// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Screens.Select;
using osuTK;

namespace osu.Game.Screens.SelectV2
{
    public partial class BeatmapInfoWedgeV2 : VisibilityContainer
    {
        public const float WEDGE_HEIGHT = 120;
        private const float shear_width = 21;
        private const float transition_duration = 250;
        private const float corner_radius = 10;
        private const float colour_bar_width = 30;

        /// Todo: move this const out to song select when more new design elements are implemented for the beatmap details area, since it applies to text alignment of various elements
        private const float text_margin = 62;

        private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / WEDGE_HEIGHT, 0);

        [Resolved]
        private IBindable<RulesetInfo> ruleset { get; set; } = null!;

        [Resolved]
        private OsuColour colours { get; set; } = null!;

        [Resolved]
        private BeatmapDifficultyCache difficultyCache { get; set; } = null!;

        protected Container? DisplayedContent { get; private set; }

        protected WedgeInfoText? Info { get; private set; }

        private Container difficultyColourBar = null!;
        private StarCounter starCounter = null!;
        private StarRatingDisplay starRatingDisplay = null!;
        private BeatmapSetOnlineStatusPill statusPill = null!;
        private Container content = null!;

        private IBindable<StarDifficulty?>? starDifficulty;
        private CancellationTokenSource? cancellationSource;

        public BeatmapInfoWedgeV2()
        {
            Height = WEDGE_HEIGHT;
            Shear = wedged_container_shear;
            Masking = true;
            Margin = new MarginPadding { Left = -corner_radius };
            EdgeEffect = new EdgeEffectParameters
            {
                Colour = Colour4.Black.Opacity(0.2f),
                Type = EdgeEffectType.Shadow,
                Radius = 3,
            };
            CornerRadius = corner_radius;
        }

        [BackgroundDependencyLoader]
        private void load()
        {
            Child = content = new Container
            {
                RelativeSizeAxes = Axes.Both,
                Children = new Drawable[]
                {
                    // These elements can't be grouped with the rest of the content, due to being present either outside or under the backgrounds area
                    difficultyColourBar = new Container
                    {
                        Colour = Colour4.Transparent,
                        Depth = float.MaxValue,
                        Anchor = Anchor.TopRight,
                        Origin = Anchor.TopRight,
                        RelativeSizeAxes = Axes.Y,

                        // By limiting the width we avoid this box showing up as an outline around the drawables that are on top of it.
                        Width = colour_bar_width + corner_radius,
                        Child = new Box { RelativeSizeAxes = Axes.Both }
                    },
                    new Container
                    {
                        // Applying the shear to this container and nesting the starCounter inside avoids
                        // the deformation that occurs if the shear is applied to the starCounter whilst rotated
                        Shear = -wedged_container_shear,
                        X = -colour_bar_width / 2,
                        Anchor = Anchor.CentreRight,
                        Origin = Anchor.Centre,
                        RelativeSizeAxes = Axes.Y,
                        Width = colour_bar_width,
                        Child = starCounter = new StarCounter
                        {
                            Rotation = (float)(Math.Atan(shear_width / WEDGE_HEIGHT) * (180 / Math.PI)),
                            Colour = Colour4.Transparent,
                            Anchor = Anchor.Centre,
                            Origin = Anchor.Centre,
                            Scale = new Vector2(0.35f),
                            Direction = FillDirection.Vertical
                        }
                    },
                    new FillFlowContainer
                    {
                        Name = "Topright-aligned metadata",
                        Anchor = Anchor.TopRight,
                        Origin = Anchor.TopRight,
                        Direction = FillDirection.Vertical,
                        Padding = new MarginPadding { Top = 3, Right = colour_bar_width + 8 },
                        AutoSizeAxes = Axes.Both,
                        Spacing = new Vector2(0, 5),
                        Depth = float.MinValue,
                        Children = new Drawable[]
                        {
                            starRatingDisplay = new StarRatingDisplay(default, animated: true)
                            {
                                Anchor = Anchor.TopRight,
                                Origin = Anchor.TopRight,
                                Shear = -wedged_container_shear,
                                Alpha = 0,
                            },
                            statusPill = new BeatmapSetOnlineStatusPill
                            {
                                AutoSizeAxes = Axes.Both,
                                Anchor = Anchor.TopRight,
                                Origin = Anchor.TopRight,
                                Shear = -wedged_container_shear,
                                TextSize = 11,
                                TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
                                Alpha = 0,
                            }
                        }
                    },
                }
            };
        }

        protected override void LoadComplete()
        {
            base.LoadComplete();

            ruleset.BindValueChanged(_ => updateDisplay());

            starRatingDisplay.Current.BindValueChanged(s =>
            {
                // use actual stars as star counter has its own animation
                starCounter.Current = (float)s.NewValue.Stars;
            }, true);

            starRatingDisplay.DisplayedStars.BindValueChanged(s =>
            {
                // sync color with star rating display
                starCounter.Colour = s.NewValue >= 6.5 ? colours.Orange1 : Colour4.Black.Opacity(0.75f);
                difficultyColourBar.FadeColour(colours.ForStarDifficulty(s.NewValue));
            }, true);
        }

        private const double animation_duration = 600;

        protected override void PopIn()
        {
            this.MoveToX(0, animation_duration, Easing.OutQuint);
            this.FadeIn(200, Easing.In);
        }

        protected override void PopOut()
        {
            this.MoveToX(-150, animation_duration, Easing.OutQuint);
            this.FadeOut(200, Easing.OutQuint);
        }

        private WorkingBeatmap beatmap = null!;

        public WorkingBeatmap Beatmap
        {
            get => beatmap;
            set
            {
                if (beatmap == value) return;

                beatmap = value;

                updateDisplay();
            }
        }

        private Container? loadingInfo;

        private void updateDisplay()
        {
            statusPill.Status = beatmap.BeatmapInfo.Status;

            starDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token);

            starDifficulty.BindValueChanged(s =>
            {
                starRatingDisplay.Current.Value = s.NewValue ?? default;

                starRatingDisplay.FadeIn(transition_duration);
            });

            Scheduler.AddOnce(() =>
            {
                LoadComponentAsync(loadingInfo = new Container
                {
                    Padding = new MarginPadding { Right = colour_bar_width },
                    RelativeSizeAxes = Axes.Both,
                    Depth = DisplayedContent?.Depth + 1 ?? 0,
                    Child = new Container
                    {
                        Masking = true,
                        CornerRadius = corner_radius,
                        RelativeSizeAxes = Axes.Both,
                        Children = new Drawable[]
                        {
                            // TODO: New wedge design uses a coloured horizontal gradient for its background, however this lacks implementation information in the figma draft.
                            // pending https://www.figma.com/file/DXKwqZhD5yyb1igc3mKo1P?node-id=2980:3361#340801912 being answered.
                            new BeatmapInfoWedgeBackground(beatmap) { Shear = -Shear },
                            Info = new WedgeInfoText(beatmap) { Shear = -Shear }
                        }
                    }
                }, d =>
                {
                    // Ensure we are the most recent loaded wedge.
                    if (d != loadingInfo) return;

                    removeOldInfo();
                    content.Add(DisplayedContent = d);
                });
            });

            void removeOldInfo()
            {
                DisplayedContent?.FadeOut(transition_duration);
                DisplayedContent?.Expire();
                DisplayedContent = null;
            }
        }

        protected override void Dispose(bool isDisposing)
        {
            base.Dispose(isDisposing);

            cancellationSource?.Cancel();
        }

        public partial class WedgeInfoText : Container
        {
            public OsuSpriteText TitleLabel { get; private set; } = null!;
            public OsuSpriteText ArtistLabel { get; private set; } = null!;

            private readonly WorkingBeatmap working;

            public WedgeInfoText(WorkingBeatmap working)
            {
                this.working = working;

                RelativeSizeAxes = Axes.Both;
            }

            [BackgroundDependencyLoader]
            private void load(SongSelect? songSelect, LocalisationManager localisation)
            {
                var metadata = working.Metadata;

                var titleText = new RomanisableString(metadata.TitleUnicode, metadata.Title);
                var artistText = new RomanisableString(metadata.ArtistUnicode, metadata.Artist);

                Child = new FillFlowContainer
                {
                    Name = "Top-left aligned metadata",
                    Direction = FillDirection.Vertical,
                    Padding = new MarginPadding { Left = text_margin, Top = 12 },
                    AutoSizeAxes = Axes.Y,
                    RelativeSizeAxes = Axes.X,
                    Children = new Drawable[]
                    {
                        new OsuHoverContainer
                        {
                            AutoSizeAxes = Axes.Both,
                            Action = () => songSelect?.Search(titleText.GetPreferred(localisation.CurrentParameters.Value.PreferOriginalScript)),
                            Child = TitleLabel = new TruncatingSpriteText
                            {
                                Shadow = true,
                                Text = titleText,
                                Font = OsuFont.TorusAlternate.With(size: 40, weight: FontWeight.SemiBold),
                            },
                        },
                        new OsuHoverContainer
                        {
                            AutoSizeAxes = Axes.Both,
                            Action = () => songSelect?.Search(artistText.GetPreferred(localisation.CurrentParameters.Value.PreferOriginalScript)),
                            Child = ArtistLabel = new TruncatingSpriteText
                            {
                                // TODO : figma design has a diffused shadow, instead of the solid one present here, not possible currently as far as i'm aware.
                                Shadow = true,
                                Text = artistText,
                                // Not sure if this should be semi bold or medium
                                Font = OsuFont.Torus.With(size: 20, weight: FontWeight.SemiBold),
                            },
                        },
                    }
                };
            }

            protected override void UpdateAfterChildren()
            {
                base.UpdateAfterChildren();

                // best effort to confine the auto-sized text to wedge bounds
                // the artist label doesn't have an extra text_margin as it doesn't touch the right metadata
                TitleLabel.MaxWidth = DrawWidth - text_margin * 2 - shear_width;
                ArtistLabel.MaxWidth = DrawWidth - text_margin - shear_width;
            }
        }
    }
}
