// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

#nullable disable

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Threading;
using JetBrains.Annotations;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;

namespace osu.Game.Tests.Online
{
    [HeadlessTest]
    public partial class TestSceneOnlinePlayBeatmapAvailabilityTracker : OsuTestScene
    {
        private RulesetStore rulesets;
        private TestBeatmapManager beatmaps;
        private TestBeatmapModelDownloader beatmapDownloader;

        private string testBeatmapFile;
        private BeatmapInfo testBeatmapInfo;
        private BeatmapSetInfo testBeatmapSet;

        private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
        private OnlinePlayBeatmapAvailabilityTracker availabilityTracker;

        [BackgroundDependencyLoader]
        private void load(AudioManager audio, GameHost host)
        {
            Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
            Dependencies.CacheAs<BeatmapManager>(beatmaps = new TestBeatmapManager(LocalStorage, Realm, rulesets, API, audio, Resources, host, Beatmap.Default));
            Dependencies.CacheAs<BeatmapModelDownloader>(beatmapDownloader = new TestBeatmapModelDownloader(beatmaps, API));
        }

        [SetUp]
        public void SetUp() => Schedule(() =>
        {
            ((DummyAPIAccess)API).HandleRequest = req =>
            {
                switch (req)
                {
                    case GetBeatmapsRequest beatmapsReq:
                        var beatmap = CreateAPIBeatmap();
                        beatmap.OnlineID = testBeatmapInfo.OnlineID;
                        beatmap.OnlineBeatmapSetID = testBeatmapSet.OnlineID;
                        beatmap.Checksum = testBeatmapInfo.MD5Hash;
                        beatmap.BeatmapSet!.OnlineID = testBeatmapSet.OnlineID;

                        beatmapsReq.TriggerSuccess(new GetBeatmapsResponse { Beatmaps = new List<APIBeatmap> { beatmap } });
                        return true;

                    default:
                        return false;
                }
            };

            beatmaps.AllowImport.Reset();

            testBeatmapFile = TestResources.GetQuickTestBeatmapForImport();

            testBeatmapInfo = getTestBeatmapInfo(testBeatmapFile);
            testBeatmapSet = testBeatmapInfo.BeatmapSet;

            Realm.Write(r => r.RemoveAll<BeatmapSetInfo>());
            Realm.Write(r => r.RemoveAll<BeatmapInfo>());

            selectedItem.Value = new PlaylistItem(testBeatmapInfo)
            {
                RulesetID = testBeatmapInfo.Ruleset.OnlineID,
            };

            recreateChildren();
        });

        private void recreateChildren()
        {
            var beatmapLookupCache = new BeatmapLookupCache();

            Child = new DependencyProvidingContainer
            {
                CachedDependencies = new[]
                {
                    (typeof(BeatmapLookupCache), (object)beatmapLookupCache)
                },
                Children = new Drawable[]
                {
                    beatmapLookupCache,
                    availabilityTracker = new OnlinePlayBeatmapAvailabilityTracker
                    {
                        SelectedItem = { BindTarget = selectedItem, }
                    }
                }
            };
        }

        [Test]
        public void TestBeatmapDownloadingFlow()
        {
            AddUntilStep("ensure beatmap unavailable", () => !beatmaps.IsAvailableLocally(testBeatmapSet));
            addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);

            AddStep("start downloading", () => beatmapDownloader.Download(testBeatmapSet));
            addAvailabilityCheckStep("state downloading 0%", () => BeatmapAvailability.Downloading(0.0f));

            AddStep("set progress 40%", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet))!.SetProgress(0.4f));
            addAvailabilityCheckStep("state downloading 40%", () => BeatmapAvailability.Downloading(0.4f));

            AddStep("finish download", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet))!.TriggerSuccess(testBeatmapFile));
            addAvailabilityCheckStep("state importing", BeatmapAvailability.Importing);

            AddStep("allow importing", () => beatmaps.AllowImport.Set());
            AddUntilStep("wait for import", () => beatmaps.CurrentImport != null);
            AddUntilStep("ensure beatmap available", () => beatmaps.IsAvailableLocally(testBeatmapSet));
            addAvailabilityCheckStep("state is locally available", BeatmapAvailability.LocallyAvailable);
        }

        [Test]
        public void TestTrackerRespectsSoftDeleting()
        {
            AddStep("allow importing", () => beatmaps.AllowImport.Set());
            AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).WaitSafely());
            addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);

            AddStep("delete beatmap", () => beatmaps.Delete(beatmaps.QueryBeatmapSet(b => b.OnlineID == testBeatmapSet.OnlineID)!.Value));
            addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);

            AddStep("undelete beatmap", () => beatmaps.Undelete(beatmaps.QueryBeatmapSet(b => b.OnlineID == testBeatmapSet.OnlineID)!.Value));
            addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
        }

        [Test]
        public void TestTrackerRespectsChecksum()
        {
            AddStep("allow importing", () => beatmaps.AllowImport.Set());
            AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).WaitSafely());
            addAvailabilityCheckStep("initially locally available", BeatmapAvailability.LocallyAvailable);

            AddStep("import altered beatmap", () =>
            {
                beatmaps.Import(TestResources.GetTestBeatmapForImport(true)).WaitSafely();
            });
            addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);

            AddStep("recreate tracker", recreateChildren);
            addAvailabilityCheckStep("state not downloaded as well", BeatmapAvailability.NotDownloaded);

            AddStep("reimport original beatmap", () => beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely());
            addAvailabilityCheckStep("locally available after re-import", BeatmapAvailability.LocallyAvailable);
        }

        private void addAvailabilityCheckStep(string description, Func<BeatmapAvailability> expected)
        {
            AddUntilStep(description, () => availabilityTracker.Availability.Value.Equals(expected.Invoke()));
        }

        private static BeatmapInfo getTestBeatmapInfo(string archiveFile)
        {
            BeatmapInfo info;

            using (var archive = new ZipArchiveReader(File.OpenRead(archiveFile)))
            using (var stream = archive.GetStream("Soleily - Renatus (Gamu) [Insane].osu"))
            using (var reader = new LineBufferedReader(stream))
            {
                var decoder = Decoder.GetDecoder<Beatmap>(reader);
                var beatmap = decoder.Decode(reader);

                info = beatmap.BeatmapInfo;

                Debug.Assert(info.BeatmapSet != null);

                info.BeatmapSet.Beatmaps.Add(info);
                info.MD5Hash = stream.ComputeMD5Hash();
                info.Hash = stream.ComputeSHA2Hash();
            }

            return info;
        }

        private class TestBeatmapManager : BeatmapManager
        {
            public readonly ManualResetEventSlim AllowImport = new ManualResetEventSlim();

            public Live<BeatmapSetInfo> CurrentImport { get; private set; }

            public TestBeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources,
                                      GameHost host = null, WorkingBeatmap defaultBeatmap = null)
                : base(storage, realm, api, audioManager, resources, host, defaultBeatmap)
            {
            }

            protected override BeatmapImporter CreateBeatmapImporter(Storage storage, RealmAccess realm)
            {
                return new TestBeatmapImporter(this, storage, realm);
            }

            internal class TestBeatmapImporter : BeatmapImporter
            {
                private readonly TestBeatmapManager testBeatmapManager;

                public TestBeatmapImporter(TestBeatmapManager testBeatmapManager, Storage storage, RealmAccess databaseAccess)
                    : base(storage, databaseAccess)
                {
                    this.testBeatmapManager = testBeatmapManager;
                }

                public override Live<BeatmapSetInfo> ImportModel(BeatmapSetInfo item, ArchiveReader archive = null, ImportParameters parameters = default, CancellationToken cancellationToken = default)
                {
                    if (!testBeatmapManager.AllowImport.Wait(TimeSpan.FromSeconds(10), cancellationToken))
                        throw new TimeoutException("Timeout waiting for import to be allowed.");

                    return (testBeatmapManager.CurrentImport = base.ImportModel(item, archive, parameters, cancellationToken));
                }
            }
        }

        internal class TestBeatmapModelDownloader : BeatmapModelDownloader
        {
            public TestBeatmapModelDownloader(IModelImporter<BeatmapSetInfo> importer, IAPIProvider apiProvider)
                : base(importer, apiProvider)
            {
            }

            protected override ArchiveDownloadRequest<IBeatmapSetInfo> CreateDownloadRequest(IBeatmapSetInfo set, bool minimiseDownloadSize)
                => new TestDownloadRequest(set);
        }

        internal class TestDownloadRequest : ArchiveDownloadRequest<IBeatmapSetInfo>
        {
            public new void SetProgress(float progress) => base.SetProgress(progress);
            public new void TriggerSuccess(string filename) => base.TriggerSuccess(filename);

            public TestDownloadRequest(IBeatmapSetInfo model)
                : base(model)
            {
            }

            protected override string Target => string.Empty;
        }
    }
}
