/*
  Draws fretwork

  Last updated: April 19, 2023
*/

#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <stdbool.h>

#define SEG_NONE 0

#define SEG_LEFT 1
#define SEG_RIGHT 2
#define SEG_TOP 4
#define SEG_BOTTOM 8

#define SEG_LEFT_RIGHT (SEG_LEFT | SEG_RIGHT)
#define SEG_TOP_BOTTOM (SEG_TOP | SEG_BOTTOM)
#define SEG_RIGHT_TOP (SEG_RIGHT | SEG_TOP)
#define SEG_RIGHT_BOTTOM (SEG_RIGHT | SEG_BOTTOM)
#define SEG_LEFT_TOP (SEG_LEFT | SEG_TOP)
#define SEG_LEFT_BOTTOM (SEG_LEFT | SEG_BOTTOM)
#define SEG_LEFT_RIGHT_TOP (SEG_LEFT | SEG_RIGHT | SEG_TOP)
#define SEG_LEFT_RIGHT_BOTTOM (SEG_LEFT | SEG_RIGHT | SEG_BOTTOM)
#define SEG_LEFT_TOP_BOTTOM (SEG_LEFT | SEG_TOP | SEG_BOTTOM)
#define SEG_RIGHT_TOP_BOTTOM (SEG_RIGHT | SEG_TOP | SEG_BOTTOM)
#define SEG_LEFT_RIGHT_TOP_BOTTOM (SEG_LEFT | SEG_RIGHT | SEG_TOP | SEG_BOTTOM)

#ifdef __ANDROID__
#define inline static
#endif

Mix_Chunk *fretwork_snd;
unsigned int img_w, img_h;
unsigned int fretwork_segments_x, fretwork_segments_y;  //how many segments do we have?
inline int fretwork_math_ceil(int x, int y);    //ceil() in cstdlib returns float and is relative slow, so we'll use our one
static Uint8 *fretwork_status_of_segments;      //a place to store an info about bitmap used for selected segment
static char **fretwork_images;  //the pathes to all the images needed
static unsigned int fretwork_segment_modified;  //which segment was modified this time?
static unsigned int fretwork_segment_modified_last = 0; //which segment was last modified
static unsigned int fretwork_segment_to_add = 0;        //a segment that should be added to solve corner joint
static unsigned int fretwork_segment_last_clicked;
static Uint8 fretwork_r, fretwork_g, fretwork_b;
static unsigned int fretwork_full_runs; //The count of the clicks in full mode
static unsigned int fretwork_segment_start_rectangle;   //the segment were the update_rectangle will start
static unsigned int fretwork_update_rectangle_width;    //the width of the update_rectangle
static unsigned int fretwork_update_rectangle_height;   //the height of the update_rectangle
static SDL_Rect modification_rect;
static SDL_Surface *canvas_backup;
static SDL_Surface *fretwork_one_back, *fretwork_three_back, *fretwork_four_back, *fretwork_corner_back;


//                              Housekeeping functions

Uint32 fretwork_api_version(void);
int fretwork_modes(magic_api * api, int which);
void fretwork_set_color(magic_api * api, int which, SDL_Surface * canvas,
                        SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
static void fretwork_colorize(magic_api * api, SDL_Surface * dest, SDL_Surface * src);
int fretwork_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED);
int fretwork_get_tool_count(magic_api * api);
SDL_Surface *fretwork_get_icon(magic_api * api, int which);
char *fretwork_get_name(magic_api * api, int which);
int fretwork_get_group(magic_api * api, int which);
char *fretwork_get_description(magic_api * api, int which, int mode);
int fretwork_requires_colors(magic_api * api, int which);
void fretwork_release(magic_api * api, int which,
                      SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
void fretwork_shutdown(magic_api * api);
void fretwork_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot);
void fretwork_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot);

#define POINT_TYPE typeof(((SDL_Rect *)NULL)->x)
inline void fretwork_extract_coords_from_segment(unsigned int segment, POINT_TYPE * x, POINT_TYPE * y);
void fretwork_click(magic_api * api, int which, int mode,
                    SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);



void fretwork_drag(magic_api * api, int which, SDL_Surface * canvas,
                   SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
static void fretwork_draw_wrapper(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
inline unsigned int fretwork_get_segment(int x, int y);
Uint8 fretwork_accepted_sizes(magic_api * api, int which, int mode);
Uint8 fretwork_default_size(magic_api * api, int which, int mode);
void fretwork_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
                       SDL_Rect * update_rect);


SDL_Surface *fretwork_one, *fretwork_three, *fretwork_four, *fretwork_corner;

Uint32 fretwork_api_version(void)
{
  return (TP_MAGIC_API_VERSION);
}

int fretwork_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
  return (MODE_PAINT | MODE_FULLSCREEN);
}

void fretwork_set_color(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
                        SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b,
                        SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
  fretwork_r = r;
  fretwork_g = g;
  fretwork_b = b;
  fretwork_colorize(api, fretwork_one, fretwork_one_back);
  fretwork_colorize(api, fretwork_three, fretwork_three_back);
  fretwork_colorize(api, fretwork_four, fretwork_four_back);
  fretwork_colorize(api, fretwork_corner, fretwork_corner_back);
}

/* Adapted from flower.c */
static void fretwork_colorize(magic_api * api, SDL_Surface * dest, SDL_Surface * src)
{
  int x, y;
  Uint8 r, g, b, a;

  SDL_LockSurface(src);
  SDL_LockSurface(dest);

  for (y = 0; y < src->h; y++)
  {
    for (x = 0; x < src->w; x++)
    {
      SDL_GetRGBA(api->getpixel(src, x, y), src->format, &r, &g, &b, &a);

      api->putpixel(dest, x, y, SDL_MapRGBA(dest->format, fretwork_r, fretwork_g, fretwork_b, a));
    }
  }

  SDL_UnlockSurface(src);
  SDL_UnlockSurface(dest);
}


int fretwork_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
{
  char fname[1024];
  Uint8 i;                      //is always < 4, so Uint8 seems to be a good idea

  fretwork_images = (char **)malloc(sizeof(char *) * 4);

  for (i = 0; i < 4; i++)
    fretwork_images[i] = (char *)malloc(sizeof(char) * 1024);

  snprintf(fretwork_images[0], 1024 * sizeof(char), "%simages/magic/fretwork_one.png", api->data_directory);
  snprintf(fretwork_images[1], 1024 * sizeof(char), "%simages/magic/fretwork_three.png", api->data_directory);
  snprintf(fretwork_images[2], 1024 * sizeof(char), "%simages/magic/fretwork_four.png", api->data_directory);
  snprintf(fretwork_images[3], 1024 * sizeof(char), "%simages/magic/fretwork_corner.png", api->data_directory);

  fretwork_one = IMG_Load(fretwork_images[0]);
  fretwork_three = IMG_Load(fretwork_images[1]);
  fretwork_four = IMG_Load(fretwork_images[2]);
  fretwork_corner = IMG_Load(fretwork_images[3]);
  fretwork_one_back = IMG_Load(fretwork_images[0]);
  fretwork_three_back = IMG_Load(fretwork_images[1]);
  fretwork_four_back = IMG_Load(fretwork_images[2]);
  fretwork_corner_back = IMG_Load(fretwork_images[3]);

  img_w = fretwork_one->w;
  img_h = fretwork_one->h;

  snprintf(fname, sizeof(fname), "%ssounds/magic/fretwork.ogg", api->data_directory);
  fretwork_snd = Mix_LoadWAV(fname);

  return (1);
}

int fretwork_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
  return 1;
}

SDL_Surface *fretwork_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
  char fname[1024];

  snprintf(fname, sizeof(fname), "%simages/magic/fretwork.png", api->data_directory);

  return (IMG_Load(fname));
}

int fretwork_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
  return MAGIC_TYPE_PAINTING;
}

char *fretwork_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
  return strdup(gettext_noop("Fretwork"));
}

char *fretwork_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
{
  if (mode == MODE_PAINT)
    return strdup(gettext_noop("Click and drag to draw repetitive patterns."));
  else
    return strdup(gettext_noop("Click to surround your picture with repetitive patterns."));
}

int fretwork_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
  return 1;
}

void fretwork_release(magic_api * api ATTRIBUTE_UNUSED,
                      int which ATTRIBUTE_UNUSED,
                      SDL_Surface * canvas ATTRIBUTE_UNUSED,
                      SDL_Surface * snapshot ATTRIBUTE_UNUSED,
                      int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}

void fretwork_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
  Uint8 i;

  if (fretwork_snd != NULL)
    Mix_FreeChunk(fretwork_snd);
  SDL_FreeSurface(fretwork_one);
  SDL_FreeSurface(fretwork_three);
  SDL_FreeSurface(fretwork_four);
  SDL_FreeSurface(fretwork_corner);
  SDL_FreeSurface(fretwork_one_back);
  SDL_FreeSurface(fretwork_three_back);
  SDL_FreeSurface(fretwork_four_back);
  SDL_FreeSurface(fretwork_corner_back);
  SDL_FreeSurface(canvas_backup);

  for (i = 0; i < 4; i++)
    free(fretwork_images[i]);
  free(fretwork_images);
  if (fretwork_status_of_segments != NULL)
    free(fretwork_status_of_segments);
}

void fretwork_switchin(magic_api * api ATTRIBUTE_UNUSED,
                       int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
                       SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED)
{
  //we've to compute the quantity of segments in each direction

  canvas_backup =
    SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h,
                         canvas->format->BitsPerPixel, canvas->format->Rmask,
                         canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);

  SDL_BlitSurface(canvas, NULL, canvas_backup, NULL);
  fretwork_segments_x = fretwork_math_ceil(canvas->w, img_w);
  fretwork_segments_y = fretwork_math_ceil(canvas->h, img_h);
  fretwork_status_of_segments = (Uint8 *) calloc(fretwork_segments_x * fretwork_segments_y + 1, sizeof(Uint8)); //segments starts at 1, while fretwork_status_of_segments[] starts at 0
  fretwork_full_runs = 1;
}


void fretwork_switchout(magic_api * api ATTRIBUTE_UNUSED,
                        int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
                        SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED)
{
  free(fretwork_status_of_segments);
  fretwork_status_of_segments = NULL;
}

// Interactivity functions


inline int fretwork_math_ceil(int x, int y)
{
  int temp;

  temp = (int)x / y;
  if (x % y)
    return temp + 1;
  else
    return temp;
}

inline unsigned int fretwork_get_segment(int x, int y)
{
  int xx;                       //segments are numerated just like pixels
  int yy;                       //in computer graphics: left upper (=1), ... ,right upper,

  //left bottom, ... , right bottom
  xx = fretwork_math_ceil(x, img_w);
  yy = fretwork_math_ceil(y, img_h);

  return (yy - 1) * fretwork_segments_x + xx;
}

inline void fretwork_extract_coords_from_segment(unsigned int segment, POINT_TYPE * x, POINT_TYPE * y)
{
  *x = ((segment % fretwork_segments_x) - 1) * img_w;   //useful to set update_rect as small as possible
  *y = (int)(segment / fretwork_segments_x) * img_h;
}

/* static void fretwork_flip(void * ptr, SDL_Surface * dest, SDL_Surface * src) */
/* { */
/*   magic_api * api = (magic_api *) ptr; */

/*   POINT_TYPE x, y; */

/*   for (x=0; x<dest->w; x++) */
/*     for (y=0; y<dest->h; y++) */
/*       api->putpixel(dest, x, y, api->getpixel(src, x, src->h-y)); */
/* } */

static void fretwork_flip_flop(void *ptr, SDL_Surface * dest, SDL_Surface * src)
{
  magic_api *api = (magic_api *) ptr;
  POINT_TYPE x, y;

  for (x = 0; x < dest->w; x++)
    for (y = 0; y < dest->h; y++)
      api->putpixel(dest, dest->w - 1 - x, dest->h - 1 - y, api->getpixel(src, x, y));
}

static void fretwork_rotate(void *ptr, SDL_Surface * dest, SDL_Surface * src, _Bool direction)
     //src and dest must have same size
{
  magic_api *api = (magic_api *) ptr;
  POINT_TYPE x, y;

  if (direction)                //rotate -90 degs
  {
    for (x = 0; x < dest->w; x++)
      for (y = 0; y < dest->h; y++)
        api->putpixel(dest, x, y, api->getpixel(src, y, src->h - 1 - x));
  }
  else                          //rotate +90 degs
  {
    for (x = 0; x < dest->w; x++)
      for (y = 0; y < dest->h; y++)
        api->putpixel(dest, x, y, api->getpixel(src, src->h - y - 1, x));
  }

}


void fretwork_click(magic_api * api, int which, int mode,
                    SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
{
  int left_x, right_x, top_y, bottom_y;

  fretwork_segment_modified_last = 0;
  if (mode == MODE_PAINT)
  {
    fretwork_segment_last_clicked = fretwork_get_segment(x, y);
    fretwork_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
  }
  else
  {
    if (fretwork_full_runs <= min(fretwork_segments_x, fretwork_segments_y) / 2)
    {
      left_x = img_w * fretwork_full_runs;
      right_x = img_w * fretwork_segments_x - img_w * fretwork_full_runs;
      top_y = img_h * fretwork_full_runs;
      bottom_y = img_h * fretwork_segments_y - img_h * (fretwork_full_runs - 1);

      //left line
      api->line((void *)api, which, canvas, snapshot, left_x, top_y, left_x,
                bottom_y, img_w / 2, fretwork_draw_wrapper);

      //top line
      api->line((void *)api, which, canvas, snapshot, left_x, top_y, right_x, top_y, img_w / 2, fretwork_draw_wrapper);

      //bottom line
      api->line((void *)api, which, canvas, snapshot, left_x, bottom_y,
                right_x, bottom_y, img_w / 2, fretwork_draw_wrapper);

      //right line
      api->line((void *)api, which, canvas, snapshot, right_x, top_y,
                right_x, bottom_y, img_w / 2, fretwork_draw_wrapper);

      fretwork_full_runs += 1;
      update_rect->x = 0;
      update_rect->y = 0;
      update_rect->w = canvas->w;
      update_rect->h = canvas->h;
    }
  }
}

static Uint8 fretwork_select_image(Uint16 segment)
{
  int take_up, take_down;
  int val_up, val_down, val_left, val_right;
  int from_top = 0, from_bottom = 0, from_left = 0, from_right = 0;
  int from_top_right = 0, from_top_left = 0, from_bottom_right = 0, from_bottom_left = 0;
  int TOP = 0, BOTTOM = 0, LEFT = 0, RIGHT = 0;

  //Checking from were we come...
  if (fretwork_segment_modified_last > 0)
  {
    if (segment == fretwork_segment_modified_last + 1)
      from_left = 1;
    else if (segment == fretwork_segment_modified_last - 1)
      from_right = 1;
    else if (segment == fretwork_segment_modified_last - fretwork_segments_x)
      from_bottom = 1;
    else if (segment == fretwork_segment_modified_last + fretwork_segments_x)
      from_top = 1;

    // Very very few cases will reach this, segments are joining by the corner
    // We need to add a new segment to join by side, adding clockwise
    else if (segment == fretwork_segment_modified_last + fretwork_segments_x + 1)
    {
      from_top_left = 1;
      fretwork_segment_to_add = segment - fretwork_segments_x;
    }
    else if (segment == fretwork_segment_modified_last + fretwork_segments_x - 1)
    {
      from_top_right = 1;
      fretwork_segment_to_add = segment + 1;
    }
    else if (segment == fretwork_segment_modified_last - fretwork_segments_x - 1)
    {
      from_bottom_right = 1;
      fretwork_segment_to_add = segment + fretwork_segments_x;
    }
    else if (segment == fretwork_segment_modified_last - fretwork_segments_x + 1)
    {
      from_bottom_left = 1;
      fretwork_segment_to_add = segment - 1;
    }
  }

  take_up = segment - fretwork_segments_x;
  if (take_up <= 0)
    val_up = SEG_NONE;
  else
    val_up = fretwork_status_of_segments[take_up];

  take_down = segment + fretwork_segments_x;
  if (take_down > (signed)(fretwork_segments_x * fretwork_segments_y))
    val_down = SEG_NONE;
  else
    val_down = fretwork_status_of_segments[take_down];

  if ((segment % fretwork_segments_x) == 1)
    val_left = SEG_NONE;
  else
    val_left = fretwork_status_of_segments[segment - 1];

  if ((segment % fretwork_segments_x) == 0)
    val_right = SEG_NONE;
  else
    val_right = fretwork_status_of_segments[segment + 1];

  if (from_left || (val_left & SEG_RIGHT) || from_bottom_left)
  {
    LEFT = 1;
  }
  if (from_right || (val_right & SEG_LEFT) || from_top_right)
    RIGHT = 1;
  if (from_top || (val_up & SEG_BOTTOM) || from_top_left)
    TOP = 1;
  if (from_bottom || (val_down & SEG_TOP) || from_bottom_right)
    BOTTOM = 1;


  if (TOP && BOTTOM && LEFT && RIGHT)
    return SEG_LEFT_RIGHT_TOP_BOTTOM;
  if (LEFT && RIGHT && TOP)
    return SEG_LEFT_RIGHT_TOP;
  if (LEFT && RIGHT && BOTTOM)
    return SEG_LEFT_RIGHT_BOTTOM;
  if (TOP && BOTTOM && LEFT)
    return SEG_LEFT_TOP_BOTTOM;
  if (TOP && BOTTOM && RIGHT)
    return SEG_RIGHT_TOP_BOTTOM;
  if (LEFT && RIGHT)
    return SEG_LEFT_RIGHT;
  if (TOP && BOTTOM)
    return SEG_TOP_BOTTOM;
  if (LEFT && TOP)
    return SEG_LEFT_TOP;
  if (LEFT && BOTTOM)
    return SEG_LEFT_BOTTOM;
  if (RIGHT && TOP)
    return SEG_RIGHT_TOP;
  if (RIGHT && BOTTOM)
    return SEG_RIGHT_BOTTOM;
  if (LEFT | RIGHT)
    return SEG_LEFT_RIGHT;
  //if (TOP||BOTTOM)
  return SEG_TOP_BOTTOM;
}


static void fretwork_draw(void *ptr, int which ATTRIBUTE_UNUSED,
                          SDL_Surface * canvas,
                          SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y ATTRIBUTE_UNUSED, unsigned int segment)
{
  magic_api *api = (magic_api *) ptr;
  SDL_Surface *result, *temp;
  Uint8 image;
  _Bool use_temp;

  use_temp = 0;
  if ((segment < 1) | (segment > fretwork_segments_x * fretwork_segments_y))
    return;
  fretwork_extract_coords_from_segment(segment, &modification_rect.x, &modification_rect.y);
  modification_rect.h = img_w;
  modification_rect.w = img_h;

  image = fretwork_select_image(segment);       //select the image to display

  if (fretwork_status_of_segments[segment] == image)
    return;

  fretwork_status_of_segments[segment] = image; //and write it to global table

  result =
    SDL_CreateRGBSurface(SDL_SWSURFACE, img_w, img_h,
                         fretwork_one->format->BitsPerPixel,
                         fretwork_one->format->Rmask,
                         fretwork_one->format->Gmask, fretwork_one->format->Bmask, fretwork_one->format->Amask);

  temp =
    SDL_CreateRGBSurface(SDL_SWSURFACE, img_w, img_h,
                         fretwork_one->format->BitsPerPixel,
                         fretwork_one->format->Rmask,
                         fretwork_one->format->Gmask, fretwork_one->format->Bmask, fretwork_one->format->Amask);

  SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);

  switch (image)
  {
  case 0:
  case SEG_TOP_BOTTOM:
    SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
    SDL_BlitSurface(fretwork_one, NULL, result, NULL);
    break;

  case SEG_LEFT_RIGHT:
    SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
    fretwork_rotate(api, temp, fretwork_one, 1);
    use_temp = 1;
    break;

  case SEG_LEFT_RIGHT_TOP_BOTTOM:
    SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
    SDL_BlitSurface(fretwork_four, NULL, result, NULL);
    break;

  case SEG_LEFT_RIGHT_TOP:
    SDL_BlitSurface(fretwork_three, NULL, result, NULL);
    break;

  case SEG_LEFT_RIGHT_BOTTOM:
    fretwork_flip_flop(api, temp, fretwork_three);
    use_temp = 1;
    break;

  case SEG_LEFT_TOP_BOTTOM:
    fretwork_rotate(api, temp, fretwork_three, 0);
    use_temp = 1;
    break;

  case SEG_RIGHT_TOP_BOTTOM:
    fretwork_rotate(api, temp, fretwork_three, 1);
    use_temp = 1;
    break;

  case SEG_RIGHT_TOP:
    SDL_BlitSurface(fretwork_corner, NULL, result, NULL);
    break;

  case SEG_RIGHT_BOTTOM:
    fretwork_rotate(api, temp, fretwork_corner, 1);
    use_temp = 1;
    break;

  case SEG_LEFT_TOP:
    fretwork_rotate(api, temp, fretwork_corner, 0);
    use_temp = 1;
    break;

  case SEG_LEFT_BOTTOM:
    fretwork_flip_flop(api, temp, fretwork_corner);
    use_temp = 1;
    break;
  }

  if (use_temp)
    SDL_BlitSurface(temp, NULL, result, NULL);

  SDL_FreeSurface(temp);
  SDL_BlitSurface(result, NULL, canvas, &modification_rect);
  SDL_FreeSurface(result);
  api->playsound(fretwork_snd, (x * 255) / canvas->w, 255);
}


static void fretwork_draw_wrapper(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
  fretwork_segment_modified = fretwork_get_segment(x, y);

  fretwork_draw((void *)ptr, which, canvas, last, x, y, fretwork_segment_modified);

  if (fretwork_segment_modified_last > 0)

  {
    fretwork_draw((void *)ptr, which, canvas, last, x, y, fretwork_segment_modified_last);
    fretwork_extract_coords_from_segment(fretwork_segment_start_rectangle, &modification_rect.x, &modification_rect.y);
    modification_rect.w = fretwork_update_rectangle_width * img_w;
    modification_rect.h = fretwork_update_rectangle_height * img_h;
  }

  if (fretwork_segment_to_add > 0)
  {
    fretwork_draw((void *)ptr, which, canvas, last, x, y, fretwork_segment_to_add);
    fretwork_draw((void *)ptr, which, canvas, last, x, y, fretwork_segment_modified_last);
    fretwork_segment_to_add = 0;
  }

  fretwork_segment_modified_last = fretwork_segment_modified;
}

void fretwork_drag(magic_api * api, int which,
                   SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
  int start_x, end_x, start_y, end_y, segment_start, segment_end, w, h;

  if ((x < canvas->w) && (y < canvas->h) && (ox < canvas->w)
      && (oy < canvas->h) && ((signed)x > 0) && ((signed)y > 0) && ((signed)ox > 0) && ((signed)oy > 0))
  {
    api->line((void *)api, which, canvas, snapshot, ox, oy, x, y, img_w / 2, fretwork_draw_wrapper);
    // This should be improved, maybe passed to fretwork_draw()
    start_x = min(ox, x);
    end_x = max(ox, x);
    start_y = min(oy, y);
    end_y = max(oy, y);
    segment_start = fretwork_get_segment(start_x - img_w, start_y - img_h);
    segment_end = fretwork_get_segment(end_x + img_w, end_y + img_h);

    x = ((segment_start % fretwork_segments_x) - 1) * img_w;
    y = (int)(segment_start / fretwork_segments_x) * img_h;
    w = ((segment_end % fretwork_segments_x) - 1) * img_w - x + img_w;
    h = (int)(segment_end / fretwork_segments_x) * img_h - y + img_h;

    update_rect->x = x;
    update_rect->y = y;
    update_rect->w = w;
    update_rect->h = h;
  }
}

Uint8 fretwork_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
  return 0;
}

Uint8 fretwork_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
  return 0;
}

void fretwork_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
                       SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
                       Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
