int   img_read(char* filein);
int   img_write(char* img_out);
Uint8 getpixel(SDL_Surface* surface, int x, int y);
void  putpixel(SDL_Surface* surface, int x, int y, Uint8 pixel);
char* transform(int index);
Uint8 palette_rw(char* col);
int   process_image(void);
