////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
////////////////////////////////////////////////////////////////////////////////////////

#ifndef NST_VIDEO_SCREEN_H
#define NST_VIDEO_SCREEN_H

#ifdef NST_PRAGMA_ONCE
#pragma once
#endif

namespace Nes
{
	namespace Core
	{
		namespace Video
		{
			struct Screen
			{
				Screen();

				void Clear();

				enum
				{
					WIDTH = 256,
					HEIGHT = 240,
					PIXELS = uint(WIDTH) * HEIGHT,
					PIXELS_PADDING = 8,
					PALETTE = 64 * 8
				};

				typedef word Pixel;
				typedef dword Palette[PALETTE];

				Palette palette;
				Pixel pixels[uint(PIXELS)+PIXELS_PADDING];
			};
		}
	}
}

#endif
