[items]
  [item]
    description=_( "It's an old carving knife. The long dulled blade sports a surprising number of dents." )
    display_name=_( "Kitchen Knife" )
    icon="10,2"
    inventory_location=48
    name="Kitchen Knife"
    price=20
    rareness=10
    shape="KNIFE_KITCHEN"
    short_description=_( "A rusty carving knife" )
    tags="SMALL,METAL"
    type="SWORD"
    weight=0.05
    [weapon]
      ap=5
      damage=10
      skill="MELEE_WEAPON"
    [/weapon]
  [/item]
  [item]
    description=_( "A lightweight weapon that is built for speed. A favorite of assassins!" )
    display_name=_( "Dirk" )
    icon="11,2"
    inventory_location=48
    name="Dirk"
    price=40
    rareness=10
    shape="DIRK"
    short_description=_( "A small dirk" )
    tags="SMALL,METAL"
    type="SWORD"
    weight=0.1
    [weapon]
      ap=5
      damage=15
      damage_type="P"
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="19,linear,0.5"
        min="0,linear,0"
      [/ap]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="17,linear,2"
        min="4,exponential,2"
      [/cth]
      [damage]
        max="19,linear,2"
        min="2,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="19,linear,4"
        min="0,exponential,0"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="90,linear,1"
        min="0,exponential,0"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "This dirk sports a menacing extra notch at its end. Monsters are sure to run screaming from this horror!" )
    display_name=_( "Curved Dirk" )
    icon="12,2"
    inventory_location=48
    name="Curved Dirk"
    price=50
    rareness=10
    shape="CURVED_DIRK"
    short_description=_( "A dirk with a spike" )
    tags="SMALL,METAL"
    type="SWORD"
    weight=0.1
    [weapon]
      ap=5
      damage=17
      damage_type="P"
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="19,linear,0.5"
        min="0,linear,0"
      [/ap]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="18,linear,2"
        min="4,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="2,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,3"
        min="2,exponential,3"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="90,linear,1"
        min="0,exponential,0"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "The throwing dagger is a well balanced weapon, favored by the feared assassin-poets of the Order of the Grizzled Pony." )
    display_name=_( "Throwing Dagger" )
    icon="13,2"
    inventory_location=48
    name="Throwing Dagger"
    price=50
    rareness=10
    shape="DAGGER_THROWING"
    short_description=_( "A well-balanced throwing dagger." )
    tags="SMALL,METAL"
    type="SWORD"
    weight=0.1
    [weapon]
      ap=5
      damage=10
      damage_type="P"
      range=2
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="17,linear,0.5"
        min="3,linear,0.5"
      [/ap]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="15,linear,4"
        min="10,exponential,4"
      [/cth]
      [damage]
        max="19,linear,3"
        min="2,exponential,3"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="19,linear,3"
        min="2,exponential,3"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "Many-a-throats were silenced by this here black iron" )
    display_name=_( "Dagger" )
    icon="14,2"
    inventory_location=48
    name="Dagger"
    price=80
    rareness=10
    shape="DAGGER"
    short_description=_( "A curiously shaped dagger" )
    tags="SMALL,METAL"
    type="SWORD"
    weight=0.2
    [weapon]
      ap=6
      damage=20
      damage_type="P"
      parry=15
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="15,linear,0.5"
        min="0,linear,0"
      [/ap]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="18,linear,2"
        min="8,exponential,2"
      [/cth]
      [damage]
        max="17,linear,2"
        min="3,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,3"
        min="4,exponential,3"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="90,linear,2"
        min="0,exponential,0"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "The extra-long serrated edge of this hunting knife is enough to induce nightmares. A nicely carved wooden handle completes this menacing weapon." )
    display_name=_( "Hunting Knife" )
    icon="15,2"
    inventory_location=48
    name="Hunting Knife"
    price=90
    rareness=10
    shape="KNIFE_HUNTING"
    short_description=_( "A hunting knife with a serrated edge." )
    tags="SMALL,METAL"
    type="SWORD"
    weight=0.2
    [weapon]
      ap=6
      damage=22
      damage_type="P"
      parry=15
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="19,linear,0.5"
        min="0,linear,0"
      [/ap]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="17,linear,2"
        min="5,exponential,2"
      [/cth]
      [damage]
        max="17,linear,2"
        min="4,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="17,linear,3"
        min="2,exponential,3"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "This knife bears the symbol of Unamoin. The god is enthroned on a seat of flame, before him stand a long line of souls, to be sacrificed for the divine feast." )
    display_name=_( "Ceremonial Dagger" )
    icon="16,2"
    inventory_location=48
    name="Ceremonial Dagger"
    price=100
    rareness=10
    shape="DAGGER_CEREMONIAL"
    short_description=_( "A wide-bladed ceremonial dagger." )
    tags="SMALL,METAL"
    type="SWORD"
    weight=0.2
    [weapon]
      ap=6
      damage=25
      damage_type="P"
      parry=15
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="19,linear,0.5"
        min="0,linear,0"
      [/ap]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="17,linear,2"
        min="5,exponential,2"
      [/cth]
      [damage]
        max="17,linear,2"
        min="4,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="17,linear,3"
        min="2,exponential,3"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="90,linear,1"
        min="0,exponential,0"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "A dwarven shortsword of average workmanship" )
    display_name=_( "Short sword" )
    icon="17,2"
    inventory_location=48
    name="Short sword"
    price=150
    rareness=8
    shape="SWORD_SHORT"
    short_description=_( "A stubby short sword" )
    tags="SMALL,METAL"
    type="SWORD"
    weight=1.5
    [weapon]
      ap=6
      damage=50
      parry=20
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="18,linear,0.5"
        min="2,linear,0.5"
      [/ap]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="17,linear,2"
        min="8,exponential,2"
      [/cth]
      [damage]
        max="17,linear,2"
        min="4,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,4"
        min="14,exponential,4"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="90,linear,1"
        min="20,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "Longer and wider than a shortsword, the dwarven military brand is sometimes held with two hands. It is designed for close-quarter underground melee fighting." )
    display_name=_( "Dwarven sword" )
    icon="18,2"
    inventory_location=48
    min_depth=1
    name="Dwarven sword"
    price=170
    rareness=7
    shape="SWORD_DWARVEN"
    short_description=_( "A sword of dwarven make." )
    tags="METAL,TWO_HANDED"
    type="SWORD"
    weight=2.2
    [weapon]
      ap=6
      damage=55
      parry=25
      skill="MELEE_WEAPON"
      two_handed=2
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="18,linear,0.5"
        min="2,linear,0.5"
      [/ap]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="17,linear,2"
        min="5,exponential,2"
      [/cth]
      [damage]
        max="17,linear,2"
        min="4,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="17,linear,4"
        min="15,exponential,4"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="90,linear,1"
        min="20,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "Officer in the royal guard wear this pointed swords as a sign of rank. They're usually not used in actual combat but are only carried during a ceremony." )
    display_name=_( "Ornamental officer sword" )
    icon="19,2"
    inventory_location=48
    min_depth=1
    name="Ornamental officer sword"
    price=180
    rareness=7
    shape="SWORD_ORNAMENTAL"
    short_description=_( "A strange pointed sword." )
    tags="METAL,TWO_HANDED"
    type="SWORD"
    weight=2.2
    [weapon]
      ap=7
      damage=55
      parry=25
      skill="MELEE_WEAPON"
      two_handed=2
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="17,linear,0.5"
        min="2,linear,0.5"
      [/ap]
      [damage]
        max="17,linear,2"
        min="2,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="17,linear,2"
        min="7,exponential,2"
      [/cth]
      [damage]
        max="17,linear,2"
        min="3,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,4"
        min="15,exponential,4"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="90,linear,1"
        min="20,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "A bastard sword can be wielded either by one or both hands... (If you still have both hands)" )
    display_name=_( "Bastard sword" )
    icon="20,2"
    inventory_location=48
    min_depth=1
    name="Bastard sword"
    price=200
    rareness=7
    shape="SWORD_BASTARD"
    short_description=_( "The rusty bastard sword has seen plenty of use" )
    tags="METAL,TWO_HANDED"
    type="SWORD"
    weight=2
    [weapon]
      ap=8
      damage=70
      parry=50
      skill="MELEE_WEAPON"
      two_handed=2
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="16,linear,0.5"
        min="3,linear,0.5"
      [/ap]
      [damage]
        max="15,linear,2"
        min="3,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="16,linear,2"
        min="12,exponential,2"
      [/cth]
      [damage]
        max="16,linear,2"
        min="5,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="17,linear,4"
        min="15,exponential,4"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="85,linear,1"
        min="30,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "The longsword is the noble weapon of the knights" )
    display_name=_( "Long sword" )
    icon="1,3"
    inventory_location=48
    min_depth=2
    name="Long sword"
    price=250
    rareness=7
    shape="SWORD_LONG"
    short_description=_( "A well-balanced, shiny longsword" )
    tags="METAL,LARGE"
    type="SWORD"
    weight=4.5
    [weapon]
      ap=7
      damage=80
      parry=60
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="16,linear,0.5"
        min="3,linear,0.5"
      [/ap]
      [damage]
        max="15,linear,2"
        min="3,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="16,linear,2"
        min="14,exponential,2"
      [/cth]
      [damage]
        max="16,linear,2"
        min="6,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,5"
        min="15,exponential,5"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="90,linear,1"
        min="35,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "The blade of this sword is made from laying many strips of metal upon each other in a twisted 'snake' formation. This gives the weapon its exceptional strength." )
    display_name=_( "Twisted sword" )
    icon="2,3"
    inventory_location=48
    min_depth=2
    name="Twisted sword"
    price=300
    rareness=8
    shape="SWORD_CURVEY"
    short_description=_( "A blade with a snake-like form" )
    tags="METAL,LARGE"
    type="SWORD"
    weight=5
    [weapon]
      ap=7
      damage=85
      parry=65
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="16,linear,0.5"
        min="3,linear,0.5"
      [/ap]
      [damage]
        max="15,linear,2"
        min="3,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="16,linear,2"
        min="15,exponential,2"
      [/cth]
      [damage]
        max="16,linear,2"
        min="6,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,5"
        min="15,exponential,5"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="90,linear,1"
        min="35,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "Adopted from an invading force of Southern pirates, these heavy cutlasses can deliver a crushing blow." )
    display_name=_( "Royal Cutlass" )
    icon="3,3"
    inventory_location=48
    min_depth=2
    name="Royal Cutlass"
    price=320
    rareness=8
    shape="SWORD_ROYAL"
    short_description=_( "A cutlass with a curved, heavy blade" )
    tags="METAL,LARGE,TWO_HANDED"
    type="SWORD"
    weight=5
    [weapon]
      ap=8
      damage=90
      parry=70
      skill="MELEE_WEAPON"
      two_handed=1
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="17,linear,0.5"
        min="2,linear,0.5"
      [/ap]
      [damage]
        max="16,linear,2"
        min="2,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="16,linear,2"
        min="7,exponential,2"
      [/cth]
      [damage]
        max="16,linear,2"
        min="5,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,5"
        min="16,exponential,5"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="90,linear,1"
        min="35,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "A smaller version of the royal cutlass that can be held in one hand." )
    display_name=_( "Nederianese Cutlass" )
    icon="4,3"
    inventory_location=48
    min_depth=2
    name="Nederianese Cutlass"
    price=350
    rareness=7
    shape="SWORD_CUTLASS"
    short_description=_( "A small cutlass" )
    tags="METAL,LARGE"
    type="SWORD"
    weight=5
    [weapon]
      ap=8
      damage=85
      parry=65
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="17,linear,0.5"
        min="2,linear,0.5"
      [/ap]
      [damage]
        max="16,linear,2"
        min="2,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="16,linear,2"
        min="8,exponential,2"
      [/cth]
      [damage]
        max="16,linear,2"
        min="5,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,5"
        min="16,exponential,5"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="90,linear,1"
        min="35,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "These swords were designed to be used from horseback. As such they tend to be top-heavy and awkward to use in melee." )
    display_name=_( "Cavalry Sabre" )
    icon="5,3"
    inventory_location=48
    min_depth=3
    name="Cavalry Sabre"
    price=380
    rareness=6
    shape="SWORD_CAVALRY"
    short_description=_( "A strangely-balanced utilitarian sword" )
    tags="METAL,LARGE"
    type="SWORD"
    weight=5
    [weapon]
      ap=7
      damage=85
      parry=70
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="17,linear,0.5"
        min="2,linear,0.5"
      [/ap]
      [damage]
        max="16,linear,2"
        min="2,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="16,linear,2"
        min="6,exponential,2"
      [/cth]
      [damage]
        max="16,linear,2"
        min="5,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,5"
        min="16,exponential,5"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="85,linear,1"
        min="40,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "Mostly used by the aristocracy, these weapons were designed to puncture armor rather to strike with the edge. They require extreme finesse when used and are more likely to break." )
    display_name=_( "Rapier" )
    icon="6,3"
    inventory_location=48
    min_depth=3
    name="Rapier"
    price=320
    rareness=8
    shape="SWORD_RAPIER"
    short_description=_( "A long pointed sword with not much of an edge." )
    tags="METAL,LARGE"
    type="SWORD"
    weight=5
    [weapon]
      ap=7
      damage=85
      damage_type="P"
      parry=60
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="15,linear,0.5"
        min="8,linear,0.5"
      [/ap]
      [damage]
        max="17,linear,2"
        min="5,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="18,linear,2"
        min="15,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="2,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="19,linear,4"
        min="10,exponential,4"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="95,linear,1"
        min="50,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "Only persons of exceeding strength can cleave their enemies to bits with this greatsword" )
    display_name=_( "Great sword" )
    icon="7,3"
    inventory_location=48
    min_depth=2
    name="Great sword"
    price=350
    rareness=7
    shape="CLAYMORE"
    short_description=_( "A two-handed greatsword" )
    tags="METAL,LARGE,TWO_HANDED"
    type="SWORD"
    weight=6
    [weapon]
      ap=9
      damage=100
      parry=80
      skill="MELEE_WEAPON"
      two_handed=1
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="17,linear,0.5"
        min="2,linear,0.5"
      [/ap]
      [damage]
        max="16,linear,2"
        min="2,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="17,linear,2"
        min="4,exponential,2"
      [/cth]
      [damage]
        max="17,linear,2"
        min="4,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="17,linear,5"
        min="16,exponential,5"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="90,linear,1"
        min="50,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "Wrought by the elvish metal smiths of Allovium, this blade is specially prepared to slay dragons." )
    display_name=_( "Purple Worm Slayer" )
    icon="8,3"
    inventory_location=48
    min_depth=3
    name="Purple Worm Slayer"
    price=350
    rareness=6
    shape="SWORD_PURPLE"
    short_description=_( "A purple curved sword" )
    tags="METAL,LARGE"
    type="SWORD"
    weight=2.5
    [weapon]
      ap=7
      damage=90
      parry=75
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="17,linear,0.5"
        min="2,linear,0.5"
      [/ap]
      [damage]
        max="16,linear,2"
        min="2,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="17,linear,2"
        min="15,exponential,2"
      [/cth]
      [damage]
        max="17,linear,2"
        min="4,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,5"
        min="15,exponential,5"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="90,linear,1"
        min="55,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "This graceful, single-edged sword cannot be left out of any rpg!" )
    display_name=_( "Katana" )
    icon="9,3"
    inventory_location=48
    min_depth=4
    name="Katana"
    price=370
    rareness=5
    shape="SWORD_KATANA"
    short_description=_( "A single-edge sword of mythic proportions!" )
    tags="METAL,LARGE"
    type="SWORD"
    weight=3
    [weapon]
      ap=6
      damage=100
      parry=50
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="15,linear,0.5"
        min="8,linear,0.5"
      [/ap]
      [cth]
        max="15,linear,2"
        min="7,exponential,2"
      [/cth]
      [damage]
        max="16,linear,2"
        min="8,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="17,linear,2"
        min="16,exponential,2"
      [/cth]
      [damage]
        max="14,linear,2"
        min="12,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="16,linear,3"
        min="12,exponential,3"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="95,linear,2"
        min="55,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "The fabled weapon of Goliompur was forged by elven smiths in the deep forests of Alovium eons ago. It is rumored to speak to those it chooses to be her leader." )
    display_name=_( "Goliompur" )
    icon="10,3"
    inventory_location=48
    min_depth=4
    name="Goliompur"
    price=800
    rareness=5
    shape="SWORD_GOLIOMPUR"
    short_description=_( "A weapon of exceeding craftsmanship. It is marked with strange runes." )
    tags="METAL,LARGE,TWO_HANDED"
    type="SWORD"
    weight=3
    [weapon]
      ap=8
      damage=130
      parry=70
      skill="MELEE_WEAPON"
      two_handed=2
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="16,linear,0.5"
        min="6,linear,0.5"
      [/ap]
      [cth]
        max="17,linear,2"
        min="5,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="4,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="15,linear,2"
        min="12,exponential,2"
      [/cth]
      [damage]
        max="14,linear,2"
        min="12,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,5"
        min="16,exponential,5"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="90,linear,1"
        min="60,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "Legend tells of how king Haomen of the Nordic men hew his enemies in the battles at the fjords of Gormoth wielding this blade." )
    display_name=_( "Dextran" )
    icon="11,3"
    inventory_location=48
    min_depth=5
    name="Dextran"
    price=1200
    rareness=4
    shape="SWORD_DEXTRAN"
    short_description=_( "You feel a crispness in the air and smell oaken notes while near this weapon." )
    tags="METAL,LARGE,TWO_HANDED"
    type="SWORD"
    weight=4
    [weapon]
      ap=9
      damage=150
      parry=100
      skill="MELEE_WEAPON"
      two_handed=1
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="16,linear,0.5"
        min="6,linear,0.5"
      [/ap]
      [cth]
        max="17,linear,2"
        min="5,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="4,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="15,linear,2"
        min="12,exponential,2"
      [/cth]
      [damage]
        max="14,linear,2"
        min="12,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="17,linear,5"
        min="16,exponential,5"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="90,linear,1"
        min="60,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "A battleaxe forged under the mountain in darkness and silence" )
    display_name=_( "Battleaxe" )
    icon="14,3"
    inventory_location=48
    name="Battleaxe"
    price=150
    rareness=8
    shape="AXE_BATTLE"
    short_description=_( "The sturdy battleaxe also serves as a walking stick" )
    tags="METAL,LARGE"
    type="AXE"
    weight=2
    [weapon]
      ap=7
      damage=80
      parry=80
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="16,linear,0.5"
        min="3,linear,0.5"
      [/ap]
      [damage]
        max="15,linear,2"
        min="3,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="16,linear,2"
        min="12,exponential,2"
      [/cth]
      [damage]
        max="16,linear,2"
        min="5,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="17,linear,4"
        min="14,exponential,4"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="85,linear,1"
        min="20,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "Weapon of the feared dwarven assassins, the throwing axe returns to its owner after its arc of death!" )
    display_name=_( "Throwing axe" )
    icon="13,3"
    inventory_location=48
    name="Throwing axe"
    price=100
    rareness=6
    shape="AXE_THROWING"
    short_description=_( "A short-handled throwing axe" )
    tags="METAL"
    type="AXE"
    weight=1
    [weapon]
      ap=5
      damage=40
      parry=50
      range=6
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="16,linear,0.5"
        min="8,linear,0.5"
      [/ap]
      [damage]
        max="15,linear,2"
        min="3,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="16,linear,2"
        min="14,exponential,2"
      [/cth]
      [damage]
        max="16,linear,2"
        min="5,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,4"
        min="10,exponential,4"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="90,linear,1"
        min="25,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "The Gorlish scouts of the Underlake clans carry these axes. The scouts are able to scale the sheerest rock faces of their underground realm, so the axes are used as weapons as well as climbing gear." )
    display_name=_( "Gorlish Axe" )
    icon="14,3"
    inventory_location=48
    min_depth=1
    name="Gorlish Axe"
    price=200
    rareness=7
    shape="AXE_GORLISH"
    short_description=_( "A hooked medium axe" )
    tags="METAL"
    type="AXE"
    weight=2
    [weapon]
      ap=6
      damage=70
      parry=70
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="16,linear,0.5"
        min="6,linear,0.5"
      [/ap]
      [damage]
        max="15,linear,2"
        min="5,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="17,linear,2"
        min="12,exponential,2"
      [/cth]
      [damage]
        max="17,linear,2"
        min="5,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,4"
        min="12,exponential,4"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="95,linear,1"
        min="15,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "This giant, two-handed axe is the rough weapon of the wandering executioner." )
    display_name=_( "Greataxe" )
    icon="16,3"
    inventory_location=48
    min_depth=1
    name="Greataxe"
    price=400
    rareness=7
    shape="AXE_GREAT"
    short_description=_( "A crudely-made two-handed axe" )
    tags="METAL,LARGE,TWO_HANDED"
    type="AXE"
    weight=8
    [weapon]
      ap=9
      damage=150
      parry=100
      skill="MELEE_WEAPON"
      two_handed=1
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="16,linear,0.5"
        min="3,linear,0.5"
      [/ap]
      [damage]
        max="15,linear,2"
        min="3,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="18,linear,2"
        min="10,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="2,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="17,linear,5"
        min="15,exponential,5"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="80,linear,1"
        min="30,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "This weapon is obviously the work of an orc or ogre smith. It's handle is too wide for most human hands." )
    display_name=_( "Chomper" )
    icon="17,3"
    inventory_location=48
    min_depth=2
    name="Chomper"
    price=600
    rareness=3
    shape="AXE_CHOMPER"
    short_description=_( "A large axe with a serrated blade" )
    tags="METAL,LARGE"
    type="AXE"
    weight=3
    [weapon]
      ap=7
      damage=90
      parry=60
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="16,linear,0.5"
        min="10,linear,0.5"
      [/ap]
      [damage]
        max="15,linear,2"
        min="10,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="18,linear,2"
        min="14,exponential,2"
      [/cth]
      [damage]
        max="16,linear,2"
        min="10,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="16,linear,4"
        min="12,exponential,4"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="85,linear,1"
        min="35,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "This is the very weapon which, wielded by Thuzgorod the Red slew the goblin king in the dwarven wars of Uzmagil." )
    display_name=_( "Persuader" )
    icon="2,1"
    inventory_location=48
    min_depth=3
    name="Persuader"
    price=1000
    rareness=2
    shape="AXE_PERSUADER"
    short_description=_( "A stout axe with strange runes" )
    tags="METAL,LARGE,TWO_HANDED"
    type="AXE"
    weight=4.5
    [weapon]
      ap=8
      damage=140
      parry=100
      skill="MELEE_WEAPON"
      two_handed=2
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="18,linear,0.5"
        min="3,linear,0.5"
      [/ap]
      [damage]
        max="15,linear,2"
        min="3,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="16,linear,2"
        min="14,exponential,2"
      [/cth]
      [damage]
        max="16,linear,2"
        min="12,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,4"
        min="12,exponential,4"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="90,linear,1"
        min="25,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "This is the Golden Axe once held by the many arms of Thulionix the dwarven god of suffering." )
    display_name=_( "Golden Axe" )
    icon="5,2"
    inventory_location=48
    min_depth=4
    name="Golden Axe"
    price=1400
    rareness=1
    shape="AXE_GOLDEN"
    short_description=_( "A small axe of pale gold color" )
    tags="METAL,LARGE,TWO_HANDED"
    type="AXE"
    weight=6
    [weapon]
      ap=9
      damage=160
      parry=100
      skill="MELEE_WEAPON"
      two_handed=1
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="16,linear,0.5"
        min="3,linear,0.5"
      [/ap]
      [damage]
        max="15,linear,2"
        min="3,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="16,linear,2"
        min="14,exponential,2"
      [/cth]
      [damage]
        max="16,linear,2"
        min="12,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="17,linear,4"
        min="15,exponential,4"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="85,linear,1"
        min="40,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "This small gnomish bow is made of a light gray wood" )
    display_name=_( "Smallbow" )
    icon="20,3"
    inventory_location=8192
    name="Smallbow"
    price=200
    rareness=7
    shape="BOW_GNOMISH"
    short_description=_( "A small bow" )
    tags="RANGED,SMALL"
    type="BOW"
    weight=0.7
    [weapon]
      ap=5
      damage=20
      damage_type="P"
      range=8
      skill="RANGED_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="17,linear,0.5"
        min="8,linear,0.5"
      [/ap]
      [damage]
        max="18,linear,2"
        min="8,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="18,linear,2"
        min="12,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="10,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="19,linear,2"
        min="6,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=RANGED_WEAPON
      [damage]
        max="90,linear,1"
        min="20,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "This bow is made of a strong wood with artistic carvings on its handles" )
    display_name=_( "Ornatebow" )
    icon="20,3"
    inventory_location=8192
    min_depth=1
    name="Ornatebow"
    price=500
    rareness=7
    shape="BOW_ORNATE"
    short_description=_( "A nicely crafted, strong bow" )
    tags="RANGED,SMALL"
    type="BOW"
    weight=1.5
    [weapon]
      ap=5
      damage=25
      damage_type="P"
      range=8
      skill="RANGED_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="17,linear,0.5"
        min="10,linear,0.5"
      [/ap]
      [damage]
        max="18,linear,2"
        min="10,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="18,linear,2"
        min="12,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="10,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,2"
        min="10,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=RANGED_WEAPON
      [damage]
        max="90,linear,1"
        min="25,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "While cumbersome to reload, the crossbow delivers an armor-piercing greeting to any foe." )
    display_name=_( "Crossbow" )
    icon="1,4"
    inventory_location=8192
    min_depth=1
    name="Crossbow"
    price=700
    rareness=7
    shape="BOW_CROSS_HEAVY"
    short_description=_( "A large crossbow" )
    tags="RANGED,LARGE"
    type="BOW"
    weight=1.5
    [weapon]
      ap=9
      damage=80
      damage_type="P"
      range=8
      skill="RANGED_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="17,linear,0.5"
        min="5,linear,0.5"
      [/ap]
      [damage]
        max="18,linear,2"
        min="5,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="18,linear,2"
        min="10,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="10,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="17,linear,2"
        min="15,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=RANGED_WEAPON
      [damage]
        max="80,linear,1"
        min="30,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "Though faster to reload than its pumped-up cousin, this crossbow has a shorter range and delivers less power." )
    display_name=_( "Light crossbow" )
    icon="2,4"
    inventory_location=8192
    min_depth=2
    name="Light crossbow"
    price=750
    rareness=6
    shape="BOW_CROSS_LIGHT"
    short_description=_( "A crossbow with an orange wood handle" )
    tags="RANGED"
    type="BOW"
    weight=1.5
    [weapon]
      ap=8
      damage=60
      damage_type="P"
      range=8
      skill="RANGED_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="17,linear,0.5"
        min="8,linear,0.5"
      [/ap]
      [damage]
        max="18,linear,2"
        min="8,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="18,linear,2"
        min="12,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="10,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,2"
        min="12,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=RANGED_WEAPON
      [damage]
        max="85,linear,1"
        min="25,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "This large bow is the most common weapon of Sylvian rangers" )
    display_name=_( "Longbow" )
    icon="20,3"
    inventory_location=8192
    min_depth=2
    name="Longbow"
    price=550
    rareness=6
    shape="BOW_LONG"
    short_description=_( "A long bow adorned with a leaf symbol" )
    tags="RANGED,LARGE"
    type="BOW"
    weight=2.5
    [weapon]
      ap=7
      damage=70
      damage_type="P"
      range=9
      skill="RANGED_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="17,linear,0.5"
        min="10,linear,0.5"
      [/ap]
      [damage]
        max="18,linear,2"
        min="10,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="16,linear,2"
        min="14,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="14,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,2"
        min="12,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=RANGED_WEAPON
      [damage]
        max="80,linear,1"
        min="30,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "The elven armies under Mondiuvelen the Hale once carried these large bows" )
    display_name=_( "Strongbow" )
    icon="20,3"
    inventory_location=8192
    min_depth=2
    name="Strongbow"
    price=800
    rareness=6
    shape="BOW_STRONG"
    short_description=_( "A large bow with an ivory sight-piece" )
    tags="RANGED,LARGE"
    type="BOW"
    weight=3
    [weapon]
      ap=8
      damage=100
      damage_type="P"
      range=10
      skill="RANGED_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="17,linear,0.5"
        min="10,linear,0.5"
      [/ap]
      [damage]
        max="18,linear,2"
        min="10,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="16,linear,2"
        min="15,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="15,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,2"
        min="14,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=RANGED_WEAPON
      [damage]
        max="80,linear,1"
        min="35,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "The Sylvian bow of Bolinfupur kills silently. It is made from a single piece of blood stone." )
    display_name=_( "Bolinfupur" )
    icon="20,3"
    inventory_location=8192
    min_depth=3
    name="Bolinfupur"
    price=1500
    rareness=3
    shape="BOW_BOLIFUR"
    short_description=_( "This bow is made from a dull grayish-red substance that resembles stone" )
    tags="RANGED,LARGE"
    type="BOW"
    weight=4
    [weapon]
      ap=6
      damage=80
      damage_type="P"
      range=12
      skill="RANGED_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="17,linear,0.5"
        min="12,linear,0.5"
      [/ap]
      [damage]
        max="18,linear,2"
        min="12,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="16,linear,2"
        min="15,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="15,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="17,linear,2"
        min="14,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=RANGED_WEAPON
      [damage]
        max="80,linear,1"
        min="35,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "This roughly hewn tree-limb barely qualifies as a primitive weapon. The handle is worn by years of head-bashing." )
    display_name=_( "Wooden club" )
    icon="16,1"
    inventory_location=48
    name="Wooden club"
    price=30
    rareness=8
    shape="CLUB"
    short_description=_( "Your basic, non-enchanted, non-spiked wooden club." )
    tags="SMALL,MACE"
    type="MACE"
    weight=1
    [weapon]
      ap=5
      damage=15
      damage_type="C"
      parry=50
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="18,linear,0.5"
        min="2,linear,0.5"
      [/ap]
      [damage]
        max="18,linear,2"
        min="2,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="18,linear,2"
        min="4,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="4,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,2"
        min="6,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="90,linear,1"
        min="0,exponential,0"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "The clerical weapon of choice! Dispense holy bashing of heads and denting of armor with this divine instrument of bludgeoning." )
    display_name=_( "Rounded mace" )
    icon="17,1"
    inventory_location=48
    name="Rounded mace"
    price=140
    rareness=8
    shape="MACE_ROUND"
    short_description=_( "A metal-headed mace with a plain wooden handle." )
    tags="SMALL,MACE"
    type="MACE"
    weight=1.3
    [weapon]
      ap=6
      damage=25
      damage_type="C"
      parry=70
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="18,linear,0.5"
        min="2,linear,0.5"
      [/ap]
      [damage]
        max="18,linear,2"
        min="2,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="18,linear,2"
        min="4,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="4,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,2"
        min="8,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="90,linear,1"
        min="10,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "The main advantage when using a morning star over its bestudded brother the Spiked Flail, is that the user need not bother with the weapon's business end getting stuck in the target." )
    display_name=_( "Morning Star" )
    icon="19,1"
    inventory_location=48
    min_depth=1
    name="Morning Star"
    price=300
    rareness=7
    shape="MORNING_STAR"
    short_description=_( "A metal ball on a chain" )
    tags="MACE,METAL"
    type="MACE"
    weight=1.4
    [weapon]
      ap=7
      damage=50
      damage_type="C"
      parry=80
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="18,linear,0.5"
        min="8,linear,0.5"
      [/ap]
      [damage]
        max="18,linear,2"
        min="8,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="18,linear,2"
        min="12,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="12,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,2"
        min="12,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="85,linear,1"
        min="20,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "Favorite backup weapon of the knight. Should your sword be lost or irretrievable lodged in an opponent, reach for the flail and wade in the gore with a smile." )
    display_name=_( "Spiked flail" )
    icon="1,2"
    inventory_location=48
    min_depth=1
    name="Spiked flail"
    price=320
    rareness=7
    shape="FLAIL_SPIKED"
    short_description=_( "Spiked ball dangles at the end of a chain of impressive length." )
    tags="MACE,METAL"
    type="MACE"
    weight=1.6
    [weapon]
      ap=7
      damage=70
      damage_type="C"
      parry=80
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="18,linear,0.5"
        min="8,linear,0.5"
      [/ap]
      [damage]
        max="18,linear,2"
        min="8,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="18,linear,2"
        min="14,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="14,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,2"
        min="14,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="80,linear,1"
        min="25,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "Once used by the dead-eater ogre legions of the Crimson Leaf as a weapon for crowd control. This mace is to be held by two large hands." )
    display_name=_( "Double-fisted Maragon" )
    icon="2,2"
    inventory_location=48
    min_depth=2
    name="Double-fisted Maragon"
    price=650
    rareness=6
    shape="MARAGON"
    short_description=_( "An enormous two-handed mace." )
    tags="MACE,METAL,TWO_HANDED"
    type="MACE"
    weight=2.2
    [weapon]
      ap=7
      damage=120
      damage_type="C"
      parry=90
      skill="MELEE_WEAPON"
      two_handed=1
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="18,linear,0.5"
        min="5,linear,0.5"
      [/ap]
      [damage]
        max="18,linear,2"
        min="5,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="18,linear,2"
        min="8,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="8,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="17,linear,2"
        min="14,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="85,linear,1"
        min="30,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "Created quite by accident, this black flail was the side-effect of a failed experiment at the school of war-wizardry." )
    display_name=_( "Darkflail" )
    icon="18,1"
    inventory_location=48
    min_depth=3
    name="Darkflail"
    price=900
    rareness=5
    shape="FLAIL_DARK"
    short_description=_( "The black flail emits a humming noise." )
    tags="MACE,METAL,LARGE"
    type="MACE"
    weight=2
    [weapon]
      ap=6
      damage=100
      damage_type="C"
      parry=100
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="18,linear,0.5"
        min="8,linear,0.5"
      [/ap]
      [damage]
        max="18,linear,2"
        min="8,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="18,linear,2"
        min="10,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="10,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="17,linear,2"
        min="13,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="80,linear,1"
        min="30,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "Descendant of Glauis the legendary talking mace of Horom, this agile weapon is also a ferocious combatant." )
    display_name=_( "Warmaster" )
    icon="3,2"
    inventory_location=48
    min_depth=4
    name="Warmaster"
    price=1600
    rareness=3
    shape="WARMASTER"
    short_description=_( "This mace is surrounded by a near-visible aura of blood-lust." )
    tags="MACE,METAL,LARGE"
    type="MACE"
    weight=2.2
    [weapon]
      ap=7
      damage=110
      damage_type="C"
      parry=100
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="18,linear,0.5"
        min="5,linear,0.5"
      [/ap]
      [damage]
        max="18,linear,2"
        min="5,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="18,linear,2"
        min="10,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="10,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="17,linear,2"
        min="15,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=MELEE_WEAPON
      [damage]
        max="80,linear,1"
        min="40,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "This long wooden pole serves both as a walking stick and fighting staff." )
    display_name=_( "Quarter Staff" )
    icon="15,1"
    inventory_location=48
    name="Quarter Staff"
    price=20
    rareness=10
    shape="QUARTERSTAFF"
    short_description=_( "A long wood pole." )
    tags="LARGE,TWO_HANDED"
    type="POLE"
    weight=1
    [weapon]
      ap=7
      damage=30
      damage_type="C"
      parry=60
      range=2
      skill="LARGE_WEAPON"
      two_handed=1
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="18,linear,0.5"
        min="8,linear,0.5"
      [/ap]
      [damage]
        max="18,linear,2"
        min="8,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="18,linear,2"
        min="4,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="4,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,2"
        min="4,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=LARGE_WEAPON
      [damage]
        max="95,linear,1"
        min="0,exponential,0"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "A mid-range weapon of precision and finesse, the javelin grew in popularity as a court hunting weapon under Haladil." )
    display_name=_( "Javelin" )
    icon="6,4"
    inventory_location=48
    name="Javelin"
    price=50
    rareness=8
    shape="JAVELIN"
    short_description=_( "A finely crafted, lightweight lance." )
    tags="METAL,LARGE,TWO_HANDED"
    type="POLE"
    weight=1.2
    [weapon]
      ap=7
      damage=45
      damage_type="P"
      parry=60
      range=4
      skill="LARGE_WEAPON"
      two_handed=2
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="18,linear,0.5"
        min="8,linear,0.5"
      [/ap]
      [damage]
        max="18,linear,2"
        min="8,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="18,linear,2"
        min="8,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="8,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,3"
        min="5,exponential,3"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=LARGE_WEAPON
      [damage]
        max="90,linear,1"
        min="10,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "Forged in the ice-caverns of the ancient troll halls of Gormoril (not a masterpiece of precision) this iron lance is made for a large fighter." )
    display_name=_( "Longspear" )
    icon="7,4"
    inventory_location=48
    min_depth=1
    name="Longspear"
    price=85
    rareness=7
    shape="SPEAR_LONG"
    short_description=_( "A rough iron pole with a sharpened tip." )
    tags="METAL,LARGE,TWO_HANDED"
    type="POLE"
    weight=2.3
    [weapon]
      ap=8
      damage=60
      damage_type="P"
      parry=70
      range=2
      skill="LARGE_WEAPON"
      two_handed=1
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="18,linear,0.5"
        min="6,linear,0.5"
      [/ap]
      [damage]
        max="18,linear,2"
        min="6,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="18,linear,2"
        min="10,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="10,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,4"
        min="10,exponential,4"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=LARGE_WEAPON
      [damage]
        max="90,linear,1"
        min="20,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "An ancient long reaching weapon of a gladiatorial history. This trident bears the symbol of the sea-lords of Urtap." )
    display_name=_( "Trident" )
    icon="10,4"
    inventory_location=48
    min_depth=2
    name="Trident"
    price=120
    rareness=7
    shape="TRIDENT"
    short_description=_( "A long metal pole with three barbed prongs." )
    tags="METAL,LARGE,TWO_HANDED"
    type="POLE"
    weight=2.8
    [weapon]
      ap=9
      damage=80
      damage_type="P"
      parry=90
      range=2
      skill="LARGE_WEAPON"
      two_handed=1
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="18,linear,0.5"
        min="6,linear,0.5"
      [/ap]
      [damage]
        max="18,linear,2"
        min="6,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="18,linear,2"
        min="12,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="12,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="18,linear,4"
        min="12,exponential,4"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=LARGE_WEAPON
      [damage]
        max="90,linear,1"
        min="25,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "This weapon was once held by the royal guard of the late king Haladil." )
    display_name=_( "Halberd" )
    icon="8,4"
    inventory_location=48
    min_depth=3
    name="Halberd"
    price=150
    rareness=7
    shape="HALBRED"
    short_description=_( "A long pole with an axe blade at its top." )
    tags="METAL,LARGE,TWO_HANDED"
    type="POLE"
    weight=3.5
    [weapon]
      ap=9
      damage=90
      parry=100
      range=2
      skill="LARGE_WEAPON"
      two_handed=1
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="18,linear,0.5"
        min="8,linear,0.5"
      [/ap]
      [damage]
        max="18,linear,2"
        min="8,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="18,linear,2"
        min="10,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="10,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="17,linear,4"
        min="12,exponential,4"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=LARGE_WEAPON
      [damage]
        max="85,linear,1"
        min="25,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "A reaping scythe strengthened and sharpened for more than just crops." )
    display_name=_( "War-scythe" )
    icon="9,4"
    inventory_location=48
    min_depth=4
    name="War-scythe"
    price=220
    rareness=7
    shape="SCYTHE_WAR"
    short_description=_( "A wicked curved blade atop a simple wooden pole." )
    tags="METAL,LARGE,TWO_HANDED"
    type="POLE"
    weight=4
    [weapon]
      ap=9
      damage=100
      parry=100
      range=2
      skill="LARGE_WEAPON"
      two_handed=1
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="18,linear,0.5"
        min="8,linear,0.5"
      [/ap]
      [damage]
        max="18,linear,2"
        min="8,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="18,linear,2"
        min="12,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="12,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="17,linear,5"
        min="15,exponential,5"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=LARGE_WEAPON
      [damage]
        max="80,linear,1"
        min="30,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "The dryad lich Milmoril needs no introduction. This long black scythe with the saw-blade and bone handle was her choice weapon." )
    display_name=_( "Scythe of Milmoril" )
    icon="3,1"
    inventory_location=48
    min_depth=4
    name="Scythe of Milmoril"
    price=220
    rareness=7
    shape="SCYTHE_MILMORIL"
    short_description=_( "A large black scythe of excellent (if evil) workmanship." )
    tags="METAL,LARGE,TWO_HANDED"
    type="POLE"
    weight=4
    [weapon]
      ap=8
      damage=120
      parry=100
      range=2
      skill="LARGE_WEAPON"
      two_handed=1
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="18,linear,0.5"
        min="10,linear,0.5"
      [/ap]
      [damage]
        max="18,linear,2"
        min="10,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="18,linear,2"
        min="14,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="14,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="17,linear,5"
        min="15,exponential,5"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=LARGE_WEAPON
      [damage]
        max="80,linear,1"
        min="35,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
  [item]
    description=_( "The legend of the dead king Iconoclastus, powers the sword against creatures who cast spells. The late king's hatred of all things magical was well known." )
    display_name=_( "Brand of Iconoclast" )
    icon="7,1"
    inventory_location=48
    min_depth=2
    min_level=4
    name="Brand of Iconoclast"
    price=30200
    rareness=5
    shape="SWORD_ICONOCLAST"
    short_description=_( "This bastard sword seems to glow with an unhealthy shine." )
    tags="METAL,LARGE"
    type="SWORD"
    weight=0.3
    [weapon]
      ap=5
      damage=80
      parry=100
      skill="MELEE_WEAPON"
    [/weapon]
    [skill_adjustment]
      skill=SPEED
      [ap]
        max="18,linear,0.5"
        min="8,linear,0.5"
      [/ap]
      [damage]
        max="18,linear,2"
        min="8,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=COORDINATION
      [cth]
        max="17,linear,2"
        min="12,exponential,2"
      [/cth]
      [damage]
        max="18,linear,2"
        min="12,exponential,2"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=POWER
      [damage]
        max="17,linear,4"
        min="12,exponential,4"
      [/damage]
    [/skill_adjustment]
    [skill_adjustment]
      skill=LARGE_WEAPON
      [damage]
        max="90,linear,1"
        min="25,exponential,2"
      [/damage]
    [/skill_adjustment]
  [/item]
[/items]

