// -*- mode: c++; c-file-style: "linux"; c-basic-offset: 2; indent-tabs-mode: nil -*-
//
//  Copyright (C) 2004-2015 Andrej Vodopivec <andrej.vodopivec@gmail.com>
//            (C) 2012-2013 Doug Ilijev <doug.ilijev@gmail.com>
//            (C) 2015      Gunter Königsmann <wxMaxima@physikbuch.de>
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation; either version 2 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
//  SPDX-License-Identifier: GPL-2.0+

/*! \file
  This file defines the class Worksheet

  Worksheet represents the worksheet.
*/

#ifndef WORKSHEET_H
#define WORKSHEET_H

#include "stx/optional.hpp"
#include "precomp.h"
#include "MaximaManual.h"
#include "EventIDs.h"
#include "RecentDocuments.h"
#include <wx/wx.h>
#include <wx/xml/xml.h>
#include <wx/aui/aui.h>
#include <wx/textfile.h>
#include <wx/fdrepdlg.h>
#include <wx/dc.h>
#include <vector>
#include <utility>
#include <memory>
#include <list>
#include "CellPointers.h"
#include "sidebars/VariablesPane.h"
#include "Notification.h"
#include "cells/Cell.h"
#include "cells/EditorCell.h"
#include "cells/ImgCell.h"
#include "cells/ImgCellBase.h"
#include "cells/AnimationCell.h"
#include "cells/GroupCell.h"
#include "cells/TextCell.h"
#include "EvaluationQueue.h"
#include "dialogs/FindReplaceDialog.h"
#include "Autocomplete.h"
#include "AutocompletePopup.h"
#include "sidebars/UnicodeSidebar.h"
#include "ToolBar.h"
#include <thread>

/*! The canvas that contains the spreadsheet the whole program is about.

  This canvas contains all the math-, title-, image- input- ("editor-")- etc.-
  cells of the current session.

  Most of the logic that handles that this canvas might be larger than the screen
  (and could even be larger than the computer's RAM would it have been handled as
  a big bitmap) is provided by wxWidgets:
  - If part of the screen needs to be drawn it calls the OnPaint() method.
  - If the canvas is scrolled wxWidgets the parts that are already decides how much
  of the off-screen part of the canvas is cached in a backing store
  - Also if the canvas is scrolled wxWidgets is intelligent enough to only request
  the parts of the new view that aren't available on the screen or in the backing
  store
  - If we call the Refresh() method wxWidgets requests us to draw the entire visible
  part of the worksheet anew and invalidates all cached areas it might have.
  - and the RefreshRect() method notifies wxWidgets that a rectangular region
  contains changes that need to be redrawn.

  The worksheet isn't immediately redrawn on a key press, a mouse click or on
  maxima outputting new data. Instead all such events are processed in order until
  wxMaxima has caught up with all the events (which causes wxWidgets to send a Idle
  event to the wxMaxima object) or until we reach a timeout. If the user manages
  to type faster than wxMaxima redraws the screen this allows us to skip
  a few redraws in order to process the keypresses as fast as the user types.
  Also this keeps us responsive even if maxima outputs data faster than
  wxMaxima can display it.
*/
class Worksheet : public wxScrolled<wxWindow>
{
public:
  RecentDocuments m_unsavedDocuments;
  //! Is an update of the worksheet controls needed?
  bool UpdateControlsNeeded(){bool result = m_updateControls; m_updateControls = false; return result;}
  void UpdateControlsNeeded(bool updateControlsNeeded){m_updateControls = updateControlsNeeded;}
private:
  //! The directory with maxima's documentation
  wxString m_maximaDocDir;
  //! The storage for UpdateControlsNeeded()
  bool m_updateControls = true;
  //! Is a scroll to the cursor scheduled?
  bool m_scrollToCaret = false;
  //! The pointers to cells that can be deleted by these cells on deletion of the cells.
  CellPointers m_cellPointers;
  // The x position to scroll to
  int m_newxPosition = -1;
  // The y position to scroll to
  int m_newyPosition = -1;
  //! Which zoom level were we at when we started the zoom gesture?
  double m_zoomAtGestureStart = 1.0;
  //! If m_cellPointers.m_scrollToCell = true: Do we want to scroll to the top of this cell?
  bool m_scrollToTopOfCell = false;
  //! Is our window currently active?
  bool m_windowActive = true;
  //! The rectangle we need to refresh.
  wxRegion m_regionToRefresh;
  /*! The size of a scroll step

    Defines the size of a
    scroll step, but besides that also the accuracy wxScrolledCanvas
    calculates some widths in.
  */
  int m_scrollUnit = 10;
  /*! The drawing context used for calculating sizes.

    Drawing is done from a wxPaintDC in OnPaint() instead.
  */
  wxClientDC m_dc;
  //! Where do we need to start the repainting of the worksheet?
  CellPtr<GroupCell> m_redrawStart;
  //! Do we need to redraw the worksheet?
  bool m_fullRedrawRequested = false;
  //! The clipboard format "mathML"

  //! A class that publishes wxm data to the clipboard
  static wxDataFormat m_wxmFormat;
  //! A class that publishes MathML data to the clipboard
  static wxDataFormat m_mathmlFormat;
  //! A second way to publish MathML data for the cipboard
  static wxDataFormat m_mathmlFormat2;
  //! A class that publishes RTF data to the clipboard
  static wxDataFormat m_rtfFormat;
  //! A second way to publish RTF data on the clipboard
  static wxDataFormat m_rtfFormat2;

  /*! An object that can be filled with MathML data for the clipboard
   */
  class MathMLDataObject : public wxCustomDataObject
  {
  public:
    explicit MathMLDataObject(const wxString &data);

    MathMLDataObject();

  private:
    wxCharBuffer m_databuf;
  };

  //! An object that can be filled with wxm data for the clipboard
  class wxmDataObject : public wxCustomDataObject
  {
  public:
    explicit wxmDataObject(const wxString &data);

    wxmDataObject();

  private:
    wxCharBuffer m_databuf;
  };

  class MathMLDataObject2 : public wxCustomDataObject
  {
  public:
    explicit MathMLDataObject2(const wxString &data);

    MathMLDataObject2();

  private:
    wxCharBuffer m_databuf;
  };

  /*! An object that can be filled with MathML data for the clipboard
   */
  class RtfDataObject : public wxCustomDataObject
  {
  public:
    explicit RtfDataObject(const wxString &data);

    RtfDataObject();

  private:
    wxCharBuffer m_databuf;
  };

  class RtfDataObject2 : public wxCustomDataObject
  {
  public:
    explicit RtfDataObject2(const wxString &data);

    RtfDataObject2();

  private:
    wxCharBuffer m_databuf;
  };

//! true, if we have the current focus.
  bool m_hasFocus = true;
  //! The last beginning for the area being drawn
  long m_lastTop = 0;
  //! The last ending for the area being drawn
  long m_lastBottom = 0;
  /*! \defgroup UndoBufferFill Undo methods for cell additions/deletions:

    Each EditorCell has its own private undo buffer Additionally wxMaxima
    maintains an undo buffer for worksheet changes. It works the following way:

    - Cells normally aren't deleted. They are moved into an undo buffer instead.
    - The undo buffer is also notified when Cells that are added
    - If the cursor enters a cell the contents of this cell is saved
    - And if the cell is left and the contents has changed this information
    is kept in the undo buffer, as well.

    The add and delete actions offer to choose which undo buffer to use since
    there are two of them:
    - The normal undo buffer and
    - The buffer that is used instead if a cell change has been issued by the
    undo command so the undo action can be reverted.\n
    This approach allows the undo functionality to use the regular add and
    delete operations keeping the codebase small.
    @{
  */

  /*! The description of one action for the undo (or redo) command.
    This object is immutable - the undo/redo buffer cannot be modified.
  */
  class TreeUndoAction
  {
  public:
    TreeUndoAction(GroupCell *start, const wxString &oldText) :
      m_start(start), m_oldText(oldText)
      {
        wxASSERT_MSG(start, _("Bug: Trying to record a cell contents change for undo without a cell."));
      }
    TreeUndoAction(GroupCell *start, GroupCell *end) :
      m_start(start), m_newCellsEnd(end)
      {
        wxASSERT_MSG(start, _("Bug: Trying to record a cell contents change for undo without a cell."));
      }
    TreeUndoAction(GroupCell *start, GroupCell *end, GroupCell *oldCells) :
      m_start(start), m_newCellsEnd(end), m_oldCells(oldCells)
      {
      }

    /*! True = This undo action is only part of an atomic undo action.

      This is the only mutable part of this action: is is used to indicate its relation to
      other actions in the undo list.
    */
    bool m_partOfAtomicAction = false;

    /*! The position this action started at.

      NULL = At the begin of the document.
    */
    GroupCell *const m_start = nullptr;

    /*! The old contents of the cell start

      if this field != wxEmptyString this field contains the old contents of the text
      cell pointed to by the field start.
    */
    const wxString m_oldText;

    /*! This action inserted all cells from start to newCellsEnd.

      To undo it these cells have to be deleted again.

      If this field's value is NULL no cells have to be deleted to undo this action.
    */
    GroupCell *const m_newCellsEnd = nullptr;

    /*! Cells that were deleted in this action.

      This field will have to contain the cells themselves, not a copy of them because
      the latter might break consecutive undos.

      If this field's value is NULL no cells have to be added to undo this action.
    */
    std::unique_ptr<GroupCell> m_oldCells;
  };

  //! The type of the list of tree actions that can be undone
  using UndoActions = std::list<TreeUndoAction>;

  //! The list of tree actions that can be undone
  UndoActions treeUndoActions;

  //! The list of tree actions that can be redone
  UndoActions treeRedoActions;

  //! The text the TreeUndo_ActiveCell contained when we entered it
  wxString m_treeUndo_ActiveCellOldText;

  //! Clear the list of actions for which an undo can be undone
  void TreeUndo_ClearRedoActionList();

  //! Clear the list of actions for which undo can undo
  void TreeUndo_ClearUndoActionList();

  //! Remove one action ftom the action list
  static void TreeUndo_DiscardAction(UndoActions *actionList);

  //! Add another action to this undo action
  static void TreeUndo_AppendAction(UndoActions *actionList)
    {
      if(!actionList->empty())
        actionList->front().m_partOfAtomicAction = true;
    }

  //! Add another action to this undo action
  void TreeUndo_AppendAction(){TreeUndo_AppendAction(&treeUndoActions);}

  /*! The last cell we have entered.

    This pointer is needed for keeping track of cell contents changes.
  */
  CellPtr<GroupCell> TreeUndo_ActiveCell;

  //! Drop actions from the back of the undo list until itis within the undo limit.
  void TreeUndo_LimitUndoBuffer();

  /*! Undo an item from a list of undo actions.

    \param sourcelist The list to take the undo information from
    \param undoForThisOperation The list to write the information to how on to undo this undo op
  */
  bool TreeUndo(UndoActions *sourcelist, UndoActions *undoForThisOperation);

  /*! Undo a text change

    Called from TreeUndo().*/
  bool TreeUndoTextChange(UndoActions *sourcelist, UndoActions *undoForThisOperation);
  /*! Undo a call deletion

    Called from TreeUndo().*/
  bool TreeUndoCellDeletion(UndoActions *sourcelist, UndoActions *undoForThisOperation);
  /*! Undo adding cells

    Called from TreeUndo().*/
  bool TreeUndoCellAddition(UndoActions *sourcelist, UndoActions *undoForThisOperation);

  //! Undo a tree operation.
  bool TreeUndo()
    { return TreeUndo(&treeUndoActions, &treeRedoActions); }

  //! Redo an undone tree operation.
  bool TreeRedo()
    { return TreeUndo(&treeRedoActions, &treeUndoActions); }

  //! Can we undo a tree operation?
  bool CanTreeUndo() const;

  //! Can we redo a tree operation?
  bool CanTreeRedo() const;

  /*! The cursor has entered one cell => save the value to see if it has changed.
   */
  void TreeUndo_CellEntered();

  /*! The cursor is about to leave the current cell => Store the change if the value has changed.
   */
  void TreeUndo_CellLeft();

  /*! Remember that these cells were just added so this addition can be undone.

    \param start      The first cell that has been added
    \param end        The last cell that has been added
    \param undoBuffer Where to store the undo information. This normally is
    - treeUedoActions for the normal undo buffer or
    - treeRedoActions for the buffer that allows reverting undos
  */
  void TreeUndo_MarkCellsAsAdded(GroupCell *start, GroupCell *end, UndoActions *undoBuffer);


  /*! Remember that these cells were just added so this addition can be undone.

    \param parentOfStart The cell after the first cell that has been added
    \param end        The last cell that has been added
  */
  void TreeUndo_MarkCellsAsAdded(GroupCell *parentOfStart, GroupCell *end);
  //! @}

  bool m_scrolledAwayFromEvaluation = false;

  /*! Escape all chars that aren't allowed in html.

    Also converts \n to <br/>
  */
  wxString EscapeHTMLChars(wxString input);

  //! Allow indentation by spaces for html by replacing them by non-breakable spaces
  wxString PrependNBSP(wxString input);

  //! An enum for all classes of items one can click on
  enum ClickType
  {
    CLICK_TYPE_NONE,
    CLICK_TYPE_GROUP_SELECTION,
    CLICK_TYPE_INPUT_SELECTION,
    CLICK_TYPE_INPUT_LABEL_SELECTION,
    CLICK_TYPE_OUTPUT_SELECTION
  };

  //! An enum of individual IDs for all timers this class handles
  enum TimerIDs
  {
    TIMER_ID,
    CARET_TIMER_ID,
    DISPLAY_TIMEOUT_ID
  };

  //! Add a line to a file.
  static void AddLineToFile(wxTextFile &output, const wxString &s);

  //! Copy the currently selected cells
  std::unique_ptr<Cell> CopySelection(bool asData = false) const;

  /*! Copy the currently given list of cells

    \param start The cell to start copying at
    \param end   The cell the copy has to end with
    \param asData
    - true:  The cells are copied in the cell list order.
    - false: The cells are copied in the draw list order
  */
  std::unique_ptr<Cell> CopySelection(Cell *start, Cell *end, bool asData = false) const;

  //! Get the coordinates of the bottom right point of the worksheet.
  void GetMaxPoint(int *width, int *height);

  //! Is executed if a timer associated with Worksheet has expired.
  void OnTimer(wxTimerEvent &event);

#if wxCHECK_VERSION(3, 1, 1)
  //! Handle pinch-to-zoom-events using the gesture interface
  void OnZoom(wxZoomGestureEvent &event);
#endif

  void OnMouseExit(wxMouseEvent &event);

  void OnMouseEnter(wxMouseEvent &event);

  /*! Is called by wxWidgets when it wants to redraw the worksheet or a part of it.

    The canonical way to schedule triggering this function is calling the
    Refresh() or RequestRedraw() function of this class.

    Using multiple threads in order to speed up this process is kind of hard:
    * Using more than one wxPaintDC at the same time isn't supported by most
    (if not all) operating systems.
    * Drawing in a wxMemoryDC and then blitting the result in the central
    wxPaintDC works, but each wxMemoryDC needs to draw into a separate bitmap
    for that to work.
  */
  void OnPaint(wxPaintEvent &event);
  //! Draws a groupcell on the DC
  void DrawGroupCell(wxDC &dc, wxDC &adc, GroupCell &cell);
  /*! Draws a groupcell in a bitmap and then blits it onto the DC

    Drawing to a DC is only allowed to one thread at once. But doing the lengthy
    stuff with bitmaps is possible to do in multiple threads at the same time so
    as long as there is a mutex watching that we do the blit when no-one else
    accesses the DC should be fine.
  */
  void DrawGroupCell_UsingBitmap(wxDC *dc, GroupCell *cell);

  //! All that has need to be done before drawing a GroupCell in a DC
  void PrepareDrawGC(wxDC &dc) const;

  void OnSize(wxSizeEvent &event);

  void OnMouseRightDown(wxMouseEvent &event);

  void OnSidebarKey(wxCommandEvent &event);

  void OnMouseLeftUp(wxMouseEvent &event);

  //! Is called if we loose the mouse connection whilst selecting text/cells
  void OnMouseCaptureLost(wxMouseCaptureLostEvent &event);

  void OnMouseLeftDown(wxMouseEvent &event);

  void OnMouseLeftInGcCell(wxMouseEvent &event, GroupCell *clickedInGC);

  void OnMouseLeftInGcLeft(wxMouseEvent &event, GroupCell *clickedInGC);

  void OnMouseLeftInGc(wxMouseEvent &event, GroupCell *clickedInGC);

  void OnMouseMotion(wxMouseEvent &event);

  //! Is called on double click on a cell.
  void OnDoubleClick(wxMouseEvent &event);

  //! Key pressed inside a cell
  void OnCharInActive(wxKeyEvent &event);

  //! Key pressed and no cell was active
  void OnCharNoActive(wxKeyEvent &event);

  //! Is called when a hCursor is active and we have a WXK_UP/WXK_DOWN event
  void SelectEditable(EditorCell *editor, bool up);

  /*! Handle selecting text using the keyboard
    Is called when the all of the following is true:
    - We have a wxKeyEvent with no active editor,
    - shift is down and
    - keycode (ccode) is WXK_UP/WXK_DOWN
  */
  void SelectWithChar(int ccode);

  /*!
   * Select the rectangle surrounded by down and up. Called from OnMouseMotion.
   *
   * The method decides what to do, based on the value of m_clickType which
   * was set previously in OnMouseLeftDown. This enables different selection behaviours
   * depending on where we first clicked. If m_clickType equals
   * CLICK_TYPE_NONE - click-dragging does not result in a selection (we clicked in hideRect for instance)
   * CLICK_TYPE_GROUP_SELECTION - we are selecting full groupcells only. Only y-coordinate matters.
   * CLICK_TYPE_INPUT_SELECTION - we clicked in an editor (GroupCell::GetEditable()) and dragging
   *   results in selecting text in EditorCell
   * CLICK_TYPE_OUTPUT_SELECTION - we clicked in an output, we want selection to be confined to that
   *   GroupCell's output. GC we first clicked in was stored in OnMouseMotion method
   *   into m_clickInGC pointer.
   */
  void ClickNDrag(wxPoint down, wxPoint up);

  // Select all group cells inside the given rectangle;
  void SelectGroupCells(wxPoint down, wxPoint up);

  void AdjustSize();

  //! Cannot be static as it is called using a function pointer to an object
  void OnEraseBackground(wxEraseEvent& WXUNUSED(event))
    {}

  void CheckUnixCopy();

  void OnMouseMiddleUp(wxMouseEvent &event);

  static bool IsLesserGCType(int type, int comparedTo);

  //! Finds the start of the current chapter/section/...
  static GroupCell *StartOfSectioningUnit(GroupCell *start);

  //! Finds the end of the current chapter/section/...
  GroupCell *EndOfSectioningUnit(GroupCell *start);

  //! Is called if an action from the autocomplete menu is selected
  void OnComplete(wxCommandEvent &event);

  /*! Is called if wxWidgets wants to erase the worksheet's background

    We don't want to erase the worksheet's background.
  */
  void EraseBackground(wxEraseEvent &event);

  //! The position the left mouse key was pressed at.
  wxPoint m_leftDownPosition;
  wxPoint m_down;
  wxPoint m_up;
  wxPoint m_mousePoint;
  /*! Is the active cursor the one represented by a horizontal line?

    See m_hCaretPosition and EditorCell::GetActiveCell() for the position of the two
    types of cursors.
  */
  bool m_hCaretActive = true;
  /*! The group above the hcaret, NULL for the top of the document
    See EditorCell::GetActiveCell() for the position if the cursor that is drawn as a
    vertical line.
  */
  CellPtr<GroupCell> m_hCaretPosition;
  /*! The start for the selection when selecting group with the horizontally drawn cursor

    This cell does define were the selection was actually started and therefore does not need
    to be above m_hCaretPositionEnd in the worksheet. See also m_cellPointers.m_selectionStart.
  */
  CellPtr<GroupCell> m_hCaretPositionStart;
  /*! The end of the selection when selecting group with the horizontally drawn cursor

    This cell does define where the selection was actually ended and therefore does not need
    to be below m_hCaretPositionEnd in the worksheet. See also m_cellPointers.m_selectionEnd.
  */
  CellPtr<GroupCell> m_hCaretPositionEnd;
  bool m_leftDown = false;
  //! Do we want to automatically scroll to a cell as soon as it is being evaluated?
  bool m_followEvaluation = true;
  bool m_mouseDrag = false;
  bool m_mouseOutside = false;
  //! Request adjusting the worksheet size?
  mutable bool m_adjustWorksheetSizeNeeded = false;
  //! Returns a pointer to the last cell of this worksheet
  GroupCell *GetLastCellInWorksheet() const;
  int m_clickType = CLICK_TYPE_NONE;
  CellPtr<GroupCell> m_clickInGC;
  //! true = blink the cursor
  bool m_blinkDisplayCaret = true;
  //! Is the blinking vertically-drawn cursor currently visible?
  bool m_hCaretBlinkVisible = true;
  //! Time step for autoscrolll when the mouse is outside the window
  wxTimer m_timer;
  //! The cursor blink rate. Also the timeout for redrawing the worksheet
  wxTimer m_caretTimer;
  //! True if no changes have to be saved.
  bool m_saved = true;
  std::vector<wxString> m_completions;
  bool m_autocompleteTemplates = true;
  AutocompletePopup *m_autocompletePopup;

public:
  //! Is this worksheet empty?
  bool IsEmpty() const
    { return !m_tree || (!m_tree->GetNext() && m_tree->GetEditable()->GetValue().Length() <= 1); }
  //! Close the autocompletion pop-up if it is currently open.
  void CloseAutoCompletePopup()
    {
      if(m_autocompletePopup != NULL)
        m_autocompletePopup->Destroy();
    }

  /*! Key for a printable character pressed.

    Can call OnCharInActive or OnCharNoActive, if appropriate. See OnKeyDown for
    non-printable characters like "up" or "right".
  */
  void OnChar(wxKeyEvent &event);

  /*! A special key has been pressed

    Printable characters are handled by OnChar instead.
  */
  void OnKeyDown(wxKeyEvent &event);
  //! Change the style of a cell
  void SetCellStyle(GroupCell *group, GroupType style);

  //! Renumber all sections
  void NumberSections() const;

  //! Make this chapter/section/... a section/subsection/... changing its subheadings, too.
  bool SectioningMoveIn(GroupCell *parent);
  //! Make this section/subsection/... a chapter/section/... changing its subheadings, too.
  bool SectioningMoveOut(GroupCell *parent);
//! A error notification message
  stx::optional<Notification> m_notificationMessage;
  //! Is this window active?
  void WindowActive(bool active){m_windowActive = active;}
  //! Clears the notification message from SetNotification
  void ClearNotification();
  /*! Inform the user that something happened in a non-active window

    This command will be ignored if the wxMaxima window is currently active
  */
  void SetNotification(const wxString &message, int flags = wxICON_INFORMATION);

  //! Is called if this element looses or gets the focus
  void OnActivate(wxActivateEvent &event);
private:
  //! The list of tree that contains the document itself
  std::unique_ptr<GroupCell> m_tree;
  //! A pointer to the last cell of this worksheet
  mutable CellPtr<GroupCell> m_last;
//  std::vector<std::thread> m_drawThreads;
  static std::mutex m_drawDCLock;
  /*! The pointer to thesettings storage
   */
  Configuration *m_configuration = NULL;
public:
  //! The storage for the autocompletion feature
  AutoComplete m_autocomplete;

  //! Get the currently active EditorCell
  EditorCell *GetActiveCell() const { return m_cellPointers.m_activeCell; }

  //! Tells us which cell the keyboard selection has started in
  EditorCell *KeyboardSelectionStart() const
    { return m_cellPointers.m_cellKeyboardSelectionStartedIn; }

  EditorCell *MouseSelectionStart() const
    { return m_cellPointers.m_cellMouseSelectionStartedIn; }

  EditorCell *SearchStart() const
    { return m_cellPointers.m_cellSearchStartedIn; }

  int IndexSearchStartedAt() const
    { return m_cellPointers.m_indexSearchStartedAt; }

  CellPointers &GetCellPointers() { return m_cellPointers; }

  CellPointers::ErrorList &GetErrorList() { return m_cellPointers.m_errorList; }
  TextCell *GetCurrentTextCell() const { return m_cellPointers.m_currentTextCell; }
  void SetCurrentTextCell(TextCell *cell) { m_cellPointers.m_currentTextCell = cell; }
  void SetWorkingGroup(GroupCell *group) { m_cellPointers.SetWorkingGroup(group); }

  /*! Update the table of contents

    This function actually only schedules the update of the table-of-contents-tab.
    The actual update is done when wxMaxima is idle.
  */
  void UpdateTableOfContents();

  /*! Handle redrawing the worksheet or of parts of it

    This functionality is important for scrolling, if we have changed anything
    that needs updating or if part of the screen memory containing a window was
    overwritten by a window that was in front of it and now needs to be redrawn
    for this reason.

    We don't redraw the window immediately if this seems necessary but wait
    for the idle loop instead - which is called when all selected gui events
    have been processed. This allows us to handle events as fast as the user
    can type and (if the user types faster than we can display the text)
    enables us to update the display as often as the typing speed allows, but
    not more often.
    @{
  */
  //! Request the worksheet to be redrawn
  void MarkRefreshAsDone()
    {
      m_redrawStart = NULL;
      m_fullRedrawRequested = false;
    }

  /*! Redraw the worksheet if RequestRedraw() has been called.

    Also handles setting tooltips and redrawing the brackets on mouse movements.
  */
  bool RedrawIfRequested();

  /*! Request the worksheet to be redrawn

    \param start Which cell do we need to start the redraw in? Subsequent calls to
    this function with different cells start the redraw at the upmost of the cells
    that were passed to it.

    The actual redraw is done in the idle loop which means that as many redraw
    actions are merged as is necessary to allow wxMaxima to process things in
    real time.

    \return true, if we did redraw a workscreet portion.
  */
  void RequestRedraw(GroupCell *start = NULL);
  /*! Request a part of the worksheet to be redrawn

    \param rect The rectangle that is to be requested to be redrawn. If this
    function is called multiple times the rectangles are automatically merged.

    The actual redraw is done in the idle loop which means that as many redraw
    actions are merged as is necessary to allow wxMaxima to process things in
    real time.
  */
  void RequestRedraw(wxRect rect);

  //! Redraw the window now and mark any pending redraw request as "handled".
  void ForceRedraw()
    {
      RequestRedraw();
      RedrawIfRequested();
    }

  //! To be called after enabling or disabling the visibility of code cells
  void CodeCellVisibilityChanged();

  //! Re-read the configuration
  void UpdateConfig() {
    m_configuration->ReadConfig();
    Recalculate();
    Refresh();
  }

  //! The name of the currently-opened file
  wxString m_currentFile;

  /*! Make a few unicode characters interpretable by maxima.

    Does convert the not equal sign to a '#' and similar.
  */
  const wxString UnicodeToMaxima(wxString s);

  //! Scroll to the start of the worksheet.
  void ScrollToStart() { Scroll(0, 0); }

  //! Unfold the cell that produced the error, if necessary and, if requested, scroll to it
  void ScrollToError();

  //! The find-and-replace-dialog
  FindReplaceDialog *m_findDialog = NULL;

  //! Is the vertically-drawn cursor active?
  bool HCaretActive() const { return m_hCaretActive; }

  /*! Can we merge the selected cells into one?

    \todo Does it make sense to make to allow the text of sections and image cells
    with math cells?
  */
  bool CanMergeSelection() const;

  bool CanUndo() const;

  bool CanRedo() const;

  void Undo();

  void Redo();

  /*! Clear the undo and the redo buffer

    \addtogroup UndoBufferFill
  */
  void TreeUndo_ClearBuffers();

  /*! The constructor

    \param parent The parent window
    \param id The window ID. Often wxID_ANY
    \param The worksheet's initial location
    \param The worksheet's initial size
    \param reactToEvents Can be set to false for creating an example panel, for example
    for the config dialogue.
  */
  Worksheet(wxWindow *parent, int id, Configuration *config,
            wxPoint pos = wxDefaultPosition, wxSize size = wxDefaultSize,
            bool reactToEvents = true);

  //! The destructor
  virtual ~Worksheet();

  //! The timer that tells us when the keyboard is inactive so an autosave isn't disrupting
  wxTimer m_keyboardInactiveTimer;

  //! Clear the whole worksheet
  void DestroyTree();

  //! Copies the worksheet's entire contents
  std::unique_ptr<GroupCell> CopyTree() const;

  /*! Insert group cells into the worksheet

    \param cells The list of cells that has to be inserted
    \param where The cell the cells have to be inserted after. NULL means:
    Insert the cells at the beginning of the worksheet.
    \param undoBuffer The buffer the undo information for this action has
    to be kept in. Might be
    - treeUndoActions for normal deletes,
    - treeRedoActions for deletions while executing an undo or
    - NULL for: Don't keep any copy of the cells.
  */
  GroupCell *InsertGroupCells(std::unique_ptr<GroupCell> &&cells, GroupCell *where,
                              UndoActions *undoBuffer);

  /*! Insert group cells into the worksheet

    \param cells The list of cells that has to be inserted
    \param where The cell the cells have to be inserted after
  */
  GroupCell *InsertGroupCells(std::unique_ptr<GroupCell> &&cells, GroupCell *where = NULL);

  /*! Add a new line to the output cell of the working group.

    If maxima isn't currently evaluating and therefore there is no working group
    the line is appended to m_last, instead.
  */
  void InsertLine(std::unique_ptr<Cell> &&newCell, bool forceNewLine = false);

  //! The group that the line's cells will belong to - used by InsertLine
  GroupCell *GetInsertGroup() const;

  // Actually recalculate the worksheet.
  bool RecalculateIfNeeded(bool timeout = false);

  //! Schedule a recalculation of the worksheet starting with the cell start.
  void Recalculate(Cell *start);

  void Recalculate() { Recalculate(GetTree()); }

  /*! Empties the current document

    Used before opening a new file or when the "new" button is pressed.
  */
  void ClearDocument();

  void ResetInputPrompts();

  bool CanCopy() const
    {
      return m_cellPointers.m_selectionStart ||
        (m_cellPointers.m_activeCell &&
         m_cellPointers.m_activeCell->CanCopy());
    }

  bool CanPaste() const
    { return m_cellPointers.m_activeCell || m_hCaretActive; }

  bool CanCut() const
    {
      return (m_cellPointers.m_activeCell && m_cellPointers.m_activeCell->CanCopy()) ||
        (m_cellPointers.m_selectionStart && m_cellPointers.m_selectionStart->GetType() == MC_TYPE_GROUP);
    }

  //! Select the whole document
  void SelectAll();

  //! Is at least one entire cell selected?
  bool HasCellsSelected() const { return m_cellPointers.HasCellsSelected(); }

  /*! Delete a range of cells

    \param start The first cell to delete
    \param end The last cell to delete
    \param undoBuffer The buffer the undo information has to be kept in. Might be
    - treeUndoActions for normal deletes,
    - treeRedoActions for deletions while executing an undo or
    - NULL for: Don't keep any copy of the cells.
    \addtogroup UndoBufferFill
  */
  void DeleteRegion(
    GroupCell *start,
    GroupCell *end,
    UndoActions *undoBuffer
    );

  /*! Move a range of cells from the document to the undo buffer

    \param start The first cell to delete
    \param end The last cell to delete
    \addtogroup UndoBufferFill
  */
  void DeleteRegion(
    GroupCell *start,
    GroupCell *end
    );

  /*! Delete the currently selected cells

    Actually moves them to the undo buffer so this action can be undone.
    \addtogroup UndoBufferFill
  */
  void DeleteSelection();

  void TOCdnd(GroupCell *dndStart, GroupCell *dndEnd);

  //! Is it possible to delete the cells between start and end?
  bool CanDeleteRegion(GroupCell *start, const GroupCell *end) const;

  //! Is it possible to delete the currently selected cells?
  bool CanDeleteSelection() const;

  /*! Delete the currently active cell - or the cell above this one.

    Used for the "delete current cell" shortcut.
  */
  void DeleteCurrentCell();

  //! Returns the selected cell - or NULL, if the selection isn't an animation 
  AnimationCell *GetSelectedAnimation() const
    {
      if(m_cellPointers.m_selectionStart != m_cellPointers.m_selectionEnd)
        return NULL;
      return dynamic_cast<AnimationCell *>(GetSelectionStart());
    }

  //! Returns the selected cell - or NULL, if the selection isn't an image 
  ImgCell *GetSelectedImgCell() const
    {
      if(m_cellPointers.m_selectionStart != m_cellPointers.m_selectionEnd)
        return NULL;
      return dynamic_cast<ImgCell *>(GetSelectionStart());
    }
  
  //! Returns the selected cell - or NULL, if the selection isn't image nor animation
  ImgCellBase *GetSelectedImgCellBase() const
    {
      if(m_cellPointers.m_selectionStart != m_cellPointers.m_selectionEnd)
        return NULL;
      return dynamic_cast<ImgCellBase *>(GetSelectionStart());
    }

  //! Returns the selected cell - or NULL, if the selection isn't a text cell
  TextCell *GetSelectedTextCell() const
    {
      if(m_cellPointers.m_selectionStart != m_cellPointers.m_selectionEnd)
        return NULL;
      return dynamic_cast<TextCell *>(GetSelectionStart());
    }

  //! Does it make sense to enable the "Play" button and the slider now?
  bool CanAnimate() const
    {
      return m_cellPointers.m_selectionStart && m_cellPointers.m_selectionStart == m_cellPointers.m_selectionEnd &&
        (dynamic_cast<AnimationCell *>(GetSelectionStart()) != NULL);
    }

  /*! Animate the current slide show

    \param run
    - false: Stop the animation
    - true: Run the animation
  */
  void Animate(bool run = true) const;

  void DivideCell();

  void MergeCells();

  void SetLastQuestion(const wxString &lastQuestion){m_lastQuestion = lastQuestion;}
  wxString GetLastQuestion() const {return m_lastQuestion;}

  //! Add the currently selected cells to the clipboard and delete them.
  bool CutToClipboard();

  void PasteFromClipboard();

  /*! Copy the current selection to the clipboard

    \param astext
    - true:  Copy the current selection as text
    - false: Copy the current selection as they would appear in a .wxm file
  */
  bool Copy(bool astext = false) const;

  //! Copy the selection to the clipboard as it would appear in a .wxm file
  bool CopyCells() const;

  //! Copy a Matlab representation of the current selection to the clipboard
  bool CopyMatlab() const;

  //! Copy a textual representation of the current selection to the clipboard
  bool CopyText() const;

  //! Copy the TeX representation of the current selection to the clipboard
  bool CopyTeX() const;

  //! Convert the current selection to MathML
  wxString ConvertSelectionToMathML() const;

  //! Convert the current selection to a bitmap
  wxBitmap ConvertSelectionToBitmap() const;

  //! Copy the MathML representation of the current selection to the clipboard
  bool CopyMathML() const;

  //! Copy a bitmap of the current selection to the clipboard
  bool CopyBitmap() const;

  //! Copy the current animation to the clipboard
  bool CopyAnimation() const;

  //! Copy a svg of the current selection to the clipboard
  bool CopySVG() const;

#if wxUSE_ENH_METAFILE
  //! Copy a svg of the current selection to the clipboard
  bool CopyEMF() const;
#endif

  //! Copy a rtf version of the current selection to the clipboard
  bool CopyRTF() const;

  wxSize CopyToFile(const wxString &file) const;

  wxSize CopyToFile(const wxString &file, Cell *start, Cell *end, bool asData = false, double scale = 1) const;

  void CalculateReorderedCellIndices(GroupCell *tree, int &cellIndex, std::vector<int> &cellMap);

  /*! Export the file to an html document

    \todo Worksheet and text cell background work fine, but their names might be interchanged.
  */
  bool ExportToHTML(const wxString &file);

  /*! Export a region of the file to a .wxm or .mac file maxima's load command can read

    \todo Slow: Iterates through a string using [] instead of using an iterator.
  */
  void
  ExportToMAC(wxTextFile &output, GroupCell *tree, bool wxm, const std::vector<int> &cellMap, bool fixReorderedIndices);

  //! Export the file to a text file maxima's load command can read
  bool ExportToMAC(const wxString &file);

  //! The start of a RTF document
  wxString RTFStart() const;

  //! The end of a RTF document
  wxString RTFEnd() const;

  //! export to a LaTeX file
  bool ExportToTeX(const wxString &file);

  /*! Convert the current selection to a string
    \param lb
    - true:  Include linebreaks
    - false: Remove linebreaks from the converted string
  */
  wxString GetString(bool lb = false) const;

  GroupCell *GetTree() const { return m_tree.get(); }
  std::unique_ptr<GroupCell> *GetTreeAddress() { return &m_tree; }

  /*! Return the first of the currently selected cells.

    NULL means: No cell is selected.
  */
  Cell *GetSelectionStart() const
    { return m_cellPointers.m_selectionStart; }

  /*! Return the last of the currently selected cells.

    NULL means: No cell is selected.
  */
  Cell *GetSelectionEnd() const
    { return m_cellPointers.m_selectionEnd; }

  //! Clear the selection - make it empty, i.e. no selection
  void ClearSelection() { SetSelection(nullptr, nullptr); }

  //! Select the cell sel
  void SetSelection(Cell *sel) { SetSelection(sel, sel); }

  //! Select the cell range start-end
  void SetSelection(Cell *start, Cell *end);

  /*! We can edit the input if the we have the whole input in selection!
   */
  bool CanEdit();

  bool ActivatePrevInput() { return ActivateInput(-1); }
  bool ActivateNextInput() { return ActivateInput(+1); }
  wxString GetStatusText() const {return m_statusText;}
  bool StatusTextChangedHas() {
    bool retval = (m_statusTextHas != m_statusTextHas_old) ||
      (m_statusText != m_statusText_old);
    m_statusText_old = m_statusText;
    m_statusTextHas_old = m_statusTextHas;
    return retval;
  }
  bool StatusTextHas() const {return m_statusTextHas;}
private:
  /* ! A timer that tells us to urgently update the display

     Normally we priorize tasks: If there are GUI actions to process we do so.
     If not we look if there is data from maxima to process. If not we
     If not we recalculate the worksheet element sizes and positions and if
     there still is no pressing task we update the display. This way we
     respond quickly to the most important inputs.

     This timer, if expired, tells us that if we don't update the screen now
     maxima feels like not being responsive.
  */
  wxTimer m_displayTimeoutTimer;

  template <class T_SRC, class T_DEST>
  inline std::unique_ptr<T_DEST> unique_cast(std::unique_ptr<T_SRC> &&src)
    {
      if (!src) return std::unique_ptr<T_DEST>();

      T_DEST *dest_ptr = &dynamic_cast<T_DEST &>(*src.get());

      (void) src.release();
      return std::unique_ptr<T_DEST>(dest_ptr);
    }
  wxString m_statusText;
  wxString m_statusText_old;
  bool m_statusTextHas = false;
  bool m_statusTextHas_old = false;
  void StatusText(const wxString &text){m_statusText = text; m_statusTextHas = true;}
  void UnsetStatusText(){m_statusTextHas = false;}
  bool ActivateInput(int direction);

public:
  //! Request to scroll to the cursor as soon as wxMaxima is idle
  void ScrollToCaret()
    {
      m_cellPointers.m_scrollToCell = false;
      m_scrollToCaret = true;
    }

  //! Scrolls to the cursor, if requested.
  bool ScrollToCaretIfNeeded();

  //! Scrolls to the cell given by ScheduleScrollToCell; Is called once we have time to do so.
  void ScrollToCellIfNeeded();

  //! Schedules scrolling to a given cell
  void ScheduleScrollToCell(Cell *cell, bool scrollToTop = true)
    {
      m_cellPointers.ScrollToCell(cell);
      m_scrollToTopOfCell = scrollToTop;
      m_scrollToCaret = false;

      m_cellPointers.m_scrollToCell = true;
    }

  //! Is the point currently visible on the worksheet?
  bool PointVisibleIs(wxPoint point);

  //! Is the caret (hcaret or vcaret) currently visible on the worksheet?
  bool CaretVisibleIs();

  //! The first groupCell that is currently visible.
  GroupCell *FirstVisibleGC();

  /*! Scrolls to a point on the worksheet

    \todo I have deactivated this assert for the release as it scares the users
    in a case we don't seem to have a problem. But we perhaps should try to find
    out why it is triggered.

    Test case:
    - Create a code cell
    - Press the "hide all code cells" button.
    - click between 2 worksheet cells which makes the cursor appear as a horizontal
    line
    - press any letter.
  */
  void ShowPoint(wxPoint point);

  //! What to do if the worksheet is in the input focus
  void OnSetFocus(wxFocusEvent &event);

  //! What to do if the worksheet looses the input focus
  void OnKillFocus(wxFocusEvent &event);

  //! Does the selection start with a cell of the type "type"
  bool IsSelected(CellType type);

  /*! Set the slide of the currently selected animation or advance it by one step

    \param change
    - >=0: The slide the animation has to be set to
    - <0:  Advance the animation by one step.
  */
  void StepAnimation(int change = 1);

  //! Is the editor active in the last cell of the worksheet?
  bool IsActiveInLast() const
    { return m_cellPointers.m_activeCell && m_cellPointers.m_activeCell->GetGroup() == m_last; }

  //! Returns the last cell of the worksheet
  GroupCell *GetLastCell()
    {
      return m_last;
    }

  //! Is the selection in the current working group?
  bool IsSelectionInWorkingGroup();

  void SetActiveCell(EditorCell *cell);

/*!
  Set the HCaret to its default location, at the end of the document.
*/
  void SetDefaultHCaret();

  /*! Set the HCaret at the location of the given Cell.

    @param where   The cell to place the cursor before.
  */
  void SetHCaret(GroupCell *where); // call with false, when manually refreshing
  //! The cell the horizontal cursor is above. NULL means at the start of the document.
  GroupCell *GetHCaret();

  //! Place the cursor into a new cell where the horizontal cursor is
  void OpenHCaret(const wxString &txt = {})
    {
      if(m_mainToolBar == NULL)
        OpenHCaret(txt, GC_TYPE_CODE);
      else
        OpenHCaret(txt, m_mainToolBar->GetCellType());
    }

  //! Place the cursor into a new cell where the horizontal cursor is
  void OpenHCaret(const wxString &txt, GroupType type);

  //! Activates the horizontal cursor
  void ShowHCaret();

  /*! Is it possible to issue an undo in the currently selected cell?

    \return false if no cell is selected or there is no further undo information
  */
  bool CanUndoInsideCell() const;

  void UndoInsideCell();

  /*! Is it possible to issue an undo in the currently selected cell?

    \return false if no cell is selected or no redo can be executed.
  */
  bool CanRedoInsideCell() const;

  void RedoInsideCell();

  /*! Do we want to follow the evaluation process?

    Maxima can automagically scroll to the cell that is currently evaluated.
    If it does do so can be queried by FollowEvaluation(). Changing the
    behavior (for example because the user has scrolled away from the
    cell being evaluated and now clearly wants the cursor to stay where
    it is) can be achieved by FollowEvaluation(true) or
    FollowEvaluation(false).
  */
  void FollowEvaluation(bool followEvaluation);

  //! Query if we want to automatically scroll to the cell that is currently evaluated
  bool FollowEvaluation() const
    { return m_followEvaluation; }

  /*! Set or get the "Scrolled away from evaluation" status

    Sets FollowEvaluation() to false and enables the toolbar button to follow the
    evaluation process again.
  */
  void ScrolledAwayFromEvaluation(bool ScrolledAway);

  bool ScrolledAwayFromEvaluation() const
    { return m_scrolledAwayFromEvaluation; }

  void SaveValue();

  bool IsSaved() const
    { return m_saved; }

  void SetSaved(bool saved)
    { if(m_saved != saved) m_updateControls = true; m_saved = saved;}

  void OutputChanged()
    {
      if(m_currentFile.EndsWith(".wxmx"))
        m_saved = false;
    }

  void RemoveAllOutput();

  void RemoveAllOutput(GroupCell *cell);
  // methods related to evaluation queue

  /*! Trigger the evaluation of the current cell(s)

    Internally this function simulates a click on the "Cell/Evaluate Cell(s)"
    button.
  */
  void Evaluate();

  //! Adds a group cell to the evaluation queue marking its contents as "outdated".
  void AddToEvaluationQueue(GroupCell *cell);

  void AddDocumentToEvaluationQueue();

  //! Schedule all cells in the document for evaluation
  void AddEntireDocumentToEvaluationQueue();

  //! Schedule all cells stopping with the one the caret is in for evaluation
  void AddDocumentTillHereToEvaluationQueue();

  //! Add all cells below the cursor to the evaluation queue.
  void AddRestToEvaluationQueue();

  //! Adds a chapter, a section or a subsection to the evaluation queue
  void AddSectionToEvaluationQueue(GroupCell *start);

  //! Schedule all cells in the selection to be evaluated
  void AddSelectionToEvaluationQueue();

  //! Schedule all cells in a region to be evaluated
  void AddSelectionToEvaluationQueue(GroupCell *start, GroupCell *end);

  //! Schedule this cell for evaluation
  void AddCellToEvaluationQueue(GroupCell *gc);

  //! The list of cells that have to be evaluated
  EvaluationQueue m_evaluationQueue;

  void FoldOccurred();

  // methods for folding
  //! Fold or unfold a cell
  GroupCell *ToggleFold(GroupCell *which);

  GroupCell *ToggleFoldAll(GroupCell *which);

  void FoldAll();

  void UnfoldAll();

  // methods for zooming the document in and out
  void SetZoomFactor(double newzoom, bool recalc = true);

  void CommentSelection();

  /*! Called if the user is using the scrollbar for scrolling through the document

    See also OnThumbtrack and OnMouseWheel
  */
  void OnScrollChanged(wxScrollEvent &ev);
  void OnScrollEvent(wxScrollWinEvent &ev);
  /*! Called if the mouse wheel sents events

    The virtual mouse wheel touchpads provide are handled by OnThumbtrack instead.
  */
  void OnMouseWheel(wxMouseEvent &event);

  /*! Do an incremental search from the cursor or the point the last search started at

    Used by the find dialog.
    \todo Keep a list of positions the last few letters were found at?
  */
  bool FindIncremental(const wxString &str, bool down, bool ignoreCase);
  bool FindIncremental_RegEx(const wxString &str, bool down);

  /*! Find the next occurrence of a string

    Used by the find dialog.
  */
  bool FindNext(const wxString &str, bool down, bool ignoreCase, bool warn = true);
  bool FindNext_Regex(const wxString &str, const bool &down, bool warn = true);

  /*! Replace the current occurrence of a string

    Used by the find dialog.
  */
  void Replace(const wxString &oldString, const wxString &newString, bool ignoreCase);
  void Replace_RegEx(const wxString &oldString, const wxString &newString);

  /*! Replace all occurrences of a string

    Used by the find dialog.
  */
  int ReplaceAll(const wxString &oldString, const wxString &newString, bool ignoreCase);
  int ReplaceAll_RegEx(const wxString &oldString, const wxString &newString);

  wxString GetInputAboveCaret();

  wxString GetOutputAboveCaret();

  //! Compile a list of known autocompletion symbols
  void LoadSymbols();

  bool Autocomplete(AutoComplete::autoCompletionType type = AutoComplete::command);

  //! Add a symbol to the autocompletion list
  void AddSymbol(const wxString &fun, AutoComplete::autoCompletionType type = AutoComplete::command)
    { m_autocomplete.AddSymbol(fun, type); }

  //! Add a xml-encoded list of symbols to the autocompletion list
  void AddSymbols(const wxString &xml)
    { m_autocomplete.AddSymbols(xml); }
  //! Add a xml-encoded list of symbols to the autocompletion list
  void AddSymbols(wxXmlDocument xml)
    { m_autocomplete.AddSymbols(xml); }

  void SetActiveCellText(const wxString &text);

  bool InsertText(const wxString &text);

  void OpenNextOrCreateCell();

  //! Called when the "Scroll to currently evaluated" button is pressed.
  void OnFollow();

  //! The toolbar of the main window: We need to access it and therefore have it defined here.
  ToolBar *m_mainToolBar = NULL;

  //! Set this cell as the currently selected one
  void SelectGroupCell(GroupCell *cell);

  /*! Handling questions from and answers for maxima
    @{
  */
  //! Remember the answer to the LastQuestion().
  void SetAnswer(const wxString &answer);
  //! Mark the current question from maxima as "answered"..
  void QuestionAnswered();

  //! true = the last reply from maxima was a question
  bool m_questionPrompt = false;

  /*! Does maxima wait for the answer of a question?

    \retval true = maxima waits for the answer of a question.
  */
  bool QuestionPending() const
    { return m_questionPrompt; }
  //!@}

  /*! Does maxima currently wait for the answer of a question?

   */
  void QuestionPending(bool pending)
    { m_questionPrompt = pending; }

  void SetMaximaDocDir(const wxString &dir)
    {
      m_maximaDocDir = dir;
    }

  //! Does the GroupCell cell points to contain the question currently asked by maxima?
  bool GCContainsCurrentQuestion(const GroupCell *cell);

  /*! Move the cursor to the question maxima currently asks and if needed add a cell for user input
   */
  void OpenQuestionCaret(const wxString &txt = {});
  //! Execute all collected scroll events in one go.
  void UpdateScrollPos();

  /*! Returns the cell maxima currently works on. NULL if there isn't such a cell.

    \param resortToLast true = if we already have set the cell maxima works on to NULL
    use the last cell maxima was known to work on.
  */
  GroupCell *GetWorkingGroup(bool resortToLast = false) const;
  //! Tries to parse maxima's manual in order to find out which anchors it contains
  void LoadHelpFileAnchors(const wxString &docdir, const wxString &maximaVersion)
    {m_maximaManual.LoadHelpFileAnchors(docdir, maximaVersion);}
  wxString GetHelpfileAnchorName(const wxString &keyword)
    {return m_maximaManual.GetHelpfileAnchorName(keyword);}
  wxString GetHelpfileURL(const wxString &keyword)
    {return m_maximaManual.GetHelpfileURL(keyword);}
  //! Returns the index in (%i...) or (%o...)
  int GetCellIndex(Cell *cell) const;

  //! Suggestions for how the word that was right-clicked on could continue
  std::vector<wxString> m_replacementsForCurrentWord;
  //Simple iterator over a Maxima input string, skipping comments and strings
  class SimpleMathConfigurationIterator
  {
  public:
    explicit SimpleMathConfigurationIterator(const wxString &ainput);

    void operator++();

    bool isValid() const
      { return pos < input.length(); }


    inline wxChar operator*() const
      { return input[pos]; }

    std::size_t pos;

    /*! reference to input string (must be a reference, so it can be modified)

      \todo: It is const, so it cannot be modified!?!
    */
    const wxString &input;
  };

#if wxUSE_ACCESSIBILITY
  class AccessibilityInfo: public wxAccessible
  {
  public:
    AccessibilityInfo(wxWindow *parent, Worksheet *worksheet);
    wxAccStatus GetChildCount (int *childCount);
    wxAccStatus GetChild (int childId, wxAccessible **child);
    wxAccStatus GetDefaultAction(int childId, wxString *actionName);
    wxAccStatus GetParent (wxAccessible ** parent);
//    wxAccStatus GetFocus (int *childId, wxAccessible **child);
    wxAccStatus GetLocation (wxRect &rect, int elementId);
    wxAccStatus HitTest         (const wxPoint &pt,
                                 int *childId, wxAccessible **childObject);
    wxAccStatus GetDescription(int childId, wxString *description);
  private:
    wxWindow *m_parent = NULL;
    Worksheet *m_worksheet = NULL;
  };
#endif
  MaximaManual m_maximaManual;
  MaximaManual *GetMaximaManual() {return &m_maximaManual;}
protected:
  void FocusTextControl();
  wxString m_lastQuestion;
  int m_virtualWidth_Last = -1;
  int m_virtualHeight_Last = -1;
  //! A memory we can manually buffer the contents of the area that is to be redrawn in
  wxBitmap m_memory;
  virtual wxSize DoGetBestClientSize() const override;
#if wxUSE_ACCESSIBILITY
  AccessibilityInfo *m_accessibilityInfo = NULL;
#endif
  void UpdateConfigurationClientSize();
  //! Where to start recalculation. NULL = No recalculation needed.
  CellPtr<GroupCell> m_recalculateStart;
  //! The x position of the mouse pointer
  int m_pointer_x = -1;
  //! The y position of the mouse pointer
  int m_pointer_y = -1;
  //! Was there a mouse motion we didn't react to until now?
  bool m_mouseMotionWas = false;
  //! Is there an active popup menu?
  bool m_inPopupMenu = false;
};

inline Worksheet *Cell::GetWorksheet() const
{
  wxWindow *worksheet = m_configuration->GetWorkSheet();
  wxASSERT(worksheet != NULL);
  return static_cast<Worksheet*>(worksheet);
}

wxDECLARE_EVENT(TOC_UPDATE_NEEDED_EVENT, wxCommandEvent);

#endif // WORKSHEET_H
