/*
 * InspIRCd -- Internet Relay Chat Daemon
 *
 *   Copyright (C) 2020 Matt Schatz <genius3000@g3k.solutions>
 *   Copyright (C) 2019 iwalkalone <iwalkalone69@gmail.com>
 *   Copyright (C) 2013 Adam <Adam@anope.org>
 *   Copyright (C) 2012-2016, 2018 Attila Molnar <attilamolnar@hush.com>
 *   Copyright (C) 2012-2013, 2017-2022 Sadie Powell <sadie@witchery.services>
 *   Copyright (C) 2012 Robby <robby@chatbelgie.be>
 *   Copyright (C) 2009-2010 Daniel De Graaf <danieldg@inspircd.org>
 *   Copyright (C) 2008 Thomas Stagner <aquanight@inspircd.org>
 *   Copyright (C) 2007-2009 Robin Burchell <robin+git@viroteck.net>
 *   Copyright (C) 2007 Oliver Lupton <om@inspircd.org>
 *   Copyright (C) 2006-2007 Dennis Friis <peavey@inspircd.org>
 *   Copyright (C) 2006 John Brooks <special@inspircd.org>
 *   Copyright (C) 2003-2008 Craig Edwards <brain@inspircd.org>
 *
 * This file is part of InspIRCd.  InspIRCd is free software: you can
 * redistribute it and/or modify it under the terms of the GNU General Public
 * License as published by the Free Software Foundation, version 2.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */


#pragma once

#include "moduledefs.h"
#include "dynamic.h"
#include "base.h"
#include "ctables.h"
#include "inspsocket.h"
#include "mode.h"

/** Used to specify the behaviour of a module. */
enum ModuleFlags
{
	/** The module has no special attributes. */
	VF_NONE = 0,

	/** The module is a coremod and can be assumed to be loaded on all servers. */
	VF_CORE = 1,

	/* The module is included with InspIRCd. */
	VF_VENDOR = 2,

	/** The module MUST be loaded on all servers on a network to link. */
	VF_COMMON = 4,

	/** The module SHOULD be loaded on all servers on a network for consistency. */
	VF_OPTCOMMON = 8
};

/** The event was explicitly allowed. */
#define MOD_RES_ALLOW (ModResult(1))

/** The event was not explicitly allowed or denied. */
#define MOD_RES_PASSTHRU (ModResult(0))

/** The event was explicitly denied. */
#define MOD_RES_DENY (ModResult(-1))

/** Represents the result of a module event. */
class ModResult
{
 private:
	/** The underlying result value. */
	char result;

 public:
	/** Creates a new instance of the ModResult class which defaults to MOD_RES_PASSTHRU. */
	ModResult()
		: result(0)
	{
	}

	/** Creates a new instance of the ModResult class with the specified value. */
	explicit ModResult(char res)
		: result(res)
	{
	}

	/** Determines whether this ModResult has.the same value as \p res */
	inline bool operator==(const ModResult& res) const
	{
		return result == res.result;
	}

	/** Determines whether this ModResult has.a different value to \p res */
	inline bool operator!=(const ModResult& res) const
	{
		return result != res.result;
	}

	/** Determines whether a non-MOD_RES_PASSTHRU result has been set. */
	inline bool operator!() const
	{
		return !result;
	}

	/** Checks whether the result is an MOD_RES_ALLOW or MOD_RES_PASSTHRU when the default is to allow. */
	inline bool check(bool def) const
	{
		return (result == 1 || (result == 0 && def));
	}

	/* Merges two results preferring MOD_RES_ALLOW to MOD_RES_DENY. */
	inline ModResult operator+(const ModResult& res) const
	{
		// If the results are identical or the other result is MOD_RES_PASSTHRU
		// then return this result.
		if (result == res.result || res.result == 0)
			return *this;

		// If this result is MOD_RES_PASSTHRU then return the other result.
		if (result == 0)
			return res;

		// Otherwise, they are different, and neither is MOD_RES_PASSTHRU.
		return MOD_RES_ALLOW;
	}
};

/**
 * This \#define allows us to call a method in all
 * loaded modules in a readable simple way, e.g.:
 * 'FOREACH_MOD(OnConnect,(user));'
 */
#define FOREACH_MOD(y,x) do { \
	const Module::List& _handlers = ServerInstance->Modules->EventHandlers[I_ ## y]; \
	for (Module::List::const_reverse_iterator _i = _handlers.rbegin(), _next; _i != _handlers.rend(); _i = _next) \
	{ \
		_next = _i+1; \
		try \
		{ \
			if (!(*_i)->dying) \
				(*_i)->y x ; \
		} \
		catch (CoreException& modexcept) \
		{ \
			ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "Exception caught: " + modexcept.GetReason()); \
		} \
	} \
} while (0);

/**
 * Custom module result handling loop. This is a paired macro, and should only
 * be used with while_each_hook.
 *
 * See src/channels.cpp for an example of use.
 */
#define DO_EACH_HOOK(n,v,args) \
do { \
	const Module::List& _handlers = ServerInstance->Modules->EventHandlers[I_ ## n]; \
	for (Module::List::const_reverse_iterator _i = _handlers.rbegin(), _next; _i != _handlers.rend(); _i = _next) \
	{ \
		_next = _i+1; \
		try \
		{ \
			if (!(*_i)->dying) \
				v = (*_i)->n args;

#define WHILE_EACH_HOOK(n) \
		} \
		catch (CoreException& except_ ## n) \
		{ \
			ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "Exception caught: " + (except_ ## n).GetReason()); \
		} \
	} \
} while(0)

/**
 * Module result iterator
 * Runs the given hook until some module returns a useful result.
 *
 * Example: ModResult result;
 * FIRST_MOD_RESULT(OnUserPreNick, result, (user, newnick))
 */
#define FIRST_MOD_RESULT(n,v,args) do { \
	v = MOD_RES_PASSTHRU; \
	DO_EACH_HOOK(n,v,args) \
	{ \
		if (v != MOD_RES_PASSTHRU) \
			break; \
	} \
	WHILE_EACH_HOOK(n); \
} while (0)

/** Holds a module's Version information.
 * The members (set by the constructor only) indicate details as to the version number
 * of a module. A class of type Version is returned by the GetVersion method of the Module class.
 */
class CoreExport Version
{
 public:
	/** Module description
	 */
	const std::string description;

	/** Flags
	 */
	const int Flags;

	/** Server linking description string */
	const std::string link_data;

	/** Simple module version */
	Version(const std::string &desc, int flags = VF_NONE);

	/** Complex version information, including linking compatibility data */
	Version(const std::string &desc, int flags, const std::string& linkdata);
};

class CoreExport DataProvider : public ServiceProvider
{
 public:
	DataProvider(Module* Creator, const std::string& Name)
		: ServiceProvider(Creator, Name, SERVICE_DATA) {}
};

/** Priority types which can be used by Module::Prioritize()
 */
enum Priority { PRIORITY_FIRST, PRIORITY_LAST, PRIORITY_BEFORE, PRIORITY_AFTER };

/** Implementation-specific flags which may be set in Module::Implements()
 */
enum Implementation
{
	I_On005Numeric,
	I_OnAcceptConnection,
	I_OnAddLine,
	I_OnBackgroundTimer,
	I_OnBuildNeighborList,
	I_OnChangeHost,
	I_OnChangeIdent,
	I_OnChangeRealHost,
	I_OnChangeRealName,
	I_OnChannelDelete,
	I_OnChannelPreDelete,
	I_OnCheckBan,
	I_OnCheckChannelBan,
	I_OnCheckInvite,
	I_OnCheckKey,
	I_OnCheckLimit,
	I_OnCheckReady,
	I_OnCommandBlocked,
	I_OnConnectionFail,
	I_OnDecodeMetaData,
	I_OnDelLine,
	I_OnExpireLine,
	I_OnExtBanCheck,
	I_OnGarbageCollect,
	I_OnKill,
	I_OnLoadModule,
	I_OnMode,
	I_OnModuleRehash,
	I_OnNumeric,
	I_OnOper,
	I_OnPassCompare,
	I_OnPostChangeRealHost,
	I_OnPostCommand,
	I_OnPostConnect,
	I_OnPostDeoper,
	I_OnPostJoin,
	I_OnPostOper,
	I_OnPostTopicChange,
	I_OnPreChangeHost,
	I_OnPreChangeRealName,
	I_OnPreCommand,
	I_OnPreMode,
	I_OnPreRehash,
	I_OnPreTopicChange,
	I_OnRawMode,
	I_OnSendSnotice,
	I_OnServiceAdd,
	I_OnServiceDel,
	I_OnSetConnectClass,
	I_OnSetUserIP,
	I_OnShutdown,
	I_OnUnloadModule,
	I_OnUserConnect,
	I_OnUserDisconnect,
	I_OnUserInit,
	I_OnUserInvite,
	I_OnUserJoin,
	I_OnUserKick,
	I_OnUserMessage,
	I_OnUserMessageBlocked,
	I_OnUserPart,
	I_OnUserPostInit,
	I_OnUserPostMessage,
	I_OnUserPostNick,
	I_OnUserPreInvite,
	I_OnUserPreJoin,
	I_OnUserPreKick,
	I_OnUserPreMessage,
	I_OnUserPreNick,
	I_OnUserPreQuit,
	I_OnUserQuit,
	I_OnUserRegister,
	I_OnUserWrite,
	I_END
};

/** Base class for all InspIRCd modules
 *  This class is the base class for InspIRCd modules. All modules must inherit from this class,
 *  its methods will be called when irc server events occur. class inherited from module must be
 *  instantiated by the ModuleFactory class (see relevant section) for the module to be initialised.
 */
class CoreExport Module : public classbase, public usecountbase
{
	/** Detach an event from this module
	 * @param i Event type to detach
	 */
	void DetachEvent(Implementation i);

 public:
	/** A list of modules. */
	typedef std::vector<Module*> List;

	/** File that this module was loaded from
	 */
	std::string ModuleSourceFile;

	/** Reference to the dlopen() value
	 */
	DLLManager* ModuleDLLManager;

	/** If true, this module will be unloaded soon, further unload attempts will fail
	 * Value is used by the ModuleManager internally, you should not modify it
	 */
	bool dying;

	/** Default constructor.
	 * Creates a module class. Don't do any type of hook registration or checks
	 * for other modules here; do that in init().
	 */
	Module();

	/** Module setup
	 * \exception ModuleException Throwing this class, or any class derived from ModuleException, causes loading of the module to abort.
	 */
	virtual void init() { }

	/** Clean up prior to destruction
	 * If you override, you must call this AFTER your module's cleanup
	 */
	CullResult cull() CXX11_OVERRIDE;

	/** Default destructor.
	 * destroys a module class
	 */
	virtual ~Module();

	/** Called when the hooks provided by a module need to be prioritised. */
	virtual void Prioritize() { }

	/** This method is called when you should reload module specific configuration:
	 * on boot, on a /REHASH and on module load.
	 * @param status The current status, can be inspected for more information;
	 * also used for reporting configuration errors and warnings.
	 */
	virtual void ReadConfig(ConfigStatus& status);

	/** Returns the version number of a Module.
	 * The method should return a Version object with its version information assigned via
	 * Version::Version
	 */
	virtual Version GetVersion() = 0;

	/** Called when a user connects.
	 * The details of the connecting user are available to you in the parameter User *user
	 * @param user The user who is connecting
	 */
	virtual void OnUserConnect(LocalUser* user);

	/** Called when before a user quits.
	 * The details of the exiting user are available to you in the parameter User *user
	 * This event is only called when the user is fully registered when they quit. To catch
	 * raw disconnections, use the OnUserDisconnect method.
	 * @param user The user who is quitting
	 * @param message The user's quit message (as seen by non-opers)
	 * @param oper_message The user's quit message (as seen by opers)
	 */
	virtual ModResult OnUserPreQuit(LocalUser* user, std::string& message, std::string& oper_message);

	/** Called when a user quits.
	 * The details of the exiting user are available to you in the parameter User *user
	 * This event is only called when the user is fully registered when they quit. To catch
	 * raw disconnections, use the OnUserDisconnect method.
	 * @param user The user who is quitting
	 * @param message The user's quit message (as seen by non-opers)
	 * @param oper_message The user's quit message (as seen by opers)
	 */
	virtual void OnUserQuit(User* user, const std::string &message, const std::string &oper_message);

	/** Called whenever a user's socket is closed.
	 * The details of the exiting user are available to you in the parameter User *user
	 * This event is called for all users, registered or not, as a cleanup method for modules
	 * which might assign resources to user, such as dns lookups, objects and sockets.
	 * @param user The user who is disconnecting
	 */
	virtual void OnUserDisconnect(LocalUser* user);

	/** Called whenever a channel is about to be deleted
	 * @param chan The channel being deleted
	 * @return An integer specifying whether or not the channel may be deleted. 0 for yes, 1 for no.
	 */
	virtual ModResult OnChannelPreDelete(Channel *chan);

	/** Called whenever a channel is deleted, either by QUIT, KICK or PART.
	 * @param chan The channel being deleted
	 */
	virtual void OnChannelDelete(Channel* chan);

	/** Called when a user joins a channel.
	 * The details of the joining user are available to you in the parameter User *user,
	 * and the details of the channel they have joined is available in the variable Channel *channel
	 * @param memb The channel membership being created
	 * @param sync This is set to true if the JOIN is the result of a network sync and the remote user is being introduced
	 * to a channel due to the network sync.
	 * @param created This is true if the join created the channel
	 * @param except_list A list of users not to send to.
	 */
	virtual void OnUserJoin(Membership* memb, bool sync, bool created, CUList& except_list);

	/** Called after a user joins a channel
	 * Identical to OnUserJoin, but called immediately afterwards, when any linking module has
	 * seen the join.
	 * @param memb The channel membership created
	 */
	virtual void OnPostJoin(Membership* memb);

	/** Called when a user parts a channel.
	 * The details of the leaving user are available to you in the parameter User *user,
	 * and the details of the channel they have left is available in the variable Channel *channel
	 * @param memb The channel membership being destroyed
	 * @param partmessage The part message, or an empty string (may be modified)
	 * @param except_list A list of users to not send to.
	 */
	virtual void OnUserPart(Membership* memb, std::string &partmessage, CUList& except_list);

	/** Called on rehash.
	 * This method is called prior to a /REHASH or when a SIGHUP is received from the operating
	 * system. This is called in all cases -- including when this server will not execute the
	 * rehash because it is directed at a remote server.
	 *
	 * @param user The user performing the rehash, if any. If this is server initiated, the value of
	 * this variable will be NULL.
	 * @param parameter The (optional) parameter given to REHASH from the user. Empty when server
	 * initiated.
	 */
	virtual void OnPreRehash(User* user, const std::string &parameter);

	/** Called on rehash.
	 * This method is called when a user initiates a module-specific rehash. This can be used to do
	 * expensive operations (such as reloading TLS (SSL) certificates) that are not executed on a normal
	 * rehash for efficiency. A rehash of this type does not reload the core configuration.
	 *
	 * @param user The user performing the rehash.
	 * @param parameter The parameter given to REHASH
	 */
	virtual void OnModuleRehash(User* user, const std::string &parameter);

	/** Called whenever a snotice is about to be sent to a snomask.
	 * snomask and type may both be modified; the message may not.
	 * @param snomask The snomask the message is going to (e.g. 'A')
	 * @param type The textual description the snomask will go to (e.g. 'OPER')
	 * @param message The text message to be sent via snotice
	 * @return 1 to block the snotice from being sent entirely, 0 else.
	 */
	virtual ModResult OnSendSnotice(char &snomask, std::string &type, const std::string &message);

	/** Called whenever a user is about to join a channel, before any processing is done.
	 * Returning a value of 1 from this function stops the process immediately, causing no
	 * output to be sent to the user by the core. If you do this you must produce your own numerics,
	 * notices etc. This is useful for modules which may want to mimic +b, +k, +l etc. Returning -1 from
	 * this function forces the join to be allowed, bypassing restrictions such as banlists, invite, keys etc.
	 *
	 * IMPORTANT NOTE!
	 *
	 * If the user joins a NEW channel which does not exist yet, OnUserPreJoin will be called BEFORE the channel
	 * record is created. This will cause Channel* chan to be NULL. There is very little you can do in form of
	 * processing on the actual channel record at this point, however the channel NAME will still be passed in
	 * char* cname, so that you could for example implement a channel blacklist or whitelist, etc.
	 * @param user The user joining the channel
	 * @param chan If the  channel is a new channel, this will be NULL, otherwise it will be a pointer to the channel being joined
	 * @param cname The channel name being joined. For new channels this is valid where chan is not.
	 * @param privs A string containing the users privileges when joining the channel. For new channels this will contain "o".
	 * You may alter this string to alter the user's modes on the channel.
	 * @param keygiven The key given to join the channel, or an empty string if none was provided
	 * @return 1 To prevent the join, 0 to allow it.
	 */
	virtual ModResult OnUserPreJoin(LocalUser* user, Channel* chan, const std::string& cname, std::string& privs, const std::string& keygiven);

	/** Called whenever a user is about to be kicked.
	 * Returning a value of 1 from this function stops the process immediately, causing no
	 * output to be sent to the user by the core. If you do this you must produce your own numerics,
	 * notices etc.
	 * @param source The user issuing the kick
	 * @param memb The channel membership of the user who is being kicked.
	 * @param reason The kick reason
	 * @return 1 to prevent the kick, 0 to continue normally, -1 to explicitly allow the kick regardless of normal operation
	 */
	virtual ModResult OnUserPreKick(User* source, Membership* memb, const std::string &reason);

	/** Called whenever a user is kicked.
	 * If this method is called, the kick is already underway and cannot be prevented, so
	 * to prevent a kick, please use Module::OnUserPreKick instead of this method.
	 * @param source The user issuing the kick
	 * @param memb The channel membership of the user who was kicked.
	 * @param reason The kick reason
	 * @param except_list A list of users to not send to.
	 */
	virtual void OnUserKick(User* source, Membership* memb, const std::string &reason, CUList& except_list);

	/** Called whenever a user opers locally.
	 * The User will contain the oper mode 'o' as this function is called after any modifications
	 * are made to the user's structure by the core.
	 * @param user The user who is opering up
	 * @param opertype The opers type name
	 */
	virtual void OnOper(User* user, const std::string &opertype);

	/** Called after a user opers locally.
	 * This is identical to Module::OnOper(), except it is called after OnOper so that other modules
	 * can be guaranteed to already have processed the oper-up, for example m_spanningtree has sent
	 * out the OPERTYPE, etc.
	 * @param user The user who is opering up
	 * @param opername The name of the oper that the user is opering up to. Only valid locally. Empty string otherwise.
	 * @param opertype The opers type name
	 */
	virtual void OnPostOper(User* user, const std::string &opername, const std::string &opertype);

	/** Called after a user deopers locally.
	 * @param user The user who has deopered.
	 */
	virtual void OnPostDeoper(User* user);

	/** Called whenever a user is about to invite another user into a channel, before any processing is done.
	 * Returning 1 from this function stops the process immediately, causing no
	 * output to be sent to the user by the core. If you do this you must produce your own numerics,
	 * notices etc. This is useful for modules which may want to filter invites to channels.
	 * @param source The user who is issuing the INVITE
	 * @param dest The user being invited
	 * @param channel The channel the user is being invited to
	 * @param timeout The time the invite will expire (0 == never)
	 * @return 1 to deny the invite, 0 to check whether or not the user has permission to invite, -1 to explicitly allow the invite
	 */
	virtual ModResult OnUserPreInvite(User* source,User* dest,Channel* channel, time_t timeout);

	/** Called after a user has been successfully invited to a channel.
	 * You cannot prevent the invite from occurring using this function, to do that,
	 * use OnUserPreInvite instead.
	 * @param source The user who is issuing the INVITE
	 * @param dest The user being invited
	 * @param channel The channel the user is being invited to
	 * @param timeout The time the invite will expire (0 == never)
	 * @param notifyrank Rank required to get an invite announcement (if enabled)
	 * @param notifyexcepts List of users to not send the default NOTICE invite announcement to
	 */
	virtual void OnUserInvite(User* source, User* dest, Channel* channel, time_t timeout, unsigned int notifyrank, CUList& notifyexcepts);

	/** Called before a user sends a message to a channel, a user, or a server glob mask.
	 * @param user The user sending the message.
	 * @param target The target of the message. This can either be a channel, a user, or a server
	 *               glob mask.
	 * @param details Details about the message such as the message text and type. See the
	 *                MessageDetails class for more information.
	 * @return MOD_RES_ALLOW to explicitly allow the message, MOD_RES_DENY to explicitly deny the
	 *         message, or MOD_RES_PASSTHRU to let another module handle the event.
	 */
	virtual ModResult OnUserPreMessage(User* user, const MessageTarget& target, MessageDetails& details);

	/** Called when sending a message to all "neighbors" of a given user -
	 * that is, all users that share a common channel. This is used in
	 * commands such as NICK, QUIT, etc.
	 * @param source The source of the message
	 * @param include_c Channels to scan for users to include
	 * @param exceptions Map of user->bool that overrides the inclusion decision
	 *
	 * Set exceptions[user] = true to include, exceptions[user] = false to exclude
	 */
	virtual void OnBuildNeighborList(User* source, IncludeChanList& include_c, std::map<User*, bool>& exceptions);

	/** Called before local nickname changes. This can be used to implement Q-lines etc.
	 * If your method returns nonzero, the nickchange is silently forbidden, and it is down to your
	 * module to generate some meaningful output.
	 * @param user The username changing their nick
	 * @param newnick Their new nickname
	 * @return 1 to deny the change, 0 to allow
	 */
	virtual ModResult OnUserPreNick(LocalUser* user, const std::string& newnick);

	/** Called immediately after a user sends a message to a channel, a user, or a server glob mask.
	 * @param user The user sending the message.
	 * @param target The target of the message. This can either be a channel, a user, or a server
	 *               glob mask.
	 * @param details Details about the message such as the message text and type. See the
	 *                MessageDetails class for more information.
	 */
	virtual void OnUserPostMessage(User* user, const MessageTarget& target, const MessageDetails& details);

	/** Called immediately before a user sends a message to a channel, a user, or a server glob mask.
	 * @param user The user sending the message.
	 * @param target The target of the message. This can either be a channel, a user, or a server
	 *               glob mask.
	 * @param details Details about the message such as the message text and type. See the
	 *                MessageDetails class for more information.
	 */
	virtual void OnUserMessage(User* user, const MessageTarget& target, const MessageDetails& details);

	/** Called when a message sent by a user to a channel, a user, or a server glob mask is blocked.
	 * @param user The user sending the message.
	 * @param target The target of the message. This can either be a channel, a user, or a server
	 *               glob mask.
	 * @param details Details about the message such as the message text and type. See the
	 *                MessageDetails class for more information.
	 */
	virtual void OnUserMessageBlocked(User* user, const MessageTarget& target, const MessageDetails& details);

	/** Called after every MODE command sent from a user
	 * Either the usertarget or the chantarget variable contains the target of the modes,
	 * the actual target will have a non-NULL pointer.
	 * All changed modes are available in the changelist object.
	 * @param user The user sending the MODEs
	 * @param usertarget The target user of the modes, NULL if the target is a channel
	 * @param chantarget The target channel of the modes, NULL if the target is a user
	 * @param changelist The changed modes.
	 * @param processflags Flags passed to ModeParser::Process(), see ModeParser::ModeProcessFlags
	 * for the possible flags.
	 */
	virtual void OnMode(User* user, User* usertarget, Channel* chantarget, const Modes::ChangeList& changelist, ModeParser::ModeProcessFlag processflags);

	/** Allows module data, sent via ProtoSendMetaData, to be decoded again by a receiving module.
	 * Please see src/modules/m_swhois.cpp for a working example of how to use this method call.
	 * @param target The Channel* or User* that data should be added to
	 * @param extname The extension name which is being sent
	 * @param extdata The extension data, encoded at the other end by an identical module
	 */
	virtual void OnDecodeMetaData(Extensible* target, const std::string &extname, const std::string &extdata);

	/** Called whenever a user's hostname is changed.
	 * This event triggers after the host has been set.
	 * @param user The user whose host is being changed
	 * @param newhost The new hostname being set
	 */
	virtual void OnChangeHost(User* user, const std::string &newhost);

	/** Called whenever a user's real hostname is changed.
	 * This event triggers before the host has been set.
	 * @param user The user whose host is being changed
	 * @param newhost The new hostname being set
	 */
	virtual void OnChangeRealHost(User* user, const std::string& newhost);

	/** Called whenever a user's real hostname is changed.
	 * This event triggers after the host has been set.
	 * @param user The user whos host was changed.
	 */
	virtual void OnPostChangeRealHost(User* user);

	/** Called whenever a user's real name is changed.
	 * This event triggers after the name has been set.
	 * @param user The user who's real name is being changed
	 * @param real The new real name being set on the user
	 */
	virtual void OnChangeRealName(User* user, const std::string& real);

	/** Called whenever a user's IDENT is changed.
	 * This event triggers after the name has been set.
	 * @param user The user who's IDENT is being changed
	 * @param ident The new IDENT being set on the user
	 */
	virtual void OnChangeIdent(User* user, const std::string &ident);

	/** Called whenever an xline is added by a local user.
	 * This method is triggered after the line is added.
	 * @param source The sender of the line or NULL for local server
	 * @param line The xline being added
	 */
	virtual void OnAddLine(User* source, XLine* line);

	/** Called whenever an xline is deleted MANUALLY. See OnExpireLine for expiry.
	 * This method is triggered after the line is deleted.
	 * @param source The user removing the line or NULL for local server
	 * @param line the line being deleted
	 */
	virtual void OnDelLine(User* source, XLine* line);

	/** Called whenever an xline expires.
	 * This method is triggered after the line is deleted.
	 * @param line The line being deleted.
	 */
	virtual void OnExpireLine(XLine *line);

	/** Called before the module is unloaded to clean up extensibles.
	 * This method is called once for every channel, membership, and user.
	 * so that you can clear up any data relating to the specified extensible.
	 * @param type The type of extensible being cleaned up. If this is EXT_CHANNEL
	 *             then item is a Channel*, EXT_MEMBERSHIP then item is a Membership*,
	 *             and EXT_USER then item is a User*.
	 * @param item A pointer to the extensible which is being cleaned up.
	 */
	virtual void OnCleanup(ExtensionItem::ExtensibleType type, Extensible* item);

	/** Called after any nickchange, local or remote. This can be used to track users after nickchanges
	 * have been applied. Please note that although you can see remote nickchanges through this function, you should
	 * NOT make any changes to the User if the user is a remote user as this may cause a desync.
	 * check user->server before taking any action (including returning nonzero from the method).
	 * Because this method is called after the nickchange is taken place, no return values are possible
	 * to indicate forbidding of the nick change. Use OnUserPreNick for this.
	 * @param user The user changing their nick
	 * @param oldnick The old nickname of the user before the nickchange
	 */
	virtual void OnUserPostNick(User* user, const std::string &oldnick);

	/** Called before a mode change via the MODE command, to allow a single access check for
	 * a full mode change (use OnRawMode to check individual modes)
	 *
	 * Returning MOD_RES_ALLOW will skip prefix level checks, but can be overridden by
	 * OnRawMode for each individual mode
	 *
	 * @param source the user making the mode change
	 * @param dest the user destination of the umode change (NULL if a channel mode)
	 * @param channel the channel destination of the mode change
	 * @param modes Modes being changed, can be edited
	 */
	virtual ModResult OnPreMode(User* source, User* dest, Channel* channel, Modes::ChangeList& modes);

	/** Called when a 005 numeric is about to be output.
	 * The module should modify the 005 numeric if needed to indicate its features.
	* @param tokens The 005 map to be modified if necessary.
	*/
	virtual void On005Numeric(std::map<std::string, std::string>& tokens);

	/** Called when a client is disconnected by KILL.
	 * If a client is killed by a server, e.g. a nickname collision or protocol error,
	 * source is NULL.
	 * Return 1 from this function to prevent the kill, and 0 from this function to allow
	 * it as normal. If you prevent the kill no output will be sent to the client, it is
	 * down to your module to generate this information.
	 * NOTE: It is NOT advisable to stop kills which originate from servers or remote users.
	 * If you do so youre risking race conditions, desyncs and worse!
	 * @param source The user sending the KILL
	 * @param dest The user being killed
	 * @param reason The kill reason
	 * @return 1 to prevent the kill, 0 to allow
	 */
	virtual ModResult OnKill(User* source, User* dest, const std::string &reason);

	/** Called whenever a module is loaded.
	 * mod will contain a pointer to the module, and string will contain its name,
	 * for example m_widgets.so. This function is primary for dependency checking,
	 * your module may decide to enable some extra features if it sees that you have
	 * for example loaded "m_killwidgets.so" with "m_makewidgets.so". It is highly
	 * recommended that modules do *NOT* bail if they cannot satisfy dependencies,
	 * but instead operate under reduced functionality, unless the dependency is
	 * absolutely necessary (e.g. a module that extends the features of another
	 * module).
	 * @param mod A pointer to the new module
	 */
	virtual void OnLoadModule(Module* mod);

	/** Called whenever a module is unloaded.
	 * mod will contain a pointer to the module, and string will contain its name,
	 * for example m_widgets.so. This function is primary for dependency checking,
	 * your module may decide to enable some extra features if it sees that you have
	 * for example loaded "m_killwidgets.so" with "m_makewidgets.so". It is highly
	 * recommended that modules do *NOT* bail if they cannot satisfy dependencies,
	 * but instead operate under reduced functionality, unless the dependency is
	 * absolutely necessary (e.g. a module that extends the features of another
	 * module).
	 * @param mod Pointer to the module being unloaded (still valid)
	 */
	virtual void OnUnloadModule(Module* mod);

	/** Called once every five seconds for background processing.
	 * This timer can be used to control timed features. Its period is not accurate
	 * enough to be used as a clock, but it is guaranteed to be called at least once in
	 * any five second period, directly from the main loop of the server.
	 * @param curtime The current timer derived from time(2)
	 */
	virtual void OnBackgroundTimer(time_t curtime);

	/** Called whenever any command is about to be executed.
	 * This event occurs for all registered commands, whether they are registered in the core,
	 * or another module, and for invalid commands. Invalid commands may only be sent to this
	 * function when the value of validated is false. By returning 1 from this method you may prevent the
	 * command being executed. If you do this, no output is created by the core, and it is
	 * down to your module to produce any output necessary.
	 * Note that unless you return 1, you should not destroy any structures (e.g. by using
	 * InspIRCd::QuitUser) otherwise when the command's handler function executes after your
	 * method returns, it will be passed an invalid pointer to the user object and crash!)
	 * @param command The command being executed
	 * @param parameters An array of array of characters containing the parameters for the command
	 * @param user the user issuing the command
	 * @param validated True if the command has passed all checks, e.g. it is recognised, has enough parameters, the user has permission to execute it, etc.
	 * You should only change the parameter list and command string if validated == false (e.g. before the command lookup occurs).
	 * @return 1 to block the command, 0 to allow
	 */
	virtual ModResult OnPreCommand(std::string& command, CommandBase::Params& parameters, LocalUser* user, bool validated);

	/** Called after any command has been executed.
	 * This event occurs for all registered commands, whether they are registered in the core,
	 * or another module, but it will not occur for invalid commands (e.g. ones which do not
	 * exist within the command table). The result code returned by the command handler is
	 * provided.
	 * @param command The command being executed
	 * @param parameters An array of array of characters containing the parameters for the command
	 * @param user the user issuing the command
	 * @param result The return code given by the command handler, one of CMD_SUCCESS or CMD_FAILURE
	 * @param loop Whether the command is being called from LoopCall or directly.
	 */
	virtual void OnPostCommand(Command* command, const CommandBase::Params& parameters, LocalUser* user, CmdResult result, bool loop);

	/** Called when a command was blocked before it could be executed.
	 * @param command The command being executed.
	 * @param parameters The parameters for the command.
	 * @param user The user issuing the command.
	 */
	virtual void OnCommandBlocked(const std::string& command, const CommandBase::Params& parameters, LocalUser* user);

	/** Called after a user object is initialised and added to the user list.
	 * When this is called the user has not had their I/O hooks checked or had their initial
	 * connect class assigned and may not yet have a serializer. You probably want to use
	 * the OnUserPostInit or OnUserSetIP hooks instead of this one.
	 * @param user The connecting user.
	 */
	virtual void OnUserInit(LocalUser* user);

	/** Called after a user object has had their I/O hooks checked, their initial connection
	 * class assigned, and had a serializer set.
	 * @param user The connecting user.
	 */
	virtual void OnUserPostInit(LocalUser* user);

	/** Called to check if a user who is connecting can now be allowed to register
	 * If any modules return false for this function, the user is held in the waiting
	 * state until all modules return true. For example a module which implements ident
	 * lookups will continue to return false for a user until their ident lookup is completed.
	 * Note that the registration timeout for a user overrides these checks, if the registration
	 * timeout is reached, the user is disconnected even if modules report that the user is
	 * not ready to connect.
	 * @param user The user to check
	 * @return true to indicate readiness, false if otherwise
	 */
	virtual ModResult OnCheckReady(LocalUser* user);

	/** Called whenever a user is about to register their connection (e.g. before the user
	 * is sent the MOTD etc). Modules can use this method if they are performing a function
	 * which must be done before the actual connection is completed (e.g. ident lookups,
	 * dnsbl lookups, etc).
	 * Note that you should NOT delete the user record here by causing a disconnection!
	 * Use OnUserConnect for that instead.
	 * @param user The user registering
	 * @return 1 to indicate user quit, 0 to continue
	 */
	virtual ModResult OnUserRegister(LocalUser* user);

	/** Called whenever a user joins a channel, to determine if invite checks should go ahead or not.
	 * This method will always be called for each join, whether or not the channel is actually +i, and
	 * determines the outcome of an if statement around the whole section of invite checking code.
	 * return 1 to explicitly allow the join to go ahead or 0 to ignore the event.
	 * @param user The user joining the channel
	 * @param chan The channel being joined
	 * @return 1 to explicitly allow the join, 0 to proceed as normal
	 */
	virtual ModResult OnCheckInvite(User* user, Channel* chan);

	/** Called whenever a mode character is processed.
	 * Return 1 from this function to block the mode character from being processed entirely.
	 * @param user The user who is sending the mode
	 * @param chan The channel the mode is being sent to (or NULL if a usermode)
	 * @param mh The mode handler for the mode being changed
	 * @param param The parameter for the mode or an empty string
	 * @param adding true of the mode is being added, false if it is being removed
	 * @return ACR_DENY to deny the mode, ACR_DEFAULT to do standard mode checking, and ACR_ALLOW
	 * to skip all permission checking. Please note that for remote mode changes, your return value
	 * will be ignored!
	 */
	virtual ModResult OnRawMode(User* user, Channel* chan, ModeHandler* mh, const std::string& param, bool adding);

	/** Called whenever a user joins a channel, to determine if key checks should go ahead or not.
	 * This method will always be called for each join, whether or not the channel is actually +k, and
	 * determines the outcome of an if statement around the whole section of key checking code.
	 * if the user specified no key, the keygiven string will be a valid but empty value.
	 * return 1 to explicitly allow the join to go ahead or 0 to ignore the event.
	 * @param user The user joining the channel
	 * @param chan The channel being joined
	 * @param keygiven The key given on joining the channel.
	 * @return 1 to explicitly allow the join, 0 to proceed as normal
	 */
	virtual ModResult OnCheckKey(User* user, Channel* chan, const std::string &keygiven);

	/** Called whenever a user joins a channel, to determine if channel limit checks should go ahead or not.
	 * This method will always be called for each join, whether or not the channel is actually +l, and
	 * determines the outcome of an if statement around the whole section of channel limit checking code.
	 * return 1 to explicitly allow the join to go ahead or 0 to ignore the event.
	 * @param user The user joining the channel
	 * @param chan The channel being joined
	 * @return 1 to explicitly allow the join, 0 to proceed as normal
	 */
	virtual ModResult OnCheckLimit(User* user, Channel* chan);

	/**
	 * Checks for a user's ban from the channel
	 * @param user The user to check
	 * @param chan The channel to check in
	 * @return MOD_RES_DENY to mark as banned, MOD_RES_ALLOW to skip the
	 * ban check, or MOD_RES_PASSTHRU to check bans normally
	 */
	virtual ModResult OnCheckChannelBan(User* user, Channel* chan);

	/**
	 * Checks for a user's match of a single ban
	 * @param user The user to check for match
	 * @param chan The channel on which the match is being checked
	 * @param mask The mask being checked
	 * @return MOD_RES_DENY to mark as banned, MOD_RES_ALLOW to skip the
	 * ban check, or MOD_RES_PASSTHRU to check bans normally
	 */
	virtual ModResult OnCheckBan(User* user, Channel* chan, const std::string& mask);

	/** Checks for a match on a given extban type
	 * @return MOD_RES_DENY to mark as banned, MOD_RES_ALLOW to skip the
	 * ban check, or MOD_RES_PASSTHRU to check bans normally
	 */
	virtual ModResult OnExtBanCheck(User* user, Channel* chan, char type);

	/** Called whenever a change of a local users displayed host is attempted.
	 * Return 1 to deny the host change, or 0 to allow it.
	 * @param user The user whose host will be changed
	 * @param newhost The new hostname
	 * @return 1 to deny the host change, 0 to allow
	 */
	virtual ModResult OnPreChangeHost(LocalUser* user, const std::string &newhost);

	/** Called whenever a change of a local users real name is attempted.
	 * return MOD_RES_DENY to deny the name change, or MOD_RES_ALLOW to allow it.
	 * @param user The user whose real name will be changed
	 * @param newhost The new real name.
	 * @return MOD_RES_DENY to deny the real name change, MOD_RES_ALLOW to allow
	 */
	virtual ModResult OnPreChangeRealName(LocalUser* user, const std::string &newhost);

	/** Called before a topic is changed.
	 * Return 1 to deny the topic change, 0 to check details on the change, -1 to let it through with no checks
	 * As with other 'pre' events, you should only ever block a local event.
	 * @param user The user changing the topic
	 * @param chan The channels who's topic is being changed
	 * @param topic The actual topic text
	 * @return 1 to block the topic change, 0 to allow
	 */
	virtual ModResult OnPreTopicChange(User* user, Channel* chan, const std::string &topic);

	/** Called whenever a topic has been changed.
	 * To block topic changes you must use OnPreTopicChange instead.
	 * @param user The user changing the topic
	 * @param chan The channels who's topic is being changed
	 * @param topic The actual topic text
	 */
	virtual void OnPostTopicChange(User* user, Channel* chan, const std::string &topic);

	/** Called whenever a password check is to be made. Replaces the old OldOperCompare API.
	 * The password field (from the config file) is in 'password' and is to be compared against
	 * 'input'. This method allows for encryption of passwords (oper, connect:allow, die/restart, etc).
	 * You should return a nonzero value to override the normal comparison, or zero to pass it on.
	 * @param ex The object that's causing the authentication (User* for \<oper> \<connect:allow> etc, Server* for \<link>).
	 * @param password The password from the configuration file (the password="" value).
	 * @param input The password entered by the user or whoever.
	 * @param hashtype The hash value from the config
	 * @return 0 to do nothing (pass on to next module/default), 1 == password is OK, -1 == password is not OK
	 */
	virtual ModResult OnPassCompare(Extensible* ex, const std::string &password, const std::string &input, const std::string& hashtype);

	/** Called after a user has fully connected and all modules have executed OnUserConnect
	 * This event is informational only. You should not change any user information in this
	 * event. To do so, use the OnUserConnect method to change the state of local users.
	 * This is called for both local and remote users.
	 * @param user The user who is connecting
	 */
	virtual void OnPostConnect(User* user);

	/** Called when a port accepts a connection
	 * Return MOD_RES_ACCEPT if you have used the file descriptor.
	 * @param fd The file descriptor returned from accept()
	 * @param sock The socket connection for the new user
	 * @param client The client IP address and port
	 * @param server The server IP address and port
	 */
	virtual ModResult OnAcceptConnection(int fd, ListenSocket* sock, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server);

	/** Called at intervals for modules to garbage-collect any hashes etc.
	 * Certain data types such as hash_map 'leak' buckets, which must be
	 * tidied up and freed by copying into a new item every so often. This
	 * method is called when it is time to do that.
	 */
	virtual void OnGarbageCollect();

	/** Called when a user's connect class is being matched
	 * @return MOD_RES_ALLOW to force the class to match, MOD_RES_DENY to forbid it, or
	 * MOD_RES_PASSTHRU to allow normal matching (by host/port).
	 */
	virtual ModResult OnSetConnectClass(LocalUser* user, ConnectClass* myclass);

	virtual ModResult OnNumeric(User* user, const Numeric::Numeric& numeric);

	/** Called whenever a local user's IP is set for the first time, or when a local user's IP changes due to
	 * a module like m_cgiirc changing it.
	 * @param user The user whose IP is being set
	 */
	virtual void OnSetUserIP(LocalUser* user);

	/** Called whenever a ServiceProvider is registered.
	 * @param service ServiceProvider being registered.
	 */
	virtual void OnServiceAdd(ServiceProvider& service);

	/** Called whenever a ServiceProvider is unregistered.
	 * @param service ServiceProvider being unregistered.
	 */
	virtual void OnServiceDel(ServiceProvider& service);

	/** Called whenever a message is about to be written to a user.
	 * @param user The user who is having a message sent to them.
	 * @param msg The message which is being written to the user.
	 * @return MOD_RES_ALLOW to explicitly allow the message to be sent, MOD_RES_DENY to explicitly
	 * deny the message from being sent, or MOD_RES_PASSTHRU to let another module handle the event.
	 */
	virtual ModResult OnUserWrite(LocalUser* user, ClientProtocol::Message& msg);

	/** Called when a user connection has been unexpectedly disconnected.
	 * @param user The user who has been unexpectedly disconnected.
	 * @param error The type of error which caused this connection failure.
	 * @return MOD_RES_ALLOW to explicitly retain the user as a zombie, MOD_RES_DENY to explicitly
	 * disconnect the user, or MOD_RES_PASSTHRU to let another module handle the event.
	 */
	virtual ModResult OnConnectionFail(LocalUser* user, BufferedSocketError error);

	/** Called before a server shuts down.
	 * @param reason The reason the server is shutting down.
	 */
	virtual void OnShutdown(const std::string& reason);
};

/** ModuleManager takes care of all things module-related
 * in the core.
 */
class CoreExport ModuleManager : public fakederef<ModuleManager>
{
 public:
	typedef std::multimap<std::string, ServiceProvider*, irc::insensitive_swo> DataProviderMap;
	typedef std::vector<ServiceProvider*> ServiceList;

 private:
	/** Holds a string describing the last module error to occur
	 */
	std::string LastModuleError;

	/** List of loaded modules and shared object/dll handles
	 * keyed by module name
	 */
	std::map<std::string, Module*> Modules;

	enum {
		PRIO_STATE_FIRST,
		PRIO_STATE_AGAIN,
		PRIO_STATE_LAST
	} prioritizationState;

	/** Loads all core modules (core_*)
	 */
	void LoadCoreModules(std::map<std::string, ServiceList>& servicemap);

	/** Calls the Prioritize() method in all loaded modules
	 * @return True if all went well, false if a dependency loop was detected
	 */
	bool PrioritizeHooks();

	/** Unregister all user modes or all channel modes owned by a module
	 * @param mod Module whose modes to unregister
	 * @param modetype MODETYPE_USER to unregister user modes, MODETYPE_CHANNEL to unregister channel modes
	 */
	void UnregisterModes(Module* mod, ModeType modetype);

 public:
	typedef std::map<std::string, Module*> ModuleMap;

	/** Event handler hooks.
	 * This needs to be public to be used by FOREACH_MOD and friends.
	 */
	Module::List EventHandlers[I_END];

	/** List of data services keyed by name */
	DataProviderMap DataProviders;

	/** A list of ServiceProviders waiting to be registered.
	 * Non-NULL when constructing a Module, NULL otherwise.
	 * When non-NULL ServiceProviders add themselves to this list on creation and the core
	 * automatically registers them (that is, call AddService()) after the Module is constructed,
	 * and before Module::init() is called.
	 * If a service is created after the construction of the Module (for example in init()) it
	 * has to be registered manually.
	 */
	ServiceList* NewServices;

	/** Expands the name of a module by prepending "m_" and appending ".so".
	 * No-op if the name already has the ".so" extension.
	 * @param modname Module name to expand
	 * @return Module name starting with "m_" and ending with ".so"
	 */
	static std::string ExpandModName(const std::string& modname);

	/** Simple, bog-standard, boring constructor.
	 */
	ModuleManager();

	/** Destructor
	 */
	~ModuleManager();

	/** Change the priority of one event in a module.
	 * Each module event has a list of modules which are attached to that event type.
	 * If you wish to be called before or after other specific modules, you may use this
	 * method (usually within void Module::Prioritize()) to set your events priority.
	 * You may use this call in other methods too, however, this is not supported behaviour
	 * for a module.
	 * @param mod The module to change the priority of
	 * @param i The event to change the priority of
	 * @param s The state you wish to use for this event. Use one of
	 * PRIO_FIRST to set the event to be first called, PRIO_LAST to
	 * set it to be the last called, or PRIO_BEFORE and PRIORITY_AFTER
	 * to set it to be before or after one or more other modules.
	 * @param which If PRIO_BEFORE or PRIORITY_AFTER is set in parameter 's',
	 * then this contains a the module that your module must be placed before
	 * or after.
	 */
	bool SetPriority(Module* mod, Implementation i, Priority s, Module* which = NULL);

	/** Change the priority of all events in a module.
	 * @param mod The module to set the priority of
	 * @param s The priority of all events in the module.
	 * Note that with this method, it is not possible to effectively use
	 * PRIO_BEFORE or PRIORITY_AFTER, you should use the more fine tuned
	 * SetPriority method for this, where you may specify other modules to
	 * be prioritized against.
	 */
	void SetPriority(Module* mod, Priority s);

	/** Attach an event to a module.
	 * You may later detach the event with ModuleManager::Detach().
	 * If your module is unloaded, all events are automatically detached.
	 * @param i Event type to attach
	 * @param mod Module to attach event to
	 * @return True if the event was attached
	 */
	bool Attach(Implementation i, Module* mod);

	/** Detach an event from a module.
	 * This is not required when your module unloads, as the core will
	 * automatically detach your module from all events it is attached to.
	 * @param i Event type to detach
	 * @param mod Module to detach event from
	 * @return True if the event was detached
	 */
	bool Detach(Implementation i, Module* mod);

	/** Attach an array of events to a module
	 * @param i Event types (array) to attach
	 * @param mod Module to attach events to
	 * @param sz The size of the implementation array
	 */
	void Attach(Implementation* i, Module* mod, size_t sz);

	/** Detach all events from a module (used on unload)
	 * @param mod Module to detach from
	 */
	void DetachAll(Module* mod);

	/** Attach all events to a module (used on module load)
	 * @param mod Module to attach to all events
	 */
	void AttachAll(Module* mod);

	/** Returns text describing the last module error
	 * @return The last error message to occur
	 */
	std::string& LastError();

	/** Load a given module file
	 * @param filename The file to load
	 * @param defer Defer module init (loading many modules)
	 * @return True if the module was found and loaded
	 */
	bool Load(const std::string& filename, bool defer = false);

	/** Unload a given module file. Note that the module will not be
	 * completely gone until the cull list has finished processing.
	 *
	 * @return true on success; if false, LastError will give a reason
	 */
	bool Unload(Module* module);

	/** Called by the InspIRCd constructor to load all modules from the config file.
	 */
	void LoadAll();
	void UnloadAll();
	void DoSafeUnload(Module*);

	/** Check if a module can be unloaded and if yes, prepare it for unload
	 * @param mod Module to be unloaded
	 * @return True if the module is unloadable, false otherwise.
	 * If true the module must be unloaded in the current main loop iteration.
	 */
	bool CanUnload(Module* mod);

	/** Find a module by name, and return a Module* to it.
	 * This is preferred over iterating the module lists yourself.
	 * @param name The module name to look up
	 * @return A pointer to the module, or NULL if the module cannot be found
	 */
	Module* Find(const std::string &name);

	/** Register a service provided by a module */
	void AddService(ServiceProvider&);

	/** Unregister a service provided by a module */
	void DelService(ServiceProvider&);

	/** Register all services in a given ServiceList
	 * @param list The list containing the services to register
	 */
	void AddServices(const ServiceList& list);

	inline void AddServices(ServiceProvider** list, int count)
	{
		for(int i=0; i < count; i++)
			AddService(*list[i]);
	}

	/** Find a service by name.
	 * If multiple modules provide a given service, the first one loaded will be chosen.
	 */
	ServiceProvider* FindService(ServiceType Type, const std::string& name);

	template<typename T> inline T* FindDataService(const std::string& name)
	{
		return static_cast<T*>(FindService(SERVICE_DATA, name));
	}

	/** Get a map of all loaded modules keyed by their name
	 * @return A ModuleMap containing all loaded modules
	 */
	const ModuleMap& GetModules() const { return Modules; }

	/** Make a service referenceable by dynamic_references
	 * @param name Name that will be used by dynamic_references to find the object
	 * @param service Service to make referenceable by dynamic_references
	 */
	void AddReferent(const std::string& name, ServiceProvider* service);

	/** Make a service no longer referenceable by dynamic_references
	 * @param service Service to make no longer referenceable by dynamic_references
	 */
	void DelReferent(ServiceProvider* service);
};
