// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once

#include "ui/widgets/buttons.h"
#include "ui/text/text.h"

namespace style {
struct SideBarButton;
} // namespace style

namespace Ui {

class RippleAnimation;

[[nodiscard]] QImage SideBarLockIcon(const style::color &fg);

class SideBarButton final : public Ui::RippleButton {
public:
	SideBarButton(
		not_null<QWidget*> parent,
		const TextWithEntities &title,
		const style::SideBarButton &st,
		const Fn<std::any(Fn<void()>)> &makeContext = nullptr,
		Fn<bool()> paused = nullptr);

	void setActive(bool active);
	void setBadge(const QString &badge, bool muted);
	void setIconOverride(
		const style::icon *iconOverride,
		const style::icon *iconOverrideActive = nullptr);
	void setLocked(bool locked);

	int resizeGetHeight(int newWidth) override;

	[[nodiscard]] bool locked() const;

private:
	void paintEvent(QPaintEvent *e) override;

	[[nodiscard]] const style::icon &computeIcon() const;
	void validateIconCache();
	void validateLockIconCache();

	const style::SideBarButton &_st;
	const style::icon *_iconOverride = nullptr;
	const style::icon *_iconOverrideActive = nullptr;
	Ui::Text::String _text;
	Ui::Text::String _badge;
	QImage _iconCache;
	QImage _iconCacheActive;
	int _iconCacheBadgeWidth = 0;
	bool _active = false;
	bool _badgeMuted = false;

	Fn<bool()> _paused;
	Fn<std::any(Fn<void()>)> _makeContext;

	struct {
		bool locked = false;
		QImage iconCache;
		QImage iconCacheActive;
	} _lock;

};
//
//class SideBarMenu final {
//public:
//	struct Item {
//		QString id;
//		QString title;
//		QString badge;
//		not_null<const style::icon*> icon;
//		not_null<const style::icon*> iconActive;
//		int iconTop = 0;
//	};
//
//	SideBarMenu(not_null<QWidget*> parent, const style::SideBarMenu &st);
//	~SideBarMenu();
//
//	[[nodiscard]] not_null<const Ui::RpWidget*> widget() const;
//
//	void setGeometry(QRect geometry);
//	void setItems(std::vector<Item> items);
//	void setActive(
//		const QString &id,
//		anim::type animated = anim::type::normal);
//	[[nodiscard]] rpl::producer<QString> activateRequests() const;
//
//	[[nodiscard]] rpl::lifetime &lifetime();
//
//private:
//	struct MenuItem {
//		Item data;
//		Ui::Text::String text;
//		mutable std::unique_ptr<Ui::RippleAnimation> ripple;
//		int top = 0;
//		int height = 0;
//	};
//	void setup();
//	void paint(Painter &p, QRect clip) const;
//	[[nodiscard]] int countContentHeight(int width, int outerHeight);
//
//	void mouseMove(QPoint position);
//	void mousePress(Qt::MouseButton button);
//	void mouseRelease(Qt::MouseButton button);
//
//	void setSelected(int selected);
//	void setPressed(int pressed);
//	void addRipple(MenuItem &item, QPoint position);
//	void repaint(const QString &id);
//	[[nodiscard]] MenuItem *itemById(const QString &id);
//
//	const style::SideBarMenu &_st;
//
//	Ui::RpWidget _outer;
//	const not_null<Ui::ScrollArea*> _scroll;
//	const not_null<Ui::RpWidget*> _inner;
//	std::vector<MenuItem> _items;
//	int _selected = -1;
//	int _pressed = -1;
//
//	QString _activeId;
//	rpl::event_stream<QString> _activateRequests;
//
//};

} // namespace Ui
