Crossfire Playbook - Appendix C

# Description of Gods

Below in boxes, the gods in your compiled version of Crossfire are shown. Use the command `crossfire -m8` to check if the information presented here is accurate.

(Note: you need to have compiled with the `DUMP\_SWITCHES` and `MULTIPLE_GODS` flags for this to work!) The boxed attributes have meaning as follows:

Enemy cult: | Name of the enemy god
Aligned race(s): | Names of races friendly to the cult. The priest of this cult has greater power over these creatures. In some cases the prayer `summon cult monsters` will summon these monsters to help the priest.
Enemy race(s): | Names of races hated by the cult. ``Holy word'' prayers of this god may be used to kill these creatures.
Attacktype(s): | Attacktypes used by this god's avatar and by cult `cause wounds` prayers.
Immunity: | Granted by the `holy possession` prayer.
Protected: | Granted to a cult priest and by the `bless` prayer.
Vulnerable: | Given to a cult priest and by the `curse` prayer.
Attunded: | The cult priest is attuned to these spellpaths.
Repelled: | The cult priest is repelled to these spellpaths.
Denied: | The cult priest is denied use of these spellpaths.
Added gifts/limits: | A cult priest has these addtional benefits and restrictions.

Note that not all gods have values for all possible attributes. In this case, no attribute will appear in that god's box.

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