/*
 * -----------------------------------------------------------------------------
 * This source file is part of OGRE
 * (Object-oriented Graphics Rendering Engine)
 * For the latest info, see http://www.ogre3d.org/
 *
 * Copyright (c) 2000-2014 Torus Knot Software Ltd
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 * -----------------------------------------------------------------------------
 */

#include "OgreMeshLodPrecompiledHeaders.h"

namespace Ogre
{

LodConfig::Advanced::Advanced() :
    useBackgroundQueue(false),
            useCompression(true),
            useVertexNormals(true),
            outsideWeight(0.0),
            outsideWalkAngle(0.0)
{
}

LodConfig::LodConfig(MeshPtr& _mesh, LodStrategy* _strategy /*= DistanceLodStrategy::getSingletonPtr()*/) :
    mesh(_mesh), strategy(_strategy)
{
}

LodConfig::LodConfig()
{
}

void LodConfig::createManualLodLevel(Ogre::Real distance, const String& manualMeshName)
{
    LodLevel lodLevel;
    lodLevel.distance = distance;
    lodLevel.manualMeshName = manualMeshName;
    levels.push_back(lodLevel);
}

void LodConfig::createGeneratedLodLevel(Ogre::Real distance,
                                        Real reductionValue,
                                        LodLevel::VertexReductionMethod reductionMethod /*= LodLevel::VRM_PROPORTIONAL*/)
{
    LodLevel lodLevel;
    lodLevel.distance = distance;
    lodLevel.reductionValue = reductionValue;
    lodLevel.reductionMethod = reductionMethod;
    levels.push_back(lodLevel);
}

}
