/*
  perspective.c

  perspective, stretches the plane of the image.
  zoom & tile zoom, zooms in and out the image.
  panels, turns the images into a 2x2 grid.

  Tux Paint - A simple drawing program for children.

  Original Zoom & Perspective
  By Pere Pujal Carabantes

  Panels, Tile mode of Zoom, and Rush
  by Bill Kendrick

  Copyright (c) 2014-2023
  bill@newbreedsoftware.com
  https://tuxpaint.org/

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
  (See COPYING.txt)

  Last updated: April 19, 2023
*/

#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <math.h>
#include <limits.h>
#include <time.h>

#ifndef gettext_noop
#define gettext_noop(String) String
#endif

static void perspective_preview(magic_api * api, int which,
                                SDL_Surface * canvas, SDL_Surface * last,
                                int x, int y, SDL_Rect * update_rect, float step);
Uint32 perspective_api_version(void);
int perspective_init(magic_api * api, Uint32 disabled_features);
int perspective_get_tool_count(magic_api * api);
SDL_Surface *perspective_get_icon(magic_api * api, int which);
char *perspective_get_name(magic_api * api, int which);
int perspective_get_group(magic_api * api, int which);

char *perspective_get_description(magic_api * api, int which, int mode);

void perspective_drag(magic_api * api, int which, SDL_Surface * canvas,
                      SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);

void perspective_click(magic_api * api, int which, int mode,
                       SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);

void perspective_release(magic_api * api, int which,
                         SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);

void perspective_shutdown(magic_api * api);

void perspective_set_color(magic_api * api, int which, SDL_Surface * canvas,
                           SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);

int perspective_requires_colors(magic_api * api, int which);

void perspective_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);

void perspective_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);

int perspective_modes(magic_api * api, int which);

int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc,
              int x, int y, int fill_edge, int fill_tile, int size, Uint32 color);

void perspective_line(void *ptr_to_api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);

Uint8 perspective_accepted_sizes(magic_api * api, int which, int mode);
Uint8 perspective_default_size(magic_api * api, int which, int mode);
void perspective_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
                          SDL_Rect * update_rect);



/* Unused?
static const int perspective_AMOUNT = 300;
static const int perspective_RADIUS = 16;
static const double perspective_SHARPEN = 1.0;
*/
Uint8 perspective_r, perspective_g, perspective_b;
int corner;
int dash;

int click_x, click_y;
int latest_x, latest_y;
int new_w, new_h, old_h, sound_h;

int perspective_average_r, perspective_average_g, perspective_average_b, perspective_average_count;
Uint32 pixel_average, black, white;

int otop_left_x, otop_left_y, otop_right_x, otop_right_y;
int obottom_right_x, obottom_right_y, obottom_left_x, obottom_left_y;

int top_left_x, top_left_y, top_right_x, top_right_y;
int bottom_right_x, bottom_right_y, bottom_left_x, bottom_left_y;

float top_advc_x, right_advc_x, bottom_advc_x, left_advc_x;
float top_advc_y, right_advc_y, bottom_advc_y, left_advc_y;


enum
{
  TOOL_PERSPECTIVE,
  TOOL_PANELS,
  TOOL_TILEZOOM,
  TOOL_ZOOM,
  TOOL_RUSH,
  perspective_NUM_TOOLS
};

enum
{
  TOP_LEFT,
  TOP_RIGHT,
  BOTTOM_RIGHT,
  BOTTOM_LEFT
};


/* A copy of canvas at switchin, will be used to draw from it as snapshot changes at each click */
static SDL_Surface *canvas_back = NULL;

static Mix_Chunk *perspective_snd_effect[perspective_NUM_TOOLS + 1];

const char *perspective_snd_filenames[perspective_NUM_TOOLS + 1] = {
  "perspective.ogg",
  "zoom_down.ogg",              /* TODO: Could use a different sound */
  "zoom_up.ogg",
  "zoom_down.ogg",
  "zoom_down.ogg",              /* TODO: Could use a different sound */
};

const char *perspective_icon_filenames[perspective_NUM_TOOLS] = {
  "perspective.png",
  "panels.png",
  "tilezoom.png",
  "zoom.png",
  "rush.png",
};

const char *perspective_names[perspective_NUM_TOOLS] = {
  gettext_noop("Perspective"),
  gettext_noop("Panels"),
  gettext_noop("Tile Zoom"),
  gettext_noop("Zoom"),
  gettext_noop("Rush"),
};

const char *perspective_descs[perspective_NUM_TOOLS] = {
  gettext_noop("Click on the corners and drag where you want to stretch the picture."),

  gettext_noop("Click to turn your picture into 2-by-2 panels."),

  gettext_noop("Click and drag up to zoom in the picture. Drag down to zoom out and tile the picture."),

  gettext_noop("Click and drag up to zoom in or drag down to zoom out the picture."),

  gettext_noop("Click and drag up to rush in or drag down to rush out the picture."),
};

Uint32 perspective_api_version(void)
{
  return (TP_MAGIC_API_VERSION);
}

//Load sounds
int perspective_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
{
  int i;
  char fname[1024];

  for (i = 0; i <= perspective_NUM_TOOLS; i++)
  {
    snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, perspective_snd_filenames[i]);
    perspective_snd_effect[i] = Mix_LoadWAV(fname);
  }
  return (1);
}

int perspective_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
  return (perspective_NUM_TOOLS);
}

// Load our icons:
SDL_Surface *perspective_get_icon(magic_api * api, int which)
{
  char fname[1024];

  snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, perspective_icon_filenames[which]);
  return (IMG_Load(fname));
}

// Return our names, localized:
char *perspective_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
  return (strdup(gettext_noop(perspective_names[which])));
}

// Return our group (the same):
int perspective_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
  return MAGIC_TYPE_PICTURE_WARPS;
}

// Return our descriptions, localized:
char *perspective_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
{
  return (strdup(gettext_noop(perspective_descs[which])));
}


// Affect the canvas on drag:
void perspective_drag(magic_api * api, int which, SDL_Surface * canvas,
                      SDL_Surface * last, int ox ATTRIBUTE_UNUSED,
                      int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect)
{
  if (canvas_back == NULL)
    return;

  latest_x = x;
  latest_y = y;

  switch (which)
  {
  case TOOL_PERSPECTIVE:
    {
      switch (corner)
      {
      case TOP_LEFT:
        {
          top_left_x = x;
          top_left_y = y;
        }
        break;

      case TOP_RIGHT:
        {
          top_right_x = x;
          top_right_y = y;
        }
        break;

      case BOTTOM_LEFT:
        {
          bottom_left_x = x;
          bottom_left_y = y;
        }
        break;

      case BOTTOM_RIGHT:
        {
          bottom_right_x = x;
          bottom_right_y = y;
        }
        break;
      }

      SDL_BlitSurface(canvas_back, NULL, canvas, NULL);

      perspective_preview(api, which, canvas, last, x, y, update_rect, 2.0);

      /* Draw a square and the current shape relative to it as a visual reference */
      /* square */
      api->line(api, which, canvas, last, otop_left_x, otop_left_y, otop_right_x, otop_right_y, 1, perspective_line);
      api->line(api, which, canvas, last, otop_left_x, otop_left_y,
                obottom_left_x, obottom_left_y, 1, perspective_line);
      api->line(api, which, canvas, last, obottom_left_x, obottom_left_y,
                obottom_right_x, obottom_right_y, 1, perspective_line);
      api->line(api, which, canvas, last, obottom_right_x, obottom_right_y,
                otop_right_x, otop_right_y, 1, perspective_line);

      /* shape */
      api->line(api, which, canvas, last, top_left_x, top_left_y, top_right_x, top_right_y, 1, perspective_line);
      api->line(api, which, canvas, last, top_left_x, top_left_y, bottom_left_x, bottom_left_y, 1, perspective_line);
      api->line(api, which, canvas, last, bottom_left_x, bottom_left_y,
                bottom_right_x, bottom_right_y, 1, perspective_line);
      api->line(api, which, canvas, last, bottom_right_x, bottom_right_y,
                top_right_x, top_right_y, 1, perspective_line);




      api->playsound(perspective_snd_effect[which], (x * 255) / canvas->w, 255);
    }
    break;
  case TOOL_ZOOM:
  case TOOL_RUSH:
  case TOOL_TILEZOOM:
    {
      int x_distance, y_distance;

      if (which == TOOL_ZOOM || which == TOOL_RUSH)
      {
        update_rect->x = update_rect->y = 0;
        update_rect->w = canvas->w;
        update_rect->h = canvas->h;

        SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b));
      }

      new_h = max(1, old_h + click_y - y);
      new_w = canvas->w * new_h / canvas->h;
      if (new_h >= sound_h)
        api->playsound(perspective_snd_effect[which], 127, 255);
      else
        api->playsound(perspective_snd_effect[which + 1], 127, 255);
      sound_h = new_h;

      x_distance = (otop_right_x - otop_left_x) * new_w / canvas->w;
      top_left_x = bottom_left_x = canvas->w / 2 - x_distance / 2;
      top_right_x = bottom_right_x = canvas->w / 2 + x_distance / 2;

      y_distance = (obottom_left_y - otop_left_y) * new_w / canvas->w;
      top_left_y = top_right_y = canvas->h / 2 - y_distance / 2;
      bottom_left_y = bottom_right_y = canvas->h / 2 + y_distance / 2;

      perspective_preview(api, which, canvas, last, x, y, update_rect, 2.0);

      update_rect->x = update_rect->y = 0;
      update_rect->w = canvas->w;
      update_rect->h = canvas->h;
    }
    break;



  }
  update_rect->x = 0;
  update_rect->y = 0;
  update_rect->w = canvas->w;
  update_rect->h = canvas->h;

}

// Affect the canvas on click:
void perspective_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
                       SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
  click_x = x;
  click_y = y;
  latest_x = x;
  latest_y = y;

  switch (which)
  {
  case TOOL_PERSPECTIVE:
    {

      if (x < canvas->w / 2)
      {
        if (y < canvas->h / 2)
        {
          corner = TOP_LEFT;
        }
        else
        {
          corner = BOTTOM_LEFT;
        }
      }
      else
      {
        if (y < canvas->h / 2)
        {
          corner = TOP_RIGHT;
        }
        else
        {
          corner = BOTTOM_RIGHT;
        }
      }


    }
    break;
  case TOOL_RUSH:
  case TOOL_ZOOM:
  case TOOL_TILEZOOM:
    {
      old_h = new_h;
    }
    break;
  case TOOL_PANELS:
    {
      SDL_Surface *scaled_surf;

      scaled_surf = api->scale(canvas, canvas->w / 2, canvas->h / 2, 0);

      /* Top left */
      update_rect->x = 0;
      update_rect->y = 0;
      update_rect->w = scaled_surf->w;
      update_rect->h = scaled_surf->h;
      SDL_BlitSurface(scaled_surf, NULL, canvas, update_rect);

      /* Top right */
      update_rect->x = scaled_surf->w;
      update_rect->y = 0;
      update_rect->w = scaled_surf->w;
      update_rect->h = scaled_surf->h;
      SDL_BlitSurface(scaled_surf, NULL, canvas, update_rect);

      /* Bottom left */
      update_rect->x = 0;
      update_rect->y = scaled_surf->h;
      update_rect->w = scaled_surf->w;
      update_rect->h = scaled_surf->h;
      SDL_BlitSurface(scaled_surf, NULL, canvas, update_rect);

      /* Bottom right */
      update_rect->x = scaled_surf->w;
      update_rect->y = scaled_surf->h;
      update_rect->w = scaled_surf->w;
      update_rect->h = scaled_surf->h;
      SDL_BlitSurface(scaled_surf, NULL, canvas, update_rect);

      update_rect->x = 0;
      update_rect->y = 0;
      update_rect->w = canvas->w;
      update_rect->h = canvas->h;

      SDL_FreeSurface(scaled_surf);

      api->playsound(perspective_snd_effect[which], 127, 255);
    }
    break;
  }

  if (which != TOOL_PANELS)
  {
    perspective_drag(api, which, canvas, last, x, y, x, y, update_rect);
  }

}

// Affect the canvas on release:
void perspective_release(magic_api * api, int which,
                         SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
  if (canvas_back == NULL)
    return;

  if (which == TOOL_PANELS)
    return;

  update_rect->x = update_rect->y = 0;
  update_rect->w = canvas->w;
  update_rect->h = canvas->h;

  if (which == TOOL_ZOOM || which == TOOL_PERSPECTIVE)
    SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b));

  if (which == TOOL_PERSPECTIVE)
  {
    perspective_preview(api, which, canvas, last, x, y, update_rect, 0.5);
  }
  else if (which == TOOL_RUSH)
  {
    int h1, h2, w, h, hh, dx1, dy1;
    SDL_Surface *scaled_surf;
    SDL_Surface *aux1;

    if (new_h == canvas->h || new_h == 0)
    {
      SDL_BlitSurface(last, NULL, canvas, NULL);
      return;                   /* Do nothing */
    }

    /* FIXME should be a percentage that takes in account what is carried later when blitting scaled surfaces over. */
    /* Same should apply for new_h < canvas->h */
    if (new_h > canvas->h * 1.08)
      new_h = canvas->h * 1.08;

    if (new_h < canvas->h)
    {
      h1 = new_h + (canvas->h - new_h) * 4 / 5;
      h2 = canvas->h;
    }
    else
    {
      h1 = canvas->h;
      h2 = new_h;
    }

    SDL_BlitSurface(last, NULL, canvas, NULL);

    aux1 = api->scale(last, last->w, last->h, 0);
    for (h = 0; h < h2 - h1; h++)
    {
      if (h % 10 == 0)
      {
        api->update_progress_bar();
      }
      hh = h2 - h;
      w = canvas->w * hh / canvas->h;
      scaled_surf = api->rotate_scale(aux1, 0, w);
      dx1 = (canvas->w - scaled_surf->w) / 2;
      dy1 = (canvas->h - scaled_surf->h) / 2;
      SDL_Rect rrr;

      rrr.x = dx1;
      rrr.y = dy1;
      rrr.w = dx1 + scaled_surf->w;
      rrr.h = dy1 + scaled_surf->h;
      SDL_SetSurfaceBlendMode(scaled_surf, SDL_BLENDMODE_BLEND);
      SDL_SetSurfaceAlphaMod(scaled_surf, 24);
      SDL_BlitSurface(scaled_surf, NULL, aux1, &rrr);
      SDL_FreeSurface(scaled_surf);
    }

    SDL_BlitSurface(aux1, NULL, canvas, NULL);
    SDL_FreeSurface(aux1);
    /*
       for (h = 0; h < (h2 - h1); h++)
       {
       if ((h / 2) % 10 == 0)
       api->update_progress_bar();

       //          if (new_h < canvas->h)
       hh = h2 - h;
       //        else
       //          hh = new_h + h;

       w = canvas->w * hh / canvas->h;
       scaled_surf = api->scale(last, w, hh, 0);

       dx1 = (canvas->w - scaled_surf->w) / 2;
       dy1 = (canvas->h - scaled_surf->h) / 2;

       for (y = 0; y < scaled_surf->h; y++)
       {
       if (dy1 + y >= 0 && dy1 + y < canvas->h)
       {
       for (x = 0; x < scaled_surf->w; x++)
       {
       if (dx1 + x >= 0 && dx1 + x < canvas->w)
       {
       SDL_GetRGB(api->getpixel(scaled_surf, x, y),
       scaled_surf->format, &r1, &g1, &b1);
       SDL_GetRGB(api->getpixel(canvas, dx1 + x, dy1 + y),
       canvas->format, &r2, &g2, &b2);
       pct = (float) ((float) h / ((float) h2 - (float) h1));
       //                        if (new_h > canvas->h)
       //                          pct = 1.0 - pct;
       r =
       api->linear_to_sRGB((api->sRGB_to_linear(r1) * (1.0 - pct)) +
       (api->sRGB_to_linear(r2) * (pct)));
       g =
       api->linear_to_sRGB((api->sRGB_to_linear(g1) * (1.0 - pct)) +
       (api->sRGB_to_linear(g2) * (pct)));
       b =
       api->linear_to_sRGB((api->sRGB_to_linear(b1) * (1.0 - pct)) +
       (api->sRGB_to_linear(b2) * (pct)));

       api->putpixel(canvas, dx1 + x, dy1 + y,
       SDL_MapRGB(canvas->format, r, g, b));
       }
       }
       }
       }
       } */

    update_rect->x = 0;
    update_rect->y = 0;
    update_rect->w = canvas->w;
    update_rect->h = canvas->h;
  }
  else                          /* ZOOM & TILEZOOM */
  {
    SDL_Surface *aux_surf;
    SDL_Surface *scaled_surf;

    update_rect->x = update_rect->y = 0;
    update_rect->w = canvas->w;
    update_rect->h = canvas->h;

    if (which == TOOL_ZOOM)
      SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b));


    if (new_h < canvas->h)
    {
      int xx, yy, x_span, y_span;

      scaled_surf = api->scale(canvas_back, new_w, new_h, 0);

      if (which == TOOL_TILEZOOM && (new_w < canvas->w || new_h < canvas->h))
      {
        x_span = ceil(canvas->w / new_w);
        y_span = ceil(canvas->h / new_h);
      }
      else
        x_span = y_span = 0;

      for (yy = -y_span; yy <= y_span; yy++)
      {
        for (xx = -x_span; xx <= x_span; xx++)
        {
          update_rect->x = ((canvas->w - new_w) / 2) + (new_w * xx);
          update_rect->y = ((canvas->h - new_h) / 2) + (new_h * yy);
          update_rect->w = new_w;
          update_rect->h = new_h;
          SDL_BlitSurface(scaled_surf, NULL, canvas, update_rect);
        }
      }
    }
    else
    {
      int aux_h, aux_w;

      aux_h = canvas->h * canvas->h / new_h;
      aux_w = canvas->w * aux_h / canvas->h;

      update_rect->x = canvas->w / 2 - aux_w / 2;
      update_rect->y = canvas->h / 2 - aux_h / 2;
      update_rect->w = aux_w;
      update_rect->h = aux_h;

      aux_surf = SDL_CreateRGBSurface(SDL_SWSURFACE,
                                      aux_w,
                                      aux_h,
                                      canvas->format->BitsPerPixel,
                                      canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, 0);

      SDL_BlitSurface(canvas_back, update_rect, aux_surf, NULL);
      scaled_surf = api->scale(aux_surf, canvas->w, canvas->h, 0);
      SDL_BlitSurface(scaled_surf, NULL, canvas, NULL);
      SDL_FreeSurface(aux_surf);
    }
    SDL_FreeSurface(scaled_surf);

    update_rect->x = update_rect->y = 0;
    update_rect->w = canvas->w;
    update_rect->h = canvas->h;

  }
}

void perspective_preview(magic_api * api, int which,
                         SDL_Surface * canvas,
                         SDL_Surface * last ATTRIBUTE_UNUSED,
                         int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect, float step)
{
  float i, j;
  float ax, ay, bx, by, dx, dy;
  int ox_distance, oy_distance;
  int center_ofset_x, center_ofset_y;

  if (canvas_back == NULL)
    return;


  update_rect->x = update_rect->y = 0;
  update_rect->w = canvas->w;
  update_rect->h = canvas->h;

  if (which == TOOL_ZOOM)
    SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b));
  else if (which == TOOL_TILEZOOM || which == TOOL_RUSH)
    SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, 128, 128, 128));

  ox_distance = otop_right_x - otop_left_x;
  oy_distance = obottom_left_y - otop_left_y;

  top_advc_x = (float)(top_right_x - top_left_x) / ox_distance;
  top_advc_y = (float)(top_right_y - top_left_y) / ox_distance;

  left_advc_x = (float)(bottom_left_x - top_left_x) / oy_distance;
  left_advc_y = (float)(bottom_left_y - top_left_y) / oy_distance;


  right_advc_x = (float)(bottom_right_x - top_right_x) / oy_distance;
  right_advc_y = (float)(bottom_right_y - top_right_y) / oy_distance;

  bottom_advc_x = (float)(bottom_right_x - bottom_left_x) / ox_distance;
  bottom_advc_y = (float)(bottom_right_y - bottom_left_y) / ox_distance;

  center_ofset_x = (otop_left_x - top_left_x) * 2;
  center_ofset_y = (otop_left_y - top_left_y) * 2;

  for (i = 0; i < canvas->w; i += step)
  {
    ax = (float)top_advc_x *i;
    ay = (float)top_advc_y *i;
    bx = (float)bottom_advc_x *i + (bottom_left_x - top_left_x) * 2;
    by = (float)bottom_advc_y *i + (bottom_left_y - top_left_y) * 2;

    for (j = 0; j < canvas->h; j += step)
    {
      dx = (float)(bx - ax) / canvas->h * j;
      dy = (float)(by - ay) / canvas->h * j;

      api->putpixel(canvas, ax + dx - center_ofset_x, ay + dy - center_ofset_y, api->getpixel(canvas_back, i, j));
    }
  }

  if (which == TOOL_TILEZOOM && new_w >= 2 && new_h >= 2)
  {
    int xx, yy, x_span, y_span;
    SDL_Rect src_rect, dest_rect;

    x_span = ceil(canvas->w / new_w);
    y_span = ceil(canvas->h / new_h);

    src_rect.x = -center_ofset_x;
    src_rect.y = -center_ofset_y;
    src_rect.w = new_w;
    src_rect.h = new_h;

    for (yy = -y_span; yy <= y_span; yy++)
    {
      for (xx = -x_span; xx <= x_span; xx++)
      {
        if (xx != 0 || yy != 0)
        {
          dest_rect.x = ((canvas->w - new_w) / 2) + (new_w * xx);
          dest_rect.y = ((canvas->h - new_h) / 2) + (new_h * yy);
          dest_rect.w = new_w;
          dest_rect.h = new_h;
          SDL_BlitSurface(canvas, &src_rect, canvas, &dest_rect);
        }
      }
    }
  }
}

void perspective_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
  //Clean up sounds
  int i;

  for (i = 0; i < perspective_NUM_TOOLS + 1; i++)
  {
    if (perspective_snd_effect[i] != NULL)
    {
      Mix_FreeChunk(perspective_snd_effect[i]);
    }
  }
}

// Record the color from Tux Paint:
void perspective_set_color(magic_api * api, int which, SDL_Surface * canvas,
                           SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect)
{
  if (r != perspective_r || g != perspective_g || b != perspective_b)
  {
    perspective_r = r;
    perspective_g = g;
    perspective_b = b;

    perspective_release(api, which, canvas, last, latest_x, latest_y, update_rect);
  }
}

// Use colors:
int perspective_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which)
{
  if (which == TOOL_PANELS || which == TOOL_TILEZOOM || which == TOOL_RUSH)
    return 0;
  return 1;
}

void perspective_switchin(magic_api * api ATTRIBUTE_UNUSED,
                          int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
{
  Uint32 amask;

  new_w = canvas->w;
  new_h = canvas->h;

  top_left_x = otop_left_x = bottom_left_x = obottom_left_x = canvas->w / 4;
  top_left_y = otop_left_y = top_right_y = otop_right_y = canvas->h / 4;

  top_right_x = otop_right_x = bottom_right_x = obottom_right_x = canvas->w - otop_left_x;

  bottom_left_y = obottom_left_y = bottom_right_y = obottom_right_y = canvas->h - otop_left_y;

  black = SDL_MapRGBA(canvas->format, 0, 0, 0, 0);
  white = SDL_MapRGBA(canvas->format, 255, 255, 255, 0);

  amask = ~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask);

  if (canvas_back == NULL)
  {
    canvas_back = SDL_CreateRGBSurface(SDL_SWSURFACE,
                                       canvas->w,
                                       canvas->h,
                                       canvas->format->BitsPerPixel,
                                       canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask);
  }

  if (canvas_back == NULL)
  {
    fprintf(stderr, "perspective cannot create background canvas!\n");
    return;
  }

  SDL_BlitSurface(canvas, NULL, canvas_back, NULL);
}

void perspective_switchout(magic_api * api ATTRIBUTE_UNUSED,
                           int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
  if (canvas_back != NULL)
  {
    SDL_FreeSurface(canvas_back);
    canvas_back = NULL;
  }
}

int perspective_modes(magic_api * api ATTRIBUTE_UNUSED, int which)
{
  if (which == TOOL_PANELS)
  {
    return (MODE_FULLSCREEN);
  }
  else
  {
    return (MODE_PAINT_WITH_PREVIEW);
  }
}

void perspective_line(void *ptr_to_api, int which ATTRIBUTE_UNUSED,
                      SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{
  magic_api *api = (magic_api *) ptr_to_api;

  dash += 1;
  if (dash > 8)
    dash = 0;
  if (dash > 3)
    api->putpixel(canvas, x, y, black);
  else
    api->putpixel(canvas, x, y, white);
}


Uint8 perspective_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
                                 int mode ATTRIBUTE_UNUSED)
{
  return 0;
}

Uint8 perspective_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
  return 0;
}

void perspective_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
                          SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
                          Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
