// Persistence of Vision Ray Tracer Scene Description File
// File: ?.pov
// Vers: 3.6
// Desc: Basic Scene Template with desert and clouds
// Date: mm/dd/yy
// Auth: ?
//

#version 3.6;
#include "colors.inc"

global_settings { assumed_gamma 1.0 
  max_trace_level 20 
  noise_generator 1
}

camera { angle 80
  location <0,3,-15>
  look_at <0,6,0>
}

light_source { <3000,5000,-3500> White }

plane { y,10000 hollow
  texture { pigment 
    {color rgb < 0.05, 0.25, 0.6> }
    finish 
    {ambient 1 diffuse 0}
  }
}

plane {
  y,-3
  texture {
    pigment { Coral }
    normal { agate  }
    finish { phong 0.1 }
  }
}

plane { y, 1 hollow
  texture { 
    pigment { 
      bozo turbulence 0.65
      octaves 6 omega 0.7 lambda 2
      color_map {
	[0 color rgbt <0.95,0.95,0.95, 0.2>]
	[0.1 color rgbt <0.8,0.86,0.86,0.3>]
	[0.5 color rgbt 1]
	[1 color rgbt 1]
      }
      rotate <10,20,0>
      scale <0.9,1.2,0.6>
    }
    finish { ambient 1 diffuse 0 }
  }
  scale 1000 
}

plane { y, 1  hollow
  texture { 
    pigment {
      bozo turbulence 0.85
      octaves 7 omega .65 lambda 2.5
      color_map {
	[0 color rgbt <0.95,0.95,0.95,0.5>]
	[0.1 color rgbt <0.85,0.85,0.85,0.4>]
	[0.3 color rgbt 1]
	[1 color rgbt 1]
      }
      rotate <10,20,0>
      scale <1.9,1.2,0.6>
    }
    finish { ambient 1 diffuse 0 }
    scale 2
  }
  scale 900
}
fog {  distance 300000 color White }  // a bit of fog



