Balloon Chase

You can quit the game by pressing esc.

Keyboard controls are:
p1: up, down, left, right, shift
p2:  w,   s,    a,    d,    tab

Author: MakeGho (Blobtrox)

Parametres:
   f -- fullscreen
   c -- against AI

Example:
./balloonchase fc


..
About the AI - a bot stupider than the stupidest -

Though it's only the first.. uhm.. second version made in a few minutes
it's still a pure hack made of chewing gum.

AIs are really hard to build 'cause computers don't think, they don't 
learn, they don't even know what they are doing. Even a chess machine can 
beat a human without even knowing it did it.

If you would like to help us with the bot job please contact us.
If nobody does we'll (probably) consturct the AI a lot slower (yes, we 
have also something better to do than coding AIs, like, coding Balloon 
Chase and Herra Kameli).

A simplier way would be to get my friend's brain (from the trash can of
course, where else?) and put it inside my computer. Too bad my computer
doesn't have lungs or a heart so the brains would die... So I must use
chewing gum and make an AI.. ;) 
''

--- Start of the greet-list---

    -----  Start of the primary greet-list ---
        First greets about this game;
           Maligor	(back.bmp)
           tAAt		(not much, some basic hints)

           All beta-testers
           Everybody who gave me a comment to that list
     -----  End of the primary greet-list ---
     ----- Misc. greet-list ---

Then the mighty (or not-so-mighty) demo groups who have helped me more or less;
""""""""
- Extend     Hmm.. I don't remember if they did anything for this. Doh,
             I'll still add this Finnish demo group here.
           ----
- tAAt       Oh, the Finnish joke demo group?.. Yess, tArzAn helped me a 
             little when I was starting to code c/++.
             "tAAt hallitsee" - they would say -- I wouldn't. :)..

             Do you remember the winner of the Assembly 2002 Game Development
             Compo?.. If not, I'll tell you it was a game(oh!) named 
             Porras Turvat -- stair dismount. Man, it's a kewl game. Too 
             bad they haven't ported it for Linux yet :)

             Doh, though it's good, it's not perfect, but it's still one of
             the best games I've seen.
           ----
-- N.ice     Wow, how did this Swedish demo group get here?.. Uhh.. An
             accident? They didn't help me at all. Or-.. Their friend
             NEAR TO did. So.. Huh?.. Oh no! Some.ne m.st b. jam.in. m.
             ra..o s.gn.l!.. Th. n..e of th. gr.up .s d.sap.ea.i.g! OH NO!
             Oh.. It ended, nice :)..

             Huh, Pico doesn't use such radio signals?.. What do you mean?
             I'm lying ?!.. How dare YOU say so?.. Oh. You're right :) Noice 
             just didn't help me at all so I decided to jam the signal of their
             name ;). Jokes rule :)
           ----
		
And then
- Linus Torvalds (I wouldn't be coding this without him, how would I?.. 
	"Using some dirty Windows-compiler", you say.. No, forget it.
	*Yuck*, *oks*, *oks* ;).. 

... If you think your name should be here please contact us ...
--- End of the greets-list ---

Q: Can't I access the fullscreen mode?
A: You should be able by running the game with parameter f.

Send mail to blobtrox@sunpoint.net or makegho@mbnet.fi

Coming: (perhaps)
- Network support
- Possibility to define keys
- Possibility to change also other settings.
- Better AI

SEE "COPYING"

Comments from some nice or not-so-nice persons:
---- start of comments ----

<Leaf> Trying is the first step towards failure (Homer Simpson)

---- end of comments ----
If you would add your quota here you should:
A) Contact on irc: /msg makegho @ ircnet or freenode (OPN)
B) send email to blobtrox@sunpoint.net
