/****************************************************************************
**
** This file is part of the LibreCAD project, a 2D CAD program
**
** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl)
** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.
**
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file gpl-2.0.txt included in the
** packaging of this file.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
**
** This copyright notice MUST APPEAR in all copies of the script!
**
**********************************************************************/


#ifndef RS_PAINTER_H
#define RS_PAINTER_H

#include "rs.h"
#include "rs_vector.h"

class RS_Color;
class RS_GraphicView;
class RS_Pen;
class RS_Polyline;
class RS_Spline;
class QPainterPath;
class QRect;
class QRectF;
class QPolygon;
class QPolygonF;
class QImage;
class QBrush;
class QString;

struct LC_SplinePointsData;

/**
 * This class is a common interface for a painter class. Such
 * a class will in it's implementation be responsible to paint
 * lines, arcs, ... in widgets. All angles in rad.
 *
 * Note that this is just an interface used as a slot to
 * communicate with the LibreCAD from a GUI level. This
 * does not contain any Qt or platform specific code.
 */
class RS_Painter {
public:
    RS_Painter(): offset{0.0,0.0} {
        drawingMode = RS2::ModeFull;
        drawSelectedEntities=false;
    }
	virtual ~RS_Painter() = default;

    /**
     * Sets the drawing mode.
     */
    void setDrawingMode(RS2::DrawingMode m) {
        drawingMode = m;
    }

    // When set to true, only entities that are selected will be drawn
    void setDrawSelectedOnly(bool dso) {
        drawSelectedEntities=dso;
    }

    // When true, only selected items will be draw
    bool shouldDrawSelected() {
        return drawSelectedEntities;
    }

    /**
     * @return Current drawing mode.
     */
    RS2::DrawingMode getDrawingMode() {
        return drawingMode;
    }

    virtual void moveTo(int x, int y) = 0;
    virtual void lineTo(int x, int y) = 0;

    virtual void drawGridPoint(const RS_Vector& p) = 0;
    virtual void drawPoint(const RS_Vector& p, int pdmode, int pdsize) = 0;
    virtual void drawLine(const RS_Vector& p1, const RS_Vector& p2) = 0;
    virtual void drawRect(const RS_Vector& p1, const RS_Vector& p2);
    virtual void drawArc(const RS_Vector& cp, double radius,
                         double a1, double a2,
                         bool reversed) = 0;
    void createArc(QPolygon& pa,
                   const RS_Vector& cp, double radius,
                   double a1, double a2,
                   bool reversed);
    void createEllipse(QPolygon& pa,
                       const RS_Vector& cp,
                             double radius1, double radius2,
                             double angle,
                             double angle1, double angle2,
                             bool reversed);
    virtual void drawCircle(const RS_Vector& cp, double radius) = 0;
    virtual void drawEllipse(const RS_Vector& cp,
                             double radius1, double radius2,
                             double angle,
                             double angle1, double angle2,
                             bool reversed) = 0;
    virtual void drawPolyline(const RS_Polyline& polyline, const RS_GraphicView& view) = 0;
    virtual void drawSplinePoints(const LC_SplinePointsData& splineData) = 0;
    virtual void drawSpline(const RS_Spline& spline, const RS_GraphicView& view) = 0;
    virtual void drawImg(QImage& img, const RS_Vector& pos,
                               const RS_Vector& u, const RS_Vector& v, const RS_Vector& factor) = 0;
    virtual void drawTextH(int x1, int y1, int x2, int y2,
                           const QString& text) = 0;
    virtual void drawTextV(int x1, int y1, int x2, int y2,
                           const QString& text) = 0;
    virtual void drawText(const QRect& rect, const QString& text, QRect* boundingBox) = 0;

    virtual void fillRect(int x1, int y1, int w, int h, const RS_Color& col) = 0;
    virtual void fillRect ( const QRectF & rectangle, const RS_Color & color ) = 0;
    virtual void fillRect ( const QRectF & rectangle, const QBrush & brush ) = 0;

    virtual void fillTriangle(const RS_Vector& p1,
                              const RS_Vector& p2,
                              const RS_Vector& p3) = 0;

    virtual void drawPath ( const QPainterPath & path ) = 0;
    virtual void drawHandle(const RS_Vector& p, const RS_Color& c, int size=-1);

    virtual RS_Pen getPen() const = 0;
    virtual void setPen(const RS_Pen& pen) = 0;
    virtual void setPen(const RS_Color& color) = 0;
    virtual void setPen(int r, int g, int b) = 0;
    virtual void disablePen() = 0;
    virtual const QBrush& brush() const = 0;
    virtual void setBrush(const RS_Color& color) = 0;
    virtual void setBrush(const QBrush& color) = 0;
    virtual void drawPolygon(const QPolygon& a, Qt::FillRule rule=Qt::WindingFill) = 0;
    virtual void erase() = 0;
    virtual int getWidth() const= 0;
    virtual int getHeight() const= 0;
    virtual double getDpmm() const= 0;

    virtual void setOffset(const RS_Vector& o) {
        offset = o;
    }

    virtual void setClipRect(int x, int y, int w, int h) = 0;
    virtual void resetClipping() = 0;
	int toScreenX(double x) const;
	int toScreenY(double y) const;

protected:
    /**
     * Current drawing mode.
     */
    RS2::DrawingMode drawingMode = RS2::ModeFull;
    /**
     * A fixed offset added to all entities drawn (useful for previews).
     */
    RS_Vector offset;

    // When set to true, only selected entities should be drawn
    bool drawSelectedEntities = false;


};

#endif
