
attack_movement 7
can_use_scroll 1
can_use_range 1
can_cast_spell 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object a_townsman
editor_folder monster/humanoid/Arabic
race human
name Townsman
randomitems standard
face a_townsman.111
alive 1
monster 1
move_type walk
no_pick 1
hp 15
maxhp 15
ac 10
exp 10
wc 18
Str 15
Con 5
Dex 12
Int 12
dam 5
level 1
speed 0.12
weight 100000
unaggressive 1
can_use_skill 1
can_use_range 1
can_use_weapon 1
can_use_shield 1
can_use_armour 1
can_use_bow 1
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object a_townsman2
editor_folder monster/humanoid/Arabic
race human
name Townsman
randomitems standard
face a_townsman2.111
alive 1
monster 1
move_type walk
no_pick 1
hp 15
maxhp 15
ac 10
exp 10
wc 18
Str 15
Con 5
Dex 12
Int 12
dam 5
level 1
speed 0.12
weight 100000
unaggressive 1
can_use_skill 1
can_use_range 1
can_use_weapon 1
can_use_shield 1
can_use_armour 1
can_use_bow 1
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object a_townsman3
editor_folder monster/humanoid/Arabic
race human
name Townsman
randomitems standard
face a_townsman3.111
alive 1
monster 1
move_type walk
no_pick 1
hp 15
maxhp 15
ac 10
exp 10
wc 18
Str 15
Con 5
Dex 12
Int 12
dam 5
level 1
speed 0.12
weight 100000
unaggressive 1
can_use_skill 1
can_use_range 1
can_use_weapon 1
can_use_shield 1
can_use_armour 1
can_use_bow 1
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object beggar
editor_folder monster/humanoid/Arabic
race human
name beggar
face beggar.111
randomitems beggar
sp 4
maxsp 4
monster 1
move_type walk
unaggressive 1
random_movement 1
alive 1
ac 9
wc 20
dam 1
hp 4
maxhp 4
Str 8
Dex 10
Int 11
Con 1
exp 05
speed 0.05
weight 50000
level 1
can_use_skill 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object big_slave
editor_folder monster/humanoid/Arabic
race human
randomitems slave
name big slave
face big_slave.111
alive 1
level 1
monster 1
move_type walk
hp 30
maxhp 30
Str 20
Con 5
ac 8
exp 20
wc 15
speed 0.16
dam 8
weight 150000
unaggressive 1
can_use_weapon 1
can_use_shield 1
can_use_armour 1
can_use_bow 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
end
Object dancing_girl
editor_folder monster/humanoid/Arabic
race human
name Dancing girl
face dancing_girl.111
animation dancing_girl
alive 1
monster 1
move_type walk
no_pick 1
hp 10
maxhp 10
ac 6
exp 10
wc 18
Str 15
Con 5
dam 5
level 1
random_movement 1
speed 0.5
weight 100000
unaggressive 1
can_use_range 1
can_use_weapon 1
can_use_bow 1
body_arm 2
body_range 1
randomitems dancing_girl
end
Object holy_priest
editor_folder monster/humanoid/Arabic
race human
name Holy man
randomitems holy_priest
face holy_priest.111
animation holy_priest
speed 0.16
alive 1
monster 1
move_type walk
see_invisible 1
no_pick 1
resist_fire 30
resist_electricity 30
resist_cold 30
resist_confusion 30
resist_acid 30
resist_poison 30
resist_chaos 30
resist_physical 100
resist_magic 100
resist_drain 100
resist_fear 100
resist_deplete 100
resist_death 100
sp 100
maxsp 100
Int 30
Pow 30
Wis 10
Str 25
hp 500
maxhp 500
Con 40
ac -3
exp 5000
wc 19
dam 18
level 17
weight 100000
attack_movement 7
unaggressive 1
can_use_scroll 1
can_use_ring 1
can_use_range 1
can_cast_spell 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object merchant
editor_folder monster/humanoid/Arabic
race human
name Merchant
randomitems merchant
face merchant.111
animation merchant
is_animated 0
sp 10
maxsp 10
Str 13
Int 14
Dex 13
Con 2
Pow 1
monster 1
move_type walk
unaggressive 1
alive 1
ac 6
wc 14
dam 4
hp 10
maxhp 10
exp 20
speed 0.20
weight 50000
level 3
can_use_skill 1
can_use_range 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_scroll 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object slave
editor_folder monster/humanoid/Arabic
race human
name slave
randomitems slave
face slave.111
speed 0.10
alive 1
level 1
monster 1
move_type walk
no_pick 1
hp 10
maxhp 10
Con 5
ac 10
exp 10
wc 20
Str 15
dam 5
weight 150000
unaggressive 1
can_use_bow 1
can_use_weapon 1
can_use_shield 1
can_use_armour 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
end
Object veiled_woman
editor_folder monster/humanoid/Arabic
race human
name Veiled woman
face veiled_woman.111
alive 1
monster 1
move_type walk
no_pick 1
hp 15
maxhp 15
ac 10
exp 10
wc 15
Str 12
Con 5
Int 12
Dex 13
dam 5
level 1
speed -0.15
weight 100000
unaggressive 1
can_use_range 1
can_use_skill 1
can_use_weapon 1
can_use_shield 1
can_use_armour 1
can_use_bow 1
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
randomitems skill_use_magic_item
end
Object veiled_woman2
editor_folder monster/humanoid/Arabic
race human
name Veiled woman
face veiled_woman2.111
alive 1
monster 1
move_type walk
no_pick 1
hp 15
maxhp 15
ac 10
exp 10
wc 15
Str 12
Con 5
Int 12
Dex 12
dam 5
level 1
speed -0.15
weight 100000
unaggressive 1
can_use_skill 1
can_use_range 1
can_use_weapon 1
can_use_shield 1
can_use_armour 1
can_use_bow 1
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
randomitems skill_use_magic_item
end
Object veiled_woman3
editor_folder monster/humanoid/Arabic
race human
name Veiled woman
face veiled_woman3.111
alive 1
monster 1
move_type walk
no_pick 1
hp 15
maxhp 15
ac 10
exp 10
wc 15
Str 12
Con 5
Int 12
Dex 12
dam 5
level 1
speed -0.15
weight 100000
unaggressive 1
can_use_skill 1
can_use_range 1
can_use_weapon 1
can_use_shield 1
can_use_armour 1
can_use_bow 1
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
randomitems skill_use_magic_item
end
Object warrior_1
editor_folder monster/humanoid/Class/Warrior
name warrior
race human
randomitems warrior_1
face warrior.171
animation warrior_1
sp 5
maxsp 5
Pow 1
Int 12
Str 18
Dex 13
Cha 18
monster 1
move_type walk
unaggressive 1
alive 1
ac 1
wc 9
dam 8
hp 50
maxhp 50
exp 40
speed 0.15
weight 50000
level 3
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_armour 1
can_use_shield 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object conjurer
editor_folder monster/humanoid/Class
randomitems conjurer
name conjurer
race human
face conjurer.111
animation conjurer
Pow 5
Int 20
Dex 10
Str 10
sp 40
maxsp 40
monster 1
move_type walk
alive 1
ac 9
wc 15
dam 4
hp 40
maxhp 40
exp 25
speed -0.15
weight 50000
level 3
can_use_skill 1
can_use_scroll 1
can_use_range 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object conjurer2
editor_folder monster/humanoid/Class
race human
randomitems conjurer2
name conjurer
face conjurer.111
animation conjurer2
Pow 5
Int 20
Str 10
Dex 10
sp 40
maxsp 40
monster 1
move_type walk
alive 1
ac 9
wc 15
dam 4
hp 40
maxhp 40
exp 25
speed -0.15
weight 50000
level 3
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object fighter
editor_folder monster/humanoid/Class
name fighter
race human
randomitems fighter
face fighter.111
animation fighter
maxsp 5
sp 5
Str 15
Dex 15
Int 10
Pow 1
monster 1
move_type walk
unaggressive 1
alive 1
ac 1
wc 9
dam 8
hp 50
maxhp 50
exp 40
speed 0.15
weight 50000
level 3
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object ninja_1
editor_folder monster/humanoid/Class
name ninja
race human
randomitems npc_ninja
face ninja.171
animation ninja
monster 1
move_type walk
maxsp 7
sp 7
Pow 1
Int 20
Dex 20
Str 15
unaggressive 1
alive 1
ac 0
wc 12
dam 5
hp 30
maxhp 30
exp 30
speed 0.25
weight 50000
level 1
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object ninja2
editor_folder monster/humanoid/Class
race human
name ninja
randomitems npc_ninja
face ninja_2.111
animation ninja2
sp 7
maxsp 7
Int 20
Str 20
Dex 15
Pow 1
monster 1
move_type walk
unaggressive 1
alive 1
ac 0
wc 12
dam 5
hp 30
maxhp 30
exp 30
speed 0.25
weight 50000
level 1
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object northman
editor_folder monster/humanoid/Class
name viking
race human
randomitems viking
face northman.111
animation northman
maxsp 5
sp 5
Pow 1
Int 10
Str 18
Dex 14
monster 1
move_type walk
alive 1
ac 9
wc 12
dam 8
hp 50
maxhp 50
exp 65
speed -0.15
weight 50000
level 4
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object pirate
editor_folder monster/humanoid/Class
randomitems pirate
race human
face pirate.111
animation pirate
monster 1
move_type walk
sleep 1
Int 13
Dex 20
Str 12
Wis 10
no_pick 1
alive 1
exp 30
level 3
ac 7
hp 25
maxhp 25
Con 2
wc 10
dam 6
speed -0.12
weight 75000
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object thief_1
editor_folder monster/humanoid/Class
race human
randomitems thief_1
face thief.151
animation thief_1
monster 1
move_type walk
alive 1
Str 10
Dex 25
Int 13
dam 4
ac 5
wc 14
hp 25
maxhp 25
exp 35
speed 0.28
weight 52000
level 3
will_apply 8
pick_up 26
can_use_ring 1
can_use_skill 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_finger 2
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
end
Object black_dragon1
editor_folder monster/humanoid/Dragon
name black dragon
race dragon
randomitems dragon_player_items
face pl_dragon_bl.151
animation black_dragon1
monster 1
move_type walk
unaggressive 1
level 1
ac 5
wc 21
dam 10
alive 1
weight 70000
food 999
speed -0.3
attacktype 1
can_use_shield 0
can_use_armour 0
can_use_weapon 0
body_range 1
body_arm 0
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_wrist 2
body_waist 1
end

Object black_dragon2
editor_folder monster/humanoid/Dragon
name black dragon
race dragon
randomitems dragon_player_items
face black_dragon2.151
animation black_dragon2
monster 1
move_type walk
unaggressive 1
level 1
ac 5
wc 21
dam 10
alive 1
weight 70000
food 999
speed -0.3
attacktype 1
can_use_shield 0
can_use_armour 0
can_use_weapon 0
body_range 1
body_arm 0
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_wrist 2
body_waist 1
end

Object blue_dragon1
editor_folder monster/humanoid/Dragon
name blue dragon
race dragon
randomitems dragon_player_items
face pl_dragon_blue.151
animation blue_dragon1
monster 1
move_type walk
unaggressive 1
level 1
ac 5
wc 21
dam 10
alive 1
weight 70000
food 999
speed -0.3
attacktype 1
can_use_shield 0
can_use_armour 0
can_use_weapon 0
body_range 1
body_arm 0
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_wrist 2
body_waist 1
end

Object blue_dragon2
editor_folder monster/humanoid/Dragon
name blue dragon
race dragon
randomitems dragon_player_items
face blue_dragon2.151
animation blue_dragon2
monster 1
move_type walk
unaggressive 1
level 1
ac 5
wc 21
dam 10
alive 1
weight 70000
food 999
speed -0.3
attacktype 1
can_use_shield 0
can_use_armour 0
can_use_weapon 0
body_range 1
body_arm 0
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_wrist 2
body_waist 1
end

Object green_dragon1
editor_folder monster/humanoid/Dragon
name green dragon
race dragon
randomitems dragon_player_items
face pl_dragon_g.151
animation green_dragon1
monster 1
move_type walk
unaggressive 1
level 1
ac 5
wc 21
dam 10
alive 1
weight 70000
food 999
speed -0.3
attacktype 1
can_use_shield 0
can_use_armour 0
can_use_weapon 0
body_range 1
body_arm 0
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_wrist 2
body_waist 1
end

Object green_dragon2
editor_folder monster/humanoid/Dragon
name green dragon
race dragon
randomitems dragon_player_items
face green_dragon2.151
animation green_dragon2
monster 1
move_type walk
unaggressive 1
level 1
ac 5
wc 21
dam 10
alive 1
weight 70000
food 999
speed -0.3
attacktype 1
can_use_shield 0
can_use_armour 0
can_use_weapon 0
body_range 1
body_arm 0
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_wrist 2
body_waist 1
end

Object red_dragon1
editor_folder monster/humanoid/Dragon
name red dragon
race dragon
randomitems dragon_player_items
face pl_dragon_r.151
animation red_dragon1
monster 1
move_type walk
unaggressive 1
level 1
ac 5
wc 21
dam 10
alive 1
weight 70000
food 999
speed -0.3
attacktype 1
can_use_shield 0
can_use_armour 0
can_use_weapon 0
body_range 1
body_arm 0
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_wrist 2
body_waist 1
end

Object red_dragon2
editor_folder monster/humanoid/Dragon
name red dragon
race dragon
randomitems dragon_player_items
face red_dragon2.151
animation red_dragon2
monster 1
move_type walk
unaggressive 1
level 1
ac 5
wc 21
dam 10
alive 1
weight 70000
food 999
speed -0.3
attacktype 1
can_use_shield 0
can_use_armour 0
can_use_weapon 0
body_range 1
body_arm 0
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_wrist 2
body_waist 1
end

Object dwarf
editor_folder monster/humanoid/Dwarf
race dwarf
name dwarf
randomitems dwarf
face dwarf.111
animation dwarf
maxsp 9
sp 9
Pow 21
Int 15
Str 20
Dex 10
monster 1
move_type walk
unaggressive 1
alive 1
ac 1
wc 8
dam 9
hp 70
maxhp 70
exp 100
speed 0.15
weight 50000
level 3
will_apply 2
pick_up 24
can_use_skill 1
can_use_scroll 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object dwarf_priest
editor_folder monster/humanoid/Dwarf
race dwarf
randomitems prayer_book
name dwarf priest
animation dwarf_priest
msg
@match *
I'm too busy to answer your queries.
endmsg
face dwarf_pr.111
Pow 9
sp 40
maxsp 40
monster 1
move_type walk
unaggressive 1
alive 1
ac 10
wc 15
dam 5
hp 28
maxhp 28
exp 5
speed 0.06
weight 50000
level 15
can_cast_spell 1
end
Object dwarf_wiz
editor_folder monster/humanoid/Dwarf
race dwarf
randomitems random_books
name dwarf wizard
animation dwarf_wiz
msg
@match *
I'm too busy to answer your queries.
endmsg
face dwarf_wiz.111
Pow 18
sp 50
maxsp 50
monster 1
move_type walk
unaggressive 1
alive 1
ac 10
wc 15
dam 5
hp 38
maxhp 38
exp 10
speed 0.06
weight 50000
level 15
can_cast_spell 1
end
Object greater_dwarven_guard
editor_folder monster/humanoid/Dwarf
race dwarf
name greater dwarven guard
randomitems gdwar_guard
face greater_dwarven_guard.111
animation greater_dwarven_guard
maxsp 9
sp 9
Int 9
Pow 43
Str 30
Dex 14
monster 1
move_type walk
attack_movement 4
alive 1
ac -5
wc 20
dam 12
hp 600
maxhp 600
exp 20000
speed 0.30
weight 50000
level 20
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object lesser_dwarven_guard
editor_folder monster/humanoid/Dwarf
race dwarf
name lesser dwarven guard
randomitems ldwar_guard
face lesser_dwarven_guard.111
animation lesser_dwarven_guard
maxsp 9
sp 9
Pow 28
Str 25
Dex 12
Int 9
monster 1
move_type walk
attack_movement 4
alive 1
ac 1
wc 5
dam 20
hp 300
maxhp 300
exp 15000
speed 0.20
weight 50000
level 15
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object renegade_wizard
editor_folder monster/humanoid/Dwarf
name renegade wizard
Con 30
Wis 20
Pow 13
hp 8000
maxhp 8000
sp 300
maxsp 300
exp 300000
dam 25
wc -30
ac -12
speed -0.400000
level 40
resist_magic 30
resist_fire 30
resist_electricity 30
resist_cold 30
resist_confusion 100
resist_paralyze 100
resist_fear 100
see_invisible 1
unaggressive 0
race dwarf
randomitems renegade_wizard
animation dwarf_wiz
face dwarf_wiz.111
monster 1
move_type walk
alive 1
weight 50000
can_cast_spell 1
end
Object dark_elf
editor_folder monster/humanoid/Elf
race faerie
name dark elf
randomitems dark_elf
face dark_elf.111
animation dark_elf
monster 1
move_type walk
sleep 1
Wis 20
no_pick 1
alive 1
exp 75
ac 6
wc 15
dam 4
Pow 1
Int 15
Str 13
Dex 25
maxsp 20
can_cast_spell 1
hp 40
maxhp 40
level 4
speed 0.5
weight 50000
pick_up 24
will_apply 2
run_away 30
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
attack_movement 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object dark_elf2
editor_folder monster/humanoid/Elf
race faerie
name dark elf captain
randomitems dark_elf
face dark_elf2.131
animation dark_elf2
monster 1
move_type walk
sleep 1
Wis 25
no_pick 1
alive 1
exp 75
ac 8
wc 16
dam 6
Pow 2
Int 15
Str 13
Dex 25
maxsp 40
can_cast_spell 1
hp 40
maxhp 40
level 4
speed 0.5
weight 50000
pick_up 24
will_apply 2
run_away 30
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
attack_movement 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object elf
editor_folder monster/humanoid/Elf
race elf
name elf
randomitems elf
face elf.171
animation elf
is_animated 0
hp 50
maxhp 50
level 1
ac 10
wc 21
dam 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
alive 1
weight 70000
food 500
speed 0.5
attacktype 1
Str 8
Dex 14
Con 8
Wis 7
Cha 12
Int 11
Pow 11
body_range 1
body_arm 2
body_torso 1
body_head 1
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_foot 2
body_hand 2
body_wrist 2
body_waist 1
end
Object elf_1
editor_folder monster/humanoid/Elf
race faerie
name elf
randomitems elf_1
face elf_1.111
animation elf_1
monster 1
move_type walk
alive 1
Pow 4
Str 17
Con 2
Int 15
Dex 19
maxsp 7
sp 7
unaggressive 1
ac 0
wc 12
dam 5
hp 30
maxhp 30
exp 30
speed 0.25
weight 50000
level 1
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object elf_guard
editor_folder monster/humanoid/Elf
race faerie
name elf guard
face elf_guard.111
animation elf_guard
speed 0.06
alive 1
monster 1
move_type walk
sleep 1
Wis 5
see_invisible 1
no_pick 1
resist_magic 30
sp 10
maxsp 10
Pow 1
hp 80
maxhp 80
Con 15
ac 3
resist_physical 30
exp 150
wc 5
dam 10
level 4
weight 150000
stand_still 1
unaggressive 1
Str 25
can_cast_spell 1
end
Object elf_lass
editor_folder monster/humanoid/Elf
race faerie
name elf lass
randomitems elf_1
face elf_lass.111
animation elf_lass
monster 1
move_type walk
alive 1
Pow 4
Str 17
Con 2
Int 15
Dex 19
maxsp 7
sp 7
unaggressive 1
ac 0
wc 12
dam 5
hp 30
maxhp 30
exp 30
speed 0.25
weight 50000
level 1
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object elf_man
editor_folder monster/humanoid/Elf
race faerie
name elf man
randomitems elf_1
face elf_lad.111
animation elf_man
monster 1
move_type walk
alive 1
Pow 4
Str 17
Con 2
Int 15
Dex 19
maxsp 7
sp 7
unaggressive 1
ac 0
wc 12
dam 5
hp 30
maxhp 30
exp 30
speed 0.25
weight 50000
level 1
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object shadow_elf
editor_folder monster/humanoid/Elf
Str 15
Dex 0
name shadow elf
Con 15
Wis 15
Pow 45
Int 0
hp 3500
maxhp 3500
sp 150
maxsp 150
exp 100000
dam 25
wc -20
ac -6
speed -0.400000
level 22
resist_magic 30
resist_cold 100
resist_confusion 100
resist_paralyze 100
resist_fear 100
see_invisible 1
race faerie
randomitems shadow_elf
face dark_elf.111
animation dark_elf
monster 1
move_type walk
sleep 1
no_pick 1
alive 1
can_cast_spell 1
weight 50000
pick_up 24
will_apply 2
run_away 30
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
attack_movement 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object gardengnome
editor_folder monster/humanoid/Gnome
race gnome
name gnome
randomitems gnome
alive 1
monster 1
move_type walk
no_pick 1
face gardengnome.111
animation gardengnome
ac 1
reflect_spell 1
wc 5
dam 25
level 25
Str 15
Int 20
Dex 20
Con 30
Pow 3
can_cast_spell 1
Wis 20
attacktype 4098
will_apply 15
hp 400
maxhp 400
sp 400
maxsp 400
resist_fire 100
resist_cold 100
resist_confusion 100
resist_turn_undead 100
weight 50000
speed 0.4
random_movement 1
pick_up 3
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_use_bow 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
run_away 99
exp 2000
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
end
Object gnome
editor_folder monster/humanoid/Gnome
race gnome
name cunning gnome
randomitems gnome
alive 1
monster 1
move_type walk
no_pick 1
face gnome.111
animation gnome
ac 5
reflect_spell 1
wc 10
dam 4
level 6
Str 10
Int 15
Dex 13
Con 8
Pow 1
can_cast_spell 1
Wis 20
attacktype 3
will_apply 15
hp 75
maxhp 75
sp 300
maxsp 300
resist_fire 100
resist_cold 100
resist_confusion 100
resist_turn_undead 100
weight 50000
speed 0.4
random_movement 1
pick_up 3
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_use_bow 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
run_away 99
exp 1000
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
end
Object gnome2
editor_folder monster/humanoid/Gnome
race gnome
name gnome
randomitems gnome
alive 1
monster 1
move_type walk
no_pick 1
face gnome2.111
animation gnome2
ac 5
reflect_spell 1
wc 10
dam 4
level 6
Str 10
Int 15
Dex 13
Con 8
Pow 1
can_cast_spell 1
Wis 20
attacktype 3
will_apply 15
hp 75
maxhp 75
sp 300
maxsp 300
resist_fire 100
resist_cold 100
resist_confusion 100
resist_turn_undead 100
weight 50000
speed 0.4
random_movement 1
pick_up 3
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_use_bow 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
run_away 99
exp 1000
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
end
Object guard
editor_folder monster/humanoid/Guard
race human
name castle guard
face guard_hard.111
speed 0.06
alive 1
monster 1
move_type walk
sleep 1
Wis 15
see_invisible 1
no_pick 1
resist_magic 100
reflect_missile 1
reflect_spell 1
hp 250
maxhp 250
Con 15
sp 25
maxsp 25
Pow 3
ac 0
resist_physical 75
exp 1200
wc 1
dam 15
level 10
weight 150000
stand_still 1
unaggressive 1
Str 25
can_cast_spell 1
end
Object light_guard
editor_folder monster/humanoid/Guard
race human
name castle guard
face guard_ligh.111
speed 0.06
alive 1
monster 1
move_type walk
sleep 1
Wis 5
see_invisible 1
no_pick 1
resist_magic 30
sp 10
maxsp 10
Pow 1
hp 80
maxhp 80
Con 15
ac 3
resist_physical 30
exp 150
wc 5
dam 10
level 4
weight 150000
stand_still 1
unaggressive 1
Str 25
can_cast_spell 1
end
Object medium_guard
editor_folder monster/humanoid/Guard
race human
name castle guard
face guard_med.111
speed 0.06
alive 1
monster 1
move_type walk
sleep 1
Wis 10
see_invisible 1
no_pick 1
resist_magic 30
reflect_missile 1
hp 120
maxhp 120
sp 20
maxsp 20
Pow 2
Con 15
ac 1
resist_physical 65
exp 250
wc 1
dam 15
level 6
weight 150000
stand_still 1
unaggressive 1
Str 25
can_cast_spell 1
end
Object knight
editor_folder monster/humanoid/Guard
race human
name Royal Guard
face knight.111
speed 0.1
animation knight
alive 1
monster 1
move_type walk
sleep 1
Wis 15
see_invisible 1
no_pick 1
resist_magic 100
unaggressive 1
reflect_missile 1
reflect_spell 1
hp 250
maxhp 250
Con 15
sp 25
maxsp 25
Pow 3
ac 0
resist_physical 75
exp 1500
wc 4
dam 15
level 10
weight 150000
Str 25
can_cast_spell 1
end
Object halfling_p
editor_folder monster/humanoid/Halfling
name halfling
randomitems halfling
face halfling.111
animation halfling_p
is_animated 0
hp 50
maxhp 50
level 1
ac 10
wc 21
dam 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
alive 1
weight 40000
food 500
speed 0.5
attacktype 1
Str 6
Dex 13
Con 14
Wis 7
body_range 1
body_arm 2
body_torso 1
body_head 1
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_foot 2
body_hand 2
body_wrist 2
body_waist 1
end
Object halfling
editor_folder monster/humanoid/Halfling
race halfling
name halfling
randomitems halfling
face halfling.151
animation halfling
sp 10
maxsp 10
Str 12
Dex 10
Int 10
Pow 1
monster 1
move_type walk
unaggressive 1
alive 1
ac 8
wc 10
dam 2
hp 18
maxhp 18
exp 25
speed 0.15
weight 30000
level 3
will_apply 2
pick_up 24
can_use_range 1
can_use_skill 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_scroll 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object halfling2
editor_folder monster/humanoid/Halfling
race halfling
name halfling
randomitems halfling
face halfling2.151
animation halfling2
sp 10
maxsp 10
Str 12
Dex 10
Int 10
Pow 1
monster 1
move_type walk
unaggressive 1
alive 1
ac 8
wc 10
dam 2
hp 18
maxhp 18
exp 25
speed 0.15
weight 30000
level 3
will_apply 2
pick_up 24
can_use_range 1
can_use_skill 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_scroll 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object halfling3
editor_folder monster/humanoid/Halfling
race halfling
name halfling
randomitems halfling
face halfling3.151
animation halfling3
sp 10
maxsp 10
Str 12
Dex 10
Int 10
Pow 1
monster 1
move_type walk
unaggressive 1
alive 1
ac 8
wc 10
dam 2
hp 18
maxhp 18
exp 25
speed 0.15
weight 30000
level 3
will_apply 2
pick_up 24
can_use_range 1
can_use_skill 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_scroll 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object armless_cook
editor_folder monster/humanoid/Human
race human
name armless cook
randomitems man
face armless_cook.151
animation armless_cook
sp 10
maxsp 10
Str 12
Dex 10
Int 10
Pow 1
monster 1
move_type walk
unaggressive 1
alive 1
ac 8
wc 10
dam 2
hp 18
maxhp 18
exp 25
speed -0.15
weight 50000
level 3
will_apply 2
pick_up 24
can_use_skill 1
can_cast_spell 1
can_use_armour 1
can_use_scroll 1
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_waist 1
body_range 1
end
Object barbarian
editor_folder monster/humanoid/Human
race barbarian
name barbarian
randomitems barbarian
face barbarian.171
animation barbarian
is_animated 0
level 1
hp 50
maxhp 50
ac 10
wc 21
dam 1
alive 1
weight 71000
food 500
speed 0.5
attacktype 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
Str 14
Dex 11
Con 14
Wis 9
Cha 8
Int 4
body_range 1
body_arm 2
body_torso 1
body_head 1
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_foot 2
body_hand 2
body_wrist 2
body_waist 1
end
Object blade_dancer
editor_folder monster/humanoid/Human
race human
name blade dancer
randomitems blade_dancer
face sailor.111
monster 1
move_type walk
unaggressive 1
random_movement 1
alive 1
ac -7
wc -20
dam 20
attacktype 256
Str 40
Dex 15
Con 25
Int 8
Wis 13
hp 2000
maxhp 2000
exp 8000
speed -0.200000
weight 50000
level 20
carrying 40000
can_use_skill 1
can_use_range 1
can_use_bow 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
resist_physical 30
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
see_invisible 1
end
Object blade_dancer_master
editor_folder monster/humanoid/Human
race human
name master blade dancer
randomitems blade_dancer
face sailor.111
monster 1
move_type walk
random_movement 1
alive 1
ac -7
wc -20
dam 20
attacktype 256
Str 40
Con 25
Wis 15
hp 2000
maxhp 2000
exp 35000
speed -0.800000
weight 50000
level 20
carrying 40000
can_use_skill 1
can_use_range 1
can_use_bow 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
resist_physical 30
resist_confusion 100
resist_paralyze 100
resist_fear 100
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
see_invisible 1
end
Object c_man
editor_folder monster/humanoid/Human
name city dweller
race human
randomitems jail
face man.151
animation c_man
sp 10
maxsp 10
Str 10
Int 10
Dex 10
Pow 1
monster 1
move_type walk
unaggressive 1
alive 1
ac 8
wc 10
dam 2
hp 18
maxhp 18
exp 25
speed 0.15
weight 50000
level 3
will_apply 2
pick_up 24
can_cast_spell 1
can_use_skill 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_scroll 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object c_sage
editor_folder monster/humanoid/Human
randomitems jail
name sage
race human
msg
@match *
I'm too busy to answer your queries.
endmsg
face sage.151
animation c_sage
Pow 5
Int 25
Dex 5
Str 5
sp 40
maxsp 40
monster 1
move_type walk
unaggressive 1
alive 1
ac 10
wc 25
dam 1
hp 18
maxhp 18
exp 0
speed 0.06
weight 50000
level 15
can_cast_spell 1
can_use_skill 1
body_skill 1
end
Object c_woman
editor_folder monster/humanoid/Human
name city dweller
randomitems jail
face woman.151
animation c_woman
race human
sp 10
maxsp 10
Pow 1
Str 10
Dex 10
Int 10
monster 1
move_type walk
unaggressive 1
alive 1
ac 10
wc 15
dam 1
hp 18
maxhp 18
exp 20
speed 0.15
weight 50000
level 2
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object charwoman
editor_folder monster/humanoid/Human
name cleaning woman
race human
face charwoman.171
animation charwoman
monster 1
move_type walk
unaggressive 1
random_movement 1
alive 1
ac 10
wc 25
dam 1
hp 8
maxhp 8
Pow 1
sp 1
maxsp 1
exp 0
speed 0.15
weight 50000
level 1
run_away 90
end
Object child
editor_folder monster/humanoid/Human
name child
race human
randomitems child
face child.111
monster 1
move_type walk
unaggressive 1
random_movement 1
alive 1
ac 7
wc 25
dam 1
hp 10
maxhp 10
Str 8
Con 1
Dex 13
Int 8
exp 10
speed 0.3
weight 50000
level 1
can_use_skill 1
can_use_range 1
can_use_ring 1
body_skill 1
body_finger 2
body_range 1
end
Object child2
editor_folder monster/humanoid/Human
name child
race human
randomitems child
face child2.111
monster 1
move_type walk
unaggressive 1
random_movement 1
alive 1
ac 7
wc 25
dam 1
hp 10
maxhp 10
Str 8
Con 1
Dex 13
Int 8
exp 10
speed 0.3
weight 50000
level 1
can_use_skill 1
can_use_range 1
can_use_ring 1
body_skill 1
body_finger 2
body_range 1
end
Object child_thief
editor_folder monster/humanoid/Human
name young rogue
race human
randomitems c_thief
face child.111
monster 1
move_type walk
alive 1
ac 7
wc 20
dam 2
hp 15
maxhp 15
Str 8
Int 12
Dex 16
Con 2
exp 8
speed 0.4
weight 50000
level 1
can_use_skill 1
can_use_range 1
can_use_ring 1
can_use_scroll 1
body_skill 1
body_finger 2
body_range 1
end
Object cleric
editor_folder monster/humanoid/Human
race cleric
name cleric
randomitems cleric
face cleric.171
animation cleric
is_animated 0
hp 50
maxhp 50
level 1
ac 10
wc 21
dam 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
alive 1
weight 70000
food 500
speed 0.5
attacktype 1
Str 10
Dex 9
Con 9
Wis 12
Cha 11
Int 8
Pow 11
body_range 1
body_arm 2
body_torso 1
body_head 1
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_foot 2
body_hand 2
body_wrist 2
body_waist 1
end
Object clown
editor_folder monster/humanoid/Human
race human
name clown
randomitems courier
face clown.111
monster 1
move_type walk
unaggressive 1
alive 1
ac 3
wc 8
dam 5
hp 100
maxhp 100
exp 60
Str 12
Con 3
Dex 15
Int 12
speed 0.20
weight 50000
resist_physical 20
resist_magic 100
resist_fire 100
resist_electricity 100
resist_confusion 100
resist_fear 100
resist_holyword 100
resist_weaponmagic 100
reflect_spell 1
reflect_missile 1
level 10
can_use_range 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_scroll 1
can_cast_spell 1
can_use_skill 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object courier
editor_folder monster/humanoid/Human
race human
name courier
randomitems courier
face courier.111
monster 1
move_type walk
unaggressive 1
alive 1
ac 3
wc 8
dam 5
hp 30
maxhp 30
exp 60
Str 12
Con 3
Dex 15
Int 12
speed 0.20
weight 50000
resist_physical 20
level 5
can_use_skill 1
can_use_range 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_scroll 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object crone
editor_folder monster/humanoid/Human
race human
face crone.111
sp 40
maxsp 40
Int 2
Pow 2
monster 1
move_type walk
unaggressive 1
alive 1
level 1
ac 9
wc 18
dam 1
hp 8
maxhp 8
exp 5
speed 0.05
weight 50000
can_use_skill 1
can_cast_spell 1
can_use_range 1
can_use_bow 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
randomitems all_spell_skills
end
Object evilclown
editor_folder monster/humanoid/Human
race human
name evil clown
randomitems evilclown
face evilclown.111
monster 1
move_type walk
alive 1
ac -50
wc -50
dam 200
hp 3300
maxhp 3300
sp 1000
maxsp 1000
exp 10000
Str 20
Con 30
Pow 50
Dex 15
Int 12
speed 0.5
weight 50000
resist_physical 75
resist_magic 100
resist_fire 100
resist_electricity 100
resist_confusion 100
resist_fear 100
resist_holyword 100
resist_weaponmagic 100
reflect_spell 1
reflect_missile 1
level 115
can_use_range 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_scroll 1
can_cast_spell 1
can_use_skill 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object farmer
editor_folder monster/humanoid/Human
race human
name farmer
randomitems farmer
face farmer.111
animation farmer
sp 10
maxsp 10
Str 12
Dex 10
Int 10
Pow 1
monster 1
move_type walk
unaggressive 1
alive 1
ac 8
wc 10
dam 2
hp 18
maxhp 18
exp 25
speed 0.15
weight 50000
level 3
will_apply 2
pick_up 24
can_use_range 1
can_use_skill 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_scroll 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object fatman
editor_folder monster/humanoid/Human
race human
name large man
face fatman.111
monster 1
move_type walk
unaggressive 1
random_movement 1
alive 1
ac 8
wc 14
dam 2
hp 10
maxhp 10
exp 15
speed 0.05
Str 15
Con 3
Dex 8
Int 12
weight 50000
level 1
can_use_skill 1
can_use_range 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_scroll 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
randomitems skill_use_magic_item
end
Object fatwoman
editor_folder monster/humanoid/Human
race human
name large woman
face fatwoman.111
monster 1
move_type walk
unaggressive 1
random_movement 1
alive 1
ac 8
wc 14
dam 2
hp 10
maxhp 10
Str 14
Con 3
Int 13
Dex 9
exp 15
speed 0.05
weight 50000
level 1
can_use_skill 1
can_use_range 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_scroll 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
randomitems skill_use_magic_item
end
Object guildmaster
editor_folder monster/humanoid/Human
race human
randomitems random_read
name guildmaster
msg
@match *
I'm too busy to help you.
endmsg
face guildmaste.111
monster 1
move_type walk
unaggressive 1
alive 1
ac 10
wc 25
dam 1
sp 20
maxsp 20
Pow 5
hp 50
maxhp 50
exp 0
speed 0.06
weight 50000
level 10
can_cast_spell 1
pick_up 1
end
Object human
editor_folder monster/humanoid/Human
name human
race human
randomitems human
face human.171
animation human
is_animated 0
hp 50
maxhp 50
level 1
ac 10
wc 21
dam 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
alive 1
weight 70000
food 500
speed 0.5
attacktype 1
Str 10
Dex 10
Con 10
Wis 10
Cha 10
Int 10
Pow 10
body_range 1
body_arm 2
body_torso 1
body_head 1
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_foot 2
body_hand 2
body_wrist 2
body_waist 1
end
Object mage
editor_folder monster/humanoid/Human
name mage
race mage
randomitems mage
face mage.171
animation mage
is_animated 0
hp 50
maxhp 50
level 1
ac 10
wc 21
dam 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
alive 1
weight 70000
food 500
speed 0.5
attacktype 1
Str 10
Dex 11
Con 9
Wis 10
Cha 7
Int 11
Pow 12
body_range 1
body_arm 2
body_torso 1
body_head 1
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_foot 2
body_hand 2
body_wrist 2
body_waist 1
end
Object man
editor_folder monster/humanoid/Human
race human
name man
randomitems man
face man.151
animation man
sp 10
maxsp 10
Str 12
Dex 10
Int 10
Pow 1
monster 1
move_type walk
unaggressive 1
alive 1
ac 8
wc 10
dam 2
hp 18
maxhp 18
exp 25
speed -0.15
weight 50000
level 3
will_apply 2
pick_up 24
can_use_range 1
can_use_skill 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_scroll 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object man2
editor_folder monster/humanoid/Human
race human
name man
randomitems man
face man2.151
animation man2
sp 10
maxsp 10
Str 12
Dex 10
Int 10
Pow 1
monster 1
move_type walk
unaggressive 1
alive 1
ac 8
wc 10
dam 2
hp 18
maxhp 18
exp 25
speed -0.15
weight 50000
level 3
will_apply 2
pick_up 24
can_use_range 1
can_use_skill 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_scroll 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object ninja
editor_folder monster/humanoid/Human
race ninja
name ninja
randomitems ninja
face ninja.171
animation ninja
is_animated 0
hp 50
maxhp 50
level 1
ac 10
wc 21
dam 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
alive 1
weight 70000
food 500
speed 0.5
attacktype 1
Str 12
Dex 12
Con 10
Wis 9
Cha 9
Int 8
Pow 10
body_range 1
body_arm 2
body_torso 1
body_head 1
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_foot 2
body_hand 2
body_wrist 2
body_waist 1
end
Object nun
editor_folder monster/humanoid/Human
race human
name woman
randomitems priest_class_items
face nun.151
animation nun
sp 15
maxsp 15
Pow 15
Int 12
Str 10
Dex 10
Wis 16
monster 1
move_type walk
unaggressive 1
alive 1
ac 10
wc 15
dam 1
hp 28
maxhp 28
exp 200
speed -0.10
weight 50000
level 3
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object pirate_lass
editor_folder monster/humanoid/Human
race human
name pirate lass
randomitems pirate
face pir_lass.111
animation pirate_lass
maxsp 9
sp 9
Int 15
Str 13
Dex 15
Pow 9
monster 1
move_type walk
alive 1
ac 6
wc 10
dam 8
hp 50
maxhp 50
exp 90
speed 0.15
weight 50000
level 4
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object postman
editor_folder monster/humanoid/Human/postman
randomitems postman
face postman.131
race human
animation postman
monster 1
move_type walk
alive 1
ac 6
wc 12
dam 5
hp 25
maxhp 25
exp 35
speed -0.20
resist_slow -100
weight 50000
level 3
can_use_skill 1
can_use_range 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_scroll 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object generate_postman
editor_folder monster/humanoid/Human/postman
race human
other_arch postman
name mail box
generator 1
face postman_gen.111
hp 80
maxhp 80
exp 80
ac 13
speed -0.08
alive 1
level 1
sp 1
maxsp 1
weight 90000
generator_limit 5
end
Object priest
editor_folder monster/humanoid/Human
name priest
race priest
randomitems priest
face priest.171
animation priest
is_animated 0
level 1
ac 10
wc 21
dam 1
hp 50
maxhp 50
can_use_shield 1
can_use_armour 1
can_use_weapon 1
alive 1
weight 70000
food 500
speed 0.5
attacktype 1
Str 13
Dex 12
Con 12
Wis 13
Pow 12
Cha 12
Int 10
body_range 1
body_arm 2
body_torso 1
body_head 1
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_foot 2
body_hand 2
body_wrist 2
body_waist 1
end
Object princess
editor_folder monster/humanoid/Human
name princess
randomitems princess
race human
face princess.111
animation princess
maxsp 9
sp 9
Pow 9
monster 1
move_type walk
unaggressive 1
alive 1
ac 5
wc 8
dam 9
hp 30
maxhp 30
exp 20
speed 0.15
weight 50000
level 2
will_apply 2
pick_up 24
can_use_scroll 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object prisoner
editor_folder monster/humanoid/Human
face prisoner.111
race human
animation prisoner
Pow 1
monster 1
move_type walk
unaggressive 1
alive 1
ac 8
wc 1
dam 2
hp 10
maxhp 10
exp 1
level 3
end
Object renegade_priest
editor_folder monster/humanoid/Human
Str 25
name renegade priest
Con 15
Wis 15
Pow 40
hp 1500
maxhp 1500
sp 100
maxsp 100
exp 50000
dam 20
wc -10
ac -4
speed -0.400000
attack_movement 7
level 20
resist_magic 30
resist_confusion 100
resist_paralyze 100
resist_fear 100
carrying 100
see_invisible 1
unaggressive 0
race dwarf
randomitems renegade_priest
animation dwarf_priest
face dwarf_pr.111
monster 1
move_type walk
alive 1
weight 50000
can_cast_spell 1
end
Object sage
editor_folder monster/humanoid/Human
race human
randomitems sage
name sage
msg
@match *
I'm too busy to answer your queries.
endmsg
face sage.151
animation sage
Pow 5
Dex 5
Int 20
Str 5
sp 40
maxsp 40
monster 1
move_type walk
unaggressive 1
alive 1
ac 10
wc 25
dam 1
hp 18
maxhp 18
exp 0
speed 0.06
weight 50000
level 15
can_cast_spell 1
can_use_skill 1
body_skill 1
end
Object sailor
editor_folder monster/humanoid/Human
race human
name sailor
randomitems pirate
face sailor.111
monster 1
move_type walk
unaggressive 1
random_movement 1
alive 1
ac 7
wc 8
dam 3
Str 14
Dex 16
Con 1
Int 11
hp 18
maxhp 18
exp 30
speed 0.15
weight 50000
level 4
can_use_skill 1
can_use_range 1
can_use_bow 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object swashbuckler
editor_folder monster/humanoid/Human
name swashbuckler
race swashbuckler
randomitems swashbuckler
face swashbuckl.171
animation swashbuckler
is_animated 0
hp 50
maxhp 50
level 1
ac 10
wc 21
dam 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
alive 1
weight 70000
food 500
speed 0.5
attacktype 1
Str 11
Dex 13
Con 11
Wis 8
Cha 11
Int 6
Pow 10
body_range 1
body_arm 2
body_torso 1
body_head 1
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_foot 2
body_hand 2
body_wrist 2
body_waist 1
end
Object thief
editor_folder monster/humanoid/Human
race thief
name thief
randomitems thief
face thief.171
animation thief
is_animated 0
level 1
ac 10
wc 21
dam 1
hp 50
maxhp 50
can_use_shield 1
can_use_armour 1
can_use_weapon 1
alive 1
weight 70000
food 500
speed 0.5
attacktype 1
Str 10
Dex 14
Con 8
Wis 10
Cha 7
Int 11
Pow 10
body_range 1
body_arm 2
body_torso 1
body_head 1
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_foot 2
body_hand 2
body_wrist 2
body_waist 1
end
Object viking
editor_folder monster/humanoid/Human
name viking
race viking
randomitems viking
face viking.171
animation viking
is_animated 0
level 1
ac 10
wc 21
dam 1
hp 50
maxhp 50
can_use_shield 1
can_use_armour 1
can_use_weapon 1
alive 1
weight 70000
food 500
speed 0.5
attacktype 1
Str 11
Dex 11
Con 12
Wis 9
Cha 9
Int 8
body_range 1
body_arm 2
body_torso 1
body_head 1
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_foot 2
body_hand 2
body_wrist 2
body_waist 1
end
Object warrior
editor_folder monster/humanoid/Human
race warrior
name warrior
randomitems warrior
face warrior.171
animation warrior
is_animated 0
hp 50
maxhp 50
level 1
ac 10
wc 21
dam 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
alive 1
weight 70000
food 500
speed 0.5
attacktype 1
Str 13
Dex 9
Con 12
Wis 10
Cha 9
Int 7
Pow 10
body_range 1
body_arm 2
body_torso 1
body_head 1
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_foot 2
body_hand 2
body_wrist 2
body_waist 1
end
Object wizard
editor_folder monster/humanoid/Human
name wizard
race wizard
randomitems wizard
face wizard.171
animation wizard
is_animated 0
hp 50
maxhp 50
level 1
ac 10
wc 21
dam 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
alive 1
weight 70000
food 500
speed 0.5
attacktype 1
Str 7
Dex 10
Con 7
Wis 10
Int 13
Pow 13
Cha 10
body_range 1
body_arm 2
body_torso 1
body_head 1
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_foot 2
body_hand 2
body_wrist 2
body_waist 1
end
Object woman
editor_folder monster/humanoid/Human
race human
name woman
randomitems man
face woman.151
animation woman
sp 10
maxsp 10
Pow 1
Int 12
Str 10
Dex 10
monster 1
move_type walk
unaggressive 1
alive 1
ac 10
wc 15
dam 1
hp 18
maxhp 18
exp 20
speed -0.15
weight 50000
level 2
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object woman2
editor_folder monster/humanoid/Human
race human
name woman
randomitems man
face woman2.113
animation woman2
sp 10
maxsp 10
Pow 1
Int 12
Str 10
Dex 10
monster 1
move_type walk
unaggressive 1
alive 1
ac 10
wc 15
dam 1
hp 18
maxhp 18
exp 20
speed -0.15
weight 50000
level 2
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object woman3
editor_folder monster/humanoid/Human
race human
name woman
randomitems man
face woman3.111
animation woman3
sp 10
maxsp 10
Pow 1
Int 12
Str 10
Dex 10
monster 1
move_type walk
unaggressive 1
alive 1
ac 10
wc 15
dam 1
hp 18
maxhp 18
exp 20
speed -0.15
weight 50000
level 2
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_use_range 1
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object lord_e
editor_folder monster/humanoid
name Lord Eureca (commanded by Ghothwolte)
face lord_e.111
race human
animation lord_e
Str 30
Dex 30
Con 1
Wis 1
Pow 1
Int 1
hp 10000
maxhp 10000
sp 400
maxsp 400
exp 10000
dam 60
wc -50
ac -25
resist_physical 50
speed 0.95
speed_left -2.000000
level 30
resist_fire 100
resist_electricity 100
resist_cold 100
attacktype 30
resist_confusion -100
resist_slow -100
resist_paralyze -100
carrying 90000
weight 50000
pick_up 24
will_apply 2
alive 1
monster 1
move_type walk
undead 1
can_use_scroll 1
can_use_bow 1
can_use_ring 1
can_use_skill 1
body_finger 2
body_skill 1
body_arm 2
body_range 1
randomitems skill_use_magic_item
end
Object madman
editor_folder monster/humanoid
randomitems madman
face madman.111
race human
animation madman
monster 1
move_type walk
sleep 1
Str 15
Int 3
Wis 10
Con 2
no_pick 1
alive 1
exp 30
level 3
ac 7
hp 25
maxhp 25
wc 10
dam 6
speed 0.12
weight 75000
will_apply 2
pick_up 24
can_use_scroll 1
can_use_skill 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object generate_madman
editor_folder monster/humanoid
race human
name madman hut
other_arch madman
face madman_gen.111
generator 1
hp 50
maxhp 50
ac 2
exp 100
alive 1
level 1
no_pick 1
speed 0.01
maxsp 1
weight 1000000
generator_limit 5
end
Object necromancer
editor_folder monster/humanoid
name Necromancer
face necro.111
race human
Str 5
Dex 5
Wis 1
Pow 5
Int 20
animation necromancer
hp 1800
maxhp 3600
sp 40
maxsp 40
dam 1
wc 25
ac 10
speed 1.000000
level 15
carrying 6000
weight 50000
randomitems sage
run_away 100
alive 1
monster 1
move_type walk
see_invisible 1
scared 1
unaggressive 1
can_cast_spell 1
sleep 1
can_use_skill 1
body_skill 1
end
Object pyro_gen
editor_folder monster/humanoid
race human
name a bottleful of bombers
other_arch pyromaniac
generator 1
face pyro_gen.111
hp 1
exp 1
ac 10
speed 0.001
weight -1
alive 1
level 1
sp 130
maxsp 1
generator_limit 5
end
Object pyromaniac
editor_folder monster/humanoid
race human
name wild pyromaniac
randomitems pyromaniac
alive 1
monster 1
move_type walk
no_pick 1
face pyromaniac.111
animation pyromaniac
ac 6
wc 10
dam 8
level 6
Con 2
Pow 3
Int 5
Str 15
Dex 15
Wis 20
can_cast_spell 1
can_use_skill 1
hp 75
maxhp 75
sp 300
maxsp 1
resist_magic 100
weight 50000
speed 0.2
random_movement 1
pick_up 0
run_away 99
exp 500
body_skill 1
end
Object siegfried
editor_folder monster/humanoid
race human
name Siegfried
face siegfried.111
animation siegfried
Str 18
Dex 13
Pow 1
Cha 18
Int 12
hp 5000
maxhp 5000
sp 5
maxsp 5
exp 40
dam 8
wc 9
ac 1
speed 0.150000
level 30
weight 50000
randomitems warrior_1
pick_up 24
will_apply 2
alive 1
monster 1
move_type walk
can_cast_spell 1
can_use_scroll 1
can_use_bow 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
can_use_skill 1
can_use_range 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_finger 2
body_skill 1
body_arm 2
body_range 1
end
Object ant
editor_folder monster/insect/ant
face ant.111
race insect
animation ant
monster 1
move_type walk
no_pick 1
alive 1
can_see_in_dark 1
exp 5
level 1
ac 10
hp 15
maxhp 15
wc 18
dam 1
speed 0.1
weight 1000
end
Object ant_egg
editor_folder monster/insect/ant
face ant_egg.111
race insect
other_arch ant_larvae
monster 1
move_type walk
no_pick 1
alive 1
exp 1
level 1
ac 20
hp 1
wc 15
maxhp 1
resist_acid 30
resist_poison 30
resist_cold -100
speed 0.001
generator 1
is_used_up 1
weight 5000
end
Object generate_ant
editor_folder monster/insect/ant
race insect
other_arch ant
name ant hill
face ant_gen.111
generator 1
hp 120
maxhp 120
ac 20
exp 35
alive 1
level 1
no_pick 1
speed 0.03
maxsp 1
weight 100000
generator_limit 5
end
Object ant_larvae
editor_folder monster/insect/ant
face ant_larvae.111
race insect
other_arch war_ant
animation ant_larvae
monster 1
move_type walk
no_pick 1
alive 1
exp 1
level 1
ac 12
hp 10
maxhp 10
wc 15
dam 1
resist_physical 10
resist_cold -100
resist_acid 30
resist_poison 30
speed 0.05
generator 1
is_used_up 1
weight 5000
end
Object breeder_ant
editor_folder monster/insect/ant
face breeder_ant.x11
animation breeder_ant
name Queen Ant
race insect
other_arch ant_egg
monster 1
move_type walk
no_pick 1
alive 1
Con 20
exp 4000
level 10
ac 6
hp 200
maxhp 200
wc 9
dam 30
resist_physical 30
resist_cold -100
resist_poison 100
resist_acid 30
attacktype 1025
attack_movement 7
generator 1
speed -0.1
weight 300000
end
More
Object breeder_ant_2
editor_folder monster/insect/ant
face breeder_ant.x11
animation breeder_ant
name Queen Ant
monster 1
move_type walk
move_block all
no_pick 1
alive 1
x 1
weight 300000
end
Object fly_ant
editor_folder monster/insect/ant
face fly_ant.131
race insect
animation fly_ant
monster 1
move_type walk fly_low
sleep 1
Wis 6
alive 1
no_pick 1
ac 15
hp 25
maxhp 25
wc 10
level 3
dam 4
speed -0.3
exp 30
weight 7
end
Object guard_ant
editor_folder monster/insect/ant
face war_ant.131
race insect
name Guardian Ant
animation war_ant
Wis 5
Con 10
monster 1
move_type walk
sleep 1
alive 1
no_pick 1
exp 250
level 10
ac -2
hp 100
maxhp 100
wc -5
dam 25
resist_physical 50
resist_poison 100
resist_acid 30
resist_cold -100
speed -0.2
stand_still 1
unaggressive 1
weight 15000
end
Object spit_ant
editor_folder monster/insect/ant
randomitems spit_ant
face spit_ant.131
race insect
name Spitting Ant
animation spit_ant
monster 1
move_type walk
sleep 1
no_pick 1
alive 1
exp 4000
level 10
Con 15
Wis 10
ac 5
wc 5
hp 150
maxhp 150
resist_physical 45
attacktype 1025
attack_movement 7
run_away 50
resist_acid 100
resist_poison 100
resist_cold -100
can_use_bow 1
dam 15
speed -0.18
weight 15000
body_arm 2
end
Object war_ant
editor_folder monster/insect/ant
face war_ant.131
name Warrior Ant
race insect
animation war_ant
monster 1
move_type walk
sleep 1
no_pick 1
alive 1
exp 1500
level 8
Con 10
Wis 10
hp 100
maxhp 100
resist_physical 45
attacktype 1025
resist_poison 100
resist_acid 30
resist_cold -100
ac 5
wc 10
dam 15
speed -0.2
weight 15000
end
Object work_ant
editor_folder monster/insect/ant
face work_ant.131
name Worker Ant
race insect
animation work_ant
monster 1
move_type walk
no_pick 1
Con 10
alive 1
exp 30
level 3
ac 8
hp 35
maxhp 35
resist_physical 20
resist_acid 30
resist_poison 30
resist_cold -100
wc 9
dam 5
speed 0.1
weight 5000
end
Object bee
editor_folder monster/insect/bee
race insect
face bee.111
animation bee
monster 1
move_type walk fly_low
sleep 1
Wis 10
no_pick 1
alive 1
can_see_in_dark 1
speed 0.2
exp 5
wc 15
dam 1
ac 4
level 1
weight 20
resist_physical 30

end
Object generate_bee
editor_folder monster/insect/bee
name bee tree
race insect
other_arch bee
generator 1
face bee_gen.111
hp 20
maxhp 20
ac 4
exp 20
alive 1
level 1
no_pick 1
speed 0.02
maxsp 1
weight 10000
generator_limit 5
end
Object beehive
editor_folder monster/insect/bee
race insect
other_arch killer_bee
name beehive
face beehive.111
generator 1
sp 136
maxsp 1
speed -0.1
weight -1
animation beehive
alive 1
level 1
exp 50
ac 12
hp 30
maxhp 30
generator_limit 5
end
Object killer_bee
editor_folder monster/insect/bee
name killer bee
race insect
face killerbee.111
speed -0.25
weight -1
no_pick 1
animation killer_bee
monster 1
move_type walk fly_low
sleep 1
can_see_in_dark 1
Wis 10
alive 1
exp 90
ac 10
wc 13
dam 10
hp 35
maxhp 35
Con 1
run_away 75
level 4
end
Object centipede
editor_folder monster/insect/centipede
name large centipede
race insect
other_arch centipede
face centipede.111
speed -0.1
generator 1
sp 135
maxsp 60
no_pick 1
animation centipede
monster 1
move_type walk
sleep 1
Wis 5
can_see_in_dark 1
alive 1
exp 35
ac 10
wc 8
dam 6
hp 25
maxhp 25
Con 1
level 3
weight 5000
end
Object centipede_r
editor_folder monster/insect/centipede
name giant centipede
race insect
other_arch centipede_r
face centipede_r.111
speed -0.1
generator 1
sp 135
maxsp 60
no_pick 1
animation centipede_r
monster 1
move_type walk
sleep 1
Wis 5
can_see_in_dark 1
alive 1
exp 65
ac 10
wc 11
dam 10
hp 50
maxhp 50
Con 1
level 4
weight 5000
end
Object spider
editor_folder monster/insect/spider
face spider.111
race insect
animation spider
monster 1
move_type walk
sleep 1
can_see_in_dark 1
Wis 8
no_pick 1
alive 1
exp 40
ac 8
wc 17
dam 5
hp 25
maxhp 25
level 3
speed 0.4
end
Object spider_gen
editor_folder monster/insect/spider
race insect
name spider web
other_arch spider
generator 1
face spider_web.111
animation spider_gen
hp 20
exp 80
ac 10
speed 0.01
weight -1
alive 1
level 1
sp 130
maxsp 1
generator_limit 5
end
Object xan
editor_folder monster/insect/xan
name xan
race insect
randomitems xan
face xan.111
animation xan
monster 1
move_type walk fly_low
sleep 1
can_see_in_dark 1
Wis 6
alive 1
is_turnable 1
no_pick 1
ac 15
hp 25
maxhp 25
wc 1
level 3
dam 1
attacktype 1025
speed 0.5
exp 35
weight 7
end
Object generate_xan
editor_folder monster/insect/xan
race insect
other_arch xan
name Mosquito eggs
generator 1
alive 1
level 1
no_pick 1
face xan_gen.111
hp 30
maxhp 30
ac 6
exp 40
speed 0.1
weight 750000
generator_limit 5
end
Object baslic
editor_folder monster/misc/Baslic
name basilisk
randomitems chinese
race unnatural
face baslic.x31
animation baslic
monster 1
move_type walk
sleep 1
Wis 20
level 29
Str 10
Con 5
Pow 5
maxsp 20
hp 1200
maxhp 1200
resist_physical 40
resist_cold 100
resist_fear 100
resist_fire -100
resist_magic 50
resist_blind 100
ac -4
wc -15
dam 10
attacktype 4194305
exp 40000
see_invisible 1
alive 1
no_pick 1
speed -0.2
weight 2000000
run_away 4
end
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Object baslic_2
editor_folder monster/misc/Baslic
name baslic
face baslic.x31
animation baslic
alive 1
x 1
end
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Object baslic_3
editor_folder monster/misc/Baslic
name baslic
face baslic.x31
animation baslic
alive 1
x 2
end
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Object baslic_4
editor_folder monster/misc/Baslic
name baslic
face baslic.x31
animation baslic
alive 1
y 1
end
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Object baslic_5
editor_folder monster/misc/Baslic
name baslic
face baslic.x31
animation baslic
alive 1
y 1
x 1
end
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Object baslic_6
editor_folder monster/misc/Baslic
name baslic
face baslic.x31
animation baslic
alive 1
y 1
x 2
end
Object chess_knight
editor_folder monster/misc/Chess
race chess
name knight
randomitems chess
face ch_knight.111
sp 10
maxsp 10
Pow 10
monster 1
move_type walk
alive 1
ac 7
wc 12
dam 6
hp 35
maxhp 35
exp 80
speed 0.35
weight 50000
level 4
will_apply 2
pick_up 24
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_scroll 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object chess_queen
editor_folder monster/misc/Chess
race chess
name queen
randomitems chess
face ch_queen.111
sp 15
maxsp 15
Pow 15
monster 1
move_type walk
alive 1
ac 5
wc 10
dam 5
hp 65
maxhp 65
exp 500
speed 0.45
weight 50000
level 6
will_apply 2
pick_up 24
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_scroll 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object chess_bishop
editor_folder monster/misc/Chess
race chess
name bishop
randomitems chess
face ch_bish.111
sp 10
maxsp 10
Pow 10
monster 1
move_type walk
alive 1
ac 7
wc 10
dam 5
hp 35
maxhp 35
exp 65
speed 0.25
weight 50000
level 4
will_apply 2
pick_up 24
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_scroll 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object chess_figure
editor_folder monster/misc/Chess
face ch_pawn_w.111
nrof 1
material 16
weight 500
end
Object chess_king
editor_folder monster/misc/Chess
race chess
name king
randomitems chess
face ch_king.111
sp 10
maxsp 10
Pow 10
monster 1
move_type walk
alive 1
ac 5
wc 10
dam 4
hp 40
maxhp 40
exp 70
speed 0.25
weight 50000
level 4
will_apply 2
pick_up 24
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_scroll 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object chess_pawn
editor_folder monster/misc/Chess
race chess
name pawn
randomitems chess
face ch_pawn.111
sp 10
maxsp 10
Pow 1
monster 1
move_type walk
alive 1
ac 5
wc 17
dam 4
hp 10
maxhp 10
exp 20
speed 0.25
weight 50000
level 2
will_apply 2
pick_up 24
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_scroll 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object chess_rook
editor_folder monster/misc/Chess
race chess
name rook
randomitems chess
face ch_rook.111
sp 10
maxsp 10
Pow 8
monster 1
move_type walk
alive 1
ac 6
wc 11
dam 9
hp 50
maxhp 50
exp 150
speed 0.25
weight 50000
level 5
will_apply 2
pick_up 24
can_cast_spell 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_scroll 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object ent
editor_folder monster/misc/Ent
randomitems giant
race faerie
face ent.x11
animation ent
msg
@match *
Hey! Careful of my roots, stranger.
endmsg
unaggressive 1
resist_fire -50
resist_cold 50
resist_electricity 50
exp 16000
ac -1
wc -1
dam 25
can_see_in_dark 1
hp 1500
Con 10
maxhp 1500
alive 1
speed -0.3
weight 3000000
monster 1
move_type walk
sleep 1
Wis 15
level 12
run_away 3
can_use_weapon 1
body_arm 2
end
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Object ent_2
editor_folder monster/misc/Ent
name ent
face ent.x11
animation ent
monster 1
move_type walk
alive 1
x 1
weight 3000000
end
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Object ent_3
editor_folder monster/misc/Ent
name ent
face ent.x11
animation ent
monster 1
move_type walk
alive 1
y 1
weight 3000000
end
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Object ent_4
editor_folder monster/misc/Ent
name ent
face ent.x11
animation ent
monster 1
move_type walk
alive 1
x 1
y 1
weight 3000000
end
Object golem_necro
editor_folder monster/misc/Ngolem
race unnatural
name golem of Necromancer
face gol.x11
animation golem_necro
speed -0.4
Str 60
Dex 25
Con 20
Wis 20
Pow 15
Int 15
hp 10000
maxhp 10000
maxsp 30
exp 100000
dam 50
wc -20
ac -20
level 50
resist_electricity 100
resist_fear 100
resist_magic 50
weight 1500000
randomitems titan
run_away 1
pick_up 24
will_apply 2
alive 1
no_pick 1
monster 1
move_type walk
see_invisible 1
can_cast_spell 1
can_use_scroll 1
can_use_bow 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
sleep 1
can_use_range 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
end
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Object golem_necro_2
editor_folder monster/misc/Ngolem
name golem of Necromancer
face gol.x11
animation golem_necro
monster 1
move_type walk
alive 1
x 1
end
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Object golem_necro_3
editor_folder monster/misc/Ngolem
name golem of Necromancer
face gol.x11
animation golem_necro
monster 1
move_type walk
alive 1
y 1
end
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Object golem_necro_4
editor_folder monster/misc/Ngolem
name golem of Necromancer
face gol.x11
animation golem_necro
monster 1
move_type walk
alive 1
x 1
y 1
end
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Object golem_necro_5
editor_folder monster/misc/Ngolem
name golem of Necromancer
face gol.x11
animation golem_necro
monster 1
move_type walk
alive 1
y 2
end
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Object golem_necro_6
editor_folder monster/misc/Ngolem
name golem of Necromancer
face gol.x11
animation golem_necro
monster 1
move_type walk
alive 1
x 1
y 2
end
Object unicorn
editor_folder monster/misc/Unicorn
name unicorn
randomitems unicorn
race faerie
monster 1
move_type walk
sleep 1
Wis 18
face unicorn.x31
animation unicorn
level 6
Con 8
Pow 15
can_cast_spell 1
maxsp 50
sp 50
hp 200
maxhp 200
resist_magic 100
resist_acid 100
resist_poison 100
resist_paralyze 100
resist_fear 100
attacktype 1
unaggressive 1
ac 4
wc 4
dam 20
exp 2000
see_invisible 1
alive 1
no_pick 1
speed -0.07
weight 800000
run_away 5
end
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Object unicorn_2
editor_folder monster/misc/Unicorn
name unicorn
face unicorn.x31
animation unicorn
monster 1
move_type walk
x 1
alive 1
no_pick 1
weight 800000
end
Object blob
editor_folder monster/misc
race slime
face blob.111
animation blob
monster 1
move_type walk
sleep 1
Wis 5
no_pick 1
alive 1
exp 1
ac 4
wc 1
dam 0
hp 40
maxhp 40
level 1
speed 1.0
weight 50000
run_away 100
pick_up 64
attacktype 1
end
Object broo
editor_folder monster/misc
face broo.111
randomitems broo
animation broo
monster 1
move_type walk
no_pick 1
alive 1
exp 1400
level 7
ac 4
hp 100
maxhp 100
Con 15
Str 15
Int 10
Dex 12
wc 10
dam 10
speed -0.21
attacktype 1025
resist_poison 100
resist_fear 100
resist_chaos 100
resist_confusion -100
weight 75000
can_use_skill 1
can_use_scroll 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object c_knight
editor_folder monster/misc
name Chaos Knight
randomitems c_knight
face c_knight.111
animation c_knight
monster 1
move_type walk
Wis 10
no_pick 1
alive 1
exp 4000
level 10
ac 4
hp 200
maxhp 200
Str 25
Con 10
Dex 20
Int 17
wc 5
dam 12
resist_physical 30
speed 0.15
attacktype 1025
resist_magic 50
resist_fear 100
resist_chaos 100
weight 75000
can_use_skill 1
can_use_scroll 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object c_minor_priest
editor_folder monster/misc
name Minor Chaos Priest
randomitems c_m_priest
face c_priest.131
animation c_minor_priest
monster 1
move_type walk
Wis 10
Str 10
Int 20
Dex 10
Pow 5
maxsp 40
sp 40
no_pick 1
alive 1
exp 1500
level 8
ac 5
hp 100
maxhp 100
Con 10
wc 10
dam 15
speed 0.15
resist_magic 50
resist_confusion -100
resist_weaponmagic -100
resist_godpower -100
resist_chaos 100
weight 75000
attack_movement 7
can_use_skill 1
can_cast_spell 1
can_use_scroll 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object c_priest
editor_folder monster/misc
name Chaos Priest
randomitems c_priest
face c_priest.131
animation c_priest
monster 1
move_type walk
Wis 10
Int 23
Pow 25
Dex 13
Str 13
maxsp 200
sp 200
no_pick 1
alive 1
exp 8000
level 12
ac 5
hp 250
maxhp 250
Con 10
wc 8
dam 16
speed 0.25
resist_physical 30
resist_magic 30
resist_confusion -100
resist_weaponmagic -100
resist_godpower -100
resist_fear 100
resist_chaos 100
weight 75000
attacktype 1025
attack_movement 7
can_cast_spell 1
can_use_skill 1
can_use_scroll 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object crawling_chaos
editor_folder monster/misc/crawl
name crawling chaos
face crawling_chaos.111
animation crawling_chaos
alive 1
exp 4500
ac 3
level 10
hp 200
maxhp 200
Con 15
Wis 5
wc 14
dam 20
speed -0.25
attacktype 1089
resist_poison 100
resist_fear 100
resist_chaos 100
resist_blind 100
resist_electricity -100
resist_confusion -100
weight 750000
monster 1
move_type walk
no_pick 1
end
Object creeping_chaos
editor_folder monster/misc/crawl
name creeping chaos
Con 20
Wis 15
Pow 50
hp 8000
maxhp 8000
sp 200
maxsp 200
exp 300000
dam 40
wc -35
ac -15
speed -0.400000
level 40
attacktype 283648
randomitems creeping_chaos
resist_confusion 100
resist_paralyze 100
see_invisible 1
can_cast_spell 1
face crawling_chaos.111
animation crawling_chaos
alive 1
resist_poison 100
resist_fear 100
resist_chaos 100
resist_blind 100
resist_electricity -100
weight 750000
monster 1
move_type walk
no_pick 1
end
Object dancingsword
editor_folder monster/misc
name dancing sword
face dancingsword.111
animation dancingsword
monster 1
move_type walk fly_low
Str 15
Dex 20
Con 1
Int 3
Wis 3
Pow 0
Cha 0
see_invisible 1
no_pick 1
weight 15000
alive 1
exp 6000
level 10
ac 2
hp 100
maxhp 100
wc 5
dam 20
speed -0.3
resist_physical 25
attacktype 256
resist_electricity 100
resist_cold 100
resist_confusion 100
resist_drain 100
resist_ghosthit 100
resist_poison 100
resist_paralyze 100
resist_fear 100
resist_death 100
resist_blind 100

resist_fire 30

end
Object deathtree
editor_folder monster/misc
name tree
race faerie
stand_still 1
face deathtree.111
animation deathtree
speed -0.4
alive 1
monster 1
move_type walk
no_pick 1
resist_magic 100
hp 300
maxhp 300
Con 3
exp 10000
wc 0
ac 10
dam 15
level 13
weight 1000000
end
Object firechest
editor_folder monster/misc
other_arch spell_small_fireball
type 62
face firechest.111
speed -0.02
hp 250
maxhp 250
ac 3
weight 30
alive 1
level 1
no_pick 1
resist_fire 100
sp 0
end
Object gargoyle
editor_folder monster/misc
name gargoyle
randomitems gargoyle
face gargoyle.111
animation gargoyle
monster 1
move_type walk fly_low
Str 30
Wis 15
Con 10
see_invisible 1
no_pick 1
weight 100000
alive 1
exp 4000
level 10
ac 3
hp 200
maxhp 200
wc 9
dam 20
speed -0.1
resist_physical 50
resist_magic 100
resist_acid 100
resist_poison 100
can_use_weapon 1
can_use_shield 1
can_use_armour 1
can_use_bow 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
end
Object large_gargoyle
editor_folder monster/misc
Str 80
name large gargoyle
Con 56
hp 8000
maxhp 8000
exp 150000
dam 50
wc -15
ac -5
speed -0.400000
level 25
resist_physical 30
resist_fire 100
resist_electricity 100
resist_cold 100
resist_confusion 100
resist_acid -100
resist_drain 100
resist_ghosthit 100
resist_paralyze 100
resist_fear 100
resist_death 100
randomitems gargoyle
face gargoyle.111
animation gargoyle
monster 1
move_type walk fly_low
Wis 15
see_invisible 1
no_pick 1
weight 100000
alive 1
resist_magic 100
resist_poison 100
can_use_weapon 1
can_use_shield 1
can_use_armour 1
can_use_bow 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
end
Object high_chaos_knight
editor_folder monster/misc
Str 40
Dex 0
Con 25
Wis 15
Int 0
hp 2000
maxhp 2000
exp 35000
dam 20
wc -20
ac -7
speed -0.700000
level 20
attacktype 262145
resist_physical 100
resist_electricity 100
resist_confusion 100
resist_paralyze 100
carrying 13000
see_invisible 1
name Chaos Knight
randomitems high_chaos_knight
face c_knight.111
animation c_knight
monster 1
move_type walk
no_pick 1
alive 1
resist_magic 50
resist_fear 100
resist_chaos 100
weight 75000
can_use_skill 1
can_use_scroll 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object hulking_beast
editor_folder monster/misc
Str 30
Dex 0
name Hulking Beast
Con 20
Wis 15
Pow 45
Int 0
hp 3500
maxhp 3500
sp 150
maxsp 150
exp 100000
dam 25
wc -20
ac -6
speed -0.400000
level 22
resist_fire 100
resist_confusion 100
resist_paralyze 100
see_invisible 1
can_cast_spell 1
face broo.111
randomitems hulking_beast
animation broo
monster 1
move_type walk
no_pick 1
alive 1
attacktype 1025
resist_poison 100
resist_fear 100
resist_chaos 100
weight 75000
can_use_skill 1
can_use_scroll 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object lamia
editor_folder monster/misc/lamia
randomitems lamia
face lamia.x31
animation lamia
race faerie
monster 1
move_type walk
sleep 1
level 30
Con 36
Int 30
Wis 25
Dex 30
Str 28
Pow 19
can_cast_spell 1
maxsp 50
sp 50
resist_physical 50
resist_magic 50
resist_acid 100
resist_poison 100
resist_fear 100
resist_chaos 100
attacktype 65
see_invisible 1
exp 100000
ac -10
wc -10
dam 20
hp 3000
maxhp 3000
alive 1
no_pick 1
speed -0.30
weight 100000
run_away 5
can_use_skill 1
can_use_weapon 1
can_use_shield 1
can_use_armour 1
can_use_bow 1
can_use_range 1
can_use_ring 1
can_use_scroll 1
body_skill 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
end
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Object lamia_2
editor_folder monster/misc/lamia
face lamia.x31
animation lamia
monster 1
move_type walk
alive 1
no_pick 1
x 1
weight 100000
end
Object likanth
editor_folder monster/misc/lokanth
Str 35
Dex 0
name likanth
Con 20
Wis 15
Pow 80
hp 5000
maxhp 5000
sp 300
maxsp 300
exp 200000
dam 25
wc -20
ac -7
speed -0.400000
level 35
resist_physical 70
resist_confusion 100
resist_weaponmagic -50
resist_paralyze 100
see_invisible 1
randomitems likanth
face lokanth.131
race chaos
animation lokanth
monster 1
move_type walk
Int 12
no_pick 1
alive 1
resist_magic 50
resist_godpower -100
resist_fear 100
resist_chaos 100
resist_acid 100
resist_poison 100
weight 85000
attacktype 1025
can_cast_spell 1
can_use_skill 1
body_skill 1
end
Object lokanth
editor_folder monster/misc/lokanth
randomitems lokanth
face lokanth.131
race chaos
animation lokanth
monster 1
move_type walk
Wis 10
Int 12
Con 5
Dex 13
Str 20
maxsp 50
sp 50
no_pick 1
alive 1
exp 9000
level 12
ac 3
hp 250
maxhp 250
wc 9
dam 20
speed -0.2
resist_physical 50
resist_magic 50
resist_confusion -100
resist_weaponmagic -100
resist_godpower -100
resist_fear 100
resist_chaos 100
resist_acid 100
resist_poison 100
weight 85000
attacktype 1025
can_cast_spell 1
can_use_skill 1
body_skill 1
end
Object master_chaos_priest
editor_folder monster/misc
Str 25
Dex 0
Con 15
Wis 15
Pow 30
Int 0
hp 1500
maxhp 1500
sp 100
maxsp 100
exp 35000
dam 20
wc -10
ac -4
speed -0.400000
level 13
resist_magic 100
resist_fire 100
see_invisible 1
stand_still 1
name Master Chaos Priest
randomitems master_chaos_priest
face c_priest.131
animation c_priest
monster 1
move_type walk
no_pick 1
alive 1
resist_physical 30
resist_confusion -100
resist_weaponmagic -100
resist_godpower -100
resist_fear 100
resist_chaos 100
weight 75000
attacktype 1025
attack_movement 7
can_cast_spell 1
can_use_skill 1
can_use_scroll 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object mudman
editor_folder monster/misc
name Mudman
race earth_elemental
face mudman.111
animation mudman
monster 1
move_type walk
Str 12
Dex 15
Con 20
Pow 20
Wis 15
no_pick 1
alive 1
exp 50000
ac -2
wc -10
dam 20
hp 1000
maxhp 1000
sp 150
maxsp 150
attacktype 7169
resist_poison 100
resist_slow 100
resist_paralyze 100
resist_cold 50
resist_acid 50
level 29
speed 0.1
weight 100000
run_away 10
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_cast_spell 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
randomitems skill_use_magic_item
end
Object pixie
editor_folder monster/misc
race faerie
randomitems pixie
face pixie.111
animation pixie
monster 1
move_type walk fly_low
sleep 1
Wis 15
see_invisible 1
no_pick 1
weight 10000
alive 1
exp 25
level 2
ac 6
hp 20
maxhp 20
sp 2
maxsp 2
Pow 1
wc 15
dam 1
speed -0.2
run_away 15
can_cast_spell 1
can_use_range 1
pick_up 1
attack_movement 3
body_range 1
end
Object generate_pixie
editor_folder monster/misc
race faerie
other_arch pixie
name pixie generator
face pixie_gen.111
generator 1
hp 60
maxhp 60
ac 10
exp 20
alive 1
level 1
no_pick 1
speed -0.003
maxsp 1
weight 1000
generator_limit 5
end
Object quaathu
editor_folder monster/misc/quaathu
name Quaathu
randomitems big_wizard
race starspawn
face quaathu.x11
animation quaathu
Str 30
Int 100
Dex 30
Con 30
Pow 30
Wis 30
see_invisible 1
can_see_in_dark 1
can_cast_spell 1
sp 1000
maxsp 1000
hp 15000
maxhp 15000
exp 1000000
ac -25
dam 100
wc -40
weight 10000000
attacktype 147457
resist_physical 75
resist_magic 75
resist_fire 75
resist_electricity 75
resist_cold 75
resist_confusion 100
resist_acid 75
resist_drain 100
resist_weaponmagic 70
resist_ghosthit 70
resist_poison 70
resist_slow 100
resist_paralyze 100
resist_fear 100
resist_deplete 100
resist_death 100
resist_chaos 70
resist_blind 100
resist_holyword 100
resist_godpower 70
level 80
speed -0.5
alive 1
monster 1
move_type walk
sleep 1
will_apply 12
run_away 5
no_pick 1
end
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Object quaathu_1
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 1
y 0
alive 1
end
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Object quaathu_2
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 2
y 0
alive 1
end
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Object quaathu_3
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 3
y 0
alive 1
end
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Object quaathu_4
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 4
y 0
alive 1
end
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Object quaathu_5
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 5
y 0
alive 1
end
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Object quaathu_6
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 6
y 0
alive 1
end
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Object quaathu_7
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 0
y 1
alive 1
end
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Object quaathu_8
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 1
y 1
alive 1
end
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Object quaathu_9
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 2
y 1
alive 1
end
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Object quaathu_10
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 3
y 1
alive 1
end
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Object quaathu_11
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 4
y 1
alive 1
end
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Object quaathu_12
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 5
y 1
alive 1
end
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Object quaathu_13
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 6
y 1
alive 1
end
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Object quaathu_14
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 0
y 2
alive 1
end
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Object quaathu_15
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 1
y 2
alive 1
end
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Object quaathu_16
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 2
y 2
alive 1
end
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Object quaathu_17
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 3
y 2
alive 1
end
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Object quaathu_18
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 4
y 2
alive 1
end
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Object quaathu_19
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 5
y 2
alive 1
end
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Object quaathu_20
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 6
y 2
alive 1
end
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Object quaathu_21
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 0
y 3
alive 1
end
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Object quaathu_22
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 1
y 3
alive 1
end
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Object quaathu_23
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 2
y 3
alive 1
end
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Object quaathu_24
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 3
y 3
alive 1
end
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Object quaathu_25
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 4
y 3
alive 1
end
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Object quaathu_26
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 5
y 3
alive 1
end
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Object quaathu_27
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 6
y 3
alive 1
end
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Object quaathu_28
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 0
y 4
alive 1
end
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Object quaathu_29
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 1
y 4
alive 1
end
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Object quaathu_30
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 2
y 4
alive 1
end
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Object quaathu_31
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 3
y 4
alive 1
end
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Object quaathu_32
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 4
y 4
alive 1
end
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Object quaathu_33
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 5
y 4
alive 1
end
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Object quaathu_34
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 6
y 4
alive 1
end
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Object quaathu_35
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 0
y 5
alive 1
end
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Object quaathu_36
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 1
y 5
alive 1
end
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Object quaathu_37
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 2
y 5
alive 1
end
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Object quaathu_38
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 3
y 5
alive 1
end
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Object quaathu_39
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 4
y 5
alive 1
end
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Object quaathu_40
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 5
y 5
alive 1
end
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Object quaathu_41
editor_folder monster/misc/quaathu
name Quaathu
face quaathu.x11
animation quaathu
x 6
y 5
alive 1
end
Object sandy
editor_folder monster/misc
name sandy
race faerie
face sandy.111
animation sandy
monster 1
move_type walk
alive 1
ac 5
wc 8
dam 50
hp 150
maxhp 150
speed -0.08
exp 2500
weight 100000
level 8
resist_cold 100
attacktype 16
resist_fire -100
end
Object serp_man
editor_folder monster/misc/serpmen
race reptile
name Serpentman
face serp_man.131
randomitems serp_man
animation serp_man
monster 1
move_type walk
no_pick 1
alive 1
exp 125
level 5
ac 4
hp 50
maxhp 50
Con 3
Str 13
Dex 20
Int 12
wc 10
dam 9
speed -0.15
resist_cold -100
resist_fire 30
resist_electricity 30
resist_acid 30
resist_poison 30
resist_chaos 30
weight 75000
can_use_skill 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object serp_priest
editor_folder monster/misc/serpmen
race reptile
name Serpentman Priest
face serp_priest.131
randomitems serp_priest
animation serp_priest
monster 1
move_type walk
no_pick 1
alive 1
exp 4000
level 10
ac 2
hp 100
maxhp 100
Con 5
Int 25
Pow 24
Str 12
Dex 20
sp 50
maxsp 50
wc 5
dam 16
speed 0.15
see_invisible 1
attacktype 1025
resist_physical 30
resist_magic 30
resist_fire 30
resist_cold -100
resist_electricity 100
resist_acid 100
resist_poison 100
resist_chaos 100
weight 75000
can_cast_spell 1
can_use_skill 1
can_use_bow 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
body_skill 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object generate_serp_man
editor_folder monster/misc/serpmen
race reptile
other_arch serp_man
name serpent man generator
generator 1
face serpman_gen.111
hp 100
maxhp 100
exp 250
ac 10
speed -0.05
resist_magic 100
alive 1
level 1
sp 1
maxsp 1
weight 90000
generator_limit 5
end
Object sphinx
editor_folder monster/misc
name sphinx
face sphinx.x31
animation sphinx
randomitems sphinx
race unnatural
monster 1
move_type walk
sleep 1
Wis 20
msg
@match *
I don't know any riddles right now....GO AWAY!!!!
endmsg
level 8
Con 8
Pow 2
unaggressive 1
can_cast_spell 1
maxsp 10
hp 300
maxhp 300
resist_fire 100
resist_fear 100
attacktype 1
ac 2
wc 2
dam 25
exp 4001
see_invisible 1
alive 1
no_pick 1
speed -0.07
weight 8000000
run_away 6
end
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Object sphinx_2
editor_folder monster/misc
name sphinx
face sphinx.x31
animation sphinx
monster 1
move_type walk
x 1
alive 1
no_pick 1
end
Object stalker
editor_folder monster/misc
race faerie
face stalker.111
animation stalker
monster 1
move_type walk fly_low
sleep 1
Wis 15
see_invisible 1
no_pick 1
alive 1
exp 1500
level 8
ac 4
hp 75
Con 1
maxhp 75
wc 10
dam 5
speed -0.4
resist_electricity 50
run_away 25
attack_movement 3
end
Object generate_stalker
editor_folder monster/misc
race faerie
name stalker generator
other_arch stalker
face stalkergen.111
generator 1
hp 150
maxhp 150
ac 1
exp 400
alive 1
no_pick 1
speed -0.002
maxsp 1
move_type fly_low
level 5
generator_limit 5
end
Object tentacle
editor_folder monster/misc/tentacle
name leathery tentacle
race animal
face tentacle.113
animation tentacle
anim_speed 6
randomitems tentacle
monster 1
move_type walk
sleep 1
alive 1
see_invisible 1
can_see_in_dark 1
exp 4000
level 10
ac 4
wc 10
dam 20
attacktype 17
hp 120
maxhp 120
Con 3
Wis 3
speed -0.2
attack_movement 5
run_away 20
weight 300000
pick_up 64
resist_cold 40
resist_poison 100
resist_physical 25
resist_acid 30
resist_blind 90
end
Object tentacle2
editor_folder monster/misc/tentacle
name spotted tentacle
race animal
face tentacle2.113
animation tentacle2
anim_speed 5
randomitems tentacle
monster 1
move_type walk
sleep 1
alive 1
see_invisible 1
can_see_in_dark 1
exp 16000
level 16
ac 1
wc 7
dam 25
attacktype 1093
hp 250
maxhp 250
Con 4
Wis 3
speed -0.25
attack_movement 5
weight 300000
pick_up 64
resist_fire 20
resist_cold 5
resist_electricity -10
resist_poison 100
resist_physical 20
resist_acid 90
resist_blind 90
end
Object tentacle_hook
editor_folder monster/misc/tentacle
name tentacle's hook
name_pl tentacle's hooks
face tentaclehook.111
type 79
material 32
weight 2
value 5
end
Object twisted_sprite
editor_folder monster/misc
Str 20
name twisted sprite
Con 20
Pow 80
hp 5500
maxhp 4000
sp 200
maxsp 200
exp 200000
dam 25
wc -20
ac -7
speed -0.600000
level 35
attacktype 2
resist_physical 30
resist_magic 100
resist_confusion 100
resist_paralyze 100
resist_fear 100
resist_godpower 90
race faerie
randomitems twisted_sprite
face pixie.111
animation pixie
monster 1
move_type walk fly_low
sleep 1
Wis 15
see_invisible 1
no_pick 1
weight 10000
alive 1
run_away 15
can_cast_spell 1
can_use_range 1
pick_up 1
attack_movement 3
body_range 1
end
Object wandering_terror
editor_folder monster/misc
Str 80
name wandering terror
Con 56
Wis 15
Pow 5
hp 8000
maxhp 8000
sp 20
maxsp 20
exp 100000
dam 40
wc -15
ac -5
speed -0.350000
level 25
attacktype 16897
resist_physical 30
resist_confusion 100
resist_poison -100
resist_paralyze 100
resist_fear 100
resist_chaos 100
see_invisible 1
can_cast_spell 1
stand_still 0
race faerie
face deathtree.111
animation deathtree
alive 1
monster 1
move_type walk
no_pick 1
resist_magic 100
weight 1000000
randomitems wandering_terror
end
Object gaelotroll
editor_folder monster/troll/Gaelotroll
randomitems giant
race troll
face gaelotroll.x31
animation gaelotroll
resist_fire -100
resist_physical 50
resist_fear 50
attacktype 65
can_see_in_dark 1
exp 70000
ac -7
wc -50
dam 25
hp 3000
Str 55
Dex 25
Int 10
Con 20
maxhp 3000
level 50
speed -0.2
weight 3000000
monster 1
move_type walk
sleep 1
Wis 13
alive 1
run_away 3
pick_up 1
can_use_weapon 1
can_use_skill 1
body_skill 1
will_apply 12
body_arm 2
end
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Object gaelotroll_2
editor_folder monster/troll/Gaelotroll
name troll
face gaelotroll.x31
animation gaelotroll
monster 1
move_type walk
alive 1
x 1
end
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Object gaelotroll_3
editor_folder monster/troll/Gaelotroll
name troll
face gaelotroll.x31
animation gaelotroll
monster 1
move_type walk
alive 1
y 1
end
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Object gaelotroll_4
editor_folder monster/troll/Gaelotroll
name troll
face gaelotroll.x31
animation gaelotroll
monster 1
move_type walk
alive 1
x 1
y 1
end
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Object gaelotroll_5
editor_folder monster/troll/Gaelotroll
name troll
face gaelotroll.x31
animation gaelotroll
monster 1
move_type walk
alive 1
y 2
end
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Object gaelotroll_6
editor_folder monster/troll/Gaelotroll
name troll
face gaelotroll.x31
animation gaelotroll
monster 1
move_type walk
alive 1
x 1
y 2
end
Object troll
editor_folder monster/troll/Troll
randomitems giant
race troll
face troll.x11
animation troll
resist_fire -100
resist_fear 50
can_see_in_dark 1
exp 10000
ac 2
wc 9
dam 15
hp 250
maxhp 250
Str 40
Int 8
Dex 15
Con 10
Wis 13
level 12
speed -0.3
weight 500000
monster 1
move_type walk
sleep 1
alive 1
run_away 3
pick_up 1
can_use_weapon 1
can_use_skill 1
body_skill 1
will_apply 12
body_arm 2
end
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Object troll_2
editor_folder monster/troll/Troll
name troll
face troll.x11
animation troll
monster 1
move_type walk
alive 1
x 1
end
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Object troll_3
editor_folder monster/troll/Troll
name troll
face troll.x11
animation troll
monster 1
move_type walk
alive 1
y 1
end
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Object troll_4
editor_folder monster/troll/Troll
name troll
face troll.x11
animation troll
monster 1
move_type walk
alive 1
x 1
y 1
end
Object armour_troll2
editor_folder monster/troll
randomitems troll
race troll
name small armoured troll
face armourtroll2.111
animation armour_troll2
monster 1
move_type walk
sleep 1
Wis 10
Int 5
Str 20
Dex 18
no_pick 1
alive 1
resist_fire -100
can_see_in_dark 1
exp 1500
ac 3
wc 7
dam 12
hp 150
Con 5
maxhp 150
level 8
speed 0.12
weight 100000
run_away 5
will_apply 12
pick_up 8
can_use_ring 1
can_use_weapon 1
can_use_skill 1
body_finger 2
body_skill 1
body_arm 2
end

Object armour_troll3
editor_folder monster/troll
randomitems troll
race troll
name small armoured troll
face armourtroll3.111
monster 1
move_type walk
sleep 1
Wis 10
Int 5
Str 21
Dex 18
no_pick 1
alive 1
resist_fire -100
can_see_in_dark 1
exp 1500
ac 3
wc 7
dam 14
hp 150
Con 5
maxhp 150
level 8
speed 0.12
weight 100000
run_away 5
will_apply 12
pick_up 8
can_use_ring 1
can_use_weapon 1
can_use_skill 1
body_finger 2
body_skill 1
body_arm 2
end

Object armour_troll4
editor_folder monster/troll
randomitems troll
race troll
name small armoured troll
face armourtroll4.111
monster 1
move_type walk
sleep 1
Wis 10
Int 5
Str 22
Dex 18
no_pick 1
alive 1
resist_fire -100
can_see_in_dark 1
exp 2000
ac 3
wc 7
dam 16
hp 150
Con 5
maxhp 150
level 8
speed 0.12
weight 100000
run_away 5
will_apply 12
pick_up 8
can_use_ring 1
can_use_weapon 1
can_use_skill 1
body_finger 2
body_skill 1
body_arm 2
end
Object small_troll
editor_folder monster/troll
randomitems troll
race troll
name small troll
face smalltroll.111
animation small_troll
monster 1
move_type walk
sleep 1
Wis 10
Int 5
Str 20
Dex 18
no_pick 1
alive 1
resist_fire -100
can_see_in_dark 1
exp 1200
ac 6
wc 6
dam 15
hp 90
Con 5
maxhp 90
level 7
speed 0.2
weight 100000
run_away 5
will_apply 12
pick_up 8
can_use_ring 1
can_use_weapon 1
can_use_skill 1
body_finger 2
body_skill 1
body_arm 2
end
Object skeletalmage
editor_folder monster/undead/Skeletal_mage
randomitems skeletalmage
name Skeletal Mage
race undead
face skeletalmage.111
animation skeletalmage
monster 1
move_type walk
sleep 1
Wis 14
Pow 5
undead 1
no_pick 1
alive 1
ac 4
wc 10
dam 10
sp 20
maxsp 20
hp 80
maxhp 80
Str 15
Int 3
Con 2
can_cast_spell 1
level 7
speed 0.2
exp 1000
weight 14000
attacktype 17
resist_fire -20
resist_cold 85
resist_fear 100
resist_paralyze 50
resist_poison 100
resist_magic 10
resist_blind 70
will_apply 2
can_use_weapon 1
can_use_shield 1
can_use_armour 1
can_use_ring 1
can_see_in_dark 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 1
body_wrist 1
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
end

Object banshee
editor_folder monster/undead
race undead
name Banshee
randomitems banshee
face banshee.111
animation banshee
monster 1
move_type walk
sleep 1
alive 1
Wis 17
Pow 35
undead 1
dam 15
hp 350
maxhp 350
level 15
resist_physical 50
resist_magic 50
resist_blind 90
wc 5
ac 3
no_pick 1
invisible 1
see_invisible 1
maxsp 60
will_apply 2
pick_up 24
can_cast_spell 1
speed -0.25
attacktype 17
exp 15000
body_finger 2
body_range 1
end
Object dave
editor_folder monster/undead
name Dave
race undead
face dave.151
animation dave
Str 100
Dex 100
Con 100
Wis 100
Pow 100
Int 100
hp 30000
maxhp 30000
maxsp 40
exp 100000
dam 200
wc -100
ac -25
speed 0.150000
level 50
resist_physical 50
resist_magic 50
attacktype 4225
randomitems lich
pick_up 24
will_apply 2
alive 1
no_pick 1
monster 1
move_type walk
see_invisible 1
undead 1
can_cast_spell 1
can_use_scroll 1
can_use_ring 1
sleep 1
body_finger 2
body_range 1
end
Object deathshead
editor_folder monster/undead
name Death's Head
randomitems deathshead
race undead
face deathshead.111
animation deathshead
monster 1
move_type walk fly_low
sleep 1
Wis 40
Pow 100
Con 100
no_pick 1
alive 1
undead 1
exp 400000
level 130
attacktype 17
resist_godpower 80
resist_weaponmagic 80
resist_physical 75
resist_chaos 100
resist_magic 100
resist_cold 100
resist_poison 100
resist_electricity 90
resist_fire 100
resist_acid 90
resist_paralyze 100
resist_fear 100
resist_blind 100
resist_confusion 100
resist_ghosthit 100
resist_deplete 100
resist_death 100
resist_drain 100
resist_slow 100
resist_cancellation 65
resist_counterspell 65
ac -25
wc -70
maxsp 10000
sp 10000
hp 22000
maxhp 22000
dam 400
speed 0.5
weight 1500
can_cast_spell 1
can_see_in_dark 1
attack_movement 1
glow_radius -5
end
Object demilich
editor_folder monster/undead
name demilich
race undead
randomitems demilich
face demilich.111
animation demilich
attacktype 65552
speed 0.25
anim_speed 5
alive 1
monster 1
move_type walk
unaggressive 1
random_movement 1
can_cast_spell 1
Str 10
Wis 20
Pow 80
see_invisible 1
no_pick 1
resist_physical 50
resist_magic 100
resist_fire 100
resist_electricity 100
resist_cold 100
resist_confusion 100
resist_acid 100
resist_drain 100
resist_poison 100
resist_slow 100
resist_paralyze 100
resist_fear 100
resist_blind 100
sp 100
maxsp 100
hp 1000
maxhp 1000
wc -3
ac -15
exp 90000
dam 20
level 31
weight 150000
undead 1
end
Object ghast
editor_folder monster/undead
randomitems standard
race undead
face ghast.111
animation ghast
monster 1
move_type walk
sleep 1
Wis 14
undead 1
no_pick 1
alive 1
ac 2
wc 10
dam 20
hp 100
maxhp 100
Con 5
level 8
speed 0.15
exp 1500
weight  5000
attacktype 4095
resist_fire 50
resist_cold 50
resist_fear 100
resist_blind 60
will_apply 2
pick_up 24
can_see_in_dark 1
can_use_weapon 1
can_use_shield 1
can_use_armour 1
can_use_ring 1
one_hit 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_finger 2
body_arm 2
end
Object ghost
editor_folder monster/undead
race undead
face ghost.111
randomitems ghost
animation ghost
monster 1
move_type walk fly_low
sleep 1
Wis 10
no_pick 1
alive 1
exp 50
level 3
ac 10
hp 25
maxhp 25
wc 15
dam 14
speed 0.14
attacktype 528
weight 500
resist_cold 50
resist_fear 100
resist_blind 30
undead 1
can_see_in_dark 1
one_hit 1
end
Object generate_ghost
editor_folder monster/undead
race undead
other_arch ghost
name ghost generator
generator 1
face ghost_gen.111
speed 0.01
exp 70
alive 1
level 1
no_pick 1
ac 5
maxsp 1
weight 25000
resist_cold 50
undead 1
generator_limit 5
end
Object grimreaper
editor_folder monster/undead
race undead
randomitems ring
face grimreaper.111
animation grimreaper
hp 50
maxhp 50
Con 1
exp 800
dam 10
wc 9
ac 7
speed 0.3
level 6
type 28
resist_physical 100
resist_drain 100
resist_fear 100
resist_magic -100
resist_cold 50
resist_blind 70
attacktype 128
alive 1
monster 1
move_type walk fly_low
sleep 1
Wis 15
undead 1
weight 50000
no_pick 1
run_away 15
can_see_in_dark 1
end
Object lich
editor_folder monster/undead
name Lich
race undead
randomitems lich
face lich.111
animation lich
monster 1
move_type walk
sleep 1
Wis 17
Pow 43
undead 1
hp 1000
maxhp 1000
level 25
resist_physical 50
resist_magic 50
resist_blind 90
dam 20
see_invisible 1
wc -3
ac -1
no_pick 1
alive 1
maxsp 40
will_apply 2
pick_up 24
can_use_scroll 1
can_cast_spell 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
speed 0.15
attacktype 4225
exp 40000
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_finger 2
body_arm 2
body_range 1
end
Object nazgul
editor_folder monster/undead
race undead
randomitems ring
face nazgul.111
animation nazgul
hp 200
maxhp 200
Con 10
exp 12000
dam 10
wc 8
ac 4
speed 0.8
attack_movement 5
level 13
type 28
resist_physical 100
resist_drain 100
resist_fear 100
resist_magic 50
resist_cold 50
resist_blind 90
attacktype 160
carrying 100
alive 1
monster 1
move_type walk fly_low
reflect_spell 1
sleep 1
Wis 15
undead 1
weight 50000
no_pick 1
can_see_in_dark 1
end
Object nightmare
editor_folder monster/undead
race undead
name nightmare
face nightmare.111
animation nightmare
hp 50
maxhp 50
Con 1
exp 70
dam 10
wc 14
ac 10
speed 0.3
level 4
resist_physical 100
resist_drain 100
resist_fear 100
resist_magic -100
resist_turn_undead -100
resist_confusion 50
resist_blind 100
attacktype 66048
alive 1
monster 1
move_type walk fly_low
sleep 1
Wis 15
undead 1
weight 5000
no_pick 1
run_away 15
can_see_in_dark 1
one_hit 1
end
Object generate_skeleton
editor_folder monster/undead
other_arch skeleton
race undead
name tombstone
generator 1
alive 1
level 1
face gravestone.111
hp 75
maxhp 75
ac 3
exp 50
no_pick 1
maxsp 1
speed 0.006
weight 750000
resist_cold 50
undead 1
map_layer living
generator_limit 5
end
Object skeleton
editor_folder monster/undead
randomitems skeleton
race undead
face skeleton.111
animation skeleton
monster 1
move_type walk
sleep 1
Wis 14
undead 1
no_pick 1
alive 1
ac 7
wc 17
dam 6
hp 45
maxhp 45
Con 2
level 3
speed -0.2
exp 35
weight 15000
attacktype 17
resist_fire -100
resist_cold 30
resist_fear 100
will_apply 2
pick_up 24
can_see_in_dark 1
can_use_weapon 1
can_use_shield 1
can_use_armour 1
can_use_ring 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_finger 2
body_arm 2
end
Object skeleton_chief_arc
editor_folder monster/undead
name skeleton captain
randomitems skeleton
race undead
face skeleton_chief.111
animation skeleton_chief_arc
monster 1
move_type walk
sleep 1
Wis 14
undead 1
no_pick 1
alive 1
ac 4
wc 10
dam 15
hp 80
maxhp 80
Con 2
level 8
speed 0.2
exp 1500
weight 15000
attacktype 17
resist_fire -50
resist_cold 30
resist_fear 100
resist_physical 60
will_apply 2
pick_up 24
can_see_in_dark 1
can_use_weapon 1
can_use_shield 1
can_use_armour 1
can_use_ring 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_finger 2
body_arm 2
end
Object skeleton_leader_arc
editor_folder monster/undead
name skeleton bezerk
randomitems skeleton
race undead
face skeleton_leader.111
animation skeleton_leader_arc
monster 1
move_type walk
sleep 1
Wis 14
undead 1
no_pick 1
alive 1
ac 5
wc 12
dam 10
hp 60
maxhp 60
Con 2
level 5
speed 0.2
exp 175
weight 15000
attacktype 17
resist_fire -100
resist_cold 30
resist_fear 100
resist_physical 20
will_apply 2
pick_up 24
can_see_in_dark 1
can_use_weapon 1
can_use_shield 1
can_use_armour 1
can_use_ring 1
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_finger 2
body_arm 2
end
Object skree
editor_folder monster/undead/skree
face skree.x31
race undead
randomitems skree
animation skree
attacktype 1025
monster 1
move_type walk
sleep 1
Wis 20
resist_fear 100
resist_magic 90
resist_fire 90
resist_cold 100
resist_electricity 90
resist_godpower 80
resist_holyword 70
resist_blind 100
exp 300000
ac -7
wc -30
dam 30
hp 1500
maxhp 2000
sp 60
maxsp 60
Con 20
Str 30
Pow 80
level 35
alive 1
can_cast_spell 1
speed -0.5
weight 1000000
undead 1
end
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Object skree_2
editor_folder monster/undead/skree
face skree.x31
animation skree
x 1
alive 1
end
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Object skree_3
editor_folder monster/undead/skree
face skree.x31
animation skree
y 1
alive 1
end
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Object skree_4
editor_folder monster/undead/skree
face skree.x31
animation skree
x 1
y 1
alive 1
end
Object skreeclaw
editor_folder monster/undead/skree
name Skree's claw
name_pl Skree's claws
client_type 626
nrof 1
face skree_claw.111
material 32
weight 1
value 55
end
Object skreeeye
editor_folder monster/undead/skree
name Skree's eye
name_pl Skree's eyes
client_type 625
nrof 1
face pretty_ruby.111
material 32
weight 50
value 5500
end
Object skull
editor_folder monster/undead
randomitems skull
race undead
face skull.111
animation skull
monster 1
move_type walk fly_low
sleep 1
Wis 20
no_pick 1
alive 1
undead 1
exp 15000
level 15
attacktype 17
resist_magic 100
resist_cold 100
resist_poison 100
resist_paralyze 100
resist_fear 100
resist_blind 80
ac 1
Pow 16
maxsp 50
hp 250
Con 2
maxhp 250
wc 5
dam 15
speed 0.15
weight 1500
run_away 15
can_cast_spell 1
can_see_in_dark 1
attack_movement 1
end
Object generate_skull
editor_folder monster/undead
other_arch skull
race undead
name skull generator
face skull_gen.111
generator 1
hp 500
maxhp 500
ac 7
exp 1000
alive 1
level 1
no_pick 1
speed 0.0002
maxsp 1
weight 2000
undead 1
generator_limit 5
end
Object skull_tooth
editor_folder monster/undead
name Skull's tooth
name_pl Skull's teeth
client_type 625
nrof 1
face tooth.111
material 64
type 72
weight 550
value 10
end
Object spectre
editor_folder monster/undead
race undead
name Spectre
randomitems spectre
face spectre.111
monster 1
move_type walk
sleep 1
alive 1
Wis 17
Pow 35
undead 1
dam 15
hp 500
maxhp 500
level 40
resist_physical 50
resist_magic 50
resist_blind 90
wc 5
ac -2
no_pick 1
invisible 1
see_invisible 1
maxsp 60
will_apply 2
pick_up 24
can_use_scroll 1
can_cast_spell 1
can_use_ring 1
speed 0.12
attacktype 17
exp 100000
body_finger 2
body_range 1
end
Object vampire
editor_folder monster/undead
randomitems vampire
race undead
face vampire.111
animation vampire
sp 40
maxsp 40
Pow 32
hp 150
Con 13
maxhp 150
exp 6000
dam 15
wc 6
ac 3
resist_physical 100
resist_cold 100
resist_blind 70
speed -0.4
level 11
weight 70000
alive 1
monster 1
move_type walk
sleep 1
Wis 15
no_pick 1
run_away 3
will_apply 7
pick_up 64
can_see_in_dark 1
can_use_range 1
can_use_ring 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_use_scroll 1
can_cast_spell 1
undead 1
body_finger 2
body_torso 1
body_head 1
body_shoulder 1
body_foot 2
body_wrist 2
body_hand 2
body_waist 1
body_arm 2
body_range 1
end
Object generate_vampire
editor_folder monster/undead
race undead
name sarcophagus
other_arch vampire
generator 1
alive 1
level 1
face vampiregen.111
hp 400
maxhp 400
exp 200
ac 0
resist_cold 100
speed 0.001
sp 127
maxsp 1
weight 2000000
undead 1
generator_limit 5
end
Object wight
editor_folder monster/undead
race undead
face wight.111
randomitems wight
animation wight
monster 1
move_type walk
sleep 1
Wis 10
undead 1
no_pick 1
alive 1
ac 6
wc 13
dam 5
hp 65
maxhp 65
level 3
speed .10
exp 35
weight 15000
attacktype 16385
can_see_in_dark 1
resist_electricity 50
resist_cold 100
resist_fear 100
end
Object wraith
editor_folder monster/undead
race undead
randomitems ring
face wraith.111
animation wraith
monster 1
move_type walk
sleep 1
Wis 10
no_pick 1
alive 1
exp 1500
level 8
ac 2
hp 75
maxhp 75
Con 2
wc 9
dam 30
speed 0.16
attacktype 528
weight 700
resist_cold 50
resist_fire -100
resist_fear 100
resist_blind 60
undead 1
can_see_in_dark 1
one_hit 1
end
Object zombie
editor_folder monster/undead
race undead
face zombie.111
randomitems zombie
animation zombie
monster 1
move_type walk
sleep 1
Wis 10
undead 1
no_pick 1
alive 1
ac 9
wc 8
dam 5
hp 35
maxhp 35
level 3
speed -0.1
exp 30
weight 15000
attacktype 1
resist_cold 50
resist_fear 100
can_see_in_dark 1
end
Object generate_zombie
editor_folder monster/undead
race undead
other_arch zombie
randomitems generate_zombie
name grave
generator 1
alive 1
level 1
face zombie_gen.111
hp 100
maxhp 100
ac 6
exp 50
no_pick 1
maxsp 1
speed 0.01
weight 750000
resist_cold 30
undead 1
generator_limit 5
end
Object burning_barn
editor_folder planes/fire
type 66
face burning_barn.x11
no_pick 1
client_type 25012
end
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Object burning_barn_2
editor_folder planes/fire
name burning barn
type 66
face burning_barn.x11
no_pick 1
x 1
end
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Object burning_barn_3
editor_folder planes/fire
name burning barn
type 66
face burning_barn.x11
no_pick 1
y 1
end
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Object burning_barn_4
editor_folder planes/fire
name burning barn
type 66
face burning_barn.x11
no_pick 1
x 1
y 1
end
Object burning_cathedral
editor_folder planes/fire
name burning cathedral
type 66
face burning_cathedral.x11
no_pick 1
move_block all
client_type 25012
end
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Object burning_cathedral_2
editor_folder planes/fire
name burning cathedral
type 66
face burning_cathedral.x11
x 1
no_pick 1
move_block all
end
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Object burning_cathedral_3
editor_folder planes/fire
name burning cathedral
type 66
face burning_cathedral.x11
x 2
no_pick 1
move_block all
end
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Object burning_cathedral_4
editor_folder planes/fire
name burning cathedral
type 66
face burning_cathedral.x11
y 1
no_pick 1
move_block all
end
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Object burning_cathedral_5
editor_folder planes/fire
name burning cathedral
type 66
face burning_cathedral.x11
x 1
y 1
no_pick 1
move_block all
end
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Object burning_cathedral_6
editor_folder planes/fire
name burning cathedral
type 66
face burning_cathedral.x11
x 2
y 1
no_pick 1
move_block all
end
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Object burning_cathedral_7
editor_folder planes/fire
name burning cathedral
type 66
face burning_cathedral.x11
y 2
no_pick 1
move_block all
end
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Object burning_cathedral_8
editor_folder planes/fire
name burning cathedral
type 66
face burning_cathedral.x11
x 1
y 2
no_pick 1
move_block all
end
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Object burning_cathedral_9
editor_folder planes/fire
name burning cathedral
type 66
face burning_cathedral.x11
x 2
y 2
no_pick 1
move_block all
end
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Object burning_cathedral_10
editor_folder planes/fire
name burning cathedral
type 66
face burning_cathedral.x11
y 3
no_pick 1
move_block all
end
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Object burning_cathedral_11
editor_folder planes/fire
name burning cathedral
type 66
face burning_cathedral.x11
x 1
y 3
no_pick 1
move_block all
end
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Object burning_cathedral_12
editor_folder planes/fire
name burning cathedral
type 66
face burning_cathedral.x11
x 2
y 3
no_pick 1
move_block all
end
Object burning_church
editor_folder planes/fire
name burning church
type 66
face burning_church.x11
no_pick 1
client_type 25012
end
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Object burning_church_2
editor_folder planes/fire
name burning church
type 66
face burning_church.x11
x 1
no_pick 1
end
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Object burning_church_3
editor_folder planes/fire
name burning church
type 66
face burning_church.x11
y 1
no_pick 1
end
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Object burning_church_4
editor_folder planes/fire
name burning church
type 66
face burning_church.x11
x 1
y 1
no_pick 1
end
Object burning_collesium
editor_folder planes/fire
name burning collesium
face burning_collesium.x11
type 66
no_pick 1
client_type 25012
end
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Object burning_collesium_2
editor_folder planes/fire
name burning collesium
face burning_collesium.x11
type 66
no_pick 1
x 1
end
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Object burning_collesium_3
editor_folder planes/fire
name burning collesium
face burning_collesium.x11
type 66
no_pick 1
x 2
end
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Object burning_collesium_4
editor_folder planes/fire
name burning collesium
face burning_collesium.x11
type 66
no_pick 1
x 3
end
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Object burning_collesium_5
editor_folder planes/fire
name burning collesium
face burning_collesium.x11
type 66
no_pick 1
x 4
end
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Object burning_collesium_6
editor_folder planes/fire
name burning collesium
face burning_collesium.x11
type 66
no_pick 1
y 1
end
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Object burning_collesium_7
editor_folder planes/fire
name burning collesium
face burning_collesium.x11
type 66
no_pick 1
x 1
y 1
end
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Object burning_collesium_8
editor_folder planes/fire
name burning collesium
face burning_collesium.x11
type 66
no_pick 1
x 2
y 1
end
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Object burning_collesium_9
editor_folder planes/fire
name burning collesium
face burning_collesium.x11
type 66
no_pick 1
x 3
y 1
end
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Object burning_collesium_10
editor_folder planes/fire
name burning collesium
face burning_collesium.x11
type 66
no_pick 1
x 4
y 1
end
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Object burning_collesium_11
editor_folder planes/fire
name burning collesium
face burning_collesium.x11
type 66
no_pick 1
y 2
end
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Object burning_collesium_12
editor_folder planes/fire
name burning collesium
face burning_collesium.x11
type 66
no_pick 1
x 1
y 2
end
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Object burning_collesium_13
editor_folder planes/fire
name burning collesium
face burning_collesium.x11
type 66
no_pick 1
x 2
y 2
end
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Object burning_collesium_14
editor_folder planes/fire
name burning collesium
face burning_collesium.x11
type 66
no_pick 1
x 3
y 2
end
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Object burning_collesium_15
editor_folder planes/fire
name burning collesium
face burning_collesium.x11
type 66
no_pick 1
x 4
y 2
end
Object burning_courthouse
editor_folder planes/fire
face burning_courthouse.x11
type 66
no_pick 1
move_block all
client_type 25012
end
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Object burning_courthouse_2
editor_folder planes/fire
name burning courthouse
face burning_courthouse.x11
type 66
no_pick 1
move_block all
x 1
end
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Object burning_courthouse_3
editor_folder planes/fire
name burning courthouse
face burning_courthouse.x11
type 66
no_pick 1
y 1
end
More
Object burning_courthouse_4
editor_folder planes/fire
name burning courthouse
face burning_courthouse.x11
type 66
no_pick 1
x 1
y 1
end
Object burning_fort
editor_folder planes/fire
name burning fortress
type 66
face burning_fort.x11
no_pick 1
client_type 25012
end
More
Object burning_fort_2
editor_folder planes/fire
name burning fortress
type 66
face burning_fort.x11
x 1
no_pick 1
end
More
Object burning_fort_3
editor_folder planes/fire
name burning fortress
type 66
face burning_fort.x11
y 1
no_pick 1
end
More
Object burning_fort_4
editor_folder planes/fire
name burning fortress
type 66
face burning_fort.x11
x 1
y 1
no_pick 1
end
Object burning_fort_sym
editor_folder planes/fire
name burning fortress
type 66
face burning_fort_sym.111
no_pick 1
client_type 25012
end
Object burning_fountain
editor_folder planes/fire
name burning fountain
face burning_fountain.111
type 67
animation burning_fountain
move_on walk
anim_speed 2
client_anim_random 1
no_pick 1
end
Object burning_guild
editor_folder planes/fire
name burning guild
face burning_guild.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object burning_guild_2
editor_folder planes/fire
name burning guild
face burning_guild.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object burning_guild_3
editor_folder planes/fire
name burning guild
face burning_guild.x11
type 66
no_pick 1
y 1
end
More
Object burning_guild_4
editor_folder planes/fire
name burning guild
face burning_guild.x11
type 66
no_pick 1
x 1
y 1
end
Object burning_house_1
editor_folder planes/fire
name burning house
type 66
face burning_house_1.111
no_pick 1
client_type 25012
end
Object burning_house_largish
editor_folder planes/fire
name burning house
type 66
face burning_house_larg.x11
no_pick 1
client_type 25012
end
More
Object burning_house_largish_2
editor_folder planes/fire
name burning house
type 66
face burning_house_larg.x11
no_pick 1
x 1
end
Object burning_house_long
editor_folder planes/fire
name burning house
type 66
face burning_house_long.x11
no_pick 1
client_type 25012
end
More
Object burning_house_long_2
editor_folder planes/fire
name burning house
type 66
face burning_house_long.x11
x 1
no_pick 1
end
Object burning_house_up
editor_folder planes/fire
name burning house
type 66
face burning_house_up.x11
no_pick 1
client_type 25012
end
More
Object burning_house_up_2
editor_folder planes/fire
name burning house
type 66
face burning_house_up.x11
y 1
no_pick 1
end
Object burning_house_small
editor_folder planes/fire
name burning small house
type 66
face burning_housesmall.111
no_pick 1
client_type 25012
end
Object burning_l_shop1
editor_folder planes/fire
name burning shop
face burning_l_shop1.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object burning_l_shop1_2
editor_folder planes/fire
name burning shop
face burning_l_shop1.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object burning_l_shop1_3
editor_folder planes/fire
name burning shop
face burning_l_shop1.x11
type 66
no_pick 1
y 1
end
More
Object burning_l_shop1_4
editor_folder planes/fire
name burning shop
face burning_l_shop1.x11
type 66
no_pick 1
x 1
y 1
end
Object burning_market1
editor_folder planes/fire
name burning market
face burning_market1.111
type 66
no_pick 1
client_type 25012
end
Object burning_market2
editor_folder planes/fire
name burning market
face burning_market2.111
type 66
no_pick 1
client_type 25012
end
Object burning_market3
editor_folder planes/fire
name burning market
face burning_market3.111
type 66
no_pick 1
client_type 25012
end
Object burning_shrine
editor_folder planes/fire
name burning shrine
face burning_shrine.111
type 66
no_pick 1
client_type 25012
end
Object burning_small_temple
editor_folder planes/fire
name burning small temple
type 66
face burning_smalltemple.111
no_pick 1
client_type 25012
end
Object burning_store_alchemy
editor_folder planes/fire
name burning shop
face burning_store_alch.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object burning_store_alchemy_2
editor_folder planes/fire
name burning shop
face burning_store_alch.x11
type 66
x 1
no_pick 1
move_block all
end
More
Object burning_store_alchemy_3
editor_folder planes/fire
name burning shop
face burning_store_alch.x11
type 66
y 1
no_pick 1
end
More
Object burning_store_alchemy_4
editor_folder planes/fire
name burning shop
face burning_store_alch.x11
type 66
x 1
y 1
no_pick 1
end
Object burning_store_armour
editor_folder planes/fire
name burning shop
face burning_store_armo.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object burning_store_armour_2
editor_folder planes/fire
name burning shop
face burning_store_armo.x11
type 66
x 1
no_pick 1
move_block all
end
More
Object burning_store_armour_3
editor_folder planes/fire
name burning shop
face burning_store_armo.x11
type 66
y 1
no_pick 1
end
More
Object burning_store_armour_4
editor_folder planes/fire
name burning shop
face burning_store_armo.x11
type 66
x 1
y 1
no_pick 1
end
Object burning_store_general
editor_folder planes/fire
name burning shop
face burning_store_gene.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object burning_store_general_2
editor_folder planes/fire
name burning shop
face burning_store_gene.x11
type 66
x 1
no_pick 1
move_block all
end
More
Object burning_store_general_3
editor_folder planes/fire
name burning shop
face burning_store_gene.x11
type 66
y 1
no_pick 1
end
More
Object burning_store_general_4
editor_folder planes/fire
name burning shop
face burning_store_gene.x11
type 66
x 1
y 1
no_pick 1
end
Object burning_store_magic
editor_folder planes/fire
name burning shop
face burning_store_magi.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object burning_store_magic_2
editor_folder planes/fire
name burning shop
face burning_store_magi.x11
type 66
x 1
no_pick 1
move_block all
end
More
Object burning_store_magic_3
editor_folder planes/fire
name burning shop
face burning_store_magi.x11
type 66
y 1
no_pick 1
end
More
Object burning_store_magic_4
editor_folder planes/fire
name burning shop
face burning_store_magi.x11
type 66
x 1
y 1
no_pick 1
end
Object burning_store_weapons
editor_folder planes/fire
name burning shop
face burning_store_weap.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object burning_store_weapons_2
editor_folder planes/fire
name burning shop
face burning_store_weap.x11
type 66
x 1
no_pick 1
move_block all
end
More
Object burning_store_weapons_3
editor_folder planes/fire
name burning shop
face burning_store_weap.x11
type 66
y 1
no_pick 1
end
More
Object burning_store_weapons_4
editor_folder planes/fire
name burning shop
face burning_store_weap.x11
type 66
x 1
y 1
no_pick 1
end
Object burning_stronghold
editor_folder planes/fire
type 66
face burning_stronghold.x11
no_pick 1
move_block all
client_type 25012
end
More
Object burning_stronghold_2
editor_folder planes/fire
name burning stronghold
type 66
face burning_stronghold.x11
x 1
no_pick 1
move_block all
end
More
Object burning_stronghold_3
editor_folder planes/fire
name burning stronghold
type 66
face burning_stronghold.x11
x 2
no_pick 1
move_block all
end
More
Object burning_stronghold_4
editor_folder planes/fire
name burning stronghold
type 66
face burning_stronghold.x11
y 1
no_pick 1
move_block all
end
More
Object burning_stronghold_5
editor_folder planes/fire
name burning stronghold
type 66
face burning_stronghold.x11
x 1
y 1
no_pick 1
move_block all
end
More
Object burning_stronghold_6
editor_folder planes/fire
name burning stronghold
type 66
face burning_stronghold.x11
x 2
y 1
no_pick 1
move_block all
end
More
Object burning_stronghold_7
editor_folder planes/fire
name burning stronghold
type 66
face burning_stronghold.x11
y 2
no_pick 1
move_block all
end
More
Object burning_stronghold_8
editor_folder planes/fire
name burning stronghold
type 66
face burning_stronghold.x11
x 1
y 2
no_pick 1
end
More
Object burning_stronghold_9
editor_folder planes/fire
name burning stronghold
type 66
face burning_stronghold.x11
x 2
y 2
no_pick 1
move_block all
end
Object burning_t_house2
editor_folder planes/fire
name burning town house
face burning_t_house2.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object burning_t_house2_2
editor_folder planes/fire
name burning town house
face burning_t_house2.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object burning_t_house2_3
editor_folder planes/fire
name burning town house
face burning_t_house2.x11
type 66
no_pick 1
y 1
end
More
Object burning_t_house2_4
editor_folder planes/fire
name burning town house
face burning_t_house2.x11
type 66
no_pick 1
x 1
y 1
end
Object burning_temple1
editor_folder planes/fire
name burning temple
face burning_temple1.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object burning_temple1_2
editor_folder planes/fire
name temple
face burning_temple1.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object burning_temple1_3
editor_folder planes/fire
name temple
face burning_temple1.x11
type 66
no_pick 1
y 1
end
More
Object burning_temple1_4
editor_folder planes/fire
name temple
face burning_temple1.x11
type 66
no_pick 1
x 1
y 1
end
Object burningwall_0
editor_folder planes/fire/burningwall
name burning wall
face burningwall_0.111
animation burningwall_0
is_animated 1
anim_speed 5
client_anim_random 1
move_block all
no_pick 1
blocksview 1
end
Object burningwall_1_2
editor_folder planes/fire/burningwall
name burning wall
face burningwall_1.111
animation burningwall_1_2
is_animated 1
anim_speed 5
client_anim_random 1
move_block all
no_pick 1
blocksview 1
end
Object burningwall_1_4
editor_folder planes/fire/burningwall
name burning wall
face burningwall_2.111
animation burningwall_1_4
is_animated 1
anim_speed 5
client_anim_random 1
move_block all
no_pick 1
blocksview 1
end
Object burningwall_2_2_1
editor_folder planes/fire/burningwall
name burning wall
face burningwall_3.111
animation burningwall_2_2_1
is_animated 1
anim_speed 5
client_anim_random 1
move_block all
no_pick 1
blocksview 1
end
Object burningwall_1_1
editor_folder planes/fire/burningwall
name burning wall
face burningwall_4.111
animation burningwall_1_1
is_animated 1
anim_speed 5
client_anim_random 1
move_block all
no_pick 1
blocksview 1
end
Object burningwall_2_1_1
editor_folder planes/fire/burningwall
name burning wall
face burningwall_5.111
animation burningwall_2_1_1
is_animated 1
anim_speed 5
client_anim_random 1
move_block all
no_pick 1
blocksview 1
end
Object burningwall_2_2_2
editor_folder planes/fire/burningwall
name burning wall
face burningwall_6.111
animation burningwall_2_2_2
is_animated 1
anim_speed 5
client_anim_random 1
move_block all
no_pick 1
blocksview 1
end
Object burningwall_3_2
editor_folder planes/fire/burningwall
name burning wall
face burningwall_7.111
animation burningwall_3_2
is_animated 1
anim_speed 5
client_anim_random 1
move_block all
no_pick 1
blocksview 1
end
Object burningwall_1_3
editor_folder planes/fire/burningwall
name burning wall
face burningwall_8.111
animation burningwall_1_3
is_animated 1
anim_speed 5
client_anim_random 1
move_block all
no_pick 1
blocksview 1
end
Object burningwall_2_2_4
editor_folder planes/fire/burningwall
name burning wall
face burningwall_9.111
animation burningwall_2_2_4
is_animated 1
anim_speed 5
client_anim_random 1
move_block all
no_pick 1
blocksview 1
end
Object burningwall_2_1_2
editor_folder planes/fire/burningwall
name burning wall
face burningwall_A.111
animation burningwall_2_1_2
is_animated 1
anim_speed 5
client_anim_random 1
move_block all
no_pick 1
blocksview 1
end
Object burningwall_3_1
editor_folder planes/fire/burningwall
name burning wall
face burningwall_B.111
animation burningwall_3_1
is_animated 1
anim_speed 5
client_anim_random 1
move_block all
no_pick 1
blocksview 1
end
Object burningwall_2_2_3
editor_folder planes/fire/burningwall
name burning wall
face burningwall_C.111
animation burningwall_2_2_3
is_animated 1
anim_speed 5
client_anim_random 1
move_block all
no_pick 1
blocksview 1
end
Object burningwall_3_4
editor_folder planes/fire/burningwall
name burning wall
face burningwall_D.111
animation burningwall_3_4
is_animated 1
anim_speed 5
client_anim_random 1
move_block all
no_pick 1
blocksview 1
end
Object burningwall_3_3
editor_folder planes/fire/burningwall
name burning wall
face burningwall_E.111
animation burningwall_3_3
is_animated 1
anim_speed 5
client_anim_random 1
move_block all
no_pick 1
blocksview 1
end
Object burningwall_4
editor_folder planes/fire/burningwall
name burning wall
face burningwall_F.111
animation burningwall_4
is_animated 1
anim_speed 5
client_anim_random 1
move_block all
no_pick 1
blocksview 1
end
Object coldmagma
editor_folder planes/fire
face coldmagma.111
name cold magma
animation coldmagma
type 102
subtype 7
level 30000
move_on walk
is_floor 1
is_animated 1
speed 0.15
no_pick 1
attacktype 4
dam 75
wc -30
lifesave 1
generator 1
other_arch fire_elemental
maxsp 5000
generator_limit 5
end
Object flaming_tower
editor_folder planes/fire
name fire tower
type 66
face flamingtower.x11
animation flaming_tower
is_animated 1
anim_speed 2
client_anim_random 1
no_pick 1
client_type 25012
end
More
Object flaming_tower_2
editor_folder planes/fire
name fire tower
type 66
face flamingtower.x11
animation flaming_tower
is_animated 1
anim_speed 2
client_anim_random 1
no_pick 1
y 1
end
Object lava_lake
editor_folder planes/fire/lava
face lava_blake_0.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_n
editor_folder planes/fire/lava
face lava_blake_1.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_e
editor_folder planes/fire/lava
face lava_blake_2.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_ne
editor_folder planes/fire/lava
face lava_blake_3.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_s
editor_folder planes/fire/lava
face lava_blake_4.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_sn
editor_folder planes/fire/lava
face lava_blake_5.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_se
editor_folder planes/fire/lava
face lava_blake_6.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_nes
editor_folder planes/fire/lava
face lava_blake_7.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_w
editor_folder planes/fire/lava
face lava_blake_8.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_nw
editor_folder planes/fire/lava
face lava_blake_9.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_ew
editor_folder planes/fire/lava
face lava_blake_A.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_new
editor_folder planes/fire/lava
face lava_blake_B.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_sw
editor_folder planes/fire/lava
face lava_blake_C.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_nse
editor_folder planes/fire/lava
face lava_blake_D.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_sew
editor_folder planes/fire/lava
face lava_blake_E.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_center
editor_folder planes/fire/lava
face lava_blake_F.111
move_block all
no_pick 1
is_water 1
is_floor 1
end
Object lava_rcrook_ns-ne
editor_folder planes/fire/lava
face lava_branch_125.111
name lava river junction
move_block all
no_pick 1
is_water 1
end
Object lava_rjunct_ns-ne
editor_folder planes/fire/lava
face lava_branch_125.211
name lava river junction
move_block all
no_pick 1
is_water 1
end
Object lava_rjunct_ns-e
editor_folder planes/fire/lava
face lava_branch_135.111
name lava river junction
move_block all
no_pick 1
is_water 1
end
Object lava_rjunct_we-n
editor_folder planes/fire/lava
face lava_branch_137.111
name lava river junction
move_block all
no_pick 1
is_water 1
end
Object lava_rcrook_ns-se
editor_folder planes/fire/lava
face lava_branch_145.111
name lava river junction
move_block all
no_pick 1
is_water 1
end
Object lava_rjunct_ns-se
editor_folder planes/fire/lava
face lava_branch_145.211
name lava river junction
move_block all
no_pick 1
is_water 1
end
Object lava_rcrook_ns-sw
editor_folder planes/fire/lava
face lava_branch_156.111
name lava river junction
move_block all
no_pick 1
is_water 1
end
Object lava_rjunct_ns-sw
editor_folder planes/fire/lava
face lava_branch_156.211
name lava_river junction
move_block all
no_pick 1
is_water 1
end
Object lava_rjunct_ns-w
editor_folder planes/fire/lava
face lava_branch_157.111
name lava river junction
move_block all
no_pick 1
is_water 1
end
Object lava_rcrook_ns-nw
editor_folder planes/fire/lava
face lava_branch_158.111
name lava river junction
move_block all
no_pick 1
is_water 1
end
Object lava_rjunct_ns-nw
editor_folder planes/fire/lava
face lava_branch_158.211
name lava river junction
move_block all
no_pick 1
is_water 1
end
Object lava_rcrook_we-ne
editor_folder planes/fire/lava
face lava_branch_237.111
name lava river junction
move_block all
no_pick 1
is_water 1
end
Object lava_rjunct_we-ne
editor_folder planes/fire/lava
face lava_branch_237.211
name lava river junction
move_block all
no_pick 1
is_water 1
end
Object lava_rcrook_we-se
editor_folder planes/fire/lava
face lava_branch_347.111
name lava river junction
move_block all
no_pick 1
is_water 1
end
Object lava_rjunct_we-se
editor_folder planes/fire/lava
face lava_branch_347.211
name lava river junction
move_block all
no_pick 1
is_water 1
end
Object lava_rjunct_we-s
editor_folder planes/fire/lava
face lava_branch_357.111
name lava river junction
move_block all
no_pick 1
is_water 1
end
Object lava_rcrook_we-sw
editor_folder planes/fire/lava
face lava_branch_367.111
name lava river junction
move_block all
no_pick 1
is_water 1
end
Object lava_rjunct_we-sw
editor_folder planes/fire/lava
face lava_branch_367.211
name lava river junction
move_block all
no_pick 1
is_water 1
end
Object lava_rcrook_we-nw
editor_folder planes/fire/lava
face lava_branch_378.111
name lava river junction
move_block all
no_pick 1
is_water 1
end
Object lava_rjunct_we-nw
editor_folder planes/fire/lava
face lava_branch_378.211
name lava river junction
move_block all
no_pick 1
is_water 1
end
Object lava_bridge_ns
editor_folder planes/fire/lava
face lava_bridge_15.111
name lava bridge
no_pick 1
is_water 1
end
Object lava_bridge_we
editor_folder planes/fire/lava
face lava_bridge_37.111
name lava bridge
no_pick 1
is_water 1
end
Object lava_ford_ns
editor_folder planes/fire/lava
face lava_ford_ns.111
name lava ford
no_pick 1
is_water 1
end
Object lava_ford_we
editor_folder planes/fire/lava
face lava_ford_we.111
name lava ford
no_pick 1
is_water 1
end
Object lava_biglake_0
editor_folder planes/fire/lava
face lava_blake_0.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_3_3
editor_folder planes/fire/lava
face lava_blake_1.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_3_4
editor_folder planes/fire/lava
face lava_blake_2.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_2_2_3
editor_folder planes/fire/lava
face lava_blake_3.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_3_1
editor_folder planes/fire/lava
face lava_blake_4.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_2_1_2
editor_folder planes/fire/lava
face lava_blake_5.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_2_2_4
editor_folder planes/fire/lava
face lava_blake_6.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_1_3
editor_folder planes/fire/lava
face lava_blake_7.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_3_2
editor_folder planes/fire/lava
face lava_blake_8.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_2_2_2
editor_folder planes/fire/lava
face lava_blake_9.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_2_1_1
editor_folder planes/fire/lava
face lava_blake_A.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_1_1
editor_folder planes/fire/lava
face lava_blake_B.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_2_2_1
editor_folder planes/fire/lava
face lava_blake_C.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_1_4
editor_folder planes/fire/lava
face lava_blake_D.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_1_2
editor_folder planes/fire/lava
face lava_blake_E.111
move_block all
no_pick 1
is_water 1
end
Object lava_biglake_4
editor_folder planes/fire/lava
face lava_blake_F.111
move_block all
no_pick 1
is_water 1
is_floor 1
end
Object lava_river_se-n
editor_folder planes/fire/lava
face lava_river_14.111
name lava river
move_block all
no_pick 1
is_water 1
end
Object lava_river_n-s
editor_folder planes/fire/lava
face lava_river_15.111
name lava river
move_block all
no_pick 1
is_water 1
end
Object lava_river_sw-n
editor_folder planes/fire/lava
face lava_river_16.111
name lava river
move_block all
no_pick 1
is_water 1
end
Object lava_river_ne-s
editor_folder planes/fire/lava
face lava_river_25.111
name lava river
move_block all
no_pick 1
is_water 1
end
Object lava_river_sw-ne
editor_folder planes/fire/lava
face lava_river_26.111
name lava river
move_block all
no_pick 1
is_water 1
end
Object lava_river_sw-ne_l
editor_folder planes/fire/lava
face lava_river_26.211
name lava river
move_block all
no_pick 1
is_water 1
end
Object lava_river_sw-ne_u
editor_folder planes/fire/lava
face lava_river_26.311
name lava river
move_block all
no_pick 1
is_water 1
end
Object lava_river_ne-w
editor_folder planes/fire/lava
face lava_river_27.111
name lava river
move_block all
no_pick 1
is_water 1
end
Object lava_river_sw-e
editor_folder planes/fire/lava
face lava_river_36.111
name lava river
move_block all
no_pick 1
is_water 1
end
Object lava_river_w-e
editor_folder planes/fire/lava
face lava_river_37.111
name lava river
move_block all
no_pick 1
is_water 1
end
Object lava_river_nw-e
editor_folder planes/fire/lava
face lava_river_38.111
name lava river
move_block all
no_pick 1
is_water 1
end
Object lava_river_se-w
editor_folder planes/fire/lava
face lava_river_47.111
name lava river
move_block all
no_pick 1
is_water 1
end
Object lava_river_nw-se
editor_folder planes/fire/lava
face lava_river_48.111
name lava river
move_block all
no_pick 1
is_water 1
end
Object lava_river_nw-se_l
editor_folder planes/fire/lava
face lava_river_48.211
name lava river
move_block all
no_pick 1
is_water 1
end
Object lava_river_nw-se_u
editor_folder planes/fire/lava
face lava_river_48.311
name lava river
move_block all
no_pick 1
is_water 1
end
Object lava_river_nw-s
editor_folder planes/fire/lava
face lava_river_58.111
name lava river
move_block all
no_pick 1
is_water 1
end
Object lava_sea
editor_folder planes/fire/lava
face lava_sea.111
name lava
animation lava_sea
anim_speed 5
client_anim_random 1
move_block all
no_pick 1
is_water 1
is_floor 1
end

Object lava_sea1
editor_folder planes/fire/lava
name lava
face lava_sea.111
animation lava_sea1
anim_speed 5
client_anim_random 1
no_pick 1
is_water 1
is_floor 1
end
Object lava_well
editor_folder planes/fire
type 66
face lava_well.111
no_pick 1
client_type 25012
end
Object magma
editor_folder planes/fire
face magma.111
animation magma
move_on walk
is_floor 1
is_animated 1
speed 0.15
no_pick 1
attacktype 4
dam 75
wc -30
lifesave 1
type 102
subtype 7
level 30000
generator 1
other_arch fire_elemental
maxsp 5000
generator_limit 5
end
Object guild_force
editor_folder player
name GUILD_FORCE
invisible 1
applied 1
type 114
face blank.111
no_drop 1
speed 0
end
Object no_class_face_change
editor_folder player
name NOCLASSFACECHANGE
invisible 1
applied 1
type 114
face blank.111
no_drop 1
speed 0
end
Object rank_force
editor_folder player
name RANK_FORCE
invisible 1
applied 1
type 114
face blank.111
no_drop 1
speed 0
end
#Object cleric_class
#race cleric
#anim_suffix class_cleric
#name cleric
#randomitems cleric_class_items
#face cleric.151
#animation cleric_class
#is_animated 1
#anim_speed -1
#type 37
#level 1
#ac 10
#wc 21
#dam 1
#can_use_shield 1
#can_use_armour 1
#can_use_weapon 1
#alive 1
#weight 70000
#food 500
#speed 0.5
#attacktype 1
#Str 0
#Dex -1
#Con -1
#Wis 2
#Cha 1
#Int -2
#Pow 1
#end
Object monk_class
editor_folder player/class/Religious
name monk
anim_suffix class_monk
randomitems monk_class_items
face monk.151
animation monk_class
is_animated 1
anim_speed -1
type 37
can_use_weapon 1
Str 2
Dex 2
Con 1
Wis 1
Int -1
msg
In the Monastery, they believed in mental discipline and peace through physical training, meditation, and, to a lesser extent, religious devotion.
Your mental equilibrium requires you to forego the use of weapons, but your physical training in karate means you're not helpless.
Your inner peace grants you the ability to regenerate faster and to sense metaphysical auras.
endmsg
end

Object monk_no_use_weapon
editor_folder player/class/Religious
name no weapon force
invisible 1
type 114
face blank.111
neutral 1
no_drop 1
end
Object paladin_class
editor_folder player/class/Religious
name paladin
anim_suffix class_paladin
randomitems paladin_class_items
face paladin.171
type 37
animation paladin_class
is_animated 1
anim_speed -1
Str 0
Dex -1
Con 0
Int -2
Wis 2
Pow 1
Cha 1
msg
You are a militant priest, with an emphasis on 'priest'.
You've been taught archery and the use of weapons, but great care has been taken that you're doctrinally correct.  Now you've been sent out in the world to convert the unrighteous and destroy the enemies of the faith.  Your churchmembers have been charged a pretty penny to equip you for the job!
All other areas of your education have been neglected.  Perhaps aware of your deficiency, your superiors have given you some measure of protection from magic.
endmsg
end
Object paladin_holy_symbol
editor_folder player/class/Religious
name Paladin's holy symbol
face holy_symbol.111
type 74
skill praying
material 20
nrof 1
value 1500
weight 5000
resist_magic 30
body_skill -1
client_type 451
end
Object priest_class
editor_folder player/class/Religious
anim_suffix class_priest
name priest
randomitems priest_class_items
face priestnew.171
type 37
animation priest_class
is_animated 1
anim_speed -1
Str -2
Dex -2
Con -1
Int 0
Wis 3
Pow 2
Cha 2
msg
As a priest, you've learned an intense devotion to your god, and you've learned how to channel the energies your god vouchsafes to his devotees.
You've been taught the use of weapons, but only cursorily, and your physical training has been lacking in general.
Since you're in tune with the holy powers, you can tell when a god has marked an object as accursed.
endmsg
end
Object ninja_class
editor_folder player/class/Thief
name ninja
anim_suffix class_ninja
randomitems ninja_class_items
face ninja.151
animation ninja_class
is_animated 1
anim_speed -1
type 37
Str 1
Dex 2
Con 1
Int 0
Wis -2
Pow -2
Cha -1
msg
As a member of the secret society of the Ninja, you've been taught archery, the use of weapons, and also the art of combat without weapons.  Your style of combat, leans very much toward the sneak attack, so you've been taught how to be inconspicuous and to appear in places you're not expected.
You have had no introduction to either religious devotion or magic.
endmsg
end
Object thief_class
editor_folder player/class/Thief
name thief
anim_suffix class_thief
randomitems thief_class_items
face thief.171
animation thief_class
is_animated 1
anim_speed -1
type 37
Str 0
Dex 3
Con -2
Int 1
Wis -1
Pow -1
Cha -3
msg
Trained to be a thief from a young age, you've learned to steal and you're familiar with the value a fence will give you on your "finds".
You've had some weaponry training, including archery; this being advisable to someone who is likely to have acrimonious disagreements about the ownership of valuable objects.
You've had no time for either religious devotion or the study of magecraft, but your quick wits have been enough to keep you alive so far.
endmsg
end
#Object mountain_dwarf_class
#name mountain dwarf
#anim_suffix class_mountain_dwarf
#randomitems barbarian_class_items
#face mountain_dwarf.151
#animation mountain_dwarf_class
#is_animated 1
#anim_speed -1
#type 37
#Str 4
#Dex 1
#Con 4
#Int -6
#Wis -1
#Pow -1
#Cha -4
#end
Object barbarian_class
editor_folder player/class/Warrior
name barbarian
anim_suffix class_barbarian
randomitems barbarian_class_items
face barbarian.151
animation barbarian_class
is_animated 1
anim_speed -1
type 37
Str 3
Dex 2
Con 3
Int -6
Wis -1
Pow -1
Cha -2
msg
Growing up in the howling wilderness, you've had no chance to pursue anything remotely intellectual, let alone learn your letters!  It's amazing you ever thought of leaving your hovel and going somewhere else, you're so ignorant.  But now you have.
You find that you're a lot tougher and stronger than these cityfolk, and you know how to get around in rough terrain.  You've learned archery in order to fill your cookpot, and weaponry is second nature to anyone who's had to fight with the local orc-tribe over food once a month.
You're deeply afraid of magic, and it'll be a while before you get over that and develop any facility with it.
You've no deep problem with the idea of gods, but you don't know much about them.
endmsg
end
Object mage_class
editor_folder player/class/Warrior
name mage
anim_suffix class_mage
randomitems warlock_class_items
face mage.151
animation mage_class
is_animated 1
anim_speed -1
type 37
Str 1
Dex -1
Con 1
Int 0
Wis -2
Pow 1
msg
You've divided your time between learning magic and learning weapons, but have totally disregarded religious devotion.
You're physically stronger and hardier because of your training, and you know the use of weapons and bows.  However, you're just a bit clumsy in both weaponry and magic because you've had to divide your time between them.
endmsg
end
Object swashbuckler_class
editor_folder player/class/Warrior
name swashbuckler
randomitems swashbuckler_class_items
anim_suffix class_swashbuckler
face swashbuckl.151
animation swashbuckler_class
is_animated 1
anim_speed -1
type 37
Str 1
Dex 2
Con 1
Int -1
Wis -2
Pow -1
Cha 1
msg
Shipboard most of your life, you've learned good balance and agility, and you've also become strong and hardy.  Because of occasional oarswork, you and your shipmates have an admirable command of rhythm, and you can sing well.
You've learned to make the most of your time in port:  after passing out drunk in a bar and waking to find yourself short your pay, you've found ways to acquire new capital, or at the very least, talk someone into helping you out of your fix.
On numerous occasions, you've taken up arms and bow in defense of your ship, so you're facile with weapons, but you've had no chance to learn magic or the ways of gods.
endmsg
end
Object warlock_class
editor_folder player/class/Warrior
name warlock
randomitems warlock_class_items
face mage.151
anim_suffix class_warlock
animation warlock_class
is_animated 1
anim_speed -1
type 37
Str 1
Dex -1
Con 1
Int 0
Wis -2
Pow 1
msg
You've divided your time between learning magic and learning weapons, but have totally disregarded religious devotion.
You're physically stronger and hardier because of your training, and you know the use of weapons and bows.  However, you're just a bit clumsy in both weaponry and magic because you've had to divide your time between them.
endmsg
end
Object warrior_class
editor_folder player/class/Warrior
name warrior
randomitems warrior_class_items
anim_suffix class_warrior
face warrior.151
animation warrior_class
is_animated 1
anim_speed -1
type 37
Str 2
Dex 1
Con 1
Int -2
Wis -1
Pow -1
msg
As a Warrior you've been trained in the art of combat with weapons and in archery.
Because of your training, you're stronger, more agile, and hardier than you would be otherwise.
Your education, however, has not included studies in the magical arts or religious devotion, and, in general, lacks breadth.
endmsg
end
Object alchemist_class
editor_folder player/class/Wizardry
name alchemist
anim_suffix class_alchemist
randomitems alchemist_class_items
face alchemist.151
animation alchemist_class
is_animated 1
anim_speed -1
type 37
Str -3
Dex 0
Con -1
Int 3
Wis 0
Pow 1
msg
Your specialty is magical devices and concoctions, but you've also had some training in weaponry, so that you could fend off townsfolk angered by the vile reeks that frequently emanate from your workshop.
Searching for the ultimate recipe and trying to recover lost knowledge has sharpened your wits considerably.
Your focus, however, has left little time for physical training, and your sedentary lifestyle has weakened you.
Your dependence on magical devices extends to the use of a talisman to channel mana.  The talisman has become attuned to detonation and transmutation because of the way you have used it.
endmsg
end
Object talisman_alchemist
editor_folder player/class/Wizardry
name Alchemist's talisman
face talisman.111
type 74
weight 1000
value 3000
nrof 1
material 12
path_attuned 16896
client_type 451
body_skill -1
skill sorcery
end
Object devotee_class
editor_folder player/class/Wizardry
name devotee
anim_suffix class_devotee
randomitems devotee_class_items
face wizard_white.171
animation wizard_white
is_animated 0
type 37
Str -2
Dex 0
Con -2
Int 0
Wis 2
Pow 2
Cha 1
msg
Devotee
The axis of your existence is your devotion to your god, but you've also been busy in other areas.
Your sensitivity to godly powers has also caused your natural magical ability to bloom, and your religious order has encouraged your study.
Your religious superiors have forced you to learn weaponry against your choice, but you will find that they were wise to do so.  You haven't trained as assiduously as you should have, so you are soft and weak.
endmsg
end
Object evoker_class
editor_folder player/class/Wizardry
name evoker
anim_suffix class_evoker
randomitems evoker_class_items
face evoker.151
animation evoker_class
is_animated 1
anim_speed -1
type 37
Str -2
Dex 0
Con -1
Int 0
Wis 0
Pow 3
msg
Your specialty is the use of attack spells in combat.  You practice these spells daily, and your capacity to cast them has increased hugely.
You've had some training in weaponry to help defend yourself, but you tend to leave most of the fighting to others, so your physical training has been somewhat lacking.
You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you.  The attack spells have imprinted themselves somewhat on your talisman, making it good for those and less useful for anything else.
You have not been trained in religious devotion:  however, you come from a religious family and will have no particular difficulty taking up the service of a god.
endmsg
end
Object talisman_evoker
editor_folder player/class/Wizardry
name Evoker's talisman
face talisman.111
type 74
weight 1000
value 3000
nrof 1
material 12
path_attuned 14
path_repelled 50240
client_type 451
body_skill -1
skill evocation
end
Object sorcerer_class
editor_folder player/class/Wizardry
name sorcerer
anim_suffix class_sorcerer
randomitems sorcerer_class_items
face sorcerer.171
animation sorcerer_class
is_animated 1
anim_speed -1
type 37
Str -3
Dex 2
Con -3
Int 3
Wis -2
Pow 3
msg
Your study of magic has been obsessive.  Your frequent practice has greatly enhanced your powers, and your intellect has been sharpened enormously by your quest for ever better ways to channel energies.
Barbarians used to push you around on the street until you blasted one's leg off with a lightning bolt.  You reflected later on the stupidity of this, because you could by no means have blasted his friends, too.  Fortunately, they ran off.  You resolved to learn how to take out a whole group of barbarians before losing your temper again.
On the other hand, you have totally neglected to learn to use weaponry, so you're soft and weak.
Your study of magical devices allows you to notice when an object has a magical aura, and you are often able to fathom the purpose of magical devices.
endmsg
end
Object sorcerer_hat
editor_folder player/class/Wizardry
name Sorcerer's hat
nrof 1
type 34
face wiz_hat.111
animation wiz_hat
speed 0.1
last_sp 12
ac 1
sp 1
weight 1000
material 128
body_head -1
client_type 270
end
Object summoner_class
editor_folder player/class/Wizardry
name summoner
anim_suffix class_summoner
randomitems summoner_class_items
face wizard_yellow.171
animation wizard_yellow
is_animated 0
type 37
Str -1
Dex 0
Con -1
Int 1
Wis 0
Pow 1
msg
You've had more of an emphasis on physical training than most spellcasters, at the expense of less practice with spellcasting.  You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you.
Your work has leaned heavily toward the art of summoning creatures to help you in a fight, and your talisman has become attuned to that.  That attunement, however, makes it harder for you to reject unwanted creatures.
You've also had a reasonable education in religious devotion.
endmsg
end
Object talisman_summoner
editor_folder player/class/Wizardry
name Summoner's talisman
face talisman.111
type 74
weight 1000
value 3000
nrof 1
material 12
path_attuned 64
path_repelled 65536
client_type 451
body_skill -1
skill summoning
end
Object wizard_class
editor_folder player/class/Wizardry
race human
anim_suffix class_wizard
name wizard
randomitems wizard_class_items
face wizard.171
animation wizard_class
is_animated 0
type 37
Str -3
Dex 0
Con -3
Wis 0
Int 3
Pow 3
Cha 0
msg
You're the generalist of the spellcasters.  You've emphasized the use of magic and studied all its areas equally.
You've learned something about the gods and religious devotion as well.
To a much lesser extent, you've studied weaponry, but you've not had much physical training:  you're mostly sedentary, and so you're not nearly so strong and healthy as you could be.
endmsg
end
Object dragon_ability_xrays
editor_folder player/dragon_ability
name xrays
msg
Your senses are stimulated. You gain the ability of X-ray vision!
endmsg
type 114
invisible 1
xrays 1
no_drop 1
end

Object direct_attune_fire
editor_folder player/dragon_ability
name attune fire
type 114
invisible 1
path_attuned 2
no_drop 1
end
Object direct_attune_cold
editor_folder player/dragon_ability
name attune cold
type 114
invisible 1
path_attuned 4
no_drop 1
end
Object direct_attune_elec
editor_folder player/dragon_ability
name attune electricity
type 114
invisible 1
path_attuned 8
no_drop 1
end

Object fire_clawing
editor_folder player/dragon_ability
name fire claws
title clawing
msg
Your claws are enveloped in a hot blazing fire!
endmsg
type 74
subtype 31
invisible 1
attacktype 4
no_drop 1
skill clawing
animation pl_dragon_r
end
Object ice_clawing
editor_folder player/dragon_ability
name ice claws
title clawing
msg
Your claws are covered with shards of ice!
endmsg
type 74
subtype 31
invisible 1
attacktype 16
no_drop 1
skill clawing
animation pl_dragon_bl
end
Object electric_clawing
editor_folder player/dragon_ability
name electric claws
title clawing
msg
Your claws emit sparks of electricity!
endmsg
type 74
subtype 31
skill clawing
invisible 1
attacktype 8
no_drop 1
animation pl_dragon_blue
end
Object poison_clawing
editor_folder player/dragon_ability
name poison claws
title clawing
msg
Your claws are now poisoned!
endmsg
type 74
subtype 31
skill clawing
invisible 1
attacktype 1024
no_drop 1
animation pl_dragon_g
end


Object spelldirect_ball_lightning
editor_folder player/dragon_ability
anim_suffix spellcasting
name ball lightning
name_pl ball lightning
face spell_evocation.111
type 101
subtype 35
level 9
value 90
sp 10
casting_time 30
skill evocation
path_attuned 8
other_arch ball_lightning
dam 8
dam_modifier 3
duration 40
duration_modifier 1
maxsp 15
attacktype 10
no_drop 1
invisible 1
end
Object spelldirect_dragonbreath
editor_folder player/dragon_ability
anim_suffix spellcasting
name dragonbreath
name_pl dragonbreath
face spell_pyromancy.111
level 12
sp 13
casting_time 30
path_attuned 2
other_arch firebreath
dam 4
dam_modifier 3
range 7
duration 2
range_modifier 5
maxsp 11
type 101
subtype 7
value 120
attacktype 4
no_drop 1
invisible 1
skill pyromancy
end
Object spelldirect_large_icestorm
editor_folder player/dragon_ability
anim_suffix spellcasting
name large icestorm
name_pl large icestorm
face spell_evocation.111
level 12
sp 13
casting_time 40
path_attuned 4
other_arch icestorm
dam 4
dam_modifier 3
range 14
duration 2
range_modifier 5
maxsp 11
type 101
subtype 7
value 120
attacktype 18
no_drop 1
invisible 1
skill evocation
end
Object spelldirect_poison_cloud
editor_folder player/dragon_ability
anim_suffix spellcasting
name poison cloud
name_pl poison cloud
face spell_sorcery.111
level 2
sp 5
casting_time 10
path_attuned 16
other_arch poisonbullet
dam 0
dam_modifier 3
range 4
duration 4
maxsp 8
type 101
subtype 5
value 20
attacktype 1026
no_drop 1
invisible 1
skill sorcery
food 5
end
Object dwarf_player
editor_folder player/race
name dwarf
race dwarf
randomitems dwarf_player_items
face dwarf_p.151
msg
Skills: Smithery
Resistances: None
Attunements: None
Special: See in dark

Description:
The Dwarves are the hardy scions of Mostrai. The traditional profession of the dwarf is smithery, and you'll be hard-pressed to find a dwarf who is not competent at it. Whether their great strength and hardiness leads them to become smiths and miners, or whether their profession leads to their strength and hardiness is unknown. Their thick musculature makes them slow of body, and seemingly, some of their muscle has crept into their brain. Perhaps their repetitive tasks dull their minds, perhaps they're simply born dumb.
Dwarves can see in the dark, but they're slightly impious and tend to be a bit poor at controlling magic. Despite this, there are indeed dwarven clerics and mages. They're just not quite as good as human clerics or mages.
endmsg
animation dwarf_player
is_animated 1
anim_speed -1
type 1
level 1
ac 10
wc 21
dam 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_see_in_dark 1
alive 1
weight 80000
food 999
speed 1
attacktype 1
Str 3
Dex -2
Con 4
Int -2
Wis -1
Pow -2
Cha -1
body_range 1
body_arm 2
body_torso 1
body_head 1
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_foot 2
body_hand 2
body_wrist 2
body_waist 1
body_leg 2
maxhp 30
maxsp 30
maxgrace 30
sound_chance 100
end
Object dwarf_player_force
editor_folder player/race
name dwarf_force
invisible 1
type 114
speed 0
end
Object elf_player
editor_folder player/race
race faerie
name elf
randomitems elf_player_items
face elf.151
msg
Skills: Bowyer, Woodsman, Missile Weapons
Resistances: None
Attunements: None
Special: Slow HP regeneration, fast SP regeneration, low food consumption, start with bow & arrows, See in dark

Description:
An Elf is a child of Faerie, a scion of Lythander. Being of Faerie, they heal more slowly than other races, but mana flows into them more quickly. They also need far less food than other races.
Every elf is taught the use of a bow, but their long lives allow them to take up any trade. They are weaker and less hardy than humans, but quicker of body and mind, and generally make more powerful spellcasters. However, they have a notoriously offhanded attitude toward their religious devotions and make poor priests.
As a race, Elves possess a preternatural beauty and eyes that see in the dark.
endmsg
animation elf_player
is_animated 1
anim_speed -1
type 1
level 1
ac 10
wc 21
dam 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_see_in_dark 1
alive 1
weight 70000
food 500
speed 1
attacktype 1
Str -2
Dex 3
Con -2
Int 2
Wis -3
Pow 2
Cha 4
body_range 1
body_arm 2
body_torso 1
body_head 1
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_foot 2
body_hand 2
body_wrist 2
body_waist 1
body_leg 2
maxhp 30
maxsp 30
maxgrace 30
sound_chance 100
end
Object elf_player_force
editor_folder player/race
name elf_force
invisible 1
can_see_in_dark 1
sp 1
hp -1
food 2
type 114
face blank.111
applied 1
no_drop 1
speed 0
end
Object fenx_player
editor_folder player/race
name fenx
race fenx
randomitems fenx_player_items
face fenx.150
msg
Skills: Woodsman, Missile Weapons, Jumping, Singing
Resistances: None
Attunements: None
Special: Slow HP regeneration, fast SP regeneration, low food consumption, start with bow & arrows, See in dark

Description:
Fenxes, also called Fendrakhis by other speaking races, are humanoids that have some fox-like attributes. A little smaller than humans, they are agile and clever, but usually share little affinity with magical forces.
Once an important race of Bigworld, they were forced to hide into the Great Forest after they lost an important war against Humans, a long time ago.
endmsg
animation fenx_player
is_animated 1
anim_speed -1
type 1
level 1
ac 10
wc 21
dam 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
alive 1
weight 65000
food 999
speed 1
attacktype 1
Str -2
Dex 4
Con 0
Wis -2
Cha 2
Int 2
Pow -4
body_range 1
body_arm 2
body_torso 1
body_head 1
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_foot 2
body_hand 2
body_wrist 2
body_waist 1
body_leg 2
maxhp 30
maxsp 30
maxgrace 30
sound_chance 100
end
Object fenx_player_force
editor_folder player/race
name fenx_force
invisible 1
can_see_in_dark 0
sp 1
hp -1
food 2
type 114
face blank.111
applied 1
no_drop 1
speed 0
end
Object fireborn_player
editor_folder player/race
name fireborn
race fire_elemental
randomitems fireborn_player_items
face fireborn.111
msg
Skills: Levivation, Flame Touch, Praying, Pyromancy
Resistances: Cold -30, Ghosthit -50, Immunity to Poison and Fire
Attunements: Attune Fire
Special: Can not use weapons & armor, can wear 4 rings, glowing aura, fast SP regeneration

Description:
Legends say that fireborn are sparks struck off the anvil of creation, with life and spirit, and eventually mind. Those who research magic think that they are relatives of some kind to will o' the wisps. An observer seeing one for the first time would see a strangely intelligent vortex of flame somehow carrying items without burning them.
Their insubstantial nature makes them both very weak and very quick. Their minds are agile, and they are able to commune well with the gods. However, their area of excellence is magic. They spellcast more powerfully than any other race, and mana flows into them readily. They can even cast cold spells with devastating effectiveness. They all know a basic fire spell.
They have the ability to levitate at will, and they can touch to burn. As they gain more power, they are increasingly difficult to hit with weapons. However, they cannot use weapons or armour, and thereby miss out on many benefits (including powerful magical enchantments) those items may bring.
Fire does not harm them, nor poison. Cold, spiritual drain, and physical drain present great peril to them.
By their fiery nature, they glow like a bonfire.  This removes the need for them to carry a torch into dark dungeons, but at the same time can attract unfriendly monsters.
endmsg
animation fireborn_player
is_animated 1
type 1
level 1
ac 0
wc 21
dam 0
can_use_shield 0
can_use_armour 0
can_use_weapon 0
path_attuned 2
alive 1
weight 30000
food 999
speed 1
attacktype 5
Str -5
Dex 4
Con 0
Int 2
Wis 2
Cha -2
Pow 7
resist_fire 100
resist_poison 100
resist_cold -30
resist_ghosthit -50
body_range 1
body_neck 2
body_skill 1
body_finger 4
glow_radius 4
maxhp 30
maxsp 30
maxgrace 30
sound_chance 100
end
Object fireborn_player_force
editor_folder player/race
name Fireborn_Force
invisible 1
sp 2
applied 1
type 114
face blank.111
no_drop 1
speed 0
end
Object gnome_player
editor_folder player/race
name gnome
race dwarf
randomitems gnome_player_items
face gnome_p.151
msg
Skills: Praying
Resistances: None
Attunements: None
Special: See in dark, Lucky

Description:
Gnomes and dwarves look so much alike that some speculate that they are the same race, but with very different cultures. No one has been able to talk a Dwarf and a Gnome into attempting interbreeding, however, which would settle the issue. Dwarves and gnomes have a disgust for one another and both find the thought of intimacy with the other repulsive. Despite that, they coexist peacefully enough: perhaps because their interests and needs never conflict.
Gnomes do not have nearly the strength or hardiness of dwarves, and they are even more clumsy. They are quite spiritual, and make very good priests, and many are very strong magicians. They can see in the dark, and their familiarity with the gods seems to bring a general blessing of good luck on all Gnomekind.
endmsg
animation gnome_player
is_animated 1
anim_speed -1
type 1
level 1
ac 10
wc 21
dam 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_see_in_dark 1
alive 1
weight 50000
food 999
speed 1
luck 1
attacktype 1
Str -1
Dex -3
Con -2
Int 0
Wis 3
Pow 3
Cha 0
body_range 1
body_arm 2
body_torso 1
body_head 1
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_foot 2
body_hand 2
body_wrist 2
body_waist 1
body_leg 2
maxhp 30
maxsp 30
maxgrace 30
sound_chance 100
end
Object gnome_player_force
editor_folder player/race
name gnome force
invisible 1
speed 0
type 114
applied 1
no_drop 1
end
Object halfling_player
editor_folder player/race
name halfling
race halfling
randomitems halfling_player_items
face halfling.151
msg
Skills: Stealing, Hiding
Resistances: Drain +30
Attunements: None
Special: Lucky

Description:
Halflings are another sub-race of humankind, like the Northman. They are much smaller and shorter than humans, so they are weaker, but they are far quicker and hardier. They're quite unreligious, but many take up magic.
Their small size lets them hide more effectively, and for some reason chance seems to favor them with good luck. They are also surprisingly resistant to loss of lifeforce.
endmsg
animation halfling_player
is_animated 1
anim_speed -1
type 1
level 1
ac 10
wc 21
dam 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
alive 1
weight 40000
food 999
speed 1
luck 1
attacktype 1
resist_drain 30
Str -4
Dex 3
Con 4
Wis -3
body_range 1
body_arm 2
body_torso 1
body_head 1
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_foot 2
body_hand 2
body_wrist 2
body_waist 1
body_leg 2
maxhp 30
maxsp 30
maxgrace 30
sound_chance 100
end
Object halfling_force
editor_folder player/race
name halfling force
invisible 1
speed 0
type 114
applied 1
no_drop 1
end
Object human_player
editor_folder player/race
name human
race human
randomitems human_player_items
face human.151
msg
Skills: Starts with random skill scroll
Resistances: None
Attunements: None
Special: None

Description:
Humans are the generalists of the races. They are fit for any trade, and usually pick up a skill from their parents in addition to what they've learned as apprentices in their craft.
endmsg
animation human_player
is_animated 1
anim_speed -1
type 1
level 1
ac 10
wc 21
dam 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
alive 1
weight 70000
food 999
speed 1
attacktype 1
Str 0
Dex 0
Con 0
Wis 0
Cha 0
Int 0
Pow 0
body_range 1
body_arm 2
body_torso 1
body_head 1
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_foot 2
body_hand 2
body_wrist 2
body_waist 1
body_leg 2
maxhp 30
maxsp 30
maxgrace 30
sound_chance 100
end
Object human_player_force
editor_folder player/race
name human force
invisible 1
speed 0
type 114
applied 1
no_drop 1
end
Object northman_player
editor_folder player/race
name northman
race human
randomitems northman_player_items
face viking.151
msg
Skills: None
Resistances: Cold +30
Attunements: Repelled Fire
Special: Starts with horned helmet.

Description:
Northmen are simply humans who have been shaped by their harsh environment. They are stronger, quicker, and hardier than most humans, but also stupid and impious. Most races also consider them a bit unattractive. They have some resistance to cold, but the few of them who take up magic find it difficult to master fire spells.
endmsg
animation northman_player
resist_cold 30
is_animated 1
anim_speed -1
type 1
level 1
ac 10
wc 21
dam 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
path_repelled 2
alive 1
weight 70000
food 500
speed 0.5
attacktype 1
Str 1
Dex 1
Con 2
Int -2
Wis -1
Pow -1
Cha -1
body_range 1
body_arm 2
body_torso 1
body_head 1
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_foot 2
body_hand 2
body_wrist 2
body_waist 1
body_leg 2
maxhp 30
maxsp 30
maxgrace 30
sound_chance 100
end
Object northman_player_force
editor_folder player/race
name northman force
invisible 1
speed 0
type 114
applied 1
no_drop 1
end
Object pl_dragon
editor_folder player/race
name fire hatchling
race dragon
randomitems dragon_player_items
face pl_dragon_r.151
msg
Skills: Clawing, Levitate, Woodsman, Pyromancy
Resistances: None
Attunements: None
Special: Can not use weapons or most armor.  Natural armor improves over time

Description:
Dragons are completely different than any other race. Their vast size and bizarre body prevents them both from wearing armour and wielding weapons -- tools that they disdain in any case. Instead, they are gifted with the ability to evolve and grow stronger by eating the flesh of their defeated foes.
Over the years, their dragonhide hardens and it can provide better protection than the best armour. Instead of wielding weapons, they use their sharp and lethal claws in combat. Moreover, dragons have a natural talent for magic.
Dragons are very interested in the lore of the elements and usually choose to specialize. While focusing their metabolism on a certain element, they can gain various new abilities -- including new spells, enhanced claws and more. Eventually, a dragon is able to evolve from the hatchling stage into a grown-up terrifying ancient
dragon.
endmsg
animation pl_dragon_r
is_animated 1
anim_speed -1
type 1
level 1
ac 5
wc 21
dam 10
alive 1
weight 70000
food 999
speed 1
attacktype 1
can_use_shield 0
can_use_armour 0
can_use_weapon 0
Str 5
Dex 0
Con 6
Wis -8
Int -3
Pow 5
body_range 1
body_arm 0
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_wrist 2
body_waist 1
maxhp 30
maxsp 30
maxgrace 30
race_choice_1 dragon_ability_force_fire dragon_ability_force_cold dragon_ability_force_electricity dragon_ability_force_poison
race_choice_description_1 Choose a dragon focus
sound_chance 100
end
Object dragon_skin_force
editor_folder player/race
name dragon skin
invisible 1
type 114
face blank.111
applied 1
no_drop 1
end
Object dragon_ability_force
editor_folder player/race
name dragon ability
title fire hatchling
invisible 1
type 114
exp 2
face blank.111
neutral 1
no_drop 1
end
Object dragon_ability_force_fire
editor_folder player/race
name Fire hatchling focus
title fire hatchling
invisible 1
type 10
exp 2
neutral 1
no_drop 1
face pl_dragon_r.151
animation pl_dragon_r
is_animated 1
anim_speed -1
auto_apply 1
end
Object dragon_ability_force_electricity
editor_folder player/race
name Electricity hatchling focus
title electricity hatchling
invisible 1
type 10
exp 3
neutral 1
no_drop 1
face pl_dragon_blue.151
animation pl_dragon_blue
is_animated 1
anim_speed -1
auto_apply 1
end
Object dragon_ability_force_cold
editor_folder player/race
name Cold hatchling focus
title cold hatchling
invisible 1
type 10
exp 4
neutral 1
no_drop 1
face pl_dragon_bl.151
animation pl_dragon_bl
is_animated 1
anim_speed -1
auto_apply 1
end
Object dragon_ability_force_poison
editor_folder player/race
name Poison hatchling focus
title poison hatchling
invisible 1
type 10
exp 10
neutral 1
no_drop 1
face pl_dragon_g.151
animation pl_dragon_g
is_animated 1
anim_speed -1
auto_apply 1
end
Object pl_half_orc
editor_folder player/race
name half orc
race goblin
randomitems half_orc_player_items
face pl_half_orc.151
msg
Skills: Stealing
Resistances: Poison +30
Attunements: Repelled Turning
Special: See in Dark

Description:
Half-Orcs are usually the product of rape, slavery, or some such unpleasantness. They look it too:  Half-Orcs are rather ugly. On average, they're stronger, a bit quicker, and hardier than humans, but also stupid, impious, and unmagical. They're resistant to poison and can see in the dark, and every half-orc seems to know how to steal.
endmsg
animation pl_half_orc
is_animated 1
anim_speed -1
no_pick 1
alive 1
level 1
wc 21
ac 10
dam 1
type 1
speed 1
weight 70000
resist_poison 30
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_see_in_dark 1
path_repelled 65536
Str 2
Dex 1
Con 2
Int -2
Wis -2
Pow -1
Cha -3
body_range 1
body_arm 2
body_torso 1
body_head 1
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_foot 2
body_hand 2
body_wrist 2
body_waist 1
body_leg 2
maxhp 30
maxsp 30
maxgrace 30
sound_chance 100
end
Object half_orc_player_force
editor_folder player/race
name half_orc_force
invisible 1
speed 0
type 114
applied 1
no_drop 1
end
Object quetzalcoatl_player
editor_folder player/race
name quetzalcoatl
race reptile
randomitems quetzalcoatl_player_items
face quetzalcoatl.131
msg
Skills: Levitation, Clawing
Resistances: Cold -30, Immunity to Fire
Attunements: Attuned Fire
Special: Can not use shields, armor, boots and helmets, starts with burning hands and fireball

Description:
Quetzalcoatls are a strange mix of snake, bird, human, and a dash of the divine. They are able to manipulate objects with their claws. They are amazingly strong, very quick, and amazingly hardy, but quite stupid and impious (despite the dash of divinity). However, they are strongly magical in nature and usually have a vast reservoir of mana with which to cast any spell they're not too stupid to learn. Often, they're only able to grasp one basic fire spell.
Their strongly draconic nature makes them immune to fire and helps them with fire spells, but they are vulnerable to cold. They can grasp weapons, but their bizarre body shape prevents them from using armour, helmets, and other items of apparel intended for bipedal creatures with two arms, two legs, and a head. Their inability to use armour comes back to haunt them when they compare themselves with other races:  highly enchanted armour is usually more beneficial than dragonhide! The wings come in handy: they can use them to levitate, and their hide gets thicker as they gain power, compensating them somewhat for not being able to use armour.
endmsg
animation quetzalcoatl_player
is_animated 0
type 1
level 1
ac 5
wc 21
dam 10
alive 1
weight 70000
food 999
speed 1
attacktype 1
path_attuned 2
resist_fire 100
resist_cold -30
can_use_shield 0
can_use_armour 0
can_use_weapon 1
Str 6
Dex 3
Con 6
Wis -8
Int -8
Pow 6
body_range 1
body_arm 2
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_wrist 2
body_waist 1
maxhp 30
maxsp 30
maxgrace 30
sound_chance 100
end
Object quetzalcoatl_player_force
editor_folder player/race
name quetzalcoatl_force
invisible 1
speed 0
type 114
applied 1
no_drop 1
end
Object serpentman_player
editor_folder player/race
name serpentman
race reptile
randomitems serpentman_player_items
face serpentman.131
msg
Skills: Clawing, Jumping
Resistances: Cold -50, Fire +30, Electricity +30, Acid +30, Poison +30, Physical +5
Attunements: None
Special: Can not wear boots and helmets, can wear extra ring and bracers.

Description:
The Serpentman adventurer is a rare breed. Few Serpentmen ever leave the swamps, as they are not well adjusted for human society. Their heads and feet are not shaped properly to use boots or helmets made for humanoid folk, but their unusual build has given rise to a cultural habit of wearing pieces of bracelet- and ring-like jewelry on their tails. They possess a tough hide and strong legs which enable them to leap further than most folks. Their nasty claws can also double as weapons.
They are only partially warm-blooded, and are as a result somewhat susceptible to cold.
endmsg
animation serpentman_player
is_animated 0
type 1
level 1
ac 5
wc 21
dam 8
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_see_in_dark 1
alive 1
weight 70000
food 999
speed 1
attacktype 1
resist_cold -50
resist_fire 30
resist_electricity 30
resist_acid 30
resist_poison 30
resist_physical 5
Str 2
Dex 2
Con 4
Wis -2
Int -2
Cha -4
body_range 1
body_arm 2
body_torso 1
body_hand 2
body_neck 1
body_shoulder 1
body_skill 1
body_wrist 4
body_finger 3
body_waist 1
body_leg 2
maxhp 30
maxsp 30
maxgrace 30
sound_chance 100
end
Object serpentman_player_force
editor_folder player/race
name serpentman_force
invisible 1
speed 0
type 114
applied 1
no_drop 1
end
Object troll_player
editor_folder player/race
name troll
race troll
randomitems troll_player_items
face troll_p.151
msg
Skills: None
Resistances: Fire -30, Cold +30
Attunements: Repelled fire
Special: Fast HP regeneration, slow SP regeneration

Description:
Trolls are usually nasty creatures: scions of Gnarg. They have amazing strength and hardiness, but they're a bit clumsy, very stupid, impious, and bad at handling and obtaining magic. They heal with amazing rapidity and can see in the dark. Because of the above attributes, they're great in any fight. Well, they're great until someone waves torches at them: fire presents great peril to trolls.
Most trolls are destroyed on sight by civilized people: but a few have proved deserving of tolerance and are permitted to enter cities.
endmsg
animation troll_player
is_animated 1
anim_speed -1
type 1
level 1
ac 10
wc 21
dam 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
can_see_in_dark 1
alive 1
weight 90000
food 999
speed 1
attacktype 1
Str 5
Dex -1
Con 5
Int -5
Wis -2
Pow -2
Cha -4
resist_fire -30
resist_cold 30
path_repelled 2
body_range 1
body_arm 2
body_torso 1
body_head 1
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_foot 2
body_hand 2
body_wrist 2
body_waist 1
body_leg 2
maxhp 30
maxsp 30
maxgrace 30
sound_chance 100
end
Object troll_player_force
editor_folder player/race
name troll_force
applied 1
invisible 1
sp -2
hp 3
type 114
face blank.111
no_drop 1
speed 0
end
Object wraith_player
editor_folder player/race
name wraith
race undead
randomitems wraith_player_items
face wraithp.151
msg
Skills: Wraith Feed
Resistances: Fire -25, Cold +30, Immune to Poison, Ghosthit, and Draining
Attunements: Denied fire spells, Attune cold spells
Special: Undead (immune to disease), can see in dark

Description:
A Wraith is the spirit of a person who has made an evil bargain in order to persist after natural death, or has been forced involuntarily into its current undead state. This transformation frees them of the limits of a natural lifespan, and grants them immunity to diseases, poison, and loss of lifeforce. Wraiths also need feel little fear of cold, and they can see well in the dark. A Wraith's corporeal form has terrible vulnerabilities: fire and most godpower are dangerous to Wraiths. Their tenuous form makes them quick and somewhat hard to hit, but also weaker and less hardy.
Wraiths have a strong affinity to magic, especially cold spells, and are very strong spellcasters. However, they cannot use fire spells for fear of self-destruction. Wraith also do not heal naturally, or gain sustenance from food. Instead they have to feed off the living.
endmsg
animation wraith_player
is_animated 1
anim_speed -1
type 1
level 1
undead 1
ac 6
wc 21
dam 1
alive 1
weight 30000
food 999
can_see_in_dark 1
can_use_shield 1
can_use_armour 1
can_use_weapon 1
attacktype 17
resist_fire -25
resist_drain 100
resist_ghosthit 100
resist_poison 100
resist_cold 30
path_attuned 4
path_denied 2
Str -3
Dex 4
Con -3
Int 2
Wis -3
Pow 3
Cha -4
body_range 1
body_arm 2
body_torso 1
body_head 1
body_neck 1
body_skill 1
body_finger 2
body_shoulder 1
body_foot 2
body_hand 2
body_wrist 2
body_waist 1
body_leg 2
maxhp 30
maxsp 30
maxgrace 30
sound_chance 100
end
Object wraith_player_force
editor_folder player/race
name Wraith_Force
invisible 1
food 60
applied 1
can_see_in_dark 1
type 114
face blank.111
no_drop 1
speed 0
end
Object coffee_empty
editor_folder potion
name empty cup
name_pl empty cups
nrof 1
last_sp 10
type 15
face coffee_empty.111
material 4
dam 1
weight 50
value 1
attacktype 1
weapontype 8
client_type 611
body_arm -1
skill one handed weapons
end

Object w_glass_empty
editor_folder potion
name empty glass
name_pl empty glasses
nrof 1
last_sp 10
type 15
face w_glass_empty.111
material 4
dam 1
weight 500
value 1
attacktype 1
weapontype 8
client_type 611
body_arm -1
skill one handed weapons
end

Object boozebottle_empty
editor_folder potion
name empty bottle
name_pl empty bottles
nrof 1
last_sp 10
type 15
face boozebottle_empty.111
material 4
dam 1
weight 1000
value 3
attacktype 1
weapontype 8
client_type 611
body_arm -1
skill one handed weapons
end

Object winebottle_empty
editor_folder potion
name empty bottle
name_pl empty bottles
nrof 1
last_sp 10
type 15
face winebottle_empty.111
material 4
dam 1
weight 600
value 3
attacktype 1
weapontype 8
client_type 611
body_arm -1
skill one handed weapons
end

Object wbottle_empty
editor_folder potion
name empty bottle
name_pl empty bottles
nrof 1
last_sp 10
type 15
face wbottle_empty.111
material 4
dam 1
weight 700
value 3
attacktype 1
weapontype 8
client_type 611
body_arm -1
skill one handed weapons
end

Object potion_empty
editor_folder potion
name empty bottle
name_pl empty bottles
nrof 1
last_sp 10
type 15
face potion_empty.111
material 4
dam 1
weight 700
value 3
attacktype 1
weapontype 8
client_type 611
body_arm -1
skill one handed weapons
end

Object vial_empty
editor_folder potion
name empty vial
name_pl empty vials
nrof 1
last_sp 10
type 15
face vial_empty.111
material 4
dam 1
weight 70
value 3
attacktype 1
weapontype 8
client_type 611
body_arm -1
skill one handed weapons
end

Object bag_empty
editor_folder potion
name empty bag
name_pl empty bags
nrof 1
last_sp 10
type 15
face bag_empty.111
material 1
dam -5
weight 25
value 1
attacktype 1
weapontype 8
client_type 611
body_arm -1
skill one handed weapons
end
Object potioncha
editor_folder potion
nrof 1
name potion of charisma
face potioncha.111
type 5
level 1
material 4
weight 1500
value 12500
Cha 1
name_pl potions of charisma
on_use_yield potion_empty
client_type 651
end
Object potion_cold
editor_folder potion
name potion of cold resistance
nrof 1
face potioncol.111
type 5
level 1
material 4
weight 1800
value 5800
resist_cold 90
name_pl potions of cold resistance
on_use_yield potion_empty
other_arch protection_cold_effect
client_type 651
end
Object potion_cold2
editor_folder potion
name potion of frost resistance
nrof 1
face potioncol.111
type 5
level 1
material 4
weight 1800
value 28000
resist_cold 95
name_pl potions of frost resistance
on_use_yield potion_empty
other_arch protection_cold_effect
client_type 651
end

Object potioncon
editor_folder potion
nrof 1
name potion of constitution
face potioncon.111
type 5
level 1
material 4
weight 1500
value 14500
Con 1
name_pl potions of constitution
on_use_yield potion_empty
client_type 651
end
Object potiondex
editor_folder potion
nrof 1
name potion of dexterity
face potiondex.111
type 5
level 1
material 4
weight 1500
value 14000
Dex 1
name_pl potions of dexterity
on_use_yield potion_empty
client_type 651
end
Object potion_fire
editor_folder potion
name potion of fire resistance
nrof 1
face potionfir.111
type 5
level 1
material 4
weight 1800
value 5200
resist_fire 90
name_pl potions of fire resistance
on_use_yield potion_empty
other_arch protection_fire_effect
client_type 651
end
Object potion_fire2
editor_folder potion
name potion of lava resistance
nrof 1
face potionfir.111
type 5
level 1
material 4
weight 1800
value 28000
resist_fire 95
name_pl potions of lava resistance
on_use_yield potion_empty
other_arch protection_fire_effect
client_type 651
end

Object potion_heal
editor_folder potion
name healing potion
nrof 1
face potionhea.111
type 5
level 1
material 4
weight 1800
value 5200
name_pl healing potions
on_use_yield potion_empty
client_type 651
arch spell_heal
end
end
Object potion_heroism
editor_folder potion
name potion of heroism
nrof 1
face potionhero.111
type 5
level 1
material 4
weight 1000
value 500
name_pl potions of heroism
on_use_yield potion_empty
client_type 651
arch spell_heroism
end
end
Object potion_improve
editor_folder potion
name improvement potion
nrof 1
face potionimp.111
type 5
level 1
material 4
weight 1800
value 5200
attacktype 1048576
name_pl improvement potions
on_use_yield potion_empty
client_type 651
end
Object potionint
editor_folder potion
nrof 1
name potion of intelligence
face potionint.111
type 5
level 1
material 4
weight 1500
value 13000
Int 1
name_pl potions of intelligence
on_use_yield potion_empty
client_type 651
end
Object potion_shielding
editor_folder potion
name potion of shielding
nrof 1
face potioninv.111
type 5
level 1
material 4
weight 2000
value 10000
resist_physical 90
name_pl potions of shielding
on_use_yield potion_empty
client_type 651
end
Object potion_aethereality
editor_folder potion
name potion of aethereality
nrof 1
face potion_aether.111
type 5
level 1
material 4
weight 2000
value 28000
resist_physical 95
name_pl potions of aethereality
on_use_yield potion_empty
client_type 651
end

Object potion_magic
editor_folder potion
name magic power potion
nrof 1
face potionmag.111
type 5
level 1
material 4
weight 1800
value 5200
name_pl magic power potions
on_use_yield potion_empty
client_type 651
arch spell_regenerate_spellpoints
end
end
Object potionpow
editor_folder potion
nrof 1
name potion of power
face potionpow.111
type 5
level 1
material 4
weight 1500
value 13500
Pow 1
name_pl potions of power
on_use_yield potion_empty
client_type 651
end
Object potion_restoration
editor_folder potion
name supreme potion of life
face potion_heal2.111
value 20000
type 5
level 130
attacktype 65536
nrof 1
weight 1500
name_pl supreme potions of life
on_use_yield potion_empty
client_type 651
end
Object minor_potion_restoration
editor_folder potion
name minor potion of life
face potion_heal2.111
value 500
type 5
level 5
attacktype 65536
nrof 1
weight 1500
name_pl minor potions of life
on_use_yield potion_empty
client_type 651
end
Object medium_potion_restoration
editor_folder potion
name medium potion of life
face potion_heal2.111
value 3000
type 5
level 30
attacktype 65536
nrof 1
weight 1500
name_pl medium potions of life
on_use_yield potion_empty
client_type 651
end
Object major_potion_restoration
editor_folder potion
name major potion of life
face potion_heal2.111
value 10000
type 5
level 50
attacktype 65536
nrof 1
weight 1500
name_pl major potions of life
on_use_yield potion_empty
client_type 651
end
Object potionstr
editor_folder potion
nrof 1
name potion of strength
face potionstr.111
type 5
level 1
material 4
weight 1500
value 15000
Str 1
name_pl potions of strength
on_use_yield potion_empty
client_type 651
end
Object potionwis
editor_folder potion
nrof 1
name potion of wisdom
face potionwis.111
type 5
level 1
material 4
weight 1500
value 12000
Wis 1
name_pl potions of wisdom
on_use_yield potion_empty
client_type 651
end
Object vial_water
editor_folder potion
face vial_water.111
name vial
name_pl vials
food 5
nrof 1
type 54
material 32
value 4
weight 150
on_use_yield vial_empty
client_type 611
end

Object vial_blue
editor_folder potion
face vial_blue.111
name vial
name_pl vials
food 5
nrof 1
type 54
material 32
value 4
weight 150
on_use_yield vial_empty
client_type 611
end

Object vial_cyan
editor_folder potion
face vial_cyan.111
name vial
name_pl vials
food 5
nrof 1
type 54
material 32
value 4
weight 150
on_use_yield vial_empty
client_type 611
end

Object vial_green
editor_folder potion
face vial_green.111
name vial
name_pl vials
food 5
nrof 1
type 54
material 32
value 4
weight 150
on_use_yield vial_empty
client_type 611
end

Object vial_magenta
editor_folder potion
face vial_magenta.111
name vial
name_pl vials
food 5
nrof 1
type 54
material 32
value 4
weight 150
on_use_yield vial_empty
client_type 611
end

Object vial_red
editor_folder potion
face vial_red.111
name vial
name_pl vials
food 5
nrof 1
type 54
material 32
value 4
weight 150
on_use_yield vial_empty
client_type 611
end

Object vial_yellow
editor_folder potion
face vial_yellow.111
name vial
name_pl vials
food 5
nrof 1
type 54
material 32
value 4
weight 150
on_use_yield vial_empty
client_type 611
end
Object random_artifact
editor_folder random
face randomArti.111
type 4
hp 1
randomitems random_artifact
auto_apply 1
end
Object random_bow
editor_folder random
face randomBow.111
type 4
hp 1
randomitems missile_weapons
auto_apply 1
end
Object random_food
editor_folder random
face randomFood.111
type 4
hp 1
randomitems random_food
auto_apply 1
end
Object random_gem
editor_folder random
face randomGem.111
type 4
hp 1
randomitems random_gem
auto_apply 1
end
Object random_mineral
editor_folder random
face randomMin.111
type 4
hp 1
randomitems random_inorganic
auto_apply 1
end
Object random_plant
editor_folder random
face randomPlt.111
type 4
hp 1
randomitems random_plant
auto_apply 1
end
Object random_potion
editor_folder random
face randomPoti.111
type 4
hp 1
randomitems random_potion
auto_apply 1
end
Object random_reading
editor_folder random
face randomRead.111
type 4
hp 1
randomitems random_read
auto_apply 1
end
Object random_scroll
editor_folder random
face randomScro.111
type 4
hp 1
randomitems random_scroll
auto_apply 1
end
Object random_shield
editor_folder random
face randomShie.111
type 4
hp 1
randomitems random_armour
auto_apply 1
end
Object random_spells
editor_folder random
face randomSpel.111
type 4
hp 1
randomitems random_spells
auto_apply 1
end
Object random_talisman
editor_folder random
face randomTali.111
type 4
hp 1
randomitems random_talisman
auto_apply 1
end
Object random_treasure
editor_folder random
face randomTrea.111
type 4
hp 1
randomitems chest_items
auto_apply 1
end
Object random_wealth
editor_folder random
face randomWeal.111
type 4
hp 1
randomitems random_wealth
auto_apply 1
end
Object random_weapon
editor_folder random
face randomWeap.111
type 4
hp 1
randomitems random_weapon
auto_apply 1
end
Object random_tree_green
editor_folder random
face random_tree_green.111
type 4
hp 1
randomitems random_tree_green
auto_apply 1
end
Object bankcard
editor_folder readable
name bank card
face bankcard.111
nrof 1
type 8
subtype 12
material 1
skill literacy
value 8
weight 2
name_pl bank cards
client_type 1041
end
Object book_clasp
editor_folder readable
name book
nrof 1
face book_clasp.111
type 8
subtype 1
skill literacy
material 1
value 65
weight 4000
name_pl books
client_type 1041
end
Object book_read
editor_folder readable
name book
nrof 1
face book_read.111
type 8
subtype 3
skill literacy
material 1
value 13
weight 3000
name_pl books
client_type 1041
end
Object card
editor_folder readable
face card.111
nrof 1
type 8
subtype 12
material 1
skill literacy
value 8
weight 2
name_pl cards
client_type 1041
end
Object check
editor_folder readable
name check
face bankcard.111
type 8
subtype 12
material 1
skill literacy
value 0
identified 1
weight 1
name_pl checks
client_type 1041
end
Object cross_sign
editor_folder readable
name sign
face crossroad.111
type 98
subtype 41
activate_on_push 1
activate_on_release 1
no_pick 1
client_type 25021
end
Object diploma
editor_folder readable
face diploma.111
nrof 1
type 8
subtype 15
skill literacy
material 1
value 8000
weight 500
name_pl diplomas
client_type 1041
end
Object book_red
editor_folder readable/guide
name red book
name_pl red books
nrof 1
face book_red.111
type 8
subtype 1
skill literacy
material 1
weight 4000
value 65
end
Object guide_alchemy
editor_folder readable/guide
name guide to Alchemy
msg
o To practice the art of alchemy, you will first need to learn some recipes. These can be found in some of the old books that are sold in magic shops.
o To earn a little money, you should kill some orcs/goblins and cast the spell "alchemy" over the loot, turning it into small gold nuggets.
o When you know some recipes, you must try to collect the listed ingredients. Some can be bought in alchemy-shops, others must be collected in dungeons. To identify unknown minerals or potions type "use_skill alchemy".
o Once you got all ingredients to complete a recipe, you must put them into your cauldron. The amount of ingredients must also be correct. Put the cauldron on the floor, close it and use the skill "alchemy" upon it. If you are lucky, you will get what you longed for.
o Use alchemy to earn money as well as for creating potions/balms for combat.
endmsg
nrof 1
face book_red.111
type 8
subtype 2
skill literacy
material 1
weight 4000
end

Object guide_melee
editor_folder readable/guide
name guide to Close Combat
msg
o To become a mighty warrior, you need basically three things: A good weapon, good armour and physical toughness. Then you can kill your foes simply by running into them.
o Physical toughness means you will need high Str (for good attacking power) and Con (for many hitpoints) stats. Look for "potions of Strength/Constitution". Try to get items that speed up your health-regeneration too.
o Weapons will be very important for you. Note that every weapon has certain "attacktypes". Most monsters are vulner- able to one or two attacktypes. Search for artifact weapons and experiment with different weapons on different monsters.
o You should know that there are ways to enchant ordinary weapons.  However, it tends to be very costly. 
o It can be helpful to advance at least a very little bit in divine magic. Spells for healing, curing and protections can save your life more than once.
o Use resist. potions to level up quickly.
o Feeling strong already? Hah - You're a greenhorn unless you can at least kill a titan with one hit!
endmsg
nrof 1
face book_red.111
type 8
skill literacy
material 1
weight 4000
end
Object guide_priest
editor_folder readable/guide
name guide to Faith
msg
o If you plan to utilize divine powers you must first choose a cult. Enter a temple of the cult you want to join. Step onto the altar and pray (type "use_skill praying"). The divine spirit will touch your soul, attuning your mortal being to your god.
o Next you must learn prayers. Prayer books can be bought in magic shops. Some prayers will have different effects for every cult. Try to find "holy word" and "bless".
o Casting divine spells (= prayers) will drain grace. When it runs low, pray to renew your faith. If your maximum grace is too low you should try to increase your Wisdom stat.
o You can change cults anytime, but beware:  Your former deity will become very angry and punish you! You might lose wisdom levels.
o Return to the temple of your cult regularly. Step onto the altar and pray. This will please your deity... And rest assured, the gods do know how to reward a worthy disciple!
o Never lose your faith! Rumors tell about divine spells of incredible power, and of old, wise priests that have almost reached immortality...
endmsg
nrof 1
face book_red.111
type 8
subtype 2
skill literacy
material 1
weight 4000
end
Object guide_summon
editor_folder readable/guide
name guide to the Art of Summoning
msg
o There are two classes of summoning spells: Golem-type spells, which summon a creature that will move straight forward attempting to kill any monster blocking the way; and Petmonster-type spells, which summon masses of little helpers, that fight in your cause.
o Use golem-like spells to take down strong enemies. For example: "summon golem", "summon xxx elemental", "staff to snake", "summon avatar".
o Use petmonsters to clear out large maps with creatures of decent level (compared to yours). For example: "summon pet monster", "summon cult monster", "call holy servant".
o As you raise your skill-level, most summoning spells will increase in power.
o It is probably stupid to use *nothing* except summoning spells. But there are situations where a summoner survives while another wizard would have died. Once you have seen the first Balrog fall to your avatar, there will be no doubt about your power.
endmsg
nrof 1
face book_red.111
type 8
subtype 2
skill literacy
material 1
weight 4000
end
Object guide_wizard
editor_folder readable/guide
name guide to Wizardry
msg
o There are four separate magic skills: evocation, pyromancy, sorcery, and summoning. Each skill allows a different set of spells to be learned and used.
o To advance in the powerful art of magic you must first learn some spells. Spellbooks can be bought in magic stores.
o Spellcasting will drain your mana. If you run low drink a "magic power potion" if you can afford it. Extremely helpful are items that speed up your mana-regeneration. Don't expect to find them easily though!
o Try to increase your Pow stat. by wearing rings and drinking "potions of power". This will boost your max. amount of mana.
o All spells are classified in certain spell-paths. Most of them divide up into one of the elemental paths: fire, cold and electricity. Search for items granting attunement to these spell-paths. This will reduce the mana-cost for affected spells. Sometimes it can have other positive effects as well.
o Most monsters are vulnerable to certain elemental (and other) attacks. Try to figure out what spells work best for each type of monster. This will increase your efficiency.
o Your magic attacks might soon become very powerful. But don't forget to seize your full capabilities: use spells for protection, concealing, summoning... be inventive!
endmsg
nrof 1
face book_red.111
type 8
subtype 2
skill literacy
material 1
weight 4000
end
Object imperial
editor_folder readable
name Imperial Bank Note
face imperial.111
race gold and jewels
nrof 1
type 36
skill literacy
material 1
value 10000
weight 5
name_pl imperials
msg
One Imperial note
	"Nunc Est Dispendum"
		eton lairepmI enO
endmsg
level 1
client_type 1041
end
Object imperial10
editor_folder readable
name Ten Imperial Bank Note
face imperial.111
race gold and jewels
nrof 1
type 36
skill literacy
material 1
value 100000
weight 5
name_pl 10 Imperial Bank Notes
msg
One Imperial note
	"Nunc Est Dispendum"
		eton lairepmI enO
endmsg
level 1
client_type 1041
end
Object imperial100
editor_folder readable
name One Hundred Imperial Bank Note
face imperial.111
race gold and jewels
nrof 1
type 36
skill literacy
material 1
value 1000000
weight 5
name_pl 100 Imperial Bank Notes
msg
One Imperial note
	"Nunc Est Dispendum"
		eton lairepmI enO
endmsg
level 1
client_type 1041
end
Object letter
editor_folder readable
face letter.111
nrof 1
type 8
subtype 27
skill literacy
material 1
value 20
weight 200
name_pl letters
client_type 1041
end
Object menu
editor_folder readable
name Shop Inventory
face sign.111
type 150
no_pick 1
client_type 25021
end
Object monument
editor_folder readable
face monument.111
type 98
subtype 42
activate_on_push 1
activate_on_release 1
no_pick 1
client_type 25021
end
Object note
editor_folder readable
face note.111
race scrolls
nrof 1
type 8
subtype 24
skill literacy
material 1
value 8
weight 75
name_pl notes
client_type 1041
end
Object quarto
editor_folder readable
name thin book
nrof 1
face quarto.111
type 8
subtype 5
skill literacy
material 1
value 80
weight 1000
name_pl thin books
client_type 1041
end
Object scroll
editor_folder readable
name scroll
race scrolls
face scrollr.111
nrof 1
type 8
subtype 35
skill literacy
material 1
value 30
weight 300
name_pl scrolls
client_type 1041
end
Object scroll_2
editor_folder readable
name scroll
face scroll_2.111
race scrolls
nrof 1
type 8
subtype 33
skill literacy
material 1
value 34
weight 350
name_pl scrolls
client_type 1041
end
Object sign
editor_folder readable
face sign.111
type 98
subtype 38
activate_on_push 1
activate_on_release 1
no_pick 1
client_type 25021
end
Object sign_e
editor_folder readable
name sign
face sign_e.111
type 98
subtype 40
activate_on_push 1
activate_on_release 1
no_pick 1
client_type 25021
end
Object sign_w
editor_folder readable
name sign
face sign_w.111
type 98
subtype 39
activate_on_push 1
activate_on_release 1
no_pick 1
client_type 25021
end
Object tome
editor_folder readable
name tome
nrof 1
face tome.111
type 8
subtype 4
skill literacy
material 1
value 80
weight 8000
name_pl tomes
client_type 1041
end
Object river_crook_ns-ne
editor_folder river
face branch_125.111
name river junction
move_block all
no_pick 1
is_water 1
end
Object river_junct_ns-ne
editor_folder river
face branch_125.211
name river junction
move_block all
no_pick 1
is_water 1
end
Object river_junct_ns-e
editor_folder river
face branch_135.111
name river junction
move_block all
no_pick 1
is_water 1
end
Object river_junct_we-n
editor_folder river
face branch_137.111
name river junction
move_block all
no_pick 1
is_water 1
end
Object river_crook_ns-se
editor_folder river
face branch_145.111
name river junction
move_block all
no_pick 1
is_water 1
end
Object river_junct_ns-se
editor_folder river
face branch_145.211
name river junction
move_block all
no_pick 1
is_water 1
end
Object river_crook_ns-sw
editor_folder river
face branch_156.111
name river junction
move_block all
no_pick 1
is_water 1
end
Object river_junct_ns-sw
editor_folder river
face branch_156.211
name river junction
move_block all
no_pick 1
is_water 1
end
Object river_junct_ns-w
editor_folder river
face branch_157.111
name river junction
move_block all
no_pick 1
is_water 1
end
Object river_crook_ns-nw
editor_folder river
face branch_158.111
name river junction
move_block all
no_pick 1
is_water 1
end
Object river_junct_ns-nw
editor_folder river
face branch_158.211
name river junction
move_block all
no_pick 1
is_water 1
end
Object river_crook_we-ne
editor_folder river
face branch_237.111
name river junction
move_block all
no_pick 1
is_water 1
end
Object river_junct_we-ne
editor_folder river
face branch_237.211
name river junction
move_block all
no_pick 1
is_water 1
end
Object river_crook_we-se
editor_folder river
face branch_347.111
name river junction
move_block all
no_pick 1
is_water 1
end
Object river_junct_we-se
editor_folder river
face branch_347.211
name river junction
move_block all
no_pick 1
is_water 1
end
Object river_junct_we-s
editor_folder river
face branch_357.111
name river junction
move_block all
no_pick 1
is_water 1
end
Object river_crook_we-sw
editor_folder river
face branch_367.111
name river junction
move_block all
no_pick 1
is_water 1
end
Object river_junct_we-sw
editor_folder river
face branch_367.211
name river junction
move_block all
no_pick 1
is_water 1
end
Object river_crook_we-nw
editor_folder river
face branch_378.111
name river junction
move_block all
no_pick 1
is_water 1
end
Object river_junct_we-nw
editor_folder river
face branch_378.211
name river junction
move_block all
no_pick 1
is_water 1
end
Object river_bridge_ns
editor_folder river
face bridge_15.111
name bridge
no_pick 1
is_water 1
end
Object river_bridge_we
editor_folder river
face bridge_37.111
name bridge
no_pick 1
is_water 1
end
Object river_ford_ns
editor_folder river
face ford_ns.111
name ford
no_pick 1
is_water 1
end
Object river_ford_we
editor_folder river
face ford_we.111
name ford
no_pick 1
is_water 1
end
Object river_se-n
editor_folder river
face river_14.111
name river
move_block all
no_pick 1
is_water 1
end
Object river_n-s
editor_folder river
face river_15.111
name river
move_block all
no_pick 1
is_water 1
end
Object river_sw-n
editor_folder river
face river_16.111
name river
move_block all
no_pick 1
is_water 1
end
Object river_ne-s
editor_folder river
face river_25.111
name river
move_block all
no_pick 1
is_water 1
end
Object river_sw-ne
editor_folder river
face river_26.111
name river
move_block all
no_pick 1
is_water 1
end
Object river_sw-ne_l
editor_folder river
face river_26.211
name river
move_block all
no_pick 1
is_water 1
end
Object river_sw-ne_u
editor_folder river
face river_26.311
name river
move_block all
no_pick 1
is_water 1
end
Object river_ne-w
editor_folder river
face river_27.111
name river
move_block all
no_pick 1
is_water 1
end
Object river_sw-e
editor_folder river
face river_36.111
name river
move_block all
no_pick 1
is_water 1
end
Object river_w-e
editor_folder river
face river_37.111
name river
move_block all
no_pick 1
is_water 1
end
Object river_nw-e
editor_folder river
face river_38.111
name river
move_block all
no_pick 1
is_water 1
end
Object river_se-w
editor_folder river
face river_47.111
name river
move_block all
no_pick 1
is_water 1
end
Object river_nw-se
editor_folder river
face river_48.111
name river
move_block all
no_pick 1
is_water 1
end
Object river_nw-se_l
editor_folder river
face river_48.211
name river
move_block all
no_pick 1
is_water 1
end
Object river_nw-se_u
editor_folder river
face river_48.311
name river
move_block all
no_pick 1
is_water 1
end
Object river_nw-s
editor_folder river
face river_58.111
name river
move_block all
no_pick 1
is_water 1
end
Object a_bridge1
editor_folder road/a_bridge
name bridge
face a_bridge1.111
type 67
move_on walk
no_pick 1
end
Object a_bridge2
editor_folder road/a_bridge
name bridge
face a_bridge2.111
type 67
move_on walk
no_pick 1
end
Object bridge_2
editor_folder road/bridgemoat
name bridge
face bridge_m0.111
no_pick 1
end
Object bridge_1
editor_folder road/bridgemoat
name bridge
face bridge_m1.111
no_pick 1
end
Object dirtroad_0
editor_folder road/dirtroad
name dirtroad
face dirtroad_0.111
no_pick 1
end
Object dirtroad_1_2
editor_folder road/dirtroad
name dirtroad
face dirtroad_1.111
no_pick 1
end
Object dirtroad_1_4
editor_folder road/dirtroad
name dirtroad
face dirtroad_2.111
no_pick 1
end
Object dirtroad_2_2_1
editor_folder road/dirtroad
name dirtroad
face dirtroad_3.111
no_pick 1
end
Object dirtroad_1_1
editor_folder road/dirtroad
name dirtroad
face dirtroad_4.111
no_pick 1
end
Object dirtroad_2_1_1
editor_folder road/dirtroad
name dirtroad
face dirtroad_5.111
no_pick 1
end
Object dirtroad_2_2_2
editor_folder road/dirtroad
name dirtroad
face dirtroad_6.111
no_pick 1
end
Object dirtroad_3_2
editor_folder road/dirtroad
name dirtroad
face dirtroad_7.111
no_pick 1
end
Object dirtroad_1_3
editor_folder road/dirtroad
name dirtroad
face dirtroad_8.111
no_pick 1
end
Object dirtroad_2_2_4
editor_folder road/dirtroad
name dirtroad
face dirtroad_9.111
no_pick 1
end
Object dirtroad_2_1_2
editor_folder road/dirtroad
name dirtroad
face dirtroad_A.111
no_pick 1
end
Object dirtroad_3_1
editor_folder road/dirtroad
name dirtroad
face dirtroad_B.111
no_pick 1
end
Object dirtroad_2_2_3
editor_folder road/dirtroad
name dirtroad
face dirtroad_C.111
no_pick 1
end
Object dirtroad_3_4
editor_folder road/dirtroad
name dirtroad
face dirtroad_D.111
no_pick 1
end
Object dirtroad_3_3
editor_folder road/dirtroad
name dirtroad
face dirtroad_E.111
no_pick 1
end
Object dirtroad_4
editor_folder road/dirtroad
name dirtroad
face dirtroad_F.111
no_pick 1
end
Object dirtroad_2_051
editor_folder road/dirtroad
name dirtroad
face dirtroad_05.111
no_pick 1
end
Object dirtroad_2_052
editor_folder road/dirtroad
name dirtroad
face dirtroad_05.211
no_pick 1
end
Object dirtroad_2_053
editor_folder road/dirtroad
name dirtroad
face dirtroad_05.311
no_pick 1
end
Object dirtroad_2_0A1
editor_folder road/dirtroad
name dirtroad
face dirtroad_0A.111
no_pick 1
end
Object dirtroad_2_0A2
editor_folder road/dirtroad
name dirtroad
face dirtroad_0A.211
no_pick 1
end
Object dirtroad_2_0A3
editor_folder road/dirtroad
name dirtroad
face dirtroad_0A.311
no_pick 1
end
Object dirtroad_2_141
editor_folder road/dirtroad
name dirtroad
face dirtroad_14.111
no_pick 1
end
Object dirtroad_2_181
editor_folder road/dirtroad
name dirtroad
face dirtroad_18.111
no_pick 1
end
Object dirtroad_2_211
editor_folder road/dirtroad
name dirtroad
face dirtroad_21.111
no_pick 1
end
Object dirtroad_2_281
editor_folder road/dirtroad
name dirtroad
face dirtroad_28.111
no_pick 1
end
Object dirtroad_2_411
editor_folder road/dirtroad
name dirtroad
face dirtroad_41.111
no_pick 1
end
Object dirtroad_2_421
editor_folder road/dirtroad
name dirtroad
face dirtroad_42.111
no_pick 1
end
Object dirtroad_2_821
editor_folder road/dirtroad
name dirtroad
face dirtroad_82.111
no_pick 1
end
Object dirtroad_2_841
editor_folder road/dirtroad
name dirtroad
face dirtroad_84.111
no_pick 1
end
Object drawbridge_1
editor_folder road/drawbridge
name drawbridge
face dbridge1.111
no_pick 1
end
Object drawbridge_2
editor_folder road/drawbridge
name drawbridge
face dbridge2.111
no_pick 1
end
Object footbridge_0
editor_folder road/footbridge
name footbridge
face footbridge_0.111
no_pick 1
end
Object footbridge_1_2
editor_folder road/footbridge
name footbridge
face footbridge_1.111
no_pick 1
end
Object footbridge_1_4
editor_folder road/footbridge
name footbridge
face footbridge_2.111
no_pick 1
end
Object footbridge_2_2_1
editor_folder road/footbridge
name footbridge
face footbridge_3.111
no_pick 1
end
Object footbridge_1_1
editor_folder road/footbridge
name footbridge
face footbridge_4.111
no_pick 1
end
Object footbridge_2_1_1
editor_folder road/footbridge
name footbridge
face footbridge_5.111
no_pick 1
end
Object footbridge_2_2_2
editor_folder road/footbridge
name footbridge
face footbridge_6.111
no_pick 1
end
Object footbridge_3_2
editor_folder road/footbridge
name footbridge
face footbridge_7.111
no_pick 1
end
Object footbridge_1_3
editor_folder road/footbridge
name footbridge
face footbridge_8.111
no_pick 1
end
Object footbridge_2_2_4
editor_folder road/footbridge
name footbridge
face footbridge_9.111
no_pick 1
end
Object footbridge_2_1_2
editor_folder road/footbridge
name footbridge
face footbridge_A.111
no_pick 1
end
Object footbridge_3_1
editor_folder road/footbridge
name footbridge
face footbridge_B.111
no_pick 1
end
Object footbridge_2_2_3
editor_folder road/footbridge
name footbridge
face footbridge_C.111
no_pick 1
end
Object footbridge_3_4
editor_folder road/footbridge
name footbridge
face footbridge_D.111
no_pick 1
end
Object footbridge_3_3
editor_folder road/footbridge
name footbridge
face footbridge_E.111
no_pick 1
end
Object footbridge_4
editor_folder road/footbridge
name footbridge
face footbridge_F.111
no_pick 1
end
Object footpath_0
editor_folder road/footpath
name footpath
face footpath_0.111
no_pick 1
is_floor 1
smoothlevel 40
end
Object footpath_1_2
editor_folder road/footpath
name footpath
face footpath_1.111
no_pick 1
is_floor 1
smoothlevel 40
end
Object footpath_1_4
editor_folder road/footpath
name footpath
face footpath_2.111
no_pick 1
is_floor 1
smoothlevel 40
end
Object footpath_2_2_1
editor_folder road/footpath
name footpath
face footpath_3.111
no_pick 1
is_floor 1
smoothlevel 40
end
Object footpath_1_1
editor_folder road/footpath
name footpath
face footpath_4.111
no_pick 1
is_floor 1
smoothlevel 40
end
Object footpath_2_1_1
editor_folder road/footpath
name footpath
face footpath_5.111
no_pick 1
is_floor 1
smoothlevel 40
end
Object footpath_2_2_2
editor_folder road/footpath
name footpath
face footpath_6.111
no_pick 1
is_floor 1
smoothlevel 40
end
Object footpath_3_2
editor_folder road/footpath
name footpath
face footpath_7.111
no_pick 1
is_floor 1
smoothlevel 40
end
Object footpath_1_3
editor_folder road/footpath
name footpath
face footpath_8.111
no_pick 1
is_floor 1
smoothlevel 40
end
Object footpath_2_2_4
editor_folder road/footpath
name footpath
face footpath_9.111
no_pick 1
is_floor 1
smoothlevel 40
end
Object footpath_2_1_2
editor_folder road/footpath
name footpath
face footpath_A.111
no_pick 1
is_floor 1
smoothlevel 40
end
Object footpath_3_1
editor_folder road/footpath
name footpath
face footpath_B.111
no_pick 1
is_floor 1
smoothlevel 40
end
Object footpath_2_2_3
editor_folder road/footpath
name footpath
face footpath_C.111
no_pick 1
is_floor 1
smoothlevel 40
end
Object footpath_3_4
editor_folder road/footpath
name footpath
face footpath_D.111
no_pick 1
is_floor 1
smoothlevel 40
end
Object footpath_3_3
editor_folder road/footpath
name footpath
face footpath_E.111
no_pick 1
is_floor 1
smoothlevel 40
end
Object footpath_4
editor_folder road/footpath
name footpath
face footpath_F.111
no_pick 1
is_floor 1
smoothlevel 40
end
Object paved_0
editor_folder road/paved
name paved road
face paved_0.111
no_pick 1
end
Object paved_1_2
editor_folder road/paved
name paved road
face paved_1.111
no_pick 1
end
Object paved_1_4
editor_folder road/paved
name paved road
face paved_2.111
no_pick 1
end
Object paved_2_2_1
editor_folder road/paved
name paved road
face paved_3.111
no_pick 1
end
Object paved_1_1
editor_folder road/paved
name paved road
face paved_4.111
no_pick 1
end
Object paved_2_1_1
editor_folder road/paved
name paved road
face paved_5.111
no_pick 1
end
Object paved_2_2_2
editor_folder road/paved
name paved road
face paved_6.111
no_pick 1
end
Object paved_3_2
editor_folder road/paved
name paved road
face paved_7.111
no_pick 1
end
Object paved_1_3
editor_folder road/paved
name paved road
face paved_8.111
no_pick 1
end
Object paved_2_2_4
editor_folder road/paved
name paved road
face paved_9.111
no_pick 1
end
Object paved_2_1_2
editor_folder road/paved
name paved road
face paved_A.111
no_pick 1
end
Object paved_3_1
editor_folder road/paved
name paved road
face paved_B.111
no_pick 1
end
Object paved_2_2_3
editor_folder road/paved
name paved road
face paved_C.111
no_pick 1
end
Object paved_3_4
editor_folder road/paved
name paved road
face paved_D.111
no_pick 1
end
Object paved_3_3
editor_folder road/paved
name paved road
face paved_E.111
no_pick 1
end
Object paved_4
editor_folder road/paved
name paved road
face paved_F.111
no_pick 1
end
Object s_bridge1
editor_folder road/s_bridge
name bridge
face s_bridge1.111
type 67
move_on walk
no_pick 1
end
Object s_bridge1a
editor_folder road/s_bridge
name bridge
face s_bridge1a.111
type 67
move_on walk
no_pick 1
end
Object s_bridge1b
editor_folder road/s_bridge
name bridge
face s_bridge1b.111
type 67
move_on walk
no_pick 1
end
Object s_bridge2
editor_folder road/s_bridge
name bridge
face s_bridge2.111
type 67
move_on walk
no_pick 1
end
Object s_bridge2a
editor_folder road/s_bridge
name bridge
face s_bridge2a.111
type 67
move_on walk
no_pick 1
end
Object s_bridge2b
editor_folder road/s_bridge
name bridge
face s_bridge2b.111
type 67
move_on walk
no_pick 1
end
Object stonebridge_0
editor_folder road/stonebridge
name stonebridge
face stonebridge_0.111
no_pick 1
end
Object stonebridge_1_2
editor_folder road/stonebridge
name stonebridge
face stonebridge_1.111
no_pick 1
end
Object stonebridge_1_4
editor_folder road/stonebridge
name stonebridge
face stonebridge_2.111
no_pick 1
end
Object stonebridge_2_2_1
editor_folder road/stonebridge
name stonebridge
face stonebridge_3.111
no_pick 1
end
Object stonebridge_1_1
editor_folder road/stonebridge
name stonebridge
face stonebridge_4.111
no_pick 1
end
Object stonebridge_2_1_1
editor_folder road/stonebridge
name stonebridge
face stonebridge_5.111
no_pick 1
end
Object stonebridge_2_2_2
editor_folder road/stonebridge
name stonebridge
face stonebridge_6.111
no_pick 1
end
Object stonebridge_3_2
editor_folder road/stonebridge
name stonebridge
face stonebridge_7.111
no_pick 1
end
Object stonebridge_1_3
editor_folder road/stonebridge
name stonebridge
face stonebridge_8.111
no_pick 1
end
Object stonebridge_2_2_4
editor_folder road/stonebridge
name stonebridge
face stonebridge_9.111
no_pick 1
end
Object stonebridge_2_1_2
editor_folder road/stonebridge
name stonebridge
face stonebridge_A.111
no_pick 1
end
Object stonebridge_3_1
editor_folder road/stonebridge
name stonebridge
face stonebridge_B.111
no_pick 1
end
Object stonebridge_2_2_3
editor_folder road/stonebridge
name stonebridge
face stonebridge_C.111
no_pick 1
end
Object stonebridge_3_4
editor_folder road/stonebridge
name stonebridge
face stonebridge_D.111
no_pick 1
end
Object stonebridge_3_3
editor_folder road/stonebridge
name stonebridge
face stonebridge_E.111
no_pick 1
end
Object stonebridge_4
editor_folder road/stonebridge
name stonebridge
face stonebridge_F.111
no_pick 1
end
Object yellow_0
editor_folder road/yellow
is_floor 1
name brick road
face yellow_0.111
no_pick 1
end
Object yellow_1_2
editor_folder road/yellow
name brick road
face yellow_1.111
no_pick 1
end
Object yellow_1_4
editor_folder road/yellow
name brick road
face yellow_2.111
no_pick 1
end
Object yellow_2_2_1
editor_folder road/yellow
name brick road
face yellow_3.111
no_pick 1
end
Object yellow_1_1
editor_folder road/yellow
name brick road
face yellow_4.111
no_pick 1
end
Object yellow_2_1_1
editor_folder road/yellow
name brick road
face yellow_5.111
no_pick 1
end
Object yellow_2_2_2
editor_folder road/yellow
name brick road
face yellow_6.111
no_pick 1
end
Object yellow_3_2
editor_folder road/yellow
name brick road
face yellow_7.111
no_pick 1
end
Object yellow_1_3
editor_folder road/yellow
name brick road
face yellow_8.111
no_pick 1
end
Object yellow_2_2_4
editor_folder road/yellow
name brick road
face yellow_9.111
no_pick 1
end
Object yellow_2_1_2
editor_folder road/yellow
name brick road
face yellow_A.111
no_pick 1
end
Object yellow_3_1
editor_folder road/yellow
name brick road
face yellow_B.111
no_pick 1
end
Object yellow_2_2_3
editor_folder road/yellow
name brick road
face yellow_C.111
no_pick 1
end
Object yellow_3_4
editor_folder road/yellow
name brick road
face yellow_D.111
no_pick 1
end
Object yellow_3_3
editor_folder road/yellow
name brick road
face yellow_E.111
no_pick 1
end
Object yellow_4
editor_folder road/yellow
name brick road
face yellow_F.111
no_pick 1
end
Object yellow_ne
editor_folder road/yellow
name brick road
face yellow_ne.111
no_pick 1
end
Object yellow_se
editor_folder road/yellow
name brick road
face yellow_se.111
no_pick 1
end
Object yellow_sw
editor_folder road/yellow
name brick road
face yellow_sw.111
no_pick 1
end
Object yellow_nw
editor_folder road/yellow
name brick road
face yellow_nw.111
no_pick 1
end
Object shop_alchemy
editor_folder shop/Floors
name tiles
is_floor 1
face shop_alchemy.111
no_pick 1
no_magic 1
type 68
auto_apply 1
randomitems shop_alchemy
damned 1
end
Object shop_amulets
editor_folder shop/Floors
name tiles
is_floor 1
face shop_amule.111
no_pick 1
no_magic 1
type 68
auto_apply 1
randomitems random_amulet
damned 1
end
Object shop_armour
editor_folder shop/Floors
name tiles
is_floor 1
face shop_armou.111
no_pick 1
no_magic 1
type 68
auto_apply 1
randomitems random_armour
damned 1
end
Object shop_books
editor_folder shop/Floors
name tiles
is_floor 1
face shop_books.111
no_pick 1
no_magic 1
type 68
auto_apply 1
randomitems random_books
damned 1
end
Object shop_empty
editor_folder shop/Floors
name tiles
is_floor 1
face shop_empty.111
no_pick 1
type 68
no_magic 1
damned 1
end
Object shop_floor
editor_folder shop/Floors
name tiles
is_floor 1
face shop_empty.111
no_pick 1
no_magic 1
type 68
auto_apply 1
randomitems random_shop
damned 1
end
Object shop_food
editor_folder shop/Floors
name tiles
is_floor 1
face shop_food.111
no_pick 1
no_magic 1
type 68
auto_apply 1
randomitems random_food
damned 1
end
Object shop_gems
editor_folder shop/Floors
name tiles
is_floor 1
face shop_gems.111
no_pick 1
no_magic 1
type 68
auto_apply 1
randomitems shop_gems
exp 100000
damned 1
end
Object shop_general
editor_folder shop/Floors
name tiles
is_floor 1
face shop_gener.111
no_pick 1
no_magic 1
type 68
auto_apply 1
randomitems shop_general
damned 1
end
Object shop_light
editor_folder shop/Floors
name tiles
is_floor 1
face shop_gener.111
no_pick 1
no_magic 1
type 68
auto_apply 1
randomitems shop_light
damned 1
end
Object shop_mat
editor_folder shop/Floors
name doormat
face shop_mat.111
no_pick 1
type 69
move_on walk fly_low
damned 1
end
Object shop_minerals
editor_folder shop/Floors
name tiles
is_floor 1
face shop_mineral.111
no_pick 1
no_magic 1
type 68
auto_apply 1
randomitems shop_minerals
damned 1
end
Object shop_potions
editor_folder shop/Floors
name tiles
is_floor 1
face shop_potio.111
no_pick 1
no_magic 1
type 68
auto_apply 1
randomitems shop_potions
damned 1
end
Object shop_ring
editor_folder shop/Floors
name tiles
is_floor 1
face shop_ring.111
no_pick 1
no_magic 1
type 68
auto_apply 1
randomitems shop_rings
damned 1
end
Object shop_scrolls
editor_folder shop/Floors
name tiles
is_floor 1
face shop_scrol.111
no_pick 1
no_magic 1
type 68
auto_apply 1
randomitems random_scroll
damned 1
end
Object shop_special
editor_folder shop/Floors
name tiles
is_floor 1
face shop_speci.111
no_pick 1
no_magic 1
type 68
auto_apply 1
randomitems random_special
damned 1
end
Object shop_throw
editor_folder shop/Floors
name tiles
is_floor 1
face shop_throw.111
no_pick 1
no_magic 1
type 68
auto_apply 1
randomitems shoparchery
damned 1
end
Object shop_wands
editor_folder shop/Floors
name tiles
is_floor 1
face shop_wands.111
no_pick 1
no_magic 1
type 68
auto_apply 1
randomitems random_wands
damned 1
end
Object shop_weapon
editor_folder shop/Floors
name tiles
is_floor 1
face shop_weapo.111
no_pick 1
no_magic 1
type 68
auto_apply 1
randomitems random_weapon
damned 1
end

Object shop_weapon_east
editor_folder shop/Floors
name tiles
is_floor 1
face shop_weapo.111
no_pick 1
no_magic 1
type 68
auto_apply 1
randomitems shopweapoeast
damned 1
end

Object alchemy_diamond_converter
editor_folder shop
name alchemy bath: create diamond
other_arch gem
slaying goldcoin
food 40
type 103
no_pick 1
face lava.111
animation alchemy_diamond_converter
anim_speed 2
client_anim_random 1
move_on walk
end

Object alchemy_ruby_converter
editor_folder shop
name alchemy bath: create ruby
other_arch ruby
slaying goldcoin
food 20
type 103
no_pick 1
face lava.111
animation alchemy_ruby_converter
anim_speed 2
client_anim_random 1
move_on walk
end

Object alchemy_pearl_converter
editor_folder shop
name alchemy bath: create pearl
other_arch pearl
slaying goldcoin
food 5
type 103
no_pick 1
face lava.111
animation alchemy_pearl_converter
anim_speed 2
client_anim_random 1
move_on walk
end
Object bank
editor_folder shop
face bank.x11
type 66
no_pick 1
move_block all
end
More
Object bank_2
editor_folder shop
name bank
face bank.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object bank_3
editor_folder shop
name bank
face bank.x11
type 66
no_pick 1
y 1
end
More
Object bank_4
editor_folder shop
name bank
face bank.x11
type 66
no_pick 1
x 1
y 1
end
Object bank_west
editor_folder shop
name bank
face bank_west.x11
type 66
no_pick 1
move_block all
end
More
Object bank_west_2
editor_folder shop
name bank
face bank_west.x11
type 66
no_pick 1
move_block all
x 1
end
More
Object bank_west_3
editor_folder shop
name bank
face bank_west.x11
type 66
no_pick 1
y 1
end
More
Object bank_west_4
editor_folder shop
name bank
face bank_west.x11
type 66
no_pick 1
x 1
y 1
end
Object diamond_converter
editor_folder shop
name drop gold to buy diamonds, 40 for 1
other_arch gem
slaying goldcoin
food 40
sp 1
type 103
no_pick 1
face diamond_converter.111
move_on walk
end
Object pearl_converter
editor_folder shop
name drop gold to buy pearls, 5 for 1
other_arch pearl
slaying goldcoin
type 103
food 5
sp 1
no_pick 1
face pearl_converter.111
move_on walk
end
Object ruby_converter
editor_folder shop
name drop gold to buy rubies, 20 for 1
other_arch ruby
slaying goldcoin
food 20
sp 1
type 103
no_pick 1
face ruby_converter.111
move_on walk
end
Object silver_converter
editor_folder shop
name convert silver into gold, 10 for 1
other_arch goldcoin
slaying silvercoin
food 10
sp 1
type 103
no_pick 1
face silver_converter.111
move_on walk
end
Object gold_converter
editor_folder shop
name convert gold into platinum, 5 for 1
other_arch platinacoin
slaying goldcoin
food 5
sp 1
type 103
no_pick 1
face gold_converter.111
move_on walk
end
Object gold_converter2
editor_folder shop
name convert gold into silver, 1 for 10
other_arch silvercoin
slaying goldcoin
food 1
sp 10
type 103
no_pick 1
face gold_converter.111
move_on walk
end
Object platinum_converter
editor_folder shop
name convert platinum into gold, 1 for 5
other_arch goldcoin
slaying platinacoin
food 1
sp 5
type 103
no_pick 1
face platinum_converter.111
move_on walk
end
Object platinum_converter2
editor_folder shop
name convert platinum into jade, 100 for 1
other_arch jadecoin
slaying platinacoin
food 100
sp 1
type 103
no_pick 1
face platinum_converter2.111
move_on walk
end
Object jade_converter
editor_folder shop
name convert jade into amberium, 100 for 1
other_arch ambercoin
slaying jadecoin
food 100
sp 1
type 103
no_pick 1
face jade_converter.111
move_on walk
end
Object jade_converter2
editor_folder shop
name convert jade into platinum, 1 for 100
other_arch platinacoin
slaying jadecoin
food 1
sp 100
type 103
no_pick 1
face jade_converter2.111
move_on walk
end
Object amberium_converter
editor_folder shop
name convert amberium into jade, 1 for 100
other_arch jadecoin
slaying ambercoin
food 100
sp 1
type 103
no_pick 1
face amberium_converter.111
move_on walk
end
Object create_Pdragon_mail
editor_folder shop
name Power Dragonmail: sixty dragon scales
face ambolt.111
type 103
other_arch Pdragon_mail
slaying dragon_scale
food 60
sp 1
no_pick 1
move_on walk
end
Object create_dragon_mail
editor_folder shop
name red dragon mail: five red dragon scales
face ambolt.111
type 103
other_arch dragon_mail
slaying dragon_scale
food 5
sp 1
no_pick 1
move_on walk
end
Object create_blue_dragon_mail
editor_folder shop
name blue dragon mail: five blue dragon scales
face ambolt.111
type 103
other_arch blue_dragon_mail
slaying blue_dragon_scale
food 5
sp 1
no_pick 1
move_on walk
end
Object create_green_dragon_mail
editor_folder shop
name green dragon mail: five green dragon scales
face ambolt.111
type 103
other_arch green_dragon_mail
slaying green_dragon_scale
food 5
sp 1
no_pick 1
move_on walk
end
Object create_black_dragon_mail
editor_folder shop
name black dragon mail: five black dragon scales
face ambolt.111
type 103
other_arch black_dragon_mail
slaying black_dragon_scale
food 5
sp 1
no_pick 1
move_on walk
end
Object create_dragon_shield
editor_folder shop
name dragon shield: one dragon scale
face ambolt.111
type 103
other_arch dragon_shield
slaying dragon_scale
food 1
sp 1
no_pick 1
move_on walk
end
Object create_eyeshield
editor_folder shop
name eyeshield: one beholdereye
face ambolt.111
type 103
other_arch eyeshield
slaying beholdereye
food 1
sp 1
no_pick 1
move_on walk
end
Object create_mithril_ar_ele
editor_folder shop
name mithril chainmail: 500 mithril crystals
face ambolt.111
type 103
other_arch mithril_ar_ele
slaying mithril
food 500
sp 1
no_pick 1
move_on walk
end
Object create_serpent_cloak
editor_folder shop
name Serpent cloak: three serpent skins
face crea_serp_c.111
type 103
other_arch serp_cloak
slaying serp_skin
food 3
sp 1
no_pick 1
move_on walk
end
Object food_table
editor_folder shop
sp 1
name serving food (7 g.c. @)
other_arch food
slaying goldcoin
food 7
type 103
no_pick 1
face table_2.111
move_on walk
end
Object dragon_steak_table
editor_folder shop
sp 1
name serving dragon steak (15 g.c. @)
other_arch dragon_steak
slaying goldcoin
food 15
type 103
no_pick 1
face table_2.111
move_on walk
end
Object waybread_table
editor_folder shop
sp 1
name serving waybread (25 g.c. @)
other_arch waybread
slaying goldcoin
food 25
type 103
no_pick 1
face table_2.111
move_on walk
end
Object booze_table
editor_folder shop
sp 1
name serving booze (3 g.c @)
other_arch booze
slaying goldcoin
food 3
type 103
no_pick 1
face table_2.111
move_on walk
end
Object identify_table
editor_folder shop
name Drop 20 gold to identify an item.
slaying money
food 200
type 139
no_pick 1
face conv.111
move_on walk
end
Object smith
editor_folder shop
face smith.111
move_block all
end
Object store_alchemy
editor_folder shop
name shop
face store_alch.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object store_alchemy_2
editor_folder shop
name shop
face store_alch.x11
type 66
x 1
no_pick 1
move_block all
end
More
Object store_alchemy_3
editor_folder shop
name shop
face store_alch.x11
type 66
y 1
no_pick 1
end
More
Object store_alchemy_4
editor_folder shop
name shop
face store_alch.x11
type 66
x 1
y 1
no_pick 1
end
Object store_armour
editor_folder shop
name shop
face store_armo.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object store_armour_2
editor_folder shop
name shop
face store_armo.x11
type 66
x 1
no_pick 1
move_block all
end
More
Object store_armour_3
editor_folder shop
name shop
face store_armo.x11
type 66
y 1
no_pick 1
end
More
Object store_armour_4
editor_folder shop
name shop
face store_armo.x11
type 66
x 1
y 1
no_pick 1
end
Object store_armour_east
editor_folder shop
name mise
face store_armo_east.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object store_armour_2_east
editor_folder shop
name mise
face store_armo_east.x11
type 66
x 1
no_pick 1
move_block all
end
More
Object store_armour_3_east
editor_folder shop
name mise
face store_armo_east.x11
type 66
y 1
no_pick 1
end
More
Object store_armour_4_east
editor_folder shop
name mise
face store_armo_east.x11
type 66
x 1
y 1
no_pick 1
end
Object store_armour_fant
editor_folder shop
name shop
face store_armo_fant.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object store_armour_2_fant
editor_folder shop
name shop
face store_armo_fant.x11
type 66
x 1
no_pick 1
move_block all
end
More
Object store_armour_3_fant
editor_folder shop
name shop
face store_armo_fant.x11
type 66
y 1
no_pick 1
end
More
Object store_armour_4_fant
editor_folder shop
name shop
face store_armo_fant.x11
type 66
x 1
y 1
no_pick 1
end
Object store_bows
editor_folder shop
name shop
face store_bow.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object store_bows_2
editor_folder shop
name shop
face store_bow.x11
type 66
x 1
no_pick 1
move_block all
end
More
Object store_bows_3
editor_folder shop
name shop
face store_bow.x11
type 66
y 1
no_pick 1
end
More
Object store_bows_4
editor_folder shop
name shop
face store_bow.x11
type 66
x 1
y 1
no_pick 1
end
Object store_gems
editor_folder shop
name shop
face store_gems.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object store_gems_2
editor_folder shop
name shop
face store_gems.x11
type 66
x 1
no_pick 1
move_block all
end
More
Object store_gems_3
editor_folder shop
name shop
face store_gems.x11
type 66
y 1
no_pick 1
end
More
Object store_gems_4
editor_folder shop
name shop
face store_gems.x11
type 66
x 1
y 1
no_pick 1
end
Object store_general
editor_folder shop
name shop
face store_gene.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object store_general_2
editor_folder shop
name shop
face store_gene.x11
type 66
x 1
no_pick 1
move_block all
end
More
Object store_general_3
editor_folder shop
name shop
face store_gene.x11
type 66
y 1
no_pick 1
end
More
Object store_general_4
editor_folder shop
name shop
face store_gene.x11
type 66
x 1
y 1
no_pick 1
end
Object store_general_fant
editor_folder shop
name shop
face store_gene_fant.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object store_general_2_fant
editor_folder shop
name shop
face store_gene_fant.x11
type 66
x 1
no_pick 1
move_block all
end
More
Object store_general_3_fant
editor_folder shop
name shop
face store_gene_fant.x11
type 66
y 1
no_pick 1
end
More
Object store_general_4_fant
editor_folder shop
name shop
face store_gene_fant.x11
type 66
x 1
y 1
no_pick 1
end
Object store_general_west
editor_folder shop
name shop
face store_gene_west.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object store_general_2_west
editor_folder shop
name shop
face store_gene_west.x11
type 66
x 1
no_pick 1
move_block all
end
More
Object store_general_3_west
editor_folder shop
name shop
face store_gene_west.x11
type 66
y 1
no_pick 1
end
More
Object store_general_4_west
editor_folder shop
name shop
face store_gene_west.x11
type 66
x 1
y 1
no_pick 1
end
Object store_magic
editor_folder shop
name shop
face store_magi.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object store_magic_2
editor_folder shop
name shop
face store_magi.x11
type 66
x 1
no_pick 1
move_block all
end
More
Object store_magic_3
editor_folder shop
name shop
face store_magi.x11
type 66
y 1
no_pick 1
end
More
Object store_magic_4
editor_folder shop
name shop
face store_magi.x11
type 66
x 1
y 1
no_pick 1
end
Object store_magic_east
editor_folder shop
name mise
face store_magi_east.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object store_magic_2_east
editor_folder shop
name mise
face store_magi_east.x11
type 66
x 1
no_pick 1
move_block all
end
More
Object store_magic_3_east
editor_folder shop
name mise
face store_magi_east.x11
type 66
y 1
no_pick 1
end
More
Object store_magic_4_east
editor_folder shop
name mise
face store_magi_east.x11
type 66
x 1
y 1
no_pick 1
end
Object store_magic_fant
editor_folder shop
name shop
face store_magi_fant.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object store_magic_2_fant
editor_folder shop
name shop
face store_magi_fant.x11
type 66
x 1
no_pick 1
move_block all
end
More
Object store_magic_3_fant
editor_folder shop
name shop
face store_magi_fant.x11
type 66
y 1
no_pick 1
end
More
Object store_magic_4_fant
editor_folder shop
name shop
face store_magi_fant.x11
type 66
x 1
y 1
no_pick 1
end
Object store_magic_northwest
editor_folder shop
name shop
face store_magi_northwest.x11
type 66
no_pick 1
move_block all
end
More
Object store_magic_2_northwest
editor_folder shop
name shop
face store_magi_northwest.x11
type 66
x 1
no_pick 1
move_block all
end
More
Object store_magic_3_northwest
editor_folder shop
name shop
face store_magi_northwest.x11
type 66
y 1
no_pick 1
end
More
Object store_magic_4_northwest
editor_folder shop
name shop
face store_magi_northwest.x11
type 66
x 1
y 1
no_pick 1
end
Object store_magic_west
editor_folder shop
name shop
face store_magi_west.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object store_magic_2_west
editor_folder shop
name shop
face store_magi_west.x11
type 66
x 1
no_pick 1
move_block all
end
More
Object store_magic_3_west
editor_folder shop
name shop
face store_magi_west.x11
type 66
y 1
no_pick 1
end
More
Object store_magic_4_west
editor_folder shop
name shop
face store_magi_west.x11
type 66
x 1
y 1
no_pick 1
end
Object store_weapons
editor_folder shop
name shop
face store_weap.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object store_weapons_2
editor_folder shop
name shop
face store_weap.x11
type 66
x 1
no_pick 1
move_block all
end
More
Object store_weapons_3
editor_folder shop
name shop
face store_weap.x11
type 66
y 1
no_pick 1
end
More
Object store_weapons_4
editor_folder shop
name shop
face store_weap.x11
type 66
x 1
y 1
no_pick 1
end
Object store_weapons_east
editor_folder shop
name mise
face store_weap_east.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object store_weapons_2_east
editor_folder shop
name mise
face store_weap_east.x11
type 66
x 1
no_pick 1
move_block all
end
More
Object store_weapons_3_east
editor_folder shop
name mise
face store_weap_east.x11
type 66
y 1
no_pick 1
end
More
Object store_weapons_4_east
editor_folder shop
name mise
face store_weap_east.x11
type 66
x 1
y 1
no_pick 1
end
Object store_weapons_fant
editor_folder shop
name shop
face store_weap_fant.x11
type 66
no_pick 1
move_block all
client_type 25012
end
More
Object store_weapons_2_fant
editor_folder shop
name shop
face store_weap_fant.x11
type 66
x 1
no_pick 1
move_block all
end
More
Object store_weapons_3_fant
editor_folder shop
name shop
face store_weap_fant.x11
type 66
y 1
no_pick 1
end
More
Object store_weapons_4_fant
editor_folder shop
name shop
face store_weap_fant.x11
type 66
x 1
y 1
no_pick 1
end
Object scroll_alchemy
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of alchemistry
skill alchemy
identified_face scroll_alchemy.111
race scrolls
nrof 1
type 130
material 1
value 3500
weight 200
sp 6
identified_name_pl scrolls of alchemistry
client_type 1021
end
Object scroll_bargaining
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of bargaining
identified_name_pl scrolls of bargaining
skill bargaining
identified_face scroll_bargaining.111
race scrolls
nrof 1
type 130
material 1
value 19500
weight 200
sp 9
client_type 1021
end
Object scroll_bowyer
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of bowyery
skill bowyer
identified_face scroll_bowyer.111
race scrolls
nrof 1
type 130
material 1
value 3500
weight 200
sp 4
identified_name_pl scrolls of bowyery
client_type 1021
end
Object scroll_climbing
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of climbing
identified_name_pl scrolls of climbing
skill climbing
identified_face scroll_climbing.111
race scrolls
nrof 1
type 130
material 1
value 3500
weight 200
sp 20
client_type 1021
end
Object scroll_disarm_traps
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of disarming traps
identified_name_pl scrolls of disarming traps
skill disarm traps
identified_face scroll_disarm_traps.111
race scrolls
nrof 1
type 130
material 1
value 3500
weight 200
sp 15
client_type 1021
end
Object scroll_evocation
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of evocation
identified_name_pl scrolls of evocation
skill evocation
identified_face scroll_evocation.111
race scrolls
nrof 1
type 130
material 1
value 5500
weight 200
sp 26
client_type 1021
end
Object scroll_find_traps
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of finding traps
identified_name_pl scrolls of finding traps
skill find traps
identified_face scroll_find_traps.111
race scrolls
nrof 1
type 130
material 1
value 3500
weight 200
sp 15
client_type 1021
end
Object scroll_hiding
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of hiding
identified_name_pl scrolls of hiding
skill hiding
identified_face scroll_hiding.111
race scrolls
nrof 1
type 130
material 1
value 3500
weight 200
sp 2
client_type 1021
end
Object scroll_jewelry
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of jeweler
identified_name_pl scroll of jewelers
skill jeweler
identified_face scroll_jewelry.111
race scrolls
nrof 1
type 130
material 1
value 3500
weight 200
sp 5
client_type 1021
end
Object scroll_jumping
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of jumping
identified_name_pl scrolls of jumping
skill jumping
identified_face scroll_jumping.111
race scrolls
nrof 1
type 130
material 1
value 3500
weight 200
sp 10
client_type 1021
end
Object scroll_karate
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of karate
skill karate
identified_face scroll_karate.111
race scrolls
nrof 1
type 130
material 1
value 3500
weight 200
sp 19
identified_name_pl scrolls of karate
client_type 1021
end
Object scroll_literacy
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of literacy
skill literacy
identified_face scroll_literacy.111
race scrolls
nrof 1
type 130
material 1
value 1500
weight 200
sp 8
identified_name_pl scrolls of literacy
client_type 1021
end
Object scroll_missile_weap
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of missile weapons
skill missile weapons
identified_face scroll_missile_weapon.111
race scrolls
nrof 1
type 130
material 1
value 5500
weight 200
sp 24
identified_name_pl scrolls of missile weapons
client_type 1021
end
Object scroll_one_handed_weapons
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of one handed weapons
identified_name_pl scrolls of one handed weapons
skill one handed weapons
identified_face scroll_one_handed_weapon.111
race scrolls
nrof 1
type 130
material 1
value 5500
weight 200
sp 23
client_type 1021
end
Object scroll_oratory
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of oratory
skill oratory
identified_face scroll_oratory.111
race scrolls
nrof 1
type 130
material 1
value 3500
weight 200
sp 12
identified_name_pl scrolls of oratory
client_type 1021
end
Object scroll_praying
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of praying
identified_name_pl scrolls of praying
skill praying
identified_face scroll_praying.111
race scrolls
nrof 1
type 130
material 1
value 2500
weight 200
sp 30
client_type 1021
end
Object scroll_punching
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of punching
skill punching
identified_face scroll_punching.111
race scrolls
nrof 1
type 130
material 1
value 3500
weight 200
sp 17
identified_name_pl scrolls of punching
client_type 1021
end
Object scroll_pyromancy
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of pyromancy
identified_name_pl scrolls of pyromancy
skill pyromancy
identified_face scroll_pyromancy.111
race scrolls
nrof 1
type 130
material 1
value 5500
weight 200
sp 26
client_type 1021
end
Object scroll_sense_curse
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of sense curse
skill sense curse
identified_face scroll_sense_curse.111
race scrolls
nrof 1
type 130
material 1
value 6500
weight 200
sp 14
identified_name_pl scrolls of sense curse
client_type 1021
end
Object scroll_sense_mag
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of sense magic
skill sense magic
identified_face scroll_sense_magic.111
race scrolls
nrof 1
type 130
material 1
value 6500
weight 200
sp 11
identified_name_pl scrolls of sense magic
client_type 1021
end
Object scroll_set_traps
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of snares
skill set traps
identified_face scroll_set_traps.111
race scrolls
nrof 1
type 130
material 1
value 5500
weight 200
sp 28
identified_name_pl scrolls of snares
client_type 1021
end
Object scroll_singing
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of singing
skill singing
identified_face scroll_singing.111
race scrolls
nrof 1
type 130
material 1
value 3500
weight 200
sp 13
identified_name_pl scrolls of singing
client_type 1021
end
Object scroll_smithing
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of smithing
skill smithery
identified_face scroll_smithing.111
race scrolls
nrof 1
type 130
material 1
value 19500
weight 200
sp 3
identified_name_pl scrolls of smithing
client_type 1021
end
Object scroll_sorcery
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of sorcery
identified_name_pl scrolls of sorcery
skill sorcery
identified_face scroll_sorcery.111
race scrolls
nrof 1
type 130
material 1
value 5500
weight 200
sp 26
client_type 1021
end
Object scroll_stealing
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of stealing
skill stealing
identified_face scroll_stealing.111
race scrolls
nrof 1
type 130
material 1
value 5500
weight 200
sp 0
identified_name_pl scrolls of stealing
client_type 1021
end
Object scroll_summoning
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of summoning
identified_name_pl scrolls of summoning
skill summoning
identified_face scroll_summoning.111
race scrolls
nrof 1
type 130
material 1
value 5500
weight 200
sp 26
client_type 1021
end
Object scroll_thaumaturgy
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of thaumaturgy
skill thaumaturgy
identified_face scroll_thaumaturgy.111
race scrolls
nrof 1
type 130
material 1
value 3500
weight 200
sp 7
identified_name_pl scrolls of thaumaturgy
client_type 1021
end
Object scroll_throwing
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of throwing
identified_name_pl scrolls of throwing
skill throwing
identified_face scroll_throwing.111
race scrolls
nrof 1
type 130
material 1
value 3500
weight 200
sp 26
client_type 1021
end
Object scroll_two_handed_weapons
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of two handed weapons
identified_name_pl scrolls of two handed weapons
skill two handed weapons
identified_face scroll_two_handed_weapon.111
race scrolls
nrof 1
type 130
material 1
value 5500
weight 200
sp 23
client_type 1021
end
Object scroll_use_magic_item
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of use magic item
identified_name_pl scrolls of use magic item
skill use magic item
identified_face scroll_use_magic_item.111
race scrolls
nrof 1
type 130
material 1
value 3500
weight 200
sp 26
client_type 1021
end
Object scroll_woodsman
editor_folder skills/Skill_Scrolls
name scroll
name_pl scrolls
face scroll.111
identified_name scroll of wood lore
skill woodsman
identified_face scroll_woodsman.111
race scrolls
nrof 1
type 130
material 1
value 3500
weight 200
sp 21
identified_name_pl scrolls of wood lore
client_type 1021
end
Object fishing_pole
editor_folder skills/Skill_Tools
name fishing pole
face fishing_pole.111
type 74
skill fishing
material 20
nrof 1
value 1500
weight 5000
name_pl fishing poles
client_type 451
body_skill -1
harvest_race fish
harvest_tool pole
harvest_speed -2
end
Object fishing_pole2
editor_folder skills/Skill_Tools
name fishing pole
face fishing_pole2.111
type 74
skill fishing
material 20
nrof 1
value 1500
weight 5000
name_pl fishing poles
client_type 451
body_skill -1
harvest_race fish
harvest_tool pole
harvest_speed -2
end
Object holy_symbol
editor_folder skills/Skill_Tools
name holy symbol
face holy_symbol.111
type 74
skill praying
material 20
nrof 1
value 1500
weight 5000
name_pl holy symbols
client_type 451
body_skill -1
end
Object lockpicks
editor_folder skills/Skill_Tools
name lockpicks
name_pl lockpicks
face lockpicks.111
type 74
weight 300
value 1000
nrof 1
material 2
skill lockpicking
client_type 451
body_skill -1
end
Object stylus
editor_folder skills/Skill_Tools
name writing pen
name_pl writing pens
face stylus.111
type 74
weight 100
value 5000
material 32
skill inscription
client_type 451
body_skill -1
end
Object talisman
editor_folder skills/Skill_Tools
name talisman
face talisman.111
type 39
weight 1000
value 300
nrof 1
material 12
name_pl talismans
client_type 451
body_neck -1
end
Object talisman_sorcery
editor_folder skills/Skill_Tools
name talisman
title of sorcery
face talisman_sorcery.111
type 74
weight 1000
value 3000
nrof 1
material 12
skill sorcery
name_pl talismans
client_type 451
body_skill -1
end
Object talisman_summoning
editor_folder skills/Skill_Tools
name talisman
title of summoning
face talisman_summoning.111
type 74
weight 1000
value 3000
nrof 1
material 12
skill summoning
name_pl talismans
client_type 451
body_skill -1
end
Object talisman_evocation
editor_folder skills/Skill_Tools
name talisman
title of evocation
face talisman_evocation.111
type 74
weight 1000
value 3000
nrof 1
material 12
skill evocation
name_pl talismans
client_type 451
body_skill -1
end
Object talisman_pyromancy
editor_folder skills/Skill_Tools
name talisman
title of pyromancy
face talisman_pyromancy.111
type 74
weight 1000
value 3000
nrof 1
material 12
skill pyromancy
name_pl talismans
client_type 451
body_skill -1
end
Object skill_air_magic
editor_folder skills
name air magic
skill air magic
type 43
invisible 1
no_drop 1
subtype 40
body_skill -1
exp 0
level 100
end

Object skill_alchemy
editor_folder skills
name alchemy
skill alchemy
type 43
invisible 1
no_drop 1
subtype 6
body_skill -1
exp 250
level 250
end

Object skill_bargaining
editor_folder skills
name bargaining
skill bargaining
type 43
invisible 1
no_drop 1
subtype 9
body_skill -1
exp 50
level 100
end

Object skill_bowyer
editor_folder skills
name bowyer
skill bowyer
type 43
invisible 1
no_drop 1
subtype 4
body_skill -1
exp 100
level 150
end

Object skill_clawing
editor_folder skills
name clawing
skill clawing
type 43
invisible 1
dam 2
last_sp 3
no_drop 1
subtype 31
body_skill -1
exp 0
level 100
wc_increase_rate 4
wc 1
end

Object skill_climbing
editor_folder skills
name climbing
skill climbing
type 43
invisible 1
no_drop 1
subtype 20
body_skill -1
exp 100
level 100
end

Object skill_remove_trap
editor_folder skills
name disarm traps
skill disarm traps
type 43
invisible 1
no_drop 1
subtype 27
body_skill -1
exp 50
level 350
end

Object skill_earth_magic
editor_folder skills
name earth magic
skill earth magic
type 43
invisible 1
no_drop 1
subtype 41
body_skill -1
exp 0
level 100
end

Object skill_evocation
editor_folder skills
name evocation
face spell_evocation.111
skill evocation
type 43
invisible 1
no_drop 1
subtype 35
body_skill -1
exp 0
level 100
end

Object skill_find_traps
editor_folder skills
name find traps
skill find traps
type 43
invisible 1
no_drop 1
subtype 15
body_skill -1
exp 100
level 150
end

Object skill_fire_magic
editor_folder skills
name fire magic
skill fire magic
type 43
invisible 1
no_drop 1
subtype 43
body_skill -1
exp 0
level 100
end

Object skill_fishing
editor_folder skills
name fishing
skill fishing
slaying fish
type 43
invisible 1
no_drop 1
subtype 39
body_skill -1
exp 100
level 100
end
Object skill_flame_touch
editor_folder skills
name flame touch
skill flame touch
type 43
invisible 1
dam 2
damage_physical 1
last_sp 4
attacktype 4
no_drop 1
subtype 18
body_skill -1
exp 0
level 100
wc_increase_rate 4
wc 1
end

Object skill_hide
editor_folder skills
name hiding
skill hiding
type 43
invisible 1
no_drop 1
subtype 2
body_skill -1
exp 1
level 100
end

Object skill_inscription
editor_folder skills
name inscription
skill inscription
type 43
invisible 1
no_drop 1
subtype 22
body_skill -1
exp 50
level 250
end

Object skill_jeweler
editor_folder skills
name jeweler
skill jeweler
type 43
invisible 1
no_drop 1
subtype 5
body_skill -1
exp 100
level 300
end

Object skill_jumping
editor_folder skills
name jumping
skill jumping
type 43
invisible 1
no_drop 1
dam 5
attacktype 1
wc_increase_rate 4
wc 1
last_sp 1
subtype 10
body_skill -1
exp 5
level 250
end

Object skill_karate
editor_folder skills
name karate
anim_suffix karate
skill karate
type 43
invisible 1
last_sp 2
dam 4
no_drop 1
subtype 19
body_skill -1
exp 0
level 100
attacktype 1
wc_increase_rate 4
wc 1
end

Object skill_levitate
editor_folder skills
name levitation
skill levitation
type 43
invisible 1
last_sp 2
move_type fly_low
no_drop 1
subtype 32
body_skill -1
exp 50
level 100
end

Object skill_literacy
editor_folder skills
name literacy
skill literacy
type 43
invisible 1
no_drop 1
subtype 8
body_skill -1
exp 150
level 350
end
Object skill_lockpick
editor_folder skills
name lockpicking
skill lockpicking
type 43
invisible 1
no_drop 1
subtype 1
body_skill -1
exp 100
level 200
end

Object skill_meditation
editor_folder skills
name meditation
skill meditation
type 43
invisible 1
no_drop 1
subtype 16
body_skill -1
exp 10
level 100
end

Object skill_missile_weapon
editor_folder skills
name missile weapons
skill missile weapons
type 43
invisible 1
no_drop 1
subtype 24
body_skill -1
exp 0
level 100
wc_increase_rate 5
end

Object skill_one_handed_weapon
editor_folder skills
name one handed weapons
skill one handed weapons
type 43
invisible 1
no_drop 1
subtype 23
body_skill -1
exp 0
level 100
dam 1
wc_increase_rate 5
end

Object skill_oratory
editor_folder skills
name oratory
skill oratory
type 43
invisible 1
no_drop 1
subtype 12
body_skill -1
exp 10
level 250
end

Object skill_praying
editor_folder skills
name praying
face spell_praying.111
skill praying
type 43
invisible 1
no_drop 1
subtype 30
body_skill -1
exp 0
level 100
anim_suffix praying
end

Object skill_punching
editor_folder skills
name punching
anim_suffix punching
skill punching
type 43
invisible 1
no_drop 1
subtype 17
body_skill -1
exp 0
level 100
attacktype 1
wc_increase_rate 4
wc 1
end

Object skill_pyromancy
editor_folder skills
name pyromancy
face spell_pyromancy.111
skill pyromancy
type 43
invisible 1
no_drop 1
subtype 34
body_skill -1
exp 0
level 100
end

Object skill_sense_curse
editor_folder skills
name sense curse
skill sense curse
type 43
invisible 1
no_drop 1
subtype 14
body_skill -1
exp 5
level 100
end

Object skill_sense_magic
editor_folder skills
name sense magic
skill sense magic
type 43
invisible 1
no_drop 1
subtype 11
body_skill -1
exp 5
level 100
end

Object skill_set_trap
editor_folder skills
name set traps
skill set traps
type 43
invisible 1
no_drop 1
subtype 28
body_skill -1
exp 100
level 100
end

Object skill_singing
editor_folder skills
name singing
skill singing
type 43
invisible 1
no_drop 1
subtype 13
body_skill -1
exp 10
level 150
anim_suffix singing
end

Object skill_smithery
editor_folder skills
name smithery
skill smithery
type 43
invisible 1
no_drop 1
subtype 3
body_skill -1
exp 25
level 250
end

Object skill_sorcery
editor_folder skills
name sorcery
face spell_sorcery.111
skill sorcery
type 43
invisible 1
no_drop 1
subtype 36
body_skill -1
exp 0
level 100
end

Object skill_stealing
editor_folder skills
name stealing
skill stealing
type 43
invisible 1
no_drop 1
subtype 7
body_skill -1
exp 20
level 70
end

Object skill_summoning
editor_folder skills
name summoning
face spell_summoner.111
skill summoning
type 43
invisible 1
no_drop 1
subtype 33
body_skill -1
exp 0
level 100
end

Object skill_thaumaturgy
editor_folder skills
name thaumaturgy
skill thaumaturgy
type 43
invisible 1
no_drop 1
subtype 29
body_skill -1
exp 150
level 200
end

Object skill_throwing
editor_folder skills
name throwing
skill throwing
type 43
invisible 1
no_drop 1
subtype 25
body_skill -1
exp 0
level 100
wc_increase_rate 4
wc 1
end

Object skill_two_handed_weapon
editor_folder skills
name two handed weapons
skill two handed weapons
type 43
invisible 1
no_drop 1
subtype 37
body_skill -1
exp 0
level 100
wc_increase_rate 5
end

Object skill_use_magic_item
editor_folder skills
name use magic item
skill use magic item
type 43
invisible 1
no_drop 1
subtype 26
body_skill -1
exp 0
level 100
end

Object skill_water_magic
editor_folder skills
name water magic
skill water magic
type 43
invisible 1
no_drop 1
subtype 42
body_skill -1
exp 0
level 100
end

Object skill_woodsman
editor_folder skills
name woodsman
skill woodsman
type 43
invisible 1
no_drop 1
subtype 21
body_skill -1
exp 25
level 100
end

Object skill_wraith_feed
editor_folder skills
name wraith feed
anim_suffix feeding
skill wraith feed
type 43
invisible 1
dam 2
attacktype 16781312
no_drop 1
subtype 38
body_skill -1
exp 0
level 100
wc_increase_rate 4
wc 1
end
Object abil_ball_lightning
editor_folder spell/Ability
anim_suffix spellcasting
name ball lightning ability
name_pl ball lightning ability
face spell_ball_lightning.111
type 101
subtype 35
level 9
value 90
sp 10
casting_time 3
skill evocation                                                              
path_attuned 8
other_arch ball_lightning
dam 8
dam_modifier 3
duration 40
duration_modifier 1
maxsp 15
attacktype 8
no_drop 1
invisible 1
end
Object abil_burning_hands
editor_folder spell/Ability
anim_suffix spellcasting
name flame breath
name_pl flame breath
face spell_burning_hands.111
level 1
sp 5
casting_time 5
path_attuned 2
other_arch firebreath
dam 4
dam_modifier 4
range 5
duration 2
range_modifier 4
maxsp 9
type 101
subtype 7
value 10
attacktype 4
no_drop 1
invisible 1
skill pyromancy
end
Object abil_fear
editor_folder spell/Ability
anim_suffix spellcasting
name fear ability
name_pl fear ability
face spell_fear.111
level 4
sp 6
casting_time 5
path_attuned 1024
other_arch fear
dam 5
dam_modifier 0
range 4
duration 2
range_modifier 3
maxsp 12
type 101
subtype 7
value 40
attacktype 16384
no_drop 1
invisible 1
skill sorcery                                                                
end
Object abil_create_fire_wall
editor_folder spell/Ability
anim_suffix spellcasting
name create fire wall ability
name_pl create fire wall ability
face spell_create_fire_wall.111
level 6
sp 5
casting_time 4
path_attuned 2048
other_arch firebreath
skill pyromancy                                                              
type 101
subtype 15
value 60
no_drop 1
invisible 1
duration 260
duration_modifier 1
dam 4
dam_modifier 3
maxsp 8
attacktype 4
range 2
move_block all
end
Object abil_create_frost_wall
editor_folder spell/Ability
anim_suffix spellcasting
name create frost wall ability
name_pl create frost wall ability
face spell_create_frost_wall.111
level 8
sp 8
casting_time 3
path_attuned 2048
other_arch icestorm
skill evocation
type 101
subtype 15
value 80
no_drop 1
invisible 1
duration 240
duration_modifier 1
dam 2
dam_modifier 3
maxsp 8
attacktype 16
range 2
move_block all
end
Object abil_frostbolt
editor_folder spell/Ability
anim_suffix spellcasting
name frostbolt ability
name_pl frostbolts ability
face spell_frostbolt.111
level 3
sp 12
casting_time 3
path_attuned 4
other_arch frostbolt
dam 12
dam_modifier 4
duration 11
maxsp 48
skill evocation
type 101
subtype 4
value 30
attacktype 16
range 12
no_drop 1
invisible 1
end
Object abil_icestorm
editor_folder spell/Ability
anim_suffix spellcasting
name icestorm ability
name_pl icestorm ability
face spell_icestorm.111
level 1
sp 5
casting_time 3
path_attuned 4
other_arch icestorm
dam 4
dam_modifier 3
range 6
duration 2
range_modifier 5
maxsp 9
type 101
subtype 7
value 10
attacktype 16
no_drop 1
invisible 1
skill evocation                                                              
end
Object abil_large_icestorm
editor_folder spell/Ability
anim_suffix spellcasting
name large icestorm ability
name_pl large icestorm ability
face spell_large_icestorm.111
level 12
sp 13
casting_time 4
path_attuned 4
other_arch icestorm
dam 4
dam_modifier 3
range 14
duration 2
range_modifier 5
maxsp 11
type 101
subtype 7
value 120
attacktype 16
no_drop 1
invisible 1
skill evocation                                                              
end
Object abil_medium_fireball
editor_folder spell/Ability
anim_suffix spellcasting
name medium fireball ability
name_pl medium fireball ability
face spell_medium_fireball.111
level 3
sp 10
casting_time 10
path_attuned 2
other_arch firebullet
dam 8
dam_modifier 3
range 6
duration 4
maxsp 24
type 101
subtype 5
value 30
attacktype 4
no_drop 1
invisible 1
skill pyromancy
food 4
end
Object abil_poison_cloud
editor_folder spell/Ability
anim_suffix spellcasting
name poison cloud ability
name_pl poison cloud ability
face spell_poison_cloud.111
level 2
sp 5
casting_time 10
path_attuned 16
other_arch poisonbullet
dam 0
dam_modifier 3
range 4
duration 4
maxsp 8
type 101
subtype 5
value 20
attacktype 1024
no_drop 1
invisible 1
skill sorcery                                                                
food 5
end
Object abil_slow
editor_folder spell/Ability
anim_suffix spellcasting
name slow ability
name_pl slow ability
face spell_slow.111
level 1
sp 5
casting_time 10
path_attuned 1024
other_arch slow
dam 5
dam_modifier 0
range 5
duration 2
range_modifier 4
maxsp 20
type 101
subtype 7
value 10
attacktype 2048
no_drop 1
invisible 1
skill sorcery                                                                
end
Object ability_dragonbreath
editor_folder spell/Ability
anim_suffix spellcasting
name fire breath
name_pl fire breath
face spell_dragonbreath.111
level 12
sp 13
casting_time 5
path_attuned 2
other_arch firebreath
dam 4
dam_modifier 3
range 7
duration 2
range_modifier 5
maxsp 11
type 101
subtype 7
value 120
attacktype 4
no_drop 1
invisible 1
skill pyromancy
end
Object snake_golem
editor_folder spell/AnimateWeapon
name snake
type 102
subtype 12
face snake.111
animation snake_golem
is_animated 1
monster 1
alive 1
ac 5
wc 12
dam 3
hp 30
maxhp 30
level 3
speed 0.15
resist_poison 100
attacktype 1025
exp 35
weight 200000
move_type fly_low
end
Object spell_animate_weapon
editor_folder spell/AnimateWeapon
anim_suffix spellcasting
name animate weapon
name_pl animate weapon
type 101
subtype 41
face spell_animate_weapon.111
level 7
value 70
sp 25
casting_time 10
skill sorcery
path_attuned 4096
other_arch dancingsword
dam 2
dam_modifier 1
duration 20
duration_modifier 1
range_modifier 20
maxsp 20
no_drop 1
invisible 1
msg
Mark a weapon in the caster's inventory, then cast this spell to bring it to life.  The weapon then flies about under the caster's direction.  The weapon is controlled with the fire and direction keys.
endmsg
end
Object spell_staff_to_snake
editor_folder spell/AnimateWeapon
anim_suffix spellcasting
name staff to snake
name_pl staff to snake
type 101
subtype 41
face spell_staff_to_snake.111
level 6
value 20
grace 8
casting_time 5
skill praying
path_attuned 2048
other_arch snake_golem
dam 10
dam_modifier 1
duration 100
duration_modifier 1
range_modifier 20
maxgrace 18
no_drop 1
invisible 1
race quarterstaff
msg
Converts a staff into a snake which you can control with the Fire and direction keys.  A quarterstaff in inventory is marked before casting the spell.
endmsg
end
Object flaming_aura
editor_folder spell/Aura
name Flaming Aura
other_arch flaming_aura_mark
invisible 1
face burnout.111
type 102
subtype 46
dam 1
attacktype 4
no_drop 1
speed 1
no_pick 1
end
Object flaming_aura_mark
editor_folder spell/Aura
name Flaming Aura
face fireball.111
type 98
speed 1
move_type fly_low
no_pick 1
food 2
is_used_up 1
end
Object sanctuary
editor_folder spell/Aura
name sanctuary
other_arch sanctuary_mark
invisible 1
face burnout.111
attacktype 524288
type 102
subtype 46
dam 1
no_drop 1
speed 1
no_pick 1
end
Object sanctuary_mark
editor_folder spell/Aura
name sanctuary
face counterspell.111
type 98
speed 1
move_type fly_low
no_pick 1
food 2
is_used_up 1
end
Object spell_flaming_aura
editor_folder spell/Aura
anim_suffix spellcasting
name flaming aura
name_pl flaming aura
type 101
subtype 46
face spell_flaming_aura.111
level 1
value 10
grace 5
casting_time 10
skill praying
path_attuned 2
other_arch flaming_aura
duration 100
duration_modifier 4
dam 6
dam_modifier 25
maxgrace 20
attacktype 4
no_drop 1
invisible 1
msg
Surrounds the caster with an aura of fire that burns everything in the vicinity.  The spell is granted by Gorokh and Ruggilli.
endmsg
end
Object spell_sanctuary
editor_folder spell/Aura
anim_suffix spellcasting
name sanctuary
name_pl sanctuary
type 101
subtype 46
face spell_sanctuary.111
level 14
value 70
grace 30
casting_time 10
skill praying
path_attuned 1
other_arch sanctuary
duration 100
duration_modifier 4
maxgrace 20
attacktype 524288
no_drop 1
invisible 1
msg
Surrounds the caster with a shield that may block incoming spells.
endmsg
end
Object bless_effect
editor_folder spell/BlessCurse
name blessing
face bless_effect.111
animation bless_effect
speed 0.5
food 6
is_used_up 1
no_pick 1
map_layer fly
end
Object curse_effect
editor_folder spell/BlessCurse
name curse
face curse_effect.111
animation curse_effect
speed 0.5
food 6
is_used_up 1
no_pick 1
map_layer fly
end
Object spell_bless
editor_folder spell/BlessCurse
anim_suffix spellcasting
name bless
name_pl bless
face spell_bless.111
level 4
grace 8
casting_time 5
path_attuned 128
skill praying
type 101
subtype 25
race holy_blessing
value 20
no_drop 1
invisible 1
duration_modifier 4
duration 500
maxgrace 30
resist_godpower 35
ac 1
wc 1
msg
This spell grants the character a blessing from the god they worship.  It affects resistances and stats, but the specific effect varies depending on the god the character worships.  Some protection from godpower is granted.
endmsg
other_arch bless_effect
end
Object spell_bless_item
editor_folder spell/BlessCurse
anim_suffix spellcasting
name bless item
name_pl bless item
face spell_praying.111
level 50
grace 250
casting_time 75
path_attuned 256
skill praying
type 101
subtype 49
value 150
no_drop 1
invisible 1
blessed 1
maxgrace 30
msg
Your god, moved by the piety you show, blesses one of your item, which will now have some special properties.
endmsg
end
Object spell_curse
editor_folder spell/BlessCurse
anim_suffix spellcasting
name curse
name_pl curse
face spell_curse.111
level 4
grace 8
casting_time 5
path_attuned 128
skill praying
type 101
subtype 26
value 20
no_drop 1
invisible 1
duration_modifier 4
duration 500
maxgrace 30
resist_godpower 35
ac -1
wc -1
range 30
msg
The caster's god afflicts the recipient with a curse that may negatively affect AC and WC.
endmsg
other_arch curse_effect
end
Object spell_curse_item
editor_folder spell/BlessCurse
anim_suffix spellcasting
name curse item
name_pl curse item
face spell_praying.111
level 50
grace 200
casting_time 75
path_attuned 256
skill praying
type 101
subtype 49
value 150
no_drop 1
invisible 1
cursed 1
maxgrace 30
msg
This spell concentrates, with some help of your god, your hate against something to curse the item, and leave you only your love for your god.
endmsg
end
Object spell_holy_possession
editor_folder spell/BlessCurse
anim_suffix spellcasting
name holy possession
name_pl holy possession
face spell_holy_possession.111
level 18
grace 30
casting_time 10
path_attuned 128
skill praying
type 101
subtype 25
race holy_blessing
value 90
no_drop 1
invisible 1
duration_modifier 4
duration 500
maxgrace 30
resist_godpower 95
attacktype 1
wc 2
ac 2
last_grace 1
msg
Blesses the caster with holy power of his god, both to attack enemies, and and to gain protection from attacks. The benefits vary by god, but all give signficant protection against godpower.
endmsg
end
Object cancellation
editor_folder spell/Bolt
type 102
subtype 4
face cancellation.111
animation cancellation
is_animated 1
is_turnable 0
no_pick 1
move_on walk fly_low
speed 1
attacktype 32768
wc 0
dam 0
move_type fly_low
end
Object firebolt
editor_folder spell/Bolt
type 102
subtype 4
face firebolt.111
animation firebolt
is_animated 0
is_turnable 1
move_type fly_low
speed 1
glow_radius 1
no_pick 1
weight 500
end
Object forked_lightning
editor_folder spell/Bolt
name lightning
type 102
subtype 4
face lightning.111
animation forked_lightning
is_animated 0
is_turnable 1
move_type fly_low
speed 1
glow_radius 2
no_pick 1
weight 500
reflecting 1
end
Object frostbolt
editor_folder spell/Bolt
type 102
subtype 4
face frostbolt.111
animation frostbolt
move_type fly_low
is_animated 0
is_turnable 1
speed 1
no_pick 1
weight 500
end
Object lightning
editor_folder spell/Bolt
name lightning
type 102
subtype 4
face lightning.111
animation lightning
is_animated 0
is_turnable 1
move_type fly_low
speed 1
glow_radius 2
no_pick 1
reflecting 1
weight 500
end
Object manabolt
editor_folder spell/Bolt
type 102
subtype 4
face manabolt.111
animation manabolt
move_type fly_low
is_turnable 1
is_animated 0
speed 1
no_pick 1
weight 500
end
Object negabolt
editor_folder spell/Bolt
name negative energy bolt
type 102
subtype 4
face negabolt.111
animation negabolt
is_animated 0
is_turnable 1
move_type fly_low
speed 1
glow_radius 2
no_pick 1
reflecting 1
weight 500
end
Object spell_cancellation
editor_folder spell/Bolt
anim_suffix spellcasting
name cancellation
name_pl cancellation
face spell_cancellation.111
level 20
sp 30
casting_time 10
path_attuned 128
other_arch cancellation
skill evocation
type 101
subtype 4
value 100
attacktype 32770
range 12
no_drop 1
invisible 1
duration 8
msg
Releases a bolt of energy that removes magic, curse, and damnation from locations and items. It also removes enchantment, so care must be taken not to remove desirable attributes from good magic items. The spell is useful for improving items that have negative magic bonuses.
endmsg
end
Object spell_firebolt
editor_folder spell/Bolt
anim_suffix spellcasting
name firebolt
name_pl firebolt
face spell_firebolt.111
level 4
sp 9
casting_time 10
path_attuned 2
other_arch firebolt
dam 10
dam_modifier 3
maxsp 30
skill pyromancy
type 101
subtype 4
value 20
attacktype 6
range 12
duration 9
no_drop 1
invisible 1
msg
Propels a damaging bolt of fire in the direction that the spell is cast.
endmsg
end
Object spell_forked_lightning
editor_folder spell/Bolt
anim_suffix spellcasting
name forked lightning
name_pl forked lightnings
face spell_forked_lightning.111
level 8
grace 15
maxgrace 24
casting_time 10
path_attuned 8
other_arch forked_lightning
dam 10
dam_modifier 3
duration 16
skill praying
type 101
subtype 4
value 50
Dex 30
Con 50
attacktype 10
range 24
no_drop 1
invisible 1
msg
Fires a lightning bolt that forks into multiple smaller bolts that can cover a somewhat cone-shaped area.  It reflects off of walls, so can fill a small dungeon with a devastating effect, and is granted by Sorig.
endmsg
end
Object spell_frostbolt
editor_folder spell/Bolt
anim_suffix spellcasting
name frostbolt
name_pl frostbolts
face spell_frostbolt.111
level 6
sp 12
casting_time 10
path_attuned 4
other_arch frostbolt
dam 12
dam_modifier 4
duration 11
maxsp 48
skill evocation
type 101
subtype 4
value 30
attacktype 18
range 12
no_drop 1
invisible 1
msg
Fires a directed bolt of frost that does cold damage.
endmsg
end
Object spell_large_lightning
editor_folder spell/Bolt
anim_suffix spellcasting
name large lightning
name_pl large lightnings
face spell_large_lightning.111
level 8
sp 13
casting_time 7
path_attuned 8
other_arch lightning
dam 8
dam_modifier 3
duration 16
maxsp 24
skill pyromancy
type 101
subtype 4
value 40
attacktype 10
range 24
no_drop 1
invisible 1
msg
Creates a large bolt of lightning with extended range that does more electrical damage than its smaller counterpart. The bolt can reflect off walls and return to hit the caster.
endmsg
end
Object spell_manabolt
editor_folder spell/Bolt
anim_suffix spellcasting
name mana bolt
name_pl mana bolts
face spell_manabolt.111
level 6
sp 18
maxsp 30
casting_time 9
path_attuned 32768
other_arch manabolt
dam 10
dam_modifier 3
duration 9
skill evocation
type 101
subtype 4
value 30
attacktype 2
range 12
no_drop 1
invisible 1
msg
Fires a bolt of magical energy that few creatures have resistance to.
endmsg
end
Object spell_negabolt
editor_folder spell/Bolt
anim_suffix spellcasting
name negative energy bolt
name_pl negative energy bolts
face spell_evocation.111
level 8
sp 13
casting_time 6
path_attuned 8
other_arch negabolt
dam 8
dam_modifier 3
duration 16
maxsp 24
skill evocation
type 101
subtype 4
value 40
attacktype 144
range 24
no_drop 1
invisible 1
msg
Fires a negative energy bolt that hits creatures and drains them of experience and also hits them with a cold attack.
endmsg
end
Object spell_sm_lightning
editor_folder spell/Bolt
anim_suffix spellcasting
name small lightning
name_pl small lightnings
face spell_sm_lightning.111
level 1
sp 6
casting_time 5
path_attuned 8
other_arch lightning
dam 8
dam_modifier 3
duration 8
maxsp 24
skill pyromancy
type 101
subtype 4
value 10
attacktype 10
range 12
no_drop 1
invisible 1
msg
A bolt spell that inflicts electrical damage on creatures in its path.  It can reflect off of walls (and can return to strike the caster).
endmsg
end
Object spell_steambolt
editor_folder spell/Bolt
anim_suffix spellcasting
name steambolt
name_pl steambolts
face spell_steambolt.111
level 10
sp 10
maxsp 40
casting_time 10
path_attuned 2
other_arch steambolt
dam 12
dam_modifier 2
duration 8
duration_modifier 5
skill sorcery
type 101
subtype 4
value 50
attacktype 3
range 12
no_drop 1
invisible 1
msg
Fires a bolt of hot steam that does both magical and physical damage.  A fog of steam that blocks line-of-sight remains a short time after the spell is cast.
endmsg
end
Object spell_sunspear
editor_folder spell/Bolt
anim_suffix spellcasting
name sunspear
name_pl sunspears
face spell_sunspear.111
level 12
grace 8
dam 8
dam_modifier 3
duration 8
duration_modifier 9
casting_time 8
maxgrace 30
other_arch sunspear
skill praying
path_attuned 524288
type 101
subtype 4
value 60
slaying undead,troll
attacktype 4194308
range 6
no_drop 1
invisible 1
msg
Fires a bolt of blinding heat that may blind creatures in its path.  The spear also damages creatures with fire.  The spell is granted by Valriel.
endmsg
end
Object steambolt
editor_folder spell/Bolt
type 102
subtype 4
other_arch temp_fog_moving
face steam.111
animation steambolt
move_type fly_low
generator 1
speed 1
no_pick 1
weight 500
end
Object sunspear
editor_folder spell/Bolt
name light
type 102
subtype 4
face sunspear.111
animation sunspear
speed 1
glow_radius 2
reflecting 1
move_type fly_low
no_pick 1
end
Object bomb
editor_folder spell/Bomb
type 102
subtype 8
other_arch explosion
face bomb.111
animation bomb
speed 0.2
weight 4000
end
Object explosion
editor_folder spell/Bomb
type 102
subtype 6
face explosion.111
animation explosion
wc -30
speed 0.2
speed_left -0.21
move_type fly_low
no_pick 1
weight 500
end
Object spell_create_bomb
editor_folder spell/Bomb
anim_suffix spellcasting
name create bomb
name_pl create bomb
face spell_create_bomb.111
level 12
sp 10
casting_time 5
path_attuned 512
other_arch bomb
dam 12
dam_modifier 6
duration 8
range 5
maxsp 72
skill pyromancy
type 101
subtype 8
value 60
attacktype 1
no_drop 1
invisible 1
msg
Creates a bomb in the direction the spell is fired.  The bomb detonates after a few seconds, firing shrapnel and encompassing the area in an explosion. Creatures are wounded if they are in the explosion or if they are hit by the flying shrapnel.
endmsg
weight 750
end
Object splint
editor_folder spell/Bomb
type 102
subtype 5
face splint.111
speed 0.5
attacktype 1
no_pick 1
move_on walk fly_low
wc 8
dam 3
move_type fly_low
weight 500
end
Object fireball
editor_folder spell/Bullet/Fire
type 102
subtype 6
face fireball.111
animation fireball
smoothlevel 200
wc -30
speed 0.2
speed_left -0.21
glow_radius 1
move_type fly_low
no_pick 1
attacktype 4
weight 500
end
Object firebullet
editor_folder spell/Bullet/Fire
other_arch fireball
type 102
subtype 5
face firebullet.111
animation firebullet
is_animated 0
is_turnable 1
move_on walk fly_low
speed 1
glow_radius 1
move_type fly_low
no_pick 1
end
Object explosion2
editor_folder spell/Bullet/Shell
type 102
subtype 6
face explosion.111
animation explosion2
wc -30
speed 0.2
speed_left -0.21
move_type fly_low
no_pick 1
end
Object shell
editor_folder spell/Bullet/Shell
other_arch explosion2
type 102
subtype 5
face shell.111
animation shell
is_animated 0
is_turnable 1
move_on walk fly_low
speed 1
move_type fly_low
no_pick 1
attacktype 4
end
Object asteroid
editor_folder spell/Bullet
other_arch snowstorm
type 102
subtype 5
face asteroid.112
animation asteroid
is_animated 0
is_turnable 1
move_on walk fly_low
move_type fly_low
speed 1
no_pick 1
end
Object bullet
editor_folder spell/Bullet
type 102
subtype 5
face bullet.112
animation bullet
is_animated 0
is_turnable 1
no_pick 1
move_on walk fly_low
speed 1
attacktype 2
wc -10
dam 6
move_type fly_low
end
Object bullet_mania
editor_folder spell/Bullet
type 102
face bullet.112
animation bullet_mania
is_animated 0
is_turnable 0
no_pick 1
move_on walk fly_low
speed 10
attacktype 32770
wc -30
dam 50
move_type fly_low
reflecting 0
end
Object cause_wounds
editor_folder spell/Bullet
name cause wounds
type 102
subtype 5
face cause.111
animation cause_wounds
is_animated 1
is_turnable 0
no_pick 1
move_on walk fly_low
speed 1
wc -30
move_type fly_low
end
Object holy_effect
editor_folder spell/Bullet
type 102
subtype 6
name holy power
slaying undead,demon
face holy_effect.111
animation holy_effect
wc -30
speed 0.2
speed_left -0.21
move_type fly_low
no_pick 1
attacktype 2097152
end
Object holy_orb
editor_folder spell/Bullet
other_arch holy_effect
name holy orb
slaying undead,demon
type 102
subtype 5
face holy_orb.111
is_animated 0
move_on walk fly_low
speed 1
move_type fly_low
no_pick 1
attacktype 2097152
end
Object lbullet
editor_folder spell/Bullet
name large bullet
type 102
subtype 5
face lbullet.111
animation lbullet
is_animated 0
is_turnable 1
move_on walk fly_low
no_pick 1
speed 1
attacktype 2
wc -10
dam 25
move_type fly_low
end
Object loose_magic
editor_folder spell/Bullet
name uncontrolled mana
type 102
subtype 6
face loose_magic.111
animation loose_magic
speed 1
range 3
duration 3
move_type fly_low
wc -30
no_pick 1
attacktype 2
end
Object manaball
editor_folder spell/Bullet
type 102
subtype 6
face manaball.111
animation manaball
hp 4
wc -50
speed 0.2
speed_left -0.21
move_type fly_low
no_pick 1
end
Object manabullet
editor_folder spell/Bullet
other_arch manaball
type 102
subtype 5
face snowball.111
animation manabullet
is_animated 0
is_turnable 1
move_on walk fly_low
glow_radius 3
speed 1
move_type fly_low
no_pick 1
end
Object meteor
editor_folder spell/Bullet
other_arch fireball
face meteor.111
type 102
subtype 5
is_animated 0
move_on walk fly_low
move_type fly_low
speed 1
no_pick 1
end
Object fire_trail
editor_folder spell/Bullet
name burningtrail
face burnout.111
animation meteor
speed 1
food 9
is_used_up 1
no_pick 1
end
Object poisonbullet
editor_folder spell/Bullet
other_arch poisoncloud
type 102
subtype 5
face poisonbullet.111
animation poisonbullet
is_animated 0
is_turnable 1
move_on walk fly_low
no_pick 1
speed 1
wc -10
move_type fly_low
end
Object poisoncloud
editor_folder spell/Bullet
other_arch poisoning
name poison cloud
type 102
subtype 6
face poisoncloud.111
animation poisoncloud
speed 0.2
hp 10
dam 1
attacktype 1026
move_type fly_low
no_pick 1
end
Object snowball
editor_folder spell/Bullet
other_arch snowstorm
type 102
subtype 5
face snowball.111
animation snowball
is_animated 0
is_turnable 1
move_on walk fly_low
glow_radius 2
speed 1
move_type fly_low
no_pick 1
weight 1000
end
Object snowstorm
editor_folder spell/Bullet
type 102
subtype 6
face icestorm.111
animation snowstorm
wc -30
speed 0.2
speed_left -0.21
glow_radius 1
move_type fly_low
no_pick 1
attacktype 16
weight 750
end
Object spell_asteroid
editor_folder spell/Bullet
anim_suffix spellcasting
name asteroid
name_pl asteroid
face spell_asteroid.111
level 16
value 80
sp 15
casting_time 10
path_attuned 16
other_arch asteroid
dam 75
dam_modifier 1
range 12
duration 10
duration_modifier 4
maxsp 18
type 101
subtype 5
attacktype 256
no_drop 1
invisible 1
skill evocation
food 10
msg
Fires an asteroid bullet that delivers a weaponmagic attack.
endmsg
end
Object spell_magic_bullet
editor_folder spell/Bullet
anim_suffix spellcasting
name magic bullet
name_pl magic bullet
face spell_magic_bullet.111
level 1
sp 1
casting_time 2
path_attuned 16
other_arch bullet
dam 10
dam_modifier 1
maxsp 6
skill sorcery
type 101
subtype 5
value 10
attacktype 2
no_drop 1
invisible 1
msg
Fires a magical bullet that travels in one direction until striking something.
endmsg
end
Object spell_cause_critical_wounds
editor_folder spell/Bullet
anim_suffix spellcasting
name cause critical wounds
name_pl cause critical wounds
face spell_cause_critical_wounds.111
level 14
grace 25
casting_time 5
path_attuned 131072
other_arch cause_wounds
dam 100
dam_modifier 1
maxgrace 100
skill praying
type 101
subtype 5
value 70
attacktype 1048576
no_drop 1
invisible 1
msg
Fires a bullet that inflicts damage on any creature it strikes.  This spell is granted by Sorig.
endmsg
end
Object spell_cause_heavy_wounds
editor_folder spell/Bullet
anim_suffix spellcasting
name cause heavy wounds
name_pl cause heavy wounds
face spell_cause_heavy_wounds.111
level 10
grace 16
casting_time 5
path_attuned 131072
other_arch cause_wounds
dam 50
dam_modifier 1
maxgrace 50
skill praying
type 101
subtype 5
value 50
attacktype 1048576
no_drop 1
invisible 1
msg
Fires a bullet that damages creatures in its path.
endmsg
end
Object spell_cause_light_wounds
editor_folder spell/Bullet
anim_suffix spellcasting
name cause light wounds
name_pl cause light wounds
face spell_cause_light_wounds.111
level 1
grace 4
casting_time 5
path_attuned 131072
other_arch cause_wounds
dam 6
dam_modifier 1
maxgrace 6
skill praying
type 101
subtype 5
value 10
attacktype 1048576
no_drop 1
invisible 1
msg
Fires a bullet which does light damage to a creature in its path.
endmsg
end
Object spell_cause_medium_wounds
editor_folder spell/Bullet
anim_suffix spellcasting
name cause medium wounds
name_pl cause medium wounds
face spell_cause_medium_wounds.111
level 6
grace 8
casting_time 5
path_attuned 131072
other_arch cause_wounds
dam 24
dam_modifier 1
maxgrace 24
skill praying
type 101
subtype 5
value 30
attacktype 1048576
no_drop 1
invisible 1
msg
Fires a bullet which does medium damage to a creature in its path.
endmsg
end
Object spell_comet
editor_folder spell/Bullet
anim_suffix spellcasting
name comet
name_pl comet
face spell_comet.111
level 16
value 80
sp 15
casting_time 10
path_attuned 16
other_arch meteor
dam 75
dam_modifier 1
range 12
duration 10
duration_modifier 4
maxsp 18
type 101
subtype 5
attacktype 256
no_drop 1
invisible 1
skill pyromancy
food 10
msg
Fires a comet that delivers damage in three forms: physical, fire-based, and weaponmagic.
endmsg
end
Object spell_hellfire
editor_folder spell/Bullet
anim_suffix spellcasting
name hellfire
name_pl hellfire
face spell_hellfire.111
level 16
sp 13
casting_time 8
path_attuned 2
other_arch firebullet
dam 8
dam_modifier 4
range 6
duration 4
maxsp 24
type 101
subtype 5
value 80
attacktype 4
no_drop 1
invisible 1
skill pyromancy
food 10
msg
This spell is similar to a magical fireball. It fires a small bullet of fire, that then explodes into a large area of fire.  Hellfire is non-magical, and can damage magic-immune creatures.
endmsg
end
Object spell_holy_orb
editor_folder spell/Bullet
anim_suffix spellcasting
name holy orb
name_pl holy orb
face spell_holy_orb.111
level 14
grace 10
casting_time 5
path_attuned 65536
other_arch holy_orb
dam 30
dam_modifier 2
duration 4
maxgrace 25
skill praying
type 101
subtype 5
value 70
attacktype 2097152
no_drop 1
invisible 1
range 3
duration_modifier 19
food 18
maxhp 7
msg
Fires a ball which explodes on contact like a fireball, casting Holy Word on the area. The damage type depends on the caster's god.  It harms the god's enemy races and undead creatures.
endmsg
end
Object spell_large_fireball
editor_folder spell/Bullet
anim_suffix spellcasting
name large fireball
name_pl large fireball
face spell_large_fireball.111
level 10
sp 16
casting_time 8
path_attuned 2
other_arch firebullet
dam 8
dam_modifier 4
range 8
duration 4
maxsp 32
type 101
subtype 5
value 50
attacktype 6
no_drop 1
invisible 1
skill pyromancy
food 4
msg
Fires a bullet that explodes into a large fire storm when it hits something. Items caught in the blaze may be destroyed.
endmsg
end
Object spell_large_manaball
editor_folder spell/Bullet
anim_suffix spellcasting
name large manaball
name_pl large manaball
face spell_large_manaball.111
level 12
sp 32
casting_time 9
path_attuned 32768
other_arch manabullet
dam 8
dam_modifier 4
range 8
duration 4
maxsp 32
type 101
subtype 5
value 60
attacktype 2
no_drop 1
invisible 1
skill evocation
food 15
msg
Fires a ball of magical energy that explodes in a large burst of magical energy when it hits something.  Few creatures can resist magical attacks.
endmsg
end
Object spell_large_snowstorm
editor_folder spell/Bullet
anim_suffix spellcasting
name large snowstorm
name_pl large snowstorm
face spell_large_snowstorm.111
level 10
sp 16
casting_time 6
path_attuned 4
other_arch snowball
dam 8
dam_modifier 4
range 8
duration 4
maxsp 32
type 101
subtype 5
value 50
attacktype 18
no_drop 1
invisible 1
skill evocation
food 8
msg
Fires a snowball that explodes into a large flurry of ice and cold when it hits something.  It delivers cold damage, and items caught in the explosion are encased in blocks of ice.
endmsg
end
Object spell_lg_magic_bullet
editor_folder spell/Bullet
anim_suffix spellcasting
name large bullet
name_pl large bullet
face spell_lg_magic_bullet.111
level 8
sp 3
casting_time 6
path_attuned 16
other_arch lbullet
dam 25
dam_modifier 1
maxsp 25
skill evocation
type 101
subtype 5
value 40
attacktype 2
no_drop 1
invisible 1
msg
Fires a magical bullet that travels in one direction until striking something.
endmsg
end
Object spell_medium_fireball
editor_folder spell/Bullet
anim_suffix spellcasting
name medium fireball
name_pl medium fireball
face spell_medium_fireball.111
level 6
sp 10
casting_time 10
path_attuned 2
other_arch firebullet
dam 8
dam_modifier 3
range 6
duration 4
maxsp 24
type 101
subtype 5
value 30
attacktype 6
no_drop 1
invisible 1
skill pyromancy
food 4
msg
Fires a bullet that explodes into a mid-sized fire storm when it hits something.  Items caught in the blaze may be destroyed.
endmsg
end
Object spell_medium_manaball
editor_folder spell/Bullet
anim_suffix spellcasting
name medium manaball
name_pl medium manaball
face spell_medium_manaball.111
level 8
sp 6
casting_time 18
path_attuned 32768
other_arch manabullet
dam 8
dam_modifier 3
range 6
duration 4
maxsp 24
type 101
subtype 5
value 40
attacktype 2
no_drop 1
invisible 1
skill evocation
food 15
msg
Fires a ball of magical energy that explodes in a mid-size burst of magical energy when it hits something.  Few creatures can resist magical attacks.
endmsg
end
Object spell_medium_snowstorm
editor_folder spell/Bullet
anim_suffix spellcasting
name medium snowstorm
name_pl medium snowstorm
face spell_medium_snowstorm.111
level 6
sp 10
casting_time 5
path_attuned 4
other_arch snowball
dam 8
dam_modifier 3
range 6
duration 4
maxsp 24
type 101
subtype 5
value 30
attacktype 18
no_drop 1
invisible 1
skill evocation
food 7
msg
Fires a snowball that explodes into a mid-size flurry of ice and cold when it hits something.  It delivers cold damage, and items caught in the explosion are encased in blocks of ice.
endmsg
end
Object spell_poison_cloud
editor_folder spell/Bullet
anim_suffix spellcasting
name poison cloud
name_pl poison cloud
face spell_poison_cloud.111
level 4
sp 5
casting_time 10
path_attuned 16
other_arch poisonbullet
dam 0
dam_modifier 3
range 4
duration 4
maxsp 8
type 101
subtype 5
value 20
attacktype 1026
no_drop 1
invisible 1
skill sorcery
food 5
msg
Fires a bullet that explodes on contact into a poisonous cloud.  Affected creatures may be slowed, weakened, or killed.
endmsg
end
Object spell_shell
editor_folder spell/Bullet
anim_suffix spellcasting
name cannon shell
name_pl cannon shell
level 1
sp 10
casting_time 15
path_attuned 2
other_arch shell
dam 7
dam_modifier 0
skill pyromancy                                                              
range 8
duration 4
maxsp 0
type 101
subtype 5
value 10
attacktype 1
no_drop 1
invisible 1
food 4
end
Object spell_small_bullet
editor_folder spell/Bullet
anim_suffix spellcasting
name small bullet
name_pl small bullet
face spell_sm_bullet.111
level 1
sp 1
casting_time 2
path_attuned 16
other_arch bullet
dam 10
dam_modifier 1
maxsp 6
skill evocation
type 101
subtype 5
value 10
attacktype 2
no_drop 1
invisible 1
msg
Fires a magical bullet that travels in one direction until striking something.
endmsg
end
Object spell_small_fireball
editor_folder spell/Bullet
anim_suffix spellcasting
name small fireball
name_pl small fireball
face spell_small_fireball.111
level 1
sp 6
casting_time 5
path_attuned 2
other_arch firebullet
dam 8
dam_modifier 3
range 4
duration 4
maxsp 24
type 101
subtype 5
value 10
attacktype 6
no_drop 1
invisible 1
skill pyromancy
food 4
msg
Fires a bullet that explodes into a small fire storm when it hits something. Items caught in the blaze may be destroyed.
endmsg
end
Object spell_small_manaball
editor_folder spell/Bullet
anim_suffix spellcasting
name small manaball
name_pl small manaball
face spell_small_manaball.111
level 4
sp 12
casting_time 9
path_attuned 32768
other_arch manabullet
dam 8
dam_modifier 3
range 4
duration 4
maxsp 24
type 101
subtype 5
value 20
attacktype 2
no_drop 1
invisible 1
skill evocation
food 15
msg
Fires a ball of magical energy that explodes in a small burst of magical energy when it hits something.  Few creatures can resist magical attacks.
endmsg
end
Object spell_small_snowstorm
editor_folder spell/Bullet
anim_suffix spellcasting
name small snowstorm
name_pl small snowstorm
face spell_small_snowstorm.111
level 1
sp 6
casting_time 5
path_attuned 4
other_arch snowball
dam 8
dam_modifier 6
range 4
duration 6
maxsp 24
type 101
subtype 5
value 10
attacktype 18
no_drop 1
invisible 1
skill evocation
weight 500
food 4
msg
Fires a snowball that explodes into a small flurry of ice and cold when it hits something.  It delivers cold damage, and items caught in the explosion are encased in blocks of ice.
endmsg
end
Object spell_vitriol
editor_folder spell/Bullet
anim_suffix spellcasting
name vitriol
name_pl vitriol
face spell_vitriol.111
level 10
grace 15
casting_time 10
path_attuned 512
other_arch vitriol
dam 100
dam_modifier 25
duration 4
duration_modifier 4
maxgrace 6
skill praying
type 101
subtype 5
value 50
attacktype 64
no_drop 1
invisible 1
range 10
food 20
msg
Fires a ball of acid that explodes on contact and does acid damage to creatures that are hit.  The spell is granted by Gorokh.
endmsg
end
Object vitriol
editor_folder spell/Bullet
name vitriol
other_arch vitriol_splash
type 102
subtype 5
face v_splash.111
animation vitriol_splash
is_turnable 0
move_on walk fly_low
glow_radius 2
speed 1
move_type fly_low
no_pick 1
attacktype 64
end
Object vitriol_splash
editor_folder spell/Bullet
name vitriol splash
other_arch vitriol_pool
type 102
subtype 7
face v_splash.111
animation vitriol_splash
is_turnable 1
move_on walk fly_low
glow_radius 2
speed 1
wc -30
move_type fly_low
no_pick 1
end
Object vitriol_pool
editor_folder spell/Bullet
type 102
subtype 7
level 1
move_on walk
wc -30
stand_still 1
name vitriol pool
face v_pool.111
animation vitriol_pool
speed 0.2
no_pick 1
attacktype 64
duration 30
dam 15
end
Object burnout
editor_folder spell/Burnout
name burning item
face burnout.114
animation burnout
speed 1
food 41
is_used_up 1
no_pick 1
end
Object protection
editor_folder spell/Change_Ability
name protection
face protection.111
animation protection
speed 1
is_used_up 1
no_pick 1
see_anywhere 1
food 7
end
Object protection_cold_effect
editor_folder spell/Change_Ability
name rage
face protection_cold_effect.111
animation protection_cold_effect
speed 0.5
food 6
is_used_up 1
no_pick 1
map_layer fly
end
Object protection_electricity_effect
editor_folder spell/Change_Ability
name rage
face protection_electricity_effect.111
animation protection_electricity_effect
speed 0.5
food 6
is_used_up 1
no_pick 1
map_layer fly
end
Object protection_fire_effect
editor_folder spell/Change_Ability
name rage
face protection_fire_effect.111
animation protection_fire_effect
speed 0.5
food 6
is_used_up 1
no_pick 1
map_layer fly
end
Object rage_effect
editor_folder spell/Change_Ability
name rage
face rage_effect.111
animation rage_effect
speed 0.5
food 6
is_used_up 1
no_pick 1
map_layer fly
end
Object spell_armour
editor_folder spell/Change_Ability
anim_suffix spellcasting
name armour
name_pl armour
face spell_armour.111
level 1
sp 8
casting_time 10
path_attuned 33
skill evocation
type 101
subtype 24
value 10
no_drop 1
invisible 1
duration_modifier 4
duration 500
dam_modifier 5
resist_physical 20
ac 2
maxsp 24
msg
Armour creates fields of force around the player, reducing the amount of damage the character takes from physical attacks.  It does not provide any additional protection to non-physical attacks.
endmsg
end
Object spell_charisma
editor_folder spell/Change_Ability
anim_suffix spellcasting
name charisma
name_pl charisma
face spell_charisma.111
level 6
sp 12
casting_time 20
path_attuned 32
skill sorcery
type 101
subtype 24
value 30
no_drop 1
invisible 1
duration_modifier 4
duration 500
Cha 1
msg
May increase the caster's Charisma stat temporarily. The magnitude of the effect depends on the caster's current Charisma stat and sorcery skill level.
endmsg
end
Object spell_confusion
editor_folder spell/Change_Ability
anim_suffix spellcasting
name confusion
name_pl confusion
face spell_confusion.111
level 2
sp 10
casting_time 10
path_attuned 1024
other_arch confusion
skill sorcery
type 101
subtype 24
value 20
no_drop 1
invisible 1
duration_modifier 4
duration 500
attacktype 32
msg
The movement and attack directions of creatures affected this spell become random.  When a confused character casts a spell, there is a chance that a completely different spell will result.
endmsg
end
Object spell_constitution
editor_folder spell/Change_Ability
anim_suffix spellcasting
name constitution
name_pl constitution
face spell_constitution.111
level 4
sp 15
casting_time 20
path_attuned 32
skill sorcery
type 101
subtype 24
value 40
no_drop 1
invisible 1
duration_modifier 4
duration 500
Con 1
msg
May increase the caster's Constitution stat temporarily. The magnitude of the increase depends on the caster's current Constitution stat and sorcery skill level.
endmsg
end
Object spell_dark_vision
editor_folder spell/Change_Ability
anim_suffix spellcasting
name dark vision
name_pl dark vision
face spell_dark_vision.111
level 5
sp 10
casting_time 12
path_attuned 8192
skill sorcery
type 101
subtype 24
value 50
no_drop 1
invisible 1
duration_modifier 4
duration 500
maxsp 30
can_see_in_dark 1
msg
Allows the caster to see in the dark, without a light source.
endmsg
end
Object spell_defense
editor_folder spell/Change_Ability
anim_suffix spellcasting
name defense
name_pl defense
face spell_defense.111
level 40
grace 75
casting_time 30
path_attuned 1
skill praying
type 101
subtype 24
value 250
no_drop 1
invisible 1
duration_modifier 4
duration 500
maxgrace 50
resist_physical 30
resist_magic 30
resist_fire 30
resist_electricity 30
resist_cold 30
resist_confusion 30
resist_acid 30
resist_drain 30
resist_ghosthit 30
resist_poison 30
resist_slow 30
resist_paralyze 30
resist_turn_undead 30
resist_fear 30
resist_deplete 30
resist_death 30
resist_blind 30
msg
Granted by Lythander to enable a worshipper to request resistance to various damaging attack types.
endmsg
end
Object spell_dexterity
editor_folder spell/Change_Ability
anim_suffix spellcasting
name dexterity
name_pl dexterity
face spell_dexterity.111
level 3
sp 12
casting_time 20
path_attuned 32
skill sorcery
type 101
subtype 24
value 30
no_drop 1
invisible 1
duration_modifier 4
duration 500
Dex 1
msg
May increase the caster's Dexterity stat temporarily. The magnitude of increase depends on the caster's Dexterity stat and sorcery skill level.
endmsg
end
Object spell_haste
editor_folder spell/Change_Ability
anim_suffix spellcasting
name haste
name_pl haste
face spell_haste.111
level 12
sp 50
casting_time 10
path_attuned 32
skill ??
type 101
subtype 24
value 120
no_drop 1
invisible 1
duration_modifier 4
duration 500
exp 3
end
Object spell_heroism
editor_folder spell/Change_Ability
anim_suffix spellcasting
name heroism
name_pl heroism
face spell_heroism.111
level 10
sp 50
casting_time 10
path_attuned 32
skill ???
type 101
subtype 24
value 100
no_drop 1
invisible 1
duration_modifier 4
duration 500
Con 1
Str 1
Dex 1
end
Object spell_invulnerability
editor_folder spell/Change_Ability
anim_suffix spellcasting
name invulnerability
name_pl invulnerability
level 80
grace 225
casting_time 30
path_attuned 16384
skill praying
type 101
subtype 24
value 250
no_drop 1
invisible 1
duration_modifier 4
duration 500
maxgrace 50
resist_physical 100
resist_magic 100
resist_fire 100
resist_electricity 100
resist_cold 100
resist_confusion 100
resist_acid 100
resist_drain 100
resist_ghosthit 100
resist_poison 100
resist_slow 100
resist_paralyze 100
resist_turn_undead 100
resist_fear 100
resist_deplete 100
resist_death 100
resist_blind 100
msg
A powerful spell that grants complete protection from all forms of attack.
endmsg
end
Object spell_iron_skin
editor_folder spell/Change_Ability
anim_suffix spellcasting
name iron skin
name_pl iron skin
face spell_iron_skin.111
level 1
grace 8
casting_time 10
path_attuned 33
skill praying
type 101
subtype 24
value 10
no_drop 1
invisible 1
duration_modifier 4
duration 500
dam_modifier 5
resist_physical 20
ac 2
maxgrace 24
msg
Iron skin toughens the skin of the recipient, making them harder to hit and reducing the amount of damage they take from physical attacks.  It does not provide any additional protection to non-physical attacks.  Gaea grants this prayer.
endmsg
end
Object spell_levitate
editor_folder spell/Change_Ability
anim_suffix spellcasting
name levitate
name_pl levitate
face spell_levitate.111
level 6
sp 10
casting_time 10
path_attuned 16384
skill sorcery
type 101
subtype 24
value 60
no_drop 1
invisible 1
duration_modifier 4
duration 500
move_type fly_low
msg
Causes the caster to float or fly low over the ground so as to prevent falling into holes or traps.  It is not possible to pick things up off the ground while levitating.
endmsg
end
Object spell_protection_from_attack
editor_folder spell/Change_Ability
anim_suffix spellcasting
name protection from attack
name_pl protection from attack
face spell_protection_from_attack.111
level 16
grace 50
casting_time 15
path_attuned 1
skill praying
type 101
subtype 24
value 130
no_drop 1
invisible 1
duration_modifier 4
duration 500
maxgrace 40
resist_physical 40
dam_modifier 3
msg
Protection from attack creates a powerful force that protects the recipient from physical damage.  The spell stacks with armor the character is wearing, but in that case, the effect is diminished.
endmsg
end
Object spell_protection_from_cancellation
editor_folder spell/Change_Ability
anim_suffix spellcasting
name protection from cancellation
name_pl protection from cancellation
face spell_protection_from_cancellation.111
level 12
grace 30
casting_time 10
path_attuned 1
skill praying
type 101
subtype 24
value 110
no_drop 1
invisible 1
duration_modifier 4
duration 500
maxgrace 40
resist_cancellation 40
dam_modifier 3
msg
Improves the caster's protection against attacks that remove magical (+/-) bonuses from items.
endmsg
end
Object spell_protection_from_cold
editor_folder spell/Change_Ability
anim_suffix spellcasting
name protection from cold
name_pl protection from cold
face spell_protection_from_cold.111
other_arch protection_cold_effect
level 2
grace 15
casting_time 10
path_attuned 1
skill praying
type 101
subtype 24
value 30
no_drop 1
invisible 1
duration_modifier 4
duration 500
maxgrace 40
resist_cold 30
dam_modifier 3
msg
Improves the caster's protection against cold-based attacks.
endmsg
end
Object spell_protection_from_confusion
editor_folder spell/Change_Ability
anim_suffix spellcasting
name protection from confusion
name_pl protection from confusion
face spell_protection_from_confusion.111
level 4
grace 20
casting_time 10
path_attuned 1
skill praying
type 101
subtype 24
value 70
no_drop 1
invisible 1
duration_modifier 4
duration 500
maxgrace 40
resist_confusion 50
dam_modifier 4
msg
Improves the caster's protection against confusion attacks.
endmsg
end
Object spell_protection_from_depletion
editor_folder spell/Change_Ability
anim_suffix spellcasting
name protection from depletion
name_pl protection from depletion
face spell_protection_from_depletion.111
level 6
grace 20
casting_time 10
path_attuned 1
skill praying
type 101
subtype 24
value 70
no_drop 1
invisible 1
duration_modifier 4
duration 500
maxgrace 40
resist_deplete 40
dam_modifier 3
msg
Improves the caster's protection against stat depletion attacks.
endmsg
end
Object spell_protection_from_draining
editor_folder spell/Change_Ability
anim_suffix spellcasting
name protection from draining
name_pl protection from draining
face spell_protection_from_draining.111
level 8
grace 25
casting_time 10
path_attuned 1
skill praying
type 101
subtype 24
value 90
no_drop 1
invisible 1
duration_modifier 4
duration 500
maxgrace 40
resist_drain 35
dam_modifier 3
msg
Protection from draining reduces the experience loss when the character is hit with a draining attack.  The character will still lose some experience, but not as much.
endmsg
end
Object spell_protection_from_electricity
editor_folder spell/Change_Ability
anim_suffix spellcasting
name protection from electricity
name_pl protection from electricity
face spell_protection_from_electricity.111
other_arch protection_electricity_effect
level 3
grace 15
casting_time 10
path_attuned 1
skill praying
type 101
subtype 24
value 40
no_drop 1
invisible 1
duration_modifier 4
duration 500
maxgrace 40
resist_electricity 30
dam_modifier 3
msg
Improves the caster's protection against electrical attacks.
endmsg
end
Object spell_protection_from_fire
editor_folder spell/Change_Ability
anim_suffix spellcasting
name protection from fire
name_pl protection from fire
face spell_protection_from_fire.111
other_arch protection_fire_effect
level 2
grace 20
casting_time 10
path_attuned 1
skill praying
type 101
subtype 24
value 50
no_drop 1
invisible 1
duration_modifier 4
duration 500
maxgrace 40
resist_fire 30
dam_modifier 3
msg
Improves the caster's protection against fire-based attacks.
endmsg
end
Object spell_protection_from_magic
editor_folder spell/Change_Ability
anim_suffix spellcasting
name protection from magic
name_pl protection from magic
face spell_protection_from_magic.111
level 10
grace 30
casting_time 12
path_attuned 1
skill praying
type 101
subtype 24
value 100
no_drop 1
invisible 1
duration_modifier 4
duration 500
maxgrace 40
resist_magic 30
dam_modifier 3
msg
Protection from magic reduces damage from magical attacks or spells.  There are a few spells that do not hit with a magical attack, so it does not offer protection from them.
endmsg
end
Object spell_protection_from_paralysis
editor_folder spell/Change_Ability
anim_suffix spellcasting
name protection from paralysis
name_pl protection from paralysis
face spell_protection_from_paralysis.111
level 6
grace 20
casting_time 10
path_attuned 1
skill praying
type 101
subtype 24
value 80
no_drop 1
invisible 1
duration_modifier 4
duration 500
maxgrace 40
resist_paralyze 50
dam_modifier 4
msg
Improves the caster's protection against paralyzing attacks.
endmsg
end
Object spell_protection_from_poison
editor_folder spell/Change_Ability
anim_suffix spellcasting
name protection from poison
name_pl protection from poison
face spell_protection_from_poison.111
level 2
grace 20
casting_time 10
path_attuned 1
skill praying
type 101
subtype 24
value 60
no_drop 1
invisible 1
duration_modifier 4
duration 500
maxgrace 40
resist_poison 50
dam_modifier 4
msg
Improves the caster's protection against poisoning attacks.
endmsg
end
Object spell_protection_from_slow
editor_folder spell/Change_Ability
anim_suffix spellcasting
name protection from slow
name_pl protection from slow
face spell_protection_from_slow.111
level 4
grace 20
casting_time 10
path_attuned 1
skill praying
type 101
subtype 24
value 70
no_drop 1
invisible 1
duration_modifier 4
duration 500
maxgrace 40
resist_slow 50
dam_modifier 4
msg
Improves the caster's protection against slow spells.
endmsg
end
Object spell_rage
editor_folder spell/Change_Ability
anim_suffix spellcasting
name rage
name_pl rage
face spell_rage.111
level 1
grace 5
casting_time 10
path_attuned 131072
skill praying
other_arch rage_effect
type 101
subtype 24
value 10
no_drop 1
invisible 1
duration_modifier 4
duration 500
dam_modifier 5
hp 1
resist_physical 20
ac 2
wc 2
exp 3
Con 1
Str 1
Dex 1
maxgrace 4
msg
Fill the caster with the godly rage, temporarily enhancing strength, speed, endurance, and regeneration.  Resistance to physical attack is improved.  The spell is granted by Gorokh and Ruggilli.
endmsg
end
Object spell_regeneration
editor_folder spell/Change_Ability
anim_suffix spellcasting
name regeneration
name_pl regeneration
face spell_regeneration.111
level 14
grace 15
casting_time 10
path_attuned 128
skill praying
type 101
subtype 24
value 70
no_drop 1
invisible 1
duration_modifier 6
duration 500
dam_modifier 5
hp 1
maxgrace 20
msg
Increases the rate of healing.
endmsg
end
Object spell_strength
editor_folder spell/Change_Ability
anim_suffix spellcasting
name strength
name_pl strength
face spell_strength.111
level 2
sp 10
casting_time 20
path_attuned 32
skill sorcery
type 101
subtype 24
value 20
no_drop 1
invisible 1
duration_modifier 4
duration 500
Str 1
msg
Increases the caster’s Strength stat temporarily. The magnitude of the effect depends on the caster’s current Strength stat and sorcery skill level.
endmsg
end
Object spell_xray
editor_folder spell/Change_Ability
anim_suffix spellcasting
name xray
name_pl xray
face spell_xray.111
level 10
sp 20
casting_time 20
path_attuned 8192
skill sorcery
type 101
subtype 24
value 100
no_drop 1
invisible 1
duration_modifier 4
duration 500
maxsp 36
xrays 1
msg
Temporarily grants the caster an ability to see through walls and other objects that block line-of-sight.  The range of vision is limited one tile on the other side of a wall that is one tile thick.
endmsg
end
Object banishment
editor_folder spell/Cone
name banishment
slaying undead
type 102
subtype 7
move_on walk fly_low
face banishment.111
animation banishment
speed 1
wc -40
move_type fly_low
no_pick 1
weight 500
end
Object color_spray
editor_folder spell/Cone
name color spray
type 102
subtype 7
move_on walk fly_low
face confusion.111
animation color_spray
wc -30
speed 1
move_type fly_low
no_pick 1
weight 500
end
Object confusion
editor_folder spell/Cone
name madness
type 102
subtype 7
level 1
move_on walk fly_low
face confusion.111
animation confusion
speed 1
wc -30
move_type fly_low
no_pick 1
end
Object counterspell
editor_folder spell/Cone
name counterspell
type 102
subtype 7
move_on walk fly_low
face counterspell.111
wc -30
speed 1
move_type fly_low
no_pick 1
end
Object face_of_death
editor_folder spell/Cone
name deathstrike
type 102
subtype 7
move_on walk fly_low
face face_of_death.111
wc -30
speed 1
move_type fly_low
no_pick 1
end
Object fear
editor_folder spell/Cone
type 102
subtype 7
move_on walk fly_low
face fear.111
animation fear
speed 1
wc -30
move_type fly_low
no_pick 1
end
Object firebreath
editor_folder spell/Cone
name fire
type 102
subtype 7
move_on walk fly_low
face fireball.111
animation firebreath
smoothlevel 200
speed 1
wc -30
move_type fly_low
glow_radius 1
no_pick 1
weight 500
end
Object flowers
editor_folder spell/Cone
name flower
name_pl flowers
client_type 8015
type 102
subtype 7
face flowers.111
material 32
speed 0.5
move_type fly_low
nrof 1
weight 500
end
Object holy_word
editor_folder spell/Cone
name fear
type 102
subtype 7
move_on walk fly_low
slaying undead,demon
face holy_word.111
animation holy_word
speed 1
wc -30
move_type fly_low
no_pick 1
end
Object icestorm
editor_folder spell/Cone
name icestorm
type 102
subtype 7
level 1
move_on walk fly_low
face icestorm.111
animation icestorm
speed 1
wc -30
move_type fly_low
no_pick 1
weight 500
end
Object manablast
editor_folder spell/Cone
name mana blast
type 102
subtype 7
move_on walk fly_low
face manablast.111
animation manablast
speed 1
wc -50
move_type fly_low
no_pick 1
weight 500
end
Object paralyze
editor_folder spell/Cone
name stars
type 102
subtype 7
move_on walk fly_low
face paralyse.111
animation paralyze
speed 1
wc -30
move_type fly_low
no_pick 1
end
Object peace
editor_folder spell/Cone
name peace
other_arch peacemaker
face highangel.118
move_on walk fly_low
wc -90
move_type fly_low
type 102
subtype 7
speed 1
no_pick 1
end
Object peacemaker
editor_folder spell/Cone
name peacemaker
face fireball.111
invisible 1
type 59
speed 1
move_type fly_low
no_pick 1
food 2
is_used_up 1
end
Object shockwave
editor_folder spell/Cone
name shockwave
type 102
subtype 7
move_on walk fly_low
face explosion.111
animation shockwave
wc -30
speed 1.0
move_type fly_low
weight 4000
no_pick 1
end
Object slow
editor_folder spell/Cone
type 102
subtype 7
move_on walk fly_low
face slow.111
animation slow
wc -30
speed 1
move_type fly_low
no_pick 1
end
Object sparkshower
editor_folder spell/Cone
name Shower of Sparks
type 102
subtype 7
level 1
move_on walk fly_low
face sparkshower.111
animation sparkshower
anim_speed 1.0
speed 0.075
wc -30
dam 1
move_type fly_low
glow_radius 4
no_pick 1
attacktype 14
weight 100
end
Object spell_banishment
editor_folder spell/Cone
anim_suffix spellcasting
name banishment
name_pl banishment
face spell_banishment.111
level 10
grace 10
casting_time 10
path_attuned 65536
other_arch banishment
dam 50
dam_modifier 0
range 4
duration 2
range_modifier 9
maxgrace 24
type 101
subtype 7
value 50
attacktype 2228224
no_drop 1
invisible 1
skill praying
msg
Banishment is a cone spell that may cause weaker enemies of your god to immediately disappear or die.  It is a more powerful version of Holy Word.
endmsg
end
Object spell_burning_hands
editor_folder spell/Cone
anim_suffix spellcasting
name burning hands
name_pl burning hands
face spell_burning_hands.111
level 1
sp 5
casting_time 5
path_attuned 2
other_arch firebreath
dam 4
dam_modifier 4
range 5
duration 2
range_modifier 4
maxsp 20
type 101
subtype 7
value 10
attacktype 6
no_drop 1
invisible 1
skill pyromancy
msg
Casts cone of fire in front of the caster. The spell gains strength as the character gains in level, so it remains a valuable spell even at high levels.
endmsg
end
Object spell_color_spray
editor_folder spell/Cone
anim_suffix spellcasting
name color spray
name_pl color spray
face spell_color_spray.111
level 26
sp 35
casting_time 2
path_attuned 16384
other_arch color_spray
dam 25
dam_modifier 3
range 10
duration 2
range_modifier 5
maxsp 24
type 101
subtype 7
value 130
attacktype 262144
no_drop 1
invisible 1
skill sorcery
msg
Color spray fires a cone of energy.  The energy hits with many different attacktypes, so creatures that are highly resistant to some will still take damage from some of the other attacktypes of the spray.

This spell does not do as much damage compared to a spell that hits with only one attacktype, but is useful if it is not known what attacktype a creature can be damaged with, or if the room is full of varying creatures, with different protections.
endmsg
end
Object spell_counterspell
editor_folder spell/Cone
anim_suffix spellcasting
name counterspell
name_pl counterspell
face spell_counterspell.111
level 6
sp 10
casting_time 2
path_attuned 128
other_arch counterspell
dam 0
dam_modifier 0
range 6
duration 2
range_modifier 3
maxsp 24
type 101
subtype 7
value 30
attacktype 524288
no_drop 1
invisible 1
skill summoning
msg
Counterspell fires a cone of energy that absorbs other spell energy.  This can be used to counter incoming spells so that they do not hit the character.  It does not affect spells of a higher level than the caster's level.
endmsg
end
Object spell_dragonbreath
editor_folder spell/Cone
anim_suffix spellcasting
name dragonbreath
name_pl dragonbreath
face spell_dragonbreath.111
level 24
sp 13
casting_time 5
path_attuned 2
other_arch firebreath
dam 25
dam_modifier 3
range 7
duration 2
range_modifier 5
maxsp 24
type 101
subtype 7
value 120
attacktype 4
no_drop 1
invisible 1
skill pyromancy
msg
Dragonbreath is a cone effect that fires sheets of non-magical fire.  The fire is not magical, so it can harm creatures with immunity to magic but which are vulnerable to fire.
endmsg
end
Object spell_face_of_death
editor_folder spell/Cone
anim_suffix spellcasting
name face of death
name_pl face of death
face spell_face_of_death.111
level 34
grace 80
casting_time 10
path_attuned 262144
other_arch face_of_death
dam 0
dam_modifier 0
range 4
duration 2
range_modifier 12
maxgrace 24
type 101
subtype 7
value 220
attacktype 131072
no_drop 1
invisible 1
skill praying
msg
Face of death fires a cone of death. Creatures caught within this area of death either die outright (regardless of how many hit points they have) or are completely unharmed.  The spell does not harm equipment whether worn by creatures or laying on the floor.  It is granted by the Devourers.
endmsg
end
Object spell_fear
editor_folder spell/Cone
anim_suffix spellcasting
name fear
name_pl fear
face spell_fear.111
level 4
sp 6
casting_time 5
path_attuned 1024
other_arch fear
dam 5
dam_modifier 0
range 4
duration 2
range_modifier 3
maxsp 24
type 101
subtype 7
value 40
attacktype 16386
no_drop 1
invisible 1
skill sorcery
msg
Fires a cone of fear, possibly causing enemies within the cone to flee.
endmsg
end
Object spell_holy_word
editor_folder spell/Cone
anim_suffix spellcasting
name holy word
name_pl holy word
face spell_holy_word.111
level 1
grace 4
casting_time 1
path_attuned 65536
other_arch holy_word
dam 2
dam_modifier 4
range 2
duration 1
range_modifier 4
maxgrace 24
type 101
subtype 7
value 10
attacktype 2097152
no_drop 1
invisible 1
skill praying
msg
A cone spell that does damage to the enemies of the caster's god and to undeads, but has no effect on other creatures.
endmsg
end
Object spell_icestorm
editor_folder spell/Cone
anim_suffix spellcasting
name icestorm
name_pl icestorm
face spell_icestorm.111
level 1
sp 5
casting_time 8
path_attuned 4
other_arch icestorm
dam 4
dam_modifier 3
range 3
duration 2
range_modifier 5
maxsp 24
type 101
subtype 7
value 10
attacktype 18
no_drop 1
invisible 1
skill evocation
msg
Fires a cone of ice that damages creatures caught inside it. The spell increases in power with the caster's evocation level.  A side-effect of the storm is that items tend to become encased in blocks of ice.
endmsg
end
Object spell_large_icestorm
editor_folder spell/Cone
anim_suffix spellcasting
name large icestorm
name_pl large icestorm
face spell_large_icestorm.111
level 24
sp 13
casting_time 9
path_attuned 4
other_arch icestorm
dam 4
dam_modifier 3
range 14
duration 2
range_modifier 5
maxsp 24
type 101
subtype 7
value 120
attacktype 18
no_drop 1
invisible 1
skill evocation
msg
Fires a cone of ice that damages creatures caught inside it. The spell increases in power with the caster's evocation level.  A side-effect of the storm is that items tend to become encased in blocks of ice.
endmsg
end
Object spell_mana_blast
editor_folder spell/Cone
anim_suffix spellcasting
name mana blast
name_pl mana blast
face spell_mana_blast.111
level 4
sp 10
casting_time 7
path_attuned 32768
other_arch manablast
dam 4
dam_modifier 4
range 5
duration 2
range_modifier 4
maxsp 24
type 101
subtype 7
value 20
attacktype 2
no_drop 1
invisible 1
skill evocation
msg
Mana blast fires a cone of magical energy.  The energy is pure magic, to which few creatures have resistance.
endmsg
end
Object spell_mass_confusion
editor_folder spell/Cone
anim_suffix spellcasting
name mass confusion
name_pl mass confusion
face spell_mass_confusion.111
level 7
sp 20
casting_time 10
path_attuned 1024
other_arch confusion
dam 0
dam_modifier 0
range 8
duration 2
range_modifier 5
maxsp 25
type 101
subtype 7
value 70
attacktype 34
no_drop 1
invisible 1
skill sorcery
msg
A confusion spell that propogates from the caster in a cone shape.  Confused opponents have a hard time coordinating movements and attacks.
endmsg
end
Object spell_paralyze
editor_folder spell/Cone
anim_suffix spellcasting
name paralyze
name_pl paralyze
face spell_paralyze.111
level 2
sp 5
casting_time 10
path_attuned 1024
other_arch paralyze
dam 25
dam_modifier 3
range 5
duration 2
range_modifier 3
maxsp 24
type 101
subtype 7
value 20
attacktype 4098
no_drop 1
invisible 1
skill sorcery
msg
Fires a cone-shaped spell that may paralyze creatures it hits.  Attacking a paralyzed target does not break the spell. 
endmsg
end
Object spell_peace
editor_folder spell/Cone
anim_suffix spellcasting
name peace
name_pl peace
face spell_peace.111
level 40
grace 80
casting_time 10
path_attuned 1
other_arch peace
dam 0
dam_modifier 0
range 4
duration 2
range_modifier 9
maxgrace 36
type 101
subtype 7
value 200
attacktype 0
no_drop 1
invisible 1
skill praying
msg
Fires a cone of peacemakers that convert aggressive monsters into unaggressive creatures that run away from battle and assume random movement.  They are no longer considered to be monsters, so things like mood floors cannot make them aggressive again.  This spell is granted by Gaea.
endmsg
end
Object spell_shockwave
editor_folder spell/Cone
anim_suffix spellcasting
name shockwave
name_pl shockwave
face spell_shockwave.111
level 28
sp 26
casting_time 9
path_attuned 512
other_arch shockwave
dam 10
dam_modifier 3
range 18
duration 2
range_modifier 5
maxsp 25
type 101
subtype 7
value 140
attacktype 3
no_drop 1
invisible 1
skill evocation
msg
Fires a cone of force that attacks creatures in its path with both magical and physical damage.
endmsg
end
Object spell_slow
editor_folder spell/Cone
anim_suffix spellcasting
name slow
name_pl slow
face spell_slow.111
level 1
sp 5
casting_time 10
path_attuned 1024
other_arch slow
dam 5
dam_modifier 0
range 5
duration 2
range_modifier 4
maxsp 20
type 101
subtype 7
value 10
attacktype 2050
no_drop 1
invisible 1
skill sorcery
msg
Fires a cone-shaped force that slows down the creatures it hits.
endmsg
end
Object spell_spark_shower
editor_folder spell/Cone
anim_suffix spellcasting
name spark shower
name_pl spark shower
face spell_spark_shower.111
level 1
sp 5
casting_time 6
path_attuned 8
other_arch sparkshower
dam 2
dam_modifier 5
range 6
duration 2
range_modifier 5
maxsp 24
type 101
subtype 7
value 10
attacktype 10
no_drop 1
invisible 1
skill sorcery
msg
Fires cone shaped attack that is made up of magical and electrical energy.
endmsg
end
Object spell_spiderweb
editor_folder spell/Cone
anim_suffix spellcasting
name spiderweb
name_pl spiderweb
face spell_spiderweb.111
level 8
grace 10
casting_time 10
path_attuned 2048
other_arch spiderweb_cone
dam 0
dam_modifier 0
range 10
duration 2
range_modifier 5
maxgrace 50
type 101
subtype 7
value 40
attacktype 0
no_drop 1
invisible 1
skill praying
msg
Fires a cone of cobwebs that can nearly immobilize any creatures caught in it. Gaea grants this to her worshippers.
endmsg
end
Object spell_turn_undead
editor_folder spell/Cone
anim_suffix spellcasting
name turn undead
name_pl turn undead
face spell_turn_undead.111
level 1
grace 2
casting_time 5
path_attuned 65536
other_arch turn_undead
dam 0
dam_modifier 0
range 3
duration 1
range_modifier 4
maxgrace 24
type 101
subtype 7
value 10
attacktype 8192
no_drop 1
invisible 1
skill praying
msg
A cone spell that can inflict fear in the undead.
endmsg
end
Object spell_vitriol_splash
editor_folder spell/Cone
anim_suffix spellcasting
name vitriol splash
name_pl vitriol splash
face spell_vitriol_splash.111
level 10
grace 15
casting_time 10
path_attuned 512
other_arch vitriol_splash
dam 40
dam_modifier 4
range 5
duration 2
range_modifier 40
maxgrace 20
type 101
subtype 7
value 50
attacktype 64
no_drop 1
invisible 1
skill praying
msg
Fires a cone of acid that splashes on contact and does acid damage to affected creatures.
endmsg
end
Object spell_wave
editor_folder spell/Cone
anim_suffix spellcasting
name wave
name_pl wave
face spell_wave.111
level 6
grace 8
casting_time 10
path_attuned 4
other_arch wave
dam 0
dam_modifier 3
range 20
duration 3
range_modifier 4
maxgrace 24
type 101
subtype 7
value 30
attacktype 1
no_drop 1
invisible 1
skill praying
msg
An Ixalovh-granted spell that produces a cone of rushing water that can flow around corners doing physical damage to creatures in its path.  The wave also pushes creatures or items in its path.
endmsg
end
Object spell_windstorm
editor_folder spell/Cone
anim_suffix spellcasting
name windstorm
name_pl windstorm
face spell_windstorm.111
level 6
grace 3
casting_time 10
path_attuned 8
other_arch windstorm
dam 0
dam_modifier 4
range 20
duration 3
range_modifier 4
maxgrace 24
type 101
subtype 7
value 30
attacktype 1
no_drop 1
invisible 1
skill praying
msg
Generates a cone-shaped windstorm that does minor physical damage and can push creatures and objects in its path. Sorig followers are granted this spell.
endmsg
end
Object spell_wonder
editor_folder spell/Cone
anim_suffix spellcasting
name wonder
name_pl wonder
face spell_wonder.111
level 3
sp 10
casting_time 0
path_attuned 16384
other_arch flowers
dam 0
dam_modifier 0
range 6
duration 3
range_modifier 0
maxsp 0
type 101
subtype 9
value 30
attacktype 4096
no_drop 1
invisible 1
skill sorcery
randomitems wonder_spells
msg
Casts a randomly selected spell, or, about 1/3 of the time, creates harmless flowers.  Low-level spells appear more frequently than high-level ones.
endmsg
end
Object spell_wrathful_eye
editor_folder spell/Cone
anim_suffix spellcasting
name wrathful eye
name_pl wrathful eye
face spell_wrathful_eye.111
level 10
grace 30
casting_time 8
path_attuned 32
other_arch wrathful_eye
dam 20
dam_modifier 3
range 5
duration 2
range_modifier 5
maxgrace 24
type 101
subtype 7
value 50
attacktype 4194304
no_drop 1
invisible 1
skill praying
msg
Summons an image of Valriel's Eye that may blind creatures in the cone-shaped area in front of it.  The spell is granted to Valriel.
endmsg
end
Object spiderweb_cone
editor_folder spell/Cone
name spider web
other_arch spider_web2
face spider_web.111
move_on walk fly_low
wc -90
move_type fly_low
type 102
subtype 7
speed 1
no_pick 1
end
Object spider_web2
editor_folder spell/Cone
name spider web
face spider_web.111
animation spider_web
no_pick 1
move_slow walk
move_slow_penalty 7
material 128
anim_speed 10
client_anim_random 1
end
Object turn_undead
editor_folder spell/Cone
name fear
type 102
subtype 7
move_on walk fly_low
face turnundead.111
animation turn_undead
speed 1
wc -30
move_type fly_low
no_pick 1
end
Object wave
editor_folder spell/Cone
name wave
type 102
subtype 7
move_on walk fly_low
face wave.111
animation wave
wc -30
speed 1.0
move_type fly_low
weight 50000
no_pick 1
end
Object windstorm
editor_folder spell/Cone
name windstorm
type 102
subtype 7
move_on walk fly_low
face windstorm.111
animation windstorm
weight 1000
wc -30
speed 1.0
move_type fly_low
no_pick 1
end
Object wrathful_eye
editor_folder spell/Cone
name wrathful eye
type 102
subtype 7
move_on walk fly_low
face sunspear.111
animation wrathful_eye
wc -30
speed 1.0
move_type fly_low
no_pick 1
glow_radius 2
end
Object detect_magic
editor_folder spell/Detect
name magic glow
face det_magic.111
animation detect_magic
speed 1
is_used_up 1
no_pick 1
see_anywhere 1
food 3
end
Object detect_monster
editor_folder spell/Detect
name magic glow
face det_magic.111
animation detect_monster
speed 0.2
is_used_up 1
no_pick 1
see_anywhere 1
food 3
end
Object spell_detect_curse
editor_folder spell/Detect
anim_suffix spellcasting
name detect curse
name_pl detect curse
face spell_detect_curse.111
level 10
grace 10
casting_time 20
skill praying
path_attuned 8192
type 101
subtype 33
value 50
no_drop 1
invisible 1
range 12
range_modifier 5
other_arch detect_magic
known_cursed 1
msg
Detects cursed or damned objects in the caster's inventory.
endmsg
end
Object spell_detect_evil
editor_folder spell/Detect
anim_suffix spellcasting
name detect evil
name_pl detect evil
face spell_detect_evil.111
level 6
grace 3
casting_time 15
skill praying
path_attuned 8192
type 101
subtype 33
value 30
no_drop 1
invisible 1
range 12
range_modifier 5
other_arch detect_monster
race GOD
msg
Detects enemies in the area that have an evil alignment.
endmsg
end
Object spell_detect_magic
editor_folder spell/Detect
anim_suffix spellcasting
name detect magic
name_pl detect magic
face spell_detect_magic.111
level 1
sp 1
casting_time 13
path_attuned 8192
skill sorcery
type 101
subtype 33
value 10
no_drop 1
invisible 1
range 12
range_modifier 5
other_arch detect_magic
known_magical 1
msg
Reveals items in the caster's inventory, or in the vicinity, that are imbued with magical power.
endmsg
end
Object spell_detect_monster
editor_folder spell/Detect
anim_suffix spellcasting
name detect monster
name_pl detect monster
face spell_detect_monster.111
level 4
sp 2
casting_time 15
skill evocation
path_attuned 8192
type 101
subtype 33
value 20
no_drop 1
invisible 1
range 12
range_modifier 5
other_arch detect_monster
monster 1
msg
Reveal unseen or hidden monsters in the vicinity without having to open doors or get them in direct line-of-sight.
endmsg
end
Object spell_show_invisible
editor_folder spell/Detect
anim_suffix spellcasting
name show invisible
name_pl show invisible
face spell_show_invisible.111
level 14
grace 10
casting_time 20
skill praying
path_attuned 8192
type 101
subtype 33
value 50
no_drop 1
invisible 1
range 12
range_modifier 5
other_arch detect_magic
make_invisible 1
msg
Useful for revealing monsters or objects that are invisible.
endmsg
end
Object spell_cause_anthrax
editor_folder spell/Disease
anim_suffix spellcasting
name cause anthrax
name_pl cause anthrax
face spell_cause_anthrax.111
type 101
subtype 45
level 24
value 120
grace 50
casting_time 10
skill praying
path_attuned 131072
other_arch anthrax
range 5
range_modifier 10
dam_modifier 1
duration_modifier 10
maxgrace 20
no_drop 1
invisible 1
msg
Causes an outbreak of anthrax that is deadly to animals, but not usually harmful to other creatures. 
endmsg
end
Object spell_cause_black_death
editor_folder spell/Disease
anim_suffix spellcasting
name cause black death
name_pl cause black death
type 101
subtype 45
face spell_cause_black_death.111
level 30
value 150
grace 120
casting_time 10
skill praying
path_attuned 131072
other_arch bubonic_plague
range 5
range_modifier 10
dam_modifier 3
duration_modifier 10
maxgrace 20
no_drop 1
invisible 1
msg
Unleashes a very deadly and contagious plague.  This spell is granted by the Devourers god.
endmsg
end
Object spell_cause_cold
editor_folder spell/Disease
anim_suffix spellcasting
name cause cold
name_pl cause cold
type 101
subtype 45
face spell_cause_cold.111
level 2
value 20
grace 10
casting_time 10
skill praying
path_attuned 131072
other_arch disease_cold
range 5
range_modifier 10
dam_modifier 3
duration_modifier 5
maxgrace 20
no_drop 1
invisible 1
msg
Causes a disease to spread that is is highly contagious but only somewhat debilitating.  It is rarely fatal unless it is complicated by other infections.

Players and monsters affected move more slowly, and become weaker until the disease runs its course or is cured.
endmsg
end
Object spell_cause_flu
editor_folder spell/Disease
anim_suffix spellcasting
name cause flu
name_pl cause flu
face spell_cause_flu.111
type 101
subtype 45
level 4
value 20
grace 10
casting_time 10
skill praying
path_attuned 131072
other_arch flu
range 5
range_modifier 10
dam_modifier 3
duration_modifier 5
maxgrace 20
no_drop 1
invisible 1
msg
Unleashes an outbreak of the flu. It is rarely deadly, except to weak monsters, but it is very debilitating.
endmsg
end
Object spell_cause_leprosy
editor_folder spell/Disease
anim_suffix spellcasting
name cause leprosy
name_pl cause leprosy
face spell_cause_leprosy.111
type 101
subtype 45
level 10
value 50
grace 20
casting_time 10
skill praying
path_attuned 131072
other_arch leprosy
range 5
range_modifier 10
dam_modifier 1
duration_modifier 1
maxgrace 20
no_drop 1
invisible 1
msg
Infects a target with leprosy. This disease is not very contagious, but can be spread by touching.  The damage caused increases with the length of the infection.  When used with patience, it can fell great adversaries.
endmsg
end
Object spell_cause_rabies
editor_folder spell/Disease
anim_suffix spellcasting
name cause rabies
name_pl cause rabies
face spell_cause_rabies.111
type 101
subtype 45
level 24
value 120
grace 120
casting_time 10
skill praying
path_attuned 131072
other_arch rabies
range 5
range_modifier 10
dam_modifier 1
duration_modifier 1
maxgrace 18
no_drop 1
invisible 1
msg
Causes the disease of rabies.  The spell is granted by Gnarg.
endmsg
end
Object spell_cause_red_death
editor_folder spell/Disease
anim_suffix spellcasting
name cause red death
name_pl cause red death
face spell_cause_red_death.111
type 101
subtype 45
level 24
value 120
grace 100
casting_time 10
skill praying
path_attuned 131072
other_arch ebola
range 5
range_modifier 10
dam_modifier 1
duration_modifier 1
maxgrace 12
no_drop 1
invisible 1
msg
Unleashes a very deadly and contagious plague.  This spell is granted by the Devourers.
endmsg
end
Object spell_cause_smallpox
editor_folder spell/Disease
anim_suffix spellcasting
name cause smallpox
name_pl cause smallpox
face spell_cause_smallpox.111
type 101
subtype 45
level 20
value 100
grace 85
casting_time 10
skill praying
path_attuned 131072
other_arch smallpox
range 5
range_modifier 10
dam_modifier 1
duration_modifier 4
maxgrace 20
no_drop 1
invisible 1
msg
Unleashes an outbreak of smallpox. This disease is highly contagious and often fatal to weaker monsters, but its deadliness is restricted to humanoids. This spell is granted by Gnarg.
endmsg
end
Object spell_cause_typhoid
editor_folder spell/Disease
anim_suffix spellcasting
name cause typhoid
name_pl cause typhoid
face spell_cause_typhoid.111
type 101
subtype 45
level 16
value 80
grace 60
casting_time 10
skill praying
path_attuned 131072
other_arch typhoid
range 5
range_modifier 10
dam_modifier 1
duration_modifier 10
maxgrace 24
no_drop 1
invisible 1
msg
Infects a target with typhoid. Typhoid is deadly to human, goblin, giant, and troll races but is harmless to other creatures.
endmsg
end
Object spell_cause_white_death
editor_folder spell/Disease
anim_suffix spellcasting
name cause white death
name_pl cause white death
face spell_cause_white_death.111
type 101
subtype 45
level 85
value 500
grace 350
casting_time 10
skill praying
path_attuned 131072
other_arch pneumonic_plague
range 5
range_modifier 10
dam_modifier 1
duration_modifier 5
maxgrace 24
no_drop 1
invisible 1
msg
Causes an outbreak of the most contagious and deadly disease of all.
endmsg
end
Object avatar
editor_folder spell/Golem
type 46
name Avatar
face avatar.131
animation avatar
is_animated 1
monster 1
alive 1
resist_physical 45
ac -10
wc -1
dam 50
hp 500
maxhp 500
level 23
speed 0.25
resist_magic 100
exp 1000
weight 200000
move_type walk
end
Object golem
editor_folder spell/Golem
type 46
face golem.111
animation golem
monster 1
alive 1
ac 5
wc 12
dam 8
attacktype 1
hp 50
maxhp 50
level 4
speed 0.1
exp 65
weight 200000
move_type walk
end
Object holy_servant
editor_folder spell/Golem
name Servant
type 46
face golem.111
animation holy_servant
is_animated 1
monster 1
resist_physical 25
alive 1
ac 4
wc 10
dam 5
hp 50
maxhp 50
level 4
speed 0.15
resist_magic 100
exp 75
weight 200000
end
Object mystic_fist
editor_folder spell/Golem
name Mystic Fist
type 102
subtype 12
face mystic_fist.111
animation mystic_fist
monster 1
alive 1
ac 5
wc 12
dam 8
hp 50
maxhp 50
level 5
speed 0.5
exp 250
weight 20
move_type fly_low
end
Object spell_call_holy_servant
editor_folder spell/Golem
anim_suffix spellcasting
name call holy servant
name_pl call holy servant
face spell_call_holy_servant.111
level 12
grace 30
casting_time 5
path_attuned 64
race holy servant
dam 0
dam_modifier 8
duration 120
duration_modifier 8
range_modifier 15
maxgrace 20
type 101
subtype 12
value 60
no_drop 1
invisible 1
skill praying
wc_increase_rate 4
msg
Calls a strong fighter from the caster's god, whom you control with the Fire and direction keys, the same way that golems are controlled.  The character receives all experience from the holy servant's kills.
endmsg
end
Object spell_dancing_sword
editor_folder spell/Golem
anim_suffix spellcasting
name dancing sword
name_pl dancing sword
face spell_dancing_sword.111
type 101
subtype 12
level 12
value 110
sp 25
casting_time 10
skill summoning
path_attuned 2048
other_arch dancingsword
dam 50
dam_modifier 2
duration 75
duration_modifier 1
range_modifier 20
maxsp 20
attacktype 1
no_drop 1
invisible 1
wc_increase_rate 4
msg
Summon a magical sword that battles on behalf of the caster.  The sword may be controlled with the Fire and direction keys.
endmsg
end
Object spell_summon_golem
editor_folder spell/Golem
anim_suffix spellcasting
name summon golem
name_pl summon golem
face spell_summon_golem.111
level 2
sp 5
casting_time 10
path_attuned 64
other_arch golem
dam 40
dam_modifier 2
duration 75
duration_modifier 5
range_modifier 20
maxsp 20
type 101
subtype 12
value 20
attacktype 1
no_drop 1
invisible 1
skill summoning
wc_increase_rate 2
msg
Golem summons a magical creature that does the caster's wishes.  The caster can have it attack other creatures, bash down doors, detonate runes, etc.  The golem has a finite lifetime, and this life is shortened any time it takes damage.  This golem is a bit more powerful than the lesser golem.
endmsg
end
Object spell_lesser_summon_golem
editor_folder spell/Golem
anim_suffix spellcasting
name summon lesser golem
name_pl summon lesser golem
face spell_lesser_golem.111
level 1
sp 3
casting_time 10
path_attuned 64
other_arch golem
dam 20
duration 75
duration_modifier 2
range_modifier 10
maxsp 15
type 101
subtype 12
value 10
attacktype 1
no_drop 1
invisible 1
skill summoning
wc_increase_rate 2
msg
Lesser golem summons a magical creature that does the caster's wishes.  The caster can have it attack other creatures, bash down doors, detonate runes, etc.  The golem has a finite lifetime, and this life is shortened any time it takes damage.
endmsg
end
Object spell_mystic_fist
editor_folder spell/Golem
anim_suffix spellcasting
name mystic fist
name_pl mystic fist
face spell_mystic_fist.111
level 10
sp 10
casting_time 15
path_attuned 64
other_arch mystic_fist
dam 40
dam_modifier 5
duration 50
duration_modifier 10
range_modifier 30
maxsp 20
type 101
subtype 12
value 50
attacktype 8
no_drop 1
invisible 1
skill summoning
wc_increase_rate 4
msg
Creates a magical fist that delivers an electrical damage and is controlled with the Fire and direction keys.
endmsg
end
Object spell_summon_air_elemental
editor_folder spell/Golem
anim_suffix spellcasting
name summon air elemental
name_pl summon air elemental
face spell_summon_air_elemental.111
level 12
sp 20
casting_time 12
path_attuned 64
other_arch air_elemental
dam 40
dam_modifier 5
duration 160
duration_modifier 10
range_modifier 30
maxsp 20
type 101
subtype 12
value 60
attacktype 8
no_drop 1
invisible 1
skill summoning
wc_increase_rate 4
msg
Summon an air elemental that is controlled with the Fire and direction keys and it's attacks consist of electrical energy.
endmsg
end
Object spell_summon_avatar
editor_folder spell/Golem
anim_suffix spellcasting
name summon avatar
name_pl summon avatar
face spell_summon_avatar.111
level 20
grace 60
casting_time 15
path_attuned 64
race avatar
dam 0
dam_modifier 5
duration 380
duration_modifier 5
range_modifier 15
maxgrace 30
type 101
subtype 12
value 100
no_drop 1
invisible 1
skill praying
wc_increase_rate 4
msg
Summons the strongest fighter of one's god.  Control the avatar with the Fire and direction keys.  This is the most powerful summoning spell.
endmsg
end
Object spell_summon_devil
editor_folder spell/Golem
anim_suffix spellcasting
name summon devil
name_pl summon devil
face spell_summon_devil.111
level 6
sp 20
casting_time 13
path_attuned 64
other_arch devil
dam 10
dam_modifier 10
duration 160
duration_modifier 10
range_modifier 20
maxsp 20
type 101
subtype 12
value 60
attacktype 8
no_drop 1
invisible 1
skill summoning
wc_increase_rate 4
msg
Calls a devil from the infernal regions of the underworld.  The devil is controlled with the Fire and direction keys, and attacks with electrical energy.
endmsg
end
Object spell_summon_earth_elemental
editor_folder spell/Golem
anim_suffix spellcasting
name summon earth elemental
name_pl summon earth elemental
face spell_summon_earth_elemental.111
level 8
sp 15
casting_time 11
path_attuned 64
other_arch earth_elemental
dam 60
dam_modifier 5
duration 280
duration_modifier 10
range_modifier 30
maxsp 20
type 101
subtype 12
value 40
attacktype 1
no_drop 1
invisible 1
skill summoning
wc_increase_rate 4
msg
Creates an elemental from surrounding rock that is controlled with the Fire and direction keys.  An earth elemental is very durable and strong, doing physical damage, but moves quite slowly.
endmsg
end
Object spell_summon_fire_elemental
editor_folder spell/Golem
anim_suffix spellcasting
name summon fire elemental
name_pl summon fire elemental
face spell_summon_fire_elemental.111
level 14
sp 25
casting_time 12
path_attuned 64
other_arch fire_elemental
dam 20
dam_modifier 10
duration 200
duration_modifier 10
range_modifier 30
maxsp 20
type 101
subtype 12
value 70
attacktype 4
no_drop 1
invisible 1
skill summoning
wc_increase_rate 4
msg
Summons a creature from the elemental plane of fire controlled with the Fire and direction keys.  They are impervious to fire-based damage, and deliver fire- based attacks.
endmsg
end
Object spell_summon_water_elemental
editor_folder spell/Golem
anim_suffix spellcasting
name summon water elemental
name_pl summon water elemental
face spell_summon_water_elemental.111
level 10
sp 15
casting_time 11
path_attuned 64
other_arch water_elemental
dam 50
dam_modifier 5
duration 140
duration_modifier 10
range_modifier 30
maxsp 20
type 101
subtype 12
value 50
attacktype 17
no_drop 1
invisible 1
skill summoning
wc_increase_rate 4
msg
Summons a creature from the elemental plane of water that is controlled with the Fire and direction keys.  This elemental attacks deliver cold and physical damage.
endmsg
end
Object healing
editor_folder spell/Healing
name healing
face healing.111
animation healing
speed 1
is_used_up 1
no_pick 1
see_anywhere 1
food 5
type 102
subtype 21
end
Object spell_cure_blindness
editor_folder spell/Healing
anim_suffix spellcasting
name cure blindness
name_pl cure blindness
face spell_cure_blindness.111
level 18
grace 30
casting_time 10
path_attuned 256
other_arch healing
skill praying
type 101
subtype 21
value 90
no_drop 1
invisible 1
attacktype 4194304
msg
Allows a blinded character to see again.
endmsg
end
Object spell_cure_confusion
editor_folder spell/Healing
anim_suffix spellcasting
name cure confusion
name_pl cure confusion
face spell_cure_confusion.111
level 14
grace 8
casting_time 15
path_attuned 256
other_arch healing
skill praying
type 101
subtype 21
value 70
no_drop 1
invisible 1
attacktype 32
msg
Returns a confused character to their normal senses by removing the inability to reliably control movement and spell casting.
endmsg
end
Object spell_cure_disease
editor_folder spell/Healing
anim_suffix spellcasting
name cure disease
name_pl cure disease
face spell_cure_disease.111
level 10
grace 30
casting_time 10
path_attuned 256
other_arch healing
skill praying
type 101
subtype 21
value 50
no_drop 1
invisible 1
attacktype 33554432
msg
Cures a character of a disease.  The caster may cure others by firing the spell at the afflicted character.
endmsg
end
Object spell_cure_poison
editor_folder spell/Healing
anim_suffix spellcasting
name cure poison
name_pl cure poison
face spell_cure_poison.111
level 8
grace 7
casting_time 10
path_attuned 256
other_arch healing
skill praying
type 101
subtype 21
value 40
no_drop 1
invisible 1
attacktype 1024
msg
Cleanses damaging poisons from the body. The caster can cure others by firing the spell toward an afflicted character.
endmsg
end
Object spell_heal
editor_folder spell/Healing
anim_suffix spellcasting
name heal
name_pl heal
face spell_heal.111
level 30
grace 50
casting_time 12
path_attuned 256
other_arch healing
skill praying
type 101
subtype 21
value 100
no_drop 1
invisible 1
hp 0
dam 9999
msg
Mends all wounds of the caster or a target.  It does not cure conditions like such as disease or poison.
endmsg
end
Object spell_major_healing
editor_folder spell/Healing
anim_suffix spellcasting
name major healing
name_pl major healing
face spell_major_healing.111
level 16
grace 10
casting_time 9
path_attuned 256
other_arch healing
skill praying
type 101
subtype 21
value 80
no_drop 1
invisible 1
hp 5
dam 4
msg
A spell that may regenerate a large amount of hit points for the caster or to another character.
endmsg
end
Object spell_medium_healing
editor_folder spell/Healing
anim_suffix spellcasting
name medium healing
name_pl medium healing
face spell_medium_healing.111
level 8
grace 7
casting_time 6
path_attuned 256
other_arch healing
skill praying
type 101
subtype 21
value 40
no_drop 1
invisible 1
hp 3
dam 2
msg
A spell that may regenerate a moderate amount of hit points for the caster or to another character.
endmsg
end
Object spell_minor_healing
editor_folder spell/Healing
anim_suffix spellcasting
name minor healing
name_pl minor healing
face spell_minor_healing.111
level 1
grace 4
casting_time 3
path_attuned 256
other_arch healing
skill praying
type 101
subtype 21
value 10
no_drop 1
invisible 1
hp 1
dam 1
msg
A spell that may regenerate a small amount of hit points for the caster or to another character.
endmsg
end
Object spell_regenerate_spellpoints
editor_folder spell/Healing
anim_suffix spellcasting
name regenerate spellpoints
name_pl regenerate spellpoints
face spell_regenerate_spellpoints.111
level 99
sp 0
casting_time 0
path_attuned 256
other_arch healing
skill ???
type 101
subtype 21
value 990
no_drop 1
invisible 1
last_sp 9999
end
Object spell_restoration
editor_folder spell/Healing
anim_suffix spellcasting
name restoration
name_pl restoration
face spell_restoration.111
level 32
grace 80
casting_time 15
path_attuned 256
other_arch healing
skill praying
type 101
subtype 21
value 130
no_drop 1
invisible 1
attacktype 37749792
food 999
dam 9999
msg
Restoration heals all damage, confusion, poison, and disease, and also provides a full stomach of food to the recipient. It does not take care of death.
endmsg
end
Object magic_missile
editor_folder spell/MagicMissile
name magic missile
name_pl magic missile
type 102
subtype 11
face magic_miss.131
animation magic_missile
is_animated 0
is_turnable 1
move_on walk fly_low
move_type fly_low
no_pick 1
speed 1
wc 2
end
Object spell_magic_missile
editor_folder spell/MagicMissile
anim_suffix spellcasting
name magic missile
name_pl magic missile
face spell_magic_missile.111
level 1
sp 1
casting_time 3
path_attuned 16
other_arch magic_missile
dam 9
dam_modifier 1
maxsp 20
skill sorcery
type 101
subtype 11
value 10
attacktype 2
no_drop 1
invisible 1
range 25
msg
Fires a target-tracking magical bolt that can turn to seek out enemies.  The bolt does not always track well and may run into walls or even return and strike the caster.
endmsg
end
Object smover_turn
editor_folder spell/MagicWall/smover
name force
face pmarrow.181
animation smover_turn
attacktype 1
lifesave 1
hp 10
invisible 0
speed 0.2
type 40
move_type walk
no_pick 1
maxsp 1
move_on walk -fly_low
end
Object smover_1
editor_folder spell/MagicWall/smover
name force
face pmarrow.111
animation smover_1
attacktype 1
lifesave 1
hp 10
speed -0.4
invisible 0
type 40
move_type walk
no_pick 1
sp 1
move_on walk -fly_low
end
Object smover_2
editor_folder spell/MagicWall/smover
name force
face pmarrow.121
animation smover_2
attacktype 1
lifesave 1
hp 10
invisible 0
speed -0.4
type 40
move_type walk
no_pick 1
sp 2
move_on walk -fly_low
end
Object smover_3
editor_folder spell/MagicWall/smover
name force
face pmarrow.131
animation smover_3
attacktype 1
lifesave 1
hp 10
invisible 0
speed -0.4
type 40
move_type walk
no_pick 1
sp 3
move_on walk -fly_low
end
Object smover_4
editor_folder spell/MagicWall/smover
name force
face pmarrow.141
attacktype 1
lifesave 1
hp 10
invisible 0
animation smover_4
speed -0.4
type 40
move_type walk
no_pick 1
sp 4
move_on walk -fly_low
end
Object smover_5
editor_folder spell/MagicWall/smover
name force
attacktype 1
lifesave 1
hp 10
invisible 0
face pmarrow.151
animation smover_5
speed -0.4
type 40
move_type walk
no_pick 1
sp 5
move_on walk -fly_low
end
Object smover_6
editor_folder spell/MagicWall/smover
name force
attacktype 1
lifesave 1
hp 10
invisible 0
face pmarrow.161
animation smover_6
speed -0.4
type 40
move_type walk
no_pick 1
sp 6
move_on walk -fly_low
end
Object smover_7
editor_folder spell/MagicWall/smover
name force
attacktype 1
lifesave 1
hp 10
invisible 0
face pmarrow.171
animation smover_7
speed -0.4
type 40
move_type walk
no_pick 1
sp 7
move_on walk -fly_low
end
Object smover_8
editor_folder spell/MagicWall/smover
name force
attacktype 1
lifesave 1
hp 10
invisible 0
face pmarrow.181
animation smover_8
speed -0.4
type 40
move_type walk
no_pick 1
sp 8
move_on walk -fly_low
end
Object spell_build_bullet_wall
editor_folder spell/MagicWall
anim_suffix spellcasting
name build bullet wall
name_pl build bullet wall
face spell_build_bullet_wall.111
type 101
subtype 15
level 24
value 120
sp 35
casting_time 15
skill evocation
path_attuned 2048
no_drop 1
invisible 1
race lbulletwall_%d
duration 100
duration_modifier 1
dam 80
dam_modifier 1
range 0
maxsp 20
is_used_up 1
move_block all
tear_down 1
msg
Build bullet wall creates a wall that fires magic bullets, as per the magic bullet spell. The bullet wall itself can be torn down, and will eventually expire on its own.
endmsg
end
Object spell_build_director
editor_folder spell/MagicWall
anim_suffix spellcasting
name build director
name_pl build director
face spell_build_director.111
type 101
subtype 15
level 20
value 100
sp 30
casting_time 13
skill summoning
path_attuned 2048
no_drop 1
invisible 1
race director_%d
duration 200
duration_modifier 1
dam 80
dam_modifier 1
range 0
maxsp 20
is_used_up 1
msg
Build director creates a director facing the direction of the caster.  Directors can be used to change the course of certain spells - most notably bullets and bolts.  Thus, it can be used to be able to fire a spell around a corner, or direct a spell back at the caster.
endmsg
move_block all
end
Object spell_build_fireball_wall
editor_folder spell/MagicWall
anim_suffix spellcasting
name build fireball wall
name_pl build fireball wall
face spell_build_fireball_wall.111
type 101
subtype 15
level 32
value 160
sp 45
casting_time 15
skill pyromancy
path_attuned 2048
no_drop 1
invisible 1
race firewall_%d
duration 100
duration_modifier 1
dam 80
dam_modifier 1
range 0
maxsp 20
is_used_up 1
tear_down 1
move_block all
msg
Build fireball wall creates a wall that fires fireballs.  These fireballs behave just like normal fireballs.  The wall can be torn down by creatures, and will eventually expire of its own accord.
endmsg
end
Object spell_build_lightning_wall
editor_folder spell/MagicWall
anim_suffix spellcasting
name build lightning wall
name_pl build lightning wall
face spell_build_lightning_wall.111
type 101
subtype 15
level 28
value 140
sp 40
casting_time 14
skill pyromancy
path_attuned 2048
no_drop 1
invisible 1
race lightningwall_%d
duration 100
duration_modifier 1
dam 80
dam_modifier 1
range 0
maxsp 20
is_used_up 1
tear_down 1
move_block all
msg
Build lightning wall creates a wall that fires lightning bolts.  The wall fires in the direction the spell is cast.  The wall can be torn down by creatures, and will eventually expire of its own accord.
endmsg
end
Object spell_counterwall
editor_folder spell/MagicWall
anim_suffix spellcasting
name counterwall
name_pl counterwall
face spell_counterwall.111
level 16
sp 8
attacktype 524288
casting_time 14
path_attuned 256
other_arch counterspell
skill summoning
type 101
subtype 15
value 80
no_drop 1
invisible 1
duration 100
duration_modifier 1
maxsp 20
range 2
range_modifier 15
msg
Counterwall creates a wall that fires counterspells.  Counterspells are cone spells that prevent spells from passing through the affected area.  Counterwalls can be useful to constantly neutralize spell effects.  The counterwall itself has a finite duration.
endmsg
move_block all
end
Object spell_create_earth_wall
editor_folder spell/MagicWall
anim_suffix spellcasting
name create earth wall
name_pl create earth wall
face spell_create_earth_wall.111
level 8
sp 6
casting_time 12
path_attuned 2048
other_arch earthwall
skill summoning
type 101
subtype 15
value 40
no_drop 1
invisible 1
duration 3000
duration_modifier 1
range 2
range_modifier 10
move_block all
msg
Create a wall of earth in front of the caster.  Earthwalls block most creature's movement and line of sight. Unlike other wall spells, earthwalls cast no spells and do no damage, and do not disappear after a specified time. They remain standing until destroyed.
endmsg
end
Object spell_create_fire_wall
editor_folder spell/MagicWall
anim_suffix spellcasting
name create fire wall
name_pl create fire wall
face spell_create_fire_wall.111
level 12
sp 5
casting_time 10
path_attuned 2048
other_arch firebreath
skill pyromancy
type 101
subtype 15
value 60
no_drop 1
invisible 1
duration 260
duration_modifier 1
dam 4
dam_modifier 3
maxsp 20 
attacktype 6
range 2
range_modifier 10
move_block all
msg
Create a line of fire in front of the caster. Creatures crossing the line take fire damage. Casting the spell multiple times on the same area increases the damage the wall delivers.
endmsg
end
Object spell_create_frost_wall
editor_folder spell/MagicWall
anim_suffix spellcasting
name create frost wall
name_pl create frost wall
face spell_create_frost_wall.111
level 16
sp 8
casting_time 10
path_attuned 2048
other_arch icestorm
skill evocation
type 101
subtype 15
value 80
no_drop 1
invisible 1
duration 240
duration_modifier 1
dam 2
dam_modifier 3
maxsp 20
attacktype 18
range 2
range_modifier 12
move_block all
msg
Creates a wall of frost in front of the caster. Creatures that cross the wall take cold damage. If the spell is cast multiple times on the same spot, the damage the wall delivers increases.
endmsg
end
Object spell_create_lava
editor_folder spell/MagicWall
anim_suffix spellcasting
name create lava
name_pl create lava
level 8
sp 8
casting_time 30
path_attuned 256
other_arch lava
skill ????
type 101
subtype 15
value 80
no_drop 1
invisible 1
duration 100
duration_modifier 1
maxsp 20
range 0
move_block all
end
Object spell_create_pool_of_chaos
editor_folder spell/MagicWall
anim_suffix spellcasting
name create pool of chaos
name_pl create pool of chaos
face spell_create_pool_of_chaos.111
level 20
sp 10
casting_time 15
path_attuned 2048
other_arch color_spray
skill evocation
type 101
subtype 15
value 100
no_drop 1
invisible 1
duration 240
duration_modifier 1
dam 4
dam_modifier 3
maxsp 20
attacktype 262144
range 2
range_modifier 20
move_block all
msg
Create a wall of chaotic energy in front of the caster. Creatures that cross the wall are hit with a variety of attacks. The effect does not block line-of-sight, and if cast multiple times in the same place, the damage delivered by the wall increases.
endmsg
end
Object spell_darkness
editor_folder spell/MagicWall
anim_suffix spellcasting
name darkness
name_pl darkness
face spell_darkness.111
level 10
grace 15
casting_time 5
path_attuned 524288
other_arch darkness
skill praying
type 101
subtype 15
value 50
no_drop 1
invisible 1
duration 50
duration_modifier 2
maxgrace 30
range 2
range_modifier 13
move_block all
msg
Places a wall of darkness in front of the caster. The wall can be crossed, but creatures cannot see through it.
endmsg
end
Object spell_repelwall
editor_folder spell/MagicWall
anim_suffix spellcasting
name create repulsion wall
name_pl create repulsion wall
face spell_sorcery.111
level 15
sp 30
attacktype 1
casting_time 20
path_attuned 2048
race smover_%d
skill sorcery
type 101
subtype 15
value 80
no_drop 1
invisible 1
duration_modifier 5
duration 60
is_used_up 1
maxsp 20
range 1
range_modifier 60
move_block all
msg
Creates a wall that repels all creatures except those that can fly.
endmsg
end
Object spell_wall_of_thorns
editor_folder spell/MagicWall
anim_suffix spellcasting
name wall of thorns
name_pl wall of thorns
face spell_wall_of_thorns.111
level 12
grace 20
casting_time 5
path_attuned 2048
other_arch thorns
skill praying
type 101
subtype 15
value 60
no_drop 1
invisible 1
duration 300
duration_modifier 1
dam 4
dam_modifier 3
maxgrace 50
attacktype 1
range 2
range_modifier 14
move_block all
msg
Creates a wall of thorns on the ground that slows and damages creatures that attempt to cross through it.  Both Gaea and Mostrai grant this spell.
endmsg
end
Object darkness
editor_folder spell/Misc
face blocked.111
animation darkness
is_used_up 1
speed 0.03
blocksview 1
move_type fly_low
no_pick 1
end
Object destruction
editor_folder spell/Misc
name destruction
face destruction.111
animation destruction
speed 1
is_used_up 1
no_pick 1
see_anywhere 1
food 4
end
Object enchantment
editor_folder spell/Misc
name enchantment
face enchantment.111
animation enchantment
speed 1
is_used_up 1
no_pick 1
see_anywhere 1
food 5
end
Object light
editor_folder spell/Misc
face sunspear.111
animation light
is_used_up 1
invisible 1
speed 0.03
glow_radius 1
move_type fly_low
no_pick 1
end
Object polymorph
editor_folder spell/Misc
face polymorph.111
animation polymorph
speed 1
move_type fly_low
no_pick 1
is_used_up 1
food 4
end
Object rune_mark
editor_folder spell/Misc
name Rune of Marking
hp 1
type 98
face rune_mark.111
level 0
is_animated 0
no_pick 1
move_on walk
end
Object spell_alchemy
editor_folder spell/Misc
anim_suffix spellcasting
name alchemy
name_pl alchemy
face spell_alchemy.111
level 6
sp 5
casting_time 25
path_attuned 16384
skill summoning
type 101
subtype 30
value 30
no_drop 1
invisible 1
duration 100
duration_modifier 5
dam_modifier 1
msg
The alchemy spell converts valuable items into gold nuggets.  If the item is not valuable enough to be converted to a nugget, it is destroyed and vanishes.
endmsg
end
Object spell_consecrate
editor_folder spell/Misc
anim_suffix spellcasting
name consecrate
name_pl consecrate
face spell_consecrate.111
type 101
subtype 40
level 8
value 40
grace 35
casting_time 25
skill praying
path_attuned 128
no_drop 1
invisible 1
msg
Consecrate is used to convert an altar into an altar of the god the caster worships.
endmsg
end
Object spell_create_food
editor_folder spell/Misc
anim_suffix spellcasting
name create food
name_pl create food
face spell_create_food.111
level 12
sp 10
casting_time 20
path_attuned 2048
skill summoning
type 101
subtype 22
value 60
no_drop 1
invisible 1
food 100
duration_modifier 1
maxsp 20
msg
Creates a food item for the caster.  It is possible to specify what to make with a command like:  cast create food F, where F is the name of the food.
endmsg
end
Object spell_create_missile
editor_folder spell/Misc
anim_suffix spellcasting
name create missile
name_pl create missile
face spell_create_missile.111
type 101
subtype 39
level 1
value 10
sp 5
casting_time 20
skill summoning
path_attuned 2048
no_drop 1
invisible 1
dam_modifier 6
duration 5
duration_modifier 2
maxsp 15 
msg
Creates arrows for use with a bow or crossbow. To create crossbow bolts, wield a crossbow when casting the spell. At high levels in summoning, it is possible to create arrows (or bolts) with a specific magical bonus by using a command like: cast create missile N where N is +0, +1, +2, +3 or +4.
endmsg
end
Object spell_daylight
editor_folder spell/Misc
anim_suffix spellcasting
name daylight
name_pl daylight
face spell_daylight.111
type 101
subtype 43
level 36
value 180
grace 120
casting_time 15
skill praying
path_attuned 524288
no_drop 1
invisible 1
dam -1
msg
Lights up the area.  The spell is granted by Gaea and Valriel.
endmsg
end
Object spell_destruction
editor_folder spell/Misc
anim_suffix spellcasting
name destruction
name_pl destruction
face spell_destruction.111
level 30
sp 30
casting_time 10
path_attuned 512
other_arch destruction
skill sorcery
type 101
subtype 16
value 180
no_drop 1
invisible 1
range 4
range_modifier 12
dam 60
dam_modifier 1
maxsp 20
attacktype 2
msg
Destruction damages all creatures around the player.  Unlike most spells, this one works through walls and doors so the caster need not see targets to attack them.  The damage delivered is entirely magical in nature, and increases as sorcery skill level, Intelligence, Wisdom, and Power stats increase.
endmsg
end
Object spell_dimension_door
editor_folder spell/Misc
anim_suffix spellcasting
name dimension door
name_pl dimension door
face spell_dimension_door.111
level 10
value 100
sp 25
casting_time 10
path_attuned 4096
range 25
range_modifier 5
maxsp 25
skill sorcery
type 101
subtype 13
no_drop 1
invisible 1
msg
A short-range teleportation spell that transports the character in the direction the spell is cast.

Zones where magic is blocked defeat this spell, but it is possible to pass through areas that seem impassable to other movement types.  The spell also fails if it would cause the caster to land in the same space as a monster.

Normally the spell will transport the character the maximum possible distance, but if the player specifies a count, the spell tries to transport the character the specified number of spaces.
endmsg
end
Object spell_disarm
editor_folder spell/Misc
anim_suffix spellcasting
name disarm
name_pl disarm
face spell_disarm.111
type 101
subtype 38
level 4
value 40
sp 7
casting_time 10
skill sorcery
path_attuned 128
no_drop 1
invisible 1
msg
Attempts a disarm of a trap without risk of triggering it. The chance of success ranges from about 1/2 to about 1/20 and is dependent on the caster level, trap level, and somewhat upon the caster's dexterity stat. It may also be used to remove marking runes.
endmsg
end
Object spell_earth_to_dust
editor_folder spell/Misc
anim_suffix spellcasting
name earth to dust
name_pl earth to dust
face spell_earth_to_dust.111
level 4
sp 5
casting_time 15
path_attuned 16384
other_arch destruction
skill summoning
type 101
subtype 23
value 20
no_drop 1
invisible 1
maxsp 20
range 2
range_modifier 3
msg
Earth to dust causes damage to or destroys earth and other weak walls in the vicinity of the caster.  It does not damage other objects or monsters.
endmsg
end
Object spell_faery_fire
editor_folder spell/Misc
anim_suffix spellcasting
name faery fire
name_pl faery fire
face spell_faery_fire.111
type 101
subtype 44
level 8
value 40
sp 10
casting_time 15
skill pyromancy
path_attuned 524288
other_arch detect_magic
no_drop 1
invisible 1
range 5
range_modifier 6
duration 5
duration_modifier 5
maxsp 20
msg
Causes creatures near the caster to glow and may have other effects. It is the only pyromancy spell in the path of Light.
endmsg
end
Object spell_identify
editor_folder spell/Misc
anim_suffix spellcasting
name identify
name_pl identify
face spell_identify.111
level 8
sp 60
casting_time 20
path_attuned 8192
skill sorcery
other_arch enchantment
type 101
subtype 32
value 80
no_drop 1
invisible 1
dam 3
dam_modifier 5
msg
Identifies the characteristics of a small number of unidentified objects in in inventory or on the floor where the character is standing.  The number of objects identified increases as caster's sorcery level increases.
endmsg
end
Object spell_improved_invisibility
editor_folder spell/Misc
anim_suffix spellcasting
name improved invisibility
name_pl improved invisibility
face spell_improved_invisibility.111
level 8
sp 25
casting_time 10
path_attuned 524288
other_arch enchantment
skill sorcery
type 101
subtype 19
value 80
no_drop 1
invisible 1
duration 200
duration_modifier 1
maxsp 20
make_invisible 1
msg
Makes the caster invisible. Unlike the normal invisibility spell, the caster remains invisible even when attacking or casting other spells.
endmsg
end
Object spell_invisible
editor_folder spell/Misc
anim_suffix spellcasting
name invisible
name_pl invisible
face spell_invisible.111
level 6
sp 15
casting_time 5
path_attuned 524288
other_arch enchantment
skill sorcery
type 101
subtype 19
value 60
no_drop 1
invisible 1
duration 300
duration_modifier 1
maxsp 20
msg
Makes the caster invisible. Attacking other creatures or using spells causes the invisibility to dissipate more quickly. 
endmsg
end
Object spell_invisible_to_undead
editor_folder spell/Misc
anim_suffix spellcasting
name invisible to undead
name_pl invisible to undead
face spell_invisible_to_undead.111
level 12
grace 25
casting_time 5
path_attuned 524288
other_arch enchantment
skill praying
type 101
subtype 19
value 60
no_drop 1
invisible 1
duration 300
duration_modifier 1
maxgrace 20
race undead
msg
An invisibility spell that hides the caster from undead creatures.
endmsg
end
Object spell_light
editor_folder spell/Misc
anim_suffix spellcasting
name light
name_pl light
face spell_light.111
type 101
subtype 42
level 1
value 10
grace 4
casting_time 5
skill praying
path_attuned 524288
other_arch light
attacktype 4194306
dam 2
dam_modifier 20
duration 1000
duration_modifier 1
range_modifier 10
range 2
maxgrace 20
no_drop 1
invisible 1
msg
Lights up the environment surrounding the caster.
endmsg
end
Object spell_magic_drain
editor_folder spell/Misc
anim_suffix spellcasting
name magic drain
name_pl magic drain
face spell_magic_drain.111
type 101
subtype 37
level 12
value 120
sp 20
casting_time 1
skill sorcery
path_attuned 32768
no_drop 1
invisible 1
dam -75
dam_modifier 1
maxsp 20
msg
Drains mana points from the target and gives them to the caster. 
endmsg
end
Object spell_magic_mapping
editor_folder spell/Misc
anim_suffix spellcasting
name magic mapping
name_pl magic mapping
face spell_magic_mapping.111
level 5
sp 15
casting_time 1
path_attuned 8192
other_arch enchantment
skill sorcery
type 101
subtype 14
value 50
no_drop 1
invisible 1
msg
Shows an overhead map of the caster’s location.  The map is color-coded and can give some indication of creatures present on the map.
endmsg
end
Object spell_marking_rune
editor_folder spell/Misc
anim_suffix spellcasting
name marking rune
name_pl marking rune
face spell_marking_rune.111
type 101
subtype 3
level 1
value 10
sp 2
casting_time 10
skill sorcery
path_attuned 64
no_drop 1
invisible 1
other_arch rune_mark
msg
Creates a harmless sign on the floor that contains a message of the caster's choosing.  It is readable by applying as one would any other readable item.
endmsg
end
Object spell_nightfall
editor_folder spell/Misc
anim_suffix spellcasting
name nightfall
name_pl nightfall
face spell_nightfall.111
type 101
subtype 43
level 32
value 160
grace 120
casting_time 15
skill praying
path_attuned 524288
no_drop 1
invisible 1
dam 1
msg
Brings about a general darkness in the area.  The Devourers and Gaea grant this spell.
endmsg
end
Object spell_perceive_self
editor_folder spell/Misc
anim_suffix spellcasting
name perceive self
name_pl perceive self
face spell_perceive_self.111
level 4
grace 5
casting_time 1
path_attuned 8192
skill praying
type 101
subtype 17
value 20
no_drop 1
invisible 1
msg
Displays information about the caster including: God worshipped; attributes, bonuses; attacks; paths attuned, denied, and repelled; protections; stat depletions, special characteristics.

Much of the information is able to be found other ways, but the spell is still useful at times.
endmsg
end
Object spell_polymorph
editor_folder spell/Misc
face spell_polymorph.111
anim_suffix spellcasting
name polymorph
name_pl polymorph
level 6
sp 20
casting_time 30
path_attuned 16384
skill sorcery
type 101
subtype 29
value 60
no_drop 1
invisible 1
range 5
range_modifier 5
other_arch polymorph
msg
Converts a living object into another monster of some sort, or transforms an object to another type of object.
endmsg
end
Object spell_probe
editor_folder spell/Misc
anim_suffix spellcasting
name probe
name_pl probe
face spell_probe.111
level 1
sp 3
casting_time 2
path_attuned 8192
skill sorcery
type 101
subtype 20
value 10
no_drop 1
invisible 1
range 25
range_modifier 5
msg
Gives the caster general information about a nearby enemy.  Reports the overall condition of a target and the chance of defeating it.
endmsg
end
Object spell_charging
editor_folder spell/Misc
anim_suffix spellcasting
name charging
name_pl charging
face spell_charging.111
level 10
sp 200
casting_time 75
path_attuned 32768
skill ???
type 101
subtype 28
value 100
no_drop 1
invisible 1
dam 40
dam_modifier 5
msg
Used to add charges to rods or wands that are in the caster's possession. Mark the item to be charged before casting.  The item may explode instead of accepting additional charges.
endmsg
end
Object spell_remove_curse
editor_folder spell/Misc
anim_suffix spellcasting
name remove curse
name_pl remove curse
face spell_remove_curse.111
level 16
grace 80
casting_time 20
path_attuned 256
skill praying
type 101
subtype 31
value 80
no_drop 1
invisible 1
cursed 1
maxgrace 30
msg
Eliminates the cursed status of objects the character currently is wearing to allow the items to be unequipped.  It does not alter the cursed status for objects that are not equipped.
endmsg
end
Object spell_remove_damnation
editor_folder spell/Misc
anim_suffix spellcasting
name remove damnation
name_pl remove damnation
face spell_remove_damnation.111
level 30
grace 150
casting_time 25
path_attuned 256
skill praying
type 101
subtype 31
value 150
no_drop 1
invisible 1
damned 1
maxgrace 30
msg
Eliminates the damned status of objects the character currently is wearing to allow the items to be unequipped.  It does not alter the damned status for objects that are not equipped.
endmsg
end
Object spell_transference
editor_folder spell/Misc
anim_suffix spellcasting
name transference
name_pl transference
face spell_transference.111
type 101
subtype 37
level 5
value 50
sp 10
casting_time 20
skill sorcery
path_attuned 32768
no_drop 1
invisible 1
dam 8
dam_modifier 2
maxsp 20
msg
Transfers spell points to other players by firing this spell at them. If used on a normal creature, the magical energy may cause the creature to explode in a ball of fire. 
endmsg
end
Object spell_word_of_recall
editor_folder spell/Misc
anim_suffix spellcasting
name word of recall
name_pl word of recall
face spell_word_of_recall.111
level 20
grace 40
casting_time 15
path_attuned 4096
skill praying
type 101
subtype 18
value 100
duration 40
duration_modifier 5
maxgrace 20
no_drop 1
invisible 1
msg
Word of recall transports the caster back to the most recently used Bed to Reality, but there is a delay between the time the spell is cast and the time the caster is transported home.
endmsg
end
Object charm_aura
editor_folder spell/MoodChange
name charm aura
face charm_aura.111
animation charm_aura
speed 1
is_used_up 1
no_pick 1
see_anywhere 1
food 3
end
Object spell_aggravation
editor_folder spell/MoodChange
face spell_aggravation.111
anim_suffix spellcasting
name aggravation
name_pl aggravation
level 1
sp 1
casting_time 1
path_attuned 1024
skill ????
type 101
subtype 34
value 10
no_drop 1
invisible 1
range 25
undead 1
monster 1
msg
Aggravation is used to change the mood of unagressive creatures so that they attack the caster.
endmsg
end
Object spell_charm_monsters
editor_folder spell/MoodChange
anim_suffix spellcasting
name charm monsters
name_pl charm monsters
face spell_charm_monsters.111
level 15
sp 20
casting_time 10
path_attuned 1024
skill summoning
type 101
subtype 34
value 50
no_drop 1
invisible 1
range 3
range_modifier 15
maxsp 27
no_attack 1
other_arch charm_aura
msg
Attempts to convert nearby monsters into pets that fight for the caster. 
endmsg
end
Object spell_command_undead
editor_folder spell/MoodChange
anim_suffix spellcasting
name command undead
name_pl command undead
face spell_command_undead.111
level 10
grace 12
casting_time 10
path_attuned 1024
skill praying
type 101
subtype 34
value 50
no_drop 1
invisible 1
range 1
range_modifier 15
maxgrace 25
no_attack 1
other_arch detect_magic
race undead
undead 1
msg
Turns nearby undead creatures into pets. May affect any or all of the creatures standing next to the caster.
endmsg
end
Object spell_conflict
editor_folder spell/MoodChange
anim_suffix spellcasting
name conflict
name_pl conflict
face spell_conflict.111
level 20
grace 50
casting_time 10
path_attuned 1024
skill praying
type 101
subtype 34
value 100
no_drop 1
invisible 1
range 5
range_modifier 10
maxgrace 20
berserk 1
other_arch detect_magic
msg
Confuses and distracts nearby monsters, causing them to go berserk, attacking both friend and foe.  This spell is granted by Lythander.
endmsg
end
Object spell_pacify
editor_folder spell/MoodChange
anim_suffix spellcasting
name pacify
name_pl pacify
face spell_pacify.111
level 8
grace 10
casting_time 2
path_attuned 1024
skill praying
type 101
subtype 34
value 40
no_drop 1
invisible 1
range 1
range_modifier 5
maxgrace 25
unaggressive 1
other_arch detect_magic
msg
A mood-change spell that makes a target become unaggressive.
endmsg
end
Object spell_siren_call
editor_folder spell/MoodChange
anim_suffix spellcasting
name siren call
name_pl siren call
face spell_praying.111
level 14
grace 20
casting_time 10
path_attuned 1024
skill praying
type 101
subtype 34
value 50
no_drop 1
invisible 1
range 3
range_modifier 15
maxgrace 27
no_attack 1
other_arch charm_aura
msg
A charm spell granted by Ixalovh. Experience is granted if the charm succeeds and for any enemies killed by the charmed creature.
endmsg
end
Object ball_lightning
editor_folder spell/MovingBall
type 102
subtype 35
face ball_lightning.111
animation ball_lightning
is_used_up 1
is_animated 1
glow_radius 2
move_on walk fly_low
move_type fly_low
no_pick 1
speed 1
wc -30
end
Object divine_shock
editor_folder spell/MovingBall
name divine shock
type 102
subtype 35
face ball_lightning.111
animation divine_shock
is_used_up 1
is_animated 1
glow_radius 2
move_on walk fly_low
move_type fly_low
no_pick 1
speed 1
wc -30
end
Object negaball
editor_folder spell/MovingBall
name negative energy ball
type 102
subtype 35
face negaball.111
animation negaball
is_used_up 1
is_animated 1
glow_radius 1
move_on walk fly_low
move_type fly_low
no_pick 1
speed 1
wc -30
end
Object poison_fog
editor_folder spell/MovingBall
name poison fog
other_arch poison_fog_sign
type 102
subtype 35
face poisoncloud.111
animation poison_fog
is_used_up 1
is_animated 1
move_on walk
move_type fly_low
no_pick 1
speed 0.2
wc -30
end
Object poison_fog_sign
editor_folder spell/MovingBall
name poison fog
face poisoncloud.111
animation poison_fog_sign
type 98
speed 1
move_type fly_low
no_pick 1
food 30
blocksview 1
is_used_up 1
end
Object spell_ball_lightning
editor_folder spell/MovingBall
anim_suffix spellcasting
name ball lightning
name_pl ball lightning
face spell_ball_lightning.111
type 101
subtype 35
level 18
value 90
sp 10
casting_time 10
skill evocation
path_attuned 8
other_arch ball_lightning
dam 8
dam_modifier 3
duration 40
duration_modifier 1
maxsp 20
attacktype 10
no_drop 1
invisible 1
msg
Ball lightning creates a ball of electrical energy.  This ball heads in the direction it is cast, and if it encounters a monster, it sticks to the monster, dancing around and shocking them continuously.  The spell has a limited duration.
endmsg
end
Object spell_divine_shock
editor_folder spell/MovingBall
anim_suffix spellcasting
name divine shock
name_pl divine shock
face spell_divine_shock.111
type 101
subtype 35
level 10
value 10
grace 3
casting_time 10
skill praying
path_attuned 131072
path_repelled 8
other_arch divine_shock
dam 4
dam_modifier 3
duration 35
duration_modifier 2
maxgrace 10
attacktype 1048584
no_drop 1
invisible 1
msg
A ball lightning spell granted by Sorig.
endmsg
end
Object spell_negaball
editor_folder spell/MovingBall
anim_suffix spellcasting
name negative energy ball
name_pl negative energy balls
face spell_evocation.111
type 101
subtype 35
level 18
value 90
sp 10
casting_time 11
skill evocation
path_attuned 8
other_arch negaball
dam 8
dam_modifier 3
duration 40
duration_modifier 1
maxsp 20
attacktype 144
no_drop 1
invisible 1
msg
Creates a ball of negative energy that heads in the direction it is cast, and if it encounters a monster, sticks to it and does drain and cold damage attached.
endmsg
end
Object spell_poison_fog
editor_folder spell/MovingBall
anim_suffix spellcasting
name poison fog
name_pl poison fog
face spell_poison_fog.111
type 101
subtype 35
level 10
value 50
grace 15
casting_time 10
skill praying
path_attuned 131072
other_arch poison_fog
dam 10
dam_modifier 5
duration 5
duration_modifier 4
maxgrace 20
attacktype 1024
no_drop 1
invisible 1
msg
Creates a moving ball of poisonous vapor that pursues and poisons the caster's enemies.  The spell is granted by Gnarg.
endmsg
end
Object balm_generic
editor_folder spell/Potion
nrof 1
name balm
face balm_gen.111
type 5
subtype 4
level 1
material 4
weight 1500
value 250
name_pl balms
client_type 652
skill use magic item
end
Object dust_generic
editor_folder spell/Potion
nrof 1
name dust
face dust_gen.111
type 5
subtype 2
level 1
material 4
weight 100
value 230
name_pl dusts
client_type 652
skill throwing
end
Object figurine_generic
editor_folder spell/Potion
nrof 1
name figurine
face figurine_gen.111
type 5
subtype 3
level 1
material 4
weight 1500
value 400
name_pl figurines
client_type 653
skill use magic item
end
Object potion_generic
editor_folder spell/Potion
nrof 1
name potion
face potiongen.111
type 5
subtype 2
level 1
material 4
weight 1500
value 280
name_pl potions
client_type 651
skill use magic item
end
Object spell_raise_dead
editor_folder spell/RaiseDead
anim_suffix spellcasting
name raise dead
name_pl raise dead
face spell_raise_dead.111
type 101
subtype 1
level 10
value 100
grace 150
casting_time 25
path_attuned 256
skill praying
no_drop 1
invisible 1
Con 2
exp 5
randomitems raise_dead_failure
msg
Casting this spell on the corpse of a slain character will bring the character back to life with 1 hit point, at the cost of some loss of experience points and Constitution.  Gaea grants this spell.  This spell is only useful on permanent death servers.
endmsg
end
Object spell_reincarnation
editor_folder spell/RaiseDead
anim_suffix spellcasting
name reincarnation
name_pl reincarnation
face spell_reincarnation.111
type 101
subtype 1
level 25
value 250
grace 350
casting_time 30
path_attuned 256
skill praying
no_drop 1
invisible 1
exp 20
#randomitems reincarnation_failure
race reincarnation_races
msg
Brings a slain character back to life, as with the resurrection spell, but without requiring a corpse, and usually as a different race, with all the benefits and penalties associated with it.  Gaea grants this spell, and it is only useful on permanent death servers.
endmsg
end
Object spell_resurrection
editor_folder spell/RaiseDead
anim_suffix spellcasting
name resurrection
name_pl resurrection
face spell_resurrection.111
type 101
subtype 1
level 20
value 200
grace 250
casting_time 50
path_attuned 256
skill praying
no_drop 1
invisible 1
Con 1
exp 10
randomitems resurrection_failure
msg
Casting this spell on the corpse of a slain character will bring the character back to life with full health, at the cost of some loss of experience points and constitution, though the loss is less than that of the raise dead spell. Gaea grants this spell.  This spell is only useful on permanent death servers.
endmsg
end
Object rune_drain_magic
editor_folder spell/Rune
name Rune of Magic Draining
type 154
speed 1
hp 1
face drain_magic.111
msg
You feel depleted of psychic energy!
endmsg
animation rune_drain_magic
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
Cha 20
other_arch spell_magic_drain
end
Object generic_rune
editor_folder spell/Rune
name Magical Rune
hp 1
speed 1
type 154
face generic_rune.111
animation generic_rune
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 2
Cha 20
end
Object rune_antimagic
editor_folder spell/Rune
name Rune of Nullification
type 154
face rune_antimagic.111
animation rune_antimagic
level 0
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 32770
no_magic 1
dam 1
Cha 20
end
Object rune_blast
editor_folder spell/Rune
name Rune of Blasting
type 154
face rune_blast.111
speed 1
hp 1
msg
You detonate a Rune of Blasting!
endmsg
animation rune_blast
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 3
dam 90
Cha 20
end
Object rune_ball_lightning
editor_folder spell/Rune
name Rune of Ball Lightning
type 154
face rune_blightning.111
other_arch spell_ball_lightning
hp 1
speed 1
msg
You detonate a Rune of Ball Lightning
endmsg
animation rune_ball_lightning
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 10
dam 1
Cha 20
end
Object rune_create_bomb
editor_folder spell/Rune
name Rune of Create Bomb
type 154
face rune_bomb.111
other_arch spell_create_bomb
speed 1
hp 1
msg
RUN!  The timer's ticking!
endmsg
animation rune_create_bomb
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 1
dam 90
Cha 20
end
Object rune_confusion
editor_folder spell/Rune
name Rune of Confusion
other_arch spell_mass_confusion
type 154
face rune_confusion.111
hp 2
msg
You detonate a Rune of Mass Confusion!
endmsg
animation rune_confusion
speed 1
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
Cha 20
end
Object rune_death
editor_folder spell/Rune
name Rune of Death
speed 1
type 154
face rune_death.111
hp 1
msg
You detonate a Rune of Death!
endmsg
animation rune_death
level 15
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 131072
dam 400
Cha 20
end
Object rune_fire
editor_folder spell/Rune
name Rune of Fire
type 154
face rune_fire.111
hp 1
msg
You detonate a Rune of Fire!
endmsg
animation rune_fire
speed 1
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 6
dam 30
Cha 20
end
Object rune_burning_hands
editor_folder spell/Rune
name Rune of Burning Hands
type 154
face rune_fire.111
hp 1
other_arch spell_burning_hands
msg
You detonate a Rune of Burning Hands!
endmsg
animation rune_burning_hands
speed 1
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
Cha 20
end
Object rune_dragonbreath
editor_folder spell/Rune
name Rune of Dragon's Breath
type 154
face rune_fire.111
hp 1
other_arch spell_dragonbreath
msg
You detonate a Rune of Dragon's Breath!
endmsg
animation rune_dragonbreath
speed 1
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
Cha 20
end
Object rune_medium_fireball
editor_folder spell/Rune
name Rune of Fireball
type 154
speed 1
hp 1
other_arch spell_medium_fireball
face rune_fireball.111
msg
You set off a fireball!
endmsg
animation rune_medium_fireball
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 6
dam 90
Cha 20
end
Object rune_large_fireball
editor_folder spell/Rune
name Rune of Fireball
type 154
speed 1
hp 1
other_arch spell_large_fireball
face rune_fireball.111
msg
You set off a large fireball!
endmsg
animation rune_large_fireball
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 6
dam 90
Cha 20
end
Object rune_frost
editor_folder spell/Rune
name Rune of Frost
type 154
face rune_frost.111
hp 1
speed 1
msg
You detonate a Rune of Frost!
endmsg
animation rune_frost
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 18
dam 35
Cha 20
end
Object rune_icestorm
editor_folder spell/Rune
name Rune of Icestorm
type 154
face rune_icestorm.111
hp 1
other_arch spell_icestorm
speed 1
msg
You detonate a Rune of Icestorm
endmsg
animation rune_icestorm
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
Cha 20
end
Object rune_large_icestorm
editor_folder spell/Rune
name Rune of Large Icestorm
type 154
face rune_icestorm.111
hp 1
other_arch spell_large_icestorm
speed 1
msg
You detonate a Rune of Large Icestorm!
endmsg
animation rune_large_icestorm
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
Cha 20
end
Object rune_heal
editor_folder spell/Rune
name Rune of Heal
speed 1
type 154
face rune_heal.111
other_arch spell_heal
hp 1
msg
You set off a Rune of Heal
endmsg
animation rune_heal
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
Cha 1
end
Object rune_small_lightning
editor_folder spell/Rune
name Rune of Lightning
type 154
speed 1
hp 2
other_arch spell_sm_lightning
face rune_lightning.111
msg
You set off a bolt of lightning!
endmsg
animation rune_small_lightning
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 10
dam 90
Cha 20
end
Object rune_paralysis
editor_folder spell/Rune
name Rune of Paralysis
other_arch spell_paralyze
type 154
face rune_paralysis.111
hp 4
msg
You detonate a Rune of Paralysis!
endmsg
animation rune_paralysis
speed 1
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
Cha 20
end
Object rune_poison_cloud
editor_folder spell/Rune
name Rune of Poison Cloud
other_arch spell_poison_cloud
type 154
face rune_pcloud.111
hp 1
msg
You detonate a Rune of Poison Cloud!
endmsg
animation rune_poison_cloud
speed 1
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
Cha 20
end
Object rune_restoration
editor_folder spell/Rune
name Rune of Restoration
speed 1
type 154
face rune_heal.111
other_arch spell_restoration
hp 1
msg
You set off a Rune of Restoration
endmsg
animation rune_restoration
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
Cha 1
end
Object rune_shock
editor_folder spell/Rune
name Rune of Shocking
type 154
face rune_shock.111
hp 1
speed 1
msg
You detonate a Rune of Shocking
endmsg
animation rune_shock
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 10
dam 40
Cha 20
end
Object rune_regenerate_spellpoints
editor_folder spell/Rune
name Rune of Magic Power
type 154
speed 1
other_arch spell_regenerate_spellpoints
hp 1
face rune_sp_res.111
msg
You feel powerful!
endmsg
animation rune_regenerate_spellpoints
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
end
Object rune_summon_air_elemental
editor_folder spell/Rune
name Rune of Summoning
type 154
speed 1
hp 1
other_arch spell_summon_air_elemental
face rune_summon_air.111
msg
A portal opens up, and screaming hordes pour through!
endmsg
animation rune_summon_air_elemental
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 2
dam 90
Cha 20
maxhp 5
end
Object rune_summon_devil
editor_folder spell/Rune
name Rune of Summoning
type 154
speed 1
hp 1
other_arch spell_summon_devil
face rune_summon.111
msg
A portal opens up, and screaming hordes pour through!
endmsg
animation rune_summon_devil
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 2
dam 90
Cha 20
maxhp 5
end
Object rune_summon_earth_elemental
editor_folder spell/Rune
name Rune of Summoning
type 154
speed 1
hp 1
other_arch spell_summon_earth_elemental
face rune_sum_earth.111
msg
A portal opens up, and screaming hordes pour through!
endmsg
animation rune_summon_earth_elemental
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 2
dam 90
Cha 20
maxhp 5
end
Object rune_summon_fire_elemental
editor_folder spell/Rune
name Rune of Summoning
type 154
speed 1
hp 1
other_arch spell_summon_fire_elemental
face rune_sum_fire.111
msg
A portal opens up, and screaming hordes pour through!
endmsg
animation rune_summon_fire_elemental
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 2
dam 90
Cha 20
maxhp 5
end
Object rune_summon_water_elemental
editor_folder spell/Rune
name Rune of Summoning
type 154
speed 1
hp 1
other_arch spell_summon_water_elemental
face rune_sum_water.111
msg
A portal opens up, and screaming hordes pour through!
endmsg
animation rune_summon_water_elemental
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 2
dam 90
Cha 20
maxhp 5
end
Object rune_transferrence
editor_folder spell/Rune
name Rune of Transferrence
type 154
speed 1
hp 1
face rune_transfer.111
msg
The Rune transfers power to you!
endmsg
animation rune_transferrence
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
other_arch spell_transference
end
Object runedet
editor_folder spell/Rune
name trap
type 98
face cancellation.111
speed 1
move_type fly_low
is_used_up 1
no_pick 1
food 10
end
Object spell_antimagic_rune
editor_folder spell/Rune
anim_suffix spellcasting
name antimagic rune
name_pl antimagic rune
face spell_antimagic_rune.111
type 101
subtype 2
no_drop 1
invisible 1
level 7
value 70
sp 5
casting_time 20
skill sorcery
path_attuned 128
other_arch rune_antimagic
msg
Place a rune that removes magical attributes.  The rune has the same effect as that of the cancellation spell.
endmsg
end
Object spell_firetrap
editor_folder spell/Rune
anim_suffix spellcasting
name firetrap
name_pl firetrap
type 101
subtype 2
no_drop 1
invisible 1
level 12
value 120
sp 5
casting_time 15
skill pyromancy
path_attuned 2048
face spell_firetrap.111
msg
Firetrap is a special rune that may be used to encapsulate another spell that is not necessarily fire based.  When casting the spell, the caster specifies the spell that should be encapsulated in the firetrap.  When the firetrap is triggered, the specified spell is cast on the target.
endmsg
end
Object spell_glyph
editor_folder spell/Rune
anim_suffix spellcasting
name glyph
name_pl glyph
face spell_glyph.111
type 101
subtype 2
no_drop 1
invisible 1
level 12
value 120
grace 5
casting_time 15
skill praying
path_attuned 2048
msg
Creates a special rune that may be used to encapsulate another spell.  When casting the spell, the caster specifies a praying spell to encapsulate in the glyph.  When the glyph is triggered, the specified spell is cast on the target.

An example of how to create a glyph is:
 cast glyph summon cult monsters
endmsg
end
Object spell_magic_rune
editor_folder spell/Rune
anim_suffix spellcasting
name magic rune
name_pl magic rune
face spell_magic_rune.111
type 101
subtype 2
no_drop 1
invisible 1
level 12
value 120
sp 5
casting_time 15
skill sorcery
path_attuned 2048
msg
Creates a special rune that may be used to encapsulate another spell.  When casting the spell, the caster specifies the spell that should be encapsulated in the firetrap.  When the sigil is triggered, the specified spell is cast on the target.
endmsg
end
Object spell_pentagram
editor_folder spell/Rune
anim_suffix spellcasting
name pentagram
name_pl pentagram
type 101
subtype 2
no_drop 1
invisible 1
level 12
value 120
sp 5
casting_time 15
skill summoning
path_attuned 2048
face spell_pentagram.111
msg
Creates a special rune that may be used to encapsulate another spell.  When casting the spell, the caster specifies a summoning spell to encapsulate in the pentagram.  When the pentagram is triggered, the specified spell is cast on the target.

An example of use is: cast pentagram summon fire elemental
endmsg
end
Object spell_rune_of_blasting
editor_folder spell/Rune
anim_suffix spellcasting
name rune of blasting
name_pl rune of blasting
face spell_rune_of_blasting.111
type 101
subtype 2
no_drop 1
invisible 1
level 10
value 100
sp 18
casting_time 15
skill pyromancy
path_attuned 512
other_arch rune_blast
msg
Creates a rune that, when triggered, hits the creature with physical and magical damage.
endmsg
end
Object spell_rune_of_death
editor_folder spell/Rune
anim_suffix spellcasting
name rune of death
name_pl rune of death
face spell_rune_of_death.111
type 101
subtype 2
no_drop 1
invisible 1
level 17
value 170
sp 20
casting_time 15
skill sorcery
path_attuned 262144
other_arch rune_death
msg
Creates a rune that, when triggered, hits the target with death magic that either results in the death of the creature, with no respect to its hit points, or, does no harm at all.
endmsg
end
Object spell_rune_of_fire
editor_folder spell/Rune
anim_suffix spellcasting
name rune of fire
name_pl rune of fire
face spell_rune_of_fire.111
type 101
subtype 2
no_drop 1
invisible 1
level 4
value 40
sp 10
casting_time 10
skill pyromancy
path_attuned 2
other_arch rune_fire
msg
Creates a rune trap that delivers fire damage when it is triggered.
endmsg
end
Object spell_rune_of_frost
editor_folder spell/Rune
anim_suffix spellcasting
name rune of frost
name_pl rune of frost
face spell_rune_of_frost.111
type 101
subtype 2
no_drop 1
invisible 1
level 4
value 40
sp 10
casting_time 10
skill evocation
path_attuned 4
other_arch rune_frost
msg
Creates a rune trap that delivers cold damage when it is triggered.
endmsg
end
Object spell_rune_of_magic_drain
editor_folder spell/Rune
anim_suffix spellcasting
name rune of magic drain
name_pl rune of magic drain
face spell_rune_of_magic_drain.111
type 101
subtype 2
no_drop 1
invisible 1
level 14
value 140
sp 30
casting_time 15
skill evocation
path_attuned 32768
other_arch rune_drain_magic
msg
Creates a rune that, when triggered, drains the spell points of the target and therefore reduces the targets capacity to cast spells for a time.
endmsg
end
Object spell_rune_of_shocking
editor_folder spell/Rune
anim_suffix spellcasting
name rune of shocking
name_pl rune of shocking
face spell_rune_of_shocking.111
type 101
subtype 2
no_drop 1
invisible 1
level 8
value 80
sp 14
casting_time 10
skill pyromancy
path_attuned 8
other_arch rune_shock
msg
Creates a rune trap that delivers electrical damage when it is triggered.
endmsg
end
Object spell_rune_of_transference
editor_folder spell/Rune
anim_suffix spellcasting
name rune of transference
name_pl rune of transference
face spell_rune_of_transference.111
type 101
subtype 2
other_arch rune_transferrence
no_drop 1
invisible 1
level 6
value 60
sp 12
casting_time 15
skill sorcery
path_attuned 32768
maxsp 24
msg
Creates a rune that when triggered causes the recipient to gain spell points.  Numerous runes could be set up in advance of a battle to allow quick access to more spell points than could be generated naturally during the fight.
endmsg
end
Object spell_sigil
editor_folder spell/Rune
anim_suffix spellcasting
name sigil
name_pl sigil
type 101
subtype 2
no_drop 1
invisible 1
level 12
value 120
sp 5
casting_time 15
skill evocation
path_attuned 2048
face spell_sigil.111
msg
Creates a special rune that may be used to encapsulate another spell.  When casting the spell, the caster specifies the spell that should be encapsulated in the firetrap.  When the sigil is triggered, the specified spell is cast on the target.
endmsg
end
Object ench_armour
editor_folder spell/Scroll
name scroll
name_pl scrolls
face scroll.111
identified_name Enchant Armour
race scrolls
identified_face ench_armour.111
nrof 1
type 123
material 1
value 9500
weight 200
sp 1
identified_name_pl Enchant Armours
client_type 1011
end
Object improve_cha
editor_folder spell/Scroll
name scroll
name_pl scrolls
face scroll.111
identified_name Improve Charisma Bonus
identified_face improve_cha.111
race scrolls
nrof 1
type 124
material 1
value 10000
weight 200
sp 9
slaying potioncha
identified_name_pl Improve Charisma Bonus
client_type 1016
end
Object improve_con
editor_folder spell/Scroll
name scroll
name_pl scrolls
face scroll.111
identified_name Improve Constitution Bonus
identified_face improve_con.111
race scrolls
nrof 1
type 124
material 1
value 10000
weight 200
sp 7
slaying potioncon
identified_name_pl Improve Constitution Bonus
client_type 1016
end
Object improve_damage
editor_folder spell/Scroll
name scroll
name_pl scrolls
face scroll.111
identified_name Improve Weapon Damage
identified_face improve_damage.111
race scrolls
nrof 1
type 124
material 1
value 10000
weight 200
sp 2
slaying ruby
identified_name_pl Improve Weapon Damage
client_type 1016
end
Object improve_dex
editor_folder spell/Scroll
name scroll
name_pl scrolls
face scroll.111
identified_name Improve Dexterity Bonus
identified_face improve_dex.111
race scrolls
nrof 1
type 124
material 1
value 10000
weight 200
sp 6
slaying potiondex
identified_name_pl Improve Dexterity Bonus
client_type 1016
end
Object improve_enchantment
editor_folder spell/Scroll
name scroll
name_pl scrolls
face scroll.111
identified_name Enchant Weapon
identified_face improve_enchantment.111
race scrolls
nrof 1
type 124
material 1
value 10000
weight 200
sp 4
identified_name_pl Enchant Weapons
client_type 1016
end
Object improve_int
editor_folder spell/Scroll
name scroll
name_pl scrolls
face scroll.111
identified_name Improve Intelligence Bonus
identified_face improve_int.111
race scrolls
nrof 1
type 124
material 1
value 10000
weight 200
sp 10
slaying potionint
identified_name_pl Improve Intelligence Bonus
client_type 1016
end
Object improve_pow
editor_folder spell/Scroll
name scroll
name_pl scrolls
face scroll.111
identified_name Improve Power Bonus
identified_face improve_pow.111
race scrolls
nrof 1
type 124
material 1
value 12000
weight 200
sp 11
slaying potionpow
identified_name_pl Improve Power Bonus
client_type 1016
end
Object improve_str
editor_folder spell/Scroll
name scroll
name_pl scrolls
face scroll.111
identified_name Improve Strength Bonus
identified_face improve_str.111
race scrolls
nrof 1
type 124
material 1
value 10000
weight 200
sp 5
slaying potionstr
identified_name_pl Improve Strength Bonus
client_type 1016
end
Object improve_weight
editor_folder spell/Scroll
name scroll
name_pl scrolls
face scroll.111
identified_name Lower Weapon Weight
identified_face improve_weight.111
race scrolls
nrof 1
type 124
material 1
value 10000
weight 200
sp 3
slaying pearl
identified_name_pl Lower Weapon Weights
client_type 1016
end
Object improve_wis
editor_folder spell/Scroll
name scroll
name_pl scrolls
face scroll.111
identified_name Improve Wisdom Bonus
identified_face improve_wis.111
race scrolls
nrof 1
type 124
material 1
value 10000
weight 200
sp 8
slaying potionwis
identified_name_pl Improve Wisdom Bonus
client_type 1016
end
Object prepare_weapon
editor_folder spell/Scroll
name scroll
name_pl scrolls
face scroll.111
identified_name Prepare Weapon
identified_face prepare_weapon.111
nrof 1
type 124
material 1
value 10000
weight 200
sp 1
slaying gem
identified_name_pl Prepare Weapons
client_type 1016
end
Object scroll_new
editor_folder spell/Scroll
name scroll
anim_suffix read_scroll
race scrolls
face scroll.111
nrof 1
type 111
material 1
weight 200
value 1
name_pl scrolls
client_type 661
skill use magic item
randomitems scroll
end
Object god_power
editor_folder spell/Smite
name godly retribution
type 102
subtype 6
face god_power.111
animation god_power
speed 1
range 4
duration 4
move_type fly_low
wc -30
no_pick 1
attacktype 1048576
end
Object holy_wrath
editor_folder spell/Smite
type 102
subtype 6
name holy wrath
slaying undead,demon
face holy_wrath.111
animation holy_wrath
wc -40
speed 0.2
speed_left -0.21
move_type fly_low
no_pick 1
move_on walk fly_low
end
Object insect_plague
editor_folder spell/Smite
name crawling insects
type 102
subtype 6
face ant.111
animation insect_plague
speed 0.12
move_type fly_low
wc -30
no_pick 1
end
Object spell_finger_of_death
editor_folder spell/Smite
anim_suffix spellcasting
name finger of death
name_pl finger of death
face spell_finger_of_death.111
type 101
subtype 10
level 28
value 140
grace 50
casting_time 5
skill praying
path_attuned 262144
other_arch face_of_death
dam 24
dam_modifier 4
range 0
duration 1
maxgrace 35
attacktype 131072
no_drop 1
invisible 1
msg
A spell granted by the Devourers that can to kill a target outright without respect to hit points.
endmsg
end
Object spell_holy_wrath
editor_folder spell/Smite
anim_suffix spellcasting
name holy wrath
name_pl holy wrath
face spell_holy_wrath.111
type 101
subtype 10
level 24
grace 40
casting_time 5
path_attuned 65536
other_arch holy_wrath
dam 15
dam_modifier 2
range 6
duration 2
range_modifier 7
maxgrace 20
skill praying
value 120
attacktype 2097152
no_drop 1
invisible 1
msg
A more powerful version of the holy word spell that does damage to the enemies of the caster's god and to undeads.  It has no effect on other creatures.
endmsg
end
Object spell_insect_plague
editor_folder spell/Smite
anim_suffix spellcasting
name insect plague
name_pl insect plague
face spell_insect_plague.111
type 101
subtype 10
level 18
grace 45
casting_time 5
path_attuned 64
other_arch insect_plague
dam 20
dam_modifier 3
range 8
duration 2
range_modifier 12
maxgrace 35
skill praying
value 100
attacktype 3
no_drop 1
invisible 1
msg
Summons insect pets that attack on behalf of the caster.  This spell is granted by Gaea and Ixalovh.
endmsg
end
Object spell_retributive_strike
editor_folder spell/Smite
anim_suffix spellcasting
name retributive strike
name_pl retributive strike
face spell_retributive_strike.111
type 101
subtype 10
level 36
grace 100
casting_time 8
path_attuned 131072
other_arch god_power
dam 55
dam_modifier 1
range 8
duration 2
range_modifier 12
maxgrace 75
skill praying
value 180
attacktype 1048576
no_drop 1
invisible 1
msg
Damages the targeted creature with power directly from the god.  Creatires rarely have protection from godly magic.  This spell is granted by Ruggilli.
endmsg
end
Object evoker_book
editor_folder spell/SpellBook
name spellbook
name_pl spellbooks
face evoker_book.111
type 85
skill literacy
material 1
value 20
weight 5000
nrof 1
client_type 1001
randomitems evocation_book
end
Object evoker_book_l1
editor_folder spell/SpellBook
name spellbook
name_pl spellbooks
face evoker_book.111
type 85
skill literacy
material 1
value 20
weight 5000
nrof 1
client_type 1001
randomitems evocation_l1
end
Object cleric_book
editor_folder spell/SpellBook
name prayerbook
name_pl prayerbooks
face prayer_book.111
type 85
skill literacy
material 1
value 20
weight 5000
nrof 1
client_type 1002
randomitems prayer_book
end
Object cleric_book_l1
editor_folder spell/SpellBook
name prayerbook
name_pl prayerbooks
face prayer_book.111
type 85
skill literacy
material 1
value 20
weight 5000
nrof 1
client_type 1002
randomitems praying_l1
end
Object pyro_book
editor_folder spell/SpellBook
name flametome
name_pl flametomes
face pyro_book.111
type 85
skill literacy
material 1
value 20
weight 5000
nrof 1
client_type 1001
randomitems pyromancy_book
end
Object pyro_book_l1
editor_folder spell/SpellBook
name flametome
name_pl flametomes
face pyro_book.111
type 85
skill literacy
material 1
value 20
weight 5000
nrof 1
client_type 1001
randomitems pyromancy_l1
end
Object sorcerer_book
editor_folder spell/SpellBook
name grimoire
name_pl grimoires
face sorcerer_book.111
type 85
skill literacy
material 1
value 20
weight 5000
nrof 1
client_type 1001
randomitems sorcery_book
end
Object sorcerer_book_l1
editor_folder spell/SpellBook
name grimoire
name_pl grimoires
face sorcerer_book.111
type 85
skill literacy
material 1
value 20
weight 5000
nrof 1
client_type 1001
randomitems sorcery_l1
end
Object summoner_book
editor_folder spell/SpellBook
name codex
name_pl codexes
face summoner_book.111
type 85
skill literacy
material 1
value 20
weight 5000
nrof 1
client_type 1001
randomitems summoner_book
end
Object summoner_book_l1
editor_folder spell/SpellBook
name codex
name_pl codexes
face summoner_book.111
type 85
skill literacy
material 1
value 20
weight 5000
nrof 1
client_type 1001
randomitems summoning_l1
end
Object lg_speedball
editor_folder spell/SummonMonster
face speedball.111
animation lg_speedball
exp 2
is_used_up 1
food 20
ac 30
wc -20
dam 30
attacktype 2
level 1
speed 1
monster 1
see_invisible 1
no_pick 1
move_type fly_low
weight 1000
only_attack 1
one_hit 1
end
Object speedball
editor_folder spell/SummonMonster
face speedball.111
animation speedball
exp 2
is_used_up 1
food 20
ac 30
wc -20
dam 8
attacktype 2
level 1
speed 1
monster 1
see_invisible 1
no_pick 1
move_type fly_low
weight 1000
only_attack 1
one_hit 1
end
Object spell_large_speedball
editor_folder spell/SummonMonster
anim_suffix spellcasting
name large speedball
name_pl large speedball
face spell_large_speedball.111
type 101
subtype 27
level 6
sp 6
casting_time 10
path_attuned 16
other_arch lg_speedball
skill evocation
value 60
no_drop 1
invisible 1
monster 1
msg
Creates a large bundle of magical energy that hunts down enemies to hit.  The target is damaged and slowed when hit, then the speedball dissipates.
endmsg
end
Object spell_magehound
editor_folder spell/SummonMonster
anim_suffix spellcasting
name magehound
name_pl magehounds
face spell_summoner.111
type 101
subtype 27
level 6
sp 12
casting_time 10
path_attuned 64
skill summoning
value 20
no_drop 1
invisible 1
attack_movement 16
randomitems mage_hound
msg
Creates a dog-like pet that attacks foes on behalf of the caster.

The type of dog summoned depends on the level of the caster:
- 5 dog;
- 7 wolf;
- 12 mastif;
- 15 dire wolf;
- 20 hellhound;
- 30 dire wolf sire;
- 45 shadow mastif;
- 60 greater hellhound.
endmsg
end
Object spell_small_speedball
editor_folder spell/SummonMonster
anim_suffix spellcasting
name small speedball
name_pl small speedball
face spell_small_speedball.111
type 101
subtype 27
level 3
sp 3
casting_time 5
path_attuned 16
other_arch speedball
skill evocation
value 30
no_drop 1
invisible 1
monster 1
msg
Creates a small bundle of magical energy that hunts down enemies to hit.  The target is damaged and slowed when hit, then the speedball dissipates.
endmsg
end
Object spell_summon_cult_monsters
editor_folder spell/SummonMonster
anim_suffix spellcasting
name summon cult monsters
name_pl summon cult monsters
face spell_summon_cult_monsters.111
type 101
subtype 27
level 6
grace 12
casting_time 10
path_attuned 64
skill praying
value 30
no_drop 1
invisible 1
attack_movement 16
race GODCULTMON
maxgrace 20
msg
Summons pet monsters from your god.  The pets move around on their own and attack the caster's enemies.
endmsg
end
Object spell_summon_fog
editor_folder spell/SummonMonster
anim_suffix spellcasting
name summon fog
name_pl summon fog
face spell_summon_fog.111
type 101
subtype 27
level 4
sp 5
casting_time 10
path_attuned 2048
skill summoning
value 20
no_drop 1
invisible 1
other_arch temp_summon_fog
dam 2
dam_modifier 10
monster 1
msg
Create fog that moves randomly about in the vicinity of the caster.  It has no harmful effects, but can block visibility.
endmsg
end
Object spell_summon_pet_monster
editor_folder spell/SummonMonster
anim_suffix spellcasting
name summon pet monster
name_pl summon pet monster
face spell_summon_pet_monster.111
type 101
subtype 27
level 4
sp 5
casting_time 10
path_attuned 64
skill summoning
value 20
no_drop 1
invisible 1
attack_movement 16
randomitems mage_pet_monster
msg
Creates a number of pets that attack enemies of the caster.  They move and attack on their own, so may bash doors, run away, or get lost.

The type of monster varies by the caster's summoning skill level:
- 1 bat;
- 3 bird;
- 4 bee;
- 5 spider;
- 6 killer bee;
- 7 pixie;
- 8 skeleton;
- 9 stalker;
- 11 devil;
- 13 beholder;
- 15 dark elf;
- 17 skull;
- 20 angel;
- 25 vampire.

A specific pet may be summoned as follows: cast summon pet monster killer_bee
endmsg
end
Object spell_bullet_storm
editor_folder spell/Swarm
anim_suffix spellcasting
name bullet storm
name_pl bullet storm
face spell_bullet_storm.111
skill evocation
type 101
subtype 36
level 20
value 100
sp 8
casting_time 5
path_attuned 16
other_arch spell_lg_magic_bullet
duration 3
duration_modifier 4
maxsp 20
no_drop 1
invisible 1
msg
This spell fires many large bullets in the direction the caster is facing. The bullets can damage the character that casts the storm.  The number and damage of the bullets depends on the level of the caster.
endmsg
end
Object spell_bullet_swarm
editor_folder spell/Swarm
anim_suffix spellcasting
name bullet swarm
name_pl bullet swarm
face spell_bullet_swarm.111
skill evocation
type 101
subtype 36
level 14
value 70
sp 6
casting_time 5
path_attuned 16
other_arch spell_small_bullet
duration 3
duration_modifier 4
maxsp 20
no_drop 1
invisible 1
msg
This spell fires many magic bullets in the direction the caster is facing. The caster should beware: the bullets will do damage to the caster.  The number and damage of the bullets depends on the level of the caster.
endmsg
end
Object spell_cause_many_wounds
editor_folder spell/Swarm
anim_suffix spellcasting
name cause many wounds
name_pl cause many wounds
face spell_cause_many_wounds.111
skill praying
type 101
subtype 36
level 24
value 120
grace 30
casting_time 5
path_attuned 131072
other_arch spell_cause_light_wounds
duration 3
duration_modifier 4
maxsp 20
no_drop 1
invisible 1
msg
Creates many missiles which strike as a swarm of Cause Light Wounds bullets.
This spell is granted to worshippers of Sorig and the Devourers.
endmsg
end
Object spell_frost_nova
editor_folder spell/Swarm
anim_suffix spellcasting
name frost nova
name_pl frost nova
face spell_evocation.111
skill evocation
type 101
subtype 36
level 24
value 120
sp 30
casting_time 12
path_attuned 16
other_arch spell_asteroid
duration 3
duration_modifier 4
maxsp 20
no_drop 1
invisible 1
msg
Fires a swarm of asteroid bullets that deliver a weaponmagic attack.
endmsg
weight 1250
end
Object spell_meteor_swarm
editor_folder spell/Swarm
anim_suffix spellcasting
name meteor swarm
name_pl meteor swarm
face spell_meteor_swarm.111
skill pyromancy
type 101
subtype 36
level 24
value 120
sp 30
casting_time 12
path_attuned 16
other_arch spell_comet
duration 3
duration_modifier 4
maxsp 20
no_drop 1
invisible 1
msg
Meteor swarm fires several comet spells that cut a swath of physical, fire, and weaponmagic damage.
endmsg
weight 1250
end
Object spell_missile_swarm
editor_folder spell/Swarm
anim_suffix spellcasting
name missile swarm
name_pl missile swarm
face spell_missile_swarm.111
skill sorcery
type 101
subtype 36
level 14
value 70
sp 6
casting_time 3
path_attuned 16
other_arch spell_magic_missile
duration 3
duration_modifier 4
maxsp 20
no_drop 1
invisible 1
msg
Fires a swarm of target-tracking magical bolts that can turn to seek out enemies.
The bolts do not always track well and may run into walls or even return and strike the caster.
endmsg
end
Object swarm_spell
editor_folder spell/Swarm
invisible 1
face burnout.111
type 102
subtype 36
speed 1
move_type fly_low
no_pick 1
end
Object spell_town_portal
editor_folder spell/TownPortal
anim_suffix spellcasting
name town portal
name_pl town portal
face spell_town_portal.111
type 101
subtype 47
level 15
value 150
sp 50
casting_time 10
skill sorcery
path_attuned 4096
no_drop 1
invisible 1
other_arch town_portal
race town_portal_active
slaying town_portal_magic
msg
  Creates a magical portal from one point to another. It must be invoked twice: the first use marks one end of the portal, and the second marks the other.

  Once both ends of the portal exist, the caster may use it to quickly travel between the points.  For example, create one end or the portal in a town and the other in a dungeon, then use the portal to quickly travel back and forth to carry off the plunder.
endmsg
end
Object town_portal
editor_folder spell/TownPortal
name Town portal destination
type 114
face blank.111
invisible 1
no_drop 1
hp 0
slaying Town portal destination
end
Object town_portal_active
editor_folder spell/TownPortal
name Existing town portal
type 114
face blank.111
invisible 1
no_drop 1
hp 0
slaying Existing town portal
end
Object town_portal_magic
editor_folder spell/TownPortal
name magic portal
face magic_portal.111
hp 15
sp 19
type 66
no_pick 1
animation town_portal
exp 1
client_type 25011
end
Object gu_horn
editor_folder spell/Wand
name Golden Unicorn Horn
nrof 1
face gu_horn.114
maxhp 130
hp 100
other_arch spell_restoration
level 1
value 10000000
animation gu_horn
speed 0.005
type 3
material 2
weight 5000
msg
  A beautiful unicorn horn shining with golden light. You feel a sense of peace when you hold it.

  This is one of the most powerful healing artifact in the realm. It is rumored to have been created by a god of healing. Hanuk imprisoned the god by trickery and acquired the artifact.
endmsg
name_pl Golden Unicorn Horns
client_type 721
body_range -1
skill use magic item
end
Object horn
editor_folder spell/Wand
nrof 1
face horn.111
speed 0.1
type 3
level 1
value 5800
weight 4500
material 2
name_pl horns
client_type 721
body_range -1
skill use magic item
end
Object horn2
editor_folder spell/Wand
name horn
nrof 1
face horn2.111
animation horn2
speed 0.1
type 3
level 1
value 5900
weight 4000
material 2
name_pl horns
client_type 721
body_range -1
skill use magic item
end
Object horn3
editor_folder spell/Wand
name horn
nrof 1
face horn3.111
speed 0.1
type 3
level 1
value 5900
weight 4000
material 2
name_pl horns
client_type 721
body_range -1
skill use magic item
end
Object horn_base
editor_folder spell/Wand
name horn base
nrof 1
face horn_base.111
value 100
weight 3000
material 2
name_pl horn bases
client_type 8002
end
Object rod_heavy
editor_folder spell/Wand
name heavy rod
face rod_heavy.111
animation rod_heavy
speed 0.05
type 3
value 700
weight 7000
material 70
hp 6
maxhp 6
name_pl heavy rods
client_type 701
body_range -1
randomitems rod_spell
skill use magic item
end
Object rod_light
editor_folder spell/Wand
name rod
face rod_light.111
animation rod_light
speed 0.04
type 3
value 350
weight 3500
material 70
hp 3
maxhp 3
name_pl rods
client_type 702
body_range -1
randomitems rod_spell
skill use magic item
end
Object shellhorn1
editor_folder spell/Wand
name shell horn
nrof 1
face shellhorn1.111
speed 0.1
type 3
level 1
value 5900
weight 4000
material 2
name_pl shell horns
client_type 721
body_range -1
skill use magic item
end
Object shellhorn2
editor_folder spell/Wand
name shell horn
nrof 1
face shellhorn2.111
speed 0.1
type 3
level 1
value 5900
weight 4000
material 2
name_pl shell horns
client_type 721
body_range -1
skill use magic item
end
Object staff
editor_folder spell/Wand
face staff.111
animation staff
anim_speed 10
client_anim_random 1
type 109
value 50
weight 2500
material 16
name_pl staves
client_type 712
body_range -1
randomitems staff
skill use magic item
end
Object wand
editor_folder spell/Wand
face wand.111
animation wand
anim_speed 10
client_anim_random 1
type 109
value 50
weight 2300
material 16
name_pl wands
client_type 711
body_range -1
randomitems wand
skill use magic item
end
Object blindness
editor_folder spell
type 49
face blank.111
name blindness
invisible 1
speed 0.05
is_blind 1
no_drop 1
end
Object exploding_fireball
editor_folder spell
type 102
subtype 5
range 1
other_arch fireball
dam_modifier 10
maxhp 10
hp 15
speed 1.0
weight 1000
speed_left 1.0
end

Object fire_permanent
editor_folder spell
name fire
face burnout.111
animation fire_permanent
anim_speed 1
client_anim_random 1
no_pick 1
end
Object force
editor_folder spell
name force
type 114
face blank.111
invisible 1
no_drop 1
speed 0.002
speed_left -1
end
Object force_effect
editor_folder spell
type 115
face blank.111
invisible 1
no_drop 1
end
Object power_crystal
editor_folder spell
name Glowing Crystal
maxsp 1000
face power_crystal.111
animation power_crystal
type 156
weight 3
value 10000000
material 64
is_animated 1
name_pl Glowing Crystals
client_type 41
end
Object ability_spit_acid
editor_folder system/ability
race spit_acid
type 14
name spits acid
nrof 1
no_drop 1
dam 0
sp 20
wc 1
no_strength 1
skill missile weapons
end
Object blocked
editor_folder system
face blocked.111
blocksview 1
no_pick 1
move_block all
end
Object check_floor
editor_folder system
name check inv trigger
face check_floor.111
no_pick 1
last_sp 1
type 64
move_on walk fly_low
invisible 1
end
Object creator
editor_folder system
name creator
other_arch fire_trail
face creator.111
hp 1
invisible 1
type 42
activate_on_push 1
activate_on_release 1
no_pick 1
end
Object depletion
editor_folder system
face blank.111
invisible 1
no_drop 1
end
Object duplicator
editor_folder system
name duplicator
face duplicator.111
hp 1
invisible 1
type 83
activate_on_push 1
activate_on_release 1
no_pick 1
end
Object editcursor
editor_folder system
face wizard.151
animation editcursor
end
Object editor_archetype
editor_folder system
end
Object empty_archetype
editor_folder system
end
Object event_apply
editor_folder system
face event_apply.111
type 116
subtype 1
invisible 1
no_drop 1
end
Object event_attack
editor_folder system
type 116
subtype 2
invisible 1
no_drop 1
end
Object event_attacks
editor_folder system
type 116
subtype 33
invisible 1
no_drop 1
end
Object event_close
editor_folder system
type 116
subtype 11
invisible 1
no_drop 1
end
Object event_death
editor_folder system
face event_death.111
type 116
subtype 3
invisible 1
no_drop 1
end
Object event_destroy
editor_folder system
type 116
subtype 13
invisible 1
no_drop 1
end
Object event_drop
editor_folder system
face event_drop.111
type 116
subtype 4
invisible 1
no_drop 1
end
Object event_pickup
editor_folder system
face event_pickup.111
type 116
subtype 5
invisible 1
no_drop 1
end
Object event_say
editor_folder system
face event_say.111
type 116
subtype 6
invisible 1
no_drop 1
end
Object event_selling
editor_folder system
type 116
subtype 32
invisible 1
no_drop 1
end
Object event_stop
editor_folder system
type 116
subtype 7
invisible 1
no_drop 1
end
Object event_throw
editor_folder system
type 116
subtype 9
invisible 1
no_drop 1
end
Object event_time
editor_folder system
face event_time.111
type 116
subtype 8
invisible 1
no_drop 1
end
Object event_timer
editor_folder system
face event_timer.111
type 116
subtype 12
invisible 1
no_drop 1
end
Object event_trigger
editor_folder system
face event_trigger.111
type 116
subtype 10
invisible 1
no_drop 1
end
Object event_user
editor_folder system
type 116
subtype 31
invisible 1
no_drop 1
end
Object hpbar_diseased_1
editor_folder system/hp_bars
face hpbar_diseased_1.111
end
Object hpbar_diseased_2
editor_folder system/hp_bars
face hpbar_diseased_2.111
end
Object hpbar_diseased_3
editor_folder system/hp_bars
face hpbar_diseased_3.111
end
Object hpbar_diseased_4
editor_folder system/hp_bars
face hpbar_diseased_4.111
end
Object hpbar_diseased_5
editor_folder system/hp_bars
face hpbar_diseased_5.111
end
Object hpbar_diseased_6
editor_folder system/hp_bars
face hpbar_diseased_6.111
end
Object hpbar_diseased_7
editor_folder system/hp_bars
face hpbar_diseased_7.111
end
Object hpbar_diseased_8
editor_folder system/hp_bars
face hpbar_diseased_8.111
end
Object hpbar_diseased_9
editor_folder system/hp_bars
face hpbar_diseased_9.111
end
Object hpbar_diseased_10
editor_folder system/hp_bars
face hpbar_diseased_10.111
end
Object hpbar_diseased_11
editor_folder system/hp_bars
face hpbar_diseased_11.111
end
Object hpbar_diseased_12
editor_folder system/hp_bars
face hpbar_diseased_12.111
end
Object hpbar_diseased_13
editor_folder system/hp_bars
face hpbar_diseased_13.111
end
Object hpbar_diseased_14
editor_folder system/hp_bars
face hpbar_diseased_14.111
end
Object hpbar_diseased_15
editor_folder system/hp_bars
face hpbar_diseased_15.111
end
Object hpbar_diseased_16
editor_folder system/hp_bars
face hpbar_diseased_16.111
end
Object hpbar_diseased_17
editor_folder system/hp_bars
face hpbar_diseased_17.111
end
Object hpbar_diseased_18
editor_folder system/hp_bars
face hpbar_diseased_18.111
end
Object hpbar_diseased_19
editor_folder system/hp_bars
face hpbar_diseased_19.111
end
Object hpbar_diseased_20
editor_folder system/hp_bars
face hpbar_diseased_20.111
end
Object hpbar_diseased_21
editor_folder system/hp_bars
face hpbar_diseased_21.111
end
Object hpbar_diseased_22
editor_folder system/hp_bars
face hpbar_diseased_22.111
end
Object hpbar_diseased_23
editor_folder system/hp_bars
face hpbar_diseased_23.111
end
Object hpbar_diseased_24
editor_folder system/hp_bars
face hpbar_diseased_24.111
end
Object hpbar_diseased_25
editor_folder system/hp_bars
face hpbar_diseased_25.111
end
Object hpbar_diseased_26
editor_folder system/hp_bars
face hpbar_diseased_26.111
end
Object hpbar_diseased_27
editor_folder system/hp_bars
face hpbar_diseased_27.111
end
Object hpbar_diseased_28
editor_folder system/hp_bars
face hpbar_diseased_28.111
end
Object hpbar_diseased_29
editor_folder system/hp_bars
face hpbar_diseased_29.111
end
Object hpbar_diseased_30
editor_folder system/hp_bars
face hpbar_diseased_30.111
end
Object hpbar_poisoned_1
editor_folder system/hp_bars
face hpbar_poisoned_1.111
end
Object hpbar_poisoned_2
editor_folder system/hp_bars
face hpbar_poisoned_2.111
end
Object hpbar_poisoned_3
editor_folder system/hp_bars
face hpbar_poisoned_3.111
end
Object hpbar_poisoned_4
editor_folder system/hp_bars
face hpbar_poisoned_4.111
end
Object hpbar_poisoned_5
editor_folder system/hp_bars
face hpbar_poisoned_5.111
end
Object hpbar_poisoned_6
editor_folder system/hp_bars
face hpbar_poisoned_6.111
end
Object hpbar_poisoned_7
editor_folder system/hp_bars
face hpbar_poisoned_7.111
end
Object hpbar_poisoned_8
editor_folder system/hp_bars
face hpbar_poisoned_8.111
end
Object hpbar_poisoned_9
editor_folder system/hp_bars
face hpbar_poisoned_9.111
end
Object hpbar_poisoned_10
editor_folder system/hp_bars
face hpbar_poisoned_10.111
end
Object hpbar_poisoned_11
editor_folder system/hp_bars
face hpbar_poisoned_11.111
end
Object hpbar_poisoned_12
editor_folder system/hp_bars
face hpbar_poisoned_12.111
end
Object hpbar_poisoned_13
editor_folder system/hp_bars
face hpbar_poisoned_13.111
end
Object hpbar_poisoned_14
editor_folder system/hp_bars
face hpbar_poisoned_14.111
end
Object hpbar_poisoned_15
editor_folder system/hp_bars
face hpbar_poisoned_15.111
end
Object hpbar_poisoned_16
editor_folder system/hp_bars
face hpbar_poisoned_16.111
end
Object hpbar_poisoned_17
editor_folder system/hp_bars
face hpbar_poisoned_17.111
end
Object hpbar_poisoned_18
editor_folder system/hp_bars
face hpbar_poisoned_18.111
end
Object hpbar_poisoned_19
editor_folder system/hp_bars
face hpbar_poisoned_19.111
end
Object hpbar_poisoned_20
editor_folder system/hp_bars
face hpbar_poisoned_20.111
end
Object hpbar_poisoned_21
editor_folder system/hp_bars
face hpbar_poisoned_21.111
end
Object hpbar_poisoned_22
editor_folder system/hp_bars
face hpbar_poisoned_22.111
end
Object hpbar_poisoned_23
editor_folder system/hp_bars
face hpbar_poisoned_23.111
end
Object hpbar_poisoned_24
editor_folder system/hp_bars
face hpbar_poisoned_24.111
end
Object hpbar_poisoned_25
editor_folder system/hp_bars
face hpbar_poisoned_25.111
end
Object hpbar_poisoned_26
editor_folder system/hp_bars
face hpbar_poisoned_26.111
end
Object hpbar_poisoned_27
editor_folder system/hp_bars
face hpbar_poisoned_27.111
end
Object hpbar_poisoned_28
editor_folder system/hp_bars
face hpbar_poisoned_28.111
end
Object hpbar_poisoned_29
editor_folder system/hp_bars
face hpbar_poisoned_29.111
end
Object hpbar_poisoned_30
editor_folder system/hp_bars
face hpbar_poisoned_30.111
end
Object hpbar_poisoned_diseased_1
editor_folder system/hp_bars
face hpbar_poisoned_diseased_1.111
end
Object hpbar_poisoned_diseased_2
editor_folder system/hp_bars
face hpbar_poisoned_diseased_2.111
end
Object hpbar_poisoned_diseased_3
editor_folder system/hp_bars
face hpbar_poisoned_diseased_3.111
end
Object hpbar_poisoned_diseased_4
editor_folder system/hp_bars
face hpbar_poisoned_diseased_4.111
end
Object hpbar_poisoned_diseased_5
editor_folder system/hp_bars
face hpbar_poisoned_diseased_5.111
end
Object hpbar_poisoned_diseased_6
editor_folder system/hp_bars
face hpbar_poisoned_diseased_6.111
end
Object hpbar_poisoned_diseased_7
editor_folder system/hp_bars
face hpbar_poisoned_diseased_7.111
end
Object hpbar_poisoned_diseased_8
editor_folder system/hp_bars
face hpbar_poisoned_diseased_8.111
end
Object hpbar_poisoned_diseased_9
editor_folder system/hp_bars
face hpbar_poisoned_diseased_9.111
end
Object hpbar_poisoned_diseased_10
editor_folder system/hp_bars
face hpbar_poisoned_diseased_10.111
end
Object hpbar_poisoned_diseased_11
editor_folder system/hp_bars
face hpbar_poisoned_diseased_11.111
end
Object hpbar_poisoned_diseased_12
editor_folder system/hp_bars
face hpbar_poisoned_diseased_12.111
end
Object hpbar_poisoned_diseased_13
editor_folder system/hp_bars
face hpbar_poisoned_diseased_13.111
end
Object hpbar_poisoned_diseased_14
editor_folder system/hp_bars
face hpbar_poisoned_diseased_14.111
end
Object hpbar_poisoned_diseased_15
editor_folder system/hp_bars
face hpbar_poisoned_diseased_15.111
end
Object hpbar_poisoned_diseased_16
editor_folder system/hp_bars
face hpbar_poisoned_diseased_16.111
end
Object hpbar_poisoned_diseased_17
editor_folder system/hp_bars
face hpbar_poisoned_diseased_17.111
end
Object hpbar_poisoned_diseased_18
editor_folder system/hp_bars
face hpbar_poisoned_diseased_18.111
end
Object hpbar_poisoned_diseased_19
editor_folder system/hp_bars
face hpbar_poisoned_diseased_19.111
end
Object hpbar_poisoned_diseased_20
editor_folder system/hp_bars
face hpbar_poisoned_diseased_20.111
end
Object hpbar_poisoned_diseased_21
editor_folder system/hp_bars
face hpbar_poisoned_diseased_21.111
end
Object hpbar_poisoned_diseased_22
editor_folder system/hp_bars
face hpbar_poisoned_diseased_22.111
end
Object hpbar_poisoned_diseased_23
editor_folder system/hp_bars
face hpbar_poisoned_diseased_23.111
end
Object hpbar_poisoned_diseased_24
editor_folder system/hp_bars
face hpbar_poisoned_diseased_24.111
end
Object hpbar_poisoned_diseased_25
editor_folder system/hp_bars
face hpbar_poisoned_diseased_25.111
end
Object hpbar_poisoned_diseased_26
editor_folder system/hp_bars
face hpbar_poisoned_diseased_26.111
end
Object hpbar_poisoned_diseased_27
editor_folder system/hp_bars
face hpbar_poisoned_diseased_27.111
end
Object hpbar_poisoned_diseased_28
editor_folder system/hp_bars
face hpbar_poisoned_diseased_28.111
end
Object hpbar_poisoned_diseased_29
editor_folder system/hp_bars
face hpbar_poisoned_diseased_29.111
end
Object hpbar_poisoned_diseased_30
editor_folder system/hp_bars
face hpbar_poisoned_diseased_30.111
end
Object hpbar_standard_1
editor_folder system/hp_bars
face hpbar_standard_1.111
end
Object hpbar_standard_2
editor_folder system/hp_bars
face hpbar_standard_2.111
end
Object hpbar_standard_3
editor_folder system/hp_bars
face hpbar_standard_3.111
end
Object hpbar_standard_4
editor_folder system/hp_bars
face hpbar_standard_4.111
end
Object hpbar_standard_5
editor_folder system/hp_bars
face hpbar_standard_5.111
end
Object hpbar_standard_6
editor_folder system/hp_bars
face hpbar_standard_6.111
end
Object hpbar_standard_7
editor_folder system/hp_bars
face hpbar_standard_7.111
end
Object hpbar_standard_8
editor_folder system/hp_bars
face hpbar_standard_8.111
end
Object hpbar_standard_9
editor_folder system/hp_bars
face hpbar_standard_9.111
end
Object hpbar_standard_10
editor_folder system/hp_bars
face hpbar_standard_10.111
end
Object hpbar_standard_11
editor_folder system/hp_bars
face hpbar_standard_11.111
end
Object hpbar_standard_12
editor_folder system/hp_bars
face hpbar_standard_12.111
end
Object hpbar_standard_13
editor_folder system/hp_bars
face hpbar_standard_13.111
end
Object hpbar_standard_14
editor_folder system/hp_bars
face hpbar_standard_14.111
end
Object hpbar_standard_15
editor_folder system/hp_bars
face hpbar_standard_15.111
end
Object hpbar_standard_16
editor_folder system/hp_bars
face hpbar_standard_16.111
end
Object hpbar_standard_17
editor_folder system/hp_bars
face hpbar_standard_17.111
end
Object hpbar_standard_18
editor_folder system/hp_bars
face hpbar_standard_18.111
end
Object hpbar_standard_19
editor_folder system/hp_bars
face hpbar_standard_19.111
end
Object hpbar_standard_20
editor_folder system/hp_bars
face hpbar_standard_20.111
end
Object hpbar_standard_21
editor_folder system/hp_bars
face hpbar_standard_21.111
end
Object hpbar_standard_22
editor_folder system/hp_bars
face hpbar_standard_22.111
end
Object hpbar_standard_23
editor_folder system/hp_bars
face hpbar_standard_23.111
end
Object hpbar_standard_24
editor_folder system/hp_bars
face hpbar_standard_24.111
end
Object hpbar_standard_25
editor_folder system/hp_bars
face hpbar_standard_25.111
end
Object hpbar_standard_26
editor_folder system/hp_bars
face hpbar_standard_26.111
end
Object hpbar_standard_27
editor_folder system/hp_bars
face hpbar_standard_27.111
end
Object hpbar_standard_28
editor_folder system/hp_bars
face hpbar_standard_28.111
end
Object hpbar_standard_29
editor_folder system/hp_bars
face hpbar_standard_29.111
end
Object hpbar_standard_30
editor_folder system/hp_bars
face hpbar_standard_30.111
end
Object luck
editor_folder system
face blank.111
invisible 1
no_drop 1
end
Object map
editor_folder system
type 22
subtype 1
slaying /HallOfSelection
race /start/HallsOfSelection
face map.111
hp 1
sp 1
value 300
weight 7200
end
Object map_nexus
editor_folder system
type 22
subtype 2
slaying /start/Nexus
face map.111
hp 12
sp 12
end
Object map_scorn
editor_folder system
name Scorn
type 22
subtype 3
slaying /world/world_105_115
hp 5
sp 37
face map.111
msg
Scorn is the best place for new players to start when they have already completed the beginners tutorial.
Players starting in Scorn have a lot of ready options for adventuring.
This does however mean that many others may be adventuring in the same areas.
endmsg
end
Object map_beginners_house
editor_folder system
name Beginners House
type 22
subtype 3
slaying /start/newbieshouse
face map.111
unique 1
hp 9
sp 4
msg
The beginners house is a good choice for first time players.  It will teach you some of the mechanics of the game.

If you have played before, you may choose to skip the beginners house and start your adventures in some other location right away.
endmsg
end
Object map_navar_city
editor_folder system
name Navar City
type 22
subtype 3
slaying /world/world_121_116
hp 47
sp 46
face map.111
msg
Navar is a good place for more experienced players to start.
Adventurers starting in Navar might have to do a bit more exploring, but then it is more likely you will find things.

[b]WARNING[/b]: Navar is not a "Newbie Friendly" place. True novices should start either in beginners house or Scorn.
endmsg
end
Object marker
editor_folder system
name marker
face creator.111
food 32700
slaying put your code here
speed 0.5
invisible 1
no_pick 1
type 55
end
Object angry_floor
editor_folder system/mood_floors
face angry_floor.111
no_pick 1
invisible 1
last_sp 1
type 65
activate_on_push 1
activate_on_release 1
speed 1
end
Object calm_floor
editor_folder system/mood_floors
face calm_floor.111
no_pick 1
last_sp 2
type 65
activate_on_push 1
activate_on_release 1
speed 1
invisible 1
end
Object charm_floor
editor_folder system/mood_floors
face charm_floor.111
no_pick 1
invisible 1
last_sp 4
type 65
activate_on_push 1
activate_on_release 1
end
Object furious_floor
editor_folder system/mood_floors
face furious_floor.111
no_pick 1
invisible 1
last_sp 0
type 65
activate_on_push 1
activate_on_release 1
speed 1
end
Object sleep_floor
editor_folder system/mood_floors
face sleep_floor.111
no_pick 1
last_sp 3
speed 1
type 65
activate_on_push 1
activate_on_release 1
invisible 1
end
Object player_changer
editor_folder system
face teleporter.111
speed 0.1
type 57
no_pick 1
animation player_changer
end
Object poisoning
editor_folder system
type 105
name poison
face blank.111
food 25
dam 1
invisible 1
speed 0.05
is_used_up 1
no_drop 1
end
Object npc_dialog
editor_folder system/quests
face event_say.111
type 116
subtype 6
invisible 1
no_drop 1
slaying /python/dialog/npc_dialog.py
title Python
end
Object quest_advance_apply
editor_folder system/quests
face event_apply.111
title Python
slaying /python/quests/QuestAdvance.py
type 116
subtype 1
invisible 1
no_drop 1
end
Object quest_advance_death
editor_folder system/quests
face event_death.111
title Python
slaying /python/quests/QuestAdvance.py
type 116
subtype 3
invisible 1
no_drop 1
end
Object quest_advance_pickup
editor_folder system/quests
face event_pickup.111
title Python
slaying /python/quests/QuestAdvance.py
type 116
subtype 5
invisible 1
no_drop 1
end
Object quest_advance_trigger
editor_folder system/quests
face event_trigger.111
type 116
title Python
slaying /python/quests/QuestAdvance.py
subtype 10
invisible 1
no_drop 1
end
Object quest_apply_if
editor_folder system/quests
face event_apply.111
title Python
slaying /python/quests/QuestApplyIf.py
type 116
subtype 1
invisible 1
no_drop 1
end
Object quest_conditional_drop
editor_folder system/quests
face event_death.111
title Python
slaying /python/quests/QuestConditionalDrop.py
type 116
subtype 3
invisible 1
no_drop 1
end
Object quest_prevent_drop
editor_folder system/quests
face event_drop.111
title Python
slaying /python/quests/QuestEssentialUntil.py
type 116
subtype 4
invisible 1
no_drop 1
end
Object slowness
editor_folder system
face blank.111
invisible 1
exp -1
speed 0.05
no_drop 1
food 5
is_used_up 1
end
Object trigger_marker
editor_folder system
name triggered marker
face creator.111
food 32700
slaying put your code here
speed 1
invisible 1
activate_on_push 1
activate_on_release 1
no_pick 1
type 52
end
Object amulet
editor_folder talisman
face amulet.111
type 39
material 12
weight 500
value 250
nrof 1
name_pl amulets
client_type 381
body_neck -1
animation amulet
is_animated 0
end

Object amulet_white
editor_folder talisman
face amulet_white.111
type 39
material 12
materialname platinum and glass
weight 500
value 1250
nrof 1
name amulet
name_pl amulets
client_type 381
body_neck -1
end

Object amulet_gray
editor_folder talisman
face amulet_gray.111
type 39
material 12
materialname silver and glass
weight 500
value 25
nrof 1
name amulet
name_pl amulets
client_type 381
body_neck -1
end

Object amulet_lifesave
editor_folder talisman
name amulet of lifesaving
name_pl amulets of lifesaving
face amulet_lif.111
type 39
material 12
weight 600
value 20000
lifesave 1
nrof 1
client_type 381
body_neck -1
item_power 3
end
Object collar
editor_folder talisman
name neko chan's collar
nrof 1
face collar.111
animation collar
anim_speed 3
client_anim_random 1
type 39
material 12
weight 500
value 1000
name_pl neko chan's collars
client_type 381
body_neck -1
end
Object ring
editor_folder talisman
name ring
animation ring
is_animated 0
face ring.110
value 500
weight 20
type 70
material 2
nrof 1
name_pl rings
client_type 391
body_finger -1
end
Object ring_nodrain
editor_folder talisman
name strange ring
name_pl strange rings
face ring_drain.111
animation ring_nodrain
value 10000
weight 40
type 70
material 2
resist_drain 100
nrof 1
anim_speed 10
client_anim_random 1
client_type 390
body_finger -1
item_power 4
end
Object tooth_charm
editor_folder talisman
face tooth_charm.111
type 39
material 12
weight 300
resist_confusion 15
resist_paralyze 50
resist_slow 30
resist_fear 50
startequip 1
nrof 1
msg
  This wonderful charm will absorb many magics which would otherwise affect your movement.
endmsg
name tooth charm
name_pl tooth charms
client_type 381
body_neck -1
item_power 6
end
Object big_galleon
editor_folder transport
name big galleon
type 66
face biggalleon.x11
no_pick 1
move_allow walk
move_block boat
client_type 25012
end
More
Object big_galleon_2
editor_folder transport
name big galleon
type 66
face biggalleon.x11
x 1
no_pick 1
move_allow walk
move_block boat
end
More
Object big_galleon_3
editor_folder transport
name big galleon
type 66
face biggalleon.x11
y 1
no_pick 1
move_allow walk
move_block boat
end
More
Object big_galleon_4
editor_folder transport
name big galleon
type 66
face biggalleon.x11
x 1
y 1
no_pick 1
move_allow walk
move_block boat
end
Object dragon_exit
editor_folder transport
name dragon
face dragon.x71
animation big_dragon
type 66
anim_speed 2
client_anim_random 1
no_pick 1
client_type 25012
end
More
Object dragon_exit_2
editor_folder transport
name dragon
face dragon.x71
animation big_dragon
no_pick 1
type 66
x 1
weight 4000000
end
More
Object dragon_exit_3
editor_folder transport
name dragon
face dragon.x71
animation big_dragon
no_pick 1
type 66
x 2
weight 4000000
end
More
Object dragon_exit_4
editor_folder transport
name dragon
face dragon.x71
animation big_dragon
no_pick 1
type 66
y 1
weight 4000000
end
More
Object dragon_exit_5
editor_folder transport
name dragon
face dragon.x71
animation big_dragon
no_pick 1
type 66
x 1
y 1
weight 4000000
end
More
Object dragon_exit_6
editor_folder transport
name dragon
face dragon.x71
animation big_dragon
no_pick 1
type 66
x 2
y 1
weight 4000000
end
Object fishboat
editor_folder transport
name fishing boat
type 66
face fishboat.x11
no_pick 1
move_allow walk
move_block boat
client_type 25012
end
More
Object fishboat_2
editor_folder transport
name fishing boat
type 66
face fishboat.x11
x 1
no_pick 1
move_allow walk
move_block boat
end
Object galleon
editor_folder transport
face galleon.111
type 66
no_pick 1
move_allow walk
move_block boat
client_type 25012
end
Object longship
editor_folder transport
name longship
type 66
face longship.x11
no_pick 1
move_allow walk
move_block boat
client_type 25012
end
More
Object longship_2
editor_folder transport
name longship
type 66
face longship.x11
x 1
no_pick 1
move_allow walk
move_block boat
end
Object rowboat
editor_folder transport
type 66
face rowboat.x11
no_pick 1
move_allow walk
move_block boat
client_type 25012
end
More
Object rowboat_2
editor_folder transport
name rowboat
type 66
face rowboat.x11
x 1
no_pick 1
move_allow walk
move_block boat
end
Object s_ship
editor_folder transport
name Ship
type 66
face s_ship.x11
no_pick 1
move_allow walk
move_block boat
client_type 25012
end
More
Object s_ship2
editor_folder transport
name big galleon
type 66
face s_ship.x11
x 1
no_pick 1
move_allow walk
move_block boat
end
More
Object s_ship3
editor_folder transport
name big galleon
type 66
face s_ship.x11
y 1
no_pick 1
move_allow walk
move_block boat
end
More
Object s_ship4
editor_folder transport
name big galleon
type 66
face s_ship.x11
x 1
y 1
no_pick 1
move_allow walk
move_block boat
end
Object sailing_big_galleon
editor_folder transport
name sailing big galleon
speed 0.5
type 2
container 10000000
move_type boat
passenger_limit 4
face biggalleon.x11
animation sailing_big_galleon
no_pick 1
move_allow walk
move_block boat
client_type 25012
end
More
Object sailing_big_galleon_2
editor_folder transport
face biggalleon.x11
animation sailing_big_galleon
x 1
no_pick 1
move_allow walk
move_block boat
end
More
Object sailing_big_galleon_3
editor_folder transport
face biggalleon.x11
animation sailing_big_galleon
y 1
no_pick 1
move_allow walk
move_block boat
end
More
Object sailing_big_galleon_4
editor_folder transport
face biggalleon.x11
animation sailing_big_galleon
x 1
y 1
no_pick 1
move_allow walk
move_block boat
end
Object sailing_galleon
editor_folder transport
name sailing galleon
speed 0.5
type 2
container 10000000
move_type boat
passenger_limit 2
face galleon.111
animation sailing_galleon
no_pick 1
move_allow walk
move_block boat
client_type 25012
end
Object turningboat
editor_folder transport
type 2
face turningboat.x11
animation turningboat
no_pick 1
move_allow walk
move_block boat
client_type 25012
speed 0.5
container 10000000
move_type boat
passenger_limit 4
turnable_transport 1
end
More
Object turningboat_2
editor_folder transport
name turningboat
type 2
face turningboat.x11
animation turningboat
x 1
no_pick 1
move_allow walk
move_block boat
end
More
Object turningboat_3
editor_folder transport
name turningboat
type 2
face turningboat.x11
animation turningboat
y 1
no_pick 1
move_allow walk
move_block boat
end
More
Object turningboat_4
editor_folder transport
name turningboat
type 2
face turningboat.x11
animation turningboat
x 1
y 1
no_pick 1
move_allow walk
move_block boat
end
Object wagon
editor_folder transport
type 66
face wagon.111
no_pick 1
client_type 25012
end
Object trap_blades
editor_folder traps
name Blades trap
type 155
face blades.111
speed 1
hp 1
msg
You set off a Blades trap!
endmsg
animation trap_blades
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 1
dam 90
Cha 20
end
Object trap_rocks
editor_folder traps
name falling rocks trap
type 155
face falling_rocks.111
speed 1
hp 1
msg
You set off a falling rocks trap!
endmsg
animation trap_rocks
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 1
dam 50
Cha 20
end
Object trap_needle
editor_folder traps
name poison needle
type 155
face needle.111
speed 1
hp 1
msg
You are pricked by a poison needle!
endmsg
animation trap_needle
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 1025
dam 10
Cha 20
end
Object trap_spike_pit
editor_folder traps
name spiked pit
type 155
face spiked_pit.111
speed 1
hp 1
msg
You are stabbed by spikes!
endmsg
animation trap_spike_pit
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 1
dam 40
Cha 15
end
Object trap_spikes2
editor_folder traps
name spikes
type 155
face tspikes.111
speed 1
hp 1
msg
You are stabbed by spikes!
endmsg
animation trap_spikes2
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 1
dam 20
Cha 20
end
Object trap
editor_folder traps
name trap
type 155
face trap.111
speed 1
hp 1
msg
You set off a trap!
endmsg
animation trap
level 1
is_animated 0
invisible 1
no_pick 1
move_on walk
attacktype 1
dam 90
Cha 20
end
Object awall_0
editor_folder wall/awall
name wall
face awall_0.111
blocksview 1
no_pick 1
move_block all
end
Object awall_1_2
editor_folder wall/awall
name wall
face awall_1.111
blocksview 1
no_pick 1
move_block all
end
Object awall_1_4
editor_folder wall/awall
name wall
face awall_2.111
blocksview 1
no_pick 1
move_block all
end
Object awall_2_2_1
editor_folder wall/awall
name wall
face awall_3.111
blocksview 1
no_pick 1
move_block all
end
Object awall_1_1
editor_folder wall/awall
name wall
face awall_4.111
blocksview 1
no_pick 1
move_block all
end
Object awall_2_1_1
editor_folder wall/awall
name wall
face awall_5.111
blocksview 1
no_pick 1
move_block all
end
Object awall_2_2_2
editor_folder wall/awall
name wall
face awall_6.111
blocksview 1
no_pick 1
move_block all
end
Object awall_3_2
editor_folder wall/awall
name wall
face awall_7.111
blocksview 1
no_pick 1
move_block all
end
Object awall_1_3
editor_folder wall/awall
name wall
face awall_8.111
blocksview 1
no_pick 1
move_block all
end
Object awall_2_2_4
editor_folder wall/awall
name wall
face awall_9.111
blocksview 1
no_pick 1
move_block all
end
Object awall_2_1_2
editor_folder wall/awall
name wall
face awall_A.111
blocksview 1
no_pick 1
move_block all
end
Object awall_3_1
editor_folder wall/awall
name wall
face awall_B.111
blocksview 1
no_pick 1
move_block all
end
Object awall_2_2_3
editor_folder wall/awall
name wall
face awall_C.111
blocksview 1
no_pick 1
move_block all
end
Object awall_3_4
editor_folder wall/awall
name wall
face awall_D.111
blocksview 1
no_pick 1
move_block all
end
Object awall_3_3
editor_folder wall/awall
name wall
face awall_E.111
blocksview 1
no_pick 1
move_block all
end
Object awall_4
editor_folder wall/awall
name wall
face awall_F.111
blocksview 1
no_pick 1
move_block all
end
Object weak_wall_1
editor_folder wall/awall
race wall
name wall
face awall_w_0.111
animation weak_wall_1
is_animated 0
tear_down 1
hp 80
maxhp 80
ac 30
resist_magic 100
resist_fire 100
resist_electricity 100
resist_cold 100
resist_confusion 100
resist_acid 100
resist_drain 100
move_block all
no_pick 1
blocksview 1
alive 1
level 1
end
Object weak_wall_2
editor_folder wall/awall
race wall
name wall
face awall_w_1.111
animation weak_wall_2
is_animated 0
tear_down 1
hp 80
maxhp 80
ac 30
resist_magic 100
resist_fire 100
resist_electricity 100
resist_cold 100
resist_confusion 100
resist_acid 100
resist_drain 100
move_block all
no_pick 1
blocksview 1
alive 1
level 1
end
Object awall_win1
editor_folder wall/awall
name window
face awindow_0.111
move_block all
no_pick 1
end
Object awall_win2
editor_folder wall/awall
name window
face awindow_1.111
move_block all
no_pick 1
end
Object bench_0
editor_folder wall/bench
name bench
face bench_0.111
no_pick 1
end
Object bench_1_2
editor_folder wall/bench
name bench
face bench_1.111
no_pick 1
end
Object bench_1_4
editor_folder wall/bench
name bench
face bench_2.111
no_pick 1
end
Object bench_2_2_1
editor_folder wall/bench
name bench
face bench_3.111
no_pick 1
end
Object bench_1_1
editor_folder wall/bench
name bench
face bench_4.111
no_pick 1
end
Object bench_2_1_1
editor_folder wall/bench
name bench
face bench_5.111
no_pick 1
end
Object bench_2_2_2
editor_folder wall/bench
name bench
face bench_6.111
no_pick 1
end
Object bench_3_2
editor_folder wall/bench
name bench
face bench_7.111
no_pick 1
end
Object bench_1_3
editor_folder wall/bench
name bench
face bench_8.111
no_pick 1
end
Object bench_2_2_4
editor_folder wall/bench
name bench
face bench_9.111
no_pick 1
end
Object bench_2_1_2
editor_folder wall/bench
name bench
face bench_A.111
no_pick 1
end
Object bench_3_1
editor_folder wall/bench
name bench
face bench_B.111
no_pick 1
end
Object bench_2_2_3
editor_folder wall/bench
name bench
face bench_C.111
no_pick 1
end
Object bench_3_4
editor_folder wall/bench
name bench
face bench_D.111
no_pick 1
end
Object bench_3_3
editor_folder wall/bench
name bench
face bench_E.111
no_pick 1
end
Object bench_4
editor_folder wall/bench
name bench
face bench_F.111
no_pick 1
end
Object bulletwall
editor_folder wall/bulletwall
name bulletwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face bul_wall_0.111
speed -0.4
no_pick 1
move_block all
blocksview 1
arch spell_magic_bullet
end
end
Object bulletwall_1
editor_folder wall/bulletwall
name bulletwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face bul_wall_1.111
sp 1
speed -0.1
no_pick 1
move_block all
blocksview 1
arch spell_magic_bullet
end
end
Object bulletwall_2
editor_folder wall/bulletwall
name bulletwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face bul_wall_2.111
sp 2
speed -0.1
no_pick 1
move_block all
blocksview 1
arch spell_magic_bullet
end
end
Object bulletwall_3
editor_folder wall/bulletwall
name bulletwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face bul_wall_3.111
sp 3
speed -0.1
no_pick 1
move_block all
blocksview 1
arch spell_magic_bullet
end
end
Object bulletwall_4
editor_folder wall/bulletwall
name bulletwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face bul_wall_4.111
sp 4
speed -0.1
no_pick 1
move_block all
blocksview 1
arch spell_magic_bullet
end
end
Object bulletwall_5
editor_folder wall/bulletwall
name bulletwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face bul_wall_5.111
sp 5
speed -0.1
no_pick 1
move_block all
blocksview 1
arch spell_magic_bullet
end
end
Object bulletwall_6
editor_folder wall/bulletwall
name bulletwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face bul_wall_6.111
sp 6
speed -0.1
no_pick 1
move_block all
blocksview 1
arch spell_magic_bullet
end
end
Object bulletwall_7
editor_folder wall/bulletwall
name bulletwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face bul_wall_7.111
sp 7
speed -0.1
no_pick 1
move_block all
blocksview 1
arch spell_magic_bullet
end
end
Object bulletwall_8
editor_folder wall/bulletwall
name bulletwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face bul_wall_8.111
sp 8
speed -0.1
no_pick 1
move_block all
blocksview 1
arch spell_magic_bullet
end
end
Object bwall_0
editor_folder wall/bwall
name wall
face bwall_0.111
blocksview 1
no_pick 1
move_block all
end
Object bwall_1_2
editor_folder wall/bwall
name wall
face bwall_1.111
blocksview 1
no_pick 1
move_block all
end
Object bwall_1_4
editor_folder wall/bwall
name wall
face bwall_2.111
blocksview 1
no_pick 1
move_block all
end
Object bwall_2_2_1
editor_folder wall/bwall
name wall
face bwall_3.111
blocksview 1
no_pick 1
move_block all
end
Object bwall_1_1
editor_folder wall/bwall
name wall
face bwall_4.111
blocksview 1
no_pick 1
move_block all
end
Object bwall_2_1_1
editor_folder wall/bwall
name wall
face bwall_5.111
blocksview 1
no_pick 1
move_block all
end
Object bwall_2_2_2
editor_folder wall/bwall
name wall
face bwall_6.111
blocksview 1
no_pick 1
move_block all
end
Object bwall_3_2
editor_folder wall/bwall
name wall
face bwall_7.111
blocksview 1
no_pick 1
move_block all
end
Object bwall_1_3
editor_folder wall/bwall
name wall
face bwall_8.111
blocksview 1
no_pick 1
move_block all
end
Object bwall_2_2_4
editor_folder wall/bwall
name wall
face bwall_9.111
blocksview 1
no_pick 1
move_block all
end
Object bwall_2_1_2
editor_folder wall/bwall
name wall
face bwall_A.111
blocksview 1
no_pick 1
move_block all
end
Object bwall_3_1
editor_folder wall/bwall
name wall
face bwall_B.111
blocksview 1
no_pick 1
move_block all
end
Object bwall_2_2_3
editor_folder wall/bwall
name wall
face bwall_C.111
blocksview 1
no_pick 1
move_block all
end
Object bwall_3_4
editor_folder wall/bwall
name wall
face bwall_D.111
blocksview 1
no_pick 1
move_block all
end
Object bwall_3_3
editor_folder wall/bwall
name wall
face bwall_E.111
blocksview 1
no_pick 1
move_block all
end
Object bwall_4
editor_folder wall/bwall
name wall
face bwall_F.111
blocksview 1
no_pick 1
move_block all
end
Object bwall_hole_2_1_1
editor_folder wall/bwall
name hole in wall
face bwall_hole_5.111
blocksview 1
no_pick 1
move_block all
end
Object bwall_hole_2_1_2
editor_folder wall/bwall
name hole in wall
face bwall_hole_A.111
blocksview 1
no_pick 1
move_block all
end
Object weak_wall_5
editor_folder wall/bwall
name wall
race wall
face bwall_w_0.111
animation weak_wall_5
is_animated 0
tear_down 1
hp 150
maxhp 150
ac 30
resist_magic 100
resist_fire 100
resist_electricity 100
resist_cold 100
resist_confusion 100
resist_acid 100
resist_drain 100
move_block all
no_pick 1
blocksview 1
alive 1
level 1
end
Object weak_wall_6
editor_folder wall/bwall
name wall
race wall
face bwall_w_1.111
animation weak_wall_6
is_animated 0
tear_down 1
hp 150
maxhp 150
ac 30
resist_magic 100
resist_fire 100
resist_electricity 100
resist_cold 100
resist_confusion 100
resist_acid 100
resist_drain 100
move_block all
no_pick 1
blocksview 1
alive 1
level 1
map_layer living
end
Object earthwall
editor_folder wall/bwall
race wall
face earthwall.111
animation earthwall
is_animated 0
tear_down 1
hp 24
maxhp 24
ac 30
type 45
resist_magic 100
resist_fire 100
resist_electricity 100
resist_cold 100
resist_confusion 100
resist_acid 100
resist_drain 100
no_pick 1
move_block all
blocksview 1
alive 1
level 1
map_layer living
end
Object false_wall
editor_folder wall/bwall
name false wall
face earthwall.111
no_pick 1
blocksview 1
end
Object hedge
editor_folder wall/bwall
face hedge.111
animation hedge
is_animated 0
tear_down 1
hp 24
maxhp 24
ac 20
type 45
resist_magic 100
resist_electricity 100
resist_cold 100
resist_confusion 100
resist_acid 100
resist_drain 100
resist_fire 30
no_pick 1
blocksview 1
alive 1
level 1
end
Object block_door_closed
editor_folder wall/bwall
name stone block
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face earthwall.111
animation block_door_closed
is_animated 0
move_block all
blocksview 1
wc 5
maxsp 0
dam 5
end
Object block_door_open
editor_folder wall/bwall
name stone block
type 91
activate_on_push 1
activate_on_release 1
no_pick 1
face stoneblock.115
animation block_door_open
is_animated 0
wc 0
dam 5
maxsp 1
end
Object cave1
editor_folder wall/cave
name wall
face cave1.111
blocksview 1
no_pick 1
move_block all
end
Object cave10
editor_folder wall/cave
name wall
face cave10.111
blocksview 1
no_pick 1
move_block all
end
Object cave11
editor_folder wall/cave
name wall
face cave11.111
blocksview 1
no_pick 1
move_block all
end
Object cave12
editor_folder wall/cave
name wall
face cave12.111
blocksview 1
no_pick 1
move_block all
end
Object cave13
editor_folder wall/cave
name wall
face cave13.111
blocksview 1
no_pick 1
move_block all
end
Object cave14
editor_folder wall/cave
name wall
face cave14.111
blocksview 1
no_pick 1
move_block all
end
Object cave15
editor_folder wall/cave
name wall
face cave15.111
blocksview 1
no_pick 1
move_block all
end
Object cave16
editor_folder wall/cave
name wall
face cave16.111
blocksview 1
no_pick 1
move_block all
end
Object cave17
editor_folder wall/cave
name wall
face cave17.111
blocksview 1
no_pick 1
move_block all
end
Object cave18
editor_folder wall/cave
name wall
face cave18.111
blocksview 1
no_pick 1
move_block all
end
Object cave19
editor_folder wall/cave
name wall
face cave19.111
blocksview 1
no_pick 1
move_block all
end
Object cave2
editor_folder wall/cave
name wall
face cave2.111
blocksview 1
no_pick 1
move_block all
end
Object cave20
editor_folder wall/cave
name wall
face cave20.111
blocksview 1
no_pick 1
move_block all
end
Object cave21
editor_folder wall/cave
name wall
face cave21.111
blocksview 1
no_pick 1
move_block all
end
Object cave22
editor_folder wall/cave
name wall
face cave22.111
move_block all
no_pick 1
blocksview 1
end
Object cave23
editor_folder wall/cave
name wall
face cave23.111
move_block all
no_pick 1
blocksview 1
end
Object cave24
editor_folder wall/cave
name wall
face cave24.111
move_block all
no_pick 1
blocksview 1
end
Object cave25
editor_folder wall/cave
name wall
face cave25.111
move_block all
no_pick 1
blocksview 1
end
Object cave3
editor_folder wall/cave
name wall
face cave3.111
blocksview 1
no_pick 1
move_block all
end
Object cave4
editor_folder wall/cave
name wall
face cave4.111
blocksview 1
no_pick 1
move_block all
end
Object cave5
editor_folder wall/cave
name wall
face cave5.111
blocksview 1
no_pick 1
move_block all
end
Object cave6
editor_folder wall/cave
name wall
face cave6.111
blocksview 1
no_pick 1
move_block all
end
Object cave7
editor_folder wall/cave
name wall
face cave7.111
blocksview 1
no_pick 1
move_block all
end
Object cave8
editor_folder wall/cave
name wall
face cave8.111
blocksview 1
no_pick 1
move_block all
end
Object cave9
editor_folder wall/cave
name wall
face cave9.111
blocksview 1
no_pick 1
move_block all
end
Object cave_0
editor_folder wall/cave
name wall
face cave_0.111
blocksview 1
no_pick 1
move_block all
end
Object cave_1
editor_folder wall/cave
name wall
face cave_1.111
blocksview 1
no_pick 1
move_block all
end
Object cave_10
editor_folder wall/cave
name wall
face cave_10.111
blocksview 1
no_pick 1
move_block all
end
Object cave_11
editor_folder wall/cave
name wall
face cave_11.111
blocksview 1
no_pick 1
move_block all
end
Object cave_12
editor_folder wall/cave
name wall
face cave_12.111
blocksview 1
no_pick 1
move_block all
end
Object cave_13
editor_folder wall/cave
name wall
face cave_13.111
blocksview 1
no_pick 1
move_block all
end
Object cave_14
editor_folder wall/cave
name wall
face cave_14.111
blocksview 1
no_pick 1
move_block all
end
Object cave_15
editor_folder wall/cave
name wall
face cave_15.111
blocksview 1
no_pick 1
move_block all
end
Object cave_16
editor_folder wall/cave
name wall
face cave_16.111
blocksview 1
no_pick 1
move_block all
end
Object cave_17
editor_folder wall/cave
name wall
face cave_17.111
blocksview 1
no_pick 1
move_block all
end
Object cave_18
editor_folder wall/cave
name wall
face cave_18.111
blocksview 1
no_pick 1
move_block all
end
Object cave_19
editor_folder wall/cave
name wall
face cave_19.111
blocksview 1
no_pick 1
move_block all
end
Object cave_2
editor_folder wall/cave
name wall
face cave_2.111
blocksview 1
no_pick 1
move_block all
end
Object cave_20
editor_folder wall/cave
name wall
face cave_20.111
blocksview 1
no_pick 1
move_block all
end
Object cave_21
editor_folder wall/cave
name wall
face cave_21.111
blocksview 1
no_pick 1
move_block all
end
Object cave_22
editor_folder wall/cave
name wall
face cave_22.111
blocksview 1
no_pick 1
move_block all
end
Object cave_23
editor_folder wall/cave
name wall
face cave_23.111
blocksview 1
no_pick 1
move_block all
end
Object cave_24
editor_folder wall/cave
name wall
face cave_24.111
blocksview 1
no_pick 1
move_block all
end
Object cave_3
editor_folder wall/cave
name wall
face cave_3.111
blocksview 1
no_pick 1
move_block all
end
Object cave_4
editor_folder wall/cave
name wall
face cave_4.111
blocksview 1
no_pick 1
move_block all
end
Object cave_5
editor_folder wall/cave
name wall
face cave_5.111
blocksview 1
no_pick 1
move_block all
end
Object cave_6
editor_folder wall/cave
name wall
face cave_6.111
blocksview 1
no_pick 1
move_block all
end
Object cave_7
editor_folder wall/cave
name wall
face cave_7.111
blocksview 1
no_pick 1
move_block all
end
Object cave_8
editor_folder wall/cave
name wall
face cave_8.111
blocksview 1
no_pick 1
move_block all
end
Object cave_9
editor_folder wall/cave
name wall
face cave_9.111
blocksview 1
no_pick 1
move_block all
end
Object cloudwall
editor_folder wall
name cloud
face fog.112
blocksview 1
no_pick 1
move_block all
end
Object cityport_b
editor_folder wall/cwall
name cityport
face cityport_0.111
no_pick 1
blocksview 1
end
Object cityport_a
editor_folder wall/cwall
name cityport
face cityport_1.111
no_pick 1
blocksview 1
end
Object cwall_0
editor_folder wall/cwall
name wall
face cwall_0.111
blocksview 1
no_pick 1
move_block all
end
Object cwall_1_2
editor_folder wall/cwall
name wall
face cwall_1.111
blocksview 1
no_pick 1
move_block all
end
Object cwall_1_4
editor_folder wall/cwall
name wall
face cwall_2.111
blocksview 1
no_pick 1
move_block all
end
Object cwall_2_2_1
editor_folder wall/cwall
name wall
face cwall_3.111
blocksview 1
no_pick 1
move_block all
end
Object cwall_1_1
editor_folder wall/cwall
name wall
face cwall_4.111
blocksview 1
no_pick 1
move_block all
end
Object cwall_2_1_1
editor_folder wall/cwall
name wall
face cwall_5.111
blocksview 1
no_pick 1
move_block all
end
Object cwall_2_2_2
editor_folder wall/cwall
name wall
face cwall_6.111
blocksview 1
no_pick 1
move_block all
end
Object cwall_3_2
editor_folder wall/cwall
name wall
face cwall_7.111
blocksview 1
no_pick 1
move_block all
end
Object cwall_1_3
editor_folder wall/cwall
name wall
face cwall_8.111
blocksview 1
no_pick 1
move_block all
end
Object cwall_2_2_4
editor_folder wall/cwall
name wall
face cwall_9.111
blocksview 1
no_pick 1
move_block all
end
Object cwall_2_1_2
editor_folder wall/cwall
name wall
face cwall_A.111
blocksview 1
no_pick 1
move_block all
end
Object cwall_3_1
editor_folder wall/cwall
name wall
face cwall_B.111
blocksview 1
no_pick 1
move_block all
end
Object cwall_2_2_3
editor_folder wall/cwall
name wall
face cwall_C.111
blocksview 1
no_pick 1
move_block all
end
Object cwall_3_4
editor_folder wall/cwall
name wall
face cwall_D.111
blocksview 1
no_pick 1
move_block all
end
Object cwall_3_3
editor_folder wall/cwall
name wall
face cwall_E.111
blocksview 1
no_pick 1
move_block all
end
Object cwall_4
editor_folder wall/cwall
name wall
face cwall_F.111
blocksview 1
no_pick 1
move_block all
end
Object cwall_marble
editor_folder wall/cwall
name marble wall column
face cwall_marble.111
blocksview 1
no_pick 1
move_block all
end

Object cwall_beigemarble
editor_folder wall/cwall
name marble wall column
face cwall_beigemarble.111
blocksview 1
no_pick 1
move_block all
end

Object cwall_bluemarblemedium
editor_folder wall/cwall
name marble wall column
face cwall_bluemarblemedium.111
blocksview 1
no_pick 1
move_block all
end

Object cwall_cyanmarble
editor_folder wall/cwall
name marble wall column
face cwall_cyanmarble.111
blocksview 1
no_pick 1
move_block all
end

Object cwall_cyanmarbledark
editor_folder wall/cwall
name marble wall column
face cwall_cyanmarbledark.111
blocksview 1
no_pick 1
move_block all
end

Object cwall_graymarble
editor_folder wall/cwall
name marble wall column
face cwall_graymarble.111
blocksview 1
no_pick 1
move_block all
end

Object cwall_greenmarble
editor_folder wall/cwall
name marble wall column
face cwall_greenmarble.111
blocksview 1
no_pick 1
move_block all
end

Object cwall_greenmarblemedium
editor_folder wall/cwall
name marble wall column
face cwall_greenmarblemedium.111
blocksview 1
no_pick 1
move_block all
end

Object cwall_magentamarble
editor_folder wall/cwall
name marble wall column
face cwall_magentamarble.111
blocksview 1
no_pick 1
move_block all
end

Object cwall_pinkmarble
editor_folder wall/cwall
name marble wall column
face cwall_pinkmarble.111
blocksview 1
no_pick 1
move_block all
end
Object cwall_mural_1_1
editor_folder wall/cwall
name wall
face cwall_mural_1.111
blocksview 1
no_pick 1
move_block all
end

Object cwall_mural_1_2
editor_folder wall/cwall
name wall
face cwall_mural_1.112
blocksview 1
no_pick 1
move_block all
end

Object cwall_mural_1_3
editor_folder wall/cwall
name wall
face cwall_mural_1.113
blocksview 1
no_pick 1
move_block all
end

Object cwall_mural_1_4
editor_folder wall/cwall
name wall
face cwall_mural_1.114
blocksview 1
no_pick 1
move_block all
end

Object cwall_mural_end_1_1
editor_folder wall/cwall
name wall
face cwall_mural_end_1.111
blocksview 1
no_pick 1
move_block all
end

Object cwall_mural_end_1_2
editor_folder wall/cwall
name wall
face cwall_mural_end_1.112
blocksview 1
no_pick 1
move_block all
end
Object weak_wall_3
editor_folder wall/cwall
name wall
race wall
face cwall_w_0.111
animation weak_wall_3
is_animated 0
tear_down 1
hp 100
maxhp 100
ac 30
resist_magic 100
resist_fire 100
resist_electricity 100
resist_cold 100
resist_confusion 100
resist_acid 100
resist_drain 100
move_block all
no_pick 1
blocksview 1
alive 1
level 1
end
Object weak_wall_4
editor_folder wall/cwall
name wall
race wall
face cwall_w_1.111
animation weak_wall_4
is_animated 0
tear_down 1
hp 100
maxhp 100
ac 30
resist_magic 100
resist_fire 100
resist_electricity 100
resist_cold 100
resist_confusion 100
resist_acid 100
resist_drain 100
move_block all
no_pick 1
blocksview 1
alive 1
level 1
end
Object guard_house_4
editor_folder wall/cwall
name Guard House
face guard_ho_1.111
no_pick 1
move_on walk fly_low
type 66
blocksview 1
client_type 25012
end
Object guard_house_2
editor_folder wall/cwall
name Guard House
face guard_ho_2.111
no_pick 1
move_on walk fly_low
type 66
blocksview 1
client_type 25012
end
Object guard_house_3
editor_folder wall/cwall
name Guard House
face guard_ho_4.111
no_pick 1
move_on walk fly_low
type 66
blocksview 1
client_type 25012
end
Object guard_house_1
editor_folder wall/cwall
name Guard House
face guard_ho_8.111
no_pick 1
move_on walk fly_low
type 66
blocksview 1
client_type 25012
end
Object redcityport_b
editor_folder wall/cwall-red
name cityport
face redcityport_0.111
no_pick 1
blocksview 1
end
Object redcityport_a
editor_folder wall/cwall-red
name cityport
face redcityport_1.111
no_pick 1
blocksview 1
end
Object redcwall_0
editor_folder wall/cwall-red
name wall
face redcwall_0.111
blocksview 1
no_pick 1
move_block all
end
Object redcwall_1_2
editor_folder wall/cwall-red
name wall
face redcwall_1.111
blocksview 1
no_pick 1
move_block all
end
Object redcwall_1_4
editor_folder wall/cwall-red
name wall
face redcwall_2.111
blocksview 1
no_pick 1
move_block all
end
Object redcwall_2_2_1
editor_folder wall/cwall-red
name wall
face redcwall_3.111
blocksview 1
no_pick 1
move_block all
end
Object redcwall_1_1
editor_folder wall/cwall-red
name wall
face redcwall_4.111
blocksview 1
no_pick 1
move_block all
end
Object redcwall_2_1_1
editor_folder wall/cwall-red
name wall
face redcwall_5.111
blocksview 1
no_pick 1
move_block all
end
Object redcwall_2_2_2
editor_folder wall/cwall-red
name wall
face redcwall_6.111
blocksview 1
no_pick 1
move_block all
end
Object redcwall_3_2
editor_folder wall/cwall-red
name wall
face redcwall_7.111
blocksview 1
no_pick 1
move_block all
end
Object redcwall_1_3
editor_folder wall/cwall-red
name wall
face redcwall_8.111
blocksview 1
no_pick 1
move_block all
end
Object redcwall_2_2_4
editor_folder wall/cwall-red
name wall
face redcwall_9.111
blocksview 1
no_pick 1
move_block all
end
Object redcwall_2_1_2
editor_folder wall/cwall-red
name wall
face redcwall_A.111
blocksview 1
no_pick 1
move_block all
end
Object redcwall_3_1
editor_folder wall/cwall-red
name wall
face redcwall_B.111
blocksview 1
no_pick 1
move_block all
end
Object redcwall_2_2_3
editor_folder wall/cwall-red
name wall
face redcwall_C.111
blocksview 1
no_pick 1
move_block all
end
Object redcwall_3_4
editor_folder wall/cwall-red
name wall
face redcwall_D.111
blocksview 1
no_pick 1
move_block all
end
Object redcwall_3_3
editor_folder wall/cwall-red
name wall
face redcwall_E.111
blocksview 1
no_pick 1
move_block all
end
Object redcwall_4
editor_folder wall/cwall-red
name wall
face redcwall_F.111
blocksview 1
no_pick 1
move_block all
end
Object redweak_wall_3
editor_folder wall/cwall-red
name wall
race wall
face redcwall_w_0.111
animation redweak_wall_3
is_animated 0
tear_down 1
hp 100
maxhp 100
ac 30
resist_magic 100
resist_fire 100
resist_electricity 100
resist_cold 100
resist_confusion 100
resist_acid 100
resist_drain 100
move_block all
no_pick 1
blocksview 1
alive 1
level 1
end
Object redweak_wall_4
editor_folder wall/cwall-red
name wall
race wall
face redcwall_w_1.111
animation redweak_wall_4
is_animated 0
tear_down 1
hp 100
maxhp 100
ac 30
resist_magic 100
resist_fire 100
resist_electricity 100
resist_cold 100
resist_confusion 100
resist_acid 100
resist_drain 100
move_block all
no_pick 1
blocksview 1
alive 1
level 1
end
Object redcwall_win1
editor_folder wall/cwall-red
name window
face redcwindow_0.111
move_block all
no_pick 1
end
Object redcwall_win2
editor_folder wall/cwall-red
name window
face redcwindow_1.111
move_block all
no_pick 1
end
Object redguard_house_4
editor_folder wall/cwall-red
name Guard House
face redguard_ho_1.111
no_pick 1
move_on walk fly_low
type 66
blocksview 1
end
Object redguard_house_2
editor_folder wall/cwall-red
name Guard House
face redguard_ho_2.111
no_pick 1
move_on walk fly_low
type 66
blocksview 1
end
Object redguard_house_3
editor_folder wall/cwall-red
name Guard House
face redguard_ho_4.111
no_pick 1
move_on walk fly_low
type 66
blocksview 1
end
Object redguard_house_1
editor_folder wall/cwall-red
name Guard House
face redguard_ho_8.111
no_pick 1
move_on walk fly_low
type 66
blocksview 1
end
Object westcityport_b
editor_folder wall/cwall-west
name cityport
face westcityport_0.111
no_pick 1
blocksview 1
end
Object westcityport_a
editor_folder wall/cwall-west
name cityport
face westcityport_1.111
no_pick 1
blocksview 1
end
Object westcwall_0
editor_folder wall/cwall-west
name wall
face westcwall_0.111
blocksview 1
no_pick 1
move_block all
end
Object westcwall_1_2
editor_folder wall/cwall-west
name wall
face westcwall_1.111
blocksview 1
no_pick 1
move_block all
end
Object westcwall_1_4
editor_folder wall/cwall-west
name wall
face westcwall_2.111
blocksview 1
no_pick 1
move_block all
end
Object westcwall_2_2_1
editor_folder wall/cwall-west
name wall
face westcwall_3.111
blocksview 1
no_pick 1
move_block all
end
Object westcwall_1_1
editor_folder wall/cwall-west
name wall
face westcwall_4.111
blocksview 1
no_pick 1
move_block all
end
Object westcwall_2_1_1
editor_folder wall/cwall-west
name wall
face westcwall_5.111
blocksview 1
no_pick 1
move_block all
end
Object westcwall_2_2_2
editor_folder wall/cwall-west
name wall
face westcwall_6.111
blocksview 1
no_pick 1
move_block all
end
Object westcwall_3_2
editor_folder wall/cwall-west
name wall
face westcwall_7.111
blocksview 1
no_pick 1
move_block all
end
Object westcwall_1_3
editor_folder wall/cwall-west
name wall
face westcwall_8.111
blocksview 1
no_pick 1
move_block all
end
Object westcwall_2_2_4
editor_folder wall/cwall-west
name wall
face westcwall_9.111
blocksview 1
no_pick 1
move_block all
end
Object westcwall_2_1_2
editor_folder wall/cwall-west
name wall
face westcwall_A.111
blocksview 1
no_pick 1
move_block all
end
Object westcwall_3_1
editor_folder wall/cwall-west
name wall
face westcwall_B.111
blocksview 1
no_pick 1
move_block all
end
Object westcwall_2_2_3
editor_folder wall/cwall-west
name wall
face westcwall_C.111
blocksview 1
no_pick 1
move_block all
end
Object westcwall_3_4
editor_folder wall/cwall-west
name wall
face westcwall_D.111
blocksview 1
no_pick 1
move_block all
end
Object westcwall_3_3
editor_folder wall/cwall-west
name wall
face westcwall_E.111
blocksview 1
no_pick 1
move_block all
end
Object westcwall_4
editor_folder wall/cwall-west
name wall
face westcwall_F.111
blocksview 1
no_pick 1
move_block all
end
Object westweak_wall_3
editor_folder wall/cwall-west
name wall
race wall
face westcwall_w_0.111
animation westweak_wall_3
is_animated 0
tear_down 1
hp 100
maxhp 100
ac 30
resist_magic 100
resist_fire 100
resist_electricity 100
resist_cold 100
resist_confusion 100
resist_acid 100
resist_drain 100
no_pick 1
blocksview 1
alive 1
level 1
move_block all
end
Object westweak_wall_4
editor_folder wall/cwall-west
name wall
race wall
face westcwall_w_1.111
animation westweak_wall_4
is_animated 0
tear_down 1
hp 100
maxhp 100
ac 30
resist_magic 100
resist_fire 100
resist_electricity 100
resist_cold 100
resist_confusion 100
resist_acid 100
resist_drain 100
no_pick 1
blocksview 1
alive 1
level 1
move_block all
end
Object westcwall_win1
editor_folder wall/cwall-west
name window
face westcwindow_0.111
move_block all
no_pick 1
end
Object westcwall_win2
editor_folder wall/cwall-west
name window
face westcwindow_1.111
move_block all
no_pick 1
end
Object westguard_house_4
editor_folder wall/cwall-west
name Guard House
face westguard_ho_1.111
no_pick 1
move_on walk fly_low
type 66
blocksview 1
client_type 25012
end
Object westguard_house_2
editor_folder wall/cwall-west
name Guard House
face westguard_ho_2.111
no_pick 1
move_on walk fly_low
type 66
blocksview 1
client_type 25012
end
Object westguard_house_3
editor_folder wall/cwall-west
name Guard House
face westguard_ho_4.111
no_pick 1
move_on walk fly_low
type 66
blocksview 1
client_type 25012
end
Object westguard_house_1
editor_folder wall/cwall-west
name Guard House
face westguard_ho_8.111
no_pick 1
move_on walk fly_low
type 66
blocksview 1
client_type 25012
end
Object dun_0
editor_folder wall/dun
face dun_0.111
blocksview 1
no_pick 1
move_block all
end
Object dun_1_2
editor_folder wall/dun
face dun_1.111
blocksview 1
no_pick 1
move_block all
end
Object dun_1_4
editor_folder wall/dun
face dun_2.111
blocksview 1
no_pick 1
move_block all
end
Object dun_2_2_1
editor_folder wall/dun
face dun_3.111
blocksview 1
no_pick 1
move_block all
end
Object dun_1_1
editor_folder wall/dun
face dun_4.111
blocksview 1
no_pick 1
move_block all
end
Object dun_2_1_1
editor_folder wall/dun
face dun_5.111
blocksview 1
no_pick 1
move_block all
end
Object dun_2_2_2
editor_folder wall/dun
face dun_4.111
blocksview 1
no_pick 1
move_block all
end
Object dun_3_2
editor_folder wall/dun
face dun_5.111
blocksview 1
no_pick 1
move_block all
end
Object dun_2_2_4
editor_folder wall/dun
face dun_8.111
blocksview 1
no_pick 1
move_block all
end
Object dun_1_3
editor_folder wall/dun
face dun_8.111
blocksview 1
no_pick 1
move_block all
end
Object dun_2_1_2
editor_folder wall/dun
face dun_A.111
blocksview 1
no_pick 1
move_block all
end
Object dun_3_1
editor_folder wall/dun
face dun_A.111
blocksview 1
no_pick 1
move_block all
end
Object dun_2_2_3
editor_folder wall/dun
face dun_C.111
blocksview 1
no_pick 1
move_block all
end
Object dun_3_4
editor_folder wall/dun
face dun_C.111
blocksview 1
no_pick 1
move_block all
end
Object dun_3_3
editor_folder wall/dun
face dun_C.111
blocksview 1
no_pick 1
move_block all
end
Object dun_4
editor_folder wall/dun
face dun_C.111
blocksview 1
no_pick 1
move_block all
end
Object dun0
editor_folder wall/dun
face dun_0.111
blocksview 1
no_pick 1
move_block all
end
Object dun5
editor_folder wall/dun
face dun_1.111
blocksview 1
no_pick 1
move_block all
end
Object dun6
editor_folder wall/dun
face dun_2.111
blocksview 1
no_pick 1
move_block all
end
Object dun4
editor_folder wall/dun
face dun_3.111
blocksview 1
no_pick 1
move_block all
end
Object dun8
editor_folder wall/dun
face dun_4.111
blocksview 1
no_pick 1
move_block all
end
Object dun3
editor_folder wall/dun
face dun_5.111
blocksview 1
no_pick 1
move_block all
end
Object dun10
editor_folder wall/dun
face dun_4.111
blocksview 1
no_pick 1
move_block all
end
Object dun11
editor_folder wall/dun
face dun_5.111
blocksview 1
no_pick 1
move_block all
end
Object dun7
editor_folder wall/dun
face dun_8.111
blocksview 1
no_pick 1
move_block all
end
Object dun12
editor_folder wall/dun
face dun_8.111
blocksview 1
no_pick 1
move_block all
end
Object dun2
editor_folder wall/dun
face dun_A.111
blocksview 1
no_pick 1
move_block all
end
Object dun13
editor_folder wall/dun
face dun_A.111
blocksview 1
no_pick 1
move_block all
end
Object dun9
editor_folder wall/dun
face dun_C.111
blocksview 1
no_pick 1
move_block all
end
Object dun14
editor_folder wall/dun
face dun_C.111
blocksview 1
no_pick 1
move_block all
end
Object dun16
editor_folder wall/dun
face dun_C.111
blocksview 1
no_pick 1
move_block all
end
Object dun17
editor_folder wall/dun
face dun_C.111
blocksview 1
no_pick 1
move_block all
end
Object dun18
editor_folder wall/dun
face dun_10.111
blocksview 1
no_pick 1
move_block all
end
Object dun19
editor_folder wall/dun
face dun_11.111
blocksview 1
no_pick 1
move_block all
end
Object dun20
editor_folder wall/dun
face dun_12.111
blocksview 1
no_pick 1
move_block all
end
Object dun21
editor_folder wall/dun
face dun_13.111
blocksview 1
no_pick 1
move_block all
end
Object dun22
editor_folder wall/dun
face dun_14.111
blocksview 1
no_pick 1
move_block all
end
Object dun23
editor_folder wall/dun
face dun_15.111
blocksview 1
no_pick 1
move_block all
end
Object dun24
editor_folder wall/dun
face dun_16.111
blocksview 1
no_pick 1
move_block all
end
Object dun25
editor_folder wall/dun
face dun_17.111
blocksview 1
no_pick 1
move_block all
end
Object dun26
editor_folder wall/dun
face dun_18.111
blocksview 1
no_pick 1
move_block all
end
Object dun27
editor_folder wall/dun
face dun_19.111
blocksview 1
no_pick 1
move_block all
end
Object dun28
editor_folder wall/dun
face dun_20.111
blocksview 1
no_pick 1
move_block all
end
Object dun29
editor_folder wall/dun
face dun_21.111
blocksview 1
no_pick 1
move_block all
end
Object dun30
editor_folder wall/dun
face dun_22.111
blocksview 1
no_pick 1
move_block all
end
Object dun31
editor_folder wall/dun
face dun_23.111
blocksview 1
no_pick 1
move_block all
end
Object dun32
editor_folder wall/dun
face dun_24.111
blocksview 1
no_pick 1
move_block all
end
Object dun33
editor_folder wall/dun
face dun_25.111
blocksview 1
no_pick 1
move_block all
end
Object dwall_0
editor_folder wall/dwall
name wall
face dwall_0.111
blocksview 1
no_pick 1
move_block all
end
Object dwall_1_2
editor_folder wall/dwall
name wall
face dwall_1.111
blocksview 1
no_pick 1
move_block all
end
Object dwall_1_4
editor_folder wall/dwall
name wall
face dwall_2.111
blocksview 1
no_pick 1
move_block all
end
Object dwall_2_2_1
editor_folder wall/dwall
name wall
face dwall_3.111
blocksview 1
no_pick 1
move_block all
end
Object dwall_1_1
editor_folder wall/dwall
name wall
face dwall_4.111
blocksview 1
no_pick 1
move_block all
end
Object dwall_2_1_1
editor_folder wall/dwall
name wall
face dwall_5.111
blocksview 1
no_pick 1
move_block all
end
Object dwall_2_2_2
editor_folder wall/dwall
name wall
face dwall_6.111
blocksview 1
no_pick 1
move_block all
end
Object dwall_3_2
editor_folder wall/dwall
name wall
face dwall_7.111
blocksview 1
no_pick 1
move_block all
end
Object dwall_1_3
editor_folder wall/dwall
name wall
face dwall_8.111
blocksview 1
no_pick 1
move_block all
end
Object dwall_2_2_4
editor_folder wall/dwall
name wall
face dwall_9.111
blocksview 1
no_pick 1
move_block all
end
Object dwall_2_1_2
editor_folder wall/dwall
name wall
face dwall_A.111
blocksview 1
no_pick 1
move_block all
end
Object dwall_3_1
editor_folder wall/dwall
name wall
face dwall_B.111
blocksview 1
no_pick 1
move_block all
end
Object dwall_2_2_3
editor_folder wall/dwall
name wall
face dwall_C.111
blocksview 1
no_pick 1
move_block all
end
Object dwall_3_4
editor_folder wall/dwall
name wall
face dwall_D.111
blocksview 1
no_pick 1
move_block all
end
Object dwall_3_3
editor_folder wall/dwall
name wall
face dwall_E.111
blocksview 1
no_pick 1
move_block all
end
Object dwall_4
editor_folder wall/dwall
name wall
face dwall_F.111
blocksview 1
no_pick 1
move_block all
end
Object dwall_win1
editor_folder wall/dwall
name window
face dwindow_0.111
move_block all
no_pick 1
end
Object dwall_win2
editor_folder wall/dwall
name window
face dwindow_1.111
move_block all
no_pick 1
end
Object dwall_win3
editor_folder wall/dwall
name window
face dwindow_2.111
move_block all
no_pick 1
end
Object dwall_win4
editor_folder wall/dwall
name window
face dwindow_3.111
move_block all
no_pick 1
end
Object ewall_0
editor_folder wall/ewall
name wall
face ewall_0.111
move_block all
no_pick 1
blocksview 1
end
Object ewall_1_2
editor_folder wall/ewall
name wall
face ewall_1.111
move_block all
no_pick 1
blocksview 1
end
Object ewall_1_4
editor_folder wall/ewall
name wall
face ewall_2.111
move_block all
no_pick 1
blocksview 1
end
Object ewall_2_2_1
editor_folder wall/ewall
name wall
face ewall_3.111
move_block all
no_pick 1
blocksview 1
end
Object ewall_1_1
editor_folder wall/ewall
name wall
face ewall_4.111
move_block all
no_pick 1
blocksview 1
end
Object ewall_2_1_1
editor_folder wall/ewall
name wall
face ewall_5.111
move_block all
no_pick 1
blocksview 1
end
Object ewall_2_2_2
editor_folder wall/ewall
name wall
face ewall_6.111
move_block all
no_pick 1
blocksview 1
end
Object ewall_3_2
editor_folder wall/ewall
name wall
face ewall_7.111
move_block all
no_pick 1
blocksview 1
end
Object ewall_1_3
editor_folder wall/ewall
name wall
face ewall_8.111
move_block all
no_pick 1
blocksview 1
end
Object ewall_2_2_4
editor_folder wall/ewall
name wall
face ewall_9.111
move_block all
no_pick 1
blocksview 1
end
Object ewall_2_1_2
editor_folder wall/ewall
name wall
face ewall_A.111
move_block all
no_pick 1
blocksview 1
end
Object ewall_3_1
editor_folder wall/ewall
name wall
face ewall_B.111
move_block all
no_pick 1
blocksview 1
end
Object ewall_2_2_3
editor_folder wall/ewall
name wall
face ewall_C.111
move_block all
no_pick 1
blocksview 1
end
Object ewall_3_4
editor_folder wall/ewall
name wall
face ewall_D.111
move_block all
no_pick 1
blocksview 1
end
Object ewall_3_3
editor_folder wall/ewall
name wall
face ewall_E.111
move_block all
no_pick 1
blocksview 1
end
Object ewall_4
editor_folder wall/ewall
name wall
face ewall_F.111
move_block all
no_pick 1
blocksview 1
end
Object ewall_redpost
editor_folder wall/ewall
name wall
face ewall_redpost.111
move_block all
no_pick 1
blocksview 1
end
Object ewall_win1
editor_folder wall/ewall
name window
face ewindow_0.111
move_block all
no_pick 1
end
Object ewall_win2
editor_folder wall/ewall
name window
face ewindow_1.111
move_block all
no_pick 1
end
Object firewall
editor_folder wall/firewall
alive 1
level 1
type 62
activate_on_push 1
activate_on_release 1
face earthwall.111
speed -0.02
hp 250
maxhp 250
ac 3
exp 50
resist_fire 100
blocksview 1
arch spell_small_fireball
end
end
Object firewall_1
editor_folder wall/firewall
name firewall
type 62
activate_on_push 1
activate_on_release 1
level 1
face firewall_1.111
sp 1
speed -0.02
no_pick 1
move_block all
blocksview 1
arch spell_small_fireball
end
end
Object firewall_2
editor_folder wall/firewall
name firewall
type 62
activate_on_push 1
activate_on_release 1
level 1
face firewall_2.111
sp 2
speed -0.02
no_pick 1
move_block all
blocksview 1
arch spell_small_fireball
end
end
Object firewall_3
editor_folder wall/firewall
name firewall
type 62
activate_on_push 1
activate_on_release 1
level 1
face firewall_3.111
sp 3
speed -0.02
no_pick 1
move_block all
blocksview 1
arch spell_small_fireball
end
end
Object firewall_4
editor_folder wall/firewall
name firewall
type 62
activate_on_push 1
activate_on_release 1
level 1
face firewall_4.111
sp 4
speed -0.02
no_pick 1
move_block all
blocksview 1
arch spell_small_fireball
end
end
Object firewall_5
editor_folder wall/firewall
name firewall
type 62
activate_on_push 1
activate_on_release 1
level 1
face firewall_5.111
sp 5
speed -0.02
no_pick 1
move_block all
blocksview 1
arch spell_small_fireball
end
end
Object firewall_6
editor_folder wall/firewall
name firewall
type 62
activate_on_push 1
activate_on_release 1
level 1
face firewall_6.111
sp 6
speed -0.02
no_pick 1
move_block all
blocksview 1
arch spell_small_fireball
end
end
Object firewall_7
editor_folder wall/firewall
name firewall
type 62
activate_on_push 1
activate_on_release 1
level 1
face firewall_7.111
sp 7
speed -0.02
no_pick 1
move_block all
blocksview 1
arch spell_small_fireball
end
end
Object firewall_8
editor_folder wall/firewall
name firewall
type 62
activate_on_push 1
activate_on_release 1
level 1
face firewall_8.111
sp 8
speed -0.02
no_pick 1
move_block all
blocksview 1
arch spell_small_fireball
end
end
Object flagstone_0
editor_folder wall/flagstone
name wall
face flagstone_0.111
blocksview 1
no_pick 1
move_block all
end
Object flagstone_1_2
editor_folder wall/flagstone
name wall
face flagstone_1.111
blocksview 1
no_pick 1
move_block all
end
Object flagstone_1_4
editor_folder wall/flagstone
name wall
face flagstone_2.111
blocksview 1
no_pick 1
move_block all
end
Object flagstone_2_2_1
editor_folder wall/flagstone
name wall
face flagstone_3.111
blocksview 1
no_pick 1
move_block all
end
Object flagstone_1_1
editor_folder wall/flagstone
name wall
face flagstone_4.111
blocksview 1
no_pick 1
move_block all
end
Object flagstone_2_1_1
editor_folder wall/flagstone
name wall
face flagstone_5.111
blocksview 1
no_pick 1
move_block all
end
Object flagstone_2_2_2
editor_folder wall/flagstone
name wall
face flagstone_6.111
blocksview 1
no_pick 1
move_block all
end
Object flagstone_3_2
editor_folder wall/flagstone
name wall
face flagstone_7.111
blocksview 1
no_pick 1
move_block all
end
Object flagstone_1_3
editor_folder wall/flagstone
name wall
face flagstone_8.111
blocksview 1
no_pick 1
move_block all
end
Object flagstone_2_2_4
editor_folder wall/flagstone
name wall
face flagstone_9.111
blocksview 1
no_pick 1
move_block all
end
Object flagstone_2_1_2
editor_folder wall/flagstone
name wall
face flagstone_A.111
blocksview 1
no_pick 1
move_block all
end
Object flagstone_3_1
editor_folder wall/flagstone
name wall
face flagstone_B.111
blocksview 1
no_pick 1
move_block all
end
Object flagstone_2_2_3
editor_folder wall/flagstone
name wall
face flagstone_C.111
blocksview 1
no_pick 1
move_block all
end
Object flagstone_3_4
editor_folder wall/flagstone
name wall
face flagstone_D.111
blocksview 1
no_pick 1
move_block all
end
Object flagstone_3_3
editor_folder wall/flagstone
name wall
face flagstone_E.111
blocksview 1
no_pick 1
move_block all
end
Object flagstone_4
editor_folder wall/flagstone
name wall
face flagstone_F.111
blocksview 1
no_pick 1
move_block all
end
Object flagstone_win1
editor_folder wall/flagstone
name wall
face flagstone_win1.111
blocksview 1
no_pick 1
move_block all
end
Object gwall_0
editor_folder wall/gwall
name wall
face gwall_0.111
no_pick 1
move_block all
blocksview 1
end
Object gwall_1_2
editor_folder wall/gwall
name wall
face gwall_1.111
no_pick 1
move_block all
blocksview 1
end
Object gwall_1_4
editor_folder wall/gwall
name wall
face gwall_2.111
no_pick 1
move_block all
blocksview 1
end
Object gwall_2_2_1
editor_folder wall/gwall
name wall
face gwall_3.111
no_pick 1
move_block all
blocksview 1
end
Object gwall_1_1
editor_folder wall/gwall
name wall
face gwall_4.111
no_pick 1
move_block all
blocksview 1
end
Object gwall_2_1_1
editor_folder wall/gwall
name wall
face gwall_5.111
no_pick 1
move_block all
blocksview 1
end
Object gwall_2_2_2
editor_folder wall/gwall
name wall
face gwall_6.111
no_pick 1
move_block all
blocksview 1
end
Object gwall_3_2
editor_folder wall/gwall
name wall
face gwall_7.111
no_pick 1
move_block all
blocksview 1
end
Object gwall_1_3
editor_folder wall/gwall
name wall
face gwall_8.111
no_pick 1
move_block all
blocksview 1
end
Object gwall_2_2_4
editor_folder wall/gwall
name wall
face gwall_9.111
no_pick 1
move_block all
blocksview 1
end
Object gwall_2_1_2
editor_folder wall/gwall
name wall
face gwall_A.111
no_pick 1
move_block all
blocksview 1
end
Object gwall_3_1
editor_folder wall/gwall
name wall
face gwall_B.111
no_pick 1
move_block all
blocksview 1
end
Object gwall_2_2_3
editor_folder wall/gwall
name wall
face gwall_C.111
no_pick 1
move_block all
blocksview 1
end
Object gwall_3_4
editor_folder wall/gwall
name wall
face gwall_D.111
no_pick 1
move_block all
blocksview 1
end
Object gwall_3_3
editor_folder wall/gwall
name wall
face gwall_E.111
no_pick 1
move_block all
blocksview 1
end
Object gwall_4
editor_folder wall/gwall
name wall
face gwall_F.111
no_pick 1
move_block all
blocksview 1
end

Object gwall_a
editor_folder wall/gwall
name wall
face gwall_xa.111
blocksview 1
no_pick 1
move_block all
end
Object gwall_b
editor_folder wall/gwall
name wall
face gwall_xb.111
blocksview 1
no_pick 1
move_block all
end
Object gwall_c
editor_folder wall/gwall
name wall
face gwall_xc.111
blocksview 1
no_pick 1
move_block all
end
Object gwall_d
editor_folder wall/gwall
name wall
face gwall_xd.111
blocksview 1
no_pick 1
move_block all
end
Object hedge_0
editor_folder wall/hedge
name hedge
face hedge_0.111
blocksview 1
no_pick 1
is_wooded 1
end
Object hedge_1_2
editor_folder wall/hedge
name hedge
face hedge_1.111
blocksview 1
no_pick 1
is_wooded 1
end
Object hedge_1_4
editor_folder wall/hedge
name hedge
face hedge_2.111
blocksview 1
no_pick 1
is_wooded 1
end
Object hedge_2_2_1
editor_folder wall/hedge
name hedge
face hedge_3.111
blocksview 1
no_pick 1
is_wooded 1
end
Object hedge_1_1
editor_folder wall/hedge
name hedge
face hedge_4.111
blocksview 1
no_pick 1
is_wooded 1
end
Object hedge_2_1_1
editor_folder wall/hedge
name hedge
face hedge_5.111
blocksview 1
no_pick 1
is_wooded 1
end
Object hedge_2_2_2
editor_folder wall/hedge
name hedge
face hedge_6.111
blocksview 1
no_pick 1
is_wooded 1
end
Object hedge_3_2
editor_folder wall/hedge
name hedge
face hedge_7.111
blocksview 1
no_pick 1
is_wooded 1
end
Object hedge_1_3
editor_folder wall/hedge
name hedge
face hedge_8.111
blocksview 1
no_pick 1
is_wooded 1
end
Object hedge_2_2_4
editor_folder wall/hedge
name hedge
face hedge_9.111
blocksview 1
no_pick 1
is_wooded 1
end
Object hedge_2_1_2
editor_folder wall/hedge
name hedge
face hedge_A.111
blocksview 1
no_pick 1
is_wooded 1
end
Object hedge_3_1
editor_folder wall/hedge
name hedge
face hedge_B.111
blocksview 1
no_pick 1
is_wooded 1
end
Object hedge_2_2_3
editor_folder wall/hedge
name hedge
face hedge_C.111
blocksview 1
no_pick 1
is_wooded 1
end
Object hedge_3_4
editor_folder wall/hedge
name hedge
face hedge_D.111
blocksview 1
no_pick 1
is_wooded 1
end
Object hedge_3_3
editor_folder wall/hedge
name hedge
face hedge_E.111
blocksview 1
no_pick 1
is_wooded 1
end
Object hedge_4
editor_folder wall/hedge
name hedge
face hedge_F.111
blocksview 1
no_pick 1
is_wooded 1
end
Object jcity_0
editor_folder wall/jcity
name wall
face jcity_0.111
blocksview 1
no_pick 1
type 66
client_type 25012
end
Object jcity_1_2
editor_folder wall/jcity
name wall
face jcity_1.111
blocksview 1
no_pick 1
type 66
client_type 25012
end
Object jcity_1_4
editor_folder wall/jcity
name wall
face jcity_2.111
blocksview 1
no_pick 1
type 66
client_type 25012
end
Object jcity_2_2_1
editor_folder wall/jcity
name wall
face jcity_3.111
blocksview 1
no_pick 1
type 66
client_type 25012
end
Object jcity_1_1
editor_folder wall/jcity
name wall
face jcity_4.111
blocksview 1
no_pick 1
type 66
client_type 25012
end
Object jcity_2_1_1
editor_folder wall/jcity
name wall
face jcity_5.111
blocksview 1
no_pick 1
type 66
client_type 25012
end
Object jcity_2_2_2
editor_folder wall/jcity
name wall
face jcity_6.111
blocksview 1
no_pick 1
type 66
client_type 25012
end
Object jcity_3_2
editor_folder wall/jcity
name wall
face jcity_7.111
blocksview 1
no_pick 1
type 66
client_type 25012
end
Object jcity_1_3
editor_folder wall/jcity
name wall
face jcity_8.111
blocksview 1
no_pick 1
type 66
client_type 25012
end
Object jcity_2_2_4
editor_folder wall/jcity
name wall
face jcity_9.111
blocksview 1
no_pick 1
type 66
client_type 25012
end
Object jcity_2_1_2
editor_folder wall/jcity
name wall
face jcity_A.111
blocksview 1
no_pick 1
type 66
client_type 25012
end
Object jcity_3_1
editor_folder wall/jcity
name wall
face jcity_B.111
blocksview 1
no_pick 1
type 66
client_type 25012
end
Object jcity_2_2_3
editor_folder wall/jcity
name wall
face jcity_C.111
blocksview 1
no_pick 1
type 66
client_type 25012
end
Object jcity_3_4
editor_folder wall/jcity
name wall
face jcity_D.111
blocksview 1
no_pick 1
type 66
client_type 25012
end
Object jcity_3_3
editor_folder wall/jcity
name wall
face jcity_E.111
blocksview 1
no_pick 1
type 66
client_type 25012
end
Object jcity_4
editor_folder wall/jcity
name wall
face jcity_F.111
blocksview 1
no_pick 1
type 66
client_type 25012
end
Object lbulletwall
editor_folder wall/lbulletwall
name large bulletwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face lbull_wall.101
animation lbulletwall
is_animated 0
speed -0.16
no_pick 1
move_block all
blocksview 1
arch spell_lg_magic_bullet
end
end
Object lbulletwall_1
editor_folder wall/lbulletwall
name large bulletwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face lbull_wall.111
sp 1
speed -0.04
no_pick 1
move_block all
blocksview 1
arch spell_lg_magic_bullet
end
end
Object lbulletwall_2
editor_folder wall/lbulletwall
name large bulletwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face lbull_wall.121
sp 2
speed -0.04
no_pick 1
move_block all
blocksview 1
arch spell_lg_magic_bullet
end
end
Object lbulletwall_3
editor_folder wall/lbulletwall
name large bulletwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face lbull_wall.131
sp 3
speed -0.04
no_pick 1
move_block all
blocksview 1
arch spell_lg_magic_bullet
end
end
Object lbulletwall_4
editor_folder wall/lbulletwall
name large bulletwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face lbull_wall.141
sp 4
speed -0.04
no_pick 1
move_block all
blocksview 1
arch spell_lg_magic_bullet
end
end
Object lbulletwall_5
editor_folder wall/lbulletwall
name large bulletwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face lbull_wall.151
sp 5
speed -0.04
no_pick 1
move_block all
blocksview 1
arch spell_lg_magic_bullet
end
end
Object lbulletwall_6
editor_folder wall/lbulletwall
name large bulletwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face lbull_wall.161
sp 6
speed -0.04
no_pick 1
move_block all
blocksview 1
arch spell_lg_magic_bullet
end
end
Object lbulletwall_7
editor_folder wall/lbulletwall
name large bulletwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face lbull_wall.171
sp 7
speed -0.04
no_pick 1
move_block all
blocksview 1
arch spell_lg_magic_bullet
end
end
Object lbulletwall_8
editor_folder wall/lbulletwall
name large bulletwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face lbull_wall.181
sp 8
speed -0.04
no_pick 1
move_block all
blocksview 1
arch spell_lg_magic_bullet
end
end
Object lightningwall
editor_folder wall/lightningwall
name lightningwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face light_wall.101
speed -0.1
no_pick 1
move_block all
blocksview 1
arch spell_sm_lightning
end
end
Object lightningwall_t
editor_folder wall/lightningwall
name lightningwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face light_wall.111
animation lightningwall_t
sp 1
maxsp 1
is_animated 0
speed -0.04
no_pick 1
move_block all
blocksview 1
arch spell_sm_lightning
end
end
Object lightningwall_1
editor_folder wall/lightningwall
name lightningwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face light_wall.111
sp 1
speed -0.04
no_pick 1
move_block all
blocksview 1
arch spell_sm_lightning
end
end
Object lightningwall_2
editor_folder wall/lightningwall
name lightningwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face light_wall.121
sp 2
speed -0.04
no_pick 1
move_block all
blocksview 1
arch spell_sm_lightning
end
end
Object lightningwall_3
editor_folder wall/lightningwall
name lightningwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face light_wall.131
sp 3
speed -0.04
no_pick 1
move_block all
blocksview 1
arch spell_sm_lightning
end
end
Object lightningwall_4
editor_folder wall/lightningwall
name lightningwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face light_wall.141
sp 4
speed -0.04
no_pick 1
move_block all
blocksview 1
arch spell_sm_lightning
end
end
Object lightningwall_5
editor_folder wall/lightningwall
name lightningwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face light_wall.151
sp 5
speed -0.04
no_pick 1
move_block all
blocksview 1
arch spell_sm_lightning
end
end
Object lightningwall_6
editor_folder wall/lightningwall
name lightningwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face light_wall.161
sp 6
speed -0.04
no_pick 1
move_block all
blocksview 1
arch spell_sm_lightning
end
end
Object lightningwall_7
editor_folder wall/lightningwall
name lightningwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face light_wall.171
sp 7
speed -0.04
no_pick 1
move_block all
blocksview 1
arch spell_sm_lightning
end
end
Object lightningwall_8
editor_folder wall/lightningwall
name lightningwall
type 62
activate_on_push 1
activate_on_release 1
level 1
face light_wall.181
sp 8
speed -0.04
no_pick 1
move_block all
blocksview 1
arch spell_sm_lightning
end
end
Object longtable_0
editor_folder wall/longtable
name longtable
face longtable_0.111
no_pick 1
end
Object longtable_1_2
editor_folder wall/longtable
name longtable
face longtable_1.111
no_pick 1
end
Object longtable_1_4
editor_folder wall/longtable
name longtable
face longtable_2.111
no_pick 1
end
Object longtable_2_2_1
editor_folder wall/longtable
name longtable
face longtable_3.111
no_pick 1
end
Object longtable_1_1
editor_folder wall/longtable
name longtable
face longtable_4.111
no_pick 1
end
Object longtable_2_1_1
editor_folder wall/longtable
name longtable
face longtable_5.111
no_pick 1
end
Object longtable_2_2_2
editor_folder wall/longtable
name longtable
face longtable_6.111
no_pick 1
end
Object longtable_3_2
editor_folder wall/longtable
name longtable
face longtable_7.111
no_pick 1
end
Object longtable_1_3
editor_folder wall/longtable
name longtable
face longtable_8.111
no_pick 1
end
Object longtable_2_2_4
editor_folder wall/longtable
name longtable
face longtable_9.111
no_pick 1
end
Object longtable_2_1_2
editor_folder wall/longtable
name longtable
face longtable_A.111
no_pick 1
end
Object longtable_3_1
editor_folder wall/longtable
name longtable
face longtable_B.111
no_pick 1
end
Object longtable_2_2_3
editor_folder wall/longtable
name longtable
face longtable_C.111
no_pick 1
end
Object longtable_3_4
editor_folder wall/longtable
name longtable
face longtable_D.111
no_pick 1
end
Object longtable_3_3
editor_folder wall/longtable
name longtable
face longtable_E.111
no_pick 1
end
Object longtable_4
editor_folder wall/longtable
name longtable
face longtable_F.111
no_pick 1
end
Object mine0
editor_folder wall/mine
face mine_0.111
blocksview 1
no_pick 1
move_block all
end
Object mine5
editor_folder wall/mine
face mine_1.111
blocksview 1
no_pick 1
move_block all
end
Object mine6
editor_folder wall/mine
face mine_2.111
blocksview 1
no_pick 1
move_block all
end
Object mine4
editor_folder wall/mine
face mine_3.111
blocksview 1
no_pick 1
move_block all
end
Object mine8
editor_folder wall/mine
face mine_4.111
blocksview 1
no_pick 1
move_block all
end
Object mine3
editor_folder wall/mine
face mine_5.111
blocksview 1
no_pick 1
move_block all
end
Object mine10
editor_folder wall/mine
face mine_4.111
blocksview 1
no_pick 1
move_block all
end
Object mine11
editor_folder wall/mine
face mine_5.111
blocksview 1
no_pick 1
move_block all
end
Object mine7
editor_folder wall/mine
face mine_8.111
blocksview 1
no_pick 1
move_block all
end
Object mine12
editor_folder wall/mine
face mine_8.111
blocksview 1
no_pick 1
move_block all
end
Object mine2
editor_folder wall/mine
face mine_A.111
blocksview 1
no_pick 1
move_block all
end
Object mine13
editor_folder wall/mine
face mine_A.111
blocksview 1
no_pick 1
move_block all
end
Object mine9
editor_folder wall/mine
face mine_C.111
blocksview 1
no_pick 1
move_block all
end
Object mine14
editor_folder wall/mine
face mine_C.111
blocksview 1
no_pick 1
move_block all
end
Object mine16
editor_folder wall/mine
face mine_C.111
blocksview 1
no_pick 1
move_block all
end
Object mine17
editor_folder wall/mine
face mine_C.111
blocksview 1
no_pick 1
move_block all
end
Object mine_nw
editor_folder wall/mine
face mine_nw.111
blocksview 1
no_pick 1
move_block all
end
Object mine_ne
editor_folder wall/mine
face mine_ne.111
blocksview 1
no_pick 1
move_block all
end
Object mine_se
editor_folder wall/mine
face mine_se.111
blocksview 1
no_pick 1
move_block all
end
Object mine_sw
editor_folder wall/mine
face mine_sw.111
blocksview 1
no_pick 1
move_block all
end
Object mine_0
editor_folder wall/mine
face mine_0.111
blocksview 1
no_pick 1
move_block all
end
Object mine_1_2
editor_folder wall/mine
face mine_1.111
blocksview 1
no_pick 1
move_block all
end
Object mine_1_4
editor_folder wall/mine
face mine_2.111
blocksview 1
no_pick 1
move_block all
end
Object mine_2_2_1
editor_folder wall/mine
face mine_3.111
blocksview 1
no_pick 1
move_block all
end
Object mine_1_1
editor_folder wall/mine
face mine_4.111
blocksview 1
no_pick 1
move_block all
end
Object mine_2_1_1
editor_folder wall/mine
face mine_5.111
blocksview 1
no_pick 1
move_block all
end
Object mine_2_2_2
editor_folder wall/mine
face mine_4.111
blocksview 1
no_pick 1
move_block all
end
Object mine_3_2
editor_folder wall/mine
face mine_5.111
blocksview 1
no_pick 1
move_block all
end
Object mine_1_3
editor_folder wall/mine
face mine_8.111
blocksview 1
no_pick 1
move_block all
end
Object mine_2_2_4
editor_folder wall/mine
face mine_8.111
blocksview 1
no_pick 1
move_block all
end
Object mine_2_1_2
editor_folder wall/mine
face mine_A.111
blocksview 1
no_pick 1
move_block all
end
Object mine_3_1
editor_folder wall/mine
face mine_A.111
blocksview 1
no_pick 1
move_block all
end
Object mine_2_2_3
editor_folder wall/mine
face mine_C.111
blocksview 1
no_pick 1
move_block all
end
Object mine_3_4
editor_folder wall/mine
face mine_C.111
blocksview 1
no_pick 1
move_block all
end
Object mine_3_3
editor_folder wall/mine
face mine_C.111
blocksview 1
no_pick 1
move_block all
end
Object mine_4
editor_folder wall/mine
face mine_C.111
blocksview 1
no_pick 1
move_block all
end
Object mine_secret_1_1
editor_folder wall/mine
name secret door
type 26
activate_on_push 1
activate_on_release 1
no_pick 1
face minedoor_4.x11
animation mine_secret_1_1
is_animated 0
move_block all
blocksview 1
wc 8
maxsp 0
speed 0.35
dam 10
value 1
maxhp 50
hp 50
end
More
Object mine_secret_1_2
editor_folder wall/mine
name secret door
x 1
type 26
activate_on_push 1
activate_on_release 1
no_pick 1
face minedoor_4.x11
animation mine_secret_1_2
is_animated 0
move_block all
blocksview 1
wc 8
value 1
maxsp 0
speed 0.35
dam 10
maxhp 50
hp 50
end
Object mine_secret_2_1
editor_folder wall/mine
name secret door
type 26
activate_on_push 1
activate_on_release 1
no_pick 1
face minedoor_8.x11
animation mine_secret_2_1
is_animated 0
move_block all
blocksview 1
wc 8
maxsp 0
speed 0.35
dam 10
value 1
maxhp 50
hp 50
end
More
Object mine_secret_2_2
editor_folder wall/mine
name secret door
y 1
type 26
activate_on_push 1
activate_on_release 1
no_pick 1
face minedoor_8.x11
animation mine_secret_2_2
is_animated 0
move_block all
blocksview 1
wc 8
value 1
maxsp 0
speed 0.35
dam 10
maxhp 50
hp 50
end
Object moat_0
editor_folder wall/moat
name moat
face moat_0.111
no_pick 1
move_block all
end
Object moat_1_2
editor_folder wall/moat
name moat
face moat_1.111
no_pick 1
move_block all
end
Object moat_1_4
editor_folder wall/moat
name moat
face moat_2.111
no_pick 1
move_block all
end
Object moat_2_2_1
editor_folder wall/moat
name moat
face moat_3.111
no_pick 1
move_block all
end
Object moat_1_1
editor_folder wall/moat
name moat
face moat_4.111
no_pick 1
move_block all
end
Object moat_2_1_1
editor_folder wall/moat
name moat
face moat_5.111
no_pick 1
move_block all
end
Object moat_2_2_2
editor_folder wall/moat
name moat
face moat_6.111
no_pick 1
move_block all
end
Object moat_3_2
editor_folder wall/moat
name moat
face moat_7.111
no_pick 1
move_block all
end
Object moat_1_3
editor_folder wall/moat
name moat
face moat_8.111
no_pick 1
move_block all
end
Object moat_2_2_4
editor_folder wall/moat
name moat
face moat_9.111
no_pick 1
move_block all
end
Object moat_2_1_2
editor_folder wall/moat
name moat
face moat_A.111
no_pick 1
move_block all
end
Object moat_3_1
editor_folder wall/moat
name moat
face moat_B.111
no_pick 1
move_block all
end
Object moat_2_2_3
editor_folder wall/moat
name moat
face moat_C.111
no_pick 1
move_block all
end
Object moat_3_4
editor_folder wall/moat
name moat
face moat_D.111
no_pick 1
move_block all
end
Object moat_3_3
editor_folder wall/moat
name moat
face moat_E.111
no_pick 1
move_block all
end
Object moat_4
editor_folder wall/moat
name moat
face moat_F.111
no_pick 1
move_block all
end
Object pier_0
editor_folder wall/pier
name pier
move_allow walk
move_block boat
face pier_0.111
no_pick 1
end
Object pier_1_2
editor_folder wall/pier
name pier
move_allow walk
move_block boat
face pier_1.111
no_pick 1
end
Object pier_1_4
editor_folder wall/pier
name pier
move_allow walk
move_block boat
face pier_2.111
no_pick 1
end
Object pier_2_2_1
editor_folder wall/pier
name pier
move_allow walk
move_block boat
face pier_3.111
no_pick 1
end
Object pier_1_1
editor_folder wall/pier
name pier
move_allow walk
move_block boat
face pier_4.111
no_pick 1
end
Object pier_2_1_1
editor_folder wall/pier
name pier
move_allow walk
move_block boat
face pier_5.111
no_pick 1
end
Object pier_2_2_2
editor_folder wall/pier
name pier
move_allow walk
move_block boat
face pier_6.111
no_pick 1
end
Object pier_3_2
editor_folder wall/pier
name pier
move_allow walk
move_block boat
face pier_7.111
no_pick 1
end
Object pier_1_3
editor_folder wall/pier
name pier
move_allow walk
move_block boat
face pier_8.111
no_pick 1
end
Object pier_2_2_4
editor_folder wall/pier
name pier
move_allow walk
move_block boat
face pier_9.111
no_pick 1
end
Object pier_2_1_2
editor_folder wall/pier
name pier
move_allow walk
move_block boat
face pier_A.111
no_pick 1
end
Object pier_3_1
editor_folder wall/pier
name pier
move_allow walk
move_block boat
face pier_B.111
no_pick 1
end
Object pier_2_2_3
editor_folder wall/pier
name pier
move_allow walk
move_block boat
face pier_C.111
no_pick 1
end
Object pier_3_4
editor_folder wall/pier
name pier
move_allow walk
move_block boat
face pier_D.111
no_pick 1
end
Object pier_3_3
editor_folder wall/pier
name pier
move_allow walk
move_block boat
face pier_E.111
no_pick 1
end
Object pier_4
editor_folder wall/pier
name pier
move_allow walk
move_block boat
face pier_F.111
no_pick 1
end
Object rough_wall_0
editor_folder wall/rough
name wall
face rough_0.111
move_block all
no_pick 1
blocksview 1
end
Object rough_wall_1_2
editor_folder wall/rough
name wall
face rough_1.111
move_block all
no_pick 1
blocksview 1
end
Object rough_wall_1_4
editor_folder wall/rough
name wall
face rough_2.111
move_block all
no_pick 1
blocksview 1
end
Object rough_wall_2_2_1
editor_folder wall/rough
name wall
face rough_3.111
move_block all
no_pick 1
blocksview 1
end
Object rough_wall_1_1
editor_folder wall/rough
name wall
face rough_4.111
move_block all
no_pick 1
blocksview 1
end
Object rough_wall_2_1_1
editor_folder wall/rough
name wall
face rough_5.111
move_block all
no_pick 1
blocksview 1
end
Object rough_wall_2_2_2
editor_folder wall/rough
name wall
face rough_6.111
move_block all
no_pick 1
blocksview 1
end
Object rough_wall_3_2
editor_folder wall/rough
name wall
face rough_7.111
move_block all
no_pick 1
blocksview 1
end
Object rough_wall_1_3
editor_folder wall/rough
name wall
face rough_8.111
move_block all
no_pick 1
blocksview 1
end
Object rough_wall_2_2_4
editor_folder wall/rough
name wall
face rough_9.111
move_block all
no_pick 1
blocksview 1
end
Object rough_wall_2_1_2
editor_folder wall/rough
name wall
face rough_A.111
move_block all
no_pick 1
blocksview 1
end
Object rough_wall_3_1
editor_folder wall/rough
name wall
face rough_B.111
move_block all
no_pick 1
blocksview 1
end
Object rough_wall_2_2_3
editor_folder wall/rough
name wall
face rough_C.111
move_block all
no_pick 1
blocksview 1
end
Object rough_wall_3_4
editor_folder wall/rough
name wall
face rough_D.111
move_block all
no_pick 1
blocksview 1
end
Object rough_wall_3_3
editor_folder wall/rough
name wall
face rough_E.111
move_block all
no_pick 1
blocksview 1
end
Object rough_wall_4
editor_folder wall/rough
name wall
face rough_F.111
move_block all
no_pick 1
blocksview 1
end
Object roughwall_0
editor_folder wall/rough
name wall
face rough_0.111
move_block all
no_pick 1
blocksview 1
end
Object roughwall_1_2
editor_folder wall/rough
name wall
face rough_1.111
move_block all
no_pick 1
blocksview 1
end
Object roughwall_1_4
editor_folder wall/rough
name wall
face rough_2.111
move_block all
no_pick 1
blocksview 1
end
Object roughwall_2_2_1
editor_folder wall/rough
name wall
face rough_3.111
move_block all
no_pick 1
blocksview 1
end
Object roughwall_1_1
editor_folder wall/rough
name wall
face rough_4.111
move_block all
no_pick 1
blocksview 1
end
Object roughwall_2_1_1
editor_folder wall/rough
name wall
face rough_5.111
move_block all
no_pick 1
blocksview 1
end
Object roughwall_2_2_2
editor_folder wall/rough
name wall
face rough_6.111
move_block all
no_pick 1
blocksview 1
end
Object roughwall_3_2
editor_folder wall/rough
name wall
face rough_7.111
move_block all
no_pick 1
blocksview 1
end
Object roughwall_1_3
editor_folder wall/rough
name wall
face rough_8.111
move_block all
no_pick 1
blocksview 1
end
Object roughwall_2_2_4
editor_folder wall/rough
name wall
face rough_9.111
move_block all
no_pick 1
blocksview 1
end
Object roughwall_2_1_2
editor_folder wall/rough
name wall
face rough_A.111
move_block all
no_pick 1
blocksview 1
end
Object roughwall_3_1
editor_folder wall/rough
name wall
face rough_B.111
move_block all
no_pick 1
blocksview 1
end
Object roughwall_2_2_3
editor_folder wall/rough
name wall
face rough_C.111
move_block all
no_pick 1
blocksview 1
end
Object roughwall_3_4
editor_folder wall/rough
name wall
face rough_D.111
move_block all
no_pick 1
blocksview 1
end
Object roughwall_3_3
editor_folder wall/rough
name wall
face rough_E.111
move_block all
no_pick 1
blocksview 1
end
Object roughwall_4
editor_folder wall/rough
name wall
face rough_F.111
move_block all
no_pick 1
blocksview 1
end
Object dlevel_0
editor_folder wall/slevel
name depression
face dlevel_0.111
no_pick 1
end
Object dlevel_1_2
editor_folder wall/slevel
name depression
face dlevel_1.111
no_pick 1
end
Object dlevel_1_4
editor_folder wall/slevel
name depression
face dlevel_2.111
no_pick 1
end
Object dlevel_2_2_1
editor_folder wall/slevel
name depression
face dlevel_3.111
no_pick 1
end
Object dlevel_1_1
editor_folder wall/slevel
name depression
face dlevel_4.111
no_pick 1
end
Object dlevel_2_1_1
editor_folder wall/slevel
name depression
face dlevel_5.111
no_pick 1
end
Object dlevel_2_2_2
editor_folder wall/slevel
name depression
face dlevel_6.111
no_pick 1
end
Object dlevel_3_2
editor_folder wall/slevel
name depression
face dlevel_7.111
no_pick 1
end
Object dlevel_1_3
editor_folder wall/slevel
name depression
face dlevel_8.111
no_pick 1
end
Object dlevel_2_2_4
editor_folder wall/slevel
name depression
face dlevel_9.111
no_pick 1
end
Object dlevel_2_1_2
editor_folder wall/slevel
name depression
face dlevel_A.111
no_pick 1
end
Object dlevel_3_1
editor_folder wall/slevel
name depression
face dlevel_B.111
no_pick 1
end
Object dlevel_2_2_3
editor_folder wall/slevel
name depression
face dlevel_C.111
no_pick 1
end
Object dlevel_3_4
editor_folder wall/slevel
name depression
face dlevel_D.111
no_pick 1
end
Object dlevel_3_3
editor_folder wall/slevel
name depression
face dlevel_E.111
no_pick 1
end
Object dlevel_4
editor_folder wall/slevel
name depression
face slevel_F.111
no_pick 1
end
Object dlevel_Bse
editor_folder wall/slevel
name depression
face dlevel_Bse.111
no_pick 1
end
Object dlevel_Dse
editor_folder wall/slevel
name depression
face dlevel_Dse.111
no_pick 1
end
Object dlevel_se
editor_folder wall/slevel
name depression
face dlevel_se.111
no_pick 1
end
Object dlevel_seB
editor_folder wall/slevel
name depression
face dlevel_seB.111
no_pick 1
end
Object dlevel_seD
editor_folder wall/slevel
name depression
face dlevel_seD.111
no_pick 1
end
Object dlevel_sese
editor_folder wall/slevel
name depression
face dlevel_sese.111
no_pick 1
end
Object dlevel_7sw
editor_folder wall/slevel
name depression
face dlevel_7sw.111
no_pick 1
end
Object dlevel_Bsw
editor_folder wall/slevel
name depression
face dlevel_Bsw.111
no_pick 1
end
Object dlevel_sw
editor_folder wall/slevel
name depression
face dlevel_sw.111
no_pick 1
end
Object dlevel_sw7
editor_folder wall/slevel
name depression
face dlevel_sw7.111
no_pick 1
end
Object dlevel_swB
editor_folder wall/slevel
name depression
face dlevel_swB.111
no_pick 1
end
Object dlevel_swsw
editor_folder wall/slevel
name depression
face dlevel_swsw.111
no_pick 1
end
Object slevel_0
editor_folder wall/slevel
name elevation
face slevel_0.111
no_pick 1
end
Object slevel_1_2
editor_folder wall/slevel
name elevation
face slevel_1.111
no_pick 1
end
Object slevel_1_4
editor_folder wall/slevel
name elevation
face slevel_2.111
no_pick 1
end
Object slevel_2_2_1
editor_folder wall/slevel
name elevation
face slevel_3.111
no_pick 1
end
Object slevel_1_1
editor_folder wall/slevel
name elevation
face slevel_4.111
no_pick 1
end
Object slevel_2_1_1
editor_folder wall/slevel
name elevation
face slevel_5.111
no_pick 1
end
Object slevel_2_2_2
editor_folder wall/slevel
name elevation
face slevel_6.111
no_pick 1
end
Object slevel_3_2
editor_folder wall/slevel
name elevation
face slevel_7.111
no_pick 1
end
Object slevel_1_3
editor_folder wall/slevel
name elevation
face slevel_8.111
no_pick 1
end
Object slevel_2_2_4
editor_folder wall/slevel
name elevation
face slevel_9.111
no_pick 1
end
Object slevel_2_1_2
editor_folder wall/slevel
name elevation
face slevel_A.111
no_pick 1
end
Object slevel_3_1
editor_folder wall/slevel
name elevation
face slevel_B.111
no_pick 1
end
Object slevel_2_2_3
editor_folder wall/slevel
name elevation
face slevel_C.111
no_pick 1
end
Object slevel_3_4
editor_folder wall/slevel
name elevation
face slevel_D.111
no_pick 1
end
Object slevel_3_3
editor_folder wall/slevel
name elevation
face slevel_E.111
no_pick 1
end
Object slevel_4
editor_folder wall/slevel
name elevation
face slevel_F.111
no_pick 1
end
Object snowstorm_0
editor_folder wall
level 10
type 62
activate_on_push 1
activate_on_release 1
face icestorm.113
speed -0.02
ac 3
exp 50
resist_cold 100
blocksview 0
invisible 1
sp 0
arch spell_icestorm
end
end
Object speedballwall
editor_folder wall/speedbwall
other_arch spell_small_speedball
name speedball wall
type 62
activate_on_push 1
activate_on_release 1
level 1
face speedbwall.111
animation speedballwall
dam 56
speed -0.03
no_pick 1
move_block all
blocksview 1
end
Object stwall_0
editor_folder wall/stwall
name wall
face stwall_0.111
blocksview 1
no_pick 1
move_block all
end
Object stwall_1_2
editor_folder wall/stwall
name wall
face stwall_1.111
blocksview 1
no_pick 1
move_block all
end
Object stwall_1_4
editor_folder wall/stwall
name wall
face stwall_2.111
blocksview 1
no_pick 1
move_block all
end
Object stwall_door_1_4
editor_folder wall/stwall
name doorway
face stwall_door_1.111
no_pick 1
end
Object stwall_2_2_1
editor_folder wall/stwall
name wall
face stwall_3.111
blocksview 1
no_pick 1
move_block all
end
Object stwall_1_1
editor_folder wall/stwall
name wall
face stwall_4.111
blocksview 1
no_pick 1
move_block all
end
Object stwall_2_1_1
editor_folder wall/stwall
name wall
face stwall_5.111
blocksview 1
no_pick 1
move_block all
end
Object stwall_door_2_1_1
editor_folder wall/stwall
name doorway
face stwall_door_0.111
no_pick 1
end
Object stwall_2_2_2
editor_folder wall/stwall
name wall
face stwall_6.111
blocksview 1
no_pick 1
move_block all
end
Object stwall_3_2
editor_folder wall/stwall
name wall
face stwall_7.111
blocksview 1
no_pick 1
move_block all
end
Object stwall_1_3
editor_folder wall/stwall
name wall
face stwall_8.111
blocksview 1
no_pick 1
move_block all
end
Object stwall_2_2_4
editor_folder wall/stwall
name wall
face stwall_9.111
blocksview 1
no_pick 1
move_block all
end
Object stwall_2_1_2
editor_folder wall/stwall
name wall
face stwall_A.111
blocksview 1
no_pick 1
move_block all
end
Object stwall_3_1
editor_folder wall/stwall
name wall
face stwall_B.111
blocksview 1
no_pick 1
move_block all
end
Object stwall_2_2_3
editor_folder wall/stwall
name wall
face stwall_C.111
blocksview 1
no_pick 1
move_block all
end
Object stwall_3_4
editor_folder wall/stwall
name wall
face stwall_D.111
blocksview 1
no_pick 1
move_block all
end
Object stwall_3_3
editor_folder wall/stwall
name wall
face stwall_E.111
blocksview 1
no_pick 1
move_block all
end
Object stwall_4
editor_folder wall/stwall
name wall
face stwall_F.111
blocksview 1
no_pick 1
move_block all
end
Object stwindow_win1
editor_folder wall/stwall
name window
face stwindow_0.111
move_block all
no_pick 1
end
Object stwindow_win2
editor_folder wall/stwall
name window
face stwindow_1.111
move_block all
no_pick 1
end
Object swall_0
editor_folder wall/swall
name fence
face swall_0.111
no_pick 1
move_block all
end
Object swall_1_2
editor_folder wall/swall
name fence
face swall_1.111
no_pick 1
move_block all
end
Object swall_1_2_half
editor_folder wall/swall
name fence
face swall_1_half.111
no_pick 1
move_block all
end
Object swall_1_4
editor_folder wall/swall
name fence
face swall_2.111
no_pick 1
move_block all
end
Object swall_1_4_half
editor_folder wall/swall
name fence
face swall_2_half.111
no_pick 1
move_block all
end
Object swall_2_2_1
editor_folder wall/swall
name fence
face swall_3.111
no_pick 1
move_block all
end
Object swall_1_1
editor_folder wall/swall
name fence
face swall_4.111
no_pick 1
move_block all
end
Object swall_1_1_half
editor_folder wall/swall
name fence
face swall_4_half.111
no_pick 1
move_block all
end
Object swall_2_1_1
editor_folder wall/swall
name fence
face swall_5.111
no_pick 1
move_block all
end
Object swall_2_2_2
editor_folder wall/swall
name fence
face swall_6.111
no_pick 1
move_block all
end
Object swall_3_2
editor_folder wall/swall
name fence
face swall_7.111
no_pick 1
move_block all
end
Object swall_1_3
editor_folder wall/swall
name fence
face swall_8.111
no_pick 1
move_block all
end
Object swall_1_3_half
editor_folder wall/swall
name fence
face swall_8_half.111
no_pick 1
move_block all
end
Object swall_2_2_4
editor_folder wall/swall
name fence
face swall_9.111
no_pick 1
move_block all
end
Object swall_2_1_2
editor_folder wall/swall
name fence
face swall_A.111
no_pick 1
move_block all
end
Object swall_3_1
editor_folder wall/swall
name fence
face swall_B.111
no_pick 1
move_block all
end
Object swall_2_2_3
editor_folder wall/swall
name fence
face swall_C.111
no_pick 1
move_block all
end
Object swall_3_4
editor_folder wall/swall
name fence
face swall_D.111
no_pick 1
move_block all
end
Object swall_3_3
editor_folder wall/swall
name fence
face swall_E.111
no_pick 1
move_block all
end
Object swall_4
editor_folder wall/swall
name fence
face swall_F.111
no_pick 1
move_block all
end
Object timberwall_0
editor_folder wall/timberwall
name wall
face timberwall_0.111
move_block all
no_pick 1
blocksview 1
end
Object timberwall_1_2
editor_folder wall/timberwall
name wall
face timberwall_1.111
move_block all
no_pick 1
blocksview 1
end
Object timberwall_1_4
editor_folder wall/timberwall
name wall
face timberwall_2.111
move_block all
no_pick 1
blocksview 1
end
Object timberwall_2_2_1
editor_folder wall/timberwall
name wall
face timberwall_3.111
move_block all
no_pick 1
blocksview 1
end
Object timberwall_1_1
editor_folder wall/timberwall
name wall
face timberwall_4.111
move_block all
no_pick 1
blocksview 1
end
Object timberwall_2_1_1
editor_folder wall/timberwall
name wall
face timberwall_5.111
move_block all
no_pick 1
blocksview 1
end
Object timberwall_2_2_2
editor_folder wall/timberwall
name wall
face timberwall_6.111
move_block all
no_pick 1
blocksview 1
end
Object timberwall_3_2
editor_folder wall/timberwall
name wall
face timberwall_7.111
move_block all
no_pick 1
blocksview 1
end
Object timberwall_1_3
editor_folder wall/timberwall
name wall
face timberwall_8.111
move_block all
no_pick 1
blocksview 1
end
Object timberwall_2_2_4
editor_folder wall/timberwall
name wall
face timberwall_9.111
move_block all
no_pick 1
blocksview 1
end
Object timberwall_2_1_2
editor_folder wall/timberwall
name wall
face timberwall_A.111
move_block all
no_pick 1
blocksview 1
end
Object timberwall_3_1
editor_folder wall/timberwall
name wall
face timberwall_B.111
move_block all
no_pick 1
blocksview 1
end
Object timberwall_2_2_3
editor_folder wall/timberwall
name wall
face timberwall_C.111
move_block all
no_pick 1
blocksview 1
end
Object timberwall_3_4
editor_folder wall/timberwall
name wall
face timberwall_D.111
move_block all
no_pick 1
blocksview 1
end
Object timberwall_3_3
editor_folder wall/timberwall
name wall
face timberwall_E.111
move_block all
no_pick 1
blocksview 1
end
Object timberwall_4
editor_folder wall/timberwall
name wall
face timberwall_F.111
move_block all
no_pick 1
blocksview 1
end
Object wall_0
editor_folder wall/wall
name wall
face wall_0.111
blocksview 1
no_pick 1
move_block all
end
Object wall_1_2
editor_folder wall/wall
name wall
face wall_1.111
blocksview 1
no_pick 1
move_block all
end
Object wall_1_4
editor_folder wall/wall
name wall
face wall_2.111
blocksview 1
no_pick 1
move_block all
end
Object wall_door_1_4
editor_folder wall/wall
name doorway
face wall_door_1.111
no_pick 1
end
Object wall_2_2_1
editor_folder wall/wall
name wall
face wall_3.111
blocksview 1
no_pick 1
move_block all
end
Object wall_1_1
editor_folder wall/wall
name wall
face wall_4.111
blocksview 1
no_pick 1
move_block all
end
Object wall_2_1_1
editor_folder wall/wall
name wall
face wall_5.111
blocksview 1
no_pick 1
move_block all
end
Object wall_door_2_1_1
editor_folder wall/wall
name doorway
face wall_door_0.111
no_pick 1
end
Object wall_2_2_2
editor_folder wall/wall
name wall
face wall_6.111
blocksview 1
no_pick 1
move_block all
end
Object wall_3_2
editor_folder wall/wall
name wall
face wall_7.111
blocksview 1
no_pick 1
move_block all
end
Object wall_1_3
editor_folder wall/wall
name wall
face wall_8.111
blocksview 1
no_pick 1
move_block all
end
Object wall_2_2_4
editor_folder wall/wall
name wall
face wall_9.111
blocksview 1
no_pick 1
move_block all
end
Object wall_2_1_2
editor_folder wall/wall
name wall
face wall_A.111
blocksview 1
no_pick 1
move_block all
end
Object wall_middle
editor_folder wall/wall
name wall middle
face wall_AA.111
blocksview 1
no_pick 1
move_block all
end
Object wall_3_1
editor_folder wall/wall
name wall
face wall_B.111
blocksview 1
no_pick 1
move_block all
end
Object wall_2_2_3
editor_folder wall/wall
name wall
face wall_C.111
blocksview 1
no_pick 1
move_block all
end
Object wall_3_4
editor_folder wall/wall
name wall
face wall_D.111
blocksview 1
no_pick 1
move_block all
end
Object wall_3_3
editor_folder wall/wall
name wall
face wall_E.111
blocksview 1
no_pick 1
move_block all
end
Object wall_4
editor_folder wall/wall
name wall
face wall_F.111
blocksview 1
no_pick 1
move_block all
end
Object wall_1_2_ruin
editor_folder wall/wall
name crumbled wall
face wall_1_ruin.111
blocksview 1
no_pick 1
move_block all
end
Object wall_1_4_ruin
editor_folder wall/wall
name crumbled wall
face wall_2_ruin.111
blocksview 1
no_pick 1
move_block all
end
Object wall_1_1_ruin
editor_folder wall/wall
name crumbled wall
face wall_4_ruin.111
blocksview 1
no_pick 1
move_block all
end
Object wall_1_3_ruin
editor_folder wall/wall
name crumbled wall
face wall_8_ruin.111
blocksview 1
no_pick 1
move_block all
end
Object wall_1_short
editor_folder wall/wall
name short wall 1
face wall_1_short.111
blocksview 1
no_pick 1
move_block all
end
Object wall_2_short
editor_folder wall/wall
name short wall 2
face wall_2_short.111
blocksview 1
no_pick 1
move_block all
end
Object wall_4_short
editor_folder wall/wall
name short wall 4
face wall_4_short.111
blocksview 1
no_pick 1
move_block all
end
Object wall_55
editor_folder wall/wall
name short wall 55
face wall_55.111
blocksview 1
no_pick 1
move_block all
end
Object wall_8_short
editor_folder wall/wall
name short wall 8
face wall_8_short.111
blocksview 1
no_pick 1
move_block all
end
Object wall_large_door1
editor_folder wall/wall
name large door
move_block 0
face wall_large_door.111
type 23
material 2
no_pick 1
end
More
Object wall_large_door2
editor_folder wall/wall
name large door
move_block 0
face wall_large_door.111
type 23
material 2
no_pick 1
x 1
end
Object window_win1
editor_folder wall/wall
name window
face window_0.111
move_block all
no_pick 1
end
Object window_win2
editor_folder wall/wall
name window
face window_1.111
move_block all
no_pick 1
end
Object white_wall_0
editor_folder wall/white
name wall
face white_wall_0.111
move_block all
no_pick 1
blocksview 1
end
Object white_wall_1_2
editor_folder wall/white
name wall
face white_wall_1.111
move_block all
no_pick 1
blocksview 1
end
Object white_wall_1_4
editor_folder wall/white
name wall
face white_wall_2.111
move_block all
no_pick 1
blocksview 1
end
Object white_wall_2_2_1
editor_folder wall/white
name wall
face white_wall_3.111
move_block all
no_pick 1
blocksview 1
end
Object white_wall_1_1
editor_folder wall/white
name wall
face white_wall_4.111
move_block all
no_pick 1
blocksview 1
end
Object white_wall_2_1_1
editor_folder wall/white
name wall
face white_wall_5.111
move_block all
no_pick 1
blocksview 1
end
Object white_wall_2_2_2
editor_folder wall/white
name wall
face white_wall_6.111
move_block all
no_pick 1
blocksview 1
end
Object white_wall_3_2
editor_folder wall/white
name wall
face white_wall_7.111
move_block all
no_pick 1
blocksview 1
end
Object white_wall_1_3
editor_folder wall/white
name wall
face white_wall_8.111
move_block all
no_pick 1
blocksview 1
end
Object white_wall_2_2_4
editor_folder wall/white
name wall
face white_wall_9.111
move_block all
no_pick 1
blocksview 1
end
Object white_wall_2_1_2
editor_folder wall/white
name wall
face white_wall_A.111
move_block all
no_pick 1
blocksview 1
end
Object white_wall_3_1
editor_folder wall/white
name wall
face white_wall_B.111
move_block all
no_pick 1
blocksview 1
end
Object white_wall_2_2_3
editor_folder wall/white
name wall
face white_wall_C.111
move_block all
no_pick 1
blocksview 1
end
Object white_wall_3_4
editor_folder wall/white
name wall
face white_wall_D.111
move_block all
no_pick 1
blocksview 1
end
Object white_wall_3_3
editor_folder wall/white
name wall
face white_wall_E.111
move_block all
no_pick 1
blocksview 1
end
Object white_wall_4
editor_folder wall/white
name wall
face white_wall_F.111
move_block all
no_pick 1
blocksview 1
end
Object white_wall_left
editor_folder wall/white
name wall
face white_wall_left.111
no_pick 1
end
Object white_wall_right
editor_folder wall/white
name wall
face white_wall_right.111
no_pick 1
end
Object white_wall_bottom
editor_folder wall/white
name wall
face white_wall_bottom.111
no_pick 1
end
Object white_wall_win1
editor_folder wall/white
name window
face white_window_0.111
move_block all
no_pick 1
end
Object white_wall_win2
editor_folder wall/white
name window
face white_window_1.111
move_block all
no_pick 1
end
Object woodwall_0
editor_folder wall/woodwall
name wall
face woodwall_0.111
move_block all
no_pick 1
blocksview 1
end
Object woodwall_1_2
editor_folder wall/woodwall
name wall
face woodwall_1.111
move_block all
no_pick 1
blocksview 1
end
Object woodwall_1_4
editor_folder wall/woodwall
name wall
face woodwall_2.111
move_block all
no_pick 1
blocksview 1
end
Object woodwall_2_2_1
editor_folder wall/woodwall
name wall
face woodwall_3.111
move_block all
no_pick 1
blocksview 1
end
Object woodwall_1_1
editor_folder wall/woodwall
name wall
face woodwall_4.111
move_block all
no_pick 1
blocksview 1
end
Object woodwall_2_1_1
editor_folder wall/woodwall
name wall
face woodwall_5.111
move_block all
no_pick 1
blocksview 1
end
Object woodwall_2_2_2
editor_folder wall/woodwall
name wall
face woodwall_6.111
move_block all
no_pick 1
blocksview 1
end
Object woodwall_3_2
editor_folder wall/woodwall
name wall
face woodwall_7.111
move_block all
no_pick 1
blocksview 1
end
Object woodwall_1_3
editor_folder wall/woodwall
name wall
face woodwall_8.111
move_block all
no_pick 1
blocksview 1
end
Object woodwall_2_2_4
editor_folder wall/woodwall
name wall
face woodwall_9.111
move_block all
no_pick 1
blocksview 1
end
Object woodwall_2_1_2
editor_folder wall/woodwall
name wall
face woodwall_A.111
move_block all
no_pick 1
blocksview 1
end
Object woodwall_3_1
editor_folder wall/woodwall
name wall
face woodwall_B.111
move_block all
no_pick 1
blocksview 1
end
Object woodwall_2_2_3
editor_folder wall/woodwall
name wall
face woodwall_C.111
move_block all
no_pick 1
blocksview 1
end
Object woodwall_3_4
editor_folder wall/woodwall
name wall
face woodwall_D.111
move_block all
no_pick 1
blocksview 1
end
Object woodwall_3_3
editor_folder wall/woodwall
name wall
face woodwall_E.111
move_block all
no_pick 1
blocksview 1
end
Object woodwall_4
editor_folder wall/woodwall
name wall
face woodwall_F.111
move_block all
no_pick 1
blocksview 1
end
Object woodwall_win1
editor_folder wall/woodwall
name window
face woodwindow_0.111
move_block all
no_pick 1
end
Object woodwall_win2
editor_folder wall/woodwall
name window
face woodwindow_1.111
move_block all
no_pick 1
end
Object wwall_0
editor_folder wall/wwall
name wall
face wwall_0.111
move_block all
no_pick 1
blocksview 1
end
Object wwall_1_2
editor_folder wall/wwall
name wall
face wwall_1.111
move_block all
no_pick 1
blocksview 1
end
Object wwall_1_4
editor_folder wall/wwall
name wall
face wwall_2.111
move_block all
no_pick 1
blocksview 1
end
Object wwall_2_2_1
editor_folder wall/wwall
name wall
face wwall_3.111
move_block all
no_pick 1
blocksview 1
end
Object wwall_1_1
editor_folder wall/wwall
name wall
face wwall_4.111
move_block all
no_pick 1
blocksview 1
end
Object wwall_2_1_1
editor_folder wall/wwall
name wall
face wwall_5.111
move_block all
no_pick 1
blocksview 1
end
Object wwall_2_2_2
editor_folder wall/wwall
name wall
face wwall_6.111
move_block all
no_pick 1
blocksview 1
end
Object wwall_3_2
editor_folder wall/wwall
name wall
face wwall_7.111
move_block all
no_pick 1
blocksview 1
end
Object wwall_1_3
editor_folder wall/wwall
name wall
face wwall_8.111
move_block all
no_pick 1
blocksview 1
end
Object wwall_2_2_4
editor_folder wall/wwall
name wall
face wwall_9.111
move_block all
no_pick 1
blocksview 1
end
Object wwall_2_1_2
editor_folder wall/wwall
name wall
face wwall_A.111
move_block all
no_pick 1
blocksview 1
end
Object wwall_3_1
editor_folder wall/wwall
name wall
face wwall_B.111
move_block all
no_pick 1
blocksview 1
end
Object wwall_2_2_3
editor_folder wall/wwall
name wall
face wwall_C.111
move_block all
no_pick 1
blocksview 1
end
Object wwall_3_4
editor_folder wall/wwall
name wall
face wwall_D.111
move_block all
no_pick 1
blocksview 1
end
Object wwall_3_3
editor_folder wall/wwall
name wall
face wwall_E.111
move_block all
no_pick 1
blocksview 1
end
Object wwall_4
editor_folder wall/wwall
name wall
face wwall_F.111
move_block all
no_pick 1
blocksview 1
end
Object wwall_left
editor_folder wall/wwall
name wall
face wwall_left.111
no_pick 1
end
Object wwall_right
editor_folder wall/wwall
name wall
face wwall_right.111
no_pick 1
end
Object wwall_weak_1
editor_folder wall/wwall
name wall
face wwall_w_0.111
animation wwall_weak_1
is_animated 0
tear_down 1
hp 200
maxhp 200
ac 30
resist_magic 100
resist_fire 100
resist_electricity 100
resist_cold 100
resist_confusion 100
resist_acid 100
resist_drain 100
move_block all
no_pick 1
blocksview 1
alive 1
level 1
end
Object wwall_weak_2
editor_folder wall/wwall
name wall
face wwall_w_1.111
animation wwall_weak_2
is_animated 0
tear_down 1
hp 200
maxhp 200
ac 30
resist_magic 100
resist_fire 100
resist_electricity 100
resist_cold 100
resist_confusion 100
resist_acid 100
resist_drain 100
move_block all
no_pick 1
blocksview 1
alive 1
level 1
end
Object wwall_win1
editor_folder wall/wwall
name window
face wwindow_0.111
move_block all
no_pick 1
end
Object wwall_win2
editor_folder wall/wwall
name window
face wwindow_1.111
move_block all
no_pick 1
end
Object CSword
editor_folder weapon/artifact/ChaosSword
name Chaos Sword
anim_suffix sword
nrof 1
last_sp 3
type 15
face CSword.113
animation CSword
anim_speed 3
client_anim_random 1
material 2
weight 20000
Str 1
Con 1
Dex 1
Wis 1
Int 1
Cha 1
hp -5
sp -4
luck -3
xrays 1
dam 100
magic 10
resist_acid 75
resist_magic 30
resist_fire 30
resist_electricity 30
resist_cold 30
resist_confusion -50
attacktype 262145
weapontype 1
path_denied 2304
value 1000000
name_pl Chaos Swords
client_type 100
body_arm -1
item_power 15
skill one handed weapons
end
Object darkblade
editor_folder weapon/artifact/Darkblade
name Darkblade
anim_suffix sword
nrof 1
type 15
face darkblade.111
animation darkblade
anim_speed 5
client_anim_random 1
Cha -1
Con 2
hp 1
attacktype 256
weapontype 1
resist_poison 30
resist_drain 100
weight 20000
last_sp 7
dam 10
magic 4
value 143000
name_pl Darkblades
client_type 100
body_arm -1
skill one handed weapons
item_power 15
end
Object demonbane
editor_folder weapon/artifact/Demonbane
name Demonbane
name_pl Demonbanes
anim_suffix double_sword
nrof 1
last_sp 9
type 15
face demonbane.111
animation demonbane
anim_speed 5
client_anim_random 1
material 2
dam 11
magic 3
weight 32000
value 90000
slaying demon
resist_fire 30
attacktype 1
weapontype 1
client_type 100
body_arm -2
skill two handed weapons
item_power 7
end
Object dagger_f
editor_folder weapon/artifact/Fdagger
name dagger of fortune
name_pl daggers of fortune
face dagger_f.111
animation dagger_f
anim_speed 5
client_anim_random 1
Cha 4
dam 2
luck 3
nrof 1
type 15
attacktype 1
weapontype 2
material 256
materialname glacium
value 50000
weight 2000
last_sp 5
client_type 100
body_arm -1
skill one handed weapons
item_power 5
end
Object frost_hammer
editor_folder weapon/artifact/Fhammer
name Frost Hammer
nrof 1
last_sp 8
type 15
weapontype 7
face frost_hammer.111
animation frost_hammer
anim_speed 2
client_anim_random 1
material 256
materialname glacium
dam 10
value 90000
weight 30000
magic 3
resist_cold 30
attacktype 18
Pow 3
name_pl Frost Hammers
client_type 100
body_arm -2
skill two handed weapons
item_power 10
end
Object lamestar
editor_folder weapon/artifact/Firestar
name Firestar
anim_suffix double_sword
nrof 1
animation lamestar
weapontype 7
anim_speed 5
client_anim_random 1
type 15
last_sp 9
face firestar.111
material 2
magic 3
dam 23
attacktype 5
value 400000
weight 40000
name_pl Firestars
client_type 100
body_arm -2
skill two handed weapons
end
Object firestar
editor_folder weapon/artifact/Firestar
name Firestar
anim_suffix double_sword
nrof 1
title named Fearless
animation firestar
weapontype 7
anim_speed 3
client_anim_random 1
type 15
last_sp 9
face firestar.111
material 2
magic 6
dam 35
attacktype 261
resist_fire 30
resist_drain 100
resist_fear 100
value 400000
weight 40000
name_pl Firestars
client_type 100
body_arm -2
skill two handed weapons
item_power 25
end
Object gram
editor_folder weapon/artifact/Gram
name Gram
anim_suffix double_sword
nrof 1
last_sp 15
type 15
face gram.111
animation gram
anim_speed 10
client_anim_random 1
material 2
dam 18
exp 1
magic 3
weight 30000
value 80000
attacktype 33
weapontype 1
resist_ghosthit 30
resist_fear 30
luck 1
name_pl Grams
client_type 100
body_arm -2
skill two handed weapons
item_power 10
end
Object holy_avenger
editor_folder weapon/artifact/HolyAvenger
name Holy Avenger
anim_suffix double_sword
nrof 1
face holyave.111
animation holy_avenger
anim_speed 5
client_anim_random 1
last_sp 9
dam 15
type 15
magic 5
Str 1
Wis 2
Cha 2
attacktype 4194560
weapontype 1
resist_magic 30
resist_drain 100
weight 25000
value 220000
name_pl Holy Avengers
client_type 100
body_arm -2
skill two handed weapons
item_power 25
end
Object k_dagger
editor_folder weapon/artifact/Kdagger
name Kobold Dagger
nrof 1
slaying troll
face k_dagger.111
dam 6
speed 0.100000
type 15
attacktype 1
weapontype 2
material 2
value 60000
weight 6000
magic 3
last_sp 2
name_pl Kobold Daggers
client_type 100
body_arm -1
skill one handed weapons
item_power 4
end
Object lava_s
editor_folder weapon/artifact/Lslasher
name Lava Slasher
anim_suffix double_sword
nrof 1
face lava_s.111
animation lava_s
Str 2
Con 2
dam 30
anim_speed 4
client_anim_random 1
type 15
resist_cold 75
attacktype 5
weapontype 1
material 256
materialname magmasium
value 220000
weight 25000
magic 3
last_sp 9
name_pl Lava Slashers
client_type 100
body_arm -2
skill two handed weapons
item_power 15
end
Object masamune
editor_folder weapon/artifact/Masamune
name Katana of Masamune
nrof 1
type 15
face masamune.111
animation masamune
anim_speed 5
client_anim_random 1
slaying undead
last_sp 3
Str 2
Dex 2
Con 2
Wis 1
dam 25
resist_drain 100
resist_ghosthit 100
resist_deplete 30
weight 9000
value 220000
attacktype 257
weapontype 4
material 2
magic 3
name_pl Katanas of Masamune
client_type 100
body_arm -1
skill one handed weapons
item_power 40
end
Object sting
editor_folder weapon/artifact/Sting
name Sting
nrof 1
last_sp 6
type 15
face sting.111
animation sting
anim_speed 10
client_anim_random 1
material 2
dam 5
magic 3
weight 6000
value 42000
slaying troll
attacktype 1
weapontype 2
name_pl Stings
client_type 100
body_arm -1
skill one handed weapons
item_power 4
end
Object uw_sword
editor_folder weapon/artifact/UW_Sword
name Belzebub's sword
anim_suffix double_sword
nrof 1
last_sp 7
dam 17
slaying angel
Con 2
Int 1
material 256
materialname abyssium
sp 1
type 15
face uw_sword.111
resist_confusion 100
resist_drain 100
resist_magic 30
magic 5
weight 30000
attacktype 65
weapontype 1
value 175000
anim_speed 10
client_anim_random 1
animation uw_sword
name_pl Belzebub's swords
client_type 100
body_arm -2
skill two handed weapons
item_power 40
end
Object uk_sd
editor_folder weapon/artifact/Usword
name Unknown Sword
anim_suffix double_sword
nrof 1
last_sp 6
type 15
face uk_sd.111
animation uk_sd
anim_speed 2
client_anim_random 1
material 2
Str 2
Dex 2
dam 40
weight 111000
value 1000000
attacktype 1
weapontype 1
name_pl Unknown Swords
client_type 100
body_arm -2
skill two handed weapons
end
Object bonecrusher
editor_folder weapon/artifact
name Bonecrusher
nrof 1
slaying skeleton
face bonecrush.111
type 15
last_sp 15
weight 150000
value 70000
magic 3
dam 50
material 64
attacktype 1
weapontype 7
name_pl Bonecrushers
client_type 100
body_arm -2
skill two handed weapons
item_power 4
end
Object deathbringer
editor_folder weapon/artifact
name Deathbringer
anim_suffix double_sword
nrof 1
last_sp 9
type 15
face deathbring.111
material 2
dam 15
weight 30000
value 55000
magic 3
attacktype 65537
weapontype 1
name_pl Deathbringers
client_type 100
body_arm -2
skill two handed weapons
end
Object defender
editor_folder weapon/artifact
name Defender
anim_suffix double_sword
nrof 1
last_sp 8
ac -1
type 15
face defender.111
material 2
dam 8
weight 20000
resist_drain 50
resist_physical 50
magic 3
value 150000
attacktype 1
weapontype 1
name_pl Defenders
client_type 100
body_arm -1
skill one handed weapons
item_power 5
end
Object dragonslayer
editor_folder weapon/artifact
name Dragonslayer
anim_suffix double_sword
nrof 1
last_sp 9
type 15
face dragonslay.111
material 2
dam 11
weight 35000
value 85000
magic 3
slaying dragon
resist_fire 30
attacktype 1
weapontype 1
name_pl Dragonslayers
client_type 100
body_arm -2
skill two handed weapons
item_power 7
end
Object excalibur
editor_folder weapon/artifact
name Excalibur
anim_suffix double_sword
nrof 1
last_sp 7
Str 1
Cha 2
type 15
face excalibur.111
material 2
dam 12
magic 5
weight 25000
value 220000
resist_magic 30
resist_drain 100
attacktype 256
weapontype 1
name_pl Excaliburs
client_type 100
body_arm -2
skill two handed weapons
item_power 15
end
Object firebrand
editor_folder weapon/artifact
name Firebrand
anim_suffix double_sword
nrof 1
last_sp 8
type 15
face firebrand.111
animation firebrand
anim_speed 4
client_anim_random 1
material 2
dam 9
weight 22000
value 75000
magic 3
resist_cold 30
attacktype 4
weapontype 1
name_pl Firebrands
client_type 100
body_arm -2
skill two handed weapons
item_power 5
end
Object frostbrand
editor_folder weapon/artifact
name Frostbrand
anim_suffix double_sword
nrof 1
last_sp 8
type 15
face frostbrand.111
material 2
dam 9
weight 22000
value 85000
magic 3
resist_fire 30
attacktype 16
weapontype 1
name_pl Frostbrands
client_type 100
body_arm -2
skill two handed weapons
item_power 5
end
Object harakiri
editor_folder weapon/artifact
name Harakiri sword
anim_suffix double_sword
nrof 1
last_sp 6
type 15
face harakiri.111
material 2
Str 1
Dex 1
dam 30
weight 5000
value 1000000
attacktype 1
weapontype 1
name_pl Harakiri swords
client_type 100
body_arm -1
skill one handed weapons
end
Object magi_staff
editor_folder weapon/artifact
name Staff of the Magi
nrof 1
type 15
face magi_staff.111
animation magi_staff
anim_speed 5
client_anim_random 1
material 16
weapontype 8
resist_magic 30
Int 1
Pow 1
sp 2
attacktype 257
dam 20
wc 5
magic 5
weight 4500
value 500000
name_pl Staves of the Magi
client_type 100
body_arm -2
skill two handed weapons
item_power 15
end
Object mjoellnir
editor_folder weapon/artifact
name Mjoellnir
nrof 1
last_sp 8
type 15
face mjoellnir.111
material 2
weapontype 7
dam 10
weight 30000
value 75000
magic 3
resist_electricity 30
attacktype 8
Str 1
name_pl Mjoellnirs
client_type 100
body_arm -2
skill two handed weapons
item_power 6
end
Object mournblade
editor_folder weapon/artifact
name Mournblade
anim_suffix double_sword
nrof 1
last_sp 8
Str 1
sp 1
type 15
face mournblade.111
material 2
dam 9
weight 25000
value 170000
magic 4
resist_magic 30
resist_drain 100
attacktype 384
weapontype 1
name_pl Mournblades
client_type 100
body_arm -2
skill two handed weapons
item_power 15
end
Object skullcleaver
editor_folder weapon/artifact
name Skullcleaver
nrof 1
slaying skull
face skullcleav.111
animation skullcleaver
anim_speed 10
client_anim_random 1
last_sp 11
type 15
weight 32000
magic 3
dam 20
material 18
value 80000
attacktype 1
weapontype 3
name_pl Skullcleavers
client_type 100
body_arm -2
skill two handed weapons
item_power 4
end
Object stormbringer
editor_folder weapon/artifact
name Stormbringer
anim_suffix double_sword
nrof 1
last_sp 8
Str 1
hp 1
type 15
face stormbring.111
material 2
dam 9
weight 25000
value 180000
magic 4
resist_magic 30
resist_electricity 30
resist_drain 100
attacktype 136
weapontype 1
name_pl Stormbringers
client_type 100
body_arm -2
skill two handed weapons
item_power 20
end
Object axe
editor_folder weapon/axe
nrof 1
last_sp 10
type 15
face axe_1.111
material 18
dam 7
weight 9000
value 20
attacktype 1
weapontype 3
name_pl axes
client_type 106
body_arm -1
skill one handed weapons
end
Object axe_2
editor_folder weapon/axe
nrof 1
name axe
race throwing
last_sp 10
type 15
face axe_2.111
material 18
dam 6
weight 6000
value 20
attacktype 1
weapontype 3
is_thrown 1
name_pl axes
client_type 106
body_arm -1
skill one handed weapons
end
Object axe_3
editor_folder weapon/axe
nrof 1
name axe
face axe_3.111
last_sp 10
type 15
material 18
dam 8
weight 12000
value 23
attacktype 1
weapontype 3
name_pl axes
client_type 106
body_arm -1
skill one handed weapons
end
Object axe_4
editor_folder weapon/axe
nrof 1
name axe
face axe_4.111
last_sp 10
type 15
material 18
dam 7
weight 10000
value 19
attacktype 1
weapontype 3
name_pl axes
client_type 106
body_arm -1
skill one handed weapons
end
Object axe_5
editor_folder weapon/axe
name vicious axe
nrof 1
last_sp 12
type 15
face axe_5.111
material 18
dam 13
weight 12000
value 80
attacktype 1
weapontype 3
name_pl vicious axes
client_type 106
body_arm -1
skill one handed weapons
end
Object b_axe1
editor_folder weapon/axe
nrof 1
name axe
race throwing
last_sp 10
type 15
face b_axe1.111
material 18
materialname bronze
dam 3
weight 6000
value 5
attacktype 1
weapontype 3
is_thrown 1
name_pl axes
client_type 106
body_arm -1
skill one handed weapons
end
Object battle_axe
editor_folder weapon/axe
name Battle Axe
face battle_axe.111
type 15
dam 21
speed 0.001
nrof 1
attacktype 1
weapontype 3
material 18
value 30000
weight 10000
last_sp 8
name_pl Battle Axes
client_type 106
body_arm -2
skill two handed weapons
end
Object brdaxe1
editor_folder weapon/axe
nrof 1
name bearded axe
race throwing
last_sp 9
type 15
face brdaxe_1.111
animation brdaxe1
material 18
dam 6
weight 4000
value 25
attacktype 1
weapontype 3
is_animated 0
is_thrown 1
is_turnable 1
name_pl bearded axes
client_type 106
body_arm -1
skill one handed weapons
end
Object dhaxe1
editor_folder weapon/axe
nrof 1
name war axe
face dhaxe_1.111
last_sp 9
type 15
material 18
dam 11
weight 10000
value 600
attacktype 1
weapontype 3
name_pl war axes
client_type 106
body_arm -1
skill one handed weapons
end
Object dhaxe2
editor_folder weapon/axe
nrof 1
name axe
face dhaxe_2.111
last_sp 10
type 15
material 18
dam 10
weight 9660
value 520
can_impale 1
attacktype 1
weapontype 3
name_pl axes
client_type 106
body_arm -1
skill one handed weapons
end
Object shaxe1
editor_folder weapon/axe
nrof 1
name axe
face shaxe_1.111
last_sp 7
type 15
material 18
dam 9
weight 8500
value 515
can_impale 1
attacktype 1
weapontype 3
name_pl axes
client_type 106
body_arm -1
skill one handed weapons
end
Object stoneaxe
editor_folder weapon/axe
nrof 1
last_sp 11
type 15
face stoneaxe.111
material 80
dam 6
weapontype 7
weight 8500
value 12
attacktype 1
name_pl stoneaxes
client_type 106
body_arm -1
skill one handed weapons
end
Object arrow
editor_folder weapon/bow
race arrows
type 13
face arrow.101
animation arrow
is_animated 0
is_turnable 1
nrof 1
weight 25
value 1
material 16
food 20
dam 2
wc 1
attacktype 1
name_pl arrows
client_type 159
end
Object bolt
editor_folder weapon/bow
race crossbow bolts
type 13
face bolt.101
animation bolt
is_animated 0
is_turnable 1
nrof 1
weight 50
value 2
material 2
food 10
dam 3
wc 2
attacktype 1
name_pl bolts
client_type 165
end
Object bow
editor_folder weapon/bow
race arrows
type 14
nrof 1
material 16
face bow.111
dam 7
weight 12000
value 40
sp 50
no_strength 0
attacktype 1
name_pl bows
client_type 151
body_arm -2
skill missile weapons
anim_suffix bow
end
Object compositebow
editor_folder weapon/bow
name composite bow
race arrows
type 14
nrof 1
material 16
face compositebow.111
dam 14
weight 3000
value 60
sp 35
no_strength 0
attacktype 1
name_pl composite bows
client_type 151
body_arm -2
skill missile weapons
anim_suffix bow
end
Object crossbow
editor_folder weapon/bow
race crossbow bolts
type 14
nrof 1
material 16
face crossbow.111
dam 7
weight 25000
sp 40
wc 1
value 40
no_strength 1
attacktype 1
name_pl crossbows
client_type 161
body_arm -2
skill missile weapons
end
Object elven_bow
editor_folder weapon/bow
name elven bow
race arrows
type 14
nrof 1
material 16
face elven_bow.111
magic 3
dam 15
weight 15000
sp 70
wc 1
value 17000
no_strength 0
attacktype 1
name_pl elven bows
client_type 150
body_arm -2
skill missile weapons
anim_suffix bow
end
Object handcrossbow
editor_folder weapon/bow
race crossbow bolts
name crossbow pistol
type 14
nrof 1
material 16
face handcrossbow.111
dam 5
weight 1500
sp 30
wc 1
value 52800
no_strength 1
attacktype 1
name_pl crossbow pistols
client_type 161
body_arm -1
skill missile weapons
end

Object handcrossbow_ivory
editor_folder weapon/bow
race crossbow bolts
name crossbow pistol
type 14
nrof 1
material 16
face handcrossbow_bone.111
dam 5
weight 1500
sp 30
wc 1
value 130050
no_strength 1
attacktype 1
name_pl crossbow pistols
client_type 161
body_arm -1
skill missile weapons
end


Object huntersbow
editor_folder weapon/bow
name hunter's bow
race arrows
type 14
nrof 1
material 16
face huntersbow.111
dam 10
weight 2000
value 40
sp 20
no_strength 0
attacktype 1
name_pl hunter's bows
client_type 150
body_arm -2
skill missile weapons
anim_suffix bow
end
Object lightning_bow
editor_folder weapon/bow
name lightning bow
race crossbow bolts
face lightning_bow.111
sp 40
dam 14
wc -2
nrof 1
type 14
attacktype 9
material 16
value 45000
weight 25000
magic 3
no_strength 1
name_pl lightning bows
client_type 150
body_arm -2
skill missile weapons
end
Object longbow
editor_folder weapon/bow
name long bow
race arrows
type 14
nrof 1
material 16
face longbow.111
dam 20
weight 8000
value 200
sp 40
no_strength 0
attacktype 1
name_pl long bows
client_type 151
body_arm -2
skill missile weapons
anim_suffix bow
end
Object magic_bow
editor_folder weapon/bow
name Energy Bow
race arrows
type 14
nrof 1
animation magic_bow
anim_speed 10
client_anim_random 1
material 16
face magic_bow.111
magic 7
dam 30
weight 9000
sp 80
wc 3
value 1700000
no_strength 0
attacktype 1
name_pl Energy Bows
client_type 151
body_arm -2
skill missile weapons
anim_suffix bow
end
Object reflexbow
editor_folder weapon/bow
name reflex bow
race arrows
type 14
nrof 1
material 16
face reflexbow.111
dam 23
weight 6000
value 25000
sp 47
no_strength 0
attacktype 1
name_pl reflex bows
client_type 151
body_arm -2
skill missile weapons
anim_suffix bow
end

Object reflexbow_ivory
editor_folder weapon/bow
name reflex bow
race arrows
type 14
nrof 1
material 16
materialname ivory
face reflexbow_bone.111
dam 23
weight 6000
value 65000
sp 47
no_strength 0
attacktype 1
name_pl reflex bows
client_type 151
body_arm -2
skill missile weapons
anim_suffix bow
end



Object reflexbow_bone
editor_folder weapon/bow
name reflex bow
race arrows
type 14
nrof 1
material 0
materialname bone
face reflexbow_bone.111
dam 32
weight 8000
value 10000
sp 42
no_strength 0
attacktype 1
name_pl reflex bows
client_type 151
body_arm -2
skill missile weapons
anim_suffix bow
end

Object thundar_bolt
editor_folder weapon/bow
name thundar bolt
race crossbow bolts
face thunder_bolt.101
animation thundar_bolt
is_animated 0
food 10
dam 100
wc -10
nrof 50
type 13
attacktype 9
material 2
value 20000
weight 1000
is_turnable 1
name_pl thundar bolts
client_type 165
end
Object large_morningstar
editor_folder weapon/chained
nrof 1
name large morningstar
last_sp 12
type 15
face lmornstar.111
weapontype 7
material 18
dam 13
weight 25000
value 44
attacktype 1
name_pl large morningstars
client_type 141
body_arm -2
skill two handed weapons
end
Object morningstar
editor_folder weapon/chained
nrof 1
last_sp 11
type 15
weapontype 7
face mornstar.111
material 18
dam 10
weight 17000
value 35
attacktype 1
name_pl morningstars
client_type 141
body_arm -1
skill one handed weapons
end
Object nunchacu_1
editor_folder weapon/chained
name nunchacu
nrof 1
last_sp 4
type 15
face nunchacu_1.111
weapontype 8
material 18
dam 1
weight 5000
value 20
attacktype 1
name_pl nunchacus
client_type 141
body_arm -2
skill two handed weapons
end
Object nunchacu_2
editor_folder weapon/chained
name nunchacu
nrof 1
last_sp 4
type 15
face nunchacu_2.111
weapontype 8
material 18
dam 2
weight 5500
value 25
attacktype 1
name_pl nunchacus
client_type 141
body_arm -2
skill two handed weapons
end
Object sflail1
editor_folder weapon/chained
nrof 1
name spiked flail
last_sp 15
type 15
face sflail_1.111
weapontype 7
material 18
dam 16
weight 28000
value 288
attacktype 1
name_pl spiked flails
client_type 141
body_arm -2
skill two handed weapons
end
Object shootingstar
editor_folder weapon/chained
name shootingstar
nrof 1
last_sp 6
type 15
face shootingstar.111
weapontype 7
material 2
dam 40
weight 20000
value 30000
attacktype 1
name_pl shootingstars
client_type 141
body_arm -2
skill two handed weapons
end
Object big_club
editor_folder weapon/club
nrof 1
name large club
last_sp 17
type 15
face big_club.111
material 16
weapontype 8
dam 20
weight 40000
value 20
attacktype 1
name_pl large clubs
client_type 121
body_arm -2
skill two handed weapons
end
Object club
editor_folder weapon/club
nrof 1
last_sp 9
type 15
face club.111
material 16
dam 6
weapontype 8
weight 9000
value 10
attacktype 1
name_pl clubs
client_type 121
body_arm -1
skill one handed weapons
end
Object cudgel
editor_folder weapon/club
nrof 1
name cudgel
last_sp 25
type 15
face cudgel.111
material 2
materialname bronze
weapontype 8
dam 40
weight 85000
value 654
attacktype 1
name_pl cudgels
client_type 121
body_arm -2
skill two handed weapons
end
Object quarterstaff
editor_folder weapon/club
nrof 1
last_sp 8
type 15
face quarters.111
material 16
dam 5
weapontype 8
weight 9000
value 20
attacktype 1
name_pl quarterstaffs
client_type 121
body_arm -2
skill two handed weapons
end
Object hammer
editor_folder weapon/hammer
nrof 1
last_sp 9
type 15
face hammer_1.111
material 18
dam 7
weapontype 7
weight 17500
value 25
attacktype 1
name_pl hammers
client_type 126
body_arm -1
skill one handed weapons
end
Object hammer_2
editor_folder weapon/hammer
nrof 1
name throwing hammer
race throwing
last_sp 9
weapontype 7
type 15
face hammer_2.121
animation hammer_2
is_animated 0
is_turnable 1
is_thrown 1
material 80
dam 6
weight 15500
value 23
attacktype 1
name_pl throwing hammers
client_type 126
body_arm -1
skill one handed weapons
end
Object stonehammer
editor_folder weapon/hammer
nrof 1
name stonehammer
last_sp 10
type 15
face stonehamme.111
weapontype 7
material 80
dam 6
weight 15000
value 13
attacktype 1
name_pl stonehammers
client_type 126
body_arm -1
skill one handed weapons
end
Object mace
editor_folder weapon/mace
nrof 1
last_sp 9
type 15
face mace_1.111
material 2
weapontype 7
dam 7
weight 16000
value 35
attacktype 1
name_pl maces
client_type 129
body_arm -1
skill one handed weapons
end
Object mace_2
editor_folder weapon/mace
nrof 1
name mace
last_sp 9
type 15
face mace_2.111
material 18
weapontype 7
dam 8
weight 17500
value 42
attacktype 1
name_pl maces
client_type 129
body_arm -1
skill one handed weapons
end
Object kama1
editor_folder weapon/misc
nrof 1
last_sp 5
type 15
face kama_1.111
material 18
dam 6
weight 7000
value 47
attacktype 1
weapontype 3
name kama
name_pl kamas
client_type 106
body_arm -1
skill one handed weapons
end
Object kama2
editor_folder weapon/misc
nrof 1
last_sp 5
type 15
face kama_2.111
material 18
dam 6
weight 7000
value 47
attacktype 1
weapontype 3
name kama
name_pl kamas
client_type 106
body_arm -1
skill one handed weapons
end
Object lspear
editor_folder weapon/misc
nrof 1
name long spear
last_sp 9
type 15
face lspear.111
material 18
dam 12
weight 26500
value 50
can_impale 1
attacktype 1
weapontype 5
name_pl long spears
client_type 136
body_arm -2
skill two handed weapons
end
Object poleaxe
editor_folder weapon/misc
nrof 1
last_sp 12
type 15
face poleaxe.111
material 18
dam 18
weight 35500
value 200
can_impale 1
can_cut 1
can_dam_armour 1
can_knockback 1
attacktype 1
name_pl poleaxes
client_type 136
body_arm -2
skill two handed weapons
end
Object sai1
editor_folder weapon/misc
name sai
nrof 1
last_sp 5
type 15
face sai_1.111
material 18
dam 2
ac 1
resist_physical 2
weight 2000
value 80
attacktype 1
weapontype 5
name_pl sais
client_type 145
body_arm -1
skill one handed weapons
end
Object sai2
editor_folder weapon/misc
name sai
nrof 1
last_sp 5
type 15
face sai_2.111
material 18
dam 2
ac 1
resist_physical 2
weight 2000
value 80
attacktype 1
weapontype 5
name_pl sais
client_type 145
body_arm -1
skill one handed weapons
end
Object scythe1
editor_folder weapon/misc
nrof 1
name scythe
last_sp 13
type 15
face scythe_1.111
material 18
dam 14
weight 29500
value 485
attacktype 1
weapontype 1
name_pl scythes
client_type 136
body_arm -2
skill two handed weapons
end
Object shovel_1
editor_folder weapon/misc
name shovel
nrof 1
slaying wall
last_sp 15
type 15
face shovel_1.111
material 2
dam 10
weight 30000
value 5
animation shovel_1
attacktype 1
name_pl shovels
client_type 145
body_arm -2
skill two handed weapons
anim_speed 5
client_anim_random 1
end
Object sickle1
editor_folder weapon/misc
nrof 1
last_sp 4
type 15
face sickle_1.111
material 2
dam 7
weight 8000
value 52
attacktype 1
weapontype 1
name sickle
name_pl sickles
client_type 101
body_arm -1
skill one handed weapons
end
Object spear
editor_folder weapon/misc
name spear
race throwing
nrof 1
last_sp 9
type 15
face spear.121
animation spear
is_animated 0
is_turnable 1
is_thrown 1
material 2
dam 7
weight 8500
value 25
attacktype 1
weapontype 5
name_pl spears
client_type 136
body_arm -2
skill two handed weapons
end
Object stake
editor_folder weapon/misc
slaying vampire
nrof 1
last_sp 11
type 15
face stake.111
material 16
dam 8
weight 2000
value 20
attacktype 1
weapontype 5
name_pl stakes
client_type 145
body_arm -1
skill one handed weapons
end
Object t_star1
editor_folder weapon/misc
nrof 1
name throwing star
race throwing
last_sp 2
type 15
face t_star1.111
is_thrown 1
material 2
dam 3
weight 325
value 45
attacktype 1
weapontype 2
name_pl throwing stars
client_type 101
body_arm -1
skill one handed weapons
end
Object taifu_1
editor_folder weapon/misc
name taifu
nrof 1
last_sp 6
type 15
face taifu_1.111
material 18
dam 2
ac 1
weight 5000
value 20
attacktype 1
weapontype 5
name_pl taifus
client_type 145
body_arm -1
skill one handed weapons
end
Object trident
editor_folder weapon/misc
name trident
race throwing
type 15
nrof 1
last_sp 8
face trident.121
animation trident
is_animated 0
is_turnable 1
is_thrown 1
material 2
dam 11
weight 23000
value 68
attacktype 1
weapontype 5
name_pl tridents
client_type 136
body_arm -2
skill two handed weapons
end
Object pipe
editor_folder weapon/other
nrof 1
name pipe
last_sp 8
type 15
face pipe.111
material 2
weapontype 8
dam 5
weight 6500
value 10
can_knockback 1
can_parry 1
attacktype 1
name_pl pipes
client_type 145
body_arm -1
skill one handed weapons
end
Object saw
editor_folder weapon/other
nrof 1
name saw
last_sp 7
slaying deathtree
type 15
face saw.111
material 18
dam 4
weight 6500
value 35
attacktype 1
name_pl saws
client_type 145
body_arm -1
skill one handed weapons
end
Object wrench
editor_folder weapon/other
nrof 1
name wrench
last_sp 6
type 15
face wrench.111
material 2
weapontype 8
dam 3
weight 3500
value 10
can_parry 1
can_knockback 1
attacktype 1
name_pl wrenches
client_type 145
body_arm -1
skill one handed weapons
end
Object b_bsword_1
editor_folder weapon/sword
anim_suffix sword
nrof 1
last_sp 8
type 15
face b_bsword_1.111
material 2
materialname bronze
dam 4
weight 20000
value 11
attacktype 1
weapontype 1
name broadsword
name_pl broadswords
client_type 101
body_arm -1
skill one handed weapons
end
Object b_bsword_2
editor_folder weapon/sword
anim_suffix sword
nrof 1
name broadsword
last_sp 8
type 15
face b_bsword_2.111
material 2
materialname bronze
dam 4
weight 21500
value 11
attacktype 1
weapontype 1
name_pl broadswords
client_type 101
body_arm -1
skill one handed weapons
end
Object b_dagger
editor_folder weapon/sword
nrof 1
last_sp 5
type 15
face b_dagger.111
material 2
materialname bronze
dam 1
weight 2000
value 10
attacktype 1
weapontype 2
name dagger
name_pl daggers
client_type 101
body_arm -1
skill one handed weapons
end
Object b_lsword
editor_folder weapon/sword
anim_suffix sword
nrof 1
name light sword
last_sp 8
type 15
face b_lsword.111
material 2
materialname bronze
dam 3
weight 11500
value 11
attacktype 1
weapontype 1
name_pl light swords
client_type 101
body_arm -1
skill one handed weapons
end
Object b_scimitar
editor_folder weapon/sword
nrof 1
last_sp 8
type 15
face b_scimitar.111
material 2
materialname bronze
dam 4
weight 15000
value 10
can_impale 1
can_cut 1
can_parry 1
attacktype 1
weapontype 1
name scimitar
name_pl scimitars
client_type 101
body_arm -1
skill one handed weapons
end
Object b_sicklesword
editor_folder weapon/sword
anim_suffix sword
nrof 1
last_sp 4
type 15
face b_sicklesword.111
material 2
materialname bronze
dam 4
weight 8600
value 330
attacktype 1
weapontype 1
name sickle sword
name_pl sickle swords
client_type 101
body_arm -1
skill one handed weapons
end
Object b_ssword_1
editor_folder weapon/sword
anim_suffix sword
nrof 1
last_sp 6
type 15
face b_ssword_1.111
material 2
materialname bronze
dam 2
weight 10000
value 7
attacktype 1
weapontype 1
name shortsword
name_pl shortswords
client_type 101
body_arm -1
skill one handed weapons
end
Object b_ssword_2
editor_folder weapon/sword
anim_suffix sword
name shortsword
nrof 1
last_sp 6
face b_ssword_2.111
material 2
materialname bronze
dam 2
weight 8000
value 8
type 15
attacktype 1
weapontype 5
name_pl shortswords
client_type 101
body_arm -1
skill one handed weapons
end
Object b_sword_1
editor_folder weapon/sword
anim_suffix sword
nrof 1
name long sword
last_sp 8
type 15
face b_sword_1.111
material 2
materialname bronze
dam 4
weight 15000
value 11
attacktype 1
weapontype 1
name_pl long swords
client_type 101
body_arm -1
skill one handed weapons
end
Object b_sword_2
editor_folder weapon/sword
anim_suffix sword
nrof 1
name long sword
last_sp 8
type 15
face b_sword_2.111
material 2
materialname bronze
dam 4
weight 14500
value 11
attacktype 1
weapontype 1
name_pl long swords
client_type 101
body_arm -1
skill one handed weapons
end
Object broadsword
editor_folder weapon/sword
anim_suffix sword
nrof 1
last_sp 8
type 15
face bsword_1.111
material 2
dam 9
weight 20000
value 50
attacktype 1
weapontype 1
name_pl broadswords
client_type 101
body_arm -1
skill one handed weapons
end
Object broadsword_2
editor_folder weapon/sword
anim_suffix sword
nrof 1
name broadsword
last_sp 8
type 15
face bsword_2.111
material 2
dam 9
weight 21500
value 48
attacktype 1
weapontype 1
name_pl broadswords
client_type 101
body_arm -1
skill one handed weapons
end
Object butterflysword_1
editor_folder weapon/sword
name butterflysword
name_pl butterflyswords
nrof 1
last_sp 5
face butterflysword_1.111
material 2
dam 4
weight 10000
value 45
type 15
attacktype 1
weapontype 5
client_type 101
body_arm -1
skill one handed weapons
end
Object butterflysword_2
editor_folder weapon/sword
name butterflysword
name_pl butterflyswords
nrof 1
last_sp 5
face butterflysword_2.111
material 2
dam 4
weight 10000
value 45
type 15
attacktype 1
weapontype 5
client_type 101
body_arm -1
skill one handed weapons
end
Object dagger
editor_folder weapon/sword
nrof 1
last_sp 5
type 15
face dagger.111
material 2
dam 2
weight 2000
value 20
attacktype 1
weapontype 2
name_pl daggers
client_type 101
body_arm -1
skill one handed weapons
end
Object falchion
editor_folder weapon/sword
nrof 1
last_sp 8
type 15
face falchion.111
material 2
dam 7
weight 13000
value 42
attacktype 1
weapontype 1
name_pl falchions
client_type 101
body_arm -1
skill one handed weapons
end
Object hooksword
editor_folder weapon/sword
name hooksword
nrof 1
last_sp 7
type 15
face hooksword.111
material 2
dam 6
ac 2
weight 13000
value 50
attacktype 1
weapontype 4
name_pl hookswords
client_type 101
body_arm -1
skill one handed weapons
end
Object katana_1
editor_folder weapon/sword
name katana
nrof 1
last_sp 6
type 15
face katana_1.111
material 2
dam 7
weight 11000
value 80
attacktype 1
weapontype 4
name_pl katanas
client_type 101
body_arm -1
skill one handed weapons
end
Object light_sword
editor_folder weapon/sword
nrof 1
name light sword
last_sp 8
type 15
face lsword.111
material 2
dam 6
weight 11500
value 44
attacktype 1
weapontype 1
name_pl light swords
client_type 101
body_arm -1
skill one handed weapons
end
Object nineringsword
editor_folder weapon/sword
nrof 1
last_sp 8
type 15
face nineringsword.111
material 2
dam 9
weight 16000
value 65
attacktype 1
weapontype 1
name nine ring sword
name_pl nine ring swords
client_type 101
body_arm -1
skill one handed weapons
end
Object rapier
editor_folder weapon/sword
nrof 1
last_sp 8
type 15
face rapier.111
material 2
dam 7
weight 10000
value 38
attacktype 1
weapontype 2
name_pl rapiers
client_type 101
body_arm -1
skill one handed weapons
end
Object sabre
editor_folder weapon/sword
nrof 1
last_sp 8
type 15
face sabre.111
material 2
dam 7
weight 13500
value 38
attacktype 1
weapontype 4
name_pl sabres
client_type 101
body_arm -1
skill one handed weapons
end
Object scimitar
editor_folder weapon/sword
nrof 1
last_sp 8
type 15
face scimitar.111
material 2
dam 8
weight 15000
value 42
can_impale 1
can_cut 1
can_parry 1
attacktype 1
weapontype 1
name_pl scimitars
client_type 101
body_arm -1
skill one handed weapons
end
Object serp_sword
editor_folder weapon/sword
nrof 1
name Serpentman sword
last_sp 8
type 15
face serp_sword.111
material 32
dam 6
can_cut 1
weight 3000
value 25
attacktype 1
weapontype 1
name_pl Serpentman swords
client_type 101
body_arm -1
skill one handed weapons
end
Object sicklesword
editor_folder weapon/sword
nrof 1
last_sp 4
type 15
face sicklesword.111
material 2
dam 8
weight 8600
value 440
attacktype 1
weapontype 1
name sickle sword
name_pl sickle swords
client_type 101
body_arm -1
skill one handed weapons
end
Object sleek_katana
editor_folder weapon/sword
name sleek katana
name_pl sleek katanas
slaying unnatural
nrof 1
last_sp 3
type 15
face katana_1.111
material 2
dam 15
magic 3
weight 10000
value 1000
attacktype 256
weapontype 4
client_type 101
body_arm -1
skill one handed weapons
resist_drain -100
end
Object shortsword
editor_folder weapon/sword
nrof 1
last_sp 6
type 15
face ssword_1.111
material 2
dam 4
weight 10000
value 30
attacktype 1
weapontype 1
name_pl shortswords
client_type 101
body_arm -1
skill one handed weapons
end
Object shortsword_2
editor_folder weapon/sword
name shortsword
nrof 1
last_sp 6
face ssword_2.111
material 2
dam 4
weight 8000
value 35
type 15
attacktype 1
weapontype 5
name_pl shortswords
client_type 101
body_arm -1
skill one handed weapons
end
Object sword
editor_folder weapon/sword
anim_suffix sword
nrof 1
name long sword
last_sp 8
type 15
face sword_1.111
material 2
dam 8
weight 15000
value 45
attacktype 1
weapontype 1
name_pl long swords
client_type 101
body_arm -1
skill one handed weapons
end
Object sword_2
editor_folder weapon/sword
anim_suffix sword
nrof 1
name long sword
last_sp 8
type 15
face sword_2.111
material 2
dam 8
weight 14500
value 45
attacktype 1
weapontype 1
name_pl long swords
client_type 101
body_arm -1
skill one handed weapons
end
Object sword_3
editor_folder weapon/sword
nrof 1
name two handed sword
name_pl two handed swords
anim_suffix double_sword
last_sp 8
type 15
face sword_3.111
material 2
dam 14
weight 25000
value 53
attacktype 1
weapontype 1
client_type 101
body_arm -2
skill two handed weapons
end
Object sword_4
editor_folder weapon/sword
anim_suffix sword
nrof 1
name sword
last_sp 8
type 15
face sword_4.111
material 2
dam 8
weight 15500
value 55
attacktype 1
weapontype 1
name_pl swords
client_type 101
body_arm -1
skill one handed weapons
end
Object t_dagger
editor_folder weapon/sword
nrof 1
name throwing dagger
race throwing
last_sp 4
type 15
face t_dagger.131
animation t_dagger
is_animated 0
is_turnable 1
is_thrown 1
material 2
dam 1
weight 1500
value 15
attacktype 1
weapontype 2
name_pl throwing daggers
client_type 101
body_arm -1
skill one handed weapons
end
Object vlongsword
editor_folder weapon/sword
nrof 1
name two handed sword
name_pl two handed swords
anim_suffix double_sword
last_sp 8
type 15
face vlongsword.111
material 2
dam 18
weight 28000
value 500
attacktype 1
weapontype 1
client_type 101
body_arm -2
skill two handed weapons
end
Object wicked_sabre
editor_folder weapon/sword
name wicked sabre
name_pl wicked sabres
dam 25
attacktype 262145
resist_weaponmagic -100
last_sp 4
nrof 1
type 15
face falchion.111
material 2
weight 13000
value 42
weapontype 1
client_type 101
body_arm -1
skill one handed weapons
end
