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#ifndef G4PSSphereSurfaceFlux3D_h
#define G4PSSphereSurfaceFlux3D_h 1

#include "G4PSSphereSurfaceFlux.hh"

////////////////////////////////////////////////////////////////////////////////
// (Description)
//   This is a primitive scorer class for scoring Surface Flux.
//  Flux version assumes only for G4Sphere shape, and the surface
//  is defined at the inside of the sphere.
//   The current is given in the unit of area.
//    e.g.  (Number of tracks)/mm2.
//
// Surface is defined  at the inside of sphere.
// Direction                  -Rmin   +Rmax
//   0  IN || OUT            ->|<-     |      fFlux_InOut
//   1  IN                   ->|       |      fFlux_In
//   2  OUT                    |<-     |      fFlux_Out
//
// Created: 2007-08-14  Tsukasa ASO
// 2010-07-22   Introduce Unit specification.
///////////////////////////////////////////////////////////////////////////////

class G4PSSphereSurfaceFlux3D : public G4PSSphereSurfaceFlux
{
 public:
  G4PSSphereSurfaceFlux3D(G4String name, G4int direction, G4int ni = 1,
                          G4int nj = 1, G4int nk = 1, G4int depi = 2,
                          G4int depj = 1, G4int depk = 0);

  G4PSSphereSurfaceFlux3D(G4String name, G4int direction, const G4String& unit,
                          G4int ni = 1, G4int nj = 1, G4int nk = 1,
                          G4int depi = 2, G4int depj = 1, G4int depk = 0);

  ~G4PSSphereSurfaceFlux3D() override = default;

 protected:
  G4int GetIndex(G4Step*) override;

 private:
  G4int fDepthi, fDepthj, fDepthk;
};

#endif
