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#include <Inventor/SbVec3us.h>

#include <Inventor/SbVec3s.h>
#include <Inventor/SbVec3ub.h>
#include <Inventor/SbVec3ui32.h>

#include "coinString.h"

/*!
  \class SbVec3us SbVec3us.h Inventor/SbVec3us.h

  \since Coin 2.5
*/

SbVec3us &
SbVec3us::setValue(const SbVec3s & v)
{
  vec[0] = static_cast<unsigned short>(v[0]);
  vec[1] = static_cast<unsigned short>(v[1]);
  vec[2] = static_cast<unsigned short>(v[2]);
  return *this;
}

SbVec3us &
SbVec3us::setValue(const SbVec3ub & v)
{
  vec[0] = static_cast<unsigned short>(v[0]);
  vec[1] = static_cast<unsigned short>(v[1]);
  vec[2] = static_cast<unsigned short>(v[2]);
  return *this;
}

SbVec3us &
SbVec3us::setValue(const SbVec3ui32 & v)
{
  vec[0] = static_cast<unsigned short>(v[0]);
  vec[1] = static_cast<unsigned short>(v[1]);
  vec[2] = static_cast<unsigned short>(v[2]);
  return *this;
}

void
SbVec3us::negate(void)
{
  vec[0] = static_cast<unsigned short>(-vec[0]);
  vec[1] = static_cast<unsigned short>(-vec[1]);
  vec[2] = static_cast<unsigned short>(-vec[2]);
}

SbVec3us &
SbVec3us::operator *= (double d)
{
  vec[0] = static_cast<unsigned short>(vec[0] * d);
  vec[1] = static_cast<unsigned short>(vec[1] * d);
  vec[2] = static_cast<unsigned short>(vec[2] * d);
  return *this;
}

#ifdef COIN_TEST_SUITE

#endif //COIN_TEST_SUITE
