// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Skinning;
using osu.Game.Utils;
using osuTK;

namespace osu.Game.Overlays.SkinEditor
{
    public partial class SkinSelectionRotationHandler : SelectionRotationHandler
    {
        public Action<Drawable, Vector2> UpdatePosition { get; init; } = null!;

        [Resolved]
        private IEditorChangeHandler? changeHandler { get; set; }

        private BindableList<ISerialisableDrawable> selectedItems { get; } = new BindableList<ISerialisableDrawable>();

        [BackgroundDependencyLoader]
        private void load(SkinEditor skinEditor)
        {
            selectedItems.BindTo(skinEditor.SelectedComponents);
        }

        protected override void LoadComplete()
        {
            base.LoadComplete();

            selectedItems.CollectionChanged += (_, __) => updateState();
            updateState();
        }

        private void updateState()
        {
            CanRotateAroundSelectionOrigin.Value = selectedItems.Count > 0;
        }

        private Drawable[]? objectsInRotation;

        private Dictionary<Drawable, float>? originalRotations;
        private Dictionary<Drawable, Vector2>? originalPositions;

        public override void Begin()
        {
            if (objectsInRotation != null)
                throw new InvalidOperationException($"Cannot {nameof(Begin)} a rotate operation while another is in progress!");

            changeHandler?.BeginChange();

            objectsInRotation = selectedItems.Cast<Drawable>().ToArray();
            originalRotations = objectsInRotation.ToDictionary(d => d, d => d.Rotation);
            originalPositions = objectsInRotation.ToDictionary(d => d, d => d.ToScreenSpace(d.OriginPosition));
            DefaultOrigin = GeometryUtils.GetSurroundingQuad(objectsInRotation.SelectMany(d => d.ScreenSpaceDrawQuad.GetVertices().ToArray())).Centre;

            base.Begin();
        }

        public override void Update(float rotation, Vector2? origin = null)
        {
            if (objectsInRotation == null)
                throw new InvalidOperationException($"Cannot {nameof(Update)} a rotate operation without calling {nameof(Begin)} first!");

            Debug.Assert(originalRotations != null && originalPositions != null && DefaultOrigin != null);

            if (objectsInRotation.Length == 1 && origin == null)
            {
                // for single items, rotate around the origin rather than the selection centre by default.
                objectsInRotation[0].Rotation = originalRotations.Single().Value + rotation;
                return;
            }

            var actualOrigin = origin ?? DefaultOrigin.Value;

            foreach (var drawableItem in objectsInRotation)
            {
                var rotatedPosition = GeometryUtils.RotatePointAroundOrigin(originalPositions[drawableItem], actualOrigin, rotation);
                UpdatePosition(drawableItem, rotatedPosition);

                drawableItem.Rotation = originalRotations[drawableItem] + rotation;
            }
        }

        public override void Commit()
        {
            if (objectsInRotation == null)
                throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!");

            changeHandler?.EndChange();

            objectsInRotation = null;
            originalPositions = null;
            originalRotations = null;
            DefaultOrigin = null;

            base.Commit();
        }
    }
}
