<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug Mt32Emu|Win32">
      <Configuration>Debug Mt32Emu</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug Mt32Emu|x64">
      <Configuration>Debug Mt32Emu</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <VCProjectVersion>16.0</VCProjectVersion>
    <Keyword>Win32Proj</Keyword>
    <ProjectGuid>{a5813648-2268-48af-8d04-36cf6f0a73af}</ProjectGuid>
    <RootNamespace>Exult</RootNamespace>
    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
    <VCToolsVersion>
    </VCToolsVersion>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
    <VCToolsVersion />
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
    <VCToolsVersion>
    </VCToolsVersion>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
    <VCToolsVersion>
    </VCToolsVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LinkIncremental>true</LinkIncremental>
    <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
    <OutDir>$(SolutionDir)..\..\</OutDir>
    <IntDir>$(ProjectDir)$(Configuration)\$(ProjectName)\</IntDir>
    <IncludePath>$(IncludePath)</IncludePath>
    <LibraryPath>$(LibraryPath)</LibraryPath>
    <Linkage-zlib_static>static</Linkage-zlib_static>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|Win32'">
    <LinkIncremental>true</LinkIncremental>
    <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
    <OutDir>$(SolutionDir)..\..\</OutDir>
    <IntDir>$(ProjectDir)$(Configuration)\$(ProjectName)\</IntDir>
    <IncludePath>G:\Programming\munt\mt32emu\out\build\x86-Release\include;$(IncludePath)</IncludePath>
    <LibraryPath>G:\Programming\munt\mt32emu\win32\Debug;$(LibraryPath)</LibraryPath>
    <Linkage-zlib_static>static</Linkage-zlib_static>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
    <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
    <OutDir>$(SolutionDir)..\..\</OutDir>
    <IntDir>$(ProjectDir)$(Configuration)\$(ProjectName)\</IntDir>
    <IncludePath>G:\Programming\munt\mt32emu\out\build\x86-Release\include;$(IncludePath)</IncludePath>
    <LibraryPath>G:\Programming\munt\mt32emu\out\build\x86-Release;$(LibraryPath)</LibraryPath>
    <Linkage-zlib_static>static</Linkage-zlib_static>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <LinkIncremental>true</LinkIncremental>
    <OutDir>$(SolutionDir)..\..\</OutDir>
    <IntDir>$(ProjectDir)$(Configuration)\$(ProjectName)\</IntDir>
    <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
    <Linkage-zlib_static>static</Linkage-zlib_static>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|x64'">
    <LinkIncremental>true</LinkIncremental>
    <OutDir>$(SolutionDir)..\..\</OutDir>
    <IntDir>$(ProjectDir)$(Configuration)\$(ProjectName)\</IntDir>
    <LibraryPath>G:\Programming\munt\mt32emu\x64\Debug;$(LibraryPath)</LibraryPath>
    <IncludePath>G:\Programming\munt\mt32emu\include;$(IncludePath)</IncludePath>
    <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
    <Linkage-zlib_static>static</Linkage-zlib_static>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <LinkIncremental>false</LinkIncremental>
    <OutDir>$(SolutionDir)..\..\</OutDir>
    <IntDir>$(ProjectDir)$(Configuration)\$(ProjectName)\</IntDir>
    <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
    <Linkage-zlib_static>static</Linkage-zlib_static>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;_DEBUG;USE_CONSOLE;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <LanguageStandard>stdcpp17</LanguageStandard>
      <LanguageStandard_C>stdc11</LanguageStandard_C>
      <AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)../..;$(SolutionDir)../../files;$(SolutionDir)..\..\Gamemgr;$(SolutionDir)..\..\Gumps;$(SolutionDir)..\..\data;$(SolutionDir)..\..\conf;$(SolutionDir)..\..\filc;$(SolutionDir)..\..\imagewin;$(SolutionDir)..\..\objs;$(SolutionDir)..\..\pathfinder;$(SolutionDir)..\..\shapes;$(SolutionDir)..\..\shapes\shapeinf;$(SolutionDir)..\..\usecode;$(SolutionDir)..\..\Audio;$(SolutionDir)..\..\Audio\MIDI_drivers;$(SolutionDir)..\..\server;$(SolutionDir)..\..\Headers;$(SolutionDir)..\..\tools;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <ForcedIncludeFiles>$(SolutionDir)msvc_include.h</ForcedIncludeFiles>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <PrecompiledHeaderFile>$(SolutionDir)msvc_include.h</PrecompiledHeaderFile>
      <DisableSpecificWarnings>4244;4805</DisableSpecificWarnings>
      <UseStandardPreprocessor>true</UseStandardPreprocessor>
      <AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <ShowProgress>NotSet</ShowProgress>
      <IgnoreSpecificDefaultLibraries>
      </IgnoreSpecificDefaultLibraries>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;_DEBUG;USE_CONSOLE;_CONSOLE;USE_MT32EMU_MIDI=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <LanguageStandard>stdcpp17</LanguageStandard>
      <LanguageStandard_C>stdc11</LanguageStandard_C>
      <AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)../..;$(SolutionDir)../../files;$(SolutionDir)..\..\Gamemgr;$(SolutionDir)..\..\Gumps;$(SolutionDir)..\..\data;$(SolutionDir)..\..\conf;$(SolutionDir)..\..\filc;$(SolutionDir)..\..\imagewin;$(SolutionDir)..\..\objs;$(SolutionDir)..\..\pathfinder;$(SolutionDir)..\..\shapes;$(SolutionDir)..\..\shapes\shapeinf;$(SolutionDir)..\..\usecode;$(SolutionDir)..\..\Audio;$(SolutionDir)..\..\Audio\MIDI_drivers;$(SolutionDir)..\..\server;$(SolutionDir)..\..\Headers;$(SolutionDir)..\..\tools;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <ForcedIncludeFiles>$(SolutionDir)msvc_include.h</ForcedIncludeFiles>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <PrecompiledHeaderFile>$(SolutionDir)msvc_include.h</PrecompiledHeaderFile>
      <DisableSpecificWarnings>4244;4805</DisableSpecificWarnings>
      <UseStandardPreprocessor>true</UseStandardPreprocessor>
      <AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>winmm.lib;mt32emu.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <ShowProgress>NotSet</ShowProgress>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <LanguageStandard>stdcpp17</LanguageStandard>
      <LanguageStandard_C>stdc11</LanguageStandard_C>
      <AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)../..;$(SolutionDir)../../files;$(SolutionDir)..\..\Gamemgr;$(SolutionDir)..\..\Gumps;$(SolutionDir)..\..\data;$(SolutionDir)..\..\conf;$(SolutionDir)..\..\filc;$(SolutionDir)..\..\imagewin;$(SolutionDir)..\..\objs;$(SolutionDir)..\..\pathfinder;$(SolutionDir)..\..\shapes;$(SolutionDir)..\..\shapes\shapeinf;$(SolutionDir)..\..\usecode;$(SolutionDir)..\..\Audio;$(SolutionDir)..\..\Audio\MIDI_drivers;$(SolutionDir)..\..\server;$(SolutionDir)..\..\Headers;$(SolutionDir)..\..\tools;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <ForcedIncludeFiles>$(SolutionDir)msvc_include.h</ForcedIncludeFiles>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <PrecompiledHeaderFile>$(SolutionDir)msvc_include.h</PrecompiledHeaderFile>
      <UseStandardPreprocessor>true</UseStandardPreprocessor>
      <AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
      <DisableSpecificWarnings>4244;4805</DisableSpecificWarnings>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;_DEBUG;USE_CONSOLE;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)../..;$(SolutionDir)../../files;$(SolutionDir)..\..\Gamemgr;$(SolutionDir)..\..\Gumps;$(SolutionDir)..\..\data;$(SolutionDir)..\..\conf;$(SolutionDir)..\..\filc;$(SolutionDir)..\..\imagewin;$(SolutionDir)..\..\objs;$(SolutionDir)..\..\pathfinder;$(SolutionDir)..\..\shapes;$(SolutionDir)..\..\shapes\shapeinf;$(SolutionDir)..\..\usecode;$(SolutionDir)..\..\Audio;$(SolutionDir)..\..\Audio\MIDI_drivers;$(SolutionDir)..\..\server;$(SolutionDir)..\..\Headers;$(SolutionDir)..\..\tools;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <ForcedIncludeFiles>$(SolutionDir)msvc_include.h</ForcedIncludeFiles>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <PrecompiledHeaderFile>$(SolutionDir)msvc_include.h</PrecompiledHeaderFile>
      <LanguageStandard>stdcpp17</LanguageStandard>
      <LanguageStandard_C>stdc11</LanguageStandard_C>
      <UseStandardPreprocessor>true</UseStandardPreprocessor>
      <AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;_DEBUG;USE_CONSOLE;_CONSOLE;USE_MT32EMU_MIDI=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)../..;$(SolutionDir)../../files;$(SolutionDir)..\..\Gamemgr;$(SolutionDir)..\..\Gumps;$(SolutionDir)..\..\data;$(SolutionDir)..\..\conf;$(SolutionDir)..\..\filc;$(SolutionDir)..\..\imagewin;$(SolutionDir)..\..\objs;$(SolutionDir)..\..\pathfinder;$(SolutionDir)..\..\shapes;$(SolutionDir)..\..\shapes\shapeinf;$(SolutionDir)..\..\usecode;$(SolutionDir)..\..\Audio;$(SolutionDir)..\..\Audio\MIDI_drivers;$(SolutionDir)..\..\server;$(SolutionDir)..\..\Headers;$(SolutionDir)..\..\tools;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <ForcedIncludeFiles>$(SolutionDir)msvc_include.h</ForcedIncludeFiles>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <PrecompiledHeaderFile>$(SolutionDir)msvc_include.h</PrecompiledHeaderFile>
      <LanguageStandard>stdcpp17</LanguageStandard>
      <LanguageStandard_C>stdc11</LanguageStandard_C>
      <UseStandardPreprocessor>true</UseStandardPreprocessor>
      <AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>winmm.lib;mt32emu.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <ShowProgress>NotSet</ShowProgress>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)../..;$(SolutionDir)../../files;$(SolutionDir)..\..\Gamemgr;$(SolutionDir)..\..\Gumps;$(SolutionDir)..\..\data;$(SolutionDir)..\..\conf;$(SolutionDir)..\..\filc;$(SolutionDir)..\..\imagewin;$(SolutionDir)..\..\objs;$(SolutionDir)..\..\pathfinder;$(SolutionDir)..\..\shapes;$(SolutionDir)..\..\shapes\shapeinf;$(SolutionDir)..\..\usecode;$(SolutionDir)..\..\Audio;$(SolutionDir)..\..\Audio\MIDI_drivers;$(SolutionDir)..\..\server;$(SolutionDir)..\..\Headers;$(SolutionDir)..\..\tools;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <ForcedIncludeFiles>$(SolutionDir)msvc_include.h</ForcedIncludeFiles>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <PrecompiledHeaderFile>$(SolutionDir)msvc_include.h</PrecompiledHeaderFile>
      <LanguageStandard>stdcpp17</LanguageStandard>
      <LanguageStandard_C>stdc11</LanguageStandard_C>
      <UseStandardPreprocessor>true</UseStandardPreprocessor>
      <AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <CustomBuild Include="..\..\data\flx.in">
      <FileType>Text</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|Win32'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|x64'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(directory)/exult_flx.h;%(RootDir)%(directory)/exult.flx;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|Win32'">%(RootDir)%(directory)/exult_flx.h;%(RootDir)%(directory)/exult.flx;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(directory)/exult_flx.h;%(RootDir)%(directory)/exult.flx;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RootDir)%(directory)/exult_flx.h;%(RootDir)%(directory)/exult.flx;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|x64'">%(RootDir)%(directory)/exult_flx.h;%(RootDir)%(directory)/exult.flx;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RootDir)%(directory)/exult_flx.h;%(RootDir)%(directory)/exult.flx;%(Outputs)</Outputs>
      <Message>Building exult.flx</Message>
      <VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|Win32'">false</VerifyInputsAndOutputsExist>
      <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|Win32'">%(RelativeDir)/quotes.txt;%(RelativeDir)/credits.txt;%(RelativeDir)/exult_logo.shp;%(RelativeDir)/exult0.pal;%(RelativeDir)/meditown.mid;%(RelativeDir)/font.shp;%(RelativeDir)/fonton.shp;%(RelativeDir)/navfont.shp;%(RelativeDir)/navfonton.shp;%(RelativeDir)/pointers.shp;%(RelativeDir)/extras.shp;%(RelativeDir)/savegump.shp;%(RelativeDir)/sav_downdown.shp;%(RelativeDir)/sav_down.shp;%(RelativeDir)/sav_up.shp;%(RelativeDir)/sav_upup.shp;%(RelativeDir)/sav_slider.shp;%(RelativeDir)/sav_selected.shp;%(RelativeDir)/gameplayoptions.shp;%(RelativeDir)/gamemenu.shp;%(RelativeDir)/audiooptions.shp;%(RelativeDir)/videooptions.shp;%(RelativeDir)/hp_bar.shp;%(RelativeDir)/sfx_icon.shp;%(RelativeDir)/notebook.shp;%(RelativeDir)/stats_extra.shp;%(RelativeDir)/mtgm.mid;%(RelativeDir)/sb_combat.shp;%(RelativeDir)/sb_disk.shp;%(RelativeDir)/sb_jawbone.shp;%(RelativeDir)/sb_keyring.shp;%(RelativeDir)/sb_spellbook.shp;%(RelativeDir)/sb_target.shp;%(RelativeDir)/sb_food.shp;%(RelativeDir)/sb_key.shp;%(RelativeDir)/sb_maps.shp;%(RelativeDir)/sb_notebook.shp;%(RelativeDir)/sb_backpack.shp;%(RelativeDir)/transparentmenu.shp;%(RelativeDir)/miscoptions.shp;%(RelativeDir)/exultmsg.txt;%(RelativeDir)/exultmsg_de.txt;%(RelativeDir)/exultmsg_es.txt;%(RelativeDir)/exultmsg_fr.txt;%(RelativeDir)/endfont.shp</AdditionalInputs>
      <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)/quotes.txt;%(RelativeDir)/credits.txt;%(RelativeDir)/exult_logo.shp;%(RelativeDir)/exult0.pal;%(RelativeDir)/meditown.mid;%(RelativeDir)/font.shp;%(RelativeDir)/fonton.shp;%(RelativeDir)/navfont.shp;%(RelativeDir)/navfonton.shp;%(RelativeDir)/pointers.shp;%(RelativeDir)/extras.shp;%(RelativeDir)/savegump.shp;%(RelativeDir)/sav_downdown.shp;%(RelativeDir)/sav_down.shp;%(RelativeDir)/sav_up.shp;%(RelativeDir)/sav_upup.shp;%(RelativeDir)/sav_slider.shp;%(RelativeDir)/sav_selected.shp;%(RelativeDir)/gameplayoptions.shp;%(RelativeDir)/gamemenu.shp;%(RelativeDir)/audiooptions.shp;%(RelativeDir)/videooptions.shp;%(RelativeDir)/hp_bar.shp;%(RelativeDir)/sfx_icon.shp;%(RelativeDir)/notebook.shp;%(RelativeDir)/stats_extra.shp;%(RelativeDir)/mtgm.mid;%(RelativeDir)/sb_combat.shp;%(RelativeDir)/sb_disk.shp;%(RelativeDir)/sb_jawbone.shp;%(RelativeDir)/sb_keyring.shp;%(RelativeDir)/sb_spellbook.shp;%(RelativeDir)/sb_target.shp;%(RelativeDir)/sb_food.shp;%(RelativeDir)/sb_key.shp;%(RelativeDir)/sb_maps.shp;%(RelativeDir)/sb_notebook.shp;%(RelativeDir)/sb_backpack.shp;%(RelativeDir)/transparentmenu.shp;%(RelativeDir)/miscoptions.shp;%(RelativeDir)/exultmsg.txt;%(RelativeDir)/exultmsg_de.txt;%(RelativeDir)/exultmsg_es.txt;%(RelativeDir)/exultmsg_fr.txt;%(RelativeDir)/endfont.shp</AdditionalInputs>
      <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)/quotes.txt;%(RelativeDir)/credits.txt;%(RelativeDir)/exult_logo.shp;%(RelativeDir)/exult0.pal;%(RelativeDir)/meditown.mid;%(RelativeDir)/font.shp;%(RelativeDir)/fonton.shp;%(RelativeDir)/navfont.shp;%(RelativeDir)/navfonton.shp;%(RelativeDir)/pointers.shp;%(RelativeDir)/extras.shp;%(RelativeDir)/savegump.shp;%(RelativeDir)/sav_downdown.shp;%(RelativeDir)/sav_down.shp;%(RelativeDir)/sav_up.shp;%(RelativeDir)/sav_upup.shp;%(RelativeDir)/sav_slider.shp;%(RelativeDir)/sav_selected.shp;%(RelativeDir)/gameplayoptions.shp;%(RelativeDir)/gamemenu.shp;%(RelativeDir)/audiooptions.shp;%(RelativeDir)/videooptions.shp;%(RelativeDir)/hp_bar.shp;%(RelativeDir)/sfx_icon.shp;%(RelativeDir)/notebook.shp;%(RelativeDir)/stats_extra.shp;%(RelativeDir)/mtgm.mid;%(RelativeDir)/sb_combat.shp;%(RelativeDir)/sb_disk.shp;%(RelativeDir)/sb_jawbone.shp;%(RelativeDir)/sb_keyring.shp;%(RelativeDir)/sb_spellbook.shp;%(RelativeDir)/sb_target.shp;%(RelativeDir)/sb_food.shp;%(RelativeDir)/sb_key.shp;%(RelativeDir)/sb_maps.shp;%(RelativeDir)/sb_notebook.shp;%(RelativeDir)/sb_backpack.shp;%(RelativeDir)/transparentmenu.shp;%(RelativeDir)/miscoptions.shp;%(RelativeDir)/exultmsg.txt;%(RelativeDir)/exultmsg_de.txt;%(RelativeDir)/exultmsg_es.txt;%(RelativeDir)/exultmsg_fr.txt;%(RelativeDir)/endfont.shp</AdditionalInputs>
    </CustomBuild>
    <CustomBuild Include="..\..\data\bg\flx.in">
      <Message>Building exult_bg.flx</Message>
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|Win32'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|x64'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(directory)../exult_bg_flx.h;%(RootDir)%(directory)../exult_bg.flx;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|Win32'">%(RootDir)%(directory)../exult_bg_flx.h;%(RootDir)%(directory)../exult_bg.flx;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(directory)../exult_bg_flx.h;%(RootDir)%(directory)../exult_bg.flx;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RootDir)%(directory)../exult_bg_flx.h;%(RootDir)%(directory)../exult_bg.flx;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|x64'">%(RootDir)%(directory)../exult_bg_flx.h;%(RootDir)%(directory)../exult_bg.flx;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RootDir)%(directory)../exult_bg_flx.h;%(RootDir)%(directory)../exult_bg.flx;%(Outputs)</Outputs>
      <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)/BGmap.shp;%(RelativeDir)/defaultkeys.txt;%(RelativeDir)/u7menupal.pal;%(RelativeDir)/bg_paperdol.vga;%(RelativeDir)/bg_mr_faces.vga;%(RelativeDir)/bodies.txt;%(RelativeDir)/paperdol_info.txt;%(RelativeDir)/shape_info.txt;%(RelativeDir)/shape_files.txt;%(RelativeDir)/avatar_data.txt;%(RelativeDir)/blends.dat;%(RelativeDir)/container.dat;%(RelativeDir)/autonotes.txt;%(RelativeDir)/intro_hand.shp;%(RelativeDir)/introsfx_mt32.flx;%(RelativeDir)/introsfx_sb.flx</AdditionalInputs>
      <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|Win32'">%(RelativeDir)/BGmap.shp;%(RelativeDir)/defaultkeys.txt;%(RelativeDir)/u7menupal.pal;%(RelativeDir)/bg_paperdol.vga;%(RelativeDir)/bg_mr_faces.vga;%(RelativeDir)/bodies.txt;%(RelativeDir)/paperdol_info.txt;%(RelativeDir)/shape_info.txt;%(RelativeDir)/shape_files.txt;%(RelativeDir)/avatar_data.txt;%(RelativeDir)/blends.dat;%(RelativeDir)/container.dat;%(RelativeDir)/autonotes.txt;%(RelativeDir)/intro_hand.shp;%(RelativeDir)/introsfx_mt32.flx;%(RelativeDir)/introsfx_sb.flx</AdditionalInputs>
      <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)/BGmap.shp;%(RelativeDir)/defaultkeys.txt;%(RelativeDir)/u7menupal.pal;%(RelativeDir)/bg_paperdol.vga;%(RelativeDir)/bg_mr_faces.vga;%(RelativeDir)/bodies.txt;%(RelativeDir)/paperdol_info.txt;%(RelativeDir)/shape_info.txt;%(RelativeDir)/shape_files.txt;%(RelativeDir)/avatar_data.txt;%(RelativeDir)/blends.dat;%(RelativeDir)/container.dat;%(RelativeDir)/autonotes.txt;%(RelativeDir)/intro_hand.shp;%(RelativeDir)/introsfx_mt32.flx;%(RelativeDir)/introsfx_sb.flx</AdditionalInputs>
      <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RootDir)%(directory)BGmap.shp;%(RootDir)%(directory)defaultkeys.txt;%(RootDir)%(directory)u7menupal.pal;%(RootDir)%(directory)bg_paperdol.vga;%(RootDir)%(directory)bg_mr_faces.vga;%(RootDir)%(directory)bodies.txt;%(RootDir)%(directory)paperdol_info.txt;%(RootDir)%(directory)shape_info.txt;%(RootDir)%(directory)shape_files.txt;%(RootDir)%(directory)avatar_data.txt;%(RootDir)%(directory)blends.dat;%(RootDir)%(directory)container.dat;%(RootDir)%(directory)autonotes.txt;%(RootDir)%(directory)intro_hand.shp;%(RootDir)%(directory)introsfx_mt32.flx;%(RootDir)%(directory)introsfx_sb.flx;%(AdditionalInputs)</AdditionalInputs>
      <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|x64'">%(RootDir)%(directory)BGmap.shp;%(RootDir)%(directory)defaultkeys.txt;%(RootDir)%(directory)u7menupal.pal;%(RootDir)%(directory)bg_paperdol.vga;%(RootDir)%(directory)bg_mr_faces.vga;%(RootDir)%(directory)bodies.txt;%(RootDir)%(directory)paperdol_info.txt;%(RootDir)%(directory)shape_info.txt;%(RootDir)%(directory)shape_files.txt;%(RootDir)%(directory)avatar_data.txt;%(RootDir)%(directory)blends.dat;%(RootDir)%(directory)container.dat;%(RootDir)%(directory)autonotes.txt;%(RootDir)%(directory)intro_hand.shp;%(RootDir)%(directory)introsfx_mt32.flx;%(RootDir)%(directory)introsfx_sb.flx;%(AdditionalInputs)</AdditionalInputs>
      <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RootDir)%(directory)BGmap.shp;%(RootDir)%(directory)defaultkeys.txt;%(RootDir)%(directory)u7menupal.pal;%(RootDir)%(directory)bg_paperdol.vga;%(RootDir)%(directory)bg_mr_faces.vga;%(RootDir)%(directory)bodies.txt;%(RootDir)%(directory)paperdol_info.txt;%(RootDir)%(directory)shape_info.txt;%(RootDir)%(directory)shape_files.txt;%(RootDir)%(directory)avatar_data.txt;%(RootDir)%(directory)blends.dat;%(RootDir)%(directory)container.dat;%(RootDir)%(directory)autonotes.txt;%(RootDir)%(directory)intro_hand.shp;%(RootDir)%(directory)introsfx_mt32.flx;%(RootDir)%(directory)introsfx_sb.flx;%(AdditionalInputs)</AdditionalInputs>
    </CustomBuild>
    <CustomBuild Include="..\..\data\si\flx.in">
      <FileType>Document</FileType>
      <Message>Building exult_si.flx</Message>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|Win32'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|x64'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(directory)../exult_si_flx.h;%(RootDir)%(directory)../exult_si.flx;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|Win32'">%(RootDir)%(directory)../exult_si_flx.h;%(RootDir)%(directory)../exult_si.flx;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(directory)../exult_si_flx.h;%(RootDir)%(directory)../exult_si.flx;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RootDir)%(directory)../exult_si_flx.h;%(RootDir)%(directory)../exult_si.flx;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|x64'">%(RootDir)%(directory)../exult_si_flx.h;%(RootDir)%(directory)../exult_si.flx;%(Outputs)</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RootDir)%(directory)../exult_si_flx.h;%(RootDir)%(directory)../exult_si.flx;%(Outputs)</Outputs>
      <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|Win32'">%(RelativeDir)/SImap.shp;%(RelativeDir)/defaultkeys.txt;%(RelativeDir)/bodies.txt;%(RelativeDir)/paperdol_info.txt;%(RelativeDir)/shape_info.txt;%(RelativeDir)/shape_files.txt;%(RelativeDir)/avatar_data.txt;%(RelativeDir)/blends.dat;%(RelativeDir)/container.dat;%(RelativeDir)/autonotes.txt;%(RelativeDir)/ext_intro_castle.flc;%(RelativeDir)/ext_intro_ship1.flc;%(RelativeDir)/ext_intro_ship2.flc;%(RelativeDir)/ext_intro_pil1.flc;%(RelativeDir)/ext_intro_a.xmi;%(RelativeDir)/ext_intro_r.xmi;%(RelativeDir)/ext_intro_si01.ogg</AdditionalInputs>
      <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)/SImap.shp;%(RelativeDir)/defaultkeys.txt;%(RelativeDir)/bodies.txt;%(RelativeDir)/paperdol_info.txt;%(RelativeDir)/shape_info.txt;%(RelativeDir)/shape_files.txt;%(RelativeDir)/avatar_data.txt;%(RelativeDir)/blends.dat;%(RelativeDir)/container.dat;%(RelativeDir)/autonotes.txt;%(RelativeDir)/ext_intro_castle.flc;%(RelativeDir)/ext_intro_ship1.flc;%(RelativeDir)/ext_intro_ship2.flc;%(RelativeDir)/ext_intro_pil1.flc;%(RelativeDir)/ext_intro_a.xmi;%(RelativeDir)/ext_intro_r.xmi;%(RelativeDir)/ext_intro_si01.ogg</AdditionalInputs>
      <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)/SImap.shp;%(RelativeDir)/defaultkeys.txt;%(RelativeDir)/bodies.txt;%(RelativeDir)/paperdol_info.txt;%(RelativeDir)/shape_info.txt;%(RelativeDir)/shape_files.txt;%(RelativeDir)/avatar_data.txt;%(RelativeDir)/blends.dat;%(RelativeDir)/container.dat;%(RelativeDir)/autonotes.txt;%(RelativeDir)/ext_intro_castle.flc;%(RelativeDir)/ext_intro_ship1.flc;%(RelativeDir)/ext_intro_ship2.flc;%(RelativeDir)/ext_intro_pil1.flc;%(RelativeDir)/ext_intro_a.xmi;%(RelativeDir)/ext_intro_r.xmi;%(RelativeDir)/ext_intro_si01.ogg</AdditionalInputs>
    </CustomBuild>
    <CustomBuild Include="..\..\data\bg\bg_mr_faces.in">
      <Message>Building bg\bg_mr_faces.vga</Message>
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|Win32'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|x64'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(directory)bg_mr_faces.vga</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|Win32'">%(RootDir)%(directory)bg_mr_faces.vga</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(directory)bg_mr_faces.vga</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RootDir)%(directory)bg_mr_faces.vga</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|x64'">%(RootDir)%(directory)bg_mr_faces.vga</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RootDir)%(directory)bg_mr_faces.vga</Outputs>
    </CustomBuild>
    <CustomBuild Include="..\..\data\bg\bg_paperdol.in">
      <Message>Building bg\bg_paperdol.vga</Message>
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|Win32'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|x64'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(directory)bg_paperdol.vga</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|Win32'">%(RootDir)%(directory)bg_paperdol.vga</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(directory)bg_paperdol.vga</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RootDir)%(directory)bg_paperdol.vga</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|x64'">%(RootDir)%(directory)bg_paperdol.vga</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RootDir)%(directory)bg_paperdol.vga</Outputs>
    </CustomBuild>
    <CustomBuild Include="..\..\data\bg\introsfx_mt.in">
      <Message>Building bg\introsfx_mt.flx</Message>
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|Win32'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|x64'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(directory)introsfx_mt32.flx</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|Win32'">%(RootDir)%(directory)introsfx_mt32.flx</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(directory)introsfx_mt32.flx</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RootDir)%(directory)introsfx_mt32.flx</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|x64'">%(RootDir)%(directory)introsfx_mt32.flx</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RootDir)%(directory)introsfx_mt32.flx</Outputs>
    </CustomBuild>
    <CustomBuild Include="..\..\data\bg\introsfx_sb.in">
      <Message>Building bg\introsfx_sb.flx</Message>
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|Win32'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|x64'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(OutDir)expack.exe" -i "%(RootDir)%(Directory)./%(Filename)%(Extension)"</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(directory)introsfx_sb.flx</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|Win32'">%(RootDir)%(directory)introsfx_sb.flx</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(directory)introsfx_sb.flx</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RootDir)%(directory)introsfx_sb.flx</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Mt32Emu|x64'">%(RootDir)%(directory)introsfx_sb.flx</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RootDir)%(directory)introsfx_sb.flx</Outputs>
    </CustomBuild>
    <CustomBuild Include="..\..\.git\index">
      <ExcludedFromBuild>false</ExcludedFromBuild>
      <FileType>Document</FileType>
      <Command>
echo Generating gitinfo.h
echo //this file is generated by the exult build process &gt;..\..\gitinfo.h
for /f "tokens=* delims=" %%r in ('git rev-parse HEAD') do echo #define GIT_REVISION "%%r"&gt;&gt;..\..\gitinfo.h 
echo.  &gt;&gt;..\..\gitinfo.h
git tag -l --points-at HEAD --format="#define GIT_TAG \"%%(refname:short)\""&gt;&gt;..\..\gitinfo.h
echo.  &gt;&gt;..\..\gitinfo.h
git branch --points-at=HEAD --format="#define GIT_REMOTE_BRANCH \"%%(upstream:strip=-1)\"" &gt;&gt; ..\..\gitinfo.h 
echo.
for /f "tokens=* delims=" %%u in ('git ls-remote --get-url') do echo #define GIT_REMOTE_URL "%%u"&gt;&gt;..\..\gitinfo.h 
echo.  &gt;&gt;..\..\gitinfo.h</Command>
      <Outputs>..\..\gitinfo.h</Outputs>
      <LinkObjects>false</LinkObjects>
      <OutputItemType>ClInclude</OutputItemType>
      <BuildInParallel>true</BuildInParallel>
      <AdditionalInputs>..\..\.git\HEAD;..\..\.git\config</AdditionalInputs>
      <DeploymentContent>false</DeploymentContent>
    </CustomBuild>
    <None Include="..\..\audio\Makefile.am" />
    <None Include="..\..\audio\module.mk" />
    <None Include="..\..\audio\mtest" />
    <None Include="..\..\audio\README" />
    <None Include="..\..\conf\Makefile.am" />
    <None Include="..\..\conf\module.mk" />
    <None Include="..\..\conf\README" />
    <None Include="..\..\flic\Makefile.am" />
    <None Include="..\..\gamemgr\Makefile.am" />
    <None Include="..\..\gumps\Makefile.am" />
    <None Include="..\..\imagewin\Makefile.am" />
    <None Include="..\..\objs\Makefile.am" />
    <None Include="..\..\pathfinder\Makefile.am" />
    <None Include="..\..\server\Makefile.am" />
    <None Include="..\..\shapes\Makefile.am" />
    <None Include="..\..\shapes\shapeinf\Makefile.am" />
    <None Include="..\..\usecode\Makefile.am" />
    <None Include="packages.config" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\actions.cc" />
    <ClCompile Include="..\..\actorio.cc" />
    <ClCompile Include="..\..\actors.cc" />
    <ClCompile Include="..\..\args.cc" />
    <ClCompile Include="..\..\audio\Audio.cc" />
    <ClCompile Include="..\..\audio\AudioChannel.cc" />
    <ClCompile Include="..\..\audio\AudioMixer.cc" />
    <ClCompile Include="..\..\audio\AudioSample.cc" />
    <ClCompile Include="..\..\audio\conv.cc" />
    <ClCompile Include="..\..\audio\Midi.cc" />
    <ClCompile Include="..\..\audio\midi_drivers\fmopl.cpp" />
    <ClCompile Include="..\..\audio\midi_drivers\FMOplMidiDriver.cpp" />
    <ClCompile Include="..\..\audio\midi_drivers\LowLevelMidiDriver.cpp" />
    <ClCompile Include="..\..\audio\midi_drivers\MidiDriver.cpp" />
    <ClCompile Include="..\..\audio\midi_drivers\MT32EmuMidiDriver.cpp" />
    <ClCompile Include="..\..\audio\midi_drivers\WindowsMidiDriver.cpp" />
    <ClCompile Include="..\..\audio\midi_drivers\XMidiEventList.cpp" />
    <ClCompile Include="..\..\audio\midi_drivers\XMidiFile.cpp" />
    <ClCompile Include="..\..\audio\midi_drivers\XMidiSequence.cpp" />
    <ClCompile Include="..\..\audio\OggAudioSample.cc" />
    <ClCompile Include="..\..\audio\RawAudioSample.cc" />
    <ClCompile Include="..\..\audio\soundtest.cc" />
    <ClCompile Include="..\..\audio\VocAudioSample.cc" />
    <ClCompile Include="..\..\audio\WavAudioSample.cc" />
    <ClCompile Include="..\..\browser.cc" />
    <ClCompile Include="..\..\cheat.cc" />
    <ClCompile Include="..\..\cheat_screen.cc" />
    <ClCompile Include="..\..\combat.cc" />
    <ClCompile Include="..\..\conf\Configuration.cc" />
    <ClCompile Include="..\..\conf\XMLEntity.cc" />
    <ClCompile Include="..\..\dir.cc" />
    <ClCompile Include="..\..\drag.cc" />
    <ClCompile Include="..\..\effects.cc" />
    <ClCompile Include="..\..\exult.cc" />
    <ClCompile Include="..\..\exultmenu.cc" />
    <ClCompile Include="..\..\files\crc.cc" />
    <ClCompile Include="..\..\files\Flat.cc" />
    <ClCompile Include="..\..\files\Flex.cc" />
    <ClCompile Include="..\..\files\IFF.cc" />
    <ClCompile Include="..\..\files\listfiles.cc" />
    <ClCompile Include="..\..\files\msgfile.cc" />
    <ClCompile Include="..\..\files\sha1\sha1.cpp" />
    <ClCompile Include="..\..\files\Table.cc" />
    <ClCompile Include="..\..\files\U7file.cc" />
    <ClCompile Include="..\..\files\U7fileman.cc" />
    <ClCompile Include="..\..\files\U7obj.cc" />
    <ClCompile Include="..\..\files\utils.cc" />
    <ClCompile Include="..\..\files\zip\unzip.cc" />
    <ClCompile Include="..\..\files\zip\zip.cc" />
    <ClCompile Include="..\..\files\sdlrwopsistream.cc" />
    <ClCompile Include="..\..\files\sdlrwopsostream.cc" />
    <ClCompile Include="..\..\files\sdlrwopsstreambuf.cc" />
    <ClCompile Include="..\..\flic\playfli.cc" />
    <ClCompile Include="..\..\game.cc" />
    <ClCompile Include="..\..\gameclk.cc" />
    <ClCompile Include="..\..\gamedat.cc" />
    <ClCompile Include="..\..\gamemap.cc" />
    <ClCompile Include="..\..\gamemgr\bggame.cc" />
    <ClCompile Include="..\..\gamemgr\devgame.cc" />
    <ClCompile Include="..\..\gamemgr\modmgr.cc" />
    <ClCompile Include="..\..\gamemgr\sigame.cc" />
    <ClCompile Include="..\..\gamerend.cc" />
    <ClCompile Include="..\..\gamewin.cc" />
    <ClCompile Include="..\..\gumps\Actor_gump.cc" />
    <ClCompile Include="..\..\gumps\AudioOptions_gump.cc" />
    <ClCompile Include="..\..\gumps\Book_gump.cc" />
    <ClCompile Include="..\..\gumps\CombatStats_gump.cc" />
    <ClCompile Include="..\..\gumps\Enabled_button.cc" />
    <ClCompile Include="..\..\gumps\Face_button.cc" />
    <ClCompile Include="..\..\gumps\Face_stats.cc" />
    <ClCompile Include="..\..\gumps\File_gump.cc" />
    <ClCompile Include="..\..\gumps\Gamemenu_gump.cc" />
    <ClCompile Include="..\..\gumps\GameDisplayOptions_gump.cc" />
    <ClCompile Include="..\..\gumps\Gump.cc" />
    <ClCompile Include="..\..\gumps\Gump_button.cc" />
    <ClCompile Include="..\..\gumps\Gump_manager.cc" />
    <ClCompile Include="..\..\gumps\Gump_ToggleButton.cc" />
    <ClCompile Include="..\..\gumps\Gump_widget.cc" />
    <ClCompile Include="..\..\gumps\InputOptions_gump.cc" />
    <ClCompile Include="..\..\gumps\ItemMenu_gump.cc" />
    <ClCompile Include="..\..\gumps\Jawbone_gump.cc" />
    <ClCompile Include="..\..\gumps\GameEngineOptions_gump.cc" />
    <ClCompile Include="..\..\gumps\misc_buttons.cc" />
    <ClCompile Include="..\..\gumps\Mixer_gump.cc" />
    <ClCompile Include="..\..\gumps\Modal_gump.cc" />
    <ClCompile Include="..\..\gumps\Newfile_gump.cc" />
    <ClCompile Include="..\..\gumps\Notebook_gump.cc" />
    <ClCompile Include="..\..\gumps\Paperdoll_gump.cc" />
    <ClCompile Include="..\..\gumps\Scroll_gump.cc" />
    <ClCompile Include="..\..\gumps\ShortcutBar_gump.cc" />
    <ClCompile Include="..\..\gumps\Sign_gump.cc" />
    <ClCompile Include="..\..\gumps\Slider_gump.cc" />
    <ClCompile Include="..\..\gumps\Slider_widget.cc" />
    <ClCompile Include="..\..\gumps\Spellbook_gump.cc" />
    <ClCompile Include="..\..\gumps\Stats_gump.cc" />
    <ClCompile Include="..\..\gumps\Text_button.cc" />
    <ClCompile Include="..\..\gumps\Text_gump.cc" />
    <ClCompile Include="..\..\gumps\VideoOptions_gump.cc" />
    <ClCompile Include="..\..\gumps\Yesno_gump.cc" />
    <ClCompile Include="..\..\imagewin\BilinearScaler.cpp" />
    <ClCompile Include="..\..\imagewin\BilinearScalerInternal_2x.cpp" />
    <ClCompile Include="..\..\imagewin\BilinearScalerInternal_Arb.cpp" />
    <ClCompile Include="..\..\imagewin\BilinearScalerInternal_X1Y12.cpp" />
    <ClCompile Include="..\..\imagewin\BilinearScalerInternal_X2Y24.cpp" />
    <ClCompile Include="..\..\imagewin\ibuf8.cc" />
    <ClCompile Include="..\..\imagewin\imagebuf.cc" />
    <ClCompile Include="..\..\imagewin\imagewin.cc" />
    <ClCompile Include="..\..\imagewin\iwin8.cc" />
    <ClCompile Include="..\..\imagewin\PointScaler.cpp" />
    <ClCompile Include="..\..\imagewin\save_screenshot.cc" />
    <ClCompile Include="..\..\imagewin\scale_2x.cc" />
    <ClCompile Include="..\..\imagewin\scale_2xSaI.cc" />
    <ClCompile Include="..\..\imagewin\scale_bilinear.cc" />
    <ClCompile Include="..\..\imagewin\scale_hq2x.cc" />
    <ClCompile Include="..\..\imagewin\scale_hq3x.cc" />
    <ClCompile Include="..\..\imagewin\scale_hq4x.cc" />
    <ClCompile Include="..\..\imagewin\scale_interlace.cc" />
    <ClCompile Include="..\..\imagewin\scale_point.cc" />
    <ClCompile Include="..\..\imagewin\scale_xbr.cc" />
    <ClCompile Include="..\..\istring.cc" />
    <ClCompile Include="..\..\keyactions.cc" />
    <ClCompile Include="..\..\keys.cc" />
    <ClCompile Include="..\..\menulist.cc" />
    <ClCompile Include="..\..\monsters.cc" />
    <ClCompile Include="..\..\mouse.cc" />
    <ClCompile Include="..\..\npcnear.cc" />
    <ClCompile Include="..\..\npctime.cc" />
    <ClCompile Include="..\..\objs\animate.cc" />
    <ClCompile Include="..\..\objs\barge.cc" />
    <ClCompile Include="..\..\objs\chunks.cc" />
    <ClCompile Include="..\..\objs\chunkter.cc" />
    <ClCompile Include="..\..\objs\contain.cc" />
    <ClCompile Include="..\..\objs\egg.cc" />
    <ClCompile Include="..\..\objs\iregobjs.cc" />
    <ClCompile Include="..\..\objs\jawbone.cc" />
    <ClCompile Include="..\..\objs\mappatch.cc" />
    <ClCompile Include="..\..\objs\objiter.cc" />
    <ClCompile Include="..\..\objs\objnames.cc" />
    <ClCompile Include="..\..\objs\objs.cc" />
    <ClCompile Include="..\..\objs\spellbook.cc" />
    <ClCompile Include="..\..\objs\virstone.cc" />
    <ClCompile Include="..\..\palette.cc" />
    <ClCompile Include="..\..\party.cc" />
    <ClCompile Include="..\..\pathfinder\Astar.cc" />
    <ClCompile Include="..\..\pathfinder\path.cc" />
    <ClCompile Include="..\..\pathfinder\PathFinder.cc" />
    <ClCompile Include="..\..\pathfinder\Zombie.cc" />
    <ClCompile Include="..\..\paths.cc" />
    <ClCompile Include="..\..\readnpcs.cc" />
    <ClCompile Include="..\..\schedule.cc" />
    <ClCompile Include="..\..\server\objserial.cc" />
    <ClCompile Include="..\..\server\servemsg.cc" />
    <ClCompile Include="..\..\server\server.cc" />
    <ClCompile Include="..\..\server\servewin32.cc" />
    <ClCompile Include="..\..\shapeid.cc" />
    <ClCompile Include="..\..\shapes\font.cc" />
    <ClCompile Include="..\..\shapes\fontgen.cc" />
    <ClCompile Include="..\..\shapes\fontvga.cc" />
    <ClCompile Include="..\..\shapes\items.cc" />
    <ClCompile Include="..\..\shapes\miscinf.cc" />
    <ClCompile Include="..\..\shapes\pngio.cc" />
    <ClCompile Include="..\..\shapes\shapeinf.cc" />
    <ClCompile Include="..\..\shapes\shapeinf\ammoinf.cc" />
    <ClCompile Include="..\..\shapes\shapeinf\aniinf.cc" />
    <ClCompile Include="..\..\shapes\shapeinf\armorinf.cc" />
    <ClCompile Include="..\..\shapes\shapeinf\bodyinf.cc" />
    <ClCompile Include="..\..\shapes\shapeinf\continf.cc" />
    <ClCompile Include="..\..\shapes\shapeinf\effhpinf.cc" />
    <ClCompile Include="..\..\shapes\shapeinf\expinf.cc" />
    <ClCompile Include="..\..\shapes\shapeinf\frflags.cc" />
    <ClCompile Include="..\..\shapes\shapeinf\frnameinf.cc" />
    <ClCompile Include="..\..\shapes\shapeinf\frusefun.cc" />
    <ClCompile Include="..\..\shapes\shapeinf\lightinf.cc" />
    <ClCompile Include="..\..\shapes\shapeinf\monstinf.cc" />
    <ClCompile Include="..\..\shapes\shapeinf\npcdollinf.cc" />
    <ClCompile Include="..\..\shapes\shapeinf\objdollinf.cc" />
    <ClCompile Include="..\..\shapes\shapeinf\sfxinf.cc" />
    <ClCompile Include="..\..\shapes\shapeinf\warminf.cc" />
    <ClCompile Include="..\..\shapes\shapeinf\weaponinf.cc" />
    <ClCompile Include="..\..\shapes\shapevga.cc" />
    <ClCompile Include="..\..\shapes\shapewrite.cc" />
    <ClCompile Include="..\..\shapes\u7drag.cc" />
    <ClCompile Include="..\..\shapes\vgafile.cc" />
    <ClCompile Include="..\..\touchui.cc" />
    <ClCompile Include="..\..\tqueue.cc" />
    <ClCompile Include="..\..\txtscroll.cc" />
    <ClCompile Include="..\..\usecode\conversation.cc" />
    <ClCompile Include="..\..\usecode\debugserver.cc" />
    <ClCompile Include="..\..\usecode\intrinsics.cc" />
    <ClCompile Include="..\..\usecode\keyring.cc" />
    <ClCompile Include="..\..\usecode\stackframe.cc" />
    <ClCompile Include="..\..\usecode\ucdebugging.cc" />
    <ClCompile Include="..\..\usecode\ucdisasm.cc" />
    <ClCompile Include="..\..\usecode\ucfunction.cc" />
    <ClCompile Include="..\..\usecode\ucinternal.cc" />
    <ClCompile Include="..\..\usecode\ucmachine.cc" />
    <ClCompile Include="..\..\usecode\ucsched.cc" />
    <ClCompile Include="..\..\usecode\ucserial.cc" />
    <ClCompile Include="..\..\usecode\ucsymtbl.cc" />
    <ClCompile Include="..\..\usecode\useval.cc" />
    <ClCompile Include="..\..\verify.cc" />
    <ClCompile Include="..\..\version.cc" />
    <ClCompile Include="..\..\windrag.cc" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\..\actions.h" />
    <ClInclude Include="..\..\actors.h" />
    <ClInclude Include="..\..\args.h" />
    <ClInclude Include="..\..\audio\Audio.h" />
    <ClInclude Include="..\..\audio\AudioChannel.h" />
    <ClInclude Include="..\..\audio\AudioMixer.h" />
    <ClInclude Include="..\..\audio\AudioSample.h" />
    <ClInclude Include="..\..\audio\conv.h" />
    <ClInclude Include="..\..\audio\convmusic.h" />
    <ClInclude Include="..\..\audio\Midi.h" />
    <ClInclude Include="..\..\audio\midi_drivers\fmopl.h" />
    <ClInclude Include="..\..\audio\midi_drivers\FMOplMidiDriver.h" />
    <ClInclude Include="..\..\audio\midi_drivers\LowLevelMidiDriver.h" />
    <ClInclude Include="..\..\audio\midi_drivers\MidiDriver.h" />
    <ClInclude Include="..\..\audio\midi_drivers\MT32EmuMidiDriver.h" />
    <ClInclude Include="..\..\audio\midi_drivers\WindowsMidiDriver.h" />
    <ClInclude Include="..\..\audio\midi_drivers\XMidiEvent.h" />
    <ClInclude Include="..\..\audio\midi_drivers\XMidiEventList.h" />
    <ClInclude Include="..\..\audio\midi_drivers\XMidiFile.h" />
    <ClInclude Include="..\..\audio\midi_drivers\XMidiNoteStack.h" />
    <ClInclude Include="..\..\audio\midi_drivers\XMidiSequence.h" />
    <ClInclude Include="..\..\audio\midi_drivers\XMidiSequenceHandler.h" />
    <ClInclude Include="..\..\audio\OggAudioSample.h" />
    <ClInclude Include="..\..\audio\RawAudioSample.h" />
    <ClInclude Include="..\..\audio\soundtest.h" />
    <ClInclude Include="..\..\audio\VocAudioSample.h" />
    <ClInclude Include="..\..\audio\WavAudioSample.h" />
    <ClInclude Include="..\..\browser.h" />
    <ClInclude Include="..\..\cheat.h" />
    <ClInclude Include="..\..\cheat_screen.h" />
    <ClInclude Include="..\..\combat.h" />
    <ClInclude Include="..\..\combat_opts.h" />
    <ClInclude Include="..\..\conf\Configuration.h" />
    <ClInclude Include="..\..\conf\XMLEntity.h" />
    <ClInclude Include="..\..\dir.h" />
    <ClInclude Include="..\..\drag.h" />
    <ClInclude Include="..\..\effects.h" />
    <ClInclude Include="..\..\exult.h" />
    <ClInclude Include="..\..\exulticon.h" />
    <ClInclude Include="..\..\exultmenu.h" />
    <ClInclude Include="..\..\exult_constants.h" />
    <ClInclude Include="..\..\files\crc.h" />
    <ClInclude Include="..\..\files\databuf.h" />
    <ClInclude Include="..\..\files\endianio.h" />
    <ClInclude Include="..\..\files\Flat.h" />
    <ClInclude Include="..\..\files\Flex.h" />
    <ClInclude Include="..\..\files\IFF.h" />
    <ClInclude Include="..\..\files\listfiles.h" />
    <ClInclude Include="..\..\files\msgfile.h" />
    <ClInclude Include="..\..\files\sha1\sha1.h" />
    <ClInclude Include="..\..\files\Table.h" />
    <ClInclude Include="..\..\files\U7file.h" />
    <ClInclude Include="..\..\files\U7fileman.h" />
    <ClInclude Include="..\..\files\U7obj.h" />
    <ClInclude Include="..\..\files\utils.h" />
    <ClInclude Include="..\..\files\zip\unzip.h" />
    <ClInclude Include="..\..\files\zip\zip.h" />
    <ClInclude Include="..\..\files\sdlrwopsistream.h" />
    <ClInclude Include="..\..\files\sdlrwopsostream.h" />
    <ClInclude Include="..\..\files\sdlrwopsstreambuf.h" />
    <ClInclude Include="..\..\flic\playfli.h" />
    <ClInclude Include="..\..\fnames.h" />
    <ClInclude Include="..\..\frameseq.h" />
    <ClInclude Include="..\..\game.h" />
    <ClInclude Include="..\..\gameclk.h" />
    <ClInclude Include="..\..\gamemap.h" />
    <ClInclude Include="..\..\gamemgr\bggame.h" />
    <ClInclude Include="..\..\gamemgr\devgame.h" />
    <ClInclude Include="..\..\gamemgr\modmgr.h" />
    <ClInclude Include="..\..\gamemgr\sigame.h" />
    <ClInclude Include="..\..\gamerend.h" />
    <ClInclude Include="..\..\gamewin.h" />
    <ClInclude Include="..\..\gitinfo.h" />
    <ClInclude Include="..\..\gumps\Actor_gump.h" />
    <ClInclude Include="..\..\gumps\AudioOptions_gump.h" />
    <ClInclude Include="..\..\gumps\Book_gump.h" />
    <ClInclude Include="..\..\gumps\CombatStats_gump.h" />
    <ClInclude Include="..\..\gumps\Enabled_button.h" />
    <ClInclude Include="..\..\gumps\Face_button.h" />
    <ClInclude Include="..\..\gumps\Face_stats.h" />
    <ClInclude Include="..\..\gumps\File_gump.h" />
    <ClInclude Include="..\..\gumps\Gamemenu_gump.h" />
    <ClInclude Include="..\..\gumps\GameDisplayOptions_gump.h" />
    <ClInclude Include="..\..\gumps\Gump.h" />
    <ClInclude Include="..\..\gumps\Gump_button.h" />
    <ClInclude Include="..\..\gumps\Gump_manager.h" />
    <ClInclude Include="..\..\gumps\Gump_ToggleButton.h" />
    <ClInclude Include="..\..\gumps\gump_types.h" />
    <ClInclude Include="..\..\gumps\gump_utils.h" />
    <ClInclude Include="..\..\gumps\Gump_widget.h" />
    <ClInclude Include="..\..\gumps\InputOptions_gump.h" />
    <ClInclude Include="..\..\gumps\ItemMenu_gump.h" />
    <ClInclude Include="..\..\gumps\Jawbone_gump.h" />
    <ClInclude Include="..\..\gumps\GameEngineOptions_gump.h" />
    <ClInclude Include="..\..\gumps\misc_buttons.h" />
    <ClInclude Include="..\..\gumps\Mixer_gump.h" />
    <ClInclude Include="..\..\gumps\Modal_gump.h" />
    <ClInclude Include="..\..\gumps\Newfile_gump.h" />
    <ClInclude Include="..\..\gumps\Notebook_gump.h" />
    <ClInclude Include="..\..\gumps\Paperdoll_gump.h" />
    <ClInclude Include="..\..\gumps\Scroll_gump.h" />
    <ClInclude Include="..\..\gumps\ShortcutBar_gump.h" />
    <ClInclude Include="..\..\gumps\Sign_gump.h" />
    <ClInclude Include="..\..\gumps\Slider_gump.h" />
    <ClInclude Include="..\..\gumps\Slider_widget.h" />
    <ClInclude Include="..\..\gumps\Spellbook_gump.h" />
    <ClInclude Include="..\..\gumps\Stats_gump.h" />
    <ClInclude Include="..\..\gumps\Text_button.h" />
    <ClInclude Include="..\..\gumps\Text_gump.h" />
    <ClInclude Include="..\..\gumps\VideoOptions_gump.h" />
    <ClInclude Include="..\..\gumps\Yesno_gump.h" />
    <ClInclude Include="..\..\hash_utils.h" />
    <ClInclude Include="..\..\headers\common_types.h" />
    <ClInclude Include="..\..\headers\exceptions.h" />
    <ClInclude Include="..\..\headers\gamma.h" />
    <ClInclude Include="..\..\headers\ignore_unused_variable_warning.h" />
    <ClInclude Include="..\..\headers\ios_state.hpp" />
    <ClInclude Include="..\..\headers\pent_include.h" />
    <ClInclude Include="..\..\headers\span.h" />
    <ClInclude Include="..\..\imagewin\AffineScaler.h" />
    <ClInclude Include="..\..\imagewin\ArbScaler.h" />
    <ClInclude Include="..\..\imagewin\BilinearScaler.h" />
    <ClInclude Include="..\..\imagewin\BilinearScalerInternal.h" />
    <ClInclude Include="..\..\imagewin\ibuf8.h" />
    <ClInclude Include="..\..\imagewin\imagebuf.h" />
    <ClInclude Include="..\..\imagewin\imagewin.h" />
    <ClInclude Include="..\..\imagewin\iwin8.h" />
    <ClInclude Include="..\..\imagewin\manip.h" />
    <ClInclude Include="..\..\imagewin\PointScaler.h" />
    <ClInclude Include="..\..\imagewin\scale_2x.h" />
    <ClInclude Include="..\..\imagewin\scale_2xSaI.h" />
    <ClInclude Include="..\..\imagewin\scale_bilinear.h" />
    <ClInclude Include="..\..\imagewin\scale_hq2x.h" />
    <ClInclude Include="..\..\imagewin\scale_hq3x.h" />
    <ClInclude Include="..\..\imagewin\scale_hq4x.h" />
    <ClInclude Include="..\..\imagewin\scale_hqnx.h" />
    <ClInclude Include="..\..\imagewin\scale_interlace.h" />
    <ClInclude Include="..\..\imagewin\scale_point.h" />
    <ClInclude Include="..\..\imagewin\scale_xbr.h" />
    <ClInclude Include="..\..\istring.h" />
    <ClInclude Include="..\..\keyactions.h" />
    <ClInclude Include="..\..\keys.h" />
    <ClInclude Include="..\..\menulist.h" />
    <ClInclude Include="..\..\monsters.h" />
    <ClInclude Include="..\..\mouse.h" />
    <ClInclude Include="..\..\npcnear.h" />
    <ClInclude Include="..\..\npctime.h" />
    <ClInclude Include="..\..\objs\animate.h" />
    <ClInclude Include="..\..\objs\barge.h" />
    <ClInclude Include="..\..\objs\chunks.h" />
    <ClInclude Include="..\..\objs\chunkter.h" />
    <ClInclude Include="..\..\objs\citerate.h" />
    <ClInclude Include="..\..\objs\contain.h" />
    <ClInclude Include="..\..\objs\egg.h" />
    <ClInclude Include="..\..\objs\find_nearby.h" />
    <ClInclude Include="..\..\objs\flags.h" />
    <ClInclude Include="..\..\objs\iregobjs.h" />
    <ClInclude Include="..\..\objs\jawbone.h" />
    <ClInclude Include="..\..\objs\mappatch.h" />
    <ClInclude Include="..\..\objs\objiter.h" />
    <ClInclude Include="..\..\objs\objlist.h" />
    <ClInclude Include="..\..\objs\objs.h" />
    <ClInclude Include="..\..\objs\ordinfo.h" />
    <ClInclude Include="..\..\objs\spellbook.h" />
    <ClInclude Include="..\..\objs\virstone.h" />
    <ClInclude Include="..\..\palette.h" />
    <ClInclude Include="..\..\party.h" />
    <ClInclude Include="..\..\pathfinder\Astar.h" />
    <ClInclude Include="..\..\pathfinder\PathFinder.h" />
    <ClInclude Include="..\..\pathfinder\Zombie.h" />
    <ClInclude Include="..\..\paths.h" />
    <ClInclude Include="..\..\rect.h" />
    <ClInclude Include="..\..\schedule.h" />
    <ClInclude Include="..\..\server\objserial.h" />
    <ClInclude Include="..\..\server\servemsg.h" />
    <ClInclude Include="..\..\server\server.h" />
    <ClInclude Include="..\..\server\servewin32.h" />
    <ClInclude Include="..\..\shapeid.h" />
    <ClInclude Include="..\..\shapes\baseinf.h" />
    <ClInclude Include="..\..\shapes\data_utils.h" />
    <ClInclude Include="..\..\shapes\font.h" />
    <ClInclude Include="..\..\shapes\fontgen.h" />
    <ClInclude Include="..\..\shapes\fontvga.h" />
    <ClInclude Include="..\..\shapes\items.h" />
    <ClInclude Include="..\..\shapes\miscinf.h" />
    <ClInclude Include="..\..\shapes\pngio.h" />
    <ClInclude Include="..\..\shapes\ready.h" />
    <ClInclude Include="..\..\shapes\shapeinf.h" />
    <ClInclude Include="..\..\shapes\shapeinf\ammoinf.h" />
    <ClInclude Include="..\..\shapes\shapeinf\aniinf.h" />
    <ClInclude Include="..\..\shapes\shapeinf\armorinf.h" />
    <ClInclude Include="..\..\shapes\shapeinf\bodyinf.h" />
    <ClInclude Include="..\..\shapes\shapeinf\continf.h" />
    <ClInclude Include="..\..\shapes\shapeinf\effhpinf.h" />
    <ClInclude Include="..\..\shapes\shapeinf\expinf.h" />
    <ClInclude Include="..\..\shapes\shapeinf\frflags.h" />
    <ClInclude Include="..\..\shapes\shapeinf\frnameinf.h" />
    <ClInclude Include="..\..\shapes\shapeinf\frusefun.h" />
    <ClInclude Include="..\..\shapes\shapeinf\lightinf.h" />
    <ClInclude Include="..\..\shapes\shapeinf\monstinf.h" />
    <ClInclude Include="..\..\shapes\shapeinf\npcdollinf.h" />
    <ClInclude Include="..\..\shapes\shapeinf\objdollinf.h" />
    <ClInclude Include="..\..\shapes\shapeinf\sfxinf.h" />
    <ClInclude Include="..\..\shapes\shapeinf\warminf.h" />
    <ClInclude Include="..\..\shapes\shapeinf\weaponinf.h" />
    <ClInclude Include="..\..\shapes\shapevga.h" />
    <ClInclude Include="..\..\shapes\u7drag.h" />
    <ClInclude Include="..\..\shapes\vgafile.h" />
    <ClInclude Include="..\..\singles.h" />
    <ClInclude Include="..\..\tiles.h" />
    <ClInclude Include="..\..\touchui.h" />
    <ClInclude Include="..\..\tqueue.h" />
    <ClInclude Include="..\..\txtscroll.h" />
    <ClInclude Include="..\..\usecode\bgintrinsics.h" />
    <ClInclude Include="..\..\usecode\conversation.h" />
    <ClInclude Include="..\..\usecode\debugmsg.h" />
    <ClInclude Include="..\..\usecode\debugserver.h" />
    <ClInclude Include="..\..\usecode\keyring.h" />
    <ClInclude Include="..\..\usecode\opcodes.h" />
    <ClInclude Include="..\..\usecode\sibetaintrinsics.h" />
    <ClInclude Include="..\..\usecode\siintrinsics.h" />
    <ClInclude Include="..\..\usecode\stackframe.h" />
    <ClInclude Include="..\..\usecode\ucdebugging.h" />
    <ClInclude Include="..\..\usecode\ucfunction.h" />
    <ClInclude Include="..\..\usecode\ucinternal.h" />
    <ClInclude Include="..\..\usecode\ucmachine.h" />
    <ClInclude Include="..\..\usecode\ucsched.h" />
    <ClInclude Include="..\..\usecode\ucscriptop.h" />
    <ClInclude Include="..\..\usecode\ucserial.h" />
    <ClInclude Include="..\..\usecode\ucsymtbl.h" />
    <ClInclude Include="..\..\usecode\usefuns.h" />
    <ClInclude Include="..\..\usecode\useval.h" />
    <ClInclude Include="..\..\verify.h" />
    <ClInclude Include="..\..\version.h" />
    <ClInclude Include="..\..\windrag.h" />
    <ClInclude Include="msvc_include.h" />
  </ItemGroup>
  <ItemGroup>
    <Xml Include="..\..\conf\config.xml" />
  </ItemGroup>
  <ItemGroup>
    <Manifest Include="..\..\win32\exult.exe.manifest" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
    <Import Project="packages\vorbis-msvc-x86.1.3.5.8787\build\native\vorbis-msvc-x86.targets" Condition="Exists('packages\vorbis-msvc-x86.1.3.5.8787\build\native\vorbis-msvc-x86.targets')" />
    <Import Project="packages\ogg-msvc-x86.1.3.2.8787\build\native\ogg-msvc-x86.targets" Condition="Exists('packages\ogg-msvc-x86.1.3.2.8787\build\native\ogg-msvc-x86.targets')" />
    <Import Project="packages\vorbis-msvc-x64.1.3.5.8787\build\native\vorbis-msvc-x64.targets" Condition="Exists('packages\vorbis-msvc-x64.1.3.5.8787\build\native\vorbis-msvc-x64.targets')" />
    <Import Project="packages\ogg-msvc-x64.1.3.2.8787\build\native\ogg-msvc-x64.targets" Condition="Exists('packages\ogg-msvc-x64.1.3.2.8787\build\native\ogg-msvc-x64.targets')" />
    <Import Project="packages\sdl2.nuget.redist.2.28.5\build\native\sdl2.nuget.redist.targets" Condition="Exists('packages\sdl2.nuget.redist.2.28.5\build\native\sdl2.nuget.redist.targets')" />
    <Import Project="packages\zlib_static.1.2.11.12\build\native\zlib_static.targets" Condition="Exists('packages\zlib_static.1.2.11.12\build\native\zlib_static.targets')" />
    <Import Project="packages\sdl2.nuget.2.0.16\build\native\sdl2.nuget.targets" Condition="Exists('packages\sdl2.nuget.2.0.16\build\native\sdl2.nuget.targets')" />
  </ImportGroup>
  <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
    <PropertyGroup>
      <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them.  For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
    </PropertyGroup>
    <Error Condition="!Exists('packages\vorbis-msvc-x86.1.3.5.8787\build\native\vorbis-msvc-x86.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\vorbis-msvc-x86.1.3.5.8787\build\native\vorbis-msvc-x86.targets'))" />
    <Error Condition="!Exists('packages\ogg-msvc-x86.1.3.2.8787\build\native\ogg-msvc-x86.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\ogg-msvc-x86.1.3.2.8787\build\native\ogg-msvc-x86.targets'))" />
    <Error Condition="!Exists('packages\vorbis-msvc-x64.1.3.5.8787\build\native\vorbis-msvc-x64.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\vorbis-msvc-x64.1.3.5.8787\build\native\vorbis-msvc-x64.targets'))" />
    <Error Condition="!Exists('packages\ogg-msvc-x64.1.3.2.8787\build\native\ogg-msvc-x64.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\ogg-msvc-x64.1.3.2.8787\build\native\ogg-msvc-x64.targets'))" />
    <Error Condition="!Exists('packages\sdl2.nuget.redist.2.28.5\build\native\sdl2.nuget.redist.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\sdl2.nuget.redist.2.28.5\build\native\sdl2.nuget.redist.targets'))" />
    <Error Condition="!Exists('packages\zlib_static.1.2.11.12\build\native\zlib_static.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\zlib_static.1.2.11.12\build\native\zlib_static.targets'))" />
    <Error Condition="!Exists('packages\sdl2.nuget.2.0.16\build\native\sdl2.nuget.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\sdl2.nuget.2.0.16\build\native\sdl2.nuget.targets'))" />
  </Target>
</Project>