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//
//
// Jane Tinslay May 2006
//
#include "G4TrajectoryGenericDrawer.hh"
#include "G4TrajectoryDrawerUtils.hh"
#include "G4VisTrajContext.hh"
#include "G4VTrajectory.hh"
#include <sstream>

G4TrajectoryGenericDrawer::G4TrajectoryGenericDrawer(const G4String& name, G4VisTrajContext* context)
  :G4VTrajectoryModel(name, context)
{}

G4TrajectoryGenericDrawer::~G4TrajectoryGenericDrawer() {}

void
G4TrajectoryGenericDrawer::Draw(const G4VTrajectory& traj, const G4bool& visible) const
{
  G4VisTrajContext myContext(GetContext());
  myContext.SetVisible(visible);

  if (GetVerbose()) {
    G4cout<<"G4TrajectoryGenericDrawer named "<<Name();
    G4cout<<", drawing trajectory with configuration: "<<G4endl;
    myContext.Print(G4cout);
  }
  
  G4TrajectoryDrawerUtils::DrawLineAndPoints(traj, myContext);
}

void
G4TrajectoryGenericDrawer::Print(std::ostream& ostr) const
{
  ostr<<"G4TrajectoryGenericDrawer model "<< Name()<< ", default configuration :"<<G4endl;
  GetContext().Print(G4cout);
}
