/**
 ** frusefun.h - Frame- and quality-dependent usecode.
 **
 ** Written: 20/03/2009 - Marzo
 **/

/*
Copyright (C) 2009-2022 The Exult Team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/

#include "frusefun.h"

#include "exult_constants.h"
#include "ignore_unused_variable_warning.h"
#include "utils.h"

using std::istream;

bool Frame_usecode_info::read(
		std::istream& in,         // Input stream.
		int           version,    // Data file version.
		Exult_Game    game        // Loading BG file.
) {
	ignore_unused_variable_warning(version, game);
	frame = ReadInt(in);
	if (frame < 0) {
		frame = -1;
	} else {
		frame &= 0xff;
	}
	quality = ReadInt(in);
	if (quality < 0) {
		quality = -1;
	} else {
		quality &= 255;
	}
	const bool type = ReadInt(in) != 0;
	if (type) {
		usecode_name = ReadStr(in);
		usecode      = -1;
	} else {
		usecode_name.clear();
		usecode = ReadInt(in, -1);
	}
	return true;
}
