module Magick
  class RVG
    @background_image: untyped
    @background_pattern: untyped
    @background_position: untyped
    @background_fill: untyped
    @background_fill_opacity: untyped
    @width: untyped
    @height: untyped
    @content: Content
    @canvas: Magick::Image
    @desc: untyped
    @title: untyped
    @metadata: untyped
    @x: untyped
    @y: untyped
    @nested: untyped

    include Stylable
    include Transformable
    include Stretchable
    include Embellishable
    include Describable
    include Duplicatable

    interface _Duplicatable
      def deep_copy: (?Hash[untyped, untyped] h) -> self
    end

    # The background image specified by background_image=
    attr_reader background_image: Magick::Image

    # The background image layout specified by background_position=
    attr_reader background_position: Symbol

    # The background fill color specified by background_fill=
    attr_reader background_fill: Magick::Pixel

    # The background fill color opacity specified by background_fill_opacity=
    attr_reader background_fill_opacity: Float

    # The image after drawing has completed
    attr_reader canvas: Magick::Image

    # For embedded RVG objects, the x-axis coordinate of the upper-left corner
    attr_reader x: Float

    # For embedded RVG objects, the x-axis coordinate of the upper-left corner
    attr_reader y: Float

    attr_reader width: Float

    attr_reader height: Float

    private

    def bgfill: () -> Magick::Pixel
    def new_canvas: () -> Magick::Image

    public


    # Sets an image to use as the canvas background. See background_position= for layout options.
    def background_image=: (Magick::Image? bg_image) -> Magick::Image?

    # Sets an object to use to fill the canvas background.
    # The object must have a <tt>fill</tt> method. See the <b>Fill Classes</b>
    # section in the RMagick doc for more information.
    def background_pattern=: (magick_fill filler) -> magick_fill

    # How to position the background image on the canvas. One of the following symbols:
    # [:scaled] Scale the image to the canvas width and height.
    # [:tiled]  Tile the image across the canvas.
    # [:fit] Scale the image to fit within the canvas while retaining the
    #        image proportions. Center the image on the canvas. Color any part of
    #        the canvas not covered by the image with the background color.
    def background_position=: (interned pos) -> Symbol

    # Sets the canvas background color. Either a Magick::Pixel or a color name.
    # The default fill is "none", that is, transparent black.
    def background_fill=: (magick_color color) -> Magick::Pixel

    # Opacity of the background fill color, a number between 0.0 (transparent) and
    # 1.0 (opaque). The default is 1.0 when the background_fill= attribute has been set.
    def background_fill_opacity=: (magick_real opacity) -> magick_real

    # Draw a +width+ x +height+ image. The image is specified by calling
    # one or more drawing methods on the RVG object.
    # You can group the drawing method calls in the optional associated block.
    # The +x+ and +y+ arguments have no meaning for the outermost RVG object.
    # On nested RVG objects [+x+, +y+] is the coordinate of the upper-left
    # corner in the containing canvas on which the nested RVG object is placed.
    #
    # Drawing occurs on a +canvas+ created by the #draw method. By default the
    # canvas is transparent. You can specify a different canvas with the
    # #background_fill= or #background_image= methods.
    #
    # RVG objects are _containers_. That is, styles and transforms defined
    # on the object are used by contained objects such as shapes, text, and
    # groups unless overridden by an inner container or the object itself.
    def initialize: (?magick_real? width, ?magick_real? height) -> void
                  | (?magick_real? width, ?magick_real? height) { (RVG) -> void } -> void

    # Construct a canvas or reuse an existing canvas.
    # Execute drawing commands. Return the canvas.
    def draw: () -> Magick::Image

    # Accept #use arguments. Use (x,y) to generate an additional translate.
    # Override @width and @height if new values are supplied.
    # @private
    def ref: (Integer | Float x, Integer | Float y, Integer | Float rw, Integer | Float rh) -> void

    # Used by Magick::Embellishable.rvg to set non-0 x- and y-coordinates
    # @private
    def corner: (magick_real x, magick_real y) -> void

    # Primitives for the outermost RVG object
    # @private
    def add_outermost_primitives: (Utility::GraphicContext gc) -> self

    # Primitives for nested RVG objects
    # @private
    def add_primitives: (Utility::GraphicContext gc) -> void
  end
end
